Jump to content

Chromie & Lucio Rework: A List of All Abilities & Talents

Recommended Posts


Chromie and Lucio were revamped in the latest patch and here's a look at their updated abilities and talents.




  • Chromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates!
  • Detonate Time Trap
    • Detonates active Time Traps.

Basic Abilities

Sand BlastSand Blast [Q] (Mana: 20, Cooldown: 3 seconds)

  • After 0.5 seconds, fire a missile that deals 280 damage to the first enemy hit. Deals 50% damage to Structures.
  • Casting Sand Blast leaves an Echo behind that mimics Chromie's Sand Blast and Basic Attack, dealing 50% damage. Maximum of 1 Echo active at a time.

Dragon's BreathDragon's Breath [W] (Mana: 75, Cooldown: 15 seconds)

  • Vector Targeting
  • Launch 3 blasts into the air that land every 0.75 seconds towards the targeted direction, dealing 195 damage each.

Time TrapTime Trap [E] (Mana: 30, Cooldown: 15 seconds)

  • Place a Time Trap that arms and Stealths after 2 seconds. Chromie's Trait can be activated to detonate the trap, placing all nearby allied or enemy Heroes in Time Stop for 2 seconds. Maximum of 1 trap active at a time.

Heroic Abilities

Slowing SandsSlowing Sands [R1] (Mana: 4 per second, Cooldown: 5 seconds)

  • Summon a sand vortex that Slows enemies by 5% every 0.25 seconds, up to 70%.

Temporal LoopTemporal Loop [R2] (Mana: 60, Cooldown: 50 seconds)

  • Choose an enemy Hero. After 3 seconds, they are telported back to the location where Temporal Loop was cast on them.
  • Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.


Level 1

Once Again the First Time [Q]

  • Quest: Hit 40 Heroes with Sand Blast.
  • Reward: Increase the maximum number of active Echoes to 2.

Deep Breathing [W]

  • Quest: Every time Dragon's Breath hits a Hero increase its damage by 2, up to 50.
  • Reward: After hitting 25 Heroes, increase its damage by an additional 50 and also increase Chromie's vision radius by 100%.

Timewalker's Pursuit [Active, Cooldown: 25 seconds]

  • Quest: Gather 15 Regeneration Globes.
  • Reward: After gathering 15 Globes, Chromie gains 5% Spell Power and her Mana Regeneration is increased by 1.

Level 2

Chronic Conditions [E]

  • After its Time Stop ends, enemies affected by Time Trap are Slowed by 25% or 3 seconds and allies gain 25% Movement Speed for 3 seconds.

Time Troubles [E]

  • After its Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds.

Andorhal Anomaly [E]

  • Increases the charges and maximum active Time Traps to 3, and reduce its cooldown by 5 seconds.

Level 5

Bronze Talons [Q]

  • Hitting a Hero with Sand Blast grants 30% additional Basic Attack damage for 5 seconds.

Mobius Loop [W]

  • Hitting a Hero with Dragon's Breath reduces its cooldown by 1.5 seconds and restores 40 Mana.

A Proper Greeting [Passive]

  • Damaging a Stunned, Rooted or Slowed enemy Hero grants 25% additional damage for 5 seconds.

Level 8

Slowing SandsSlowing Sands [R1] (Mana: 4 per second, Cooldown: 5 seconds)

  • Summon a sand vortex that Slows enemies by 5% every 0.25 seconds, up to 70%.

Temporal LoopTemporal Loop [R2] (Mana: 60, Cooldown: 50 seconds)

  • Choose an enemy Hero. After 3 seconds, they are telported back to the location where Temporal Loop was cast on them.
  • Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.

Level 11

Gnome Speed Ahead! [Q]

  • After casting Sand Blast, Chromie gains 20% Movement Speed and 200% inreased Health and Mana Regeneration for 3 seconds.

Here and There [Active, Cooldown: 30 seconds]

  • Activate to teleport to an area near an Echo, swapping it with Chromie's previous location.

Time Out [Active]

  • Activate to place Chromie in Stasis and gain Invulnerability for up to 5 seconds. Can be reactivated to end the effect early.

Level 14

Shifting Sands [Q]

  • Hitting an enemy Hero with Sand Blast grants 8% Spell Power for 10 seconds, up to a maximum of 40%. The duration is refreshed whenever an enemy is damaged by the primary Sand Blast.

Fast Forward [Q]

  • If Sand Blast travels at least 70% of its base distance and hits a Hero, its cooldown is reduced to 0.75 seconds.

Quantum Overdrive [Active, Cooldown: 30 seconds]

  • Activate to increase Spell Power by 25% for 10 seconds.

Level 18

Unraveling [R1]

  • Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2 up to 30.

Stuck in a Loop [R2]

  • Temporal Loop teleports the target a second time after the first, and Basic Abilities continue recharging for an additional 3 seconds

Piercing Sands [Q]

  • Sand Blast now pierces all enemies hit.

