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Heroes of the Storm Balance Update: January 23rd

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A new Heroes of the Storm patch arrived on live servers today with plenty of Hero changes. Check out the official patch notes for details.

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Heroes

Assassin

Gul'dan

Divider_Hero_Guldan_crop.png

Talents

  • Level 7
    • Curse of ExhaustionCurse of Exhaustion (E)
      • Movement Speed Slow increased from 25 to 35%
  • Level 13
    • Harvest LifeHarvest Life (W)
      • Healing increased from 50 to 75%
    • Dark BargainDark Bargain (Passive)
      • Health bonus increased from 25 to 30%

Illidan

Divider_Hero_Illidan_Crop.png

Abilities

  • MetamorphosisMetamorphosis (R)
    • Bonus Health increased from 200 to 220

Talents

  • Level 16
    • Fiery BrandFiery Brand (Passive)
      • Damage bonus increased from 6 to 7% Maximum Health

Jaina

Divider_Hero_Jaina_Crop.png

Abilities

  • FrostboltFrostbolt (Q)
    • Damage reduced from 190 to 184
  • Cone of ColdCone of Cold (E)
    • Damage reduced from 230 to 220

Talents

  • Level 7
    • Ice FloesIce Floes (E)
      • Cooldown reduction increased from 2 to 3 seconds
    • Icefury WandIcefury Wand (Passive)
      • Damage bonus increased from 75 to 100%
      • Cooldown reduction increased from 1 to 1.5 seconds
  • Level 16
    • Northern ExposureNorthern Exposure (E)
      • Armor reduction decreased from 25 to 20

Junkrat

Divider_Hero_Junkrat.png

Abilities

  • Rocket RideRocket Ride (R)
    • Cooldown reduced from 100 to 75 seconds

Talents

  • Level 20
    • Puckish ScampPuckish Scamp (R)
      • Cooldown reduction reduced from 70 to 45 seconds
      • Additional functionality:
        •  Now also increases the damage off Rocket Ride by 15%
    • BOOM POWBOOM POW (W)
      • Cooldown reduction increased from 10 to 12 seconds

Kerrigan

Divider_Hero_Kerrigan_Crop.png

Talents

  • Level 1
    • Assimilation MasteryAssimilation Mastery (Trait)
      • Shield amount increased from 40 to 45
  • Level 13
    • Psionic BarrierPsionic Barrier (E)
      • Spell Armor increased from 15 to 20

Li-Ming

Divider_Hero_LiMing_Crop.png

Talents

  • Level 1
    • Aether WalkerAether Walker (E)
      • Damage taken time requirement for bonuses reduced from 4 to 3 seconds
  • Level 13
    • Diamond SkinDiamond Skin (E)
      • Shield increased from 20 to 25%

Maiev

Divider_Hero_Maiev.png

Talents

  • Level 4
    • Pin DownPin Down (Q)
      • First Reward damage bonus increased from 15 to 25%
  • Level 7
    • Bonds of CorruptionBonds of Corruption (W)
      • Armor reduction duration increased from 3 to 4 seconds
  • Level 13
    • Shadow ArmorShadow Armor (E)
      • Duration increased from 3 to 3.5 seconds  

Mephisto

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Abilities

  • Lightning NovaLightning Nova (W)
    • Mana cost reduced from 55 to 50
  • Shade of MephistoShade of Mephisto (E)
    • Mana cost reduced from 40 to 35
  • Durance of HateDurance of Hate (R)
    • Cooldown reduced from 60 to 50 seconds
    • Mana cost reduced from 60 to 50

Nova

Divider_Hero_Nova_Crop.png

Talents

  • Level 1
    • Covert OpsCovert Ops (W)
      • Stealth requirement reduced from 5 to 4 seconds
  • Level 4
    • Rapid ProjectionRapid Projection (E)
      • Cooldown and Mana cost reduction increased from 40% to 50%
    • Holo StabilityHolo Stability (E)
      • Duration bonus increased from 100% to 120%
  • Level 16
    • Explosive RoundExplosive Round (Q)
      • Damage bonus Increased from 80 to 90%

Ragnaros

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Talents

  • Level 1
    • Shifting MeteorShifting Meteor (W)
      • Damage bonus increased from 3 to 5%

Zeratul

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Talents

  • Level 16
    • Void SlashVoid Slash (Q)
      • Damage bonus reduced from 50 to 40%
  • Level 20
    • Shadow MendingShadow Mending (Passive)
      • Healing reduced from 75 to 60%

Specialist

Gazlowe

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Abilities

  • Grav-O-Bomb 3000Grav-O-Bomb 3000 (R)
    • Cooldown reduced from 110 to 90 seconds
    • Mana cost reduced from 100 to 80

Talents

  • Level 20
    • It's Raining ScrapIt's Raining Scrap (Active)
      • Cooldown reduced from 60 to 30 seconds

