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Stan

Upcoming Nerfs to the Zandalari Troll Regeneratin' Racial

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Yesterday, we previewed Kul Tiran and Zandalari Troll racials. The Zandalari racial Regeneratin' Regeneratin' truly stood out, because the current iteration heals for 25% every second for 4 seconds on a 1.5 min cooldown and the cast is not interrupted by taking damage. Blizzard already announced upcoming nerfs to the racial, and the channel should be interrupted by damage.

The values are obviously not final and we can expect racials to be updated multiple times until Patch 8.1.5 launch.

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I got on the PTR and copied and race changed my Horde paladin to Zandalari troll, and tried out the racials. The new Regeneratin’ racial is ridiculously OP compared to others. Every 1.5 minutes you can heal to 100% via a 4 second channel that can be used in combat and does not get interrupted by damage.

It’s worth noting:

  1. These values are not final.
  2. The aspect of this where it is not interrupted by damage is unintended.
  3. We’re discussing it.

Thank you.

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6 minutes ago, Stan said:

The Zandalari racial Regeneratin'Regeneratin' truly stood out, because the current iteration heals for 25% every second for 4 seconds on a 1.5 min cooldown and the cast is not interrupted by taking damage. Blizzard already announced upcoming nerfs to the racial, and the channel should be interrupted by damage.

Cute. But what about paladin's Bubble or priest's Holy Word: Shield? It needs to be nerfed waaaay more than just make it interruptable by damage

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19 minutes ago, Steveson said:

Cute. But what about paladin's Bubble or priest's Holy Word: Shield? It needs to be nerfed waaaay more than just make it interruptable by damage

They also said that the numbers aren't final, so I expect them to be lowered quite a bit as well.

Still weird how they even considered trying it out like this, even if only on PTR. It's quite obviously too strong as it is now. Not that I am complaining, as I am intending on having a Zandalari Paladin myself! ?

 

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Just now, Ogerscherge said:

It's quite obviously too strong as it is now

it's like they have a bunch of chimps as their testers who gave this BS a green light in the first place

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Hmmm, if its interruptable in combat by taking damage, doesn't it render it effectively useless, since if you are close to dying when out of combat, i just sit down and eat some food and heal up that way, i mean sure it happens in 4 seconds instead of 24 seconds or so, but when resting, 4 seconds or 24 seconds is irrelevant.

Having a 1.5mins cooldown is enough of a balance and being able to heal completely once per 1.5mins is a nice thing that all classes should have, even have it on a 'once per combat'.

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3 hours ago, Lithari said:

Hmmm, if its interruptable in combat by taking damage, doesn't it render it effectively useless, since if you are close to dying when out of combat

Yes, basically useless if only viable out of combat. However might be still very strong on paladins and priests, if it can be channeled under immunity or shields.

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Blizzard internal:

 

"Ok, we need to make these racials OP enough to get people to pay for race changes with real money.    But if we make them too OP it'll stand out as an obvious money grab...balancing is sure hard."

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14 hours ago, Arcling said:

Yes, basically useless if only viable out of combat. However might be still very strong on paladins and priests, if it can be channeled under immunity or shields.

My thoughts exactly. I see, it might be a problem in PVP. Then again, there should always be some form of hard CC available to break the channel, at least in Arenas.  That, however, does not hold true for shields, should channeling under immunity be possible - which quite frankly I see no reason why it shouldn't be in the current state of the game. Are there any abilities that change behavior while under an immunity effect?  Instead of Bubble Hearth it's going to be Bubble Reg ?

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Guys please, we're talking about a racial trait here lol 

What happened to that design philosphy that racials shouldn't be so relevant when you're choosing the race of your toon? Zandalari have this one, free slowfall (which is only avaiable by default for like, 3 or 4 classes in the game) and a set of buffs to choose from whenever you want.

This is too OP especially when compared to other racial traits, like Gift of the Naaru that just heals 20% of max health on a 3-minute cooldown. This is too much health on a ridiculously low cooldown. Imagine this *filtered* on PvP if it weren't interruptible by damage. lol

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4 hours ago, Lambdadelta said:

What happened to that design philosphy that racials shouldn't be so relevant when you're choosing the race of your toon? Zandalari have this one, free slowfall (which is only avaiable by default for like, 3 or 4 classes in the game) and a set of buffs to choose from whenever you want.

At least Zandalari healing racial is getting a nerf. I am of opinion that racials should have been made non-combat. They removed specific bonuses from professions long time ago, yet still kept racials for some reason, which in the past contributed into faction imbalance. Racials need to be cosmetic and non-combat only. Stuff like summoning a mole machine or banker is fine, but these giving a some stat ot beneficial effect aren't, so remake them into comestic only (like void elf one would have been just a purple glowing effect, but without a buff).

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On 1/10/2019 at 8:32 PM, Lithari said:

Having a 1.5mins cooldown is enough of a balance and being able to heal completely once per 1.5mins is a nice thing that all classes should have

Are you forgetting that Zandalari can also be paladins and priests? So Bubble/Holy Word Shield + free Lay on Hands every 1,5 minute will be a thing. Now imagine meeting one in PvP.
See my point?

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