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Blainie

Archon Wizard (Patch 2.6.4)

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On 6/2/2019 at 2:19 PM, alonsotherion said:

can someone explain why ice dmg? Why not star fire + manald to buff electric dmg?

StarfireStarfire allows 40 yards at max, Chantodo's WillChantodo's Will only lets you be 30 yards away and AudacityAudacity only allows 15. It's just easier to be close range, and considering it'd be really hard to squeeze in the Manald because of the necessary Obsidian Ring of the ZodiacObsidian Ring of the Zodiac in the cube, it would really ask that you try for a different build entirely that doesn't use Chantodo and frees up a jewelry slot.

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On 6/2/2019 at 7:19 PM, alonsotherion said:

can someone explain why ice dmg? Why not star fire + manald to buff electric dmg?

Because the two builds play differently - Manald Archon wants you to build stacks in Archon and then use your spender with a high proc rate to proc Manald/Paralysis. Chantodo Archon wants you to get back into Archon with 20 Chantodo stacks as soon as possible. Also, Chantodo cannot proc any other procs.

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Wouldn't a well rolled hellfire be better. This opens up either the Halo ring, coe, and orz. Or coe, orz, and grandeur so you can use the slow time hat with all the runes for slow time in archon.

Edited by quakemarine20

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This build is close but instead of unwavering will use cold blooded it's more useful because you're not really sitting still that often where as cold blooded is applied all the time and instead of teleport use slow time exhaustion or time warp so that the rune is applied while in archon form if you're dying while not in archon use black hole to get cc and stand inside time bubble with exhaustion rune while channeling to get back into archon

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I'm running an almost identical build, only instead of black hole, I went with familiar/sparkflint for the raw damage - I spend so little time outside of archon that it isn't worth it - and I just swapped the furnace out of the cube for the new echoing fury, and I basically speed run GR100. GR112 was no problem.

I've got an ancient CoE and an ancient MH with 13,999%, and having swapped paralysis for the cheat death passive, I don't see any improvement; however, running lightning as the element instead of cold, without black hole, it really doesn't seem matter. Even though I'm not using the MH, I haven't rolled my elemental on the ABBs back to cold and I don't think I will.

This build is super fun.

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Guest Giltka

In the guide you first indicate that you use energy sheild and then later change it to storm armor. I just want to know which one is better?

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On 9/1/2019 at 5:11 AM, Guest Giltka said:

In the guide you first indicate that you use energy sheild and then later change it to storm armor. I just want to know which one is better?

Heya, thanks for the catch. That one mention in the first paragraph is a remnant from an older version, the current Storm Armor recommendation is definitely the correct one.

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Posting in case it helps others to understand the decision around the Strongarm Bracers in the speed run build. Black Hole procs the knockback, and the damage buff DOES work against Rift Guardians.

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Your GR push build recommends Teleport instead of Slow Time w/ a good rune.

 

Your Speedbuild recommends Slow Time instead of Teleport.

 

Good joke!

Edited by KickTheCan

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Guest Psudokai

This build is great, thanks a lot! Only 2 things I would change. 

#1 you're always moving in this build, you're almost never standing still, whether it's kiting or teleporting. So I find unwavering will to be useless, I think galvanizing ward is signily better!

#2 I strongly disagree with the zei's Stone of vengeance. I think gogok of swiftness is better in every single way, and this is coming from someone who's completed level 118 GR's

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