Jump to content
FORUMS
Stan

Heroes of the Storm Millionaire

Recommended Posts

39696-heroes-of-the-storm-ptr-patch-note

Redditor pineconefire earned 1,000,000 Gold in Heroes of the Storm without spending it after playing the game for more than four years. Congratulations!

Pineconefire used Boosts (Stimpacks) and played the game since Alpha. He purchased a few Heroes, gold-only mounts, and when 2.0 launched, he rerolled about 20,000 Gold worth of Loot Boxes. Only one question remains...

...WHY? Turns out he did it all for science, because he was curious if the Gold count stopped at 999,999.

The player answered a bunch of other questions on reddit and you can find his AMA thread here.

Proof

S1rAuoD.png

  • Like 4
  • Thanks 3
  • Haha 1
  • Confused 1

Share this post


Link to post
Share on other sites
1 hour ago, OmniousRex said:

His Mvp rate is pretty low for this lvl i believe^^

Screenshot2019-02-10 18_46_11.jpg

Yours is abnormal high. Over 50% of your wins got you MVP (not other cards).

Edited by Zanryu
  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, OmniousRex said:

His Mvp rate is pretty low for this lvl i believe^^

Screenshot2019-02-10 18_46_11.jpg

We should mention here that vs AI games are also counted for the MVP ratings. :p

  • Haha 1

Share this post


Link to post
Share on other sites

When I see this, I immediately think of the guy in WoW that maxes out a Neutral Pandaren , no fraction chosen - Doubleagent. Why does he do it? Cuz he can

  • Like 3

Share this post


Link to post
Share on other sites
14 hours ago, Alkasar said:

We should mention here that vs AI games are also counted for the MVP ratings. 😛

Not to mention that until some months ago you could vote on yourself. So there is that.

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

I am actually pretty fascinated with the Doubleagent project though.  The guy found a way to do it and continues to do it.  

I see no difference between a level 120 neutral and someome with the Insane title.

  • Like 1

Share this post


Link to post
Share on other sites
22 hours ago, OmniousRex said:

His Mvp rate is pretty low for this lvl i believe^^

Screenshot2019-02-10 18_46_11.jpg

Also abathur is known to get inflated MVP numbers, because the games system highly prioritizes not dying. It's very common that a winning abathur game you have zero deaths, good exp numbers, and reasonable damage. So even though someone may soak as much and do way more damage, if they die the game will often just give you mvp.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The latest balance patch brings notable Hero changes and the removal of all party-size restrictions to decrease queue times.
      Patch Highlights
      All Party-size restrictions during matchmaking have been removed to decrease queue times. The enemy party size will no longer be displayed during the match loading screen. Blizzard looked at Mana tension in the game and adjusted Mana cost of multiple abilities to bring the outliers closer to the center. Viewing replays generated between March 26's and April 17's patches has been disabled to prevent game crashes. The latest balance patch includes many Hero changes. Check out the patch notes below for more information. Blizzard (Source)
      Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.
      Quick Navigation: 
      General Heroes Bug Fixes General 
      The party size of enemies will no longer be shown during the match loading screen Removed all party-size restrictions during the matchmaking process Return to Top
      Heroes 
      Developer Comment: As we promised in the past, we took a look at the overall Mana tension of all the Heroes in the game. We also have some philosophies about Mana that we want to keep going forward. They are:Return to Top
      Tank

      Anub'arak
      Stats
      Basic Attack damage reduced from 85 to 81 Abilities
      Impale (Q) Damage reduced from 95 to 90 Burrow Charge (E) Damage reduced from 96 to 91 Talents
      Level 1 Legion of Beetles (Trait) Spell Armor reduced from 40 to 30 Level 10 Cocoon (R2) Cooldown increased from 60 to 70 seconds Return to Top

      Arthas
      Abilities
      Frozen Tempest (E) Mana cost reduced from 15 to 13 per second Talents
      Level 4 Frozen Wastes (E) Mana cost reduction reduced from 4 to 2 per second Return to Top

      Diablo
      Abilities
      Fire Stomp (W) Mana cost increased from 30 to 35 Return to Top

      Garrosh
      Abilities
      Groundbreaker (Q) Mana cost increased from 30 to 40 Return to Top

      Stitches
      Abilities
      Slam (W) Mana cost increased from 35 to 40 Return to Top
      Bruiser

