Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 8.1.5 Build 29281: Highlights

Recommended Posts

3r5sGM8.jpg

An overview of what's new in the latest 8.1.5 PTR build.

Highlights

Achievements

  • Master Calligrapher - "Master each of Scrollsage Nola's Calligraphy lessons while on the world quest, ""Calligraphy."""

Broadcast Text

  • De Zandalari have ruled dis land for thousands of years.
  • "But over time, our empire grew stagnant. We stood alone."
  • "Now, I am queen."
  • People of Zandalar.
  • Many questioned my judgment when I reached out to de Horde.
  • "But without their aid, we would have collapsed under de weight of our pride. These mighty allies have given Zandalar new strength."
  • "A glorious future awaits our empire, and we must embrace it together. Will you stand with me?"
  • Zandalar forever!
  • I have troubling news.
  • Most of you need fear nothing.
  • But Derek Proudmoore didn't flee to Kul Tiras by himself.
  • ... Zelling?
  • You raised him as a Forsaken. But you planned to deny him his free will. To violate his mind.
  • Thank you for your honesty.
  • Banshee!
  • No. He did. And so did you.
  • Take him.
  • "Others will see you for what you are, Sylvanas."
  • There is no place for weakness in our ranks.
  • "With de loa's blessing, our sacred blades and mighty ships commanded de seas."
  • Threats from without and within rose up to challenge us... to test our faith.
  • "And together with de Horde, we take our rightful place among de great kingdoms of Azeroth. Zandalar forever!"
  • "I stand before you, having proven myself to de loa."
  • But it is your trust dat I must earn.
  • Stop!
  • I could not stand by and permit such depravity to unfold.
  • Remember your loyalties.
  • DO NOT DISPLAY in the subtitle & chat - (Frightened Zelling stammers)
  • DO NOT DISPLAY in the subtitle & chat - (Shocked gasp)
  • It seems there are traitors in our midst.
  • He had help. Didn't he...
  • I returned Derek Proudmoore to his family.
  • Are we nothing more than pawns in your game?
  • You betray the Horde!
  • You will leave the Horde in ruins!

Creature Models

Derek Proudmoore

derek.png

Global Strings

  • ABILITY_INFO_ZANDALARITROLL1,"- Beseech a Loa, obtaining one of six powerful boons."
  • ABILITY_INFO_ZANDALARITROLL2,- Summons a Pterrordax to reduce your falling speed.
  • ABILITY_INFO_ZANDALARITROLL3,- Concentrate to heal yourself rapidly over a short time.
  • ABILITY_INFO_ZANDALARITROLL4,- Discover more gold from creatures.
  • ABILITY_INFO_KULTIRAN1,"- Smash your opponent, stunning and knocking them back."
  • ABILITY_INFO_KULTIRAN2,- Increases Versatility and heals a portion of the damage you take.
  • ABILITY_INFO_KULTIRAN3,- Swim faster and breath longer underwater.
  • ABILITY_INFO_KULTIRAN4,- All tradeskill skills increased.
  • ABILITY_INFO_KULTIRAN5,- Resistant to Frost and Nature damage.
  • SPELL_FAILED_CUSTOM_ERROR_393,You must have an open stable slot.
  • CLUB_FINDER_MULTIPLE_CHECKED,Multiple
  • CLUB_FINDER_ALL_SPECS,All
  • CLUB_FINDER_SPEC,Spec
  • GXAPI_D3D11_LEGACY,DirectX 11 Legacy
  • DUNGEON_ENCOUNTER_DEFEATED,Defeated
  • CLUB_FINDER_SPECIALIZATIONS,Specializations:
  • SPELL_FAILED_CUSTOM_ERROR_394,Does not work on critters.

Holidays

  • Vash'jir Diving Day is now called Luminous Luminaries.

Mounts

  • Beastlord's Irontusk
    • Vendor: Kronnus (Warspear) // Tempra (Stormshield)
    • Cost: 5,000 Timewarped Badges
    • Flavor Text: "One of Darmac's trained beasts, its tusks can pierce even the hardest Iron Horde steel."
  • Beastlord's Warwolf
    • Vendor: Kronnus (Warspear) // Tempra (Stormshield)
    • Cost: 5,000 Timewarped Badges
    • Flavor Text: "One of Darmac's trained beasts, it was raised in a crucible of molten fire and shows no fear."
  • Like 1

Share this post


Link to post
Share on other sites
On 2/10/2019 at 6:03 AM, krapmyself said:

Dammit... they keep making the Forsaken NPCs look so good while our characters look like *filtered*.