Blessing of the Bronze [Passive]

  • While Chromie is alive, her all allied Heroes gain 10% Movement Speed and their Basic Abilities recharge 30% faster.



Push Off [D]

  • While moving alongside terrain, activate to slide towards a targeted location. Enemies hit take 100 damage and are Slowed by 75% for 1 second.

Basic Abilities

SoundwaveSoundwave [Q] (Mana: 30, Cooldown: 7 seconds)

  • Deal 105 damage to enemies in an area and knock them back.

Crossfade [W]

  • Play one of two music tracks for Lucio and his allies.
    • Crossfade - Healing BoostCrossfade - Healing Boost: Passively heal Lucio and nearby allied Heroes for 15 health per second.
    • Crossfade - Speed BoostCrossfade - Speed Boost: Increase the Movement Speed of Lucio and nearby allied Heroes by 10%.

Amp It UpAmp It Up [E] (Mana: 90, Cooldown: 13 seconds)

  • Raise Lucios Crossfade track volume for 3 seconds, amping Healing Boost to 112 health per second and Speed Boost to 30% increased Movement Speed.

Heroic Abilities

Sound BarrierSound Barrier [R1] (Mana: 100, Cooldown: 80 seconds)

  • After 1 secnd, Lucio and nearby Allied Heroes gain a 1296 point Shield that rapidly decays over 6 seconds.

High Five [R2] (Mana 50, Cooldown: 15 seconds per ally)

  • Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250.


Level 1

Party Mix [W]

  • Quest: Play Lucio's Crossfade tracks to nearby allies for a total of 8 minutes. Multiple allies provide additional time.
  • Reward: Permanently increase Crossfade's range by 20%.

Accelerando [Z]

  • Wall Ride's Movement Speed bonus gradually increases to 40% over 4 seconds while Lucio maintains its effect.

Smooth Moves [Z]

  • While Wall Ride is active, Basic Attacks heal for 30% of the damage dealt and restore 0.5 Mana.
  • Passive: Increase Wall Ride duration by 1 second.

Level 4

Subwoofer [Q]

  • Enemies within the first half of Soundwave's range are knocked back 75% further.
  • Quest: Hit 3 enemy Heroes with a single Soundwave.
  • Reward: Increase Soundwave's arc by 50% and its range by 20%.

Off the Wall [Q]

  • Hitting an enemy with Soundwave while Wall Ride is active reduces its cooldown by 3 seconds.

Supersonic [D]

  • While Wall Ride is active, Push Off's cooldown recharges 100% faster.

Level 7

Good Vibrations [Q]

  • Hitting an enemy with Soundwave grants Lucio a 35 Shield for 7 seconds. Hitting enemy Heroes grants 3 times this amount.

Reverse Amp [W]

  • Blast Lucio's active Crossfade track at enemy Heroes. While Amp It Up is active, Healing Boost deals 50 damage per second and Speed Boost Slows by 20%.
  • This ability is unaffected by Crossfade talents

Boombox [Active, Cooldown: 20 seconds)

  • Place a boombox that plays Lucio's active Crossfade track for 30 seconds. Its volume adjusts with Amp It Up.
  • Crossfade tracks do not stack.

Level 10

Sound BarrierSound Barrier [R1] (Mana: 100, Cooldown: 80 seconds)

  • After 1 secnd, Lucio and nearby Allied Heroes gain a 1296 point Shield that rapidly decays over 6 seconds.

High Five [R2] (Mana 50, Cooldown: 15 seconds per ally)

  • Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250.

Level 13

All Together [W]

  • For each ally affected by Crossfade, Lucio gains 5% Movement Speed that stacks with other bonuses.

Heavy Casters [D]

  • Push Off no longer Slows enemies, and instead Stuns them for 0.5 seconds.

Slip [Z]

  • While Wall Ride is active, passing near an enemy Hero increases its Movement Speed bonus to 40% for 1 second.
  • Passive: Wall Ride grants 20 Armor.

Level 16

Rejuvenescencia [E]

While Amp It Up is active, Crossfade's Healing Boost heals for an additional 2.5% of the target's maximum Health each second.

Up the Frequency [E]

  • Hitting enemy Heroes with Basic Attacks reduces the cooldown of Amp It Up by 0.45 seconds.
  • Passive: Wall Ride increases Basic Attack range by 2.2.

Up To Eleven [Active, Cooldown: 60 seconds]

  • Activate to extend the duration of Amp It Up by 2 seconds.

Level 20

Boss Nova [R1]

  • Reduce the cooldown of Sound Barrier to 30 seconds, but the Shield now decays over 4 seconds.

Mixing Fire [R2]

  • High Five can now be cast on enemy Heroes, dealing 225 damage and reducing all healing received by 50% for 3 seconds.
  • Passive: Increase the duration of Amp It Up by 1 second.

