Jump to content
FORUMS
Stan

Heroes of the Storm PTR Patch Notes: March 18th

Recommended Posts

Rxl5R9p.jpg

The latest patch comes with a lot of exciting new content available for testing, ranging from Hero reworks up to the new Caldeum Complex event, and revamped Hero roles.

Patch Highlights

  • The latest content patch will go live next week.
  • You can now convert 10,000 Gold into 500 Shards (PTR values are subject to change at any time throughout testing).
  • Hero Roles have been reworked. You can find more details in this post.
  • Hero and Team League have been merged into a single Ranked queue called Storm League.
  • Loot Chests can no longer be purchased with Gems.
  • Rare Loot Chests can be purchased for 3,000 Gold each.
  • A new Caldeum Complex Event comes with new skins and rewards. Caldeum Complex Loot Chests will have a chance to contain items from previous Lunar New Year Spring Events.
  • Chromie and Lucio have been reworked. Click here for a full list of updated abilities and talents.
    • Chromie's Sand BlastSand Blast (Q) now deals 50% damage to Structures, Dragon's BreathDragon's Breath's (W) ground warning is no longer visible to enemies, and the spell fires 3 blasts with a 0.75 delay towards a vector targeted direction, Time TrapTime Trap (E) must now be detonated and affects friendly targets.
    • Lucio's Wall RideWall Ride has been moved to (Z). He received a new trait called "Push Off".
      • While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second.
    • Lucio has a new Heroic ability High Five (R1) that can be activated to quickly skate towards a target allied Hero, healing them for 250 and granting Unstoppable for 1 second, with a 15 second cooldown per allied Hero.

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of March 25. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

General

  • The cap on maximum negative Armor has been increased from -25 to -75, now that different Armor effects no longer stack
    • Developer Comment: The negative Armor cap was originally instituted as a safety precaution so that stacking long term negative Armor effects wouldn’t lead to degenerate gameplay. We don’t anticipate many effects to go beyond -25, but there are a few cases where this can happen (including the new Unraveling Talent on Chromie and Sgt. Hammer’s Shrapnel Mines).
  • Hero Roles Update
    • Updated roles include: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin
    • For more information, please review our blog here
  • Loot chests are no longer available for Gem purchase
  • Rare loot chests are now available for Gold purchase (3000 each)

New Event: Caldeum Complex

Welcome to the Caldeum Arcopolis, 2103 AD. A city bought and sold a hundred times over, now giant Mega Corporations hold more sway in the ever-shifting politics of the world than governments. Down on the rain slicked streets, humans, mutants, machines and synthetics all struggle to find their place in the light of the neon glow beneath the towering monuments to capitalism lording over them.

With such oppression, the common people often turn to a life of crime. The leader of one of the largest gangs, the Azure Dragons, goes by the nickname, Chromie. Both a hacker and an anti-corporate street artist, many have said her work has an almost prophetic quality, as if she sees through time itself. The corporate media would have you believe she uses her gang of hackers to illegally ensure her prophecies become true, but lately her work has turned dark, as if she’s seen a cataclysmic force on the horizon…

Recently, the Dragons have found an ally in the Onyx Turtles. While it’s rare to see the gangs working together, as the noose of systemic oppression has grown tighter, those in the underbelly of the mega-city have had to find new ways to survive. Kharazim and his Turtles are a harder sort of stock than most, with many known gladiators and street fighters serving in the ranks. This new alliance has provided the Azure dragons a strong defense against threats in the physical world.

High above, the Jigoku Cybenetics Corporation, a primary manufacturer of mechanical augmentations, has become a target of both groups. In the mean streets, human enhancement has become one of the few options left to move the playing field more into the favor of those willing to bend the law. But their efforts have not gone unnoticed, and any who would dare to impugn the honor of Jigoku find themselves in the sights of the CyberOni, Jigoku’s elite agents: merciless killers at the beck and call of their bureaucratic masters.

Caldeum Complex Quest Chain

  • Make Contact with the Dragons: Capture 8 Mercenary camps in winning games
    • Reward: Azure Dragons Spray and 3 Day Boost
  • Meet the Azure Prophet: Win 2 games as a Melee or Ranged Assassin
    • Reward: Azure Dragon Chromie Portrait and a Caldeum Complex Loot Chest
  • Earn the Turtles’ Trust: Contribute 25,000 XP in winning games
    • Reward: Onyx Turtles Spray and 250 Gold
  • Spar with Kharazim: Win 2 Games as Healer or Support
    • Reward: Onyx Turtle Kharazim Portrait and Cyberpunk Phrases Pack
  • Join the Tigers’ Hunt: Kill 150 Minions in winning games
    • Reward: Ivory Tigers Spray and 250 Gold
  • Prove Your Valor to Johanna: Win 2 games as Tank or Bruiser
    • Reward: Ivory Tiger Johanna Portrait and a Caldeum Complex Loot Chest
  • Take Down the CyberOni Butcher: Achieve 50 takedowns in winning games
    • Reward: Jigoku Cybernetics Spray and Jigoku Cybernetics Butcher Portrait
  • Raid Jigoku Cybernetics Research Facility: Destroy 10 Forts or Keeps in winning games
    • Reward: Jigoku Cyber Oni Warboar and 500 Gold

Caldeum Complex Loot Chests

Starting the week of March 26, all Loot chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gold will be Caldeum Complex Loot Chests. These loot chests guarantee at least one item from the Caldeum Complex or previous years’ Lunar New Year Spring events. Carve out your place among the infamous gangs and score yourself some sweet loot before the streets calm on April 30!

Note: Loot Chests earned prior to the start of this event will not become Caldeum Complex Loot Chests.

