Jump to content
FORUMS
Sign in to follow this  
Stan

Island Expeditions BoA Gear Tokens in Patch 8.1.5

Recommended Posts

41990-plundered-armor-tokens-coming-in-p

In Patch 8.1.5 Build 29220, we datamined Plundered BoA gear tokens from Island Expeditions, used at level 111 or higher to create a soulbound item appropriate for your loot specialization. The tokens can be purchased for 20 Seafarer's Dubloons each from Dubloon Traders, but they're not available for each slot, probably because said slots are occupied by heirlooms, which can be upgraded to scale to level 120 in Patch 8.1.5.

Captain Klarisa (Alliance) & Captain Zen'taga (Horde) now sell the following BoA gear tokens for 20 Seafarer's Dubloons:

We tried buying a BoA token from the vendor and ended up with a green ilvl 286 item at level 120. Keep in mind that this gear is intended for alts and players that level through Island Expeditions and the slots are supposed to work with heirlooms.

FNZowha.jpg?1

Check out our Patch 8.1.5 hub for the latest World of Warcraft news!

  • Like 1

Share this post


Link to post
Share on other sites

they are completly useless and far too expensive
the overall island currency situation is extremly dumb
theyd need to up the currency gain by something like x10 and even then those tokens would still be more or less useless

 

  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites

286 at max level ist pathetic. It would have been already useless to buy those at bfa launch for your alts. They should at least be 310 or 320 to even push the gs a little bit, when you reach max level and want to switch out your lowest gear pieces.

Either this increase i mentioned, or dont make them buyable, and make them drops, like in legion, you found those things from time to time, and stocked them up. And when an alt reached max level, it was like i had a ton of them in stock and could gear that alt instantly to a decent gearlevel to start worldquests with fine rewards. I would prefer that, tbh, and rather stick to dubloons to buy cosmetics 🙂

When they really implement like this, no one at all will bother buying them, or regret buying a few out of curiosity 😕

Edited by Lawrenz
  • Like 1

Share this post


Link to post
Share on other sites
16 minutes ago, Lawrenz said:

286 at max level ist pathetic. It would have been already useless to buy those at bfa launch for your alts. They should at least be 310 or 320 to even push the gs a little bit, when you reach max level and want to switch out your lowest gear pieces.

Either this increase i mentioned, or dont make them buyable, and make them drops, like in legion, you found those things from time to time, and stocked them up. And when an alt reached max level, it was like i had a ton of them in stock and could gear that alt instantly to a decent gearlevel to start worldquests with fine rewards. I would prefer that, tbh, and rather stick to dubloons to buy cosmetics 🙂

When they really implement like this, no one at all will bother buying them, or regret buying a few out of curiosity 😕

I have a feeling the ilvl and rarity are random. I'll try out buying more, maybe the items are capable of War/Titanforging at max level.

  • Like 1
  • Thanks 1
  • Haha 1

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

I have a feeling the ilvl and rarity are random. I'll try out buying more, maybe the items are capable of War/Titanforging at max level.

286 ilvl war/titanforged into......300 ILVL!
YAY!

But being serious - these things make zero sense since you can easily get better items in normal dungeons and world quests.
Unless you are a nutjob who collects every single piece of gear in the game for their t-mog collection.

Edited by Steveson
correction

Share this post


Link to post
Share on other sites

Not a bad idea for people (like me) who have leveled their toon though the Island Expeditions -- people without any quest gear, in other words.

  • Like 2
  • Sad 1

Share this post


Link to post
Share on other sites
1 hour ago, frisby said:

Not a bad idea for people (like me) who have leveled their toon though the Island Expeditions -- people without any quest gear, in other words.

Isn't that even duller than quests? And waaay longer time-wise?

Share this post


Link to post
Share on other sites

@ stevenson      no takes about 4 hours with islands to go from 110-120 and you will have @ 20  ranks in your neck when done. And why did people that collect all the mogs in game need to be called nut jobs? because we found something we enjoy doing with our time instead of complaining about anything out of the norm that is put  in game, or arguing over faction superiority or how activision is destroying blizzard? personally i think the people that waste their time doing the things ive mentioned are the nut jobs.

