Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 8.1.5 Build 29220: Class Changes

Recommended Posts

38361-battle-for-azeroth-pre-patch-notes

Here's an overview of this week's Class changes that went live on 8.1.5 PTR.

Check out our Patch 8.1.5 Hub for the latest news about WoW's upcoming content update.

Druid

  • Dreamwalk Dreamwalk - Teleports the caster to the Emerald Dreamway. Casting Dreamwalk again while in the Emerald Dreamway will return you back to near your departure point.

Balance

  • Celestial Alignment Celestial Alignment - Celestial bodies align, increasing the damage of all your spells by 15% and granting you 15% Haste granting 40 Astral Power, and increasing spell damage by 15% and Haste by 15% for 20 sec.

Feral

  • Leader of the Pack Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of all allies raid members within 40 yards by 5%. Leader of the Pack also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec.

Hunter

  • Binding Shot Binding Shot - Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 5 8 sec if they move more than 5 yards from the arrow.

Survival

  • Butchery Butchery - Strike Attack all nearby enemies in a flurry of strikes, inflicting [ 80% of Attack Power ] Physical damage to each. Reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5.
  • Carve Carve - A sweeping attack that strikes all enemies in front of you for [ 28% of Attack Power ] Physical damage. Reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5.
  • Carve Carve (Rank 2 available at level 62) *NEW*Carve reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5.

Monk

Windwalker

  • Energizing Elixir Energizing Elixir - Chug an Energizing Elixir, refilling all your Energy and instantly generate 2 Chi granting 2 Chi and generating 75 Energy over 5 sec.

Paladin

  • Avenging Wrath Avenging Wrath
    • Holy - Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 30% for 20 sec. Your first Holy Shock will critically strike.
    • Protection - Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec. Your first Judgment will critically strike.
    • Retribution - Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec. Your first Templar's Verdict or Divine Storm will critically strike.

Rogue

Outlaw

  • Adrenaline Rush Adrenaline Rush - Increases your Energy regeneration rate by [ 60 + 25% of Spell Power ]%, your maximum Energy by 200, and your attack speed by 20% for 20 sec.

Shaman

Elemental

  • Lightning Lasso Lightning Lasso - Grips the target in lightning, stunning the target and dealing 40% of the target's maximum health in Nature damage over 5 sec. Can move while channeling.

Restoration

  • Ascendance Ascendance - Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies immediately healing for [ 600% of Spell Power ] and duplicating all healing you deal, distributed evenly among nearby allies.

Warrior

Protection

  • Morale Killer Morale Killer - Reduces the cooldown of Demoralizing Shout by 30 15 sec, and Demoralizing Shout now reduces the damage enemies deal to all targets, not just you.
  • Thanks 1

Share this post


Link to post
Share on other sites
27 minutes ago, Stan said:

Paladin

  • Avenging WrathAvenging Wrath
    • Holy - Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 30% for 20 sec. Your first Holy Shock will critically strike.
    • Protection - Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec. Your first Judgment will critically strike.
    • Retribution - Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec. Your first Templar's Verdict or Divine Storm will critically strike.

I'm OK with this.  :)

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

 

Elemental

  • Lightning LassoLightning Lasso - Grips the target in lightning, stunning the target and dealing O2% of the target's maximum health in Nature damage over 5 sec. Can move while channeling.

 

O2%?

Think that is a typo there.

Share this post


Link to post
Share on other sites
6 hours ago, VictorVakaras said:

*NEW*Carve reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5.

 

Carve has done this since Bfa released. Not sure how that's "new".

In the latest PTR build, the second portion of Carve Carve was moved to rank 2 (Carve Carve ). The tooltips do not reflect this change for some reason.

15 hours ago, Zahli said:

O2%?

Think that is a typo there.

This is also a typo. O2% is actually 40% for Lightning Lasso Lightning Lasso. Fixed both instances. Thanks for your input!

  • Confused 1
  • Sad 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      In the "WoW is becoming sentient" category, this bug has attained the power of irony as it has taken the ability to understand the Pandaren language... from a Pandaren, which also resulted in possibly the most accurate and yet incorrect support ticket of all time.
      Zealousideal_Ebb6997 is having a weird day, as their Pandaren Monk apparently got kicked one too many times in the head and has forgotten how to speak their mother tongue. In a random occurrence seemingly not triggered by anything, the Monk can still speak their native language, but can actually no longer understand it, leading to some hilarity:
        
      This bug then lead to a fascinating support ticket, as there's not really a "I forgot how to speak my own language" category, so Zealousideal chose the next best thing:

      That's some very specific silencing going on there.
      The bug itself seems to be related to possible race and faction switching, as DincocolorYawn points out:
      While that theory sounds logical and makes sense, I'm still saying WoW is getting more and more sentient and bored, so it's now just messing with players for fun.
    • By Staff
      We have some last-minute additions to Tuesday/Wednesday's pathc notes, with Blizzard adding some more class, dungeon, raidm legendary, PvP and Torghast  changes! You can check out the previous patch notes here.
      9.0.5 (source)
      We’re updating the patch notes for 9.0.5 to reflect the latest changes included in this patch. Here are all of the additions and edits being made:
      Classes
      Druid Balance Fury of Elune (Talent) will now deal damage even if the Druid is in cat or bear form. Paladin Conduits The extra spells from Ringing Clarity (Kyrian) now have a longer delay between hits. Additionally, area-of-effect Judgment hits from Divine Toll are no longer reduced by 25% in PvP, and Judgment triggered from Ringing Clarity is reduced by 33% in PvP. Rogue Assassination Fixed an issue that prevented Envenom’s buff from retaining up to 30% of its duration when refreshed. Warlock Affliction Malefic Rapture will no longer waste a Soul Shard if there are no targets are within line of sight when the cast is completed. Dungeons and Raids
      Castle Nathria With the closing of the Alliance Hall of Fame, cross-realm Mythic Castle Nathria will be available for all players starting on the next raid lockout for each region. Council of Blood Castellan’s Fury’s effect has been reduced by 15% on Heroic and Mythic difficulties. Veteran Stoneguard have had their health reduced by 10% on Mythic difficulty. Veteran Stoneguard have had their melee damage reduced by 10% on all difficulties. Veteran Stoneguard’s Sintouched Blade now casts less frequently on all difficulties. Reduced the damage of Dancing Fever by 10%. Dancing Fools have had their health reduced by 10% on Mythic difficulty. Reduced the damage of Soul Spikes by 5% on all difficulties. Theater of Pain Necrolord’s Chosen covenant perk now has a duration of 6 minutes (was 5 minutes). An Affront to Challengers Xira the Underhanded has been disabled on Mythic difficulty and removed from the Dungeon Journal. Mythic Keystone Dungeons After this change, if you finish a Mythic Keystone dungeon in time during the week, the next week’s Great Vault will contain a Keystone of that same level. For example, if your highest Mythic Keystone completion during week one is a +15 that you completed in time, you will get another +15 Keystone from the Great Vault to start week two. If you run that +15 during week two and fail to meet the timer, however, and complete no other +15 (or higher) Mythic Keystone dungeons the rest of week two, you will receive a +14 Keystone from the Great Vault to start week three. Items and Rewards
      Gear acquired from Mythic Keystone dungeons are now upgradable with Valor, a new currency that is earned from completing Mythic Keystone dungeons and covenant Callings. The weekly Valor cap will start at 5000 Valor earnable in the first week, and will increase by 750 Valor each week. There will be a maximum of 1500 Valor a character can hold at a time. Gear that dropped before the patch is unable to be upgraded. Runecarving Legendary Items
      Priest Shadow Painbreaker Psalm will now grant Insanity if Shadow Word: Death kills the target. Rogue Assassination Fixed an issue that was causing Doomblade’s bleed effect to incorrectly be affected by Armor. Player versus Player
      Battlegrounds Seething Shore has temporarily been removed from the Rated Battleground rotation while we investigate an issue with its starting area. Players below max level will now earn 30% less Honor from battlegrounds. This should not affect how much experience points are awarded from battlegrounds. The rating system has been adjusted to increase 2v2 ratings relative to other brackets. The effects of this change will be gradual over the remainder of the season but persist next season. Classes Warrior Arms Exploiter (Legendary Effect) will grant 25% bonus Mortal Strike damage per stack while in combat with enemy players (was 50%). For Venthyr Warriors using Condemn, it will grant 18% bonus Mortal Strike damage per stack while in combat with enemy players (was 36%). Torghast, Tower of the Damned
      Anima Powers Mage Lingering Torments (Venthyr) increases damage of Mirrors of Torment by 50% (was 10%).
    • By Starym
      Valor Points are coming this week and are supposed to save/improve Mythic+ gearing but, as our own Seliathan goes into in-depth, it's not quite a good enough improvement on the already pretty messy Mythic+ loot system.
      Seliathan is an Icy Veins Rogue class guide writer, completed several World First Mythic+ clears, including the +20, and he wrote a big piece for Raider.IO, analyzing the M+ gear and the way the Valor Point system will affect it, the flaws in both, and how to improve them. And while Blizzard are removing the 1500 cap on Valor, exactly as the article suggests, there are many more problems and potential solutions presented there. He goes over many topics, including how M+ gearing compares to PvP and raiding, what the actual purpose of M+ is and where it fits in the overall gearing scheme, the lack of other rewards in M+, the need for higher Keystone Master-type achievement tiers and a lot more. Here are some highlights, but head straight on to the full (and huge) analysis post on Raider.IO if you want all the details:
      There's a LOT more to read over in the full article on Raider.IO, with many excellent points and insights into Mythic+ and how it could be improved, so make sure to read the whole thing!
    • By Staff
      We now have official confirmation that the 1500 held Valor cap has been removed! We recently had an in-depth look at the system and its flaws, and while this particular change will improve it significantly, there's still a lot of issues with Mythic+ gearing, so check out the full article here.
      Valor Cap (source)
      This is correct. There will not be a limit of 1500 Valor that can be held.
      I’ve put a strikethrough on that part of the OP.
    • By Stan
      Today, we’re looking at the most popular team compositions for Mythic+ in Shadowlands Season 1.
      Disclaimer
      The data used in this article comes from Benched.me, a website with a Composition Explorer function, which tells you the most-popular compositions for Mythic+. It has a search function that allows you to select specializations for each party slot and find compositions.
      The Most Popular Team Compositions for Mythic+ in Shadowlands Season 1
      Currently, the most popular team comp with 36,604 runs so far in Season 1 includes a Vengeance Demon Hunter (Tank), Restoration Shaman (Healer), Marksmanship Hunter (DPS), Balance Druid (DPS), and Fire Mage (DPS).
      In 2nd place, we have the exact same team composition, with just one change. The Restoration Shaman (Healer) is replaced with Holy Paladin. The composition has 21,852 runs.
      In 3rd place, we have the same composition, but the Healer got replaced with a Restoration Druid this time around. We've seen this composition in 17,546 runs.
      Based on the data, it is relatively safe to assume that the current Mythic+ meta revolves around a Vengeance Demon Hunter tank, Marksmanship Hunter + Balance Druid + Fire Mage (DPS), with healers rotating between Druid, Shaman, and Paladin.
      You can check out the table below for more information about the most popular comps, including Average/Max Keystone, cleared, and more. We encourage you to visit Benched.me for even more runs.
       
×
×
  • Create New...