House Party [W]

  • For each ally affected by Crossfade, Lucio gains 10% increased healing.

Summer Anthem [Active, Cooldown: 75 seconds]

  • Activate for all other allies affected by Crossfade to become Unkillable for 1.5 seconds.
  • Like 4

Share this post

Link to post
Share on other sites

I like how Chromie now brings a lot of utility to the team instead of raw damage. The new functionality of Time TrapTime Trap is very impactful, as essentially allows Chromie to "Ice Block" herself and allies, which is a pretty big deal. And "Blessing of the Bronze" is simpy bonkers of a late game talent.

Lúcio is now the best Healer in the game, hands down. His rework is insane, which at the same time makes me sad because he outclasses the vast majority of other healers without effort. On the other hand, more love to Healers, hell yeah!

Edited by Valhalen
  • Like 1
  • Thanks 1

Share this post

Link to post
Share on other sites

 New Lúcio is stronger than he used to be (and a lot stronger, too), but no way he's going to be the best healer. He still has too many weaknesses that just get punished too hard.

Share this post

Link to post
Share on other sites
3 hours ago, Valhalen said:

I like how Chromie now brings a lot of utility to the team instead of raw damage. The new functionality of Time TrapTime Trap is very impactful, as essentially allows Chromie to "Ice Block" herself and allies, which is a pretty big deal. And "Blessing of the Bronze" is simpy bonkers of a late game talent.

Lúcio is now the best Healer in the game, hands down. His rework is insane, which at the same time makes me sad because he outclasses the vast majority of other healers without effort. On the other hand, more love to Healers, hell yeah!

Yeah... higher skill is rewarded with chromie too 


Time will tell.. almost all heroes reworked seem OP at first glance

Share this post

Link to post
Share on other sites
7 minutes ago, greatCraft said:

Yeah... higher skill is rewarded with chromie too 


Time will tell.. almost all heroes reworked seem OP at first glance

Lately all Hero reworks made them substancially more powerful. Sylvanas, Stitches, Ana... None of them were OP though; neither does Chromie's. Now Lúcio is a whole new talk.

  • Sad 1

Share this post

Link to post
Share on other sites

Chromie totally become different hero at all. From release until now, lose so much things while only give a few to compensate back.

Early: lose long range, stack, dmg. Gain time stop reset, time trap cast range.

Later: lose long range again, stack, dmg. Gain bonus attack after Q. Reveal of W hit area.


Lose stack and dmg.

Spell cooldown increase

W mana increase.

Time trap reset and cast range gone plus cooldown reduce also gone. Denote make it hard to stop those genji E and butcher charge which last time guarantee can stop. Denote also denote all 3 together rather than can choose which one which make that talent is useless. Work on teammate which will cause those troll/spoil player keep denote on teammate and make them caught by enemy. Time trap talent last time split into 3 tier and now become 1 tier to choose either one plus some take out. Time trap slow 35% become slow 25% only and duration from 4 sec to 3 sec only.

Temp loop range nerf.

Here and there range nerf. (30 sec cooldown already make this hard to use and now still nerf the range)

Bye Bye gone.


Gain echo and also 1 more echo for talent one.

W no longer able to see by enemy, W got 3 hits so it can hit more heroes.

Time trap can work on group if all near rather than hit on 1 hero only. Time trap can buff teammate 25% move speed or 20 armor. Time trap can reduce enemy 20 armor (Anyone can test it work on big vehicle? Dragon/Robot those that can pilot by ppl and also can time stop by time trap)

Time trap also can use to save teammate from pyro/triple tap if you act fast.


With talent "A Proper Greeting" gain 25 % dmg.

Gain/Lose: Q able to hit unit which also unit can save enemy hero from getting hit by Q. Same as structure can save hero but also can dmg by Q with 50%

Gnome Speed Ahead! increaes hp and mana regeneration and 20movespeed.

The most big gain is Blessing of the Bronze-10% movespeed and reduce cooldown of basic ability for whole team.

Chromie from hero hitting and zoning type become 1/3 of pusher, 1/3 of dmg, 1/3 of support type.

From a few build path become only 1 build path for this version.

Talent 1-Once Again the First Time . This should be the best to choose as 2 echo and 1 chromie will give more dmg. Deep Breathing not so good as W nerf with high cooldown and reduce dmg.

Talent 2-Time Troubles will be the best for most situation 20 armor for own while reduce enemy 20 depend on the usage for assault or defend. Second choice will be Chronic Conditions to reduce opponent speed while give teammate speed to chase and flee.

Talent 3-A Proper Greeting, now got so many hero can stun slow root. That 25% can apply in most fight. Other 2 cannot compete with it in this tier.

Ulti should be slowing sands better because it can work with 25% dmg apply to slow plus that is the good zoning tool left for chromie.

