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Chromie & Lucio Rework: A List of All Abilities & Talents

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Chromie and Lucio were revamped in the latest patch and here's a look at their updated abilities and talents.

Chromie

Trait

TimewalkerTimewalker

  • Chromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates!
  • Detonate Time Trap
    • Detonates active Time Traps.

Basic Abilities

Sand BlastSand Blast [Q] (Mana: 20, Cooldown: 3 seconds)

  • After 0.5 seconds, fire a missile that deals 280 damage to the first enemy hit. Deals 50% damage to Structures.
  • Casting Sand Blast leaves an Echo behind that mimics Chromie's Sand Blast and Basic Attack, dealing 50% damage. Maximum of 1 Echo active at a time.

Dragon's BreathDragon's Breath [W] (Mana: 75, Cooldown: 15 seconds)

  • Vector Targeting
  • Launch 3 blasts into the air that land every 0.75 seconds towards the targeted direction, dealing 195 damage each.

Time TrapTime Trap [E] (Mana: 30, Cooldown: 15 seconds)

  • Place a Time Trap that arms and Stealths after 2 seconds. Chromie's Trait can be activated to detonate the trap, placing all nearby allied or enemy Heroes in Time Stop for 2 seconds. Maximum of 1 trap active at a time.

Heroic Abilities

Slowing SandsSlowing Sands [R1] (Mana: 4 per second, Cooldown: 5 seconds)

  • Summon a sand vortex that Slows enemies by 5% every 0.25 seconds, up to 70%.

Temporal LoopTemporal Loop [R2] (Mana: 60, Cooldown: 50 seconds)

  • Choose an enemy Hero. After 3 seconds, they are telported back to the location where Temporal Loop was cast on them.
  • Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.

Talents

Level 1

Once Again the First Time [Q]

  • Quest: Hit 40 Heroes with Sand Blast.
  • Reward: Increase the maximum number of active Echoes to 2.

Deep Breathing [W]

  • Quest: Every time Dragon's Breath hits a Hero increase its damage by 2, up to 50.
  • Reward: After hitting 25 Heroes, increase its damage by an additional 50 and also increase Chromie's vision radius by 100%.

Timewalker's Pursuit [Active, Cooldown: 25 seconds]

  • Quest: Gather 15 Regeneration Globes.
  • Reward: After gathering 15 Globes, Chromie gains 5% Spell Power and her Mana Regeneration is increased by 1.

Level 2

Chronic Conditions [E]

  • After its Time Stop ends, enemies affected by Time Trap are Slowed by 25% or 3 seconds and allies gain 25% Movement Speed for 3 seconds.

Time Troubles [E]

  • After its Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds.

Andorhal Anomaly [E]

  • Increases the charges and maximum active Time Traps to 3, and reduce its cooldown by 5 seconds.

Level 5

Bronze Talons [Q]

  • Hitting a Hero with Sand Blast grants 30% additional Basic Attack damage for 5 seconds.

Mobius Loop [W]

  • Hitting a Hero with Dragon's Breath reduces its cooldown by 1.5 seconds and restores 40 Mana.

A Proper Greeting [Passive]

  • Damaging a Stunned, Rooted or Slowed enemy Hero grants 25% additional damage for 5 seconds.

Level 8

Slowing SandsSlowing Sands [R1] (Mana: 4 per second, Cooldown: 5 seconds)

  • Summon a sand vortex that Slows enemies by 5% every 0.25 seconds, up to 70%.

Temporal LoopTemporal Loop [R2] (Mana: 60, Cooldown: 50 seconds)

  • Choose an enemy Hero. After 3 seconds, they are telported back to the location where Temporal Loop was cast on them.
  • Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.

Level 11

Gnome Speed Ahead! [Q]

  • After casting Sand Blast, Chromie gains 20% Movement Speed and 200% inreased Health and Mana Regeneration for 3 seconds.

Here and There [Active, Cooldown: 30 seconds]

  • Activate to teleport to an area near an Echo, swapping it with Chromie's previous location.

Time Out [Active]

  • Activate to place Chromie in Stasis and gain Invulnerability for up to 5 seconds. Can be reactivated to end the effect early.

Level 14

Shifting Sands [Q]

  • Hitting an enemy Hero with Sand Blast grants 8% Spell Power for 10 seconds, up to a maximum of 40%. The duration is refreshed whenever an enemy is damaged by the primary Sand Blast.

Fast Forward [Q]

  • If Sand Blast travels at least 70% of its base distance and hits a Hero, its cooldown is reduced to 0.75 seconds.

