Jump to content
FORUMS
Stan

Heroes of the Storm PTR Patch Notes: March 18th

Recommended Posts

Rxl5R9p.jpg

The latest patch comes with a lot of exciting new content available for testing, ranging from Hero reworks up to the new Caldeum Complex event, and revamped Hero roles.

Patch Highlights

  • The latest content patch will go live next week.
  • You can now convert 10,000 Gold into 500 Shards (PTR values are subject to change at any time throughout testing).
  • Hero Roles have been reworked. You can find more details in this post.
  • Hero and Team League have been merged into a single Ranked queue called Storm League.
  • Loot Chests can no longer be purchased with Gems.
  • Rare Loot Chests can be purchased for 3,000 Gold each.
  • A new Caldeum Complex Event comes with new skins and rewards. Caldeum Complex Loot Chests will have a chance to contain items from previous Lunar New Year Spring Events.
  • Chromie and Lucio have been reworked. Click here for a full list of updated abilities and talents.
    • Chromie's Sand BlastSand Blast (Q) now deals 50% damage to Structures, Dragon's BreathDragon's Breath's (W) ground warning is no longer visible to enemies, and the spell fires 3 blasts with a 0.75 delay towards a vector targeted direction, Time TrapTime Trap (E) must now be detonated and affects friendly targets.
    • Lucio's Wall RideWall Ride has been moved to (Z). He received a new trait called "Push Off".
      • While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second.
    • Lucio has a new Heroic ability High Five (R1) that can be activated to quickly skate towards a target allied Hero, healing them for 250 and granting Unstoppable for 1 second, with a 15 second cooldown per allied Hero.

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of March 25. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

General

  • The cap on maximum negative Armor has been increased from -25 to -75, now that different Armor effects no longer stack
    • Developer Comment: The negative Armor cap was originally instituted as a safety precaution so that stacking long term negative Armor effects wouldn’t lead to degenerate gameplay. We don’t anticipate many effects to go beyond -25, but there are a few cases where this can happen (including the new Unraveling Talent on Chromie and Sgt. Hammer’s Shrapnel Mines).
  • Hero Roles Update
    • Updated roles include: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin
    • For more information, please review our blog here
  • Loot chests are no longer available for Gem purchase
  • Rare loot chests are now available for Gold purchase (3000 each)

New Event: Caldeum Complex

Welcome to the Caldeum Arcopolis, 2103 AD. A city bought and sold a hundred times over, now giant Mega Corporations hold more sway in the ever-shifting politics of the world than governments. Down on the rain slicked streets, humans, mutants, machines and synthetics all struggle to find their place in the light of the neon glow beneath the towering monuments to capitalism lording over them.

With such oppression, the common people often turn to a life of crime. The leader of one of the largest gangs, the Azure Dragons, goes by the nickname, Chromie. Both a hacker and an anti-corporate street artist, many have said her work has an almost prophetic quality, as if she sees through time itself. The corporate media would have you believe she uses her gang of hackers to illegally ensure her prophecies become true, but lately her work has turned dark, as if she’s seen a cataclysmic force on the horizon…

Recently, the Dragons have found an ally in the Onyx Turtles. While it’s rare to see the gangs working together, as the noose of systemic oppression has grown tighter, those in the underbelly of the mega-city have had to find new ways to survive. Kharazim and his Turtles are a harder sort of stock than most, with many known gladiators and street fighters serving in the ranks. This new alliance has provided the Azure dragons a strong defense against threats in the physical world.

High above, the Jigoku Cybenetics Corporation, a primary manufacturer of mechanical augmentations, has become a target of both groups. In the mean streets, human enhancement has become one of the few options left to move the playing field more into the favor of those willing to bend the law. But their efforts have not gone unnoticed, and any who would dare to impugn the honor of Jigoku find themselves in the sights of the CyberOni, Jigoku’s elite agents: merciless killers at the beck and call of their bureaucratic masters.

Caldeum Complex Quest Chain

  • Make Contact with the Dragons: Capture 8 Mercenary camps in winning games
    • Reward: Azure Dragons Spray and 3 Day Boost
  • Meet the Azure Prophet: Win 2 games as a Melee or Ranged Assassin
    • Reward: Azure Dragon Chromie Portrait and a Caldeum Complex Loot Chest
  • Earn the Turtles’ Trust: Contribute 25,000 XP in winning games
    • Reward: Onyx Turtles Spray and 250 Gold
  • Spar with Kharazim: Win 2 Games as Healer or Support
    • Reward: Onyx Turtle Kharazim Portrait and Cyberpunk Phrases Pack
  • Join the Tigers’ Hunt: Kill 150 Minions in winning games
    • Reward: Ivory Tigers Spray and 250 Gold
  • Prove Your Valor to Johanna: Win 2 games as Tank or Bruiser
    • Reward: Ivory Tiger Johanna Portrait and a Caldeum Complex Loot Chest
  • Take Down the CyberOni Butcher: Achieve 50 takedowns in winning games
    • Reward: Jigoku Cybernetics Spray and Jigoku Cybernetics Butcher Portrait
  • Raid Jigoku Cybernetics Research Facility: Destroy 10 Forts or Keeps in winning games
    • Reward: Jigoku Cyber Oni Warboar and 500 Gold

Caldeum Complex Loot Chests

Starting the week of March 26, all Loot chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gold will be Caldeum Complex Loot Chests. These loot chests guarantee at least one item from the Caldeum Complex or previous years’ Lunar New Year Spring events. Carve out your place among the infamous gangs and score yourself some sweet loot before the streets calm on April 30!