The Lost Vikings

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Talents

  • Level 4
    • It's a Sabotage!It's a Sabotage!  (Passive)
      • Damage increased from 35 to 50
      • Damage is now dealt over 5 seconds instead of 10 seconds
  • Level 7
    • Norse Force!Norse Force! (Q)
      • Shield amount for 1 Viking increased from 110 to 130
      • Shield amount for 2 Vikings increased from 165 to 195
      • Shield amount for 3 Vikings increased from 220 to 260
  • Level 13
    • Nordic Attack SquadNordic Attack Squad (W)
      • Cooldown reduced from 30 to 20 seconds
      • Damage increased from 1% to 1.25%

Murky

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Abilities

  • Spawn EggSpawn Egg (Trait)
    • Cast time reduced from 2 to 1.5 seconds

Talents

  • Level 4
    • Living the DreamLiving the Dream (Trait)
      • Maximum stacks increased from 15 to 20%

Zagara

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Talents

  • Level 7
    • Bile DropBile Drop (E)
      • New Functionality:
        • Increase the impact radius of Infested Drop by 20%.  Quest: After hitting 15 enemy Heroes with Infested Drop, an additional Roach is spawned.

Support

Alexstrasza

Divider_Hero_Alexstrasza_crop.png

Abilities

  • AbundanceAbundance (W)
    • Cooldown reduced from 16 to 14 seconds
  • Life-BinderLife-Binder (R)
    • Mana cost reduced from 80 to 60

Talents

  • Level 13
    • Dragon ScalesDragon Scales (Passive)
      • Armor amount increased from 30 to 40

Deckard 

divider_hero_deckard.png

Abilities

  • Healing PotionHealing Potion (Q)
    • Healing increased from 240 to 255

Talents

  • Level 1
    • Scroll of IdentifyScroll of Identify (E)
      • Quest requirement reduced from 20 to 16
    • Field StudyField Study (E)
      • Duration increased from 14 to 16 seconds
  • Level 13
    • Super Healing PotionSuper Healing Potion (Q)
      • Healing increased from 100 to 120%
    • Potion of RevivalPotion of Revival (Q)
      • Healing increased from 45 to 50%

Kharazim

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Abilities

  • Divine PalmDivine Palm (R)
    • Healing increased from 1084 to 1200

Li Li

Divider_Hero_LiLi_Crop.png

Abilities

  • Cloud SerpentCloud Serpent (W)
    • Cooldown increased from 10 to 11 seconds

Talents

  • Level 1
    • Eager AdventurerEager Adventurer (Trait)
      • Fast Feet duration bonus increased from 100 to 125%
  • Level 4
    • Safety SprintSafety Sprint (Trait)
      • Cooldown reduced from 30 to 25 seconds

Lt. Morales

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Abilities

  • SafeguardSafeguard (W)
    • Cooldown increased from 10 to 11 seconds

Malfurion

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Talents

  • Level 4
    • Strangling VinesStrangling Vines (E)
      • Healing reduction increased from 30% to 40%
    • Deep RootsDeep Roots (E)
      • Duration bonus increased from 25% to 40%
    • Vengeful RootsVengeful Roots (E)
      • Treant damage reduced from 65 to 58

Warrior

Anub'arak

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Stats

  • Basic Attack damage reduced from 91 to 85

Abilities

  • ImpaleImpale (Q)
    • Damage reduced from 100 to 95

Talents

  • Level 1
    • Legion of BeetlesLegion of Beetles (Trait)
      • Moved from Level 4
      • Additional Functionality:
        •  Now also increases the Spell Armor of Beetles by 40
    • Resilient ScarabsResilient Scarabs (Trait)
      • Removed

Developer Comment: Anub’arak’s Beetle Build has been a difficult sell, particularly at level 1, due to the power discrepancy of Resilient Scarabs compared to other talents on the tier. In order to help the build, we’re reducing the opportunity cost of picking its talents by removing Resilient Scarabs and baking its functionality into Legion of Beetles. This should make for a much more attractive talent at level 1 against his other options, and should open up other build paths for players who like to slay their enemies with many tiny little friends. Anub’arak is a bit too strong overall right now, so we’re reducing his damage so that he’s not quite so dominant compared to the other tanks in our game.

Artanis

Divider_Hero_Artanis_crop.png

Abilities

  • Phase PrismPhase Prism (E)
    • Cooldown reduced from 14 to 12 seconds
    • Mana cost reduced from 60 to 50

Talents

  • Level 1
    • Reactive ParryReactive Parry (W)
      • Armor amount increased from 50 to 75
  • Level 13
    • Graviton VortexGraviton Vortex (E)
      • Mana cost reduction decreased from 30 to 25

Blaze

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Talents

  • Level 16
    • Juggernaut PlatingJuggernaut Plating (Active)
      • Cooldown reduced from 40 to 30 seconds

Chen

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Stats

  • Basic Attack damage increased from 84 to 90

Abilities

  • Flying KickFlying Kick (Q)
    • Damage increased from 112 to 120
  • Fortifying BrewFortifying Brew (Trait)
    • Shield amount reduced from 106 to 98

