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The latest round of hotfixes includes Season 4 Mythic+ dungeon nerfs, Survival Hunter buffs, and Destruction Warlock AoE nerfs that will go live with this week's maintenance.
AUGUST 8, 2022
Hunter Survival [With realm restarts] (4) Set Bonus: Mad Bombardier damage bonus has been reduced to 50% (was 70%). [With realm restarts] Mongoose Bite damage increased by 20%. This change does not apply to PvP. [With realm restarts] Raptor Strike damage increased by 20%. This change does not apply to PvP. [With realm restarts] Serpent Sting damage increased by 20%. This change does not apply to PvP. [With realm restarts] Kill Command damage increased by 20%. This change does not apply to PvP. [With realm restarts] Fixed an issue where Raptor Strike was dealing less damage than intended while Aspect of the Eagle was active. Developers’ note: The Survival Hunter Mad Bombardier 4-piece set bonus is still causing Survival Hunters to over perform in multi-target situations. We’re lowering the effectiveness of the 4-piece bonus while also increasing the damage of your single target abilities to offset this loss of damage against a single target. Warlock Destruction [With realm restarts] Rain of Fire damage reduced by 20%. [With realm restarts] Infernal’s Immolation Aura reduced by 20%. Developers’ note: We’re still seeing Destruction excel in multi-target situations. We’re applying additional changes here to stabilize their throughput when scaling with high target counts. Dungeons and Raids
Mythic+ Fixed an issue that caused listed Grimrail Depot and Iron Docks keystones to not appear in the Group Finder UI when searching by keystone level. Affixes Shrouded [With realm restarts] Zul’gamux now casts Blood Barrier less often. [With realm restarts] Zul’gamux has found a new location to hide in Return to Karazhan: Upper. Grimrail Depot [With realm restarts] Grom’kar Far Seer’s Storm Shield can now be purged. [With realm restarts] Grom’kar Cinderseer will no longer cast Lava Wreath. Railmaster Rocketspark [With realm restarts] Borka the Brute’s Mad Dash damage reduced by 30%. Skylord Tovra [With realm restarts] Thunderous Breath initial damage reduced by 25%. Iron Docks Fleshrender Nok’gar [With realm restarts] Dreadfang’s Shredding Swipes should no longer hit players multiple times. Oshir [With realm restarts] Feeding Frenzy now requires Oshir to suffer 5% damage to be interrupted (was 8%). Skulloc [With realm restarts] Skulloc’s melee damage reduced by 15%. [With realm restarts] Koramar will no longer cast Shattering Blade. Return to Karazhan: Lower [With realm restarts] Ghostly Philanthropist will no longer cast Throw Coin. [With realm restarts] Gang Ruffian’s Poisonous Shank damage reduced by 30%. The Opera Hall: Wikket [With realm restarts] Winged Assistant health reduced by 30%. Moroes [With realm restarts] Moroes’ Garrote duration reduced to 1 minute (was permanent). [With realm restarts] Moroes’ Dinner Party effect now increases the damage and attack speed of nearby dinner guests by 50% (was 100%). Return to Karazhan: Upper Shade of Medivh [With realm restarts] Flame Wreath damage reduced by 30%. Items and Rewards
Fixed an issue causing the Great Vault to display the wrong item level for upcoming rewards.
Blizzard shared their thoughts on multiple aspects of Wrath Classic development including raid lockouts, raid/faction change, LFG tools, character-based mounts and achievements, and 2v2 Arena achievements and titles.
Lockouts will be shared between Heroic and Normal versions of the raid, but not between 10/25-player versions of the raid. Paid race/faction change will be implemented in Wrath Classic at a later time, not at launch in September. Mounts and achievements will be character-specific, not account-wide. There are no plans to add a Dungeon Finder. Achievements and titles in the 2v2 brackets will be rewarded like they were in Burning Crusade Classic. (Source)
Now that we’ve announced that Wrath of the Lich King Classic will release on September 26th, I want to give you an update on some of the items we’ve been collecting feedback on since our Beta began.