Note: Loot Chests earned prior to the start of this event will not become Caldeum Complex Loot Chests.

Storm League

  • Hero League and Team League have been merged into a single ranked queue: Storm League
  • Players must have 16 or more Heroes available and account level 50 or above to queue for Storm League
  • Additional Details:
    • Players can choose their preferred roles in the Ranked menu, so other team members can understand their play style
    • Players can see party members’ win count under their rank badges on the Storm League queue screen
    • The starting MMR in Storm League will be taken from a player’s last highest MMR from Hero League or Team League, whichever is higher
    • Players will be prevented from queuing up in Storm League as a party together if their rank difference is more than 2 leagues apart
      • There is a tooltip available to indicate this
      • Exception: For players in a party of 5, any member outside the party’s League spread maximum will not be counted toward matchmaking requirements
      • Exception: Players who have not yet placed are able to play with anyone
    • Leaderboards have been updated to reflect Storm League

Heroes

We have recently revamped hero roles. For more information on this, check out our blog here.

Healers

Lúcio

H9I3PFMR53881552928296458.png

Abilities

  • Crossfade (W)
    • Healing decreased from 16 to 15 per second
    • Movement Speed aura reduced from 20% to 10%
  • Amp It UpAmp It Up (E)
    • Healing Boost heal reduced from 114 to 112 per second
    • Speed Boost Movement Speed reduced from 45% to 30%
  • Wall RideWall Ride (Z)
    • Moved from (Trait) to (Z)
  • Skate ModeSkate Mode (Z)
    • Removed
  • New Trait – Push Off
    • While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second

Talents

  • Level 1
    • Maximum TempoMaximum Tempo (E)
      • Removed
    • Party MixParty Mix (E)
      • Moved from Level 7
    • New Talent – Smooth Moves (Z)
      • Increase Wall Ride duration by 1 second; while Wall Ride is active, your Basic Attacks heal Lúcio for 30% of their damage and restore 0.5 Mana
  • Level 4
    • Chase the BassChase the Bass (Q)
      • Removed
    • SubwooferSubwoofer (Q)
      • Additional functionality:
        • Close enemies are knocked back 75% further
        • Quest: Hit 3 enemy Heroes with the same Soundwave
        • Reward: Increase Soundwave arc by 50% and range by 20%
    • New Talent – Supersonic (Trait)
      • Push Off recharges 100% faster while you have the Wall Ride buff
  • Level 7
    • Sonic AmplifierSonic Amplifier (W)
      • Removed
    • Reverse AmpReverse Amp (W)
      • Moved from Level 10
      • New functionality:
        • While Amp It Up is active, Healing Boost deals 50 damage a second and Speed Boost slows by 20% to enemies in the aura
    • New Talent – Good Vibrations (Q)
      • Every enemy hit with Soundwave grants Lúcio a 35-point Shield for 7 seconds; this value is tripled for enemy Heroes hit
  • Level 10
    • New Heroic – High Five (R)
      • Activate: Quickly skate towards target allied Hero, healing them for 250 and granting Unstoppable for 1 second (15 second cooldown per allied Hero)
  • Level 13
    • Beat MixingBeat Mixing (W)
      • Removed
    • Can't Stop, Won't StopCan't Stop, Won't Stop (Trait)
      • Removed
    • Back in the MixBack in the Mix (Trait)
      • Removed
    • Hard StyleHard Style (Trait)
      • Removed
    • SlipSlip (Z)
      • Moved from Level 1
      • New functionality:
        • While Wall Ride is active you gain 20 Armor and if you pass through an enemy Hero, you gain 40% Movement Speed for 1 second
    • New Talent – All Together (W)
      • Each allied Hero in your Crossfade aura grants 5% base Movement Speed (this bonus stacks with other Movement Speed buffs)
    • New Talent – Heavy Casters (Trait)
      • Push Off no longer Slows but instead Stuns enemies for 0.5 seconds
  • Level 16
    • Bring it TogetherBring it Together (E)
      • Removed
    • Up the FrequencyUp the Frequency (E)
      • No longer reduces Mana Cost
      • Additional functionality:
        • While Wall-Riding, increase your Basic Attack range by 40%; Basic Attacks lower the cooldown of Amp It Up by .45 seconds
    • New Talent – Up to Eleven (E)
      • Activate: Increase the duration of your active Amp It Up by 2 seconds (60 second cooldown)
  • Level 20
    • Synaesthesia AuditivaSynaesthesia Auditiva (E)
      • Removed
    • Bonus TrackBonus Track (E)
      • Removed
    • Nonstop RemixNonstop Remix (R)
      • Removed
    • New Heroic Mastery – Mixing Fire (R)
      • You can now High Five enemy Heroes, damaging them for 225 and reducing all healing done to them by 50% for 3 seconds.
      • Passive: Increase the duration of Amp It Up by 1 second
    • New Talent – House Party (W)
      • All of your healing is increased by 10% for each allied Hero in your aura
    • New Talent – Summer Anthem (W)
      • Activate: Other allies in your Crossfade aura cannot be reduced below 1 Health for 1.5 seconds (75 second cooldown)

Developer Comment: Lúcio’s rework is unlocking some new ways to help your allies and further harass your enemies! His old Trait, Wall RideWall Ride, is still completely functional but has been moved to his Mount (Z). The replacement Trait, Push Off, is a new utility Ability that gives Lúcio more mobility with a built-in way to peel enemies for his allies.