Quantum Overdrive [Active, Cooldown: 30 seconds]

  • Activate to increase Spell Power by 25% for 10 seconds.

Level 18

Unraveling [R1]

  • Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2 up to 30.

Stuck in a Loop [R2]

  • Temporal Loop teleports the target a second time after the first, and Basic Abilities continue recharging for an additional 3 seconds

Piercing Sands [Q]

  • Sand Blast now pierces all enemies hit.

Blessing of the Bronze [Passive]

  • While Chromie is alive, her all allied Heroes gain 10% Movement Speed and their Basic Abilities recharge 30% faster.

Lucio

Trait

Push Off [D]

  • While moving alongside terrain, activate to slide towards a targeted location. Enemies hit take 100 damage and are Slowed by 75% for 1 second.

Basic Abilities

SoundwaveSoundwave [Q] (Mana: 30, Cooldown: 7 seconds)

  • Deal 105 damage to enemies in an area and knock them back.

Crossfade [W]

  • Play one of two music tracks for Lucio and his allies.
    • Crossfade - Healing BoostCrossfade - Healing Boost: Passively heal Lucio and nearby allied Heroes for 15 health per second.
    • Crossfade - Speed BoostCrossfade - Speed Boost: Increase the Movement Speed of Lucio and nearby allied Heroes by 10%.

Amp It UpAmp It Up [E] (Mana: 90, Cooldown: 13 seconds)

  • Raise Lucios Crossfade track volume for 3 seconds, amping Healing Boost to 112 health per second and Speed Boost to 30% increased Movement Speed.

Heroic Abilities

Sound BarrierSound Barrier [R1] (Mana: 100, Cooldown: 80 seconds)

  • After 1 secnd, Lucio and nearby Allied Heroes gain a 1296 point Shield that rapidly decays over 6 seconds.

High Five [R2] (Mana 50, Cooldown: 15 seconds per ally)

  • Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250.

Talents

Level 1

Party Mix [W]

  • Quest: Play Lucio's Crossfade tracks to nearby allies for a total of 8 minutes. Multiple allies provide additional time.
  • Reward: Permanently increase Crossfade's range by 20%.

Accelerando [Z]

  • Wall Ride's Movement Speed bonus gradually increases to 40% over 4 seconds while Lucio maintains its effect.

Smooth Moves [Z]

  • While Wall Ride is active, Basic Attacks heal for 30% of the damage dealt and restore 0.5 Mana.
  • Passive: Increase Wall Ride duration by 1 second.

Level 4

Subwoofer [Q]

  • Enemies within the first half of Soundwave's range are knocked back 75% further.
  • Quest: Hit 3 enemy Heroes with a single Soundwave.
  • Reward: Increase Soundwave's arc by 50% and its range by 20%.

Off the Wall [Q]

  • Hitting an enemy with Soundwave while Wall Ride is active reduces its cooldown by 3 seconds.

Supersonic [D]

  • While Wall Ride is active, Push Off's cooldown recharges 100% faster.

Level 7

Good Vibrations [Q]

  • Hitting an enemy with Soundwave grants Lucio a 35 Shield for 7 seconds. Hitting enemy Heroes grants 3 times this amount.

Reverse Amp [W]

  • Blast Lucio's active Crossfade track at enemy Heroes. While Amp It Up is active, Healing Boost deals 50 damage per second and Speed Boost Slows by 20%.
  • This ability is unaffected by Crossfade talents

Boombox [Active, Cooldown: 20 seconds)

  • Place a boombox that plays Lucio's active Crossfade track for 30 seconds. Its volume adjusts with Amp It Up.
  • Crossfade tracks do not stack.

Level 10

Sound BarrierSound Barrier [R1] (Mana: 100, Cooldown: 80 seconds)

  • After 1 secnd, Lucio and nearby Allied Heroes gain a 1296 point Shield that rapidly decays over 6 seconds.

High Five [R2] (Mana 50, Cooldown: 15 seconds per ally)

  • Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250.

Level 13

All Together [W]

  • For each ally affected by Crossfade, Lucio gains 5% Movement Speed that stacks with other bonuses.

Heavy Casters [D]

  • Push Off no longer Slows enemies, and instead Stuns them for 0.5 seconds.

Slip [Z]

  • While Wall Ride is active, passing near an enemy Hero increases its Movement Speed bonus to 40% for 1 second.
  • Passive: Wall Ride grants 20 Armor.

Level 16

Rejuvenescencia [E]

While Amp It Up is active, Crossfade's Healing Boost heals for an additional 2.5% of the target's maximum Health each second.