We’ve decided that lockouts should be shared between Heroic and Normal versions of the raid, but NOT between 10/25-player versions of the raid. You’ll be able to do both the 10-player and 25-player version of each raid every lockout period but will have to choose between Normal and Heroic for the raids that offer that choice.
Our original concern was with players feeling “required” to do the same raid multiple times per week in order to “keep up,” but that came more from the original experience of Trial of the Crusader than from Naxxramas. Trial of the Crusader’s original release allowed you to run four different versions of the same content in a single week, all of which provided better loot than anything that had been previously available, which created enormous pressure to run all four versions in order to leapfrog over the Ulduar loot. Making the Normal and Heroic versions of Trial of the Crusader share a lockout does a lot to mitigate that, by cutting the number of weekly runs in half.
Additionally, players have pointed out that in many cases they want to be able to run the 25-player version of the raid with their guild, while pugging the 10-player version. Ultimately, that positive social aspect of having raids of various sizes available each week is compelling to us, and fits our goal of providing a vibrant social ecosystem, for friendships to form and develop in. You might, for example, find yourself pugging 10-player raids with a few of the same people from time to time, and end up inviting them to fill an empty slot on your main raid roster later. By contrast, if you could do both Normal and Heroic in the same week, you’d be incentivized to push your existing group to run them back-to-back, which isn’t the same sort of positive social experience.
This was recently bugged on the Wrath Classic Beta, and both 10/25-player version of Naxxramas appeared to share a lockout, but that was unintended and will be fixed before we launch.
Related to this, we also plan to make any trinkets with both Normal and Heroic versions (such as Death’s Verdict) share a Unique-Equip category, so that you can’t have both versions of the same trinket equipped at the same time. While it was originally possible to do this, it was never intended, and motivated us to create the Unique-Equipped categories back then. Prior to creating the Unique-Equipped categories, we could only prevent characters from wearing two copies of the exact same item.
Race and Faction Change
While it won’t be ready for our launch in September, we have changed our minds on this, and we’re working on adding the Race and Faction change as a paid service in a future patch.
Originally, we planned not to offer Race and Faction change at all, because it felt like it removed some of that fantasy feeling of having dramatically different physical attributes that affect your gameplay. We were also a little worried about players chasing the “flavor of the month” in terms of racial abilities However, we’re convinced by the argument that being able to play with your friends is more important, and that you should be able to bring your accomplishments with you when you do. This turns out to be the same tradeoff provided by transferring between realms, which is already available as a paid service, so it makes sense to make the same decision with respect to Race and Faction change.
In short, this fits our aim to nurture and protect social experiences, so we’ll work on it for an upcoming patch.
Character-Based Mounts and Achievements
As before, we plan to have mounts and achievements be per-character, rather than on the account.
This originally came up in response to our plan to not include Race and Faction change, as a suggested alternative way for players to preserve their accomplishments when re-rolling. Since we’ve been convinced to allow Race and Faction change in an upcoming patch, we’re going to focus our efforts on that, and preserve the original Lich King behavior of keeping mounts and achievement associated with the character that earned them.
We continue to iterate on the bulletin-board style Looking for Group tool, and we do not have plans to add the Random Dungeon Finder.
For players, this has probably been the hottest topic of discussion since our announcement, and we welcome all the continuing feedback on how to improve the tool and make it better. I know this will be disappointing news for some, but we want to settle this topic before launch so everyone knows what to expect and can plan accordingly.
We remain hopeful that our recent anti-boosting changes, especially on Fresh Start realms, will invigorate the lower-level dungeons around launch. We also expect the LFG tool to help facilitate long-term friendship formation for players who are looking for it.
2v2 Arena Achievements and Titles
We’re going to award achievements and titles for the 2v2 Arena bracket, just like we did in Burning Crusade Classic.