That is just the beginning, though, as Lúcio has also gained a new Heroic Ability—High Five. This Ability allows him a small bit of burst healing to help compete with Sound BarrierSound Barrier while also granting an on-demand Unstoppable buff to allies that may have bitten off more than they can chew. If you were a big fan of Reverse AmpReverse Amp, no need to worry, it stays on his kit in the form of a talent and has similar functionality! In response to the added power, we are slowing him down a little so he is not quite as frustrating to lock down.

Ranged Assassins

Chromie

69EVBCB14J4S1552928295044.png

Abilities

  • Sand BlastSand Blast (Q)
    • Now hits all enemy types, though stops travel after one hit
    • Deals 50% damage to Structures
    • Baseline quest has been removed
    • Casting a Sand Blast now spawns an Echo that replicates Chromie’s Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time
    • Damage reduced from 315 to 280
    • Cooldown increased from 2.5 to 3 seconds
    • Cast time reduced from .8125 to .5 seconds
    • Initial missile speed has been reduced, but acceleration has been added
      • The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds
  • Dragon's BreathDragon's Breath (W)
    • Ground warning is no longer visible to enemy heroes
    • Damage reduced from 390 to 195
    • Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction
    • Cooldown increased from 8 to 15 seconds
    • Mana cost increased from 50 to 75
  • Time TrapTime Trap (E)
    • Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop
    • Now affects allies as well as enemies
    • Search area increased from 1.5 to 2 radius
    • Mana cost increased from 25 to 30
    • Health increased from 300 to 500
  • TimewalkerTimewalker/Bronze Talons (Trait)
    • The Bronze Talons Basic Attack component of her trait has been removed

Talents

  • Level 1
    • Deep BreathingDeep Breathing (W)
      • Stacks increased from 12 to 25
      • Bonus reduced from 5 to 2 per stack
      • Bonus at maximum stacks reduced from 140 to 50
    • New Talent – Once Again the First Time (Q)
      • Quest: Hit an enemy Hero with Sand Blast 40 times
      • Reward: Sand Blast’s maximum Sand Echoes increased from 1 to 2
    • Mounting SandMounting Sand (Q)
      • Removed
  • Level 2
    • Andorhal AnomalyAndorhal Anomaly (E)
      • Moved from Level 18
      • No longer causes all three charges to refresh at once
      • Additional functionality:
        • Reduces the cooldown of Time Trap by 5 seconds
        • All Time Traps are detonated at the same time
    • New Talent – Chronic Conditions (E)
      • After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds
    • New Talent – Time Troubles (E)
      • After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds
    • Enveloping AssaultEnveloping Assault (W)
      • Removed
    • Timely SurpriseTimely Surprise (E)
      • Removed
  • Level 5
    • Mobius LoopMobius Loop (W)
      • Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit
      • Mana return reduced from 100 to 40 per enemy Hero hit
    • Bronze Talons (Q)
      • Has been redesigned
      • When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds
    • New Talent – A Proper Greeting
      • Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds
    • Dragon's EyeDragon's Eye (W)
      • Removed
    • Chrono SicknessChrono Sickness (E)
      • Removed
  • Level 8
    • Slowing SandsSlowing Sands (R1)
      • Redesigned: Slow now increases the longer an enemy is in the affected area
      • Now Slows by 5% every 0.25 seconds, up to a maximum of 70%
    • Temporal LoopTemporal Loop (R2)
      • Range reduced from 11 to 8
      • Now also increases the recharge rate of Chromie’s Basic Abilities by 500% for 3 seconds
  • Level 11
    • Here and ThereHere and There (Active)
      • Now has a range of 9
      • Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location
    • New Talent – Gnome Speed Ahead! (Q)
      • After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds
    • Bye Bye!Bye Bye! (B)
      • Removed
  • Level 18
    • New Talent – Unravelling (R1)
      • Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30
    • Stuck in a LoopStuck in a Loop (R2)
      • Now also increases the duration of Temporal Loop’s cooldown reduction buff by 3 seconds
    • New Talent – Blessing of the Bronze
      • Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster
    • Pocket of TimePocket of Time (R1)
      • Removed

Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn’t feel like quite the same all-or-nothing mage that she’s historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.

We’re instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand BlastSand Blasts baseline, 3 blasts of Dragon's BreathDragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we’re diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's BreathDragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.

Lunara

1U37XPUPQZR01552928296439.png

Talents

  • Level 4
    • Blossom SwellBlossom Swell (Q)
      • Movement Speed bonus reduced from 15% to 12%
      • This Movement Speed bonus now stacks with other Movement Speed bonuses

Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom SwellBlossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.

Bug Fixes

  • Fixed an issue where the healing nameplate UI would be hidden when the total equals 0.
  • Fixed an issue where broadcasts would sometimes appear twice when sent.

Share this post


Link to post
Share on other sites

Really unexpected reworks. I was also expecting a more traditional event, so I'm pretty happy they created a new whole lore-based event; this will be fun!