Loop range nerf is a big hit while fast cooldown for that period can be good for certain situation. Just focus on fast cooldown and spam in fast with 3 ability to gain benefit. 1 of the use can be when opponent got medivh, just cast loop on anyone, he will waste protection on that person while you spam all dmg to other on that time. Use it as trick tool rather than focus tool.

Talent 5 Gnome Speed Ahead. 20% movespeed is the only escape way for chromie to run from diver. Time Out useless become can use time trap for time. (Only 2 sec of delay but if you expect enemy coming, you should put time trap behind you early ago so that you can denote when you flee.) Here and there range too short and cooldown still 30 sec. If make it 10 second and range got 20, then it can make use with talent 1 which got 2 echo to choose.

Talent 6 the best is Blessing of the Bronze. Then follow by Piercing Sands. Then follow by Unravelling.



Share this post

Link to post
Share on other sites
14 hours ago, Stan said:


Piercing Sands [Q]

  • Sand Blast now pierces all enemies hit.

Blessing of the Bronze [Passive]

  • While Chromie is alive, her all allied Heroes gain 10% Movement Speed and their Basic Abilities recharge 30% faster.

These 2 are gonna be interesting. The piercing sands will give her a good waveclear imo and the latter one can cause for some serious team battle epicness and combo potential if it stacks with stuff like nanboost. 

Excited to see where this will go

  • Like 4
  • Confused 1

Share this post

Link to post
Share on other sites
2 hours ago, SuperKaioken said:

Did they just give baptistes immortality field without the destroyable drone to lucio at level 20? Thats both cool and scary for lucio in game. 

I'd call it anything but scary. Immortality for heroes affected by his aura for 1 second unlocked as lvl 20 talent, what a joke. Don't need to be pro to understand that it has no uses at all. Yeah and if someone will try to give the shitty examples of countering Chromie, Kaelthas's Pyroblast or Kelthuzad and so on, think about Medivh, who doesn't have to be 20lvl to do the same thing to begin with.

In general, as a person who plays mostly as healers (played Lucio a lot too), it is funny for me to watch those "Lucio is the best healer after rework" comments since nothing was really changed except for the Q talents and he actually got nerfed in everything - both healing, utility and survavibility. His healing from w got nerfed. Remember that passive shield Lucio gained forever when changing track from W? Yeah, now you have to hit enemies with Q to gain shield for 7 seconds. YAAAAY 

Edited by KvasTaras
  • Like 1

Share this post

Link to post
Share on other sites

Both reworks look amazing, kudos to the devs again.

Chromie is now more of an enabler, specially since she is not able to delete heroes by herself, even with Temporal LoopTemporal Loop. Those new Time TrapTime Trap are very cool, I expect some amazing saves by good players. I am sure Blessing of the Bronze will not get like that to live servers, it's simply too broken. I love Piercing SandsPiercing Sands, but would never pick it against BotB.

I expect some Lúcio nerfs too, but right now he is the most fun hero to play for me. Damage Lúcio is here, High-fiveing people to death at lvl 20. Summer Anthem seems very niche. The only use I can think of for 1,5s unkillable is to give you time to drop you Sound BarrierSound Barrier.