Up the Frequency [E]

  • Hitting enemy Heroes with Basic Attacks reduces the cooldown of Amp It Up by 0.45 seconds.
  • Passive: Wall Ride increases Basic Attack range by 2.2.

Up To Eleven [Active, Cooldown: 60 seconds]

  • Activate to extend the duration of Amp It Up by 2 seconds.

Level 20

Boss Nova [R1]

  • Reduce the cooldown of Sound Barrier to 30 seconds, but the Shield now decays over 4 seconds.

Mixing Fire [R2]

  • High Five can now be cast on enemy Heroes, dealing 225 damage and reducing all healing received by 50% for 3 seconds.
  • Passive: Increase the duration of Amp It Up by 1 second.

House Party [W]

  • For each ally affected by Crossfade, Lucio gains 10% increased healing.

Summer Anthem [Active, Cooldown: 75 seconds]

  • Activate for all other allies affected by Crossfade to become Unkillable for 1.5 seconds.
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I like how Chromie now brings a lot of utility to the team instead of raw damage. The new functionality of Time TrapTime Trap is very impactful, as essentially allows Chromie to "Ice Block" herself and allies, which is a pretty big deal. And "Blessing of the Bronze" is simpy bonkers of a late game talent.

Lúcio is now the best Healer in the game, hands down. His rework is insane, which at the same time makes me sad because he outclasses the vast majority of other healers without effort. On the other hand, more love to Healers, hell yeah!

Edited by Valhalen
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 New Lúcio is stronger than he used to be (and a lot stronger, too), but no way he's going to be the best healer. He still has too many weaknesses that just get punished too hard.

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3 hours ago, Valhalen said:

I like how Chromie now brings a lot of utility to the team instead of raw damage. The new functionality of Time TrapTime Trap is very impactful, as essentially allows Chromie to "Ice Block" herself and allies, which is a pretty big deal. And "Blessing of the Bronze" is simpy bonkers of a late game talent.

Lúcio is now the best Healer in the game, hands down. His rework is insane, which at the same time makes me sad because he outclasses the vast majority of other healers without effort. On the other hand, more love to Healers, hell yeah!

Yeah... higher skill is rewarded with chromie too 

 

Time will tell.. almost all heroes reworked seem OP at first glance

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7 minutes ago, greatCraft said:

Yeah... higher skill is rewarded with chromie too 

 

Time will tell.. almost all heroes reworked seem OP at first glance

Lately all Hero reworks made them substancially more powerful. Sylvanas, Stitches, Ana... None of them were OP though; neither does Chromie's. Now Lúcio is a whole new talk.

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Chromie totally become different hero at all. From release until now, lose so much things while only give a few to compensate back.

Early: lose long range, stack, dmg. Gain time stop reset, time trap cast range.

Later: lose long range again, stack, dmg. Gain bonus attack after Q. Reveal of W hit area.

Now:

Lose stack and dmg.

Spell cooldown increase

W mana increase.

Time trap reset and cast range gone plus cooldown reduce also gone. Denote make it hard to stop those genji E and butcher charge which last time guarantee can stop. Denote also denote all 3 together rather than can choose which one which make that talent is useless. Work on teammate which will cause those troll/spoil player keep denote on teammate and make them caught by enemy. Time trap talent last time split into 3 tier and now become 1 tier to choose either one plus some take out. Time trap slow 35% become slow 25% only and duration from 4 sec to 3 sec only.

Temp loop range nerf.

Here and there range nerf. (30 sec cooldown already make this hard to use and now still nerf the range)

Bye Bye gone.

 

Gain echo and also 1 more echo for talent one.

W no longer able to see by enemy, W got 3 hits so it can hit more heroes.

Time trap can work on group if all near rather than hit on 1 hero only. Time trap can buff teammate 25% move speed or 20 armor. Time trap can reduce enemy 20 armor (Anyone can test it work on big vehicle? Dragon/Robot those that can pilot by ppl and also can time stop by time trap)

Time trap also can use to save teammate from pyro/triple tap if you act fast.

 

With talent "A Proper Greeting" gain 25 % dmg.

Gain/Lose: Q able to hit unit which also unit can save enemy hero from getting hit by Q. Same as structure can save hero but also can dmg by Q with 50%

Gnome Speed Ahead! increaes hp and mana regeneration and 20movespeed.

The most big gain is Blessing of the Bronze-10% movespeed and reduce cooldown of basic ability for whole team.

Chromie from hero hitting and zoning type become 1/3 of pusher, 1/3 of dmg, 1/3 of support type.

From a few build path become only 1 build path for this version.