Talents

  • Level 1
    • Accumulating FlameAccumulating Flame (E)
      • Armor bonus upon quest completion increased from 15 to 20
  • Level 7
    • Purifying BrewPurifying Brew (Trait)
      • Cooldown reduced from 15 to 12 seconds
  • Level 13
    • Withering FlamesWithering Flames (E)
      • Spell Power reduction increased from 25 to 30%

Developer Comment: We’re pushing Chen towards more of a Bruiser role with these changes. One of the longstanding issues with Chen is that due to his trait functionality and tuning, he can either be shut down fairly easily or be too powerful depending on if the enemy team has the necessary CC and burst damage to deal with him. We’re beginning to experiment with smoothing this out a but by increasing his sustained survivability and reducing the amount of burst he can tackle while also increasing his damage. While we are still iterating on him, we wanted to get some preliminary changes out sooner rather than hold back until we are finished. 

Garrosh

Divider_Hero_Garrosh_crop.png

Talents

  • Level 1
    • Body CheckBody Check (Active)
      • Minimum Movement Speed Slow increased from 30 to 40%.  Maximum Movement Speed Slow remains at 60%
  • Level 13
    • BloodcrazeBloodcraze (W)
      • Healing increased from 10% to 15% maximum Health
    • Double UpDouble Up (Active)
      • Cooldown reduced from 40 to 30 seconds

Imperius

Divider_Hero_Imperius_crop.png

Abilities

  • Angelic Armaments (R)
    • Cooldown increased from 60 to 70 seconds
    • Mana cost increased from 60 to 70

Talents

  • Level 1
    • Burn the Impure (W)
      • Now works with all Valorous Brand marks
      • Damage bonus decreased from 3 to 2.5%
  • Level 4
    • Bulwark of Flame (W)
      • Physical Armor increased from 60 to 70
  • Level 7
    • Flash of Anger (Q)
      • Damage increased from 160 to 180
  • Level 13
    • Heat of Battle (E)
      • Healing bonus increased from 25% to 35%
  • Level 20
    • Valorous Pursuit (Active)
      • Cooldown reduced from 15 to 12 seconds
      • Now also provides 25 Armor for 3 seconds

Developer Comment: Judging from data gained from more experienced Imperius players, our newest Hero will trend right into the sweet spot with his overall balance. We do want to make some tuning adjustments to a few of the Talents to make sure that they're all attractive choices however, which is what the majority of these balance changes aim to address.

Johanna

Divider_Hero_Johanna_Crop.png

Abilities

  • Falling SwordFalling Sword (R)
    • Damage increased from 183 to 210
    • Cooldown reduced from 60 to 50 seconds
    • Mana cost reduced from 90 to 60

Talents

  • Level 1
    • ReinforceReinforce (Passive)
      • Maximum stacks increased from 2 to 3
    • Hold Your GroundHold Your Ground (Trait)
      • Shield bonus increased from 30% to 50%
  • Level 4
    • Eternal RetaliationEternal Retaliation (W)
      • Mana refund increased from 2.5 to 3
  • Level 7
    • Zealous GlareZealous Glare (E)
      • Blind duration bonus increased from .5 to .75 seconds

Leoric

Divider_Heroes_Leoric_Cropped.png

Talents

  • Level 1
    • Fealty Unto DeathFealty Unto Death (Trait)
      • Health restoration increased from 1 to 1.25% maximum Health
      • Mana restoration increased from 5 to 6
  • Level 13
    • Hardened BonesHardened Bones (E)
      • Armor bonus increased from 20 to 40
      • Bonus Armor duration decreased from 3 to 2 seconds
  • Level 20
    • Shroud of the Dead KingShroud of the Dead King (Active)
      • Cooldown reduced from 75 to 60 seconds

Rexxar

Divider_Hero_Rexxar_Cropped.png

Talents

  • Level 13
    • Aspect of the HawkAspect of the Hawk Attack (Q)
      • Attack Speed bonus duration increased from 3 to 4 seconds

Stitches

Divider_Hero_Stitches_Crop.png

Abilities

  • GorgeGorge (R)
    • Cooldown reduced from 70 to 65 seconds

Talents

  • Level 1
    • Savor the FlavorSavor the Flavor (E)
      • Health regeneration per stack increased from 1 to 1.5
  • Level 7
    • CannibalizeCannibalize (Passive)
      • Healing increased from 1.75 to 2%
  • Level 13
    • Digestive JuicesDigestive Juices (E)
      • Additional functionality:
        • Devour deals 40% more damage to Heroes

Bug Fixes

General

  • Fixed a number of tooltip issues across the game.

Heroes

  • Imperius: Fixed an issue that could cause projectiles to appear disjointed when targeting Imperius during Celestial Charge.
  • Imperius: Fixed an issue that could cause Heroes to appear at the wrong height after being affected by Celestial Charge.
  • Imperius: Fixed an issue causing Valorous Pursuit to occasionally teleport Imperius to an incorrect location.