Edited by lChronosl
  • Like 1

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Qualifiers for the Icy Veins Master Clash Championship continue this weekend! Learn more about the event and where to watch it.
      We're co-sponsoring a Heroes of the Storm tournament called the Icy Veins Master Clash Championship. Multiple teams will be competing from February 27 through July 4 for a prize pool of 10,000 EUR.
      Single elimination All matches up to the Finals are Best-of-3 Finals are Best-of-5 The winner of each cup qualifies for the main event. Eight more teams compete in the qualifiers playoffs. The top four teams of the playoffs also qualify for the main event.
      We are currently in Stage 1 of the competition with 4 qualifiers behind us. 4 teams qualified for the Championship Stage and one final event, where the Top 8 of the remaining teams will fight for the final 4 slots.
      Where to Watch
      You can watch the event on Saturday (February 20) and Sunday (February 21) at 17:00 CET in multiple languages. We included links to the streams below.
       English stream (Khaldor)  French stream (Malganyr)  German stream (TazzDingo)  Russian stream (Noizen)  Spanish stream (Orhy) You can learn more about the event on Liquipedia or the official Master Clash site.
    • By Staff
      Senior Game Designer Adam Jackson, also known as AZJackson in the Heroes community, has left the Heroes of the Storm team for another project within Blizzard. 
      The Heroes of the Storm team has yet again lost a valuable asset. Senior Game Designer Adam Jackson announced he's leaving for another project within the company.
      The important question is: How many developers remain on the Heroes of the Storm team right now?
      Here's Adam's "Thank You and Farewell" message he left on the official forums.
      Hello friends,
      I’ve always believed that strong communication and building trust is paramount to making the world a better place, so I wanted to have the chance to talk with all of you about a change to the team.
      I’ve reached a point in my career where I’ve come to the difficult decision to move on to another project. I’ve been a part of the Heroes team for a very long time now, and in order to grow as a person and a designer, I believe it’s important to constantly challenge myself in new ways. I’m still going to be at Blizzard, and I’m very excited about the new challenges that I get to overcome and the awesome experiences that I’ll be able to help bring to you.
      I know these kinds of things are never great to hear, however I wanted to reassure you that we did hire a replacement for my position, and that it was someone who I was able to personally vet because it was very important to both me and the team that the game had someone who we felt could do the job and do it well. They have been around since the beginning of the game’s life and are just as passionate as I am about making Heroes the best that it can be. I have total faith that they will do a good job.
      Being able to work on the Heroes team was such a life-changing experience for me. I first started in QA on a team who, among many other things, got to play the very first versions of Heroes and give feedback to the developers on the many, many wacky ideas that were iterated on to make this game something special. This was the first Hero Brawler MOBA that I ever played, and once I started playing I couldn’t wait to come into work on the days where we got to playtest it. I knew we were creating something special, and I wanted so badly to be a part of it.
      I still vividly remember getting the call that I got the job to be a designer on this team, and shedding tears of joy outside of one of our buildings when it happened. It was a surreal moment for me because, like so many others, I had dreamed for many, many years of being a designer at Blizzard Entertainment with low expectations of it actually happening. It was one of those things you think would be the best thing in the world – but of course life can be hard and actually achieving those crazy, long-shot dreams is rare. I’m lucky to have been given a chance to work on this great game with incredibly talented people.
      Over the last couple of years I was also given the chance to oversee a lot of the content that went into the game. Being able to create and execute on my own balance philosophies for such a large IP was an incredible experience that I’m very grateful to have had. I want to say thank you to Blizzard and to the leaders on the team who had enough faith in me to take on such a monumental task. I also want to thank those who are currently or have worked on Heroes in the past. You know who you are and how special this project was and is, and I have nothing but the highest respect for you all.
      I want to say thank you to those who are reading this for continuing to support us. As someone on the inside, I can tell you that the people who work on Heroes care deeply about giving you the best experience that they can. Even if we don’t always respond, I can assure you that your posts, your views, and your passion for our game do not go unnoticed. I’ve read almost every post on our forums, on Reddit, and have spent countless hours watching various streamers and live events. We’re watching and enjoying this ride just as much as you are.
