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By Starym
While we now know that the Archon survives the events of the 9.1 patch cinematic, the scene was somewhat reminiscent of something we've seen around the holidays last year, as the Archon was killed during a regular Spires of Ascension run.
In the patch 9.1 cinematic we see the Jailer/Anduin stab Kyrestia in the chest and take out her "key", but we also see her moving afterwards, and Blizzard confirmed that she survives the attack. However, when she was taken down at the end of last year in the dungeon, she actually died and had a special text pop-up that said "As the Archon perishes, all life in the zone is wiped out!", so it's probably for the best that she survived the Jailer's attack. Zovaal and Anduin didn't/couldn't take her down, but a regular Doomguard apparently has no problems:
The kicker here is that she respawned after her death and one of the party members commented on it, basically predicting what will happen in patch 9.1:
The death animation itself doesn't seem relevant, as we won't get to see the cinematic events in-game directly, but her holding her side is. So it's quite likely we'll be seeing that particular character animation of the Archon, spearless and injured, when we go to her after the events of the 9.1 cinematic! We'll see whether this will be just a special thing for Kyrian Covenant members or (more likely) we'll all get to see and talk to her after what happens, and it'll be really interesting to see if she'll be using the same animation as above.
In terms of what actually happened in the "kill" above, it was another manifestation of the already seen bug where a Warlock pet goes a little crazy, being both hostile and friendly at the same time and gaining some serious power. The fact it went on to actually attack and eventually take down the friendly NPC was new, however, and we haven't seen any reports of it happening since.
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By Staff
The Starting Zone Podcast talked to Jeremy Feasel and Frank Kowalkowski, and we learned that they plan on adding 40 more Renown levels in Chains of Domination. Will flying be heavily time-gated?
Currently, on live servers, the maximum Renown your character can earn is 40. Shadowlands Pathfinder is coming in 9.1, and flying in Shadowlands should be easier to unlock than in previous expansions because it's coming in the first content patch of the expansion, and the achievement isn't gated behind reputation grinds. But how long will it take to unlock flying when the patch hits live servers?
Blizzard clarified that you would only need to finish the Covenant Campaign to unlock flying a while ago, but at the same time, they are adding 40 more Renown levels in 9.1, bringing the cap to 80.
With 3 (or 2 in later phases) Renown levels per week, here's how long it takes to unlock Renown 40 on live servers:
Shadowlands Release Week: Renown level 3; Week of December 1: Renown level 6; Week of December 8: Renown level 9; Week of December 15: Renown level 12; Week of December 22: Renown level 15; Week of December 29: Renown level 18; Week of January 5: Renown level 21; Week of January 12: Renown level 24; Week of January 19: Renown level 26; Week of January 26: Renown level 28; Week of February 2: Renown level 30; Week of February 9: Renown level 32; Week of February 16: Renown level 34; Week of February 23: Renown level 36; Week of March 2: Renown level 38; Week of March 9: Renown level 40. The Covenant story's new portions will likely be unlocked at certain Renown levels (40+), so we expect the Pathfinder to be time-gated. How heavy the time-gating will be remains unknown for now.
You can listen to the interview below. It starts at around 56:22.
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By Stan
Finally, we close our 9.0.5 class changes recap with Warlocks!
Baseline
Curse of Tongues - Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 30 60 sec. Demonology
Call Dreadstalkers attack power increased by 10%, and Dreadbite and Dreadlash damage increased by 10%. Anima Powers
Pact of Infernal Intimacy - Your summoned demons gain 100% health and damage immediately, and every time you ascend a floor, up to a maximum of 500%. This bonus is lost when the demon dies or is dismissed. PvP Talents
Demon Armor - Protects the caster, increasing maximum health by 5% and increases armor by 120% 160%. Death Knight Mage Rogue Death Knight 9.0.5 Class Changes
Mage 9.0.5 Class Changes
Rogue 9.0.5 Class Changes
Demon Hunter Monk Shaman Demon Hunter 9.0.5 Class Changes
Monk 9.0.5 Class Changes
Shaman 9.0.5 Class Changes
Druid Paladin Warlock Druid 9.0.5 Class Changes
Paladin 9.0.5 Class Changes
Warlock 9.0.5 Class Changes
Hunter Priest Warrior Hunter 9.0.5 Class Changes
Priest 9.0.5 Class Changes
Warrior 9.0.5 Class Changes
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By Stan
A new 9.0.5 PTR build just arrived on Public Test Realms and here are all the class changes that went live with it.