      Dehaka
      Talents
      Level 1 Enduring Swarm (W) Additional Functionality: Increase the duration of Dark Swarm by .5 seconds Level 4 Lurker Strain (E) Additional Functionality: Reduce the cooldown of Burrow by 4 seconds Level 10 Isolation (R1) Mana cost reduced from 100 to 70 Adaptation (R2) Cooldown reduced from 80 to 60 seconds Mana cost reduced from 85 to 70 Level 13 Ferocious Stalker (W) Additional Functionality: Now also causes Dark Swarm to Slow enemy heroes by 15% for .75 seconds while Brushstalker's movement Speed bonus is active Now shows Crit kickers when dealing increased damage Return to Top

      Imperius
      Abilities
      Solarion's Fire (W) Mana cost reduced from 60 to 50 Molten Armor (E) Mana cost increased from 50 to 75 Talents
      Level 1 Consuming Flame (W) Adjusted Functionality: No longer has a quest component; Imperius gains bonus damage and slow to Solarion's Fire when picking the talent Bonus damage reduced from 150 to 125 Level 4 Bulwark of Flame (W) Physical Armor amount increased from 70 to 75 Maximum Charges increased from 4 to 6 Unshakable Faith (E) Adjusted Functionality: No longer requires removing a disabling effect in order for Imperius to be healed Healing reduced from 250 to 200 Level 7 Flash of Anger (Q) Damage increased from 180 to 198 Now shows Crit kickers when this damage procs Holy Fervor (Active) Cooldown increased from 18 to 25 seconds Return to Top

      Malthael
      Talents
      Level 10 Tormented Souls (R1) Additional Functionality: When Tormented Souls is cast and when it expires, reset the cooldown of Wraith Strike Return to Top

      Rexxar
      Talents
      We've adjusted Rexxar's talents to be positioned in the same order as other heroes (ex. Q talents on top, then W, then E) Level 1 Easy Prey (Passive) Bonus damage no longer applies to Misha, Charge! Bonus damage to Minions and Mercenaries increased from 150% to 200% Return to Top

      Varian
      Abilities
      Parry (W) Mana cost increased from 20 to 30 Talents
      Level 1 Lion's Maw (Q) Damage bonus per hit increased from 4 to 5 Enemy Heroes hit required for quest completion reduced from 30 to 25 High King's Quest (Passive) Damage bonus upon quest completion reduced from 45 to 30 Return to Top

      Xul
      Abilities
      Cursed Strikes (W) Mana cost reduced from 60 to 50 Talents
      Level 4 Reaper's Toll (Q) Quest requirement reduced from 20 to 16 Additional Functionality: When completed, now also reduces the Mana cost of Spectral Scythe by 20 Return to Top

      Yrel
      Talents
      Level 1 Light of Karabor (Q) Adjusted Functionality: Increase Vindication's radius by 15%. If Vindication hits an enemy Hereo, increase its healing by 40%. If Vindication hits 2 or more enemy Heroes, increase its healing by 80%. Dauntless (Passive) Physical Armor amount increased from 35 to 50 Level 10 Sacred Ground (R2) Armor amount increased from 40 to 50 Return to Top
      Healer

      Ana
      Talents
      Level 4 Biotic Enhancements (W) Cooldown reduction reduced from 4 seconds to 2 seconds Overdose (E) Additional Functionality: While Aim Down Sights is active, Sleep Dart now pierces all enemy Heroes Level 7 Night Terrors Damage increased from 8% to 10% maximum Health Return to Top

      Deckard Cain
      Abilities
      Healing Potion (Q) Healing amount increased from 255 to 270 Horadric Cube (W) Cooldown reduced from 14 seconds to 12 seconds Mana cost reduced from 40 to 35 Talents
      Level 4 Ruby (Active) Lesser Healing Potion amount increased from 220 to 250 Level 7 Cube Mastery (W) Additonal Functionality: Reduce the Mana cost of Scroll of Sealing from 40 to 30 Return to Top

      Lúcio
      Talents
      Level 7 Boombox (Active) Health of the Boombox has been increased from 217 to 350 Level 10 High Five (R2) Mana cost decreased from 50 to 35 Level 16 Up the Frequency (E) Cooldown reduction per Basic Attack reduced from .45 to .4 seconds Level 20 House Party (W) Bonus healing per ally in Crossfade aura reduced from 10% to 8% Return to Top