      I want to leave with a quote that has stuck with me that I blatantly stole from a good friend.
      “How lucky I am to have something that makes saying goodbye so hard” – Winnie the Pooh
      I’ll see you all… In the Nexus.
      ~ AZJackson
    • By Staff
      Blizzard released a balance patch for Heroes of the Storm late at night. Check out the official patch notes for more details!
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      Heroes Bug Fixes Heroes
      TANK BRUISER HEALER MELEE RANGED Blaze D.Va Anduin Kerrigan Cassia Mei Gazlowe Auriel Valeera Fenix   Hogger Brightwing   Gul'dan   Imperius Deckard   Kael'thas   Ragnaros Lucio   Nazeebo     Stukov   Tychus         Zul'jin Return to Top
      Level 1 Endurance Stimpack [Active] Shield amount increased from 530 to 590. Neural Stimpack [Active] Cooldown reduced from 40 to 30 seconds. Level 7 Grill and Kill [W] Damage bonus increased from 20% to 35%. Adhesive Petroleum [W] Slow increased from 35% to 40%. Level 13 Nanomachine Coating [W] Duration increased from 2.5 to 3 seconds. Return to Top
      Snow Blind [Q] Slow and Blind duration increased from 1.5 to 1.75 seconds. Talents
      Level 1 Heavy Pack [Q] Cooldown reduction increased from .25 to .5 seconds. Additional functionality: Each time Blizzard damages an enemy Hero, gain 3 Mana. Ice Storm [W] Bonus final Stun damage increased from 125% to 150%. Level 4 Slushball [Q] Bonus damage increased from 50% to 75%. Cold Front [E] Adjusted functionality: Reduce the cooldown of Icing by 4 seconds. If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 5 seconds and she gains 80 Mana. Level 10 Ice Wall [R2] Cooldown reduced from 70 to 50 seconds. Mana cost reduced from 60 to 50. Level 13 Flurry [W] Cooldown reduction increased from 100% to 125%. Return to Top
      Mech Health Reduced from 2250 to 2150. Mech Health Regeneration reduced from 4.69 to 4.48. Talents
      Level 10 Bunny Hop [R1] Damage increased from 52 to 70. Return to Top
      Xplodium Charge [E] Damage reduced from 155 to 142. Talents
      Level 10 Grav-O-Bomb 3000 [R2] Damage reduced from 235 to 220. Level 13 Superior Schematics [Q] Bonus range reduced from 50% to 30%. Return to Top
      Health reduced from 2320 to 2260. Health Regeneration reduced from 4.83 to 4.71. Loot Hoard [D] Meat duration reduced from 5 to 4 seconds. Talents
      Level 1 Journeyman Cooking [W] Healing increased from 6% to 8% maximum Health. On The Prowl [Active] Cooldown reduced from 45 to 40 seconds. Healing per second increased from 6 to 9. Level 4 Brute Force [Q/D] Bonus for hitting enemy Heroes into terrain increased from 2 to 8. Maximum bonus damage increased from 100 to 125. Aggro Range [E] Bonus Rage against non-Heroic enemies reduced from 1 to .5. Bonus Rage against enemy Heroes reduced from 3 to 2. Level 7 Seeing Red [Q/E] Attack Speed bonus increased from 25% to 35%. Garbage Fire [Trait] Loot Hoard cooldown reduction reduced from 4 to 2 seconds. Damage reduced from 25 to 23. Level 10 Hoardapult [R1] Cooldown increased from 50 to 60 seconds. Damage reduced from 140 to 100. Shockwave [R2] Primary Stun duration increased from 1.25 to 1.5 seconds. Primary damage increased from 306 to 335. Secondary damage increased from 210 to 230. Level 13 Dust Devil [E] Armor bonus when below 50 Rage reduced from 30 to 20. Armor bonus when above 50 Rage reduced from 50 to 40. Pummel [E] Slow duration increased from 1.5 to 2 seconds. Level 16 Kablooie! [W] Damage bonus increased from 40% to 50%. Return to Top
      Level 1 Impaling Light [Q] Damage bonus per Valorous Brand reduced from 125% to 75%. Level 4 Sovereign Armor [E] Armor amount reduced from 25 to 20. Level 10 Angelic Armaments [R1] Shield amount reduced from 1000 to 850. Return to Top
      Level 1 Shifting Meteor [W] Damage bonus per hit increased from 5% to 6%. Level 7 Molten Power [Passive] New functionality: If Living Meteor hits enemy Heroes at least 5 times, then reduce its cooldown by 7 seconds, and refund 30 Mana. Return to Top
      Level 20 Light of Stormwind [R1] Additional functionality: If Holy Word: Salvation lasts for its full duration, then reduce its cooldown by 60 seconds. Desperate Prayer [Active] Cooldown reduced from 40 to 30 seconds. Return to Top
      Level 4 Heavy Burden [E] Adjusted functionality: Detainment Strike Slows enemy Heroes for 20% for 2.5 seconds. Slow and duration doubled on enemies it Stuns. Return to Top
      Level 13 Safety Dust [E] Adjusted functionality: Increase Pixie Dust duration by 1 second. Soothing Mist and Blink Heal heal allies with an active Pixie Dust for 75% more. Return to Top
      Level 20 Morenados! [R2] Additional functionality: Adds another charge. Return to Top
      Level 7 Good Vibrations [Q] Shield amount increased from 35 to 38. Boombox [Active] Boombox no longer has a duration. Level 10 High Five [R2] Cooldown increased from 15 to 20 seconds. Mana cost reduced from 35 to 30. Additional functionality: Heals Lucio for 125 and grants him Unstoppable for 1 second. Level 16 Up to Eleven [E] No longer an activated ability. Adjusted functionality: Increase the duration of Amp It Up by 1 second. Level 20 Summer Anthem [Active] Cooldown reduced from 75 to 60 seconds. Additional functionality: Now also affects Lucio. Mixing Fire [R2] No longer increases the duration of Amp It Up by 1 second. Additional functionality: Reduce the cost and cooldown of High Five by 50%. Return to Top