Collection

  • Imperius: The “Silence!” line now correctly appears in the collection.

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That was very unexpected. What is even more unexpected is that they buffed Imperius, he is already annoying enough and dealing way too much damage for a Bruiser.

Edited by Valhalen

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Yay chen and TLV buffs. Never thought I'd see the day.

1 hour ago, Stan said:

Level 1

  • Burn the Impure (W)
    • Now works with all Valorous Brand marks
    • Damage bonus decreased from 3 to 2.5%

 

WHAT?!? All hail our new king, Imperius. Combining this with the celestial charge attack speed at level 16 could be a cool albeit extremely niche (maybe even useless when the trade is for Melting Touch) additional damage with Molten Armor marks. 

1 hour ago, Valhalen said:

That was very unexpected. What is even more unexpected is that they buffed Imperius, he is already annoying enough and dealing way too much damage for a Bruiser.

To be fair the only talent that was at all used that was buffed was Burn the Impure (Though to a ridiculous degree but still). Hell, they even nerfed Angelic Armaments. The nerf isn't going to change much, but hey.

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I think looking at Imperius's Burn the Impure buff while assuming you'll be getting three stacks is complete nonsense.  Getting the Q mark is amazingly circumstantial, both in situations where it's reasonable to land it (both due to range/hit box issues and the problems with self stunning) and in situations where the mark matters (because the target isn't already dead from your teammates).  The W is a bit more reasonable to expect (though the cooldown isn't short) and the E is almost a gimmie (though not completely if you're fighting in a minion wave).  It's certainly a big buff to that talent to be sure but I doubt it'll change his power level that much.

  • Thanks 1

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10 hours ago, Twych said:

To be fair the only talent that was at all used that was buffed was Burn the Impure (Though to a ridiculous degree but still). Hell, they even nerfed Angelic Armaments. The nerf isn't going to change much, but hey.

They nerfed Angelic Armaments and buffed everything else, *filtered*.

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6 hours ago, Valhalen said:

They nerfed Angelic Armaments and buffed everything else, *filtered*.

They buffed 4 talents that weren't used and 1 talent that was picked up on occasion. The damage buff to Flash of anger or healing from Heat of Battle isn't making him that much better since those talents still have fundamental problems that make them unrewarding to use in comparison to what those talent levels compete with. The Bulwark of the Flame buff makes it actually compete in some cases. The Valorous Pursuit is still competing with an aggressive storm shield. These buffs didn't make him that much better. Other than Burn the Impure.

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I am surprisingly happy, because many of the talents buffed were my favourites already, even if they are not "meta".

Beetle Anub'Arak, Fast Feed Li Li, Iron Skin Jojo, Assimilation Mastery Kerrigan, Drain Life Gul'dan and Explosive Rounds Nova are my favourite builds on these heroes.

Also, I do prefer the "small buffs to under-picked talents" rather than "nerfs to most picked talents" balance philosophy.

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On 1/24/2019 at 8:56 AM, ShadowerDerek said:

LETS GO FOR A RIDE!!!!!!!!!!

When I first heard that Heroic, I always thought he said: "LET'S COUNT TO FIVE!" Man, I wish that was also an option...

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I was thinking that they could revisit Alarak. Mainly, lvl 1 questing talent for Lightning Surge could be made baseline, as it is his bread and butter anyway. They could alter the thresholds to 10/20 to balance it. Perhaps then there would be more balance and variety between his builds. AA build could surely use some love

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      Tank Bruiser Fighter Stalker Marksman Mage Support Healer E.T.C. (ban) — Alarak (ban) Zeratul — Jaina Abathur (ban) Ana↓ (ban) Diablo (ban)   Qhira      Kael'thas (ban)   Anduin (ban) Garrosh (ban)         Sylvanas   Uther↑ (ban) Johanna (ban)                
      Mid-tier generalists
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Anub'arak↓ Artanis Kerrigan Tracer Cassia Azmodan  Medivh Alexstrasza Arthas Chen↓ Maiev   Falstad Chromie Zarya Auriel Blaze Dehaka Malthael   Fenix Gul'dan   Brightwing↓ Mal'Ganis Imperius↓ Ragnaros   Greymane Junkrat    Deckard↓ Muradin Sonya Thrall   Hanzo Kel'Thuzad   Kharazim Stitches Yrel Varian   Lunara Li-Ming   Li Li Varian   Varian   Raynor Mephisto   Lt. Morales         Tychus Nazeebo   Lúcio         Valla Orphea   Malfurion         Zul'jin Zagara   Rehgar                 Stukov               Tyrande               Whitemane↑  
      Low-tier generalists
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer — D.Va Gazlowe Genji↓ Sgt.Hammer↓ Probius — —     Murky Valeera             The Butcher            
      Situational picks (map, team composition, or counterpick)
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Cho'gall Leoric Illidan Nova — Cho'gall Tassadar — Tyrael Rexxar Xul Samuro     The Lost Vikings    
      Meta heroes define the metagame. They are very often banned or picked right away, as they generally dictate the pace of most drafts and matches.
      Generalists form the core of your team and are generally picked after Meta picks have been distributed. They tend to work on most maps, and as part of and against most team compositions. Since this group includes most heroes, I elected to split it into three tiers. High-tier rankings are a result of performance (i.e. win rates) and popularity (i.e. pick and ban rates). This means that heroes with high win rates can be set in low tier; the opposite may also be true.
      Situational picks shine on specific maps or as part of specific team compositions.
       