It's the aesthetic of their old race that makes them look so good. You can clearly see that he was a human, that Sylvanas was an Elf, etc. It'd be awesome if the Forsaken had the option to pick the race they "were" and have certain defining parts of them that'd show it off. 

  • Like 2

Share this post


Link to post
Share on other sites
6 hours ago, Blainie said:

It's the aesthetic of their old race that makes them look so good. You can clearly see that he was a human, that Sylvanas was an Elf, etc. It'd be awesome if the Forsaken had the option to pick the race they "were" and have certain defining parts of them that'd show it off. 

If I had even the slightest chance to make my Undead character similar to that of an Undead Bloodelf Ranger with Red Eyes I would def. race change a few alts.

Share this post


Link to post
Share on other sites
19 hours ago, Ragingwolf said:

If I had even the slightest chance to make my Undead character similar to that of an Undead Bloodelf Ranger with Red Eyes I would def. race change a few alts.

I honestly expect at least a portion of that to be implemented what with the whole 'she raise errrrybody' attitue she has.

  • Haha 1

Share this post


Link to post
Share on other sites
On 2/9/2019 at 4:51 AM, Stan said:
  • I returned Derek Proudmoore to his family.
  • Are we nothing more than pawns in your game?
  • You betray the Horde!
  • You will leave the Horde in ruins!

Its got Baine ingrained in it.

I love that dude.  

