Jump to content
FORUMS
Sign in to follow this  
Stan

Allied Races: Are Mechagnomes and Vulpera Next?

Recommended Posts

rjQ84aX.jpg

With Kul Tirans and Zandalari Trolls confirmed for Patch 8.1.5, it's time to speculate about the next set of Allied Races that will be added later in Battle for Azeroth.

Mechagnomes

At last year's BlizzCon, Blizzard talked about Mechagnomes on the What's Next panel. The plan in Rise of Azshara is to release Mechagon, a Mythic-only dungeon, that will later be split into two wings, similar to Legion's Karazhan. Here are eight mechagnome variations that were teased at BlizzCon.

lols.JPG.cd174776db671a479b51e0bb35ea5dc

With a new zone and dungeon, the Allied Race would definitely fit the story of Patch 8.2.

Vulpera

Vulpera have been rumored as a possible Horde Allied Race in Battle for Azeroth for some time now. They currently have more customization options that Kul Tirans. Sure, they're probably intended for NPC generation for now, but it would be a waste of resources if they were left unreleased.

39267-allied-races-vulpera-in-battle-for

The Vulpera are closely tied to the Horde and the story of Vol'dun in Battle for Azeroth. Check out our Vulpera Allied Race Preview for more information about the race.

Which Allied Races would you like to see next?

  • Like 2

Share this post


Link to post
Share on other sites

I like the concept of the Mechagnomes, but I am not at all sold on the Vulpera yet. Helmets certainly will look terrible on them.

 

Edit: Then again it would also be kind of a shame to hide all those cool metal parts of the Mechagnomes under armour, so I would hope for an option to hide some more equipment pieces for them.

Edited by Ogerscherge

Share this post


Link to post
Share on other sites

No. I don't want Mechagnomes... At least not before we get Sethrakk. Not getting Sethrakk (after getting Void Elves pulled out of someone's *filtered* instead of making High Elves a thing) would be a complete unjustice I could never forgive. Make Snek Rogues a thing.

  • Like 2
  • Confused 1

Share this post


Link to post
Share on other sites
2 hours ago, Ogerscherge said:

I like the concept of the Mechagnomes, but I am not at all sold on the Vulpera yet. Helmets certainly will look terrible on them.

 

Edit: Then again it would also be kind of a shame to hide all those cool metal parts of the Mechagnomes under armour, so I would hope for an option to hide some more equipment pieces for them.

I just hope they don't follow the same trend as the Undead - a horrible in-between where you can't choose to hide the bones, yet they somehow always break through armour and are always present in all gear. 

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Ogerscherge said:

I like the concept of the Mechagnomes, but I am not at all sold on the Vulpera yet. Helmets certainly will look terrible on them.

Have you ever played Tauren / Highmountain Tauren ? i know a true Tauren doesnt wear helmets, because horns will take all the shots.....but...

Share this post


Link to post
Share on other sites
5 hours ago, Blainie said:

I just hope they don't follow the same trend as the Undead - a horrible in-between where you can't choose to hide the bones, yet they somehow always break through armour and are always present in all gear. 

i love the forsaken china models ... they look soooooooooooooo much better

  • Like 1
  • Confused 1

Share this post


Link to post
Share on other sites
3 hours ago, Baharok said:

Have you ever played Tauren / Highmountain Tauren ? i know a true Tauren doesnt wear helmets, because horns will take all the shots.....but...

Same problem with trolls and their tusks

Share this post


Link to post
Share on other sites
2 hours ago, Nxc said:

i love the forsaken china models ... they look soooooooooooooo much better

They really are. The armour looks so much better suited to them. It'd be great if we got it as an option to toggle on/off.

  • Thanks 1

Share this post


Link to post
Share on other sites

I don't know if we needed any more allied races. At certain point in the past I thought naga will be a race to play.