Talent 1-Once Again the First Time . This should be the best to choose as 2 echo and 1 chromie will give more dmg. Deep Breathing not so good as W nerf with high cooldown and reduce dmg.

Talent 2-Time Troubles will be the best for most situation 20 armor for own while reduce enemy 20 depend on the usage for assault or defend. Second choice will be Chronic Conditions to reduce opponent speed while give teammate speed to chase and flee.

Talent 3-A Proper Greeting, now got so many hero can stun slow root. That 25% can apply in most fight. Other 2 cannot compete with it in this tier.

Ulti should be slowing sands better because it can work with 25% dmg apply to slow plus that is the good zoning tool left for chromie.

Loop range nerf is a big hit while fast cooldown for that period can be good for certain situation. Just focus on fast cooldown and spam in fast with 3 ability to gain benefit. 1 of the use can be when opponent got medivh, just cast loop on anyone, he will waste protection on that person while you spam all dmg to other on that time. Use it as trick tool rather than focus tool.

Talent 5 Gnome Speed Ahead. 20% movespeed is the only escape way for chromie to run from diver. Time Out useless become can use time trap for time. (Only 2 sec of delay but if you expect enemy coming, you should put time trap behind you early ago so that you can denote when you flee.) Here and there range too short and cooldown still 30 sec. If make it 10 second and range got 20, then it can make use with talent 1 which got 2 echo to choose.

Talent 6 the best is Blessing of the Bronze. Then follow by Piercing Sands. Then follow by Unravelling.

 

 

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14 hours ago, Stan said:

 

Piercing Sands [Q]

  • Sand Blast now pierces all enemies hit.

Blessing of the Bronze [Passive]

  • While Chromie is alive, her all allied Heroes gain 10% Movement Speed and their Basic Abilities recharge 30% faster.

These 2 are gonna be interesting. The piercing sands will give her a good waveclear imo and the latter one can cause for some serious team battle epicness and combo potential if it stacks with stuff like nanboost. 

Excited to see where this will go

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2 hours ago, SuperKaioken said:

Did they just give baptistes immortality field without the destroyable drone to lucio at level 20? Thats both cool and scary for lucio in game. 

I'd call it anything but scary. Immortality for heroes affected by his aura for 1 second unlocked as lvl 20 talent, what a joke. Don't need to be pro to understand that it has no uses at all. Yeah and if someone will try to give the shitty examples of countering Chromie, Kaelthas's Pyroblast or Kelthuzad and so on, think about Medivh, who doesn't have to be 20lvl to do the same thing to begin with.

In general, as a person who plays mostly as healers (played Lucio a lot too), it is funny for me to watch those "Lucio is the best healer after rework" comments since nothing was really changed except for the Q talents and he actually got nerfed in everything - both healing, utility and survavibility. His healing from w got nerfed. Remember that passive shield Lucio gained forever when changing track from W? Yeah, now you have to hit enemies with Q to gain shield for 7 seconds. YAAAAY 

Edited by KvasTaras
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Both reworks look amazing, kudos to the devs again.

Chromie is now more of an enabler, specially since she is not able to delete heroes by herself, even with Temporal LoopTemporal Loop. Those new Time TrapTime Trap are very cool, I expect some amazing saves by good players. I am sure Blessing of the Bronze will not get like that to live servers, it's simply too broken. I love Piercing SandsPiercing Sands, but would never pick it against BotB.

I expect some Lúcio nerfs too, but right now he is the most fun hero to play for me. Damage Lúcio is here, High-fiveing people to death at lvl 20. Summer Anthem seems very niche. The only use I can think of for 1,5s unkillable is to give you time to drop you Sound BarrierSound Barrier.