Storm League

  • Hero League and Team League have been merged into a single ranked queue: Storm League
  • Players must have 16 or more Heroes available and account level 50 or above to queue for Storm League
  • Additional Details:
    • Players can choose their preferred roles in the Ranked menu, so other team members can understand their play style
    • Players can see party members’ win count under their rank badges on the Storm League queue screen
    • The starting MMR in Storm League will be taken from a player’s last highest MMR from Hero League or Team League, whichever is higher
    • Players will be prevented from queuing up in Storm League as a party together if their rank difference is more than 2 leagues apart
      • There is a tooltip available to indicate this
      • Exception: For players in a party of 5, any member outside the party’s League spread maximum will not be counted toward matchmaking requirements
      • Exception: Players who have not yet placed are able to play with anyone
    • Leaderboards have been updated to reflect Storm League

Heroes

We have recently revamped hero roles. For more information on this, check out our blog here.

Healers

Lúcio

H9I3PFMR53881552928296458.png

Abilities

  • Crossfade (W)
    • Healing decreased from 16 to 15 per second
    • Movement Speed aura reduced from 20% to 10%
  • Amp It UpAmp It Up (E)
    • Healing Boost heal reduced from 114 to 112 per second
    • Speed Boost Movement Speed reduced from 45% to 30%
  • Wall RideWall Ride (Z)
    • Moved from (Trait) to (Z)
  • Skate ModeSkate Mode (Z)
    • Removed
  • New Trait – Push Off
    • While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second

Talents

  • Level 1
    • Maximum TempoMaximum Tempo (E)
      • Removed
    • Party MixParty Mix (E)
      • Moved from Level 7
    • New Talent – Smooth Moves (Z)
      • Increase Wall Ride duration by 1 second; while Wall Ride is active, your Basic Attacks heal Lúcio for 30% of their damage and restore 0.5 Mana
  • Level 4
    • Chase the BassChase the Bass (Q)
      • Removed
    • SubwooferSubwoofer (Q)
      • Additional functionality:
        • Close enemies are knocked back 75% further
        • Quest: Hit 3 enemy Heroes with the same Soundwave
        • Reward: Increase Soundwave arc by 50% and range by 20%
    • New Talent – Supersonic (Trait)
      • Push Off recharges 100% faster while you have the Wall Ride buff
  • Level 7
    • Sonic AmplifierSonic Amplifier (W)
      • Removed
    • Reverse AmpReverse Amp (W)
      • Moved from Level 10
      • New functionality:
        • While Amp It Up is active, Healing Boost deals 50 damage a second and Speed Boost slows by 20% to enemies in the aura
    • New Talent – Good Vibrations (Q)
      • Every enemy hit with Soundwave grants Lúcio a 35-point Shield for 7 seconds; this value is tripled for enemy Heroes hit
  • Level 10
    • New Heroic – High Five (R)
      • Activate: Quickly skate towards target allied Hero, healing them for 250 and granting Unstoppable for 1 second (15 second cooldown per allied Hero)
  • Level 13
    • Beat MixingBeat Mixing (W)
      • Removed
    • Can't Stop, Won't StopCan't Stop, Won't Stop (Trait)
      • Removed
    • Back in the MixBack in the Mix (Trait)
      • Removed
    • Hard StyleHard Style (Trait)
      • Removed
    • SlipSlip (Z)
      • Moved from Level 1
      • New functionality:
        • While Wall Ride is active you gain 20 Armor and if you pass through an enemy Hero, you gain 40% Movement Speed for 1 second
    • New Talent – All Together (W)
      • Each allied Hero in your Crossfade aura grants 5% base Movement Speed (this bonus stacks with other Movement Speed buffs)
    • New Talent – Heavy Casters (Trait)
      • Push Off no longer Slows but instead Stuns enemies for 0.5 seconds
  • Level 16
    • Bring it TogetherBring it Together (E)
      • Removed
    • Up the FrequencyUp the Frequency (E)
      • No longer reduces Mana Cost
      • Additional functionality:
        • While Wall-Riding, increase your Basic Attack range by 40%; Basic Attacks lower the cooldown of Amp It Up by .45 seconds
    • New Talent – Up to Eleven (E)
      • Activate: Increase the duration of your active Amp It Up by 2 seconds (60 second cooldown)
  • Level 20
    • Synaesthesia AuditivaSynaesthesia Auditiva (E)
      • Removed
    • Bonus TrackBonus Track (E)
      • Removed
    • Nonstop RemixNonstop Remix (R)
      • Removed
    • New Heroic Mastery – Mixing Fire (R)
      • You can now High Five enemy Heroes, damaging them for 225 and reducing all healing done to them by 50% for 3 seconds.
      • Passive: Increase the duration of Amp It Up by 1 second
    • New Talent – House Party (W)
      • All of your healing is increased by 10% for each allied Hero in your aura
    • New Talent – Summer Anthem (W)
      • Activate: Other allies in your Crossfade aura cannot be reduced below 1 Health for 1.5 seconds (75 second cooldown)

Developer Comment: Lúcio’s rework is unlocking some new ways to help your allies and further harass your enemies! His old Trait, Wall RideWall Ride, is still completely functional but has been moved to his Mount (Z). The replacement Trait, Push Off, is a new utility Ability that gives Lúcio more mobility with a built-in way to peel enemies for his allies.

That is just the beginning, though, as Lúcio has also gained a new Heroic Ability—High Five. This Ability allows him a small bit of burst healing to help compete with Sound BarrierSound Barrier while also granting an on-demand Unstoppable buff to allies that may have bitten off more than they can chew. If you were a big fan of Reverse AmpReverse Amp, no need to worry, it stays on his kit in the form of a talent and has similar functionality! In response to the added power, we are slowing him down a little so he is not quite as frustrating to lock down.