I can't wait for the reveal regarding the new Hero, which obviously will be Anduin due the datamining.

Share this post


Link to post
Share on other sites

FINALLY a good looking Chromie skin!! Butcher looks also nice, Kharazim could have been replaced by another Hero for a news skin but I won't complain.

 

looking forward to the event. Looks promising!

  • Thanks 1
  • Sad 1

Share this post


Link to post
Share on other sites

If ideas like preferred roles took this long to get implemented, you gotta wonder how much bottlenecking of ideas went around the heroes team before the cataclysm. 

Share this post


Link to post
Share on other sites

Hmm, Chromie rework is interesting.  Now it seems pretty easy to dodge her Q as it hits the minions and stops.  Just shield yourself like you would against Stitches hooks.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

Didn't expect another Chromie rework, once again she's going to be almost like a different hero (although a strong one, as it appears). Not sure about Lucio, he was pretty good but lacked a talent diversity, perhaps didn't need that big of a rework. Anyhow, skins and this event's art are looking pretty good (thought we were getting themes related to spring, it's nice they are sticking to something unrelated). Been a long time since Butcher had new skin, so it's always a welcome sight! Surprised Kharazim and Chromie have gotten even more skins, as there are still some heroes lacking skins since launch.

Edited by Arcling
  • Confused 1

Share this post


Link to post
Share on other sites

I am hyped about almost everything in this update.

Lúcio rework seems very fun to play, even with the nerfs to healing and movement speed. He finally got interesting and interactive talents. For all his mobility, the original Lúcio felt like a moving Healing TotemHealing Totem, with a occasional Storm ShieldStorm Shield. I am looking forward to testing a build based on the new trait + basic attacks.

THe new Chromie (new because it's basically a new hero) traded a lot of damage potential to playmaking and utility. It seems she won't be able to delete people by herself, but her talents allow to a lot of enabling and synergy.

The event seems cool, and all the skins are awesome, specially Chromie's and Anubarak. If anything the rewards for the event quests seems kinda small, but ok. I's rather they focused on the reworks and skins anyway.

Share this post


Link to post
Share on other sites
3 minutes ago, lChronosl said:

THe new Chromie (new because it's basically a new hero) traded a lot of damage potential to playmaking and utility. It seems she won't be able to delete people by herself, but her talents allow to a lot of enabling and synergy.

What I REALLY liked was this one:

2 hours ago, Stan said:

New Talent – Blessing of the Bronze

  • Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster

I wonder if that stacks with other CDR talents and abilities, such as Deckard Cain's Fortitude of the FaithfulFortitude of the Faithful, Mephisto's Lord Of HatredLord Of Hatred and stuff like Alarak's Ruthless MomentumRuthless Momentum and Ana's Nano BoostNano Boost. If that talent does stack, I can see Ana + Chromie + Malthael becoming a meta trio.

  • Thanks 1

Share this post


Link to post
Share on other sites
5 minutes ago, Valhalen said:

What I REALLY liked was this one:

  • Lvl 20 - Blessing of the Bronze: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster

I wonder if that stacks with other CDR talents and abilities, such as Deckard Cain's Fortitude of the FaithfulFortitude of the Faithful, Mephisto's Lord Of HatredLord Of Hatred and stuff like Alarak's Ruthless MomentumRuthless Momentum and Ana's Nano BoostNano Boost. If that talent does stack, I can see Ana + Chromie + Malthael becoming a meta trio.

Yeah, that sounds fun. However, I say try it out on the PTR, because it's unlikely to be implemented as it is on live servers. It's the definition of unbalanced. Why would a player ever pick a different talent on that tier, if not because you don't care about your team? Not to mention the OP synergies with other heroes, and mentioned above.

Edited by lChronosl
  • Thanks 1

Share this post


Link to post
Share on other sites
2 hours ago, Stan said:

Chromie

Bye Bye!Bye Bye! (B)

  • Removed

Oh thank Gods!!! ❤️ No more hit and runs from you you little **** 😛.

Edited by CyberDVonaven
  • Haha 2

Share this post


Link to post
Share on other sites
2 hours ago, Stan said:

Here and ThereHere and There (Active)

  • Now has a range of 9
  • Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location

Nice! No more echo and Hearth back to full to TP back in 4 secs to the other side of the map bull either. 😄 This Chromie rework is sounding wonderful for all us playing against her 😄❤️

Share this post


Link to post
Share on other sites

I'm LOVING how deep they wrote out that lore for the event world. ❤️ That's awesome! I wonder if they have always done this for all the events they just don't usually publish the lore for us all to see too. Which if that's the case they should have been doing this with EVERY event and lore from the git-go. It makes me think of a very 'cyberpunk' type world. Or something like Battle Angel: Alita or ShadowRun. Which I LOVE that kind of stuff! As I'm sure most of us do, right? 🙂❤️ 

Edited by CyberDVonaven
  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Valhalen said:

I can't wait for the reveal regarding the new Hero, which obviously will be Anduin due the datamining.

Anduin or not (yeah, it sure is him), I've started getting impatient to see a new release.

Share this post


Link to post
Share on other sites

Oh boy, I tried new Lúcio on PTR, he might be the most fun hero to play in the history of the game. And now he can do thing more then area-healing.

I main damage Lúcio now, High-fiveing people to death.

