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Imperius Spotlight

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Imperius has been revealed on Friday as the next Hero to join the Nexus and he will be available for playtesting for one week. Check out the official spotlight to learn more about his kit.

In the meantime, Blizzard released the official patch notes for the latest content update.

Imperius, Archangel of Valor (Bruiser)

Strengths

  • Dueling, Initiation, CC

Weaknesses

  • Enemy Peel, Healing Reduction, Low Non-Hero Damage

Abilities

[Trait] Valorous Brand - marks enemy Heroes whenever they are damaged by the Archangel's Basic Abilities. Enemies can be marked up to 3 times for each ability. Imperius' next Basic Attack will deal increased damage for each mark and consume all marks in the process.

[Q] Celestial Charge - works as a tool for initiation. Imperius lunges forward and impales all Heroes after a short delay, stunning them for the duration of his channel. It's also an effective tool for escaping.

 [W] Solarion's Fire - releases a wave of fire that deals damage to all enemies in its path. Heroes hit by the center of the arch are slowed and take increased damage.

[E] Molten Armor - provides him with damage and self-sustain. When cast, Imperius becomes shrouded in flames that lash out at nearby enemies dealing damage and healing him for the damage dealt. It's most effective when his enemies are isolated.

[R1] Angelic Armaments - provides Imperius with extra protection. When cast, he gains a large shield for a few seconds. If the shield's not destroyed in that time, the ability can be recast as a skill shot that will rain angelic weaponry down upon his foes.

[R2] Wrath of the Angiris - after a brief delay, Imperius charges forward, pulls an enemy Hero up into the air, and slams them into the ground at high velocity, stunning them on impact.

Blizzard LogoBlizzard (Source)

Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation. Imperius is now stepping out of the High Heavens and into the Nexus as our 85th Hero!

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2 minutes ago, Dejo93 said:

Is it just the hero release or will there be any other changes?

There's probably gonna be patch notes for the PTR later today and those will probably have some balance changes

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Kinda disappointed on his design, not to mention that he walks like a peasant instead of floating majestically.

But his kit seems solid and fun. Even if I am a bit worried with this trend of "heroes that are only strong against other heroes". My Boy Alarak is no pleased.

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I don't want to be a complainer, but his basic kit feels like an enhanced version of Blaze's, and his trait is a weakened version of Orphea's.

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People asking for Imperius for years ----> got ignored

Blizz announced they abandon the  game ----> announce imperious a few weeks later in a desperate attempt to keep people playing for just a bit longer.

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8 minutes ago, VinsX said:

I don't want to be a complainer, but his basic kit feels like an enhanced version of Blaze's, and his trait is a weakened version of Orphea's.

Blaze? He has more common with Sonya kit than blaze, wtf.

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22 minutes ago, lChronosl said:

Kinda disappointed on his design, not to mention that he walks like a peasant instead of floating majestically.

But his kit seems solid and fun. Even if I am a bit worried with this trend of "heroes that are only strong against other heroes". My Boy Alarak is no pleased.

I'm not sure what did you expect from his design. It is not like they were going to change how he looked like in Diablo III, which is already a solid one.

And I actually like the way he walks instead of floating like his brethen from the Angiris Council. Fits his hot-headed personality much better.

Now we need Itherael so we can finally make a full Angiris Council composition.

6 minutes ago, Kurosu said:

People asking for Imperius for years ----> got ignored

Blizz announced they abandon the  game ----> announce imperious a few weeks later in a desperate attempt to keep people playing for just a bit longer.

New Heroes are worked on at least 6 months before being announced. It is not like Blizzard made Imperius in a few weeks.

Edited by Valhalen
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Just now, Valhalen said:

I'm not sure what did you expect from his design. It is not like they were going to change how he looked like in Diablo III.

I actually like the way he walks instead of floating. Fits his hot-headed personality much better.

New Heroes are worked on at least 6 months before being announced. It is not like Blizzard made Imperius in a few weeks.

Who said anything about making him within the last weeks?

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1 minute ago, belgaer said:

Blaze? He has more common with Sonya kit than blaze, wtf.

They both have: A movement skill with stun except Imperius's can pierce; projectile(s) that deal(s) damage and slow(s) except Imperius's has both effects combined; an AoE skill that also provides self-sustain except Imperius's doesn't give armor and Blaze's doesn't have self healing baseline, but still quite similar and there might even be a talent that gains armor for his E. Plus, they both have the same fire and flame theme. So yeah, he's more similar to Blaze than Sonya.