Edited by Shardi
  • Like 1
  • Confused 1

Share this post


Link to post
Share on other sites
17 minutes ago, Shardi said:

@ stevenson      no takes about 4 hours with islands to go from 110-120 and you will have @ 20  ranks in your neck when done. And why did people that collect all the mogs in game need to be called nut jobs? because we found something we enjoy doing with our time instead of complaining about anything out of the norm that is put  in game, or arguing over faction superiority or how activision is destroying blizzard? personally i think the people that waste their time doing the things ive mentioned are the nut jobs.

1) 4 hours of mindless grind to get to 120 completely naked? NO THANKS
2) Aaaand you went full agressive mode like if i specifically said that YOU'RE that nutjob and should be ashamed of yourself.
Dude there are chill pills on the shelf. Take one

Share this post


Link to post
Share on other sites

You described all those people as nutjobs.

Its pretty simple logic to assume he (as in one of those people) assumed he was included in that lot.

If that's backward logic Id like to see forward logic in your pov.

  • Like 1

Share this post


Link to post
Share on other sites

That Satchel reward is random and has a chance to reward Dubloons from 2-18 along with the random chance of quest item, xmog item, pet, or elusive mount from the loot tables.  Grinding an alt from 110 to 120 you may have any where between 60-80+ Dubloons (if you are lucky).  The current rewards from the vendor are steep for most of the pets and even for for the Albatross mount.

I don't think I will rely on this new 'incentive' too heavily when Normal/Heroic Dungeons and along with World Quests/Emissary rewards may progress gear faster than spending on tokens.  It's a nice gesture but the majority of alts I do have are already 120 w/ an ilvl 355-370+

But for those that are just now playing for the xpac or returning on a long hiatus it may be considered as a small stepping stone for their character.

Share this post


Link to post
Share on other sites

I think these aren't intended to be used at 120, more like 111, 112, etc - use them as soon as you have 20 dubloons, as you level - meaning you'd actually be getting new gear at approximately the same rate as if you quested or ran dungeons.  It's a little better, since you can choose to fill a particularly weak slot or something, but basically as soon as you hit 120, you go do the regular gear grind.  

Expeditions are still a little worse since you don't get rep, so you still have to quest to do the war campaign and unlock your missions/ship upgrades/etc, but at least you don't hit 120 in argus gear.

They aren't a gear catch up mechanic like the old Broken Shore tokens.  

Share this post


Link to post
Share on other sites
1 hour ago, PatrickHenry said:

You described all those people as nutjobs.

Its pretty simple logic to assume he (as in one of those people) assumed he was included in that lot.

If that's backward logic Id like to see forward logic in your pov.

It would appear that you are a complete nincompoop and i am wasting my time talking to you

Share this post


Link to post
Share on other sites
2 hours ago, Ragingwolf said:

That Satchel reward is random and has a chance to reward Dubloons from 2-18 along with the random chance of quest item, xmog item, pet, or elusive mount from the loot tables. 

What is this fabled satchel you speak of? I myself have only procured a measly pouch every run with a single, or with luck maybe two doubloons. 

Does such a thing as 2-18 exist?

 

But in all honesty, pouches suck massive chode.  Didn't know satchels was there, unless its in PBE and not out yet.

They should increase the ilvl to at least give something for alts to start off on heroics or something along those lines. 

Share this post


Link to post
Share on other sites
24 minutes ago, Zahli said:

What is this fabled satchel you speak of? I myself have only procured a measly pouch every run with a single, or with luck maybe two doubloons. 

Does such a thing as 2-18 exist?

 

But in all honesty, pouches suck massive chode.  Didn't know satchels was there, unless its in PBE and not out yet.

They should increase the ilvl to at least give something for alts to start off on heroics or something along those lines. 

I've gotten 12-16 Dubloons before on some runs that were either Heroic or Mythic grade Isle Expeditions on my DH.  But the Satchels for those are hard to come by and I usually will get 2-4 Dubloons or a crappy xmog green that gets vendor quickly.