    • By Stan
      Blizzard released two new skins for Cassia and Tracer yesterday, but that did not stop community members from submitting their own skin concepts that are very well worth checking out! Here's Messenger Kharazim and Hades Ragnaros.

      Messenger Kharazim by Yasemin Baran (Source)

      Hades Ragnaros by Evangelos Callow (Source)
      Latest Heroes of the Storm News
      Heroes of the Storm Balance Patch: May 6th Mythic Pantheon Skins Now Live
    • By Stan
      A new balance patch has just hit the Nexus. Cassia and Tracer have been reworked and we have some changes to the latest Nexus Anomaly, Tassadar buffs, and more. Read on for more details!
      Earlier today, Blizzard released new skins for Cassia and Tracer. They went live before this patch.
      (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      General Collection Battlegrounds Heroes Rework Heroes Bug Fixes General
      Nexus Anomaly - A Call For Help Tower, Fort, and Keep structure damage reduced by 10%. Structures will only focus their attacks on enemy Heroes if they attack an allied Hero who is also in their range. Self-damage from Heroes will no longer cause structures to focus them. Periodic damage over time will no longer cause structures to focus Heroes. Return to Top
      Collection
      Awakened Dark Nexus Manta is now called Astral Dark Nexus Manta and vice versa, to better reflect their appearance. Return to Top
      Battlegrounds
      Hanamura Objective Missile damage increased from 1800 to 1900. Samurai Camp Laner version Health reduced from 8,000 to 7,200. Laner version Health scaling reduced by ~10%. Return to Top
      Heroes Rework
      Cassia
      Base
      Vitals Health reduced from 1840 to 1510. Health Regeneration reduced from 3.83 to 3.15. Basic Attack Attack range increased from 4 to 4.5. Weapon period increased from .75 to 1. Attacks per second reduced from 1.33 to 1. Damage reduced from 130 to 122. Lightning Fury [Q] Damage reduced from 175 to 150. Cooldown increased from 4 to 5 seconds. Mana cost reduced from 30 to 25. Additional functionality: Holds 2 charges. Blinding Light [W] Mana cost reduced from 70 to 50. Fend [E] Damage reduced from 39 to 34. Cast range increased from 5 to 6. Cooldown increased from 8 to 10 seconds. Mana cost increased from 40 to 50. Additional functionality: Avoidance remains active while Fend is channeling. Avoidance [Trait] Duration increased from .5 to .625. New functionality: While moving unmounted, gradually gain 30 Armor of the course of 3 seconds. Talents
      Level 1 Thunderstroke New functionality: Increase the damage of Lightning Fury by 25 and casting it grants 5 stacks of Avoidance. Quest: Every Hero hit increases the damage of Lightning Fury by 1. Impale Moved from Level 7. Additional functionality: Increases the cast range and AoE of Fend by 25%. It deals 50% more damage to enemies below 50% Health. Charged Strikes New functionality: Gain 20% Attack Speed. Every 3rd Basic attack deals 20% bonus damage to the target and bounces to nearby enemy Heroes. Level 4 Inner Light New functionality: Activate to heal for 25% of your maximum Health over 5 seconds. Heroes hit with Lightning Fury lower this cooldown by 10 seconds (70 second cooldown). Ring of the Leech New functionality: Basic Attacks against heal Cassia for 15% of the damage they deal. If an enemy is Blinded this affects Lightning Fury and Fend. Plate of the Whale New functionality: Gain 7 HPS while Avoidance is active. Increase this to 21 HPS while Avoidance is fully charged. Avoidance is active while Mounted. Level 7 Seraph's Hymn New functionality: Increase the passive damage bonus of Blinding Light to 30%. Basic Attacks that hit enemy Heroes lower the cooldown of Blinding Light by 1.5 seconds and grant 10 Mana. Surge of Light Activation Damage increased from 210 to 300. Plate of the Whale New functionality: Gain 7 HPS while Avoidance is active. Increase this to 21 HPS while Avoidance is fully charged. Avoidance is active while Mounted. New Talent: Debilitating Thrusts Enemies hit by Fend are slowed by 30% for 3 seconds. Level 13 Grounding Bolt Removed. Thundergod's Vigor Removed. Lunging Strike Removed. New Talent: Gloves of Alacrity Basic Attack range is increased by 1. Increase this to 2 while Avoidance is fully charged. War Traveler Moved from Level 7. New functionality: Gain 5% Movement Speed and if Avoidance is maxed gain an additional 10% Movement Speed