Originally, Wrath of the Lich King dropped achievements and titles from the 2v2 Arena bracket, but due to popular demand, we’re going to preserve them in Wrath Classic. When we originally stopped awarding titles and achievements for 2v2s, it was because 2v2 was difficult to balance. Nowadays, rather than try to make all classes equally capable in all brackets, we want to preserve the existing class balance and celebrate the unique play style for the classes that perform well in each bracket.
We’ll always continue to listen to feedback on these and all topics. I hope this answers many lingering questions about what the state of things will be when we release.
Thanks, as always, for your interest and support!
Our sneaky friends received some new talents on the Dragonflight Alpha.
Ambush - Ambush the target, causing [ 95.47% of Attack Power ] Physical damage. Awards 2 combo points. (Instant, 100 yd range) Vanish - 2 min cooldown changed to recharge. Finality: Eviscerate (new talent) - Eviscerate, Rupture, and Black Powder increase the damage of your next use of the finishing move by 25%. Finality: Black Powder (new talent) - Eviscerate, Rupture, and Black Powder increase the damage of your next use of the finishing move by 25%. Finality: Rupture (new talent) - Eviscerate, Rupture, and Black Powder increase the damage of your next use of the finishing move by 25%. Assassination
Audacity - Exploits the vulnerability of foes with less than 35% health, dealing [ 60% of Attack Power ] Physical damage to the target. Mutilate has a 25% chance to make your next Blindside free and usable on any target, regardless of their health. Awards 1 combo points. Outlaw
Blade Flurry - Blade Flurry now instantly strikes up to 5 8 nearby targets for [ 40% of Attack Power ] Physical damage. Blade Flurry - Strikes up to 5 nearby targets for [ 40% of Attack Power ] Physical damage, and causes your single target attacks to also strike up to 4 additional nearby enemies for 50% of normal damage for 10 sec. Dancing Steel [NYI] renamed to Dancing Steel. Dispatcher (new talent) - Dispatch deals 5% increased damage and costs 5% less Energy, stacking up to 7 times. Greenskin's Wickers (new talent) - Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 300%. Subtlety
Lingering Shadow (new talent) - After Shadow Dance ends, Backstab deals an additional 50% damage as Shadow, fading by 0.4% per sec. Take 'em by Surprise (new talent) - Haste increased by 10% while Stealthed and for 12 sec after leaving Stealth. Cloaked in Shadows (new talent) - Entering Stealth cloaks you in shadows, absorbing 15.0% of your maximum health in damage for 4 sec. Fade to Nothing (new talent) - Gaining Stealth, Vanish, or Shroud of Concealment increases movement speed by 10% for 10 sec.
Shadow Priests received buffs in the latest Dragonflight Alpha build.
Mind Sear - Corrosive shadow energy radiates from the target, dealing [ 75.6% 98.3% of Spell Power ] Shadow damage over 4.5 sec to all enemies within 10 yards of the target. Shadow
Searing Nightmare - Instantly deals [ 43% 49.45% of Spell Power ] Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare's damage is increased by 100%. Shadow Crash - Hurl a bolt of slow-moving Shadow energy at the destination, dealing [ 153% 191.25% of Spell Power ] Shadow damage to all targets within 8 yards.
Old Karazhan gear from Legion can be converted to Sepulcher mogs on live servers using the Creation Catalyst.
Reddit user VeryLosh discovered that it's possible to convert old Karazhan gear (item level 50) into Sepulcher transmogs via the Creation Catalyst. I believe it will also work with old Grimrail Depot gear.
The player used Wrap of the Fixed Stars (item level 50 back) and converted it using 600 Cosmic Flux into Cloak of Sweltering Flame. The item level was still 50 after the conversion and this method is only useful if you have old Karazhan gear from Legion in your bank. You can watch the whole conversion process below.