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Heroes of the Storm Balance Update: January 23rd

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A new Heroes of the Storm patch arrived on live servers today with plenty of Hero changes. Check out the official patch notes for details.

Blizzard LogoBlizzard (Source)

Heroes

Assassin

Gul'dan

Divider_Hero_Guldan_crop.png

Talents

  • Level 7
    • Curse of ExhaustionCurse of Exhaustion (E)
      • Movement Speed Slow increased from 25 to 35%
  • Level 13
    • Harvest LifeHarvest Life (W)
      • Healing increased from 50 to 75%
    • Dark BargainDark Bargain (Passive)
      • Health bonus increased from 25 to 30%

Illidan

Divider_Hero_Illidan_Crop.png

Abilities

  • MetamorphosisMetamorphosis (R)
    • Bonus Health increased from 200 to 220

Talents

  • Level 16
    • Fiery BrandFiery Brand (Passive)
      • Damage bonus increased from 6 to 7% Maximum Health

Jaina

Divider_Hero_Jaina_Crop.png

Abilities

  • FrostboltFrostbolt (Q)
    • Damage reduced from 190 to 184
  • Cone of ColdCone of Cold (E)
    • Damage reduced from 230 to 220

Talents

  • Level 7
    • Ice FloesIce Floes (E)
      • Cooldown reduction increased from 2 to 3 seconds
    • Icefury WandIcefury Wand (Passive)
      • Damage bonus increased from 75 to 100%
      • Cooldown reduction increased from 1 to 1.5 seconds
  • Level 16
    • Northern ExposureNorthern Exposure (E)
      • Armor reduction decreased from 25 to 20

Junkrat

Divider_Hero_Junkrat.png

Abilities

  • Rocket RideRocket Ride (R)
    • Cooldown reduced from 100 to 75 seconds

Talents

  • Level 20
    • Puckish ScampPuckish Scamp (R)
      • Cooldown reduction reduced from 70 to 45 seconds
      • Additional functionality:
        •  Now also increases the damage off Rocket Ride by 15%
    • BOOM POWBOOM POW (W)
      • Cooldown reduction increased from 10 to 12 seconds

Kerrigan

Divider_Hero_Kerrigan_Crop.png

Talents

  • Level 1
    • Assimilation MasteryAssimilation Mastery (Trait)
      • Shield amount increased from 40 to 45
  • Level 13
    • Psionic BarrierPsionic Barrier (E)
      • Spell Armor increased from 15 to 20

Li-Ming

Divider_Hero_LiMing_Crop.png

Talents

  • Level 1
    • Aether WalkerAether Walker (E)
      • Damage taken time requirement for bonuses reduced from 4 to 3 seconds
  • Level 13
    • Diamond SkinDiamond Skin (E)
      • Shield increased from 20 to 25%

Maiev

Divider_Hero_Maiev.png

Talents

  • Level 4
    • Pin DownPin Down (Q)
      • First Reward damage bonus increased from 15 to 25%
  • Level 7
    • Bonds of CorruptionBonds of Corruption (W)
      • Armor reduction duration increased from 3 to 4 seconds
  • Level 13
    • Shadow ArmorShadow Armor (E)
      • Duration increased from 3 to 3.5 seconds  

Mephisto

Divider_Hero_Mephisto_crop.png

Abilities

  • Lightning NovaLightning Nova (W)
    • Mana cost reduced from 55 to 50
  • Shade of MephistoShade of Mephisto (E)
    • Mana cost reduced from 40 to 35
  • Durance of HateDurance of Hate (R)
    • Cooldown reduced from 60 to 50 seconds
    • Mana cost reduced from 60 to 50

Nova

Divider_Hero_Nova_Crop.png

Talents

  • Level 1
    • Covert OpsCovert Ops (W)
      • Stealth requirement reduced from 5 to 4 seconds
  • Level 4
    • Rapid ProjectionRapid Projection (E)
      • Cooldown and Mana cost reduction increased from 40% to 50%
    • Holo StabilityHolo Stability (E)
      • Duration bonus increased from 100% to 120%
  • Level 16
    • Explosive RoundExplosive Round (Q)
      • Damage bonus Increased from 80 to 90%

Ragnaros

Divider_Hero_Ragnaros_crop.png

Talents

  • Level 1
    • Shifting MeteorShifting Meteor (W)
      • Damage bonus increased from 3 to 5%

Zeratul

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Talents

  • Level 16
    • Void SlashVoid Slash (Q)
      • Damage bonus reduced from 50 to 40%
  • Level 20
    • Shadow MendingShadow Mending (Passive)
      • Healing reduced from 75 to 60%

Specialist

Gazlowe

Divider_Hero_Gazlowe_Crop.png

Abilities

  • Grav-O-Bomb 3000Grav-O-Bomb 3000 (R)
    • Cooldown reduced from 110 to 90 seconds
    • Mana cost reduced from 100 to 80

