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In the Shadows Rising novel that releases today, Bwonsamdi calls Zekhan "zappy boy."
The Horde Councils sends Zekhan on a mission to uncover the rising threat against Queen Talanji in the Shadows Rising novel, and Bwonsamdi referred to him as "zappy boy" in the book, making the fan-favorite nickname somewhat cannon, as pointed out by Reddit user Waffle842 in the following post.
Here's a short excerpt from the novel, where "zappy boy" is mentioned.
We first saw Zekhan in the Battle for Azeroth Cinematic and he soon became one of the most favorite characters in the Warcraft universe.
Later in Battle for Azeroth, Blizzard transformed him into an actual NPC.
Eye of the Jailer is a mechanic that limits the time you can spend in the Maw, so we're looking at it in more detail.
When you complete the Maw intro quest that involves Broker Ve'nari in Shadowlands, who is the only friendly vendor in the endgame zone, the Jailer will notice your presence and affect you with the Watched debuff - Your loitering in the Maw has not gone unnoticed. Your Eye of the Jailer rating is slowly increasing.
Ironically, you will receive The Eye of the Jailer as a quest reward.
From this moment on, completing quests, opening treasures, and defeating rare enemies in the Maw will incur the Eye of the Jailer, who will torment you with punishments of increasing deadliness.
The Eye of the Jailer icon appears in the middle of the screen with a loading bar that activates a new threat whenever filled to the maximum.
In total, there are five threat levels with increasing severity. The first one is easy to deal with, whereas the final one is hardly manageable, and you do not want to die in the Maw, because you will lose half of your collected Stygia and be forced to return where you dropped it.
Therefore, careful management of your time in the Maw is key to succeeding in the new endgame zone of Shadowlands.
Next, we're looking at the individual threat levels in more detail.
Tier 1 Threat
Eye of the Jailer: Soul Beacon - Soulseekers are now hostile to you. Enemies that were previously neutral when you entered the Maw now start attacking you. This threat is easy to deal with, but the mobs hit like a truck, so it is best to interrupt/stun them whenever possible.
Tier 2 Threat
Eye of the Jailer: Soul Surge - Towers will periodically attack your location, damaging you and chaining you in place. If you get hit by this, five Shackle Pins that slow your movement spawn, and you must click on them or move at least 20 yards away from them to free yourself and regain movement speed.
You can avoid the bombardment if you don't stand in the swirlies on the ground.
Tier 3 Threat
Eye of the Jailer: Hunted - The Jailer will periodically send assassins after you. An assassin will strike whenever you enter combat (Hunted), so you will have to deal with an additional NPC.
Tier 4 Threat
Eye of the Jailer: Kill Order - The Jailer will periodically send Elite assassins after you. It's getting more serious now, and you must deal with Elite Assasins instead of normal NPCs when you enter combat.
Tier 5 Threat
Eye of the Jailer: Immediate Extermination - You will take increased damage and will be increasingly slowed until you leave or die. At this point, you have no option but to leave the Maw through the Oribos Waygate, as you will be taking increased damage by 3% and slowed by 5% every 3 seconds until you leave or die.
There are unfortunately not all the debuffs that you get while in the Maw. The individual zones have similar debuffs to the Horrific Vision wings/quarters. For example, entering Beastwarrens afflicts you with a periodic fear (Otherworldly Screeching). Ve'nari informs you that you are not equipped to enter the Beastwarrens, so with time, we may be able to somehow get around the debuffs.
Entering Perdition Hold increases your damage taken by 50% (Exposed Anima).
The Maw is a dangerous place, and we are looking at the various debuffs that limit your stay there.
The Corruption Effects Vendor has reset in the US and MOTHER is back with a new batch, including Expedient and Twisted Appendage 3, as well as Masterful 2! The EU gets this batch tomorrow at 9 AM, and you can still access last week's until then.