and your Mount time becomes instant. New Talent: War Matron Cassia is Protected while channeling Fend and for an additional 1 second if the channel is completed. Level 16 Pierce Removed. Penetrate Removed. New Talent: Power Strike Lightning Fury pierces. Hitting an enemy Hero with Lightning Fury marks them for 15 seconds. Once a player has 3 marks, cast a free Blinding Light at their feet. New Talent: Static Electricity Gain 2 more charges of Lightning Fury. Fend launches a Lightning Bolt at nearby Heroes upon arrival. Level 20 Infinite Lightning Cooldown refund per bounce from 3 to 5 seconds. Imprisoning Light The main target is Blinded for 5 seconds. Enemies knocked back take damage and are Rooted and Silenced for 3 seconds. Titan's Revenge New functionality: Basic Attacks ignore Armor and while Avoidance is fully charged, deal 20% bonus Attack Damage. New Talent: Rockstopper Activate: Instantly fully charge Avoidance and increase the Armor bonus to 60 for 4 seconds (30 second cooldown). Return to Top
      Tracer
      Base
      Weapon Range reduced from 5.5 to 5. Damage reduced from 26 to 24. Pulse Bomb charge gained from Basic Attacks increased by 25%. Max Health increased from 1280 to 1330. Health Regen reduced from 5.3 to 2.71. Melee [W] Pulse Bomb charge increased from 5/10% to 6/12%. Recall [E] Cooldown reduced from 30 to 20 seconds. Amount of time to Recall reduced from 3 to 2 seconds. Duration of Recall increased from .75 to 1.25 seconds. Pulse Bomb [R] Target damage reduced from 360 to 288. AoE damage reduced from 180 to 144. Reload [Trait] Added functionality: Tracer gains 15% life steal on her Basic Attacks. Talents
      Level 1 Pulse Strike [W] Removed. Parting Gift [E] Moved from Level 4. Damage increased from 240 to 250. Added functionality: Each Hero hit by Parting Gift bombs grants 5% Pulse Bomb charge. Slipstream [E] Removed. Tracer Rounds [Passive] New functionality: Increase Tracer’s Basic Attack range by 10% (.5). Attacks against Heroes reveal a small area around them for 3 seconds. New Talent: One-Two Punch [W] Lower the cooldown of Melee by 1 second. It gains an additional charge with a 2 second cooldown between casts. Level 4 New Talent: Pulse Generator [R1] Sticking a Hero with Pulse Bomb regenerates 25% of max HP over 1.5 seconds and refunds a charge of Blink. Is That a Health Pack?! [Passive] Added functionality: Collecting a regen globe reduces the cooldown of Healing Fountain by 10 seconds. Leeching Rounds Moved from Level 13. New functionality: Increase the Life Leech on your Basic Attacks by 5% for each Blink charge you currently have. Level 7 Sleight of Hand [Trait] Moved from Level 16. Focus Fire [Trait] Moved from Level 16. Locked and Loaded [Trait] Moved from Level 16. Leeching Rounds Removed. Level 10 Quantum Spike [R] New Functionality: Deals an extra 6% of maximum health as damage to Heroes. Level 13 Jumper [Q] New functionality: Blink grants a shield equal to 6% of maximum health for 3 seconds. This shield stacks up to 3 times. While Blink has no charges remaining, its cooldown recharges 125% faster. Bullet Time [Q] Removed. Untouchable [Q/Passive] Moved from Level 4. New functionality: Passively increases the distance of Blink by 33%. Takedowns grant 5% increased Basic Attack damage, up to 30%. Stacks are lost on death. New Talent: Telefrag [E] Basic Attacks reduce the cooldown of Recall by .1875 seconds. After arriving at the recall destination, Tracer deals 160 damage and knocks back any nearby enemies. Level 16 Bullet Spray [W] Moved from Level 13. New Talent: Heavy-Handed [W] W reduces hero armor by 15 for 4 seconds. Ricochet Moved from Level 13. Bounce chance increased from 50 to 60%. Level 20 New Talent: Chrono Triggers [Q] Casting Blink causes Basic Attacks to consume no ammo for 1 second. Get Stuffed! [W] New functionality: Increase Melee’s Pulse Bomb generation against Heroes from 12% to 24%. Hitting a Hero with Melee while they have a Pulse Bomb attached causes it to explode instantly and knock them away. Total Recall [E] No longer increases the cooldown of Recall. Return to Top
      Heroes
      BRUISER HEALER MELEE RANGED Artanis Anduin Alarak Chromie Deathwing Brightwing   Jaina Dehaka Deckard   Li-Ming Imperius     Orphea Ragnaros     Probius Xul     Tassadar Return to Top
      Bruiser
      Artanis
      Base
      Health increased from 2470 to 2525. Health Regeneration increased from 5.14 to 5.26. Shield Overload [Trait] Shield amount increased from 375 to 385. Talents
