Jump to content
FORUMS
Stan

Heroes Blue Posts: March 19th

Recommended Posts

NdCPD4r.jpg

The Heroes team recently talked about Loss Forgiveness, Storm League seeding, and solo queue in a series of blue posts on Reddit.

Loss Forgiveness Clarifications

Loss Forgiveness was discussed during the Ranked & Balance & Matchmaking AMA of March 6. The new feature is there to help soften the impact of a team with a player missing a significant portion of a match which contributes to a potentional loss. We learned that it has undergone significant development and the team still plans to implement it to the game. Yesterday, however, the Heroes team informed us that there are still some edge cases that impact the release of Loss Forgiveness. The tricky portion of the feature is to truly determine, whether a player has connection issues or is disconnecting on purpose.

Blizzard LogoBlizzard (Source)

Do you plan to implement a loss forgiveness mechanic for being matched with AFK/Disconnected players in ranked?

Hello Midnight7_7:) Firstly I'd like to let you know that the The Loss Forgiveness feature has undergone significant development, and is something we still plan on delivering. However, there are quite a few edge cases that we need to consider when developing this feature in order to make sure it provides the best experience for you, the player.  Let's break this question down into a few scenarios: 

A game completes while a player is disconnected: A leaver penalty is already applied to the account and the user is no longer able to participate in ranked matches until they have played the required amount non ranked matches. This scenario is already handled. 

A player is disconnected for a significant portion of the match: This is the Loss Forgiveness feature that we would like to polish.

Update Posted on March 18th

Hey folks,

I'd like to bring some clarity to the second point that was intentionally left vague as we are working around some of the edge cases that impact the release of this feature.

The Loss Forgiveness feature is designed to help soften the impact of a team with a player missing a significant portion of a match which contributes to a potential loss. Ideas that that we've considered and are still polishing up are:

  • The amount of time a player needs to be absent for before they significantly lessen the chance for their team to win.
  • If the team who experienced the absent player wins - still award the win.
  • If the team who experienced the absent player loses - forgive the loss.
  • If the offending player has a frequent history of being absent for significant portions of a match, apply a stricter penalty that impacts their rank. The duration of time the player will be flagged as a frequent deserter will be for the remainder of the season.

The tricky situation around the polish of Loss Forgiveness is determining if a player truly disconnected or is experiencing (potentially widespread) connectivity issues outside of their control. In the event the player is experiencing connectivity issues, we feel it may be unfair to apply a stricter penalty that impacts their rank. On the other hand, for players who are intentionally frequently absent from a game, the stricter penalty needs to be applied otherwise the system can be exploited.

I hope this brings some additional clarity around some of the misunderstandings.

Using Team League MMR to Seed Storm League & Single Queue

Hero and Team League will be merged into Storm League, a single Ranked queue, in the latest content patch that arrives on live servers next week. The starting MMR in Storm League will be taken from a player's last highest MMR from Hero or Team League, whichever is higher. One reason why the Heroes team is okay with that, despite the unbalanced Team League, is because they plan to cap everyone at Diamond 5, so boosted players will have to fight their way up the ranks.

They're also internally considering the return of Solo Queue (being matched with other solo players), but it won't ship with the new Season.

Blizzard LogoBlizzard (Source)

Blizzard, it is no secret that TL is a highly unbalanced mess where ranks are made up and points don't matter. I assume you don't want to completely ostracize players that exclusively play TL, but I would highly recommend you ignore TL entirely when it comes to seeding Storm League. If you do not I fear the clown fiesta that Ranked is now will only be enhanced and your new mode will be DOA.

Good afternoon Reddit friends,

We have been hearing this feedback loud and clear, and have talked about it internally a lot. We understand your feelings about this and are working very hard to make sure that Storm League is fun, competitive, and inviting to all players interested in it.

The major reason we are okay with taking the highest between both current Leagues is because we plan to 'clamp' the high-end of the player base. The exact clamp position is still subject to change, but we are currently targeting an MMR equivalent of Diamond 5. This means that even players that were previously 'boosted' in TL games, will have to fight their way back into higher rankings. 'Boosted' players that don't actually deserve their current MMR should fall to where they belong over time, and with the incoming decay changes, will not be able to place high and then just quit.

We are still very hard at work on a lot of this stuff, so please continue to give your feedback and discuss all of the stuff you are looking forward to, as well as the things you would like to see changed!

Have a wonderful PTR day!

Thank you for the reply. Could you tell us if there will be a solo queue only possibilty? Like to only queue vs other solo players?

We have talked about this internally and think it's a great idea. We also bounced-around the idea of each player having two visible MMR's as well (solo and group).

The chance of it shipping with the first season is very small though, as we still have a huge amount of work to finish the current scope.

So correct me if I'm wrong. What you're saying is that the highest rank anyone will be able to achieve when Storm league goes live is (for now)D5? Is it for TL MMR only or both?

For both - but again, that is still subject to change as we continue fleshing out the full feature.

 

  • Like 1

Share this post


Link to post
Share on other sites
18 hours ago, lChronosl said:

Thanks for this roundup. It can be difficult to find stuff on the Reddit after a big patch like this.