Ineffable Truth (Rank 1 // 12 Corruption) for 3,300 Echoes of Ny'alotha Your Spells and Abilities have a chance to show you the Ineffable Truth, increasing the rate your cooldowns recover by 30% for 10 seconds. Honed Mind (Rank 1 // 15 Corruption) for 4,125 Echoes of Ny'alotha Your spells and abilities have a chance to increase your Mastery by 392 for 10 seconds. Strikethrough (Rank 2 // 15 Corruption) for 4,125 Echoes of Ny'alotha Increases the damage and healing you deal with Critical Strikes by 3%. Masterful (Rank 2 // 15 Corruption) for 4,125 Echoes of Ny'alotha Increases the amount of Mastery you gain from all sources by 9%. Twisted Appendage (Rank 3 // 66 Corruption) for 13,200 Echoes of Ny'alotha Your attacks have a chance to spawn a tentacle which Mind Flays your target for Shadow damage every second for 10 seconds. Expedient (Rank 3 // 20 Corruption) for 5,000 Echoes of Ny'alotha Increases the amount of Haste you gain from all sources by 12%.
Find out more about Corrupted Items in Visions of N'zoth and upcoming rotations in our guide.
Pre-expansion Event Details, Time in the Shadowlands, Major Lore Implications, Renown Catch-up: Full Bellular InterviewBy Starym
We have another interview to check out with some new and exciting info, as Bellular talked to Ion Hazzikostas and got us a lot of very interesting lore and story related things in particular, including a hint that the First Ones might be the creators of the entire Warcraft universe, details on the Pantheon of Death, confirmation of a Scourge invasion and Nathanos presence in the pre-expansion event, Renown catch-up and more! Obviously spoilers ahead.
We've already covered the Counduits and Soulbinds portion of the interview that was released earlier, and you can check that out here.
The pre-expansion event got some solid details, as Ion said we'd be fighting another Scourge invasion, as they run around Azeroth aimless without a Lich King, and we'll be fighting them and pushing towards Icecrown Citadel to assault it. He also confirmed Nathanos will be involved, as his fate is a "loose thread" that will be followed (and we've already seen him in the Plaguelands as a potential boss on the Alpha).
Ion starts talking about who created the Titans and what the exact ordering of the entire Warcraft universe is really like when the First Ones are mentioned, and explains that the Pantheon of Death is equivalent to the Titans (aka the Pantheon of Order) and is made up of the Covenant leaders. We don't yet know how the Jailer and Arbiter fit into that (but we'll discover it in Shadowlands). The actual bigger story of who actually created everything is something we will get into in the years to come, but maybe not directly in Shadowlands.
One of the big things that was finally explained is the "time works differently in the Shadowlands" issue, where Ion said that we shouldn't read too much into it. It's dream like, where you might spend more time in there but less time has passed in reality, which pretty solidly smashes the popular time skip after Shadowlands theory (although again, he specifically said not to focus too much on the weird time stuff, implying it's not going to be a story point in either direction).
Renown catch-up will work with additional sources of Renown popping up (like additional rewards in World Quests etc.) until you're nearly caught up. The standard/normal Renown system will see you doing weekly quests to get Anima and souls in for your Covenant.
Legion timewalking is coming, with a possibly improvement to the scheduling of the events as there's more and more of them. Reminder that class themed armor sets will be coming with later patches. Ion talks about passive procs and that they understand they're bad. No specific on the cost of returning to a Covenant you abandoned before, but they're trying to find a balance between an intense but shorter grind and something easier but taking longer, even weeks (presumably gated). Your Covenant progress will be saved if you leave and come back later. For the full details check out the interview itself, particularly the very beginning where Ion talks about the Pantheons and possible creators of the Warcraft universe itself:
The announced Horrific Visions nerfs are joined by a graphical fix for the Corrupted Affix in today's hotfixes.
July 13 (source)
Dungeons and Raids
Mythic Keystone Dungeons Corrupted Affix The ground visual for Explosive Scarab’s Volatile Rupture should remain visible with lowered Graphics Quality in the System Settings menu. Horrific Visions
[With regional restarts] The Leaden Foot slow effect is now capped at 50% of movement speed (was 90%). [With regional restarts] Split Personality clones are now spawned for 5 seconds (was 6 seconds), and its disorient effect now lasts 2 seconds (was 4 seconds).