      Rehgar
      Talents
      Level 16 Rising Storm (W) New Functionality: Casting Lightning Shield on an ally also casts an untalented version on Rehgar. Every time either Lightning Shield damages an enemy Hero, increase the damage of both Lightning Shields. Stacks up to 15 times. Damage reduced from 15% to 10% per stack Return to Top

      Stukov
      Talents
      We've adjusted Stukov's Level 1 talents to be positioned in the same order as other heroes (ex. Q talents on top, then W then E) Level 1 Reactive Ballistospores (W) Moved from Level 13 Cooldown increased from 10 to 15 seconds Level 4 Biotic Armor (Q) Armor bonus when detonating Bio-Kill switch increased from 50 to 75 Level 10 Flailing Swipe (R1) Mana cost reduced from 100 to 80 Level 13 Poppin' Pustules (Trait) Moved from Level 1 Damage bonus increased from 100% to 150% Return to Top

      Uther
      Abilities
      Holy Light (Q) Mana cost reduced from 90 to 80 Return to Top
      Support

      Abathur
      Abilities
      Locust Strain (Trait) Damage increased from 40 to 46 Carapace (E) Shield amount reduced from 157 to 150 Talents
      Level 1 Reinforced Carapace (E) Bonus Shielding reduced from 40% to 30% Survival Instincts (Trait) Bonus Health increased from 60% to 100% Level 4 Prolific Dispersal Additional Functionality: Now also increases the range of Toxic Nest by 30% Level 13 Bombard Strain (Trait) Duration bonus increased from 50% to 75% Level 16 Volatile Mutation (Heroic) Healing increased from 50% to 75% of the damage dealt Melee Assassin

      Alarak
      Abilities
      Discord Strike (Q) Mana cost increased from 45 to 55 Talents
      Level 1 Ruthless Momentum (W) Adjusted Functionality: Reduce the Mana cost of Telekinesis from 30 to 20. Telekinesis' cooldown recharges 100% faster while above 75% health Telekinesis' button will now glow when this cooldown bonus is active Level 13 Blade of the Highlord (Trait) Maximum Sadism bonus increased from 30% to 40% Return to Top

      Butcher
      Abilities
      Butcher's Brand (W) Mana cost reduced from 65 to 60 Ruthless Onslaught (E) Mana cost reduced from 55 to 50 Return to Top

      Zeratul
      Abilities
      Singularity Spike (W) Mana cost reduced from 80 to 70 Return to Top
      Ranged Assassin

      Azmodan
      Abilities
      Globe of Annihilation (Q) Mana cost increased from 60 to 70 Summon Demon Warrior (W) Mana cost reduced from 30 to 25 All Shall Burn (E) Mana cost reduced from 40 to 30 Talents
      Level 7 Art of Chaos (Q) Mana refund increased from 30 to 40 Return to Top

      Chromie
      Stats
      Basic Attack damage increased from 73 to 82 Abilities
      Sand Blast (Q) Damage increased from 280 to 315 Echo damage reduced from 50% to 40% of Chromie's damage Dragon's Breath (W) Damage increased from 195 to 204 Coolddown reduced from 15 to 14 seconds Mana cost reduced from 75 to 65 Time Trap (E) Mana cost reduced from 30 to 20 Talents
      Level 1 Deep Breathing (W) Damage bonus increased from 2 (up to 50) to 3 (up to 60) Damage bonus at Quest Complete increased from an additional 50 to 60 Timewalker's Pursuit (Active) No longer provides Mana Regeneration at Quest Complete Spell Power bonus increased from 5% to 10% Level 2 Andorhal Anomaly (E) Cooldown reduction increased from 5 to 8 seconds Chronic Conditions (E) Slow increased from 25% to 30% Level 8 Slowing Sands (R1) Mana cost reduced from 4 to 3 per second Level 11 Gnome Speed Ahead! (Q) No longer increases Mana Regeneration Here and There (Active) Range increased from 9 to 11 Range from which you can teleport to an Echo increased from 3 to 4 Cooldown reduced from 30 to 25 Level 14 Shifting Sands (Q) Spell Power bonus per enemy hit reduced from 8% to 5% Spell Power bonus maximum increased from 40% to 50% Duration reduced from 10 to 8 seconds Fast Forward (Q) Cooldown of Sand Blast reduced from .75 to .5 seconds Range required to hit Sand Blast reduced from 70% to 50% Quantum Overdrive (Active) Cooldown increased from 30 to 45 seconds Duration reduced from 10 to 8 seconds Hitting an enemy Hero with Sand Blast reduces Quantum Overdrive's cooldown by 3 seconds Level 18 Unravelling (R1) Spell Armor reduction increased from 2 to 5 per 0.25 seconds (maximum is still -30) Stuck in a Loop (R2) Now also increases recharge rate from 500% to 700% Blessing of the Bronze (Active) Is now an activatable Talent with a 90 second cooldown Now lasts 8 seconds Basic Ability recharge rate increased from 30% to 35% Movement Speed increased from 10% to 20% Return to Top