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7 minutes ago, VinsX said:

So yeah, he's more similar to Blaze than Sonya.

There are some generic resemblances. He also shares some elements with Cassia and Johanna. Rather funny he can impale people so often, while Cassia has similar effect as heroic.

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1 minute ago, Arcling said:

There are some generic resemblances. He also shares some elements with Cassia and Johanna. Rather funny he can impale people so often, while Cassia has similar effect as heroic.

I'd compare ValkyrieValkyrie with HookHook, to be honest, since it is a skill shot that pushes people towards you.

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27 minutes ago, Valhalen said:

 

That was fast.

At first glance I can only see a Q build, and seems to be the best one for dueling.

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1 hour ago, Kurosu said:

Who said anything about making him within the last weeks?

You did, when you implied that the release of this hero was somehow related to the announcement of discontinuing the support of e-sports for this game (though the game is not abandoned, despite all the Chicken Little BS).  

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2 hours ago, Kurosu said:

People asking for Imperius for years ----> got ignored

No one was ignored...This have a list of heroes over a 100 long at the start of making this game 4 years ago. they making their way down a list in an order that feels right for the time.

2 hours ago, Kurosu said:

Blizz announced they abandon the  game ----> announce imperious a few weeks later in a desperate attempt to keep people playing for just a bit longer.

Blizzard DID NOT 'abandon' the game. It could be argued that Activision did, but that's a good thing in being the most likely case. Since that means that Activision doesn't have their money grubbing dirty hands in there trying to make everything the corporate way they feel it should be. After all it's cause of orders coming down from the Activision side that they did the whole 2.0 revamp and adding loot boxes to the game. And changing the way they sell skins and mounts and such and adding 3 forms of currency in the game. Yeah know, like a mobile game. Which is why Activision cut esports and moved people from other teams to work on 'new games'. Which you can guarantee are mobile games for the most part. Cause corporate thinking in the games industry business side is you have to have a new game every year or you're not doing it right. And also it's not ok to make SOME of the money, you have to make ALL of the money. Or you're not doing it right and should be shutdown. (Which if Blizzard wasn't half of the company I'm sure Activision would shut the studio down like they do every other studio that's not Activision.)

Blizzard side have never had this mentality. And I think we should be thankful with Activision not sitting over the team's shoulder going... 'Hey... whata... whacha doing there? I don't think you're doing that right... here, let me show you how to do that the right way.' Let's be thankful they have left them to do their own thing how they wanna do it. So long as they move some people to do some of those mobile games they want them to make, they get to do things their way again. Which is made apparent to us by the update the devs gave us saying they're likely gonna make it so we can buy skins and mounts individually like it was before the 2.0 update. And even give us the ability to buy some with gold too. Which again, is clearly them about Activision going... 'Thank Gods they finally left... OK! ...Time to get this show back on track again!'

And on the Imperious as a 'desperate attempt'. Like other people have said... yeah, heroes take time to make, like 6 months time. So your logic in this is just stupid. Since as someone else said you're implying they just throw him together in the last couple weeks like 'OH *filtered*! We better make that Imperious and put him out there now that the game is dead without those super important no game will ever survive without it eSports scene!' Right?! Cause that's how video games work, right? No Esports=dead game. Right? I'm sure we can all agree on this clearly common logic making complete and total sense...  ...Right? ...Right?

*rolls eyes*

 

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1 hour ago, CyberDVonaven said:

After all it's cause of orders coming down from the Activision side that they did the whole 2.0 revamp and adding loot boxes to the game.

Activision is a cancer that needs to be purged.

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39 minutes ago, Valhalen said:

Activision is a cancer that needs to be purged. 

Apenas um Sith fala com tal convicção. Mas pode ser justamente o caso...

Only a Sith deals with absolutes. But it migh just be the case...

🤐

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I would just like to point out that whether it was Activision's decision or it was totally internal to Blizzard, cutting e-sports support for Heroes was the right decision.  