Edited by lChronosl

Share this post


Link to post
Share on other sites

As I've already said - this new balancing team does really weird things to some heroes.

Like Chromie is super useful in any composition and has all her weaknesses and downsides completely removed from the game.

And Lucio has become a super strong and super annoying  combination of Tracer and Kharazim. 

I mean, selling skins is one thing (which are actually good in this event), but making Lucio jack-of-all-trades support/healer is what I can't understand. Some of the numbers will definitely change, but I can't find a reason why Lucio has to be so much stronger than other healers right now. Healers used to have counter-healers but this guy doesn't seem to have one. He is the one for other healers.

Lucio: has stun, 2 charge skills,15 sec cd unstoppable per hero, knockback, slow, damage, self-shields, mass shields.

Malfurion: well, I used to have ice block, but now it's gone

 

Lucio is obviously a first ban now, while Chromie is a ranged assassin and a support altogether. 

Edited by Kuarinofu

Share this post


Link to post
Share on other sites
7 minutes ago, Kuarinofu said:

Lucio: has stun, 2 charge skills,15 sec cd unstoppable per hero, knockback, slow, damage, self-shields, mass shields.

Malfurion: well, I used to have ice block, but now it's gone

Yeah, that is a bit sad. Lúcio is quite broken right now, and I'll be very surprised if he hits Live without a single nerf.

Share this post


Link to post
Share on other sites

I said it before but chromie is dead after this update imagine that you hit a minion with Q and it stops here...

Btw this confuses me! Why they focus on skins...we had some while ago and now some new ones too while we already have too many skins and recolors...Hots needs more heroes I think people do more care about heroes than skins(we always see people who say when is next hero but nobody says where is next skin update!)

Share this post


Link to post
Share on other sites
1 minute ago, MZLICH said:

I said it before but chromie is dead after this update imagine that you hit a minion with Q and it stops here...

The old Chromie is dead. All hail the new Chromie, which is more fun to play as and less frustrating to play against.

(But I completely agree that Sand BlastSand Blast hitting minions and structures is kinda disappointing).

Share this post


Link to post
Share on other sites
1 hour ago, lChronosl said:

The old Chromie is dead. All hail the new Chromie, which is more fun to play as and less frustrating to play against.

(But I completely agree that Sand BlastSand Blast hitting minions and structures is kinda disappointing).

 I think having it hit minions and structures is a fair tradeoff if it means she can now hit objectives with it. Playing chromie on BoE used to be depressing

Share this post


Link to post
Share on other sites

daed gaem daed comment section

And now that I have your attention..:^)

Took a substantial break for many reasons (finishing thesis and graduating for my master's degree, grinding elsewhere- most notably Prestige Edition Bae'Sa along with other setbacks) came back and read about this whole "moving many devs out of HotS to other projects", how the game will be less "prioritized" (to put it lightly), no more HGC (the countdown for any game starts when there's no longer a competitive scene-tho they specifically stated about this year; even if it does return however, so many players/casters/streamers, many big names have already left and moved on to other things, I really don't know...), smaller cadence of updates and all that- and of course everything related to "HotS is dead now".

Seems to me not only they haven't slowed down but they're actually putting MORE WORK than before- like, we had 2 sets of Hero reworks last year (4 total) in total right? Or maybe 6 but I think it was 4. They've already matched that if not surpassed. When a game is still being developed (regardless if the changes are good or bad), it's always a good sign. Maybe Hero releases won't be as frequent but the other updates (balance changes, hot/bugfixes, events, skins, hero reworks etc) sure make you optimistic. I sure like this game and gonna go down with the ship (whenever that time may be).

Speaking of reworks, is that Chromie#2 or 3? Kinda lost count. I think she's up there with Arthas and Anub now- the HotS version of Ryze lul. And maybe FINALLY what she said in the teaser actually happened ("don't worry, this is gonna get nerfed")- after consequent buffs every second patch for God knows how long. 

Other than that, really like how they brought in Orphea (the first original HotS hero) who, despite all the nerfs, still feels really strong (but not imbaOPbroken, hope they don't hit her much harder)- really want to see more of those. And read more comics too-loving the direction they're taking with the lore.

P.S. Here's a little something to celebrate my return; feels good to be back :)

 

 

  • Thanks 1

Share this post


Link to post
Share on other sites
Uncommon Patron

Blessing of the Bronze is a bit counterintuitive as it should have been a teamwide debuf.

I mean, hearing "May the blessings of bronze be upon you" is not what you'd like hear in a moba.

  • Haha 1
  • Sad 1

Share this post


Link to post
Share on other sites
3 hours ago, SteveFrost said:

Speaking of reworks, is that Chromie#2 or 3? Kinda lost count. I think she's up there with Arthas and Anub now- the HotS version of Ryze lul. And maybe FINALLY what she said in the teaser actually happened ("don't worry, this is gonna get nerfed")- after consequent buffs every second patch for God knows how long. 

That is her third rework. They did one a while ago which completely destroyed her (dropping her winrate by around 30%).

Share this post


Link to post
Share on other sites
10 hours ago, Valhalen said:

That is her third rework. They did one a while ago which completely destroyed her (dropping her winrate by around 30%).