Edited by PatrickHenry

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      As pointed out in the latest Torghast Development Update, new Anima Powers were added for Death Knights, Paladins, and Warlocks on Shadowlands Alpha in Build 34490, so we're looking at them in more detail.
      Death Knight Anima Powers
      Death Knights can enter Torghast as of the latest Alpha build, so they received some initial new Anima Powers.
      Ancient Drake Breath - Icebound Fortitude unleashes an Ancient Drake, freezing all nearby enemies for 8 seconds. Ancient Drake Breath - Summons a frostwyrm who breathes on all enemies within 40 yards in front of you, stunning them for 1.5 seconds. Animate Armaments - Death Grip strips your enemy of their weapon, animating it to fight by your side for 6 seconds. Blood-tinged Poker - Sacrificial Pact has no cooldown, and Raise Dead's cooldown is reduced to 25 seconds. Bone Growing Juice - During Summon Gargoyle, Empower Rune Weapon, or Dancing Rune Weapon your size, Strength, and Stamina is increased by 50%. Bone Harvest - Death Coil afflicts enemies with Bone Harves, dealing 60% of Death Coil's damage over 5 seconds. Targets killed during Bone Harvest are reanimated as a Risen Skulker or a Magus of the Dead. Boundless Fortitude - Mind Freezing a spell cast activates Icebound Fortitude. Creeping Decay - Death and Decay's radius is increased by 3 yards. Darkreaver's Lens - Anti-Magic Zone reflects harmful magical effects back at the caster. Darkreaver's Ward - Anti-Magic Zone lasts 5 seconds longer and the radius is increased by 1 yard. Death Turf - You and your minions gain 10% Haste while you are inside your Death and Decay. Entropic Pool - Death and Decay gains an additional charge. Exterminator - Death Gripping a Maw Rat causes it to explode and resets the cooldown of Death Grip. Chains of Anguish - Chains of Ice blinds enemies' health together, causing them to share 50% of damage taken. Lich Robes - Lichborne's cooldown is reduced by 10 seconds when you cast Chains of Ice. Monstrous Concoction - Death Coil's healing infuses you or your minions with monstrous power, increasing Attack Speed and damage by 15% for 60 seconds. Stacks twice. Necromantic Bile - Sacrificial Pact deals 100% more damage. Phearomones - Enemies damaged by your Death and Decay have a chance to cower in place for 3 seconds. Plaguebringer - Marrowrend, Obliterate, and Festering Strike cause your disease damage to occur 150% more quickly for 5 seconds. Rune of Razorice - Affixes your weapon with a rune that causes (1.05% of Attack Power]% extra damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times. Slick Ice - Path of Frost increases Movement Speed by 30%. Unbreakable Cuffs - Chains of Ice lasts an additional 3 seconds. Unquenchable Blade - Summon Gargoyle, Empower Rune Weapon, and Dancing Rune Weapon cooldowns are decreased by 15 seconds. Demon Hunter Anima Powers
      Deadly Toll - Fodder to the Flame cooldown reduced by 0.1 seconds. Fallen Comrade's Blindfold Vengeance: Casting Fel Devastation summons an Allied Havoc Demon Hunter who casts Eye Beam. Havoc: Casting Eye Beam summons an Allied Vengeance Demon Hunter who casts Fel Devastation. Stalker Sling - The Hunt cooldown reduced by 0.1 seconds. Paladin Anima Powers
      Most of the new Paladin Anima Powers have placeholder names based on their rarity. This happened with Druid Anima Powers too and they got renamed in a consequent Alpha build.
      True Judgment - The first time you Judge a target, it has a 50% chance to be deemed Unworthy, permanently reducing its damage and health by 20%. Paladin Common 1 - Holy Power abilities are 30% more effective. Paladin Common 2 - Every 10 seconds in combat, you gain 1 Holy Power. Paladin Common 2 - When an enemy dies within Consecration, you gain 20% damage and healing for 10 seconds. Paladin Common 3 - Hammer of Wrath deals 60% increased damage.  Paladin Common 4 - The cooldowns of Judgment and Holy Shock are reduced by 1.5 seconds. Paladin Common 5 - The cooldowns of Blessings are reduced by 25%. Paladin Common 7 - For the first 30 seconds of each floor, you have Avenging Wrath. Paladin Common 8 - When an enemy dies within Consecration, you gain 20% damage and healing for 10 seconds. Paladin Common 9 - Grand Crusader, Art of War, and Infusion of Light reduce the remaining cooldown of Divine Steed by 5 seconds.  Paladin Epic 2 - Hammer of Wrath extends Avenging Wrath by 4 seconds. Paladin Epic 3 - Divine Shield protects everyone in your party. Paladin Epic 5 - Holy Power abilities cost 1 less. Paladin Epic 6 - During Avenging Wrath, prevent 50% of incoming damage. That damage will be dealt to you when Avenging Wrath ends, if the enemy that dealt it is alive. Paladin Rare 1 - The cooldown of Divine Steed is reduced by 60%. Paladin Rare 3 - Hammer of Wrath makes your next Holy Power ability 100% more effective. Paladin Rare 5 - Once every 45 seconds, Word of Glory applies Blessing of Spellwarding. Paladin Uncommon 4 - Forbearance increases damage dealt by 25%. Paladin Uncommon 5 - When a party member is damaged below 50% health, you cast Blessing of Sacrifice on them. Cannot happen more than once every 45 seconds. Theory of Justice - Hammer of Wrath has a 30% chance to cast Hammer of Justice on the target. Warlock Anima Powers
      Blood-Stained Dagger - Health Funnel also reduces your pet's damage taken by 10% for 10 seconds. Bottled Shadow - Gaining a stack of Soul's Blessing increases your pet's damage by 200% for 15 seconds. Crystal of Perpetual Displacement - Reduce the cooldown of Demonic Circle: Teleport by 8 seconds. Smoking Shard of Teleportation - Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 50% for 10 seconds. Tainted Blood Vial - Your Malefic Rapture (Affliction), Hand of Gul'dan (Demonology), Chaos Bolt (Destruction) no longer consume any Soul Shards, but instead cost you 50% of your current remaining health. Void Etched Talisman - Using a Healthstone increases all healing taken by 50% for 30 seconds. All Anima Powers
      You can find links to all class-specific Anima Powers below.
       Death Knight  Mage  Rogue Death Knight Anima Powers
      Mage Anima Powers
      Rogue Anima Powers
       Demon Hunter  Monk  Shaman Demon Hunter Anima Powers
      Monk Anima Powers
      Shaman Anima Powers
       Druid  Paladin  Warlock Druid Anima Powers
      Paladin Anima Powers
      Warlock Anima Powers
       Hunter  Priest  Warrior Hunter Anima Powers
      Priest Anima Powers
      Warrior Anima Powers
      Latest Shadowlands Alpha 9.0.1 Build 34490 News
      Possible Druid Bear & Cat Form Customization Options Coming in Shadowlands New Undead Customization Options in Shadowlands Oribos, the Eternal City Zone Preview Oribos Skybox Explained PvP Vendors Added on Shadowlands Alpha Transmogrify Each Shoulder Separately in Shadowlands Torghast Development Update: Build 34490
    • By Stan
      Today, we're looking at the Shade Beast mount that is themed after Torghast, Tower of the Damned.
      The mount has five different tints and no drop source for now, but we assume it's either going to be rewarded from Torghast play or through a 9.0 reputation at Exalted.
      Black