Edited by Odi

Share this post


Link to post
Share on other sites

I personally couldn't care less about mechagnomes... I never liked gnomes to begin with, so why would I like mechanized ones... I think gnomes look and sound just plain stupid - but that's personal taste. Vulpera - I know, everything is laid out for the taking but I have the same reservations you have. I think gear would be a problem - nothing new to fellow Tauren, Trolls and Draenei, though. Then, they are just furry goblins...

I'd much rather see some allied race tied to the forsaken. I know we already live in world of Elfcraft but why not add some undead ones - it's not like that would be a new concept /cough san'layn. Maybe they could even make some  completely different races playable instead of re-skinning existing ones. There's plenty, not that I would actually play all of them, but Jinyu could be a thing, Ogres, as was stated before Sethrakk, Tuskarr or Vrykul along with the Valarjar, especially the female shieldmaiden-themed ones. That last one is maybe a bit over-the-top-wishful-thinking as I played warrior during Legion and I really liked the whole class order hall/campaign

Share this post


Link to post
Share on other sites

To be honest I think we have enough Allied Races as of now....even if Vulpera alongside another Race can be playable in the near future there is going to be a list of requirements along Gated quests/content to unlock them.  If anything they need to go back and re-do the character design for the ones we do have to.....like the Forsaken.  The Forsaken really do need a make-over and it's past due.

Share this post


Link to post
Share on other sites

Furries could be a featured fully autonomous race but they just don't seem to fit the role of being an allied one. Besides that I don't see a clear motivation of why would they join the Horde. I didn't hurt them as an Alliance player, that's for sure. I would love to see more vulperas in future content, since they are funny creatures, but it would be stupid if they joined the faction war.
Mechagnomes are a likely addition based on what they said about Mechagon area at Blizzcon, but likely not before 9.0. Whether I'm interested in them is really dependant on how will their story evolve, but I have high hopes for the Mechagon patch - fingers crossed.

Share this post


Link to post
Share on other sites

From a purely aesthetic perspective, Sethraks are a lot more unique than Mechagnomes or Vulperas. I personally think Mechagnomes are really stupid, as few people like normal gnomes. So, why add gnomes with robotic limbs? And aren't those limbs covered by armor anyways?

A snake race would be really flavorful and nice. Void Elves were a weird addition, but thematically they are supposed to be the opposite of the Lightforged. Sethraks and Vulperas would make more sense to be added together, one to each faction, as they are somewhat enemies in BfA. Plus, WoW would get a lot more players if they catered a bit to furries by adding furry/reptilian races than if they add a weird robo-gnome.

Share this post


Link to post
Share on other sites
14 hours ago, Xaethron said:

No. I don't want Mechagnomes... At least not before we get Sethrakk. Not getting Sethrakk (after getting Void Elves pulled out of someone's *filtered* instead of making High Elves a thing) would be a complete unjustice I could never forgive. Make Snek Rogues a thing.

Void Elves are Blood/High Elves, only infused with void magic. Nothing really that new in their lore, considering they are arguably the most magical race with having the highest amount of mutations through magic, including the original High Elves coming from Night Elves. There were Felblood in TBC, and many other things like Naga, Nightborne, Wretched etc.

Sethrak are unlikely due to their necks and heads. Naga aren't bipedal, they've got tail instead, so no boots and leg armor, hard to adapt them for mounts. No reason for them to join any faction, as they were Night Elves transformed by the Old Gods and most of them still seemed in their service, besides some defectors to Illidari or Burning Legion. Too much work for them, and most of them are just reskins, only Kul Tirans and maybe upright male Zandalari as well, can be considered as new models. As for Vulpera, they are boring and don't have any purpose in my opinion. If they were to be added, they would have been quickly forgotten, just like most races, only few npcs here and there, that's all (and if they reused goblin skeletons for playable race, horrible clipping). Mechagnomes are also uninteresting to me, at least as separate race, would have been fine though as customisations for Gnomes, like dark eyes Nelves.