      Level 1 Fetid Touch [W] Number of enemy Heroes hit for final quest requirement reduced from 30 to 25. Reactive Ballistospores [W] Cooldown increased from 15 to 25 seconds. Low Blow [E] Health threshold for bonus damage increased from 30% to 50%. Level 4 Biotic Armor [Q] Armor amount reduced from 15 to 10. Level 13 It Hungers [E] Number of enemy Hero hits required reduced from 10 to 8. Return to Top
      Melee Assassin
      Level 7 Queen of Blades [Q] Damage bonus increased from 50% to 100%. Ravage cooldown reduction increased from 2 to 3 seconds. Return to Top
      Sinister Strike [Q] Energy cost reduced from 30 to 25. Talents
      Level 4 Relentless Strikes [Q] Energy cost reduction reduced from 15 to 10. Level 16 Thistle Tea [Active] Cooldown reduced from 40 to 20 seconds. Level 20 Adrenaline Rush [R1] Additional functionality: Smoke Bomb Armor increased from 30 to 60. Return to Top
      Ranged Assassin
      Basic Attack damage reduced from 125 to 120. Lightning Fury [Q] Damage reduced from 165 to 158. Fend [E] Damage reduced from 34 to 32. Return to Top
      Level 4 Inhibiting Energy [W] No longer requires the primary target to be a Hero to Slow enemies in an area. Return to Top
      Level 10 Horrify [R1] Horrify can no longer be interrupted and put in a 10-second cooldown if Gul'dan is Stunned while it is being cast. Return to Top
      Level 16 Twin Spheres [Trait] Additional functionality: Gain all level 7 talents. Return to Top
      Level 13 Guardian Toads [E] Adjusted functionality: Hitting enemy Heroes with Plague of Toads grants 30 Armor for 1.5 seconds, stacking up to 4 seconds. Return to Top
      Level 1 Quarterback [W] Bonus damage reduced from 20% to 10%. Return to Top
      Level 1 Recklessness [D] Basic Attack damage bonus reduced from 20% to 15%. Additional functionality: While below 50% Health, Basic Attacks against Heroes grant an additional stack of You Want Axe?. Level 7 Vicious Assault [Q] Damage bonus increased from 35% to 45%. Level 13 Lacerate [W] Additional functionality: Slow duration is increased by .5 seconds. Ensnare [Active] Cooldown reduced from 45 to 40 seconds. Additional functionality: If no Heroes are hit, reduce the cooldown to 10 seconds. Level 16 No Mercy! [Q] Additional functionality: Basic Attacks against enemy Heroes marked with Grievous Throw deal an additional 2% of their maximum Health as damage. Return to Top
      Bug Fixes
      Murky Wrath of Cod now properly follows DoT rules. Tychus Melting Point now properly follows DoT rules. Return to Top
    • By Stan
      Our writer Elitesparkle has created a video guide to help you become a better Stukov player.
      Here's the video guide.
    • By Staff
      The latest Heroes of the Storm content patch with Hogger is now up, and there have been some changes between PTR and Live notes!
      Blizzard removed the Gladiator's Medallion Nexus Anomaly in the patch. We also have a brand new guide up for Hogger! Here are the full patch notes for the update.
      Our next Heroes of the Storm patch is live and brings a new Hero Hogger! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      New Hero: Hogger Nexus Anomaly Collection Storm League Heroes Bug Fixes New Hero: Hogger, Scourge of Elwynn
      Hogger, a chaotic, mobile, bruiser who creates terrain and deals heavy area damage, now joins the battle in the Nexus!
      Trait [D]
      Loot Hoard Throw a pile of junk that deals 102 damage in a small area and acts as terrain for 5 seconds. Upon expiration, a scrap of Meat is dislodged from the Hoard that Hogger can collect to restore 3% of his maximum Health every second for 5 seconds. Cooldown: 20 seconds. Trait [Passive]
      Rage Rage is gained by taking damage or dealing Basic Attack damage. Hogger’s Basic Ability cooldowns refresh 1% faster for every 2 points of Rage. After 3 seconds of not gaining Rage, it begins to quickly decay. Basic Abilities
      Staggering Blow [Q] Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, they are dealt an additional 150 damage, Stunned for .75 seconds, and grant Hogger 10 Rage. Cooldown: 12 seconds. Ez-Thro Dynamite [W] Toss a boot full of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage. Cooldown: 8 seconds. Hogg Wild [E] After .25 seconds, become Unstoppable and uncontrollably spin towards the targeted direction, ricocheting off any terrain encountered. Every .25 seconds, deal 36 damage to nearby enemies, increased by 1% for each current point of Rage. Ricocheting off terrain refreshes the duration of the spin. Cooldown: 14 seconds. No longer deals damage to Structures. Heroic Abilities
      Hoardapult [R1] Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, but decays rapidly while Hogger isn’t nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard. Cooldown: 50 seconds. Shockwave [R2] After .5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are Stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for .75 seconds. Cooldown: 70 seconds. Talent