And I've had a Guild mate that opened one Satchel and received 18 before.

Edited by Ragingwolf

Share this post


Link to post
Share on other sites
4 hours ago, Steveson said:

It would appear that you are a complete nincompoop and i am wasting my time talking to you

see there you go calling people names again. you dont want to be called names evidently neither does anyone else and at no time did i ever say you were one of the people i reffered to . i just said i think they are the nut jobs  not the mog collectors if your past posting and actions in forums makes you feel like  i was reffering to you thats your problem not mine 

 

 

 

Edited by Shardi

Share this post


Link to post
Share on other sites
https://imgur.com/a/PhQP7nD

@Zahli  yes they exist eitrigg *for horde*has abilities you can learn like we had from class hall upgrades that you can choose and one of them is the ability to find the satchels from islands 

Edited by Shardi

Share this post


Link to post
Share on other sites
On 2/27/2019 at 9:36 PM, Shardi said:

https://imgur.com/a/PhQP7nD

@Zahli  yes they exist eitrigg *for horde*has abilities you can learn like we had from class hall upgrades that you can choose and one of them is the ability to find the satchels from islands 

I'm dumbfounded that I have never received one even though I got the upgrade, I thought it was the small pouches that came along with a random quest for Azerite delivery thing or an xmog that came from that tech upgrade. That's so *filtered* dumb.  I run them a lot to get azerite easily and they are somewhat fun for me as a change of pace from boring WQ.