Ranged Assassins

Chromie

69EVBCB14J4S1552928295044.png

Abilities

  • Sand BlastSand Blast (Q)
    • Now hits all enemy types, though stops travel after one hit
    • Deals 50% damage to Structures
    • Baseline quest has been removed
    • Casting a Sand Blast now spawns an Echo that replicates Chromie’s Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time
    • Damage reduced from 315 to 280
    • Cooldown increased from 2.5 to 3 seconds
    • Cast time reduced from .8125 to .5 seconds
    • Initial missile speed has been reduced, but acceleration has been added
      • The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds
  • Dragon's BreathDragon's Breath (W)
    • Ground warning is no longer visible to enemy heroes
    • Damage reduced from 390 to 195
    • Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction
    • Cooldown increased from 8 to 15 seconds
    • Mana cost increased from 50 to 75
  • Time TrapTime Trap (E)
    • Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop
    • Now affects allies as well as enemies
    • Search area increased from 1.5 to 2 radius
    • Mana cost increased from 25 to 30
    • Health increased from 300 to 500
  • TimewalkerTimewalker/Bronze Talons (Trait)
    • The Bronze Talons Basic Attack component of her trait has been removed

Talents

  • Level 1
    • Deep BreathingDeep Breathing (W)
      • Stacks increased from 12 to 25
      • Bonus reduced from 5 to 2 per stack
      • Bonus at maximum stacks reduced from 140 to 50
    • New Talent – Once Again the First Time (Q)
      • Quest: Hit an enemy Hero with Sand Blast 40 times
      • Reward: Sand Blast’s maximum Sand Echoes increased from 1 to 2
    • Mounting SandMounting Sand (Q)
      • Removed
  • Level 2
    • Andorhal AnomalyAndorhal Anomaly (E)
      • Moved from Level 18
      • No longer causes all three charges to refresh at once
      • Additional functionality:
        • Reduces the cooldown of Time Trap by 5 seconds
        • All Time Traps are detonated at the same time
    • New Talent – Chronic Conditions (E)
      • After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds
    • New Talent – Time Troubles (E)
      • After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds
    • Enveloping AssaultEnveloping Assault (W)
      • Removed
    • Timely SurpriseTimely Surprise (E)
      • Removed
  • Level 5
    • Mobius LoopMobius Loop (W)
      • Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit
      • Mana return reduced from 100 to 40 per enemy Hero hit
    • Bronze Talons (Q)
      • Has been redesigned
      • When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds
    • New Talent – A Proper Greeting
      • Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds
    • Dragon's EyeDragon's Eye (W)
      • Removed
    • Chrono SicknessChrono Sickness (E)
      • Removed
  • Level 8
    • Slowing SandsSlowing Sands (R1)
      • Redesigned: Slow now increases the longer an enemy is in the affected area
      • Now Slows by 5% every 0.25 seconds, up to a maximum of 70%
    • Temporal LoopTemporal Loop (R2)
      • Range reduced from 11 to 8
      • Now also increases the recharge rate of Chromie’s Basic Abilities by 500% for 3 seconds
  • Level 11
    • Here and ThereHere and There (Active)
      • Now has a range of 9
      • Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location
    • New Talent – Gnome Speed Ahead! (Q)
      • After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds
    • Bye Bye!Bye Bye! (B)
      • Removed
  • Level 18
    • New Talent – Unravelling (R1)
      • Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30
    • Stuck in a LoopStuck in a Loop (R2)
      • Now also increases the duration of Temporal Loop’s cooldown reduction buff by 3 seconds
    • New Talent – Blessing of the Bronze
      • Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster
    • Pocket of TimePocket of Time (R1)
      • Removed

Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn’t feel like quite the same all-or-nothing mage that she’s historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.

We’re instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand BlastSand Blasts baseline, 3 blasts of Dragon's BreathDragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we’re diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's BreathDragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.

Lunara

1U37XPUPQZR01552928296439.png

Talents

  • Level 4
    • Blossom SwellBlossom Swell (Q)
      • Movement Speed bonus reduced from 15% to 12%
      • This Movement Speed bonus now stacks with other Movement Speed bonuses

Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom SwellBlossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.

Bug Fixes

  • Fixed an issue where the healing nameplate UI would be hidden when the total equals 0.
  • Fixed an issue where broadcasts would sometimes appear twice when sent.

Share this post


Link to post
Share on other sites

Really unexpected reworks. I was also expecting a more traditional event, so I'm pretty happy they created a new whole lore-based event; this will be fun!

I can't wait for the reveal regarding the new Hero, which obviously will be Anduin due the datamining.

Share this post


Link to post
Share on other sites

FINALLY a good looking Chromie skin!! Butcher looks also nice, Kharazim could have been replaced by another Hero for a news skin but I won't complain.

 

looking forward to the event. Looks promising!

  • Thanks 1
  • Sad 1

Share this post


Link to post
Share on other sites

If ideas like preferred roles took this long to get implemented, you gotta wonder how much bottlenecking of ideas went around the heroes team before the cataclysm. 

Share this post


Link to post
Share on other sites

Hmm, Chromie rework is interesting.  Now it seems pretty easy to dodge her Q as it hits the minions and stops.  Just shield yourself like you would against Stitches hooks.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

Didn't expect another Chromie rework, once again she's going to be almost like a different hero (although a strong one, as it appears). Not sure about Lucio, he was pretty good but lacked a talent diversity, perhaps didn't need that big of a rework. Anyhow, skins and this event's art are looking pretty good (thought we were getting themes related to spring, it's nice they are sticking to something unrelated). Been a long time since Butcher had new skin, so it's always a welcome sight! Surprised Kharazim and Chromie have gotten even more skins, as there are still some heroes lacking skins since launch.

Edited by Arcling
  • Confused 1

Share this post


Link to post
Share on other sites

I am hyped about almost everything in this update.

Lúcio rework seems very fun to play, even with the nerfs to healing and movement speed. He finally got interesting and interactive talents. For all his mobility, the original Lúcio felt like a moving Healing TotemHealing Totem, with a occasional Storm ShieldStorm Shield. I am looking forward to testing a build based on the new trait + basic attacks.

THe new Chromie (new because it's basically a new hero) traded a lot of damage potential to playmaking and utility. It seems she won't be able to delete people by herself, but her talents allow to a lot of enabling and synergy.

The event seems cool, and all the skins are awesome, specially Chromie's and Anubarak. If anything the rewards for the event quests seems kinda small, but ok. I's rather they focused on the reworks and skins anyway.