Yeah and even during her second rework, she had significant changes. She was very snowbally, when she had baseline damage stacking quest on her Q. Later, they removed damage stacking, reduced range of her abilities and bronze talons became part of her trait.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Maditdrakes created an awesome video of how Mei should have been introduced to the Nexus...well, sort of! The video is a shorter recreation of the Diablo IV announcement cinematic trailer that we saw back at BlizzCon 2019.
      In the video, we see Mal'Ganis, Kharazim, and Mei in the role of Lilith.
    • By Stan
      Blizzard today released a new patch for Heroes of the Storm. The Climate Phenomena Nexus Anomaly has been disabled, and there are plenty of balance changes for multiple Heroes. Check out the official patch notes for more information.
      (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      General Heroes Bug Fixes General
      Nexus Anomaly - Climate Phenomena The Climate Phenomena Anomaly has been disabled. Return to Top
      Heroes
      TANK BRUISER HEALER MELEE RANGED Blaze Xul Kharazim Maiev Cassia Cho Yrel Lt. Morales   Gall Diablo   Rehgar   Greymane E.T.C.       Mephisto Garrosh       Tassadar Johanna       Tychus Mal'Ganis         Mei         Muradin         Stitches         Return to Top
      Tank
      Blaze
      Talents
      Level 1 Adrenaline Stimpack [Active] Additional functionality: While Blaze has over 80% Health, gain 25% bonus Attack Speed and 10% bonus Movement Speed. Endurance Stimpack [Passive] Cooldown reduced from 40 to 30 seconds. Adjusted functionality: When damaged while below 30% maximum Health, Endurance Stimpack will automatically cast if it is not on cooldown. Neural Stimpack [Active] Mana restoration increased from 30 to 40. Level 4 Incinerator Gauntlets [Passive] Moved from Level 7. No longer causes Basic Attacks to light Oil Spills. Meltdown [Trait] Damage reduction increased from 7% to 8% per stack. Level 7 Adhesive Petroleum [W] Moved from Level 4. Slow amount increased from 30% to 35%. Slow duration increased from 2.5 to 3 seconds. Additional functionality: Now also causes Basic Attacks to light Oil Spills. Return to Top
      Cho
      Talents
      Level 1 The Will of Cho [Trait] Moved from Level 20. New functionality: Killing enemy Minions grants 1 stack of The Will of Cho, and Hero Takedowns grant 10 stacks. Gain 1 Armor for every 30 stacks of the Will of Cho, up to a maximum of 10 Armor. This Armor bonus stacks with Ogre Hide. Level 4 Uppercut [Q] Damage reduced from 7% to 5% maximum Health. Additional functionality: Each Hero hit by Surging Fist reduces its cooldown by 5 seconds. Seared Flesh [Passive] Adjusted functionality: Attack damage bonus is kept when attacking different Heroic targets, and is only lost after 5 seconds or when a non-Heroic enemy is attacked. Level 7 Power Surge [Q] New functionality: Enemy Heroes who are hit by Surging Fist are Slowed by 30% for 2.5 seconds. Gain 15% Movement Speed while charging Surging Fist and for 2.5 seconds after casting the Ability. Level 16 Runed Gauntlet [Passive] Cooldown reduction increased from 5% to 6%. Level 20 Fuel for the Flame [Passive] Moved from Level 1. New functionality: Basic Attacks against enemies cause them to explode, dealing 21 damage to them and 45 damage to nearby enemies. This damage is doubled against enemy Heroes. Return to Top
      Diablo
      Base
      Shadow Charge [Q] Cooldown reduced from 13 to 12 seconds. Mana cost reduced from 70 to 65. Overpower [E] Cooldown reduced from 13 to 12 seconds. Mana cost reduced from 40 to 35. Talents
      Level 4 Life Leech [Passive] Healing increased from 1.5% to 2% maximum Health when not at full Souls. Healing increased from 3% to 4% maximum Health when at full Souls. Level 13 Hellfire [W] Damage per second to nearby enemies increased from 15 to 17. Return to Top
      E.T.C.
      Base
      Face Melt [W] Cooldown increased from 10 to 12 seconds. Mana cost increased from 50 to 55. Return to Top
      Garrosh
      Base
      Bloodthirst [W] Ability Effects now occur at the start of the Ability’s cast, rather than at the end. Talents
      Level 1 Body Check [Active] Cooldown reduced from 16 to 15 seconds. Slow duration increased from 2 to 3 seconds. Level 16 Mortal Combo has been reclassified as an [E] talent. Rough Landing [Q] Removed. New Talent: Seasoned Soldier [Passive] Gain 5% maximum Health, increase Groundbreaker’s Slow duration by 1 second, and Bloodthirst gains an additional charge. Level 20 Death Wish [R1] Additional functionality: Increase the duration of Warlord’s Challenge by .5 seconds. Deadly Calm [R2] Damage reduction increased from 25% to 40%. Inner Rage [Active] No longer causes the cooldown of Body Check to recharge faster. Additional functionality: Increase the healing reduction of Body Check by an additional 45%. Return to Top
      Johanna
      Base
      Iron Skin [Trait] Cooldown increased from 20 to 25 seconds. Talents
      Level 20 Radiating Faith [R2] Blessed Shield Stun duration against all targets reduced from 2 seconds to 1.75 seconds. Return to Top
      Mal'Ganis
      Talents