      Blue




      Gray




      Orange




      Red




      Note that the model is not final and may change at any time throughout Alpha testing. The wings are slightly off right now and will likely be fixed in the next build.
      Shadowlands Mount Previews
      So far, we previewed the vast majority of mounts added in the Shadowlands expansion and you can find links to these posts below.
      Shadowlands Mounts: Part One Shadowlands Mounts: Part Two Shadowlands Mounts: Part Three Decomposer Mount in Shadowlands
    • By Stan
      It appears that Druids will be able to customize their Bear and Cat Form in Shadowlands independently of their weapons.
      Currently, on live servers, you need to transmogrify a specific Artifact weapon to get the forms you want.
      As of the latest Shadowlands Alpha 9.0.1 Build 34490, Blizzard added new options to the database of character customization categories that include Druid Bear and Cat Forms, suggesting that Druids may be able to transmog their forms independently of their weapons in Shadowlands.
      No new Druid forms have been added so far on Alpha, and we're not sure how the Firelands cat form would be handled, because it's been transformed into a toy (Fandral's Seed Pouch) and you no longer get it from Fandral's Flamescythe.
      Latest Shadowlands Alpha 9.0.1 Build 34490 News
      New Undead Customization Options in Shadowlands Oribos, the Eternal City Zone Preview Oribos Skybox Explained PvP Vendors Added on Shadowlands Alpha Transmogrify Each Shoulder Separately in Shadowlands Torghast Development Update: Build 34490
    • By Stan
      The latest video released by Ready Check Pull is a quick guide for Mists of Tirna Scithe, a new three-boss dungeon located in Ardenweald that has been enabled for testing on Shadowlands Alpha a while ago.
      Mists of Tirna Scithe houses just three bosses, so the dungeon is not lengthy at all. Encounters include Ingra Maloch, Mistcaller, and Tred'ova. There's an interesting maze that leads to Mistcaller, which is also used as a mechanic in the fight!
      Ready Check Pull Quick Guide for Mists of Tirna Scithe
      Related News
      Necrotic Wake Quick Guide Halls of Atonement Quick Guide
    • By Stan
      Redditor Luphiaz came up with an interesting theory, where he draws parallels between Icecrown Citadel and the new Shadowlands zones.
      Luphiaz posted an image on Reddit that depicts the individual boss quarters in Icecrown Citadel and pointed out that they are very similar to the new zones added in the Shadowlands.
      According to him:
      The Plagueworks, where you fight Rotface, Festergut, and Professor Putricide, are similar to Maldraxxus; The Crimson Hall, where you fight the Blood Prince Council and Blood-Queen Lana'thel, are similar to Revendreth; The Frostwing Halls, with the skippable dragon boss Valithiria Dreamwalker, would be themed after Ardenweald.
      Map of the Icecrown Citadel quarters with matching Shadowlands zones
      Here, we have images of Ardenweald, Maldraxxus, and Revendreth recently shared by Blizzard.



      Redditor ladestes added that the middle area of Icecrown Citadel with the Val'kyr could correspond to Oribos, the new Shadowlands hub, where all souls are sent in the afterlife to be judged by the Arbiter.

      Here is the circular map of the main Oribos floor which looks just like the center of Icecrown Citadel
      The theory is very interesting because we know that there is a connection between Icecrown Citadel and the Shadowlands. In the new expansion, we will learn more about who created the Lich King's Helm of Dominion, and perhaps, even reforge it now that it has been destroyed.
      In the Shadowlands cinematic, Sylvanas confronted Bolvar Fordragon, rupturing the very veil between life and death.
      Blizzard also updated Icecrown's skybox in Shadowlands, making the Jailer's Tower of the Damned (Torghast) visible in the sky.

      Updated Icecrown skybox in the Shadowlands
      Do you think the similarities between the Shadowlands zones and Icecrown Citadel are purely coincidental, or is there more to it than meets the eye?
×
×
  • Create New...