I've never seen one drop for me.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The initial stress test has ended on Classic Beta, but the stress test realm will remain accessible for play until Thursday, May 23 at 6:00 pm PDT, meaning you still have enough time to play within the level 1-5 range if you were invited, because many players had difficulties logging in to the game for many hours.
      UPDATE: It seems Closed beta realms are back up for testing, or were never offline to begin with (needs confirmation).
      For the time of the stress test, Closed beta realms aren't available, but should be after the stress test realm goes down. Here's a blue post from Blizzard:
      Blizzard (Source)
      At this time, we have wrapped up our active testing period. The stress test realm will still be available for play until Thursday, May 23 at 6:00pm PDT. If you were selected for just the stress test, there will be no realm to login to at that time tomorrow.
      The closed beta realms will soon be available again for those testers.
      Thank you to everyone who participated in the WoW Classic stress test!
      While the stress test schedule's fluid, the next one is planned for May 29th and the level cap will be raised to 10.
      Stress Test 2: Wed May 29– Thurs May 30 Stress Test 2: Wed Jun 19– Thurs Jun 20 Stress Test 3: Thurs Jul 18– Fri July 19
    • By Stan
      The PvP Honor System and Warsong Gulch will be available for testing on Classic Beta later today. If you've got Beta access, queuing up for the battleground requires your character to be level 10 or higher.
      Beta players will be able to test out the battleground until Sunday. You can queue up for the battleground by talking to the Warsong Gulch battlemaster in capital cities.
      Blizzard (Source)
      Greetings Beta Testers,
      Starting on the afternoon of May 24, we will be enabling the PvP Honor System and the Warsong Gulch Battleground in the WoW Classic Beta realms. Beta players are invited to queue for Warsong Gulch from 12:00 p.m. PDT to 4:00 p.m. PDT on Saturday, May 25 and Sunday, May 26 as we try to spin up as many instances of the battleground as possible. While we’re targeting that timeframe to help capture data, players who are logged into the beta will be able to queue for Warsong Gulch at the Warsong Gulch battlemaster in capital cities at any time throughout the weekend.
      As a reminder, queuing for Warsong Gulch requires your character to be level 10 or higher.
      We have a few known issues related to Warsong Gulch:
      The Battleground Scoreboard does not currently display Flag Captures and Flag Return statistics. The Battleground Scoreboard stat numbers are misaligned with player names. Have fun racking up those HKs and don’t forget to submit any bugs or issues that you encounter using the in-game bug reporter.
    • By Stan
      Even wondered how hard it is to play WoW on your TV using a controller? We tried just that and it's easier than you might think. In this article, we're taking a closer look at how to play the game using a controller.
      Note: This is mainly intended for leveling and world quests, not end-game raiding.
      Requirements
      ConsolePort: A WoW addon which natively supports Xbox and DualShock controllers. WoWMapper: Third-party software for keyboard and mouse emulation. This software is not against the ToS, because it does not automate your gameplay. Multiboxers are without any issues using ISBoxer for instance. Xbox or a DualShock controller: Alternatively, you can use a Steam controller and enable Stream streaming. Setup instructions can be found here. DualShock's touchpad acts like a mouse, which is quite nice. A long HDMI cable: In case you decide to hook up your PC to a TV. Instructions
      Extract ConsolePort to Interface/Addons. The addon can be downloaded through the Twitch app too. Make sure the addon is enabled when you log in to the game. Install WoWMapper and connect the controller to your PC via cable or bluetooth. Make sure the controller is recognized by your operating system. Log in to the game and make sure ConsolePort is enabled. Now it's time to choose your controller layout. Grats, you can now start playing the game with a controller. (Optional) Enable Action Camera for extra immersion by typing /console ActionCam full, /console ActionCam basic or /console ActionCam default, depending on whichever you prefer most. You can turn it off by typing /console ActionCam off command.
      Customization and Further Reading
      If you'd like to customize your keybindings or use custom profiles, check out ConsolePort's official website, instructions over at Curse, and the following video.
      Tired of playing WoW using a keyboard and a mouse?
    • By Stan
      We recently posted an article covering a new Patch 8.2 Essence which essentially unlocks one PvP talent in PvE. Blizzard is currently looking for focused feedback on Essences and here's how you can help and make your voice heard!
      To learn more information about Conflict and Strife, check out the following article.
      The Essence was pushed to test realms earlier this week and requires further tuning. The primary goal is to provide an interesting choice in PvE and the chosen data are not final, which is why Blizzard is looking for feedback.
      Blizzard (Source)
      You almost hyped me… /Cry
      However yesterday’s blue said it was meant to be more of a 4th PvP talent than anything related to PvE, which to be honest is quite confusing since the essence is supposed to allow the use of a PvP talent in PvE…