Talents

  • Level 20
    • It's Raining ScrapIt's Raining Scrap (Active)
      • Cooldown reduced from 60 to 30 seconds

The Lost Vikings

Divider_Hero_LostVikings_Crop.png

Talents

  • Level 4
    • It's a Sabotage!It's a Sabotage!  (Passive)
      • Damage increased from 35 to 50
      • Damage is now dealt over 5 seconds instead of 10 seconds
  • Level 7
    • Norse Force!Norse Force! (Q)
      • Shield amount for 1 Viking increased from 110 to 130
      • Shield amount for 2 Vikings increased from 165 to 195
      • Shield amount for 3 Vikings increased from 220 to 260
  • Level 13
    • Nordic Attack SquadNordic Attack Squad (W)
      • Cooldown reduced from 30 to 20 seconds
      • Damage increased from 1% to 1.25%

Murky

Divider_Hero_Murky_Crop.png

Abilities

  • Spawn EggSpawn Egg (Trait)
    • Cast time reduced from 2 to 1.5 seconds

Talents

  • Level 4
    • Living the DreamLiving the Dream (Trait)
      • Maximum stacks increased from 15 to 20%

Zagara

Divider_Hero_Zagara_Crop.png

Talents

  • Level 7
    • Bile DropBile Drop (E)
      • New Functionality:
        • Increase the impact radius of Infested Drop by 20%.  Quest: After hitting 15 enemy Heroes with Infested Drop, an additional Roach is spawned.

Support

Alexstrasza

Divider_Hero_Alexstrasza_crop.png

Abilities

  • AbundanceAbundance (W)
    • Cooldown reduced from 16 to 14 seconds
  • Life-BinderLife-Binder (R)
    • Mana cost reduced from 80 to 60

Talents

  • Level 13
    • Dragon ScalesDragon Scales (Passive)
      • Armor amount increased from 30 to 40

Deckard 

divider_hero_deckard.png

Abilities

  • Healing PotionHealing Potion (Q)
    • Healing increased from 240 to 255

Talents

  • Level 1
    • Scroll of IdentifyScroll of Identify (E)
      • Quest requirement reduced from 20 to 16
    • Field StudyField Study (E)
      • Duration increased from 14 to 16 seconds
  • Level 13
    • Super Healing PotionSuper Healing Potion (Q)
      • Healing increased from 100 to 120%
    • Potion of RevivalPotion of Revival (Q)
      • Healing increased from 45 to 50%

Kharazim

Divider_Heroes_Kharazim_Cropped.png

Abilities

  • Divine PalmDivine Palm (R)
    • Healing increased from 1084 to 1200

Li Li

Divider_Hero_LiLi_Crop.png

Abilities

  • Cloud SerpentCloud Serpent (W)
    • Cooldown increased from 10 to 11 seconds

Talents

  • Level 1
    • Eager AdventurerEager Adventurer (Trait)
      • Fast Feet duration bonus increased from 100 to 125%
  • Level 4
    • Safety SprintSafety Sprint (Trait)
      • Cooldown reduced from 30 to 25 seconds

Lt. Morales

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Abilities

  • SafeguardSafeguard (W)
    • Cooldown increased from 10 to 11 seconds

Malfurion

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Talents

  • Level 4
    • Strangling VinesStrangling Vines (E)
      • Healing reduction increased from 30% to 40%
    • Deep RootsDeep Roots (E)
      • Duration bonus increased from 25% to 40%
    • Vengeful RootsVengeful Roots (E)
      • Treant damage reduced from 65 to 58

Warrior

Anub'arak

Divider_Hero_AnubArak_Crop.png

Stats

  • Basic Attack damage reduced from 91 to 85

Abilities

  • ImpaleImpale (Q)
    • Damage reduced from 100 to 95

Talents

  • Level 1
    • Legion of BeetlesLegion of Beetles (Trait)
      • Moved from Level 4
      • Additional Functionality:
        •  Now also increases the Spell Armor of Beetles by 40
    • Resilient ScarabsResilient Scarabs (Trait)
      • Removed

Developer Comment: Anub’arak’s Beetle Build has been a difficult sell, particularly at level 1, due to the power discrepancy of Resilient Scarabs compared to other talents on the tier. In order to help the build, we’re reducing the opportunity cost of picking its talents by removing Resilient Scarabs and baking its functionality into Legion of Beetles. This should make for a much more attractive talent at level 1 against his other options, and should open up other build paths for players who like to slay their enemies with many tiny little friends. Anub’arak is a bit too strong overall right now, so we’re reducing his damage so that he’s not quite so dominant compared to the other tanks in our game.