I absolutely detest Reddit, so I never go back there for such stuff. All the more thanks for round two Stan.

Edited by VegaPl
  • Thanks 1

Share this post


Link to post
Share on other sites
On 3/19/2019 at 8:43 AM, Stan said:

Blizzard, it is no secret that TL is a highly unbalanced mess where ranks are made up and points don't matter.

😄 Whose line is it anyway?

  • Confused 1
  • Sad 1

Share this post


Link to post
Share on other sites
On 3/19/2019 at 7:43 AM, Stan said:

Blizzard, it is no secret that TL is a highly unbalanced mess where ranks are made up and points don't matter. I assume you don't want to completely ostracize players that exclusively play TL, but I would highly recommend you ignore TL entirely when it comes to seeding Storm League. If you do not I fear the clown fiesta that Ranked is now will only be enhanced and your new mode will be DOA.

o_O? Would someone like to explain to me how this is true (if it is)? Or is this guy just being an ***hat and talking ****?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      This week's Heroic Deals include Abathur, Malthael, and Nova.
      Don't forget to check out this week's Free Hero Rotation!

      Hero Sales
      Heroes Old Price New Price Abathur 750 Gems 375 Gems Malthael 750 Gems 375 Gems Nova 625 Gems 312 Gems Mounts
      Golden Treasure Goblin can be purchased for 10,000 Gold.
      Skins
      Spectral Unraveler Zeratul (Rare Skin): 240 Gems // 150 Shards Spectral Demon Hanzo (Epic Skin): 375 Gems // 450 Shards Spectral Buccaneer Falstad (Legendary Skin): 900 Gems // 1,800 Shards
    • By Stan
      Blizzard released a small hotfix patch for Heroes of the Storm with log-in improvements aimed to help future development of the game yesterday.
      Blizzard (Source)
      Heroes of the Storm has just been updated with improvements below.
      GENERAL
      Multiple log-in improvements aimed to help future development of the game.
    • By Stan
      There's currently no release date for the teased D.Va rework. It will come some time after Deathwing.
      In July, Heroes developers teased a rework to D.Va with the following changes:
      D.Va's Mech Mode will be changed to only suffer Movement Speed reduction while Basic Attacking or channeling an ability; Her Defense Matrix [W] will gain the ability to be retargeted for a short time while it's active; The Big Shot [R2] (Heroic Ability) will be baseline in Pilot Mode. D.Va will receive a new Heroic called Micro Missiles. Based on how her Ultimate work in Overwatch, we can assume that she will fire a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion.  Teased D.Va Rework
      Blizzard (Source)
      Based on the Developer AMA from July 2019, she can opt into a solo-laner bruiser build, a team-support front-liner build and a pretty ridiculous self-destruct/pilot build, with lots of interactions between these options. The devs also briefly outlined some changes to her abilities and talents:
      Her Mech Mode will only suffer a Movement Speed reduction while Basic Attacking or channeling an ability, not at all times. Defense Matrix can be retargeted with a short cooldown while it's active. Big Shot [R2] is now baseline in Pilot mode. D.Va has a new Heroic Ability called Micro Missiles. Her rework is coming at a later time after Deathwing and they don't have a release date set just yet.
      Blizzard (Source)
      We currently do not have a release date set for D.Va's rework, but we will let the community know as soon as we are able. ?
    • By Stan
      All Heroes were available for gameplay until November 11 and this week, we're back to our standard weekly rotation. Which Hero did you enjoy playing the most?
      Free-to-Play Hero Rotation: November 12, 2019
      Player level remains unknown because Blizzard stopped updating the official forum post.
      Arthas D.Va Jaina Junkrat Lt. Morales Malthael Muradin Nazeebo Raynor Sgt. Hammer Sonya Tyrande Uther Zeratul
    • By Stan
      Gareth from the Into the Nexus Podcast had a chance to talk to Kyle Dates and Brett "Daybringer" Crawford about Nexus Anomalies.
      Check out our BlizzCon 2019 Content Hub for more interviews and news!
      Interview Highlights
      They wanted to educate the player base at the same time Deathwing is hitting, that's why they invented Nexus Anomalies. The XP Globes improve solo laning, which has become stale over time. Nexus Anomalies, in general, is a new system that allows them to be more flexible with typical gameplay updates. The goal is to have Nexus Anomalies coming out with the Season rolls (once every three months). They want them to be focused and will listen to the community and collect feedback. They have a list of about 20 Nexus Anomalies that they want to bring to the game. One of the Anomalies they've tested internally revolves around bringing back Tower Ammo, but even after speeding things up, it took too much time for Towers to reload, which felt generally bad for the game, so they decided to scrap it. Another Anomaly thing they tried was turning wizards into sappers which is something the community's asked for a whole bunch, which delivered the globe to the enemy sometimes. They're overall happy with the cadence now that there's more breathing room in between updates. They're not developing any new Battlegrounds right now. Blackheart's Bay and Haunted Mines are still being internally tested and they still haven't figured out how to fix them. Interview VOD
×
×
  • Create New...