      The primary goal of the essence is to provide an interesting choice in PvE by giving access to an additional PvP talent. The essence is acquired through PvP, and is intended to be completely optional for PvE players.
      In some cases this extra PvP talent may also have interesting uses in PvE, but it’s not expected to be a strong competitor in PvE content for every spec.
      Again, the chosen abilities in PTR data are not final. In particular, the ones that would clearly be overpowered or problematic in PvE (such as Leader of the Pack) are generally cases where the final decision of which PvP Talent to give hasn’t yet been made.
      The Data
      Conflict and Strife is probably going to be the hardest Essence to balance and here are PvP talents which will be available in PvE sorted by Class.
      Death Knight
      Blood: Unholy Command -  Your Death Grip has two charges. Frost: Chill Streak - Deals up to 6% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards. Unholy: Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 7% of the target's maximum health in healing recieved. Demon Hunter
      Havoc: Demonic Origins - The cooldown of Metamorphosis is reduced by 2 min, but now lasts 15 sec. Vengeance: Cleansed by Flame - Immolation Aura dispels all magical effects on you when cast. Druid
      Balance: Moonkin Aura - Starsurge grants 4% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times. Feral: Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of raid members within 40 yards by 5%. Leader of the Pack also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. Guardian: Sharpened Claws - Maul increases the damage done by your Swipe and Thrash by 25% for 6 sec. Restoration: Overgrowth - Instantly applies Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to the target. Hunter
      All Specs: Survival Tactics - Feign Death removes all harmful magical effects, and reduces damage taken by 99% for 1.5 sec. Mage
      Arcane: Arcane Empowerment - Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion. Fire: Flamecannon - After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards. This effect stacks up to 5 times and lasts for 5 sec. Frost: Concentrated Coolness - Frozen Orb's damage is increased by 10% and is now castable at a location with a 40 yard range but no longer moves. Monk
      Brewmaster: Hot Trub - Purifying Brew deals 30% of your purified staggered damage to all enemies within 10 yards. Mistweaver: Way of the Crane - Increases your Physical damage by 25%, you remove and become immune to all snare and root effects and you heal up to 3 nearest allies for 150% of all damage done. Lasts 15 sec. Windwalker: Reverse Harm - Heals a friendly target for 8% of their maximum health, and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Paladin
      Holy: Divine Favor - Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted. Protection: Steed of Glory - Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through. Retribution: Unbound Freedom - Blessing of Freedom also increases movement speed by 30%. Priest
      Discipline: Premonition - Heals nearby targets within 20 yards for [ 75% of Spell Power ], and applies Atonement to yourself. Deals [ PS * BC1 ] Shadow damage to yourself for each Atonement you have active, and increases their duration by [ 5 + 0.1% of Spell Power ] sec. Holy: Rapid Mending - Prayer of Mending is now instant cast, and its jump range is increased by 10 yards. Shadow: Void Origins - Void Eruption is now instant cast. Rogue
      All Specs: Smoke Bomb - Creates a cloud of thick smoke in a 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. Shaman
      Elemental: Lightning Lasso - Grips the target in lightning, stunning the target and dealing O2% of the target's maximum health in Nature damage over 5 sec. Can move while channeling. Enhancement: Ride the Lightning - If there are more than 2 enemies within 8 yards when you cast Stormstrike, you also cast a Chain Lightning on the target, dealing [ 50% of Spell Power ] Nature damage. Otherwise, you conjure bolts of lightning to up to 2 furthest enemies within 40 yards dealing [ 50% of Spell Power ] Nature damage. Restoration: Ancestral Gift - You become immune to Silence and Interrupt effects for 5 sec after using Spiritwalker's Grace. Warlock
      Affliction: Endless Affliction - Your Unstable Affliction deals the same damage as normal, but its duration is increased by 6 sec. Demonology: Nether Ward - Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you. Destruction: Demon Armor - Protects the caster, increasing maximum health by 10% and increases armor by 150%. Warrior
      Arms: Sharpen Blade - When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 6 sec. Fury: Battle Trance - You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect. Protection: Thunderstruck - Thunder Clap roots all targets for 1 sec. You can find a list of all Essences available in Rise of Azshara here.
      Looking for Feedback
      If you want to participate in the testing, copy your character to PTR and speak to your respective Class trainer in any major city. Test characters are granted access to all Rank 3 Essences within the class Proving Grounds. Right-click your Heart of Azeroth to get started.
      Blizzard has opened up new threads for focused feedback on Essences, so make sure to post your experience.
      Blizzard (Source)
      Over in the BFA Class Development forum, we’ve opened four new threads for focused feedback on Essences. As you consider your experience with a particular Essence in the Rise of Aszhara PTR, please tell us what you think in the appropriate thread:
      Feedback - Tank Essences Feedback - Healer Essences Feedback - Damage Essences Feedback - Multiple Role Essences Thank you very much!
    • By Stan