Artanis

Divider_Hero_Artanis_crop.png

Abilities

  • Phase PrismPhase Prism (E)
    • Cooldown reduced from 14 to 12 seconds
    • Mana cost reduced from 60 to 50

Talents

  • Level 1
    • Reactive ParryReactive Parry (W)
      • Armor amount increased from 50 to 75
  • Level 13
    • Graviton VortexGraviton Vortex (E)
      • Mana cost reduction decreased from 30 to 25

Blaze

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Talents

  • Level 16
    • Juggernaut PlatingJuggernaut Plating (Active)
      • Cooldown reduced from 40 to 30 seconds

Chen

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Stats

  • Basic Attack damage increased from 84 to 90

Abilities

  • Flying KickFlying Kick (Q)
    • Damage increased from 112 to 120
  • Fortifying BrewFortifying Brew (Trait)
    • Shield amount reduced from 106 to 98

Talents

  • Level 1
    • Accumulating FlameAccumulating Flame (E)
      • Armor bonus upon quest completion increased from 15 to 20
  • Level 7
    • Purifying BrewPurifying Brew (Trait)
      • Cooldown reduced from 15 to 12 seconds
  • Level 13
    • Withering FlamesWithering Flames (E)
      • Spell Power reduction increased from 25 to 30%

Developer Comment: We’re pushing Chen towards more of a Bruiser role with these changes. One of the longstanding issues with Chen is that due to his trait functionality and tuning, he can either be shut down fairly easily or be too powerful depending on if the enemy team has the necessary CC and burst damage to deal with him. We’re beginning to experiment with smoothing this out a but by increasing his sustained survivability and reducing the amount of burst he can tackle while also increasing his damage. While we are still iterating on him, we wanted to get some preliminary changes out sooner rather than hold back until we are finished. 

Garrosh

Divider_Hero_Garrosh_crop.png

Talents

  • Level 1
    • Body CheckBody Check (Active)
      • Minimum Movement Speed Slow increased from 30 to 40%.  Maximum Movement Speed Slow remains at 60%
  • Level 13
    • BloodcrazeBloodcraze (W)
      • Healing increased from 10% to 15% maximum Health
    • Double UpDouble Up (Active)
      • Cooldown reduced from 40 to 30 seconds

Imperius

Divider_Hero_Imperius_crop.png

Abilities

  • Angelic Armaments (R)
    • Cooldown increased from 60 to 70 seconds
    • Mana cost increased from 60 to 70

Talents

  • Level 1
    • Burn the Impure (W)
      • Now works with all Valorous Brand marks
      • Damage bonus decreased from 3 to 2.5%
  • Level 4
    • Bulwark of Flame (W)
      • Physical Armor increased from 60 to 70
  • Level 7
    • Flash of Anger (Q)
      • Damage increased from 160 to 180
  • Level 13
    • Heat of Battle (E)
      • Healing bonus increased from 25% to 35%
  • Level 20
    • Valorous Pursuit (Active)
      • Cooldown reduced from 15 to 12 seconds
      • Now also provides 25 Armor for 3 seconds

Developer Comment: Judging from data gained from more experienced Imperius players, our newest Hero will trend right into the sweet spot with his overall balance. We do want to make some tuning adjustments to a few of the Talents to make sure that they're all attractive choices however, which is what the majority of these balance changes aim to address.

Johanna

Divider_Hero_Johanna_Crop.png

Abilities

  • Falling SwordFalling Sword (R)
    • Damage increased from 183 to 210
    • Cooldown reduced from 60 to 50 seconds
    • Mana cost reduced from 90 to 60

Talents

  • Level 1
    • ReinforceReinforce (Passive)
      • Maximum stacks increased from 2 to 3
    • Hold Your GroundHold Your Ground (Trait)
      • Shield bonus increased from 30% to 50%
  • Level 4
    • Eternal RetaliationEternal Retaliation (W)
      • Mana refund increased from 2.5 to 3
  • Level 7
    • Zealous GlareZealous Glare (E)
      • Blind duration bonus increased from .5 to .75 seconds

Leoric

Divider_Heroes_Leoric_Cropped.png

Talents

  • Level 1
    • Fealty Unto DeathFealty Unto Death (Trait)
      • Health restoration increased from 1 to 1.25% maximum Health
      • Mana restoration increased from 5 to 6
  • Level 13
    • Hardened BonesHardened Bones (E)
      • Armor bonus increased from 20 to 40
      • Bonus Armor duration decreased from 3 to 2 seconds
  • Level 20
    • Shroud of the Dead KingShroud of the Dead King (Active)
      • Cooldown reduced from 75 to 60 seconds

Rexxar

Divider_Hero_Rexxar_Cropped.png

Talents

  • Level 13
    • Aspect of the HawkAspect of the Hawk Attack (Q)
      • Attack Speed bonus duration increased from 3 to 4 seconds

Stitches

Divider_Hero_Stitches_Crop.png

Abilities

  • GorgeGorge (R)
    • Cooldown reduced from 70 to 65 seconds

Talents

  • Level 1
    • Savor the FlavorSavor the Flavor (E)
      • Health regeneration per stack increased from 1 to 1.5
  • Level 7
    • CannibalizeCannibalize (Passive)
      • Healing increased from 1.75 to 2%
  • Level 13
    • Digestive JuicesDigestive Juices (E)
      • Additional functionality:
        • Devour deals 40% more damage to Heroes

Bug Fixes

General

  • Fixed a number of tooltip issues across the game.