F2P isn't done out of charity.  It's not a gift.  These games exist because of micro transactions, and those simply weren't happening for this game (unlike Hearthstone).  The coders and artists and managers that work on this game cost money and a game needs to make more than they cost the company or it's a loser.  Heroes is a loser, on pure economic grounds.  It is not being supported by the players.    This economic fact lead to the most recent cinematic shown at Blizzcon being the product of a lower cost outsource facility because the project could not afford to bill to Blizzard's own internal cinematics team this year.

Even still, the game continues.  New heroes (which have been in the works for months) and patch notes are proof of this.  There is still a core team working on it.  It was not moved to the Classic division.   Nobody lost their job.   But pouring money into trying to make this game viable for e-sports was not good management when those funds could be spent elsewhere on a game that has a supportive playerbase and actual grounds for the whole idea not being good money after bad.

And entitled little boys (mostly) want to talk smack about Blizzards mobile games well, guess what, this is the work of subcontractors because just like Heroes is not in Classic, which means EOL, actual Blizzard coders on the Diablo team are working on Diablo 4.  The sky is not falling.

Edited by Sholto
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9 hours ago, Sholto said:

It is not being supported by the players.    This economic fact lead to the most recent cinematic shown at Blizzcon being the product of a lower cost outsource facility because the project could not afford to bill to Blizzard's own internal cinematics team this year.

Outsourcing is actually quite common, Overwatch had some skins and animations outsourced to other companies for example. Even Starcraft Remastered had some outside help.

HotS was making money, we don't know how mouch though, but it was below expectations. Also, Activision Blizzard is a holding in charge of financial operations, Activision is it's subsidiary, publisher and developer, so the studio doesn't make such decisions. People like to make Blizzard "innocent", but it's more likely they are making these decisions themselves, hence the heavy and failed push for e-sports, which is common for them nowadays, like everthing they do has to be an e-sport now. They just want every of their games to explode in popularity like Overwatch did, and even that is gradually fading, as it's e-sport isn't as mainstream as they wanted to be.

Imo, their first mistake regarding HotS was their initial monetisation, "2.0" should have happened from the beginning to at least get bigger casual audience, than it ended up having. They probably overestimated popularity of their brands to carry sales alone, while also being late to the genre. It initially turned many people away, when they found out grinding for heroes takes quite long without any additional rewards, things like talent gating, and there were no skins to get for free.

Edited by Arcling

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19 hours ago, VinsX said:

They both have: A movement skill with stun except Imperius's can pierce; projectile(s) that deal(s) damage and slow(s) except Imperius's has both effects combined; an AoE skill that also provides self-sustain except Imperius's doesn't give armor and Blaze's doesn't have self healing baseline, but still quite similar and there might even be a talent that gains armor for his E. Plus, they both have the same fire and flame theme. So yeah, he's more similar to Blaze than Sonya.

He is not shooting fire as his aa, his E is more similar to Sonya, since they are both healing from their aoe, blaze's W is not doing any dmg, when Sonya's and Imperius do. Looking only at their kit, what does what He is way more similar to Sonya.

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6 hours ago, Arcling said:

HotS was making money

HotS was losing money.   How much we don't know.  Stopped reading there.

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24 minutes ago, Sholto said:

Stopped reading there.

Not my fault if your attention span is that of a goldfish.

Games are often downsized before they start losing money, as in it's not making what it was expected to. HGC was surely costly and overblown, but it was on e-sport side, and their other games' e-sports might face similar trouble eventually.

Edited by Arcling
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      Xenotech threatens the planet once again. This new invasion is being led by Mecha Malthael, sowing havoc and destruction across Neo-Stormwind. Many outposts and cities have already felt the wrath of the Mecha Archangel of Death.
      A new generation of Heroes arise to defend the innocent. Equipped with cutting edge Mecha technology provided by Neo-President Anduin, the young pilots prepare for the battles ahead.
      You must stand together alongside Valla and Yrel as members of the MechaStorm to help bring Xenotech’s Mecha Malthael’s advance to a halt. However, you must first make sure your equipment is up to the task.
      MechaStorm II Quest Chain
      Repair, upgrade and run repeatable combat simulation missions for each part of Mecha Tyrael. Join the Neo-Stormwind’s mobile Mecha squadron alongside Valla and Yrel to help push back the Xenotech invasion being led by Mecha Malthael.
      Earn Mecha-themed sprays, portraits and loot boxes while working to unlock Tyrael the Hero as well as the unique Perfect Mecha Tyrael skin.
      MechaStorm II Loot Chests
      From June 17th to August 5th, your main goal will be working to thwart the Xenotech invasion. During this time all Loot Chests earned or bought with Gold will be MechaStorm II Loot Chests (excluding Hero-specific ones). These Loot Chests guarantee at least one item from either MechaStorm II or previous years’ Summer Events.
      Note: Loot Chests earned prior to the start of this event will not become MechaStorm II Loot Chests.
      Bruiser
      Chen