Share this post


Link to post
Share on other sites
3 minutes ago, lChronosl said:

THe new Chromie (new because it's basically a new hero) traded a lot of damage potential to playmaking and utility. It seems she won't be able to delete people by herself, but her talents allow to a lot of enabling and synergy.

What I REALLY liked was this one:

2 hours ago, Stan said:

New Talent – Blessing of the Bronze

  • Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster

I wonder if that stacks with other CDR talents and abilities, such as Deckard Cain's Fortitude of the FaithfulFortitude of the Faithful, Mephisto's Lord Of HatredLord Of Hatred and stuff like Alarak's Ruthless MomentumRuthless Momentum and Ana's Nano BoostNano Boost. If that talent does stack, I can see Ana + Chromie + Malthael becoming a meta trio.

  • Thanks 1

Share this post


Link to post
Share on other sites
5 minutes ago, Valhalen said:

What I REALLY liked was this one:

  • Lvl 20 - Blessing of the Bronze: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster

I wonder if that stacks with other CDR talents and abilities, such as Deckard Cain's Fortitude of the FaithfulFortitude of the Faithful, Mephisto's Lord Of HatredLord Of Hatred and stuff like Alarak's Ruthless MomentumRuthless Momentum and Ana's Nano BoostNano Boost. If that talent does stack, I can see Ana + Chromie + Malthael becoming a meta trio.

Yeah, that sounds fun. However, I say try it out on the PTR, because it's unlikely to be implemented as it is on live servers. It's the definition of unbalanced. Why would a player ever pick a different talent on that tier, if not because you don't care about your team? Not to mention the OP synergies with other heroes, and mentioned above.

Edited by lChronosl
  • Thanks 1

Share this post


Link to post
Share on other sites
2 hours ago, Stan said:

Chromie

Bye Bye!Bye Bye! (B)

  • Removed

Oh thank Gods!!! ❤️ No more hit and runs from you you little **** ?.

Edited by CyberDVonaven
  • Haha 2

Share this post


Link to post
Share on other sites
2 hours ago, Stan said:

Here and ThereHere and There (Active)

  • Now has a range of 9
  • Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location

Nice! No more echo and Hearth back to full to TP back in 4 secs to the other side of the map bull either. ? This Chromie rework is sounding wonderful for all us playing against her ?❤️

Share this post


Link to post
Share on other sites

I'm LOVING how deep they wrote out that lore for the event world. ❤️ That's awesome! I wonder if they have always done this for all the events they just don't usually publish the lore for us all to see too. Which if that's the case they should have been doing this with EVERY event and lore from the git-go. It makes me think of a very 'cyberpunk' type world. Or something like Battle Angel: Alita or ShadowRun. Which I LOVE that kind of stuff! As I'm sure most of us do, right? ?❤️ 

Edited by CyberDVonaven
  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Valhalen said:

I can't wait for the reveal regarding the new Hero, which obviously will be Anduin due the datamining.

Anduin or not (yeah, it sure is him), I've started getting impatient to see a new release.

Share this post


Link to post
Share on other sites

Oh boy, I tried new Lúcio on PTR, he might be the most fun hero to play in the history of the game. And now he can do thing more then area-healing.

I main damage Lúcio now, High-fiveing people to death.

Edited by lChronosl

Share this post


Link to post
Share on other sites

As I've already said - this new balancing team does really weird things to some heroes.

Like Chromie is super useful in any composition and has all her weaknesses and downsides completely removed from the game.

And Lucio has become a super strong and super annoying  combination of Tracer and Kharazim. 

I mean, selling skins is one thing (which are actually good in this event), but making Lucio jack-of-all-trades support/healer is what I can't understand. Some of the numbers will definitely change, but I can't find a reason why Lucio has to be so much stronger than other healers right now. Healers used to have counter-healers but this guy doesn't seem to have one. He is the one for other healers.

Lucio: has stun, 2 charge skills,15 sec cd unstoppable per hero, knockback, slow, damage, self-shields, mass shields.

Malfurion: well, I used to have ice block, but now it's gone

 

Lucio is obviously a first ban now, while Chromie is a ranged assassin and a support altogether. 

Edited by Kuarinofu

Share this post


Link to post
Share on other sites
7 minutes ago, Kuarinofu said:

Lucio: has stun, 2 charge skills,15 sec cd unstoppable per hero, knockback, slow, damage, self-shields, mass shields.

Malfurion: well, I used to have ice block, but now it's gone

Yeah, that is a bit sad. Lúcio is quite broken right now, and I'll be very surprised if he hits Live without a single nerf.

Share this post


Link to post
Share on other sites

I said it before but chromie is dead after this update imagine that you hit a minion with Q and it stops here...

Btw this confuses me! Why they focus on skins...we had some while ago and now some new ones too while we already have too many skins and recolors...Hots needs more heroes I think people do more care about heroes than skins(we always see people who say when is next hero but nobody says where is next skin update!)

Share this post


Link to post
Share on other sites
1 minute ago, MZLICH said:

I said it before but chromie is dead after this update imagine that you hit a minion with Q and it stops here...

The old Chromie is dead. All hail the new Chromie, which is more fun to play as and less frustrating to play against.

(But I completely agree that Sand BlastSand Blast hitting minions and structures is kinda disappointing).

Share this post


Link to post
Share on other sites
1 hour ago, lChronosl said:

The old Chromie is dead. All hail the new Chromie, which is more fun to play as and less frustrating to play against.

(But I completely agree that Sand BlastSand Blast hitting minions and structures is kinda disappointing).

 I think having it hit minions and structures is a fair tradeoff if it means she can now hit objectives with it. Playing chromie on BoE used to be depressing

Share this post


Link to post
Share on other sites

daed gaem daed comment section

And now that I have your attention..:^)

Took a substantial break for many reasons (finishing thesis and graduating for my master's degree, grinding elsewhere- most notably Prestige Edition Bae'Sa along with other setbacks) came back and read about this whole "moving many devs out of HotS to other projects", how the game will be less "prioritized" (to put it lightly), no more HGC (the countdown for any game starts when there's no longer a competitive scene-tho they specifically stated about this year; even if it does return however, so many players/casters/streamers, many big names have already left and moved on to other things, I really don't know...), smaller cadence of updates and all that- and of course everything related to "HotS is dead now".