Edited by Arcling

Share this post


Link to post
Share on other sites
17 hours ago, Baharok said:

Have you ever played Tauren / Highmountain Tauren ? i know a true Tauren doesnt wear helmets, because horns will take all the shots.....but...

Yes, that's what I am affraid of for the Vulpera. Tauren not only are unable to wear helmets without looking stupid, their extraordinarily big hunch also makes body armour and capes look weird. I always liked Tauren for their lore and calm demeanor but I just can't bring myself to play one, because I feel like Blizzard did a kind of poor job with their model. 😕

Share this post


Link to post
Share on other sites
5 hours ago, Arcling said:

Void Elves are Blood/High Elves, only infused with void magic. Nothing really that new in their lore, considering they are arguably the most magical race with having the highest amount of mutations through magic, including the original High Elves coming from Night Elves. There were Felblood in TBC, and many other things like Naga, Nightborne, Wretched etc.

While I agree that they aren't mechanically pulles out of no where, the problem is that their lore kinda is since they just showed up and suddenly had their own kinda culture, clothing, way of life almost? That and my biggest issues: Blood elves were already a rather small selection after the whole Arthas thing, and the stuff in BC so... how is there suddenly enough to make a whole new "race" of elves from?

(Yes I know some were high elves now that became void elves, but even then we didn't get high elves as a race because 'there weren't enough of them after Arthas went through to make them a race')

Share this post


Link to post
Share on other sites
1 hour ago, Aegrotat said:

While I agree that they aren't mechanically pulles out of no where, the problem is that their lore kinda is since they just showed up and suddenly had their own kinda culture, clothing, way of life almost? That and my biggest issues: Blood elves were already a rather small selection after the whole Arthas thing, and the stuff in BC so... how is there suddenly enough to make a whole new "race" of elves from?

(Yes I know some were high elves now that became void elves, but even then we didn't get high elves as a race because 'there weren't enough of them after Arthas went through to make them a race')

There is a pretty good video that covers this topic and, despite the clickbaity title, was a very logical argument as to why high elves should be a thing. That very point is discussed within it. If you are interested its something along the lines of "Allied Race Blizzard Doesn't want you to have", I forget the exact title but something along those lines. Interesting watch for any that are interested.

As for the topic of mechgnomes, I frankly think it would make more sense of them being customization options for gnomes then a whole "new" race. Unless Blizzard has stated somewhere for a fact they are an allied race, I believe the community is jumping to the wrong conclusion on this subject. Mechgnomes being customization options seems to be more in line with how already established races have been treated this expansion. Of all of the allied races we currently have are basicly slightly modified versions of existing races (outside of Kul'Tirans and Zandalari whom, unless I am mistaken, have more art assets that are unique to them despite at their core being human and trolls respectively.)

Share this post


Link to post
Share on other sites
10 hours ago, Badadada said:

Furries could be a featured fully autonomous race but they just don't seem to fit the role of being an allied one. Besides that I don't see a clear motivation of why would they join the Horde. I didn't hurt them as an Alliance player, that's for sure. I would love to see more vulperas in future content, since they are funny creatures, but it would be stupid if they joined the faction war.

I know the faction war has been the theme through 8.1 , but I increasingly get the impression it's going to swivel in a new direction with the rising of the Naga, Old Gods and the exploration of the Mechagnomes. It could well be that by the time Vulps join (Say 8.3.5, as a random patch), they're simply grouping up with races that have helped them (And/or they can profit from ;P ) , rather than going in to all out faction conflict. 

Share this post


Link to post
Share on other sites

The posts in this thread convinced me:

Vulpera makes the most sense as the new Pandas, neutral at first and able to pick the faction of their choosing.

Share this post


Link to post
Share on other sites
17 hours ago, Aegrotat said:

While I agree that they aren't mechanically pulles out of no where, the problem is that their lore kinda is since they just showed up and suddenly had their own kinda culture, clothing, way of life almost? That and my biggest issues: Blood elves were already a rather small selection after the whole Arthas thing, and the stuff in BC so... how is there suddenly enough to make a whole new "race" of elves from?