      Greymane
      Abilities
      Razor Swipe (Q) Mana cost reduced from 30 to 25 Return to Top

      Hanzo
      Abilities
      Storm Bow (Q) Mana cost increased from 15 to 20 Scatter Arrow (W) Mana cost increased from 40 to 50 Return to Top

      Li-Ming
      Abilities
      Aether Walker (E) Adjusted Functionality: Now removes the Mana cost of Teleport Return to Top

      Lunara
      Abilities
      Crippling Spores (W) Mana cost increased from 40 to 50 Return to Top

      Raynor
      Abilities
      Penetrating Round (Q) Mana cost increased from 50 to 65 Inspire (W) Mana cost increased from 40 to 50 Return to Top

      Sgt. Hammer
      Abilities
      Spider Mines (Q) Mana cost increased from 45 to 50 Concussive Blast (W) Mana cost increased from 60 to 80 Neosteel Plating (E) Mana cost increased from 30 to 60 Return to Top

      Sylvanas
      Talents
      Level 4 Possession (Active) Cooldown increased from 8 to 12 seconds Return to Top

      Zul'jin
      Abilities
      Grievous Throw (Q) Mana cost reduced from 50 to 40 Return to Top
      Bug Fixes 
      The AI now has a better understanding of when to attack and when to defend Immortals on Battlefield of Eternity Garrosh is no longer able to throw Hanamura Temple's Payload Chromie can no longer use Here and There to get outside of a Battleground's playable area The Caldeum Complex event now displays the correct time remaining in the Quest Panel Cyberpunk skin tints now properly display with the Spring Event icon in the Collection Viewing replays generated between March 26's and April 17's patches has been disabled to prevent client crashes Hero changes, improved queue times, and Mana tension build the core of the latest Heroes patch.
    • By Stan
      This week's deals include ETC, Ragnaros, and Rehgar.
      Hero Sales
      Heroes Old Price New Price E.T.C. 300 Gems 150 Gems Ragnaros 625 Gems 312 Gems Rehgar 625 Gems 312 Gems Skins & Mounts
      The Golden Lunar Skyrocket mount can be purchased for 10,000 Gold.
      Mounts Golden Lunar Skyrocket (10,000 Gold) [Image] Click here to check out this week's Free-to-Play Hero rotation!
    • By Stan
      Free Hero week for this week includes Imperius, Medivh, Zeratul, and more.
      Free-to-Play Hero Rotation: April 16, 2019
      Raynor Muradin Sonya Nazeebo Uther Jaina Kharazim Yrel Gul’dan Ana Lunara (Slot unlocked at Player Level 5) Imperius (Slot unlocked at Player Level 10) Medivh (Slot unlocked at Player Level 15) Zeratul (Slot unlocked at Player Level 20) (Source)
    • By Stan
      This week's brawl is Silver City, a single-lane map with Shuffle Pick, disabled Hearthstones, and standard play. The first team to destroy the enemy Core wins. Complete three matches to receive a Caldeum Complex Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Silver City! Battle against the enemy team on this single-lane Battleground featuring a familiar design straight out of the High Heavens, Mercenary Camps ready to be swayed to your team’s favor, and tons of action. Queue up, choose your hero, and try your best to send the enemy team to the Burning Hells!
      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of the Silver City Brawl to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      Heroic Deals for this week include Alarak, Greymane, and Zarya.
      Hero Sales
      Heroes Old Price New Price Alarak 625 Gems 312 Gems Greymane 625 Gems 312 Gems Zarya 625 Gems 312 Gems Skins & Mounts
      The Golden Lunar Skyrocket mount can be purchased for 10,000 Gold.
      Mounts Golden Lunar Skyrocket (10,000 Gold) [Image] Click here to check out this week's Free-to-Play Hero rotation!
×
×
  • Create New...