Seems to me not only they haven't slowed down but they're actually putting MORE WORK than before- like, we had 2 sets of Hero reworks last year (4 total) in total right? Or maybe 6 but I think it was 4. They've already matched that if not surpassed. When a game is still being developed (regardless if the changes are good or bad), it's always a good sign. Maybe Hero releases won't be as frequent but the other updates (balance changes, hot/bugfixes, events, skins, hero reworks etc) sure make you optimistic. I sure like this game and gonna go down with the ship (whenever that time may be).

Speaking of reworks, is that Chromie#2 or 3? Kinda lost count. I think she's up there with Arthas and Anub now- the HotS version of Ryze lul. And maybe FINALLY what she said in the teaser actually happened ("don't worry, this is gonna get nerfed")- after consequent buffs every second patch for God knows how long. 

Other than that, really like how they brought in Orphea (the first original HotS hero) who, despite all the nerfs, still feels really strong (but not imbaOPbroken, hope they don't hit her much harder)- really want to see more of those. And read more comics too-loving the direction they're taking with the lore.

P.S. Here's a little something to celebrate my return; feels good to be back :)

 

 

  • Thanks 1

Share this post


Link to post
Share on other sites
Uncommon Patron

Blessing of the Bronze is a bit counterintuitive as it should have been a teamwide debuf.

I mean, hearing "May the blessings of bronze be upon you" is not what you'd like hear in a moba.

  • Haha 1
  • Sad 1

Share this post


Link to post
Share on other sites
3 hours ago, SteveFrost said:

Speaking of reworks, is that Chromie#2 or 3? Kinda lost count. I think she's up there with Arthas and Anub now- the HotS version of Ryze lul. And maybe FINALLY what she said in the teaser actually happened ("don't worry, this is gonna get nerfed")- after consequent buffs every second patch for God knows how long. 

That is her third rework. They did one a while ago which completely destroyed her (dropping her winrate by around 30%).

Share this post


Link to post
Share on other sites
10 hours ago, Valhalen said:

That is her third rework. They did one a while ago which completely destroyed her (dropping her winrate by around 30%).