Heroes

  • Imperius: Fixed an issue that could cause projectiles to appear disjointed when targeting Imperius during Celestial Charge.
  • Imperius: Fixed an issue that could cause Heroes to appear at the wrong height after being affected by Celestial Charge.
  • Imperius: Fixed an issue causing Valorous Pursuit to occasionally teleport Imperius to an incorrect location.

Collection

  • Imperius: The “Silence!” line now correctly appears in the collection.

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That was very unexpected. What is even more unexpected is that they buffed Imperius, he is already annoying enough and dealing way too much damage for a Bruiser.

Edited by Valhalen

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Burn The Impure (Imperius level 1) is insane now, it does count for each mark consumed, which means your AA against target with 3 marks will deal 1.9 AA + 7.5% of their max HP. 

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Yay chen and TLV buffs. Never thought I'd see the day.

1 hour ago, Stan said:

Level 1

  • Burn the Impure (W)
    • Now works with all Valorous Brand marks
    • Damage bonus decreased from 3 to 2.5%

 

WHAT?!? All hail our new king, Imperius. Combining this with the celestial charge attack speed at level 16 could be a cool albeit extremely niche (maybe even useless when the trade is for Melting Touch) additional damage with Molten Armor marks. 

1 hour ago, Valhalen said:

That was very unexpected. What is even more unexpected is that they buffed Imperius, he is already annoying enough and dealing way too much damage for a Bruiser.

To be fair the only talent that was at all used that was buffed was Burn the Impure (Though to a ridiculous degree but still). Hell, they even nerfed Angelic Armaments. The nerf isn't going to change much, but hey.

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I think looking at Imperius's Burn the Impure buff while assuming you'll be getting three stacks is complete nonsense.  Getting the Q mark is amazingly circumstantial, both in situations where it's reasonable to land it (both due to range/hit box issues and the problems with self stunning) and in situations where the mark matters (because the target isn't already dead from your teammates).  The W is a bit more reasonable to expect (though the cooldown isn't short) and the E is almost a gimmie (though not completely if you're fighting in a minion wave).  It's certainly a big buff to that talent to be sure but I doubt it'll change his power level that much.

  • Thanks 1

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10 hours ago, Twych said:

To be fair the only talent that was at all used that was buffed was Burn the Impure (Though to a ridiculous degree but still). Hell, they even nerfed Angelic Armaments. The nerf isn't going to change much, but hey.

They nerfed Angelic Armaments and buffed everything else, *filtered*.

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6 hours ago, Valhalen said:

They nerfed Angelic Armaments and buffed everything else, *filtered*.

They buffed 4 talents that weren't used and 1 talent that was picked up on occasion. The damage buff to Flash of anger or healing from Heat of Battle isn't making him that much better since those talents still have fundamental problems that make them unrewarding to use in comparison to what those talent levels compete with. The Bulwark of the Flame buff makes it actually compete in some cases. The Valorous Pursuit is still competing with an aggressive storm shield. These buffs didn't make him that much better. Other than Burn the Impure.

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I am surprisingly happy, because many of the talents buffed were my favourites already, even if they are not "meta".

Beetle Anub'Arak, Fast Feed Li Li, Iron Skin Jojo, Assimilation Mastery Kerrigan, Drain Life Gul'dan and Explosive Rounds Nova are my favourite builds on these heroes.

Also, I do prefer the "small buffs to under-picked talents" rather than "nerfs to most picked talents" balance philosophy.

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On 1/24/2019 at 8:56 AM, ShadowerDerek said:

LETS GO FOR A RIDE!!!!!!!!!!

When I first heard that Heroic, I always thought he said: "LET'S COUNT TO FIVE!" Man, I wish that was also an option...

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I was thinking that they could revisit Alarak. Mainly, lvl 1 questing talent for Lightning Surge could be made baseline, as it is his bread and butter anyway. They could alter the thresholds to 10/20 to balance it. Perhaps then there would be more balance and variety between his builds. AA build could surely use some love

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      A new Heroes of the Storm patch is now available for playtesting on the PTR and here are the official patch notes!
      (Source)
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Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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