Death Knight Mage Rogue Death Knight 9.0.5 Class Changes
Mage 9.0.5 Class Changes
Rogue 9.0.5 Class Changes
Demon Hunter Monk Shaman Demon Hunter 9.0.5 Class Changes
Monk 9.0.5 Class Changes
Shaman 9.0.5 Class Changes
Druid Paladin Warlock Druid 9.0.5 Class Changes
Paladin 9.0.5 Class Changes
Warlock 9.0.5 Class Changes
Hunter Priest Warrior Hunter 9.0.5 Class Changes
Priest 9.0.5 Class Changes
Warrior 9.0.5 Class Changes
General Covenant Abilities
Fleshcraft - While channeling, your damage taken is reduced by 30% 20%. Death Knight
Anima Powers
Lich Robes - Reduces the cooldown of Lichborne by 4 sec per 10 Runic Power spent. Unholy
Army of the Damned (Level 50 Talent) - Additionally Apocalypse and Army of the Dead also summon a Magus of the Dead for 15 sec who hurls Frostbolts and Shadow Bolts at your foes. Druid
Legendary Powers
Cat-eye Curio - Clearcast abilities generate 35% 30% of their Energy cost, and your maximum energy is increased by 60. Hunter
Covenant Abilities
Wild Spirits - Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Wild Mark to all enemy targets within the area for 15 sec. Flayed Shot - Fire a shot at your enemy, causing them to bleed for [ 112.5% of Attack Power ] Shadow damage over 18 sec. Each time Flayed Shot deals damage, you have a 10% 15% chance to gain Flayer's Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health, and deal 25% increased damage. Legendary Powers
Rylakstalker's Piercing Fangs - While Bestial Wrath is active, your pet's critical damage dealt is increased by 40% 35%. Dire Command - Kill Command has a 35% 30% chance to also summon a Dire Beast to attack your target. Mage
Anima Powers
Chronomancer's Hourglass - During Alter Time, you and your Mirror Images gain Time Warp at 100% value. Monk
Brewmaster
Spinning Crane Kick - Spin while kicking in the air, dealing [ 40% of Attack Power ] Physical damage over 1.5 sec to enemies within 8 yds. Dealing damage with Spinning Crane Kick grants Shuffle for 1 sec, and your Healing Spheres travel towards you. Legendary Powers
Xuen's Battlegear - When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 30% 50% for 5 sec. Paladin
Legendary Powers
Shadowbreaker, Dawn of the Sun - Light of Dawn's range is increased to 40 yards. All allies within your Light of Dawn benefit from Mastery: Lightbringer as though they were within 10 yards for 10 8 sec. The Ardent Protector's Sanctum - When Ardent Defender expires without saving you from death, reduce its remaining cooldown to 60 seconds by 40%. Final Verdict - Replaces Templar's Verdict with Final Verdict, a devastating strike that deals [ 194% 223% of Attack Power ] Holy damage. Has a 15% chance to activate Hammer of Wrath and reset its cooldown. PvP Talents
Ultimate Sacrifice - Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but lasts 6 sec and no longer cancels when you are below 20% health. Soulbind Conduits
Ringing Clarity - Divine Toll has a 30.0% chance to cast up to 3 extra times on the main target. Priest
Anima Powers
Cowl of Influence (Discipline) - Gain the Dominant Mind talent. In addition, its cooldown is reduced by 90 sec. If you already have this talent, you may select another talent in the same row. Rogue
Assassination
Venomous Wounds - You regain 7 8 Energy each time your Garrote, Rupture, or Internal Bleeding deal Bleed damage to a poisoned target. Anima Powers
Remorse - Flagellation causes the tormented target to be lashed 2 1 additional times every 1 sec. Spiked Lashes - Flagellation now grants you 1% Haste per stack, up to a maximum of 30% 40% Haste. Covenant Abilities
Flagellation - Lash the target for [ 100% of Attack Power ] Shadow damage, causing combo points you spend within the next 12 sec to lash them for [ 100% of Attack Power ]. Damage dealt by Flagellation increases your Haste by 0% 10%, lasting 12 sec after their torment fades. Legendary Powers
Concealed Blunderbuss - When Sinister Strike hits an additional time, there is a 40% chance that your next Pistol Shot will fire 2 3 additional times. Essence of Bloodfang - Your combo point generating abilities have a chance to infect the target with Bloodfang, causing [ 741% 74.1% of Attack Power ] Bleed damage over 6 sec, and healing you for 50% of the damage dealt. Shaman
Restoration
Mana Tide Totem - Summons a Mana Tide Totem at the feet of the caster for 8 sec, granting 100% increased mana regeneration to party and raid members allies within 10 yds. Anima Powers
Deathseer Choker - Each active totem increases your damage and healing by 5% 10%. Legendary Powers
Echoes of Great Sundering - When you cast Earth Shock, your next Earthquake will deal 100% 120% additional damage. Warlock
Baseline
Curse of Tongues - Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 30 60 sec. Demonology
Call Dreadstalkers attack power increased by 10%, and Dreadbite and Dreadlash damage increased by 10%. Anima Powers
Pact of Infernal Intimacy - Your summoned demons gain 100% health and damage immediately, and every time you ascend a floor, up to a maximum of 500%. This bonus is lost when the demon dies or is dismissed. PvP Talents
Demon Armor - Protects the caster, increasing maximum health by 5% and increases armor by 120% 160%. Warrior
Anima Powers
Smoldering Inertia - Charge and Heroic Leap increase your damage done by 200% 100% for 4 6 sec. -
By Stan
The Shaman changes in Build 37705 are relatively minor. Namely, Blizzard buffed the Echoes of Great Sundering Legendary Power.
This article highlights changes between 9.0.5 PTR builds, not those between Live and PTR versions of the game.
Restoration
Mana Tide Totem - Summons a Mana Tide Totem at the feet of the caster for 8 sec, granting 100% increased mana regeneration to party and raid members allies within 10 yds. Anima Powers
Deathseer Choker - Each active totem increases your damage and healing by 5% 10%. Legendary Powers
Echoes of Great Sundering - When you cast Earth Shock, your next Earthquake will deal 100% 120% additional damage. Death Knight Mage Rogue Death Knight 9.0.5 Class Changes
Mage 9.0.5 Class Changes
Rogue 9.0.5 Class Changes
Demon Hunter Monk Shaman Demon Hunter 9.0.5 Class Changes
Monk 9.0.5 Class Changes
Shaman 9.0.5 Class Changes
Druid Paladin Warlock Druid 9.0.5 Class Changes
Paladin 9.0.5 Class Changes
Warlock 9.0.5 Class Changes
Hunter Priest Warrior Hunter 9.0.5 Class Changes
Priest 9.0.5 Class Changes
Warrior 9.0.5 Class Changes
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