Yeah and even during her second rework, she had significant changes. She was very snowbally, when she had baseline damage stacking quest on her Q. Later, they removed damage stacking, reduced range of her abilities and bronze talons became part of her trait.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Qualifiers for the Icy Veins Master Clash Championship continue this weekend! Learn more about the event and where to watch it.
      We're co-sponsoring a Heroes of the Storm tournament called the Icy Veins Master Clash Championship. Multiple teams will be competing from February 27 through July 4 for a prize pool of 10,000 EUR.
      Format
      Single elimination All matches up to the Finals are Best-of-3 Finals are Best-of-5 The winner of each cup qualifies for the main event. Eight more teams compete in the qualifiers playoffs. The top four teams of the playoffs also qualify for the main event.
      Qualifiers 
      We are currently in Stage 1 of the competition with 4 qualifiers behind us. 4 teams qualified for the Championship Stage and one final event, where the Top 8 of the remaining teams will fight for the final 4 slots.
      Where to Watch
      You can watch the event on Saturday (February 20) and Sunday (February 21) at 17:00 CET in multiple languages. We included links to the streams below.
       English stream (Khaldor)  French stream (Malganyr)  German stream (TazzDingo)  Russian stream (Noizen)  Spanish stream (Orhy) You can learn more about the event on Liquipedia or the official Master Clash site.
    • By Staff
      Senior Game Designer Adam Jackson, also known as AZJackson in the Heroes community, has left the Heroes of the Storm team for another project within Blizzard. 
      The Heroes of the Storm team has yet again lost a valuable asset. Senior Game Designer Adam Jackson announced he's leaving for another project within the company.
      The important question is: How many developers remain on the Heroes of the Storm team right now?
      Here's Adam's "Thank You and Farewell" message he left on the official forums.
      (Source)
      Hello friends,
      I’ve always believed that strong communication and building trust is paramount to making the world a better place, so I wanted to have the chance to talk with all of you about a change to the team.
      I’ve reached a point in my career where I’ve come to the difficult decision to move on to another project. I’ve been a part of the Heroes team for a very long time now, and in order to grow as a person and a designer, I believe it’s important to constantly challenge myself in new ways. I’m still going to be at Blizzard, and I’m very excited about the new challenges that I get to overcome and the awesome experiences that I’ll be able to help bring to you.
      I know these kinds of things are never great to hear, however I wanted to reassure you that we did hire a replacement for my position, and that it was someone who I was able to personally vet because it was very important to both me and the team that the game had someone who we felt could do the job and do it well. They have been around since the beginning of the game’s life and are just as passionate as I am about making Heroes the best that it can be. I have total faith that they will do a good job.
      Being able to work on the Heroes team was such a life-changing experience for me. I first started in QA on a team who, among many other things, got to play the very first versions of Heroes and give feedback to the developers on the many, many wacky ideas that were iterated on to make this game something special. This was the first Hero Brawler MOBA that I ever played, and once I started playing I couldn’t wait to come into work on the days where we got to playtest it. I knew we were creating something special, and I wanted so badly to be a part of it.
      I still vividly remember getting the call that I got the job to be a designer on this team, and shedding tears of joy outside of one of our buildings when it happened. It was a surreal moment for me because, like so many others, I had dreamed for many, many years of being a designer at Blizzard Entertainment with low expectations of it actually happening. It was one of those things you think would be the best thing in the world – but of course life can be hard and actually achieving those crazy, long-shot dreams is rare. I’m lucky to have been given a chance to work on this great game with incredibly talented people.
      Over the last couple of years I was also given the chance to oversee a lot of the content that went into the game. Being able to create and execute on my own balance philosophies for such a large IP was an incredible experience that I’m very grateful to have had. I want to say thank you to Blizzard and to the leaders on the team who had enough faith in me to take on such a monumental task. I also want to thank those who are currently or have worked on Heroes in the past. You know who you are and how special this project was and is, and I have nothing but the highest respect for you all.
      I want to say thank you to those who are reading this for continuing to support us. As someone on the inside, I can tell you that the people who work on Heroes care deeply about giving you the best experience that they can. Even if we don’t always respond, I can assure you that your posts, your views, and your passion for our game do not go unnoticed. I’ve read almost every post on our forums, on Reddit, and have spent countless hours watching various streamers and live events. We’re watching and enjoying this ride just as much as you are.
      I want to leave with a quote that has stuck with me that I blatantly stole from a good friend.
      “How lucky I am to have something that makes saying goodbye so hard” – Winnie the Pooh
      I’ll see you all… In the Nexus.
      ~ AZJackson
    • By Staff
      Blizzard released a balance patch for Heroes of the Storm late at night. Check out the official patch notes for more details!
      (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      Heroes Bug Fixes Heroes
      TANK BRUISER HEALER MELEE RANGED Blaze D.Va Anduin Kerrigan Cassia Mei Gazlowe Auriel Valeera Fenix   Hogger Brightwing   Gul'dan   Imperius Deckard   Kael'thas   Ragnaros Lucio   Nazeebo     Stukov   Tychus         Zul'jin Return to Top
      Tank
      Blaze
      Talents
      Level 1 Endurance Stimpack [Active] Shield amount increased from 530 to 590. Neural Stimpack [Active] Cooldown reduced from 40 to 30 seconds. Level 7 Grill and Kill [W] Damage bonus increased from 20% to 35%. Adhesive Petroleum [W] Slow increased from 35% to 40%. Level 13 Nanomachine Coating [W] Duration increased from 2.5 to 3 seconds. Return to Top
      Mei
      Base
      Snow Blind [Q] Slow and Blind duration increased from 1.5 to 1.75 seconds. Talents
      Level 1 Heavy Pack [Q] Cooldown reduction increased from .25 to .5 seconds. Additional functionality: Each time Blizzard damages an enemy Hero, gain 3 Mana. Ice Storm [W] Bonus final Stun damage increased from 125% to 150%. Level 4 Slushball [Q] Bonus damage increased from 50% to 75%. Cold Front [E] Adjusted functionality: Reduce the cooldown of Icing by 4 seconds. If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 5 seconds and she gains 80 Mana. Level 10 Ice Wall [R2] Cooldown reduced from 70 to 50 seconds. Mana cost reduced from 60 to 50. Level 13 Flurry [W] Cooldown reduction increased from 100% to 125%. Return to Top