Edited by lChronosl
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The final ability that is cast is empowered. Storm [Q] New functionality: The spirits gain a shield for 400 over 3 seconds. If this is the final ability cast, the shield amount is increased to 750 with no limited duration, and the duration of Storm Earth Fire is increased by 5 seconds. Earth [W] New functionality: Fire and Earth leap to the target location, dealing 32 damage and slowing enemies in a large area by 70% for 1.5 seconds. If this is the final ability cast, increase the damage dealt by 300% and the leap instead roots enemy Heroes hit for 1.75 seconds. Earth Ability range increased from 7 to 9 Earth Unit basic attack Slow reduced from 2 seconds to 1.75 seconds Earth Unit attack period increased from 2 to 1.5 Fire [E] New functionality: Increase the attack speed and attack damage of the spirits by 50% for 5 seconds. If this is the final ability cast, increase the attack speed and attack damage bonus to 75% and the spirits gain 50% movement speed for its duration Level 13 Ring of Fire [W] Moved from Level 4 Adjusted functionality: After Igniting an enemy, burst into flames, dealing damage to nearby enemies Duration increased from 3 to 5 seconds Damage increased from 52 to 60 Enough to Share [Trait] Moved from Level 16 Additional functionality: Duration increased from 2 to 4 seconds Allied Shield amount increased from 27 to 70 Additional functionality: Now also instantly Shields Chen for 180 Pressure Point [Q] Adjusted functionality: Flying Kick Slows the target enemy for 35% for 1 second, or by 70% if Chen has Shields from Fortifying Brew A Touch of Honey [W] New functionality: Increase the Slow from Keg Smash by 10% and its duration by .5 seconds Level 16 Another Round [W] Removed New Talent: Celerity [E] Basic Attacks against Slowed, Rooted, or Stunned enemy Heroes reduce the cooldown of Stagger by 1.5 seconds and grant Chen 15 Armor for 3 seconds New Talent: Combo Strikes [Trait] Every 3rd Basic Attack against the same target deals 75% bonus damage. While Chen has Shields from Fortifying Brew and for 2 seconds after, he gains 50% Attack Speed Flying Leap [Q] Additional Functionality: Reduce the cooldown of Flying Leap by .5 seconds each time an enemy Hero takes damage from being Ignited Level 20 Purifying Brew [Trait] Moved from Level 7 New functionality: Casting Fortifying Brew grants Chen Unstoppable for 1.5 seconds New Talent: Energizing Brew [Trait] If Chen fully completes his cast of Fortifying Brew, then he gains 20% maximum Health and 20% increased damage for 25 seconds Untapped Potential [R1] Armor bonus increased from 60 to 75 Armor bonus now lasts for 3 seconds after Wandering Keg expires Movement Speed increased from 100% to 125% Elemental Conduit [R2] New functionality: Increase the spirits’ Health to 100% of Chen’s maximum Health and all of their abilities are empowered Developer Comment: The new Chen has finally arrived! We had a blast tinkering with him, and look forward to seeing him unleashed to his full potential in your hands. When taking a look at how to best change him, we primarily focused on adding more opportunities for Chen to make plays and for his opponents to interact with him. Some of his power has been taken out of Fortifying Brew and put into his new ability, Stagger, as well as into his talents. While he may take a bit of time to master, proper management of Chen’s cooldowns should result in a formidable hero that will make a great addition to any team.
      Bug Fixes
      General
      Heroes, Abilities, & Talents
      FIXED: Tassadar displays the 'Support' role icon, and is not selected as a valid healer pick when both sides are given a Healer in Shuffle Pick. FIXED: Mercenary Camp captures will show Score Credit Tracking to always match the amount of experience that is being awarded.  FIXED: Minions on Tomb of the Spider Queen no longer gain an extra minute of scaling at the start of the game. FIXED: Players will get credit for capturing a Mercenary Camp if you are within an extra 5 radius of the capture point (and on the same team) FIXED: TargetUnit Abilities that can be placed on allies no longer appear invisible to enemy Heroes hit by their area. FIXED: Respec on Try Me Mode map now respawns the player Hero to properly reset all Talents and Quests that Hero had chosen. Jaina: Jaina's Water Elemental mimic damage from Wintermute now correctly reflects the tooltip and Balance Update. 50% of Jaina's Basic Frostbolt and Cone of Cold damage is mimicked by the Water Elemental. D.Va: D.Va's Mech is no longer immune to friendly abilities. Chromie: Here and There no longer requires Chromie to have vision of her target location, or the clone she is swapping with.  Sylvanas: Minions who are Possessed now properly remove all friendly damaging abilities that were applied before they were Possessed.  Raynor: Raynor's Hyperion Splat now properly matches both its warning splat and its targeting guide. Anub’arak: Cocoon is no longer disjointed by teleports. Cocoon will now redirect, similarly to pyroblast, and fall off if the teleport is far enough away. The long-awaited Chen rework is here with a new MechaStorm II event coming to the Nexus next week.
    • By Stan
      Free Hero rotation for the week of June 11 is here.
      Free-to-Play Hero Rotation: June 11, 2019
      Li Li ETC Zagara Butcher Kael’thas Artanis Diablo Whitemane Lunara Sylvanas Samuro (Slot unlocked at Player Level 5) Yrel (Slot unlocked at Player Level 10) Rehgar (Slot unlocked at Player Level 15) Azmodan (Slot unlocked at Player Level 20) (Source)
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