      Base Keg Smash [W] Brew cost increased from 20 to 30 New functionality: Smash Chen's keg, dealing damage, drenching affected enemies in Brew for 3 seconds, and Slowing them by 10% for 1.5 seconds. After 1.5 seconds, the Slow is increased to 40% for 1.5 seconds. After being used, this ability becomes Breath of Fire. Breath of Fire [W] This ability has been moved to the W button, and is available after Keg Smash has been used Cooldown reduced from 5 seconds to 1.5 seconds Impact damage reduced from 96 to 85 Periodic damage increased from 32 to 55 Brew cost reduced from 30 to 10 Adjusted functionality: Using Breath of Fire on Brew-soaked enemy causes them to be Ignited, dealing damage over 3 seconds and adding 1.5 seconds to the duration of the Slow from Keg Smash. After being used or after 6 seconds, this ability becomes Keg Smash New Ability: Stagger [E] Damage taken over the next 3 seconds is prevented. Once this effect ends, Chen receives 75% of the damage taken over 5 seconds. 18-second CD Fortifying Brew [Trait] No longer grants 25 Brew instantly Brew regeneration increased from 30 to 50 per second Cooldown increased from 5 to 7 seconds Channel time reduced from 5 to 4 seconds Shield amount decreased from 196 to 180 per second This reduces the total shields for fully drinking from 588 to 540 Shield duration increased from 2 to 4 seconds Talents
      Level 1 Stormstout Secret Recipe [Passive] Moved from Level 20 Healing increased from 1.5% to 2% of Chen’s maximum health New Talent: Eye of the Tiger [Passive] Adjusted functionality - Quest: Increase Regeneration Globe Healing duration by 100%. Reward: After collecting 15 Regeneration Globes, 50% of the Shield from Fortifying Brew persists indefinitely after drinking Level 4 Keg Toss [W] Removed Withering Flames [W] Moved from Level 13 Duration increased from 3 to 4 seconds Accumulating Flame [W] Moved from Level 1 New functionality: Increase Ignited damage by 25% and Basic Attacks against enemy Heroes who are Ignited increase its duration by .75 seconds Level 7 Bolder Flavor [Trait] Removed Elusive Brawler [Active] Moved from Level 1 Additional functionality: While active, also grants Chen 30% Movement Speed New Talent: Gift of the Ox [E] Increase Stagger’s duration by .5 seconds, and reduce the amount of damage taken over time to 60% of damage taken Level 10 Wandering Keg [R1] Movement speed bonus increased from 60% to 70% Knockback duration increased by ~28% Knockback speed increased by ~53% Storm, Earth, Fire [R2] Spirit Health reduced from 75% of Chen's Health to 70% Each ability can only be cast once. The final ability that is cast is empowered. Storm [Q] New functionality: The spirits gain a shield for 400 over 3 seconds. If this is the final ability cast, the shield amount is increased to 750 with no limited duration, and the duration of Storm Earth Fire is increased by 5 seconds. Earth [W] New functionality: Fire and Earth leap to the target location, dealing 32 damage and slowing enemies in a large area by 70% for 1.5 seconds. If this is the final ability cast, increase the damage dealt by 300% and the leap instead roots enemy Heroes hit for 1.75 seconds. Earth Ability range increased from 7 to 9 Earth Unit basic attack Slow reduced from 2 seconds to 1.75 seconds Earth Unit attack period increased from 2 to 1.5 Fire [E] New functionality: Increase the attack speed and attack damage of the spirits by 50% for 5 seconds. If this is the final ability cast, increase the attack speed and attack damage bonus to 75% and the spirits gain 50% movement speed for its duration Level 13 Ring of Fire [W] Moved from Level 4 Adjusted functionality: After Igniting an enemy, burst into flames, dealing damage to nearby enemies Duration increased from 3 to 5 seconds Damage increased from 52 to 60 Enough to Share [Trait] Moved from Level 16 Additional functionality: Duration increased from 2 to 4 seconds Allied Shield amount increased from 27 to 70 Additional functionality: Now also instantly Shields Chen for 180 Pressure Point [Q] Adjusted functionality: Flying Kick Slows the target enemy for 35% for 