      Bruiser
      D.Va
      Base
      Mech Health Reduced from 2250 to 2150. Mech Health Regeneration reduced from 4.69 to 4.48. Talents
      Level 10 Bunny Hop [R1] Damage increased from 52 to 70. Return to Top
      Gazlowe
      Base
      Xplodium Charge [E] Damage reduced from 155 to 142. Talents
      Level 10 Grav-O-Bomb 3000 [R2] Damage reduced from 235 to 220. Level 13 Superior Schematics [Q] Bonus range reduced from 50% to 30%. Return to Top
      Hogger
      Base
      Health reduced from 2320 to 2260. Health Regeneration reduced from 4.83 to 4.71. Loot Hoard [D] Meat duration reduced from 5 to 4 seconds. Talents
      Level 1 Journeyman Cooking [W] Healing increased from 6% to 8% maximum Health. On The Prowl [Active] Cooldown reduced from 45 to 40 seconds. Healing per second increased from 6 to 9. Level 4 Brute Force [Q/D] Bonus for hitting enemy Heroes into terrain increased from 2 to 8. Maximum bonus damage increased from 100 to 125. Aggro Range [E] Bonus Rage against non-Heroic enemies reduced from 1 to .5. Bonus Rage against enemy Heroes reduced from 3 to 2. Level 7 Seeing Red [Q/E] Attack Speed bonus increased from 25% to 35%. Garbage Fire [Trait] Loot Hoard cooldown reduction reduced from 4 to 2 seconds. Damage reduced from 25 to 23. Level 10 Hoardapult [R1] Cooldown increased from 50 to 60 seconds. Damage reduced from 140 to 100. Shockwave [R2] Primary Stun duration increased from 1.25 to 1.5 seconds. Primary damage increased from 306 to 335. Secondary damage increased from 210 to 230. Level 13 Dust Devil [E] Armor bonus when below 50 Rage reduced from 30 to 20. Armor bonus when above 50 Rage reduced from 50 to 40. Pummel [E] Slow duration increased from 1.5 to 2 seconds. Level 16 Kablooie! [W] Damage bonus increased from 40% to 50%. Return to Top
      Imperius
      Talents
      Level 1 Impaling Light [Q] Damage bonus per Valorous Brand reduced from 125% to 75%. Level 4 Sovereign Armor [E] Armor amount reduced from 25 to 20. Level 10 Angelic Armaments [R1] Shield amount reduced from 1000 to 850. Return to Top
      Ragnaros
      Talents
      Level 1 Shifting Meteor [W] Damage bonus per hit increased from 5% to 6%. Level 7 Molten Power [Passive] New functionality: If Living Meteor hits enemy Heroes at least 5 times, then reduce its cooldown by 7 seconds, and refund 30 Mana. Return to Top
      Healer
      Anduin
      Talents
      Level 20 Light of Stormwind [R1] Additional functionality: If Holy Word: Salvation lasts for its full duration, then reduce its cooldown by 60 seconds. Desperate Prayer [Active] Cooldown reduced from 40 to 30 seconds. Return to Top
      Auriel
      Talents
      Level 4 Heavy Burden [E] Adjusted functionality: Detainment Strike Slows enemy Heroes for 20% for 2.5 seconds. Slow and duration doubled on enemies it Stuns. Return to Top
      Brightwing
      Talents
      Level 13 Safety Dust [E] Adjusted functionality: Increase Pixie Dust duration by 1 second. Soothing Mist and Blink Heal heal allies with an active Pixie Dust for 75% more. Return to Top
      Deckard
      Talents
      Level 20 Morenados! [R2] Additional functionality: Adds another charge. Return to Top
      Lucio
      Talents
      Level 7 Good Vibrations [Q] Shield amount increased from 35 to 38. Boombox [Active] Boombox no longer has a duration. Level 10 High Five [R2] Cooldown increased from 15 to 20 seconds. Mana cost reduced from 35 to 30. Additional functionality: Heals Lucio for 125 and grants him Unstoppable for 1 second. Level 16 Up to Eleven [E] No longer an activated ability. Adjusted functionality: Increase the duration of Amp It Up by 1 second. Level 20 Summer Anthem [Active] Cooldown reduced from 75 to 60 seconds. Additional functionality: Now also affects Lucio. Mixing Fire [R2] No longer increases the duration of Amp It Up by 1 second. Additional functionality: Reduce the cost and cooldown of High Five by 50%. Return to Top
      Stukov
      Talents
      Level 1 Fetid Touch [W] Number of enemy Heroes hit for final quest requirement reduced from 30 to 25. Reactive Ballistospores [W] Cooldown increased from 15 to 25 seconds. Low Blow [E] Health threshold for bonus damage increased from 30% to 50%. Level 4 Biotic Armor [Q] Armor amount reduced from 15 to 10. Level 13 It Hungers [E] Number of enemy Hero hits required reduced from 10 to 8. Return to Top
      Melee Assassin
      Kerrigan
      Talents
      Level 7 Queen of Blades [Q] Damage bonus increased from 50% to 100%. Ravage cooldown reduction increased from 2 to 3 seconds. Return to Top
      Valeera
      Base
      Sinister Strike [Q] Energy cost reduced from 30 to 25. Talents
      Level 4 Relentless Strikes [Q] Energy cost reduction reduced from 15 to 10. Level 16 Thistle Tea [Active] Cooldown reduced from 40 to 20 seconds. Level 20 Adrenaline Rush [R1] Additional functionality: Smoke Bomb Armor increased from 30 to 60. Return to Top
      Ranged Assassin
      Cassia
      Base
      Basic Attack damage reduced from 125 to 120. Lightning Fury [Q] Damage reduced from 165 to 158. Fend [E] Damage reduced from 34 to 32. Return to Top
      Fenix
      Talents
      Level 4 Inhibiting Energy [W] No longer requires the primary target to be a Hero to Slow enemies in an area. Return to Top
      Gul'dan
      Talents
      Level 10 Horrify [R1] Horrify can no longer be interrupted and put in a 10-second cooldown if Gul'dan is Stunned while it is being cast. Return to Top
      Kael'thas
      Talents
      Level 16 Twin Spheres [Trait] Additional functionality: Gain all level 7 talents. Return to Top
      Nazeebo
      Talents
      Level 13 Guardian Toads [E] Adjusted functionality: Hitting enemy Heroes with Plague of Toads grants 30 Armor for 1.5 seconds, stacking up to 4 seconds. Return to Top
      Tychus
      Talents
      Level 1 Quarterback [W] Bonus damage reduced from 20% to 10%. Return to Top
      Zul'jin
      Talents
      Level 1 Recklessness [D] Basic Attack damage bonus reduced from 20% to 15%. Additional functionality: While below 50% Health, Basic Attacks against Heroes grant an additional stack of You Want Axe?. Level 7 Vicious Assault [Q] Damage bonus increased from 35% to 45%. Level 13 Lacerate [W] Additional functionality: Slow duration is increased by .5 seconds. Ensnare [Active] Cooldown reduced from 45 to 40 seconds. Additional functionality: If no Heroes are hit, reduce the cooldown to 10 seconds. Level 16 No Mercy! [Q] Additional functionality: Basic Attacks against enemy Heroes marked with Grievous Throw deal an additional 2% of their maximum Health as damage. Return to Top
      Bug Fixes
      Heroes
      Murky Wrath of Cod now properly follows DoT rules. Tychus Melting Point now properly follows DoT rules. Return to Top
    • By Stan
      Our writer Elitesparkle has created a video guide to help you become a better Stukov player.
      Here's the video guide.
    • By Staff
      The latest Heroes of the Storm content patch with Hogger is now up, and there have been some changes between PTR and Live notes!
      Blizzard removed the Gladiator's Medallion Nexus Anomaly in the patch. We also have a brand new guide up for Hogger! Here are the full patch notes for the update.
      (Source)