(Yes I know some were high elves now that became void elves, but even then we didn't get high elves as a race because 'there weren't enough of them after Arthas went through to make them a race')

I agree, at one point (around when TBC was announced) people even argued that there are not enough Blood Elves and already back then they were so fragmented! Those in the Horde, neutral Scryers, Illidari and those who followed Kael to join Burning Legion. Quite a lot for a race whose 90% of population Draenei lost most of their race too, either joined Legion or was killed by it and there are more examples, like gnomes.

One can only wonder how there are still enough armies to fight, with a major war almost every year, but there aren't any exact numbers of populations.

Share this post


Link to post
Share on other sites
On 1/17/2019 at 1:32 AM, Granis said:

"Allied Race Blizzard Doesn't want you to have",

I don't know if that's the one you meant, but this is a vid dedicated to High Elves specifically. It could tie in with what you said, as to me the title sounds a lot like something Taliesin would do - and the vid I found is indeed by Taliesin and Evitel. They have quite a lot of videos about allied races so check them out if you like. I am in no way affiliated with them so this is no promotion but I do like their videos a lot so I don't feel too bad about advertising them 😬 Please feel free to remove anything about - or the entirity of - that post, should this violate any terms of the forum.

 

On 1/16/2019 at 10:41 PM, Ogerscherge said:

Tauren not only are unable to wear helmets without looking stupid, their extraordinarily big hunch also makes body armour and capes look weird. I always liked Tauren for their lore and calm demeanor but I just can't bring myself to play one, because I feel like Blizzard did a kind of poor job with their model. 😕

I personally think gear looks awesome on Tauren - having a big *filtered* sword or axe even bigger? Sign me up! Helmets are a problem, I agree. But the worst part for me are the hooves... why Blizz. I see it doesn't make much sense to put shoes on a cow. But does it make more sense to give them, say, a gun?

Share this post


Link to post
Share on other sites
8 hours ago, Evincare said:

I personally think gear looks awesome on Tauren - having a big *filtered* sword or axe even bigger? Sign me up! Helmets are a problem, I agree. But the worst part for me are the hooves... why Blizz. I see it doesn't make much sense to put shoes on a cow. But does it make more sense to give them, say, a gun?

I agree, weapons and shoulder pauldrons look amazing on them, but when the fur on their hunch for some reason is on top of their armor and cape, I immediately lose all will to play one of them to at least level 90, at which point you can just transmog the Orgrimmar guard armour over whatever they're wearing, which, in combination with a hidden helmet and cloak, makes them really look all sorts of badass. But that's too much work for me just to make them look not weird anymore. ^-^

As for the shoes, I personally would prefer the more classical minotaur design, with human legs and feet as well, but by now the hooved minotaur is pretty much the default version in pop culture and most people would find it weird to see them with a more humanoid body. ^.^

 

  • Like 1

Share this post


Link to post
Share on other sites

Do we need more allied races? Just make the mechagnomes an option for regular gnomes or something. Don't need foxlings or snakelings, walrus folk, or anything else. It's a little much.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Today was very eventful after yesterday's lack of action, as we got three kills and a whole lot of progress on Restless Cabal, as well as our first look at Uu'nat, Harbinger of the Void. We've already talked about the impressive Pieces World First earlier, and we've had two more kills since then, with Limit finally getting the boss down and an old familiar face popping back up to the top, as vodkaz took home the World 3rd on the first encounter of Crucible of Storms.
      Unfortunately for the race, today was also probably Limit's last in this particular race, as they'd previously announced they'd only be raiding for 2 days. They'll be resuming raiding on Monday, but they'll be too far behind by then and the race might even be over then. The upcoming MDI cup on Friday will be making 7 of their raiders unavailable and it's hard for the rest to get enough vacation days to compete full time, so they decided to just go full out for these 2 days.
      But returning to their World 2nd, US/OC 1st 1/2 kill, it took them 202 pulls and around 24 hours of total play on the Cabal to get it done, and after some setup tweaking with 1 less Priest they finally did:


      And here's their full raid composition:

      Around two hours after Limit, we had another kill as vodkaz joined the leaderboard, after a long time away from the top-end race.
      And finally, we have a whole lot of Uu'nat, Harbinger of the Void footage from Limit, who progressed on him for quite a while. Here's their first pulls on the boss and figuring out of strategies, but feel free to click through for (relatively) longer pulls later on.

      And so Pieces end today with a huge lead, as their closest competitor has stopped raiding, although vodkaz wasn't that far behind Limit. The big questions for today are whether Method will be taking Cabal down and if they'll even get the 4th kill, as Aversion (EU) was the closest guild yesterday with their 0.3%/9% wipe. Presumably Uu'nat will be even more of a challenge than Cabal, so there shouldn't be any big news there. Your best bet for some final boss action this afternoon will be vokaz streams, specifically davidq42's.
      And as always, head on over to Method's live progress coverage for the latest updates, clips etc. Method also did a daily recap show featuring @FinalBossTV @RichWCampbell @PreachGaming @Nobbel87 and surprise guests, but the stream went out around midnight CET so they didn't catch Limit or vodkaz's kills:

    • By Starym
      Pieces Take the World First on Restless Cabal
      - Someone other than Method and Limit took down a really hard boss! Check out their setup and more.
      Crucible of Storms M Race Day 1: Cabal Lives!
      - Limit get the bosses down below 10%, use a whole lot of Shadow Priests and we have their best try video as well. ______________________________________________________________________
      The Crucible of Storms Mythic race started today with NA guilds having started their day around 4 hours ago. There were some authentification server issues, but they were resolved within an hour and the first boss, the Restless Cabal, has survived so far. We have Limit at 43 attempts with their best at 39%/46% on the two bosses, so at least the first boss isn't quite as much of a pushover as the others in the larger raids.

      While Crucible only has two bosses, the race is really only about the final boss, as we saw in Battle of Dazar'alor, where all 8 pre-Jaina bosses were defeated in two days but she still made it to the very end of the first week. Blizzard have stated that the tuning on Uu'nat is supposed to be on the same level as Jaina, but it's slightly unclear if they meant today's Jaina, after all the nerfs and with the huge item level bump from a fully cleared and farmed Dazar'alor or if they meant the difficulty of Jaina while the top guilds were progressing on her back in February.
      In any case, Crucible of storms might just be a really quick two-day affair with Limit cleaning up before EU guilds get a real crack at the win, but it could also be as much of a race as Uldir and Dazar'alor were, or even more so. For comparison, Trial of Valor took three days with its three bosses, and Helya was a pretty decent endboss, although it still wouldn't be considered a "proper" race due to the length.
      In other race-related news, Method's Cayna recently talked about the guild's preparations for the race and how they differed from Uldir and BoD, as well as whether there will be much of a competition at all and what he thinks of the raid overall. As always, head on over to Method's raid progress coverage for live updates.

      Will Crucible be a quick couple of days clear, or is Uu'nat going to be a real challenge after all?
    • By Starym
      Well, it seems Crucible of Storms may yet be one for the books! We have our first World First of the raid, and it's a very special one. Pieces have managed to grab the kill on the Restless Cabal and clear 50% of the raid, ahead of both Limit and Method. This is a pretty big deal as we haven't had a new contender for the World First title in quite a while, especially not from the EU. And while guilds such as Wildcard Gaming and Big Dumb Guild have gotten plenty of WFs in the past, it was only on early bosses with the NA advantage. So for a EU guild to break through and take the boss down, while Limit sit at 9%/7% with their headstart, and Method at 14% and 22%, is incredibly impressive.
      Here's their raid composition, with "only" 8 Priests - 5 Shadow and 3 Disc.