      Level 4 Echo of Doom [W] Damage increased from 54 to 60. Level 10 Dark Conversion Cooldown reduced from 80 to 60 seconds. Mana cost reduced from 70 to 60. Level 13 The Night Beckons [E] Slow duration increased from 2.5 to 3 seconds. Return to Top
      Mei
      Talents
      Level 1 Heavy Pack [Q] Cooldown reduction increased from .125 to .25 seconds. Level 4 Crystallize [Trait] Cooldown reduction reduced from 15 to 10 seconds. Duration of Spell Armor after Cryo-Freeze ends reduced from 2 to 1 second. Level 10 Avalanche [R1] Cooldown increased from 65 to 70 seconds. Ice Wall [R2] Cooldown reduced from 90 to 70 seconds. Level 20 Cascade [R1] Cooldown reduction increased from 25 to 30 seconds. Return to Top
      Muradin
      Base
      Thunder Clap [W] Movement and Attack Speed Slows increased from 25% to 30%. Return to Top
      Stitches
      Base
      Health reduced from 3150 to 3060. Health regeneration reduced from 6.56 to 6.38. Hook [Q] Range increased from 11 to 12. Slam [W] Mana cost reduced from 40 to 35. Additional functionality: Deals 50% bonus damage to Minions and Mercenaries. Talents
      Level 13 Fishing Hook [Q] Bonus range reduced from 50% to 40%. Return to Top
      Bruiser
      Xul
      Base
      Spectral Scythe [Q] Damage reduced from 200 to 190. Raise Skeleton [Trait] Damage done when Skeletal Warriors die reduced from 46 to 40. Talents
      Level 4 Jailors [Trait] Movement and Attack Speed bonuses reduced from 30% to 25%. Level 16 Weaken [W] Damage reduction reduced from 40% to 35%. Return to Top
      Yrel
      Talents
      Level 1 Light of Karabor [Q] Healing bonus when hitting one enemy Hero increased from 40% to 45%. Healing bonus when hitting more than one enemy Hero increased from 80% to 90%. Dauntless [Passive] Physical Armor reduced from 50 to 40. Maraad's Insight [Passive] Healing increased from 128 to 135. Return to Top
      Healer
      Kharazim
      Base
      Breath of Heaven [W] Healing increased from 276 to 285. Return to Top
      Lt. Morales
      Base
      Safeguard [W] Armor amount increased from 30 to 35. Return to Top
      Rehgar
      Talents
      Level 10 Bloodlust [R2] Duration reduced from 8 to 6 seconds. Healing from Basic Attacks reduced from 40% to 30%. Return to Top
      Melee Assassin
      Maiev
      Talents
      Level 1 Pursuit of Vengeance [W] Additional functionality: Each Hero hit by Spirit of Vengeance reduces the cooldown of Umbral Bind by 1 second. Level 7 Bonds of Corruption [W] Additional functionality: Enemy Heroes pulled by Umbral Bind have their Movement Speed reduced by 20% for 4 seconds. Level 10 Containment Disc [R1] Cooldown reduced from 50 to 40 seconds. Mana cost reduced from 60 to 50. Level 16 Vengeful Knives [Q] New functionality: Dealing damage to enemy Heroes causes the next cast of Fan of Knives that hits enemy Heroes to deal 1% maximum Health as bonus damage, up to 5%. Return to Top
      Ranged Assassin
      Cassia
      Base
      Basic Attack damage reduced from 130 to 125 Health reduced from 1700 to 1660 Health Regeneration reduced from 3.54 to 3.46. Talents
      Level 1 Charged Strikes [Passive] Bonus Attack Speed reduced from 20% to 15%. Bonus Basic Attack damage reduced from 20% to 15%. Level 4 Plate of the Whale [Trait] Bonus Health Regeneration reduced from 7 to 6. Bonus Health Regeneration when fully charged reduced from 14 to 12. Level 7 Surge of Light [Trait] Damage reduced from 300 to 285. Return to Top
      Gall
      Talents
      Level 4 Double Back [W] Removed. Rising Dread [W] Moved from Level 13. Additional functionality: Re-activate Dread Orb to reverse the third bounce. Level 13 Psychotic Break [Passive] Moved from Level 20. Additional functionality: Increase Gall’s damage to enemy Heroes by 10%. Level 20 New Talent: Twilight Frenzy [Active] Activate to reduce the cooldown of Shadowflame and Dread Orb to 2 seconds for the next 6 seconds. 30 seconds Cooldown. Return to Top
      Greymane
      Talents
      Level 10 Cursed Bullet [R2] Damage reduced from 40% to 35% maximum Health. Return to Top
      Mephisto
      Base
      Lightning Nova [W] Damage reduced from 45 to 43. Talents
      Level 1 Furious Spark [W] Damage reduced from 72 to 65. Level 13 Abhorred Skull [Q] Spell Power bonus increased from 20% to 25%. Return to Top
      Tassadar
      Talents
      Level 7 Beam Alignment [Q] No longer increases Tassadar’s Basic Attack range. Additional functionality: Reduce the Mana cost of Shock Ray from 55 to 45. Arc Discharge [Passive] Additional functionality: While Resonance Beam is fully charged, increase Tassadar’s Basic Attack range by 1. Level 10 Archon [R1] Shield amount reduced from 40% to 30% maximum Health. Return to Top
      Tychus
      Talents
      Various talents have been reordered to follow normal convention [Q, W, E, etc.] Level 7 Relentless Soldier [Passive] Armor amount increased from 25 to 30. Level 13 Spray 'n' Pray [Q] Additional functionality: Overkill also Slows enemy Movement Speed by 25%. Neosteel Coating [Active] Duration increased from 3 to 4 seconds. Level 16 Lead Rain [Q] Removed. Sizzlin' Attacks [Passive] Moved from Level 20. Armor Piercing Rounds [Q] New functionality: Each time Overkill hits an enemy, its damage against them is increased by 15%, stacking up to 60% bonus damage. Titan Grenade [W] Additional functionality: Each enemy Hero hit by Frag Grenade reduces its cooldown by 1 second. Level 20 New talent: Can Do This All Day [Q] Reduce Overkill’s cooldown by 4 seconds. While Channeling Overkill, Tychus gains 40 Armor. Return to Top