      Our next Heroes of the Storm patch is live and brings a new Hero Hogger! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      New Hero: Hogger Nexus Anomaly Collection Storm League Heroes Bug Fixes New Hero: Hogger, Scourge of Elwynn
      Hogger, a chaotic, mobile, bruiser who creates terrain and deals heavy area damage, now joins the battle in the Nexus!
      Trait [D]
      Loot Hoard Throw a pile of junk that deals 102 damage in a small area and acts as terrain for 5 seconds. Upon expiration, a scrap of Meat is dislodged from the Hoard that Hogger can collect to restore 3% of his maximum Health every second for 5 seconds. Cooldown: 20 seconds. Trait [Passive]
      Rage Rage is gained by taking damage or dealing Basic Attack damage. Hogger’s Basic Ability cooldowns refresh 1% faster for every 2 points of Rage. After 3 seconds of not gaining Rage, it begins to quickly decay. Basic Abilities
      Staggering Blow [Q] Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, they are dealt an additional 150 damage, Stunned for .75 seconds, and grant Hogger 10 Rage. Cooldown: 12 seconds. Ez-Thro Dynamite [W] Toss a boot full of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage. Cooldown: 8 seconds. Hogg Wild [E] After .25 seconds, become Unstoppable and uncontrollably spin towards the targeted direction, ricocheting off any terrain encountered. Every .25 seconds, deal 36 damage to nearby enemies, increased by 1% for each current point of Rage. Ricocheting off terrain refreshes the duration of the spin. Cooldown: 14 seconds. No longer deals damage to Structures. Heroic Abilities
      Hoardapult [R1] Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, but decays rapidly while Hogger isn’t nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard. Cooldown: 50 seconds. Shockwave [R2] After .5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are Stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for .75 seconds. Cooldown: 70 seconds. Talent
      Level 1 Journeyman Cooking [W] Quest: Hitting an enemy Hero with Ez-Thro Dynamite restores 6% of Hogger’s maximum Health and permanently increases Hogger’s Health by 10, to a maximum of 750 bonus Health. Bones to Gnaw [Trait] Loot Hoard creates Meat on ground impact. While Meat is active, gain 10 armor. On The Prowl [Active] Activate to gain 30 Rage over 8 seconds. Passive: Hogger heals for 6 Health every second, increased by 2% for each point of Rage he has. Cooldown: 45 seconds. Level 4 Brute Strength [Q] Increase the range of Loot Hoard by 15%. Each Hero hit by Staggering Blow will permanently increase Hogger’s Basic Attack damage by 1, up to 100 bonus damage. Terrain collision impacts grant 2 stacks of this effect. Aggro Range [E] Increase Hogg Wild’s area by 25% and generate 1 Rage per enemy hit, increased to 3 against Heroes. Hogger’s Joggers [Passive] While at or above 30 Rage, Hogger gains 10% increased Movement Speed and healing received. When above 50 Rage, increase these bonuses to 15%. Level 7 Seeing Red [Q/E] While above 50 Rage, Staggering Blow and Hogg Wild’s cooldowns refresh 30% faster and Hogger gains 25% increased Attack Speed. Dense Blasting Powder [W] Direct hits launch an additional stack of dynamite beyond the target. Hitting an Ez-Thro Dynamite with Staggering Blow launches 3 sticks of Dynamite. Garbage Fire [W/Trait] Reduce the cooldown of Loot Hoard by 4 seconds. Loot Hoard deals 22 damage every .5 seconds and Slows nearby enemies by 20% in a large area. Level 13 Dust Devil [E] Hogg Wild grants 40 30 Armor while active and for 3 seconds after it ends. Increase this Armor value to 60 50 if Hogger has 50 or more Rage. Pummel [E] Enemies hit by Hogg Wild are Slowed by 10% for 1.5 seconds, stacking up to 5 times. Heroes hit also have their Spell Power reduced by 50% for 3 seconds. Bloodthirst [Passive] Hogger is healed for 33% of the damage dealt to Heroes by Basic Attacks, Hogg Wild, and Staggering Blow. Level 16 Headbanger [Q] Heroes that collide with terrain from Staggering Blow take an additional 8% of maximum health as damage and are stunned for an additional .5 seconds. Kablooie! [W] Direct Hits with Ez-Thro Dynamite deal 40% more damage, reduce its cooldown by 1.5 seconds and increase its Slow amount to 50%. [Passive] Ez-Thro Dynamite’s range is increased by 25%. Furzerker [Passive] Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of Hogger’s next Basic Attack by 50%. Stacking up to 2 Basic Attacks. When Hogg Wild ends, Hogger gains 30% Movement Speed for 2 seconds. Level 20 Secret Stash [R1] Every 2 seconds, Hoardapult’s Loot Hoard launches Ez-Thro Dynamite towards a random nearby enemy Hero. Every 5 seconds, a chunk or Meat is also launched towards Hogger. Power Spike [R2] Each Hero hit by Shockwave has their Armor reduced by 15 for 4 seconds and grants Hogger 20 Rage. [Passive] Shockwave’s cooldown is affected by Rage. No Control [E] [Active] Activate to cast an untalented Hogg Wild and chase an enemy Hero. After reaching the Hero, Hogger will switch to chasing another nearby enemy Hero. If no other enemy Heroes are within range of a chase target, this abilities’ duration will begin to rapidly decay. Lasts for up to 6 5 seconds. Cannot be canceled. 60 second cooldown. Anger Management [Passive] Increase Hogger’s maximum Rage by 50. Basic Attacks generate 5 additional Rage. Return to Top
      Nexus Anomaly
      Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Hogger Heroic Bundle Winter Veil Classic Bundle Returning Bundles (Limited Time Only!) Toys 2018 Bundle Toys 2019 Bundle New Skins Stormwind Hogger Redridge Hogger Duskwood Hogger Shipwrecker Hogger Admiral Shipwrecker Hogger Drowned Shipwrecker Hogger Stately Shipwrecker Hogger New Mounts Bottleship Grog Bottleship Seaweed Bottleship New Announcer Hogger Announcer New Content Several new Portraits, Emoji Packs and other items have been added to the Collection! Return to Top
      Storm League
      When queued as a party, Storm League now looks for matches based solely on the highest player's MMR. Storm League Reward Mounts The final reward of the 2020 Season 5 Questline will be the Quillbear Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift [Z] Bonus healing reduced from 10% to 8% maximum Health. Imperius
      Base
      Health reduced from 2450 to 2375. Health Regeneration reduced from 5.11 to 4.95. Talents
      Level 7 Blaze of Glory [W] Damage increased from 135 to 150. Jaina
      Talents
      Level 7 Icefury Wand [Passive] Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes. Sonya
      Talents
      Level 4 Shattered Ground [W] Damage increased from 100% to 125% of Seismic Slam’s base damage. Level 13 Ruthless [E] Now shows Crit kickers when bonus damage is dealt. Health threshold for bonus damage increased from 33% to 50%. Level 16 Giant Slammer [W] Damage increased from 1.25% to 1.5% maximum Health. Thrall
      Talents
      Level 4 Feral Resilience [W] Physical Armor increased from 50 to 75. Level 13 Spirit Shield [Active] Spell Armor duration increased from 1.5 to 2.5 seconds. Level 20 Worldbreaker [R1] Cooldown reduction increased from 20 to 40 seconds. Return to Top
      Bug Fixes
      Fixed an issue where Alarak could become Protected and move without proccing Counter-Strike’s cooldown. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

×
×
  • Create New...