      Level 1 Seasoned Marksman [Passive] Removed. Reactive Parry [W] New functionality: Damaging enemies with the first slash of Twin Blades grants Artanis 75 Physical Armor against the next enemy Hero Basic Attack. If the target is an enemy Hero, then the second slash grants Artanis an additional stack. Stores up to 2 charges. New Talent: Protector of Aiur [Passive] Quest: Basic Attacks against enemy Heroes increase Artanis’s Attack Damage by .1%. Takedowns grant 1% bonus damage. Level 7 Warp Sicknesss [E] Removed. Chrono Surge [E] Attack Speed bonus reduced from 75% to 40%. Additional functionality: Phase Prism Slows the enemy’s Movement Speed by 30% for 4 seconds. Return to Top
      Deathwing
      Base
      Health reduced from 2850 to 2750. Health Regeneration reduced from 5.94 to 5.73. Cataclysm [R1] Periodic damage reduced from 10 to 9. Talents
      Level 4 Heat Wave [W] Damage after using Incinerate reduced from 14 to 12 per second. Level 7 Firestorm [Z] Additional functionality: Reduce Deathwing’s landing cooldowns by 2 seconds. Skyfall [E] No longer reduces Deathwing’s landing cooldowns when hitting enemy Heroes. Healing increased from 2.5% to 3% maximum Health. Return to Top
      Dehaka
      Base
      Dark Swarm [W] Damage increased from 47 to 49. Talents
      Level 7 Constriction [Q] Removed. Paralyzing Enzymes [Q] Moved from Level 16. Adjusted functionality: Increase Drag duration by .5 seconds. After it ends, enemies hit are Slowed by 30% for 2.5 seconds. Level 16 New talent: Pack Leader [Z] While Dehaka is in a bush and for 5 seconds after leaving, he gains 20 Armor. Return to Top
      Imperius
      Talents
      Level 13 Pathetic Mortals [Q] Additional functionality: Reduce the Movement Speed of enemy Heroes hit by Celestial Charge by 25% for 4 seconds. Return to Top
      Ragnaros
      Talents
      Level 10 Sulfuras Smash [R1] Cooldown reduced from 80 to 60 seconds. Mana cost reduced from 75 to 70. Damage to enemies hit by its outer area increased from 198 to 250. Return to Top
      Xul
      Base
      Basic Attack damage reduced from 100 to 95. Spectral Scythe [Q] Damage reduced from 210 to 200. Raise Skeleton [Trait] Damage done when Skeletal Warriors die reduced from 50 to 46. Talents
      Level 4 Jailors [Trait] Movement and Attack Speed bonuses reduced from 40% to 30%. Level 13 Echoes of Death [Q] Damage from additional scythes reduced from 60% to 40%. Level 16 Decrepify [Q] Slow amount reduced from 40% to 30%. Return to Top
      Healer
      Anduin
      Talents
      Level 4 Holy Reach [E] New functionality: Increase the Root duration of Chastise from 1.25 to 1.5 seconds. After hitting an enemy with Chastise, Anduin’s next Basic Attack deals 75% more damage and heals allied Heroes near him for 100. Level 13 Speed of the Pious [W] Additional functionality: Each allied Hero healed by Divine Star on its return to Anduin reduces its cooldown by 1 second. Enchant Boots - Lion's Speed [Trait] Additional functionality: Allies pulled by Leap of Faith are healed for 280 over 4 seconds. Push Forward! [Passive] Now labelled as a Chastise talent [E] Additional functionality: While gaining 20% bonus Movement Speed, Chastise’s cooldown recharges 25% faster. Level 20 Desperate Prayer [Active] No longer places Flash Heal on a 10-second cooldown. Return to Top
      Brightwing
      Base
      Polymorph [W] Slow amount increased from 25% to 30%. Pixie Dust [E] Spell Armor amount increased from 25 to 30. Phase Shift [Z] Cooldown reduced from 60 to 50 seconds. Healing increased from 20% to 25% maximum Health. Talents
      Level 1 Hyper Shift [Z] Cooldown reduction reduced from 2 to 1.5 seconds. Level 4 Magic Spit [Passive] Cooldown reduction increased from 5 to 6 seconds. Level 7 Critical Mist [Trait] Healing increased from 150 to 165. Return to Top
      Deckard
      Base
      Health increased from 1700 to 1780. Health Regeneration increased from 3.54 to 3.71. Talents
      Level 1 Scroll of Identify [E] Quest requirement reduced from 16 to 14 enemy Heroes hit. Level 4 Ruby [Active] Cooldown reduced from 20 to 10 seconds. Level 10 Lorenado [R2] Cooldown reduced from 40 to 30 seconds. Mana cost reduced from 40 to 35. Return to Top
      Melee Assassin
      Alarak
      Talents
