Blainie

Whirlwind Barbarian (Patch 2.6.4)

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This thread is for comments and feedback about our Whirlwind Barbarian build guide.

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1 hour ago, Guest Frank said:

I think you put the wrong pants for the season 16 recommendation... those are for Witch Doctor.

Please make sure to read the gear section where this is explained. This is intentional:

Quote

Since you are able to remove a Wastes piece due to the reduced requirement of worn set items, it is advisable to drop the Tasset of the Wastes Tasset of the Wastes. In its place, you will ideally be slotting Swamp Land Waders Swamp Land Waders, gambled with the help of a Witch Doctor alt. Once you obtain a good roll of that legendary item, go back to your Barbarian and re-roll the natural Intelligence of the item into Strength at the Mystic. The WD-specific legendary bonus will be wasted, but the Swamp Land Waders Swamp Land Waders are also able to roll up to 20% extra Physical elemental damage as a fifth stat, making them the strongest possible DPS addition.

Hope this helps.

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I understand how that paragon points are parsed out. In the build it looks like you just listed the categories, can you explain?

 

codyrmccabe@gmail.com

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6 hours ago, Blainie said:

Please make sure to read the gear section where this is explained. This is intentional:

Hope this helps.

Aren't you better off with Hexing Pants?

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Dont know if im doing something wrong cause i die a lot on gr 80. I spam the def but cant pass over 150m toughness..  i can solo gr 95 with imortal barb build, but with this build i cant do 80's.. my toughness is really low compared to the inmortal build..  on t13 neph works really good tho.. but again.. its maybe me? doing something wrong? 

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It actually works pretty nice.

Before 2.6.4 i got stuck at GR 85 and after the buff i managed to finish 12 additional GR's.

But now im stuck at GR 98 with a paragon lvl of 930.

Is that just because i lack paragon lvl or bad rifts ? Or am i judt not skilled enough 😕

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On 1/18/2019 at 3:28 PM, Blainie said:

Please make sure to read the gear section where this is explained. This is intentional:

Hope this helps.

I would replace Swamp Land for Whale Pants and change Whale shoulders for Mantle of Channeling aka +25% dmg and dmg reduction while channeling WW.

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15 hours ago, Guest Build change for S16 said:

I would replace Swamp Land for Whale Pants and change Whale shoulders for Mantle of Channeling aka +25% dmg and dmg reduction while channeling WW.

MoC is already in the cube - I would suggest to use Aquila, helping with toughness by a lot.
(or Hexing. but that others already mentioned it.)

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Also would suggest to use Ground Stomp - Wrenching Smash instead of Ancient Spear - Rage Flip when running with imperfect gear. It hard procs APDs without the need of having good CC rolls. Zodiacs keeps resetting it, but eats off its precious procs, so it needs micromanagement to strike balance between stacking enemies and resetting important Wrath of the Berserker and Ignore Pain Cooldowns.

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Can somebody explain to me why Bane of the Trapped is suggested over Taeguk. It seems to me tauguk always has the higher multiplier so I would just like somebody to clear this up for me.

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2 hours ago, Guest ItsMonkeyKing said:

Can somebody explain to me why Bane of the Trapped is suggested over Taeguk. It seems to me tauguk always has the higher multiplier so I would just like somebody to clear this up for me.

To add to that, my build isn't exactly the same as this one. Mostly is though  Gems I am currently running  Bane of the Trapped, Taeguk, and Bane of the Stricken. Gr solo 92 so far. GEM levels 83. But if pain enhancer is good for CD procs then of like to know which I should trade it for.

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Might I also ask, if we are using pain enhancer for attack speed and CD reduction. Why dont we use Gogok gain up to 15%(1per stack) Dodge chance. And after 25 gives cD reduction per stack

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