      Level 1 Journeyman Cooking [W] Quest: Hitting an enemy Hero with Ez-Thro Dynamite restores 6% of Hogger’s maximum Health and permanently increases Hogger’s Health by 10, to a maximum of 750 bonus Health. Bones to Gnaw [Trait] Loot Hoard creates Meat on ground impact. While Meat is active, gain 10 armor. On The Prowl [Active] Activate to gain 30 Rage over 8 seconds. Passive: Hogger heals for 6 Health every second, increased by 2% for each point of Rage he has. Cooldown: 45 seconds. Level 4 Brute Strength [Q] Increase the range of Loot Hoard by 15%. Each Hero hit by Staggering Blow will permanently increase Hogger’s Basic Attack damage by 1, up to 100 bonus damage. Terrain collision impacts grant 2 stacks of this effect. Aggro Range [E] Increase Hogg Wild’s area by 25% and generate 1 Rage per enemy hit, increased to 3 against Heroes. Hogger’s Joggers [Passive] While at or above 30 Rage, Hogger gains 10% increased Movement Speed and healing received. When above 50 Rage, increase these bonuses to 15%. Level 7 Seeing Red [Q/E] While above 50 Rage, Staggering Blow and Hogg Wild’s cooldowns refresh 30% faster and Hogger gains 25% increased Attack Speed. Dense Blasting Powder [W] Direct hits launch an additional stack of dynamite beyond the target. Hitting an Ez-Thro Dynamite with Staggering Blow launches 3 sticks of Dynamite. Garbage Fire [W/Trait] Reduce the cooldown of Loot Hoard by 4 seconds. Loot Hoard deals 22 damage every .5 seconds and Slows nearby enemies by 20% in a large area. Level 13 Dust Devil [E] Hogg Wild grants 40 30 Armor while active and for 3 seconds after it ends. Increase this Armor value to 60 50 if Hogger has 50 or more Rage. Pummel [E] Enemies hit by Hogg Wild are Slowed by 10% for 1.5 seconds, stacking up to 5 times. Heroes hit also have their Spell Power reduced by 50% for 3 seconds. Bloodthirst [Passive] Hogger is healed for 33% of the damage dealt to Heroes by Basic Attacks, Hogg Wild, and Staggering Blow. Level 16 Headbanger [Q] Heroes that collide with terrain from Staggering Blow take an additional 8% of maximum health as damage and are stunned for an additional .5 seconds. Kablooie! [W] Direct Hits with Ez-Thro Dynamite deal 40% more damage, reduce its cooldown by 1.5 seconds and increase its Slow amount to 50%. [Passive] Ez-Thro Dynamite’s range is increased by 25%. Furzerker [Passive] Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of Hogger’s next Basic Attack by 50%. Stacking up to 2 Basic Attacks. When Hogg Wild ends, Hogger gains 30% Movement Speed for 2 seconds. Level 20 Secret Stash [R1] Every 2 seconds, Hoardapult’s Loot Hoard launches Ez-Thro Dynamite towards a random nearby enemy Hero. Every 5 seconds, a chunk or Meat is also launched towards Hogger. Power Spike [R2] Each Hero hit by Shockwave has their Armor reduced by 15 for 4 seconds and grants Hogger 20 Rage. [Passive] Shockwave’s cooldown is affected by Rage. No Control [E] [Active] Activate to cast an untalented Hogg Wild and chase an enemy Hero. After reaching the Hero, Hogger will switch to chasing another nearby enemy Hero. If no other enemy Heroes are within range of a chase target, this abilities’ duration will begin to rapidly decay. Lasts for up to 6 5 seconds. Cannot be canceled. 60 second cooldown. Anger Management [Passive] Increase Hogger’s maximum Rage by 50. Basic Attacks generate 5 additional Rage. Return to Top
      Nexus Anomaly
      Return to Top
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Hogger Heroic Bundle Winter Veil Classic Bundle Returning Bundles (Limited Time Only!) Toys 2018 Bundle Toys 2019 Bundle New Skins Stormwind Hogger Redridge Hogger Duskwood Hogger Shipwrecker Hogger Admiral Shipwrecker Hogger Drowned Shipwrecker Hogger Stately Shipwrecker Hogger New Mounts Bottleship Grog Bottleship Seaweed Bottleship New Announcer Hogger Announcer New Content Several new Portraits, Emoji Packs and other items have been added to the Collection! Return to Top
      Storm League
      When queued as a party, Storm League now looks for matches based solely on the highest player's MMR. Storm League Reward Mounts The final reward of the 2020 Season 5 Questline will be the Quillbear Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
      Level 1 Hyper Shift [Z] Bonus healing reduced from 10% to 8% maximum Health. Imperius
      Health reduced from 2450 to 2375. Health Regeneration reduced from 5.11 to 4.95. Talents
      Level 7 Blaze of Glory [W] Damage increased from 135 to 150. Jaina
      Level 7 Icefury Wand [Passive] Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes. Sonya
      Level 4 Shattered Ground [W] Damage increased from 100% to 125% of Seismic Slam’s base damage. Level 13 Ruthless [E] Now shows Crit kickers when bonus damage is dealt. Health threshold for bonus damage increased from 33% to 50%. Level 16 Giant Slammer [W] Damage increased from 1.25% to 1.5% maximum Health. Thrall
      Level 4 Feral Resilience [W] Physical Armor increased from 50 to 75. Level 13 Spirit Shield [Active] Spell Armor duration increased from 1.5 to 2.5 seconds. Level 20 Worldbreaker [R1] Cooldown reduction increased from 20 to 40 seconds. Return to Top
      Bug Fixes
      Fixed an issue where Alarak could become Protected and move without proccing Counter-Strike’s cooldown. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

  • Create New...