      Bug Fixes
      Heroes
      Ana Fixed an issue where Ana could get quest progress with Vampiric Rounds through Blinds and Evasion. Artanis Fixed an issue where Phase Prism had an incorrect Mana cost when cast during Blade Dash. E.T.C. Fixed an issue where Guitar Hero's cooldown effect was active without the talent needing to be taken. Tassadar Fixed an issue where Oracle did not reveal Creep Tumors. Whitemane Fixed an issue where Saintly Greatstaff worked on non-Heroic targets. A new balance patch has just hit the Nexus, check out the official patch notes for more details!
    • By Stan
      The Climate Phenomena Nexus Anomaly has proven to be disruptive to the normal flow of the game and caused FPS drops, so Blizzard removed it from the game.
      The current plan is to have one more Nexus Anomaly in 2020 and going forward, anomalies won't be pursued at a set cadence.
      (Source)
      Hello fellow Heroes!
      After reading through your feedback and deliberating amongst ourselves, we have decided to remove the Climate Phenomena anomaly from the Nexus. While this was not an easy decision to make, we feel it is the right thing to do for the game. We also wanted to take this time to more clearly define the purpose of our Nexus Anomalies, and our plans for them going forward.
      Nexus Anomalies were intended to serve two functions:
      We wanted to distribute our annual gameplay updates throughout the year, giving us the freedom to try exploratory changes that we weren’t committed to if they ended up not working out. Previously, we introduced all our gameplay updates each year around BlizzCon. These updates were usually fairly impactful, and many players had trouble adjusting to the large amount of sudden change. We wanted Heroes to have an exciting, fun change for players to look forward to every season. As far as what exactly each Anomaly would entail, we did not have too many set rules, largely to ensure that we had the creative freedom to try bold ideas. So far, we believe our Anomalies have largely been successful, particularly after we had some time to iterate on them.
      With Climate Phenomena, we wanted to play with two ideas. The first was introducing a new Hero to the Nexus with an accompanying theme, and the second was the prospect of changing game states throughout a match, with a minor impact on gameplay. Unfortunately, we’ve found that these changes were too disruptive to the normal flow of the game, and they didn’t add enough fun factor to account for how much they impacted the player experience. Some players also reported frame-per-second (FPS) issues due to the Anomaly, which we found to be unacceptable.
      Moving forward, we intend to finish the year with one more Anomaly, released alongside the final season of 2020. After that, we have decided that we will not be pursuing Anomalies at a set cadence like we did this year. We still plan on regular gameplay updates, and will continue to experiment with ways to make Heroes a better game, so you can count on that still happening. In the future, we want to take a bit more time and release updates only when we feel they are in a more polished state, and we want to give the members of the Development Team the freedom to explore certain longstanding issues that we think are important to the community. For example, we’re considering large updates to maps that we feel could use some design improvements.
      As always, thank you for taking the time to read through our thoughts, and for the years playing this game, which we love so much, alongside us. We’ll see you… in the Nexus!
    • By Stan
      The Heroes team will be hosting their next AMA and answer your questions on Thursday, July 16. Feel free to submit your questions here in the meantime. We will be back with a recap as usual.
      (Source)
      Greetings, Heroes!
      We’re going to host our next AMA on Thursday, July 16, 2020, PDT.
      The following Heroes developers will join the thread and answer your questions starting around 10:00 a.m. PDT (7:00 p.m. CET) until 12:00 p.m. PDT (9:00 p.m. CET).
      Adam Z. Jackson (/u/BlizzAZJackson) Andrew Kinabrew (/u/Blizz_KinaBREW) Brett Crawford (/u/Blizz_Daybringer) David P Warner (/u/Blizz_DWarner) Dorothy Sheng (/u/BlizzDorothy) Joshua Kofalt – (/u/BlizzKofalt) Kaeo Milker (/u/KaeoMilker) Kevin Gu (/u/BlizzKGu) Kyle Dates (/u/BlizzKyle) Sergey Morozov (/u/Blizz_SMorozov) Taylor Hankins (/u/Blizz_Hankins) When posting multiple AMA questions: Please make an effort to post one question per comment. This will make it easier for others to read through the thread, and will help the developers focus on one question at a time. However, please feel free to comment as many times as you'd like in order to get your questions posted.
      You can start posting your questions right now, and we'll see you on Thursday!
    • By positiv2
      This thread is for comments about our Tier List.
×
×
  • Create New...