1 second, or by 70% if Chen has Shields from Fortifying Brew A Touch of Honey [W] New functionality: Increase the Slow from Keg Smash by 10% and its duration by .5 seconds Level 16 Another Round [W] Removed New Talent: Celerity [E] Basic Attacks against Slowed, Rooted, or Stunned enemy Heroes reduce the cooldown of Stagger by 1.5 seconds and grant Chen 15 Armor for 3 seconds New Talent: Combo Strikes [Trait] Every 3rd Basic Attack against the same target deals 75% bonus damage. While Chen has Shields from Fortifying Brew and for 2 seconds after, he gains 50% Attack Speed Flying Leap [Q] Additional Functionality: Reduce the cooldown of Flying Leap by .5 seconds each time an enemy Hero takes damage from being Ignited Level 20 Purifying Brew [Trait] Moved from Level 7 New functionality: Casting Fortifying Brew grants Chen Unstoppable for 1.5 seconds New Talent: Energizing Brew [Trait] If Chen fully completes his cast of Fortifying Brew, then he gains 20% maximum Health and 20% increased damage for 25 seconds Untapped Potential [R1] Armor bonus increased from 60 to 75 Armor bonus now lasts for 3 seconds after Wandering Keg expires Movement Speed increased from 100% to 125% Elemental Conduit [R2] New functionality: Increase the spirits’ Health to 100% of Chen’s maximum Health and all of their abilities are empowered Developer Comment: The new Chen has finally arrived! We had a blast tinkering with him, and look forward to seeing him unleashed to his full potential in your hands. When taking a look at how to best change him, we primarily focused on adding more opportunities for Chen to make plays and for his opponents to interact with him. Some of his power has been taken out of Fortifying Brew and put into his new ability, Stagger, as well as into his talents. While he may take a bit of time to master, proper management of Chen’s cooldowns should result in a formidable hero that will make a great addition to any team.
      Bug Fixes
      General
      Heroes, Abilities, & Talents
      FIXED: Tassadar displays the 'Support' role icon, and is not selected as a valid healer pick when both sides are given a Healer in Shuffle Pick. FIXED: Mercenary Camp captures will show Score Credit Tracking to always match the amount of experience that is being awarded.  FIXED: Minions on Tomb of the Spider Queen no longer gain an extra minute of scaling at the start of the game. FIXED: Players will get credit for capturing a Mercenary Camp if you are within an extra 5 radius of the capture point (and on the same team) FIXED: TargetUnit Abilities that can be placed on allies no longer appear invisible to enemy Heroes hit by their area. FIXED: Respec on Try Me Mode map now respawns the player Hero to properly reset all Talents and Quests that Hero had chosen. Jaina: Jaina's Water Elemental mimic damage from Wintermute now correctly reflects the tooltip and Balance Update. 50% of Jaina's Basic Frostbolt and Cone of Cold damage is mimicked by the Water Elemental. D.Va: D.Va's Mech is no longer immune to friendly abilities. Chromie: Here and There no longer requires Chromie to have vision of her target location, or the clone she is swapping with.  Sylvanas: Minions who are Possessed now properly remove all friendly damaging abilities that were applied before they were Possessed.  Raynor: Raynor's Hyperion Splat now properly matches both its warning splat and its targeting guide. Anub’arak: Cocoon is no longer disjointed by teleports. Cocoon will now redirect, similarly to pyroblast, and fall off if the teleport is far enough away. The long-awaited Chen rework is here with a new MechaStorm II event coming to the Nexus next week.
    • By Stan
      This week's free Hero rotation includes Ana, D.Va, Hanzo, Leoric, and Medivh.
      Free-to-Play Hero Rotation: June 18, 2019
      Raynor Muradin Sonya Nazeebo Uther Jaina Zeratul Ana Tyrael Brightwing D.Va (Slot unlocked at Player Level 5) Hanzo (Slot unlocked at Player Level 10) Leoric (Slot unlocked at Player Level 15) Medivh (Slot unlocked at Player Level 20) (Source)
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