      Level 1 Sustaining Power [E] Removed. New Talent: Overwhelming Power [Q] After hitting an enemy Hero with Discord Strike, Alarak gains 40% Attack Speed and his Basic Attacks heal him for 50% of the damage dealt for 4 seconds. Level 7 Hindered Motion [W] Slow amount increased from 25% to 30%. Return to Top
      Ranged Assassin
      Chromie
      Base
      Dragon's Breath [W] Damage increased from 204 to 215. Talents
      Level 5 Bronze Talons [Q] Damage bonus increased from 40% to 50%. Mobius Loop [W] Cooldown reduction increased from 1.75 to 2 seconds. Level 8 Slowing Sands [R1] Slow amount increased from 5% to 7% per stack. Maximum Slow amount is still 70%. Level 14 Quantum Overdrive [Active] Spell Power bonus increased from 25% to 30%. Level 20 Blessing of the Bronze [Active] Cooldown reduced from 90 to 30 seconds. Cooldown reduction when hitting enemy Heroes with Sand Blast reduced from 8 to 1 second. Return to Top
      Jaina
      Talents
      Level 16 Snowstorm [W] Damage bonuses increased from 30%/70% to 50%/100%. Return to Top
      Li-Ming
      Talents
      Level 10 Disintegrate [R1] Cooldown reduced from 30 to 20 seconds. Wave of Force [R2] Cooldown increased from 20 to 30 seconds. Return to Top
      Orphea
      Base
      Shadow Waltz [Q] Cooldown reduced from 6 to 5 seconds. Mana cost reduced from 40 to 35. Chomp [W] Damage increased from 285 to 305. Dread [E] Additional functionality: Enemies hit by Dread’s wave are Slowed by 25% for 2 seconds. Talents
      Level 1 Growing Nightmare [E] New functionality: Increase Dread’s eruption damage by 40%. Quest: Hit 3 enemy Heroes with a single cast of Dread’s eruption. Reward: Permanently increase Dread’s eruption damage by an additional 25% and increase the Slow amount of Dread’s eruption by 15%. Level 4 Chaotic Assault [Trait] Bonus damage increased from 50% to 75%. Level 13 Abyssal Symbiosis [W] Additional functionality: Hitting an enemy Hero with Chomp grants Orphea a 180 Shield for 3 seconds. Level 16 Dead Magic [Trait] Damage reduced from 115 to 95. Now also does damage to the primary target. Lurking Terror [Active] Slow duration increased from 1 to 1.5 seconds. Return to Top
      Probius
      Talents
      Level 1 Warp Resonance [W] Quest requirement reduced from 10/20 enemy Heroes hit with Warp Rift explosions to 8/16. Level 4 Photon Barrier [E] Spell Armor bonus increased from 30 to 40. Level 7 Particle Accelerator [Q] Damage increased from 10% to 15% per stack. Level 10 Null Gate [R2] Cooldown reduced from 30 to 25 seconds. Level 20 Gate Keeper [R2] No longer has a restriction allowing 1 Null Gate at a time. Return to Top
      Tassadar
      Base
      Health increased from 1550 to 1650. Health Regeneration increased from 3.23 to 3.44. Shock Ray [Q] Slow amount increased from 25% to 30%. Force Wall [E] Cooldown reduced from 21 to 18 seconds. Mana cost reduced from 70 to 65. Cast time reduced from .1 seconds to .0625 seconds. Birth time reduced from .5675 seconds to .5 seconds. Resonance Beam [Trait] Slow amount increased from 10% to 15%. Talents
      Level 1 Static Charge [Q] Bonus damage per stack increased from 4 to 5. Maximum bonus damage increased from 200 to 250. Khaydarin Amulet [Trait] Damage to additional targets increased from 50% to 75%. Level 4 Induction [Q] Movement Speed bonus when casting Shock Ray increased from 15% to 20%. Movement Speed bonus when hitting an enemy Hero increased from 25% to 30%. Level 16 Executor's Will [Active] Spell Power bonus increased from 15% to 20%. Return to Top
      Bug Fixes
      General
      Fixed an issue where locked talents could appear to be able to be selected in game, causing confusion. Heroes
      Cho'gall Disconnected player replacement A.I. for Gall will no longer become passive. Deathwing Disconnected player replacement Deathwing A.I. will no longer becomes stuck in the air during Dragonflight. He will land in Destroyer form once he reaches full health. Disconnected player replacement Deathwing A.I. will use Dragonflight in place of Hearthstone to heal, unless Dragonflight is on cooldown. Murky Fixed an issue that caused Murky A.I. to continually attempt to place an egg outside of follow leash range. Nova Nova Holo Decoys no longer incorrectly take triple damage. They now correctly take double damage. Tassadar Shadow Walk now has proper fat finger protection. Zagara Fixed an issue with Zagara A.I. becoming stuck in the Nydus Worm if the player disconnects. Cassia and Tracer have been reworked in the latest Heroes patch.
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