      While the roles and specs aren't all processed yet, they're easy to figure out from the Azerite Powers.
      We don't have any kill clips or killshots, unfortunately, or nerdscreams most importantly (although they wouldn't be that crazy considering it was a one-day kill). In any case, huge congratulations to Pieces, and welcome to the No.1 spot of WoW raiding, for now at least. Now let's see if they can get Uu'nat before the two top dogs as well! Meanwhile, you can check out both Limit and Method's progress live, as they're streaming right now.

    • By Stan
      There's currently a display error which causes the "Against Overwhelming Odds" quest to show incorrect item level of the reward. Blizzard increased the item level of Azerite rewards to item level 400 and non-Azerite rewards to item level 395 yesterday.
      When Patch 8.2 goes live, "Against Overwhelming Odds" will be removed from a character's quest log if it hasn't been turned in before it becomes unavailable during the weekly reset. If the quest's available three weeks in a row and you accept it during the first week, it won't be removed from your quest log unless you turn it in.
      Blizzard (Source)
      There is currently a display error which is causing some characters that are eligible to receive the “Against Overwhelming Odds” quest to see an incorrect item level listed as the reward. However, the rewards are working as intended. Azerite rewards are now meant to be item level 400 and non-Azerite rewards are now meant to be item level 395. The quest chooses one at random for each character. Thank you for your patience as we work to resolve this issue and have the correct item level displayed.
      As an additional note, when Rise of Azshara releases, this quest will be removed from a character’s quest log if it hasn’t been turned in before it becomes unavailable during a Tuesday morning weekly reset.
      It’s not going to be removed just it won’t carry over from week to week.
      Right. So if the quest is available 3 weeks in a row and you pick it up during the first week, it won’t be removed from the quest log unless you turn it in, at which point you can pick it up the next week it’s available. The quest itself will continue to exist.
    • By Starym
      Day 1 of the race may have technically been uneventful, but it was plenty important. Crucible was expected to be a very quick race, with the NA advantage proving insurmountable due to the raid's assumed short duration. The Restless Cabal is aiming to disprove that theory, as it's been resisting NA top guilds' best attempts. Limit, Big Dumb Guild and Wildcard Gaming have been going at it since around 5-6 PM CEST yesterday, with Limit having stopped raiding at 8 AM today.
      The best we've seen so far has been Limit's 9% on Fa’thuul (the big guy) and 7% on Zaxasj (mr. purple beard) and they stopped at a very round 130 tries total. Big Dumb Guild were actually ahead of Limit for a long time, getting the bosses down to an 18% average very early in the day, but were quickly surpassed. Wildcard Gaming was also going for it, finishing up at 11/28% as their best. Limit's tries have had a very specific raid composition from very early on, with 10 Priests, 8 of them Shadow, which is interesting because they were actually nerfed earlier today. Melees are sitting this one out almost completely, with only a solitary Demon Hunter, played by GM and RL Max. They're hitting the enrage with several people dead, as you can see from their best try below:


      While some think the boss is overtuned, due to Ion Hazzikostas stating the encounter should be on par with Mekkatorque (56 tries for Limit) and Rastakhan (15 tries) from Dazar'alor, it seems pretty well tuned to me, at least for the very top guilds. There is a possibility it's not actually killable at the moment, but we won't know that for a while yet and hopefully Blizzard don't nerf it quite yet. Obviously they'll have to eventually, if Method and other top guilds also struggle this hard against them, basically all other Mythic guilds won't really stand a chance.
      Method will be starting their progress soon and we'll see whether the Cabal are really that well/hard/over tuned or if Limit's strat and comp are a little off. In any case we'll probably be seeing a whole lot of Shadow Priests and few melee, unless Method's strategy is vastly different from Limit's.
      The race for the Crucible is on and we may have a real one on our hands, which is really exciting!

×
×
  • Create New...