      An interesting new Essence has been added to 8.2 PTR yesterday called Conflict and Strife. It allows for the use of a single predetermined PvP talent for each Class in PvE and we have the full list.
      If you're late to the party, check out our Heart of Azeroth Changes and the Introduction to Essences in Patch 8.2 to learn about upcoming changes to the system in Rise of Azshara.
      Conflict and Strafe (8.2 Build 30495)
      The Essence serves as a nice modifier, allowing each Class to use a predetermined PvP talent in PvE, which is different for each specialization.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Claim a weekly PVP War Chest in Season 3 or later. Conflict Strife Conflict Strife 2 Reach 1000+ rating then claim your next weekly PVP War Chest in Season 3 or later. Conflict Strife Conflict Strife 3 Collect Burgeoning Battlefield Furor from your weekly War Chest. Conflict Strife Conflict Strife 4 Reach the rank of Elite in the week then claim your next weekly PVP War Chest in Season 3 or later. Conflict Strife Conflict Strife We datamined the following PvP talents related to Conflict and Strife in the latest 8.2 PTR build:
      Death Knight
      Blood: Unholy Command -  Your Death Grip has two charges. Frost: Chill Streak - Deals up to 6% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards. Unholy: Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 7% of the target's maximum health in healing recieved. Demon Hunter
      Havoc: Demonic Origins - The cooldown of Metamorphosis is reduced by 2 min, but now lasts 15 sec. Vengeance: Cleansed by Flame - Immolation Aura dispels all magical effects on you when cast. Druid
      Balance: Moonkin Aura - Starsurge grants 4% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times. Feral: Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of raid members within 40 yards by 5%. Leader of the Pack also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. Guardian: Sharpened Claws - Maul increases the damage done by your Swipe and Thrash by 25% for 6 sec. Restoration: Overgrowth - Instantly applies Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to the target. Hunter
      All Specs: Survival Tactics - Feign Death removes all harmful magical effects, and reduces damage taken by 99% for 1.5 sec. Mage
      Arcane: Arcane Empowerment - Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion. Fire: Flamecannon - After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards. This effect stacks up to 5 times and lasts for 5 sec. Frost: Concentrated Coolness - Frozen Orb's damage is increased by 10% and is now castable at a location with a 40 yard range but no longer moves. Monk
      Brewmaster: Hot Trub - Purifying Brew deals 30% of your purified staggered damage to all enemies within 10 yards. Mistweaver: Way of the Crane - Increases your Physical damage by 25%, you remove and become immune to all snare and root effects and you heal up to 3 nearest allies for 150% of all damage done. Lasts 15 sec. Windwalker: Reverse Harm - Heals a friendly target for 8% of their maximum health, and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Paladin
      Holy: Divine Favor - Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted. Protection: Steed of Glory - Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through. Retribution: Unbound Freedom - Blessing of Freedom also increases movement speed by 30%. Priest
      Discipline: Premonition - Heals nearby targets within 20 yards for [ 75% of Spell Power ], and applies Atonement to yourself. Deals [ PS * BC1 ] Shadow damage to yourself for each Atonement you have active, and increases their duration by [ 5 + 0.1% of Spell Power ] sec. Holy: Rapid Mending - Prayer of Mending is now instant cast, and its jump range is increased by 10 yards. Shadow: Void Origins - Void Eruption is now instant cast. Rogue
      All Specs: Smoke Bomb - Creates a cloud of thick smoke in a 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. Shaman
      Elemental: Lightning Lasso - Grips the target in lightning, stunning the target and dealing O2% of the target's maximum health in Nature damage over 5 sec. Can move while channeling. Enhancement: Ride the Lightning - If there are more than 2 enemies within 8 yards when you cast Stormstrike, you also cast a Chain Lightning on the target, dealing [ 50% of Spell Power ] Nature damage. Otherwise, you conjure bolts of lightning to up to 2 furthest enemies within 40 yards dealing [ 50% of Spell Power ] Nature damage. Restoration: Ancestral Gift - You become immune to Silence and Interrupt effects for 5 sec after using Spiritwalker's Grace. Warlock
      Affliction: Endless Affliction - Your Unstable Affliction deals the same damage as normal, but its duration is increased by 6 sec. Demonology: Nether Ward - Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you. Destruction: Demon Armor - Protects the caster, increasing maximum health by 10% and increases armor by 150%. Warrior
      Arms: Sharpen Blade - When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 6 sec. Fury: Battle Trance - You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect. Protection: Thunderstruck - Thunder Clap roots all targets for 1 sec. Tuning
      Note that this is the initial push of abilities for the Conflict and Strife Essence. Expect more tuning to follow in future 8.2 builds.
      Blizzard (Source)
      It’s important to know – this is a preliminary look at this Essence. We’ll have changes to it in future PTR builds.
      At this time, not all choices have been replaced or modified as needed to be acceptable in PvE.
      Conflict and Strife is a new Essence which allows for the use of a PvP talent in PvE.
×
×
  • Create New...