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Chromie & Lucio Rework: A List of All Abilities & Talents

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Chromie and Lucio were revamped in the latest patch and here's a look at their updated abilities and talents.

Chromie

Trait

TimewalkerTimewalker

  • Chromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates!
  • Detonate Time Trap
    • Detonates active Time Traps.

Basic Abilities

Sand BlastSand Blast [Q] (Mana: 20, Cooldown: 3 seconds)

  • After 0.5 seconds, fire a missile that deals 280 damage to the first enemy hit. Deals 50% damage to Structures.
  • Casting Sand Blast leaves an Echo behind that mimics Chromie's Sand Blast and Basic Attack, dealing 50% damage. Maximum of 1 Echo active at a time.

Dragon's BreathDragon's Breath [W] (Mana: 75, Cooldown: 15 seconds)

  • Vector Targeting
  • Launch 3 blasts into the air that land every 0.75 seconds towards the targeted direction, dealing 195 damage each.

Time TrapTime Trap [E] (Mana: 30, Cooldown: 15 seconds)

  • Place a Time Trap that arms and Stealths after 2 seconds. Chromie's Trait can be activated to detonate the trap, placing all nearby allied or enemy Heroes in Time Stop for 2 seconds. Maximum of 1 trap active at a time.

Heroic Abilities

Slowing SandsSlowing Sands [R1] (Mana: 4 per second, Cooldown: 5 seconds)

  • Summon a sand vortex that Slows enemies by 5% every 0.25 seconds, up to 70%.

Temporal LoopTemporal Loop [R2] (Mana: 60, Cooldown: 50 seconds)

  • Choose an enemy Hero. After 3 seconds, they are telported back to the location where Temporal Loop was cast on them.
  • Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.

Talents

Level 1

Once Again the First Time [Q]

  • Quest: Hit 40 Heroes with Sand Blast.
  • Reward: Increase the maximum number of active Echoes to 2.

Deep Breathing [W]

  • Quest: Every time Dragon's Breath hits a Hero increase its damage by 2, up to 50.
  • Reward: After hitting 25 Heroes, increase its damage by an additional 50 and also increase Chromie's vision radius by 100%.

Timewalker's Pursuit [Active, Cooldown: 25 seconds]

  • Quest: Gather 15 Regeneration Globes.
  • Reward: After gathering 15 Globes, Chromie gains 5% Spell Power and her Mana Regeneration is increased by 1.

Level 2

Chronic Conditions [E]

  • After its Time Stop ends, enemies affected by Time Trap are Slowed by 25% or 3 seconds and allies gain 25% Movement Speed for 3 seconds.

Time Troubles [E]

  • After its Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds.

Andorhal Anomaly [E]

  • Increases the charges and maximum active Time Traps to 3, and reduce its cooldown by 5 seconds.

Level 5

Bronze Talons [Q]

  • Hitting a Hero with Sand Blast grants 30% additional Basic Attack damage for 5 seconds.

Mobius Loop [W]

  • Hitting a Hero with Dragon's Breath reduces its cooldown by 1.5 seconds and restores 40 Mana.

A Proper Greeting [Passive]

  • Damaging a Stunned, Rooted or Slowed enemy Hero grants 25% additional damage for 5 seconds.

Level 8

Slowing SandsSlowing Sands [R1] (Mana: 4 per second, Cooldown: 5 seconds)

  • Summon a sand vortex that Slows enemies by 5% every 0.25 seconds, up to 70%.

Temporal LoopTemporal Loop [R2] (Mana: 60, Cooldown: 50 seconds)

  • Choose an enemy Hero. After 3 seconds, they are telported back to the location where Temporal Loop was cast on them.
  • Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.

Level 11

Gnome Speed Ahead! [Q]

  • After casting Sand Blast, Chromie gains 20% Movement Speed and 200% inreased Health and Mana Regeneration for 3 seconds.

Here and There [Active, Cooldown: 30 seconds]

  • Activate to teleport to an area near an Echo, swapping it with Chromie's previous location.

Time Out [Active]

  • Activate to place Chromie in Stasis and gain Invulnerability for up to 5 seconds. Can be reactivated to end the effect early.

Level 14

Shifting Sands [Q]

  • Hitting an enemy Hero with Sand Blast grants 8% Spell Power for 10 seconds, up to a maximum of 40%. The duration is refreshed whenever an enemy is damaged by the primary Sand Blast.

Fast Forward [Q]

  • If Sand Blast travels at least 70% of its base distance and hits a Hero, its cooldown is reduced to 0.75 seconds.

Quantum Overdrive [Active, Cooldown: 30 seconds]

  • Activate to increase Spell Power by 25% for 10 seconds.

Level 18

Unraveling [R1]

  • Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2 up to 30.

Stuck in a Loop [R2]

  • Temporal Loop teleports the target a second time after the first, and Basic Abilities continue recharging for an additional 3 seconds

Piercing Sands [Q]

  • Sand Blast now pierces all enemies hit.

Blessing of the Bronze [Passive]

  • While Chromie is alive, her all allied Heroes gain 10% Movement Speed and their Basic Abilities recharge 30% faster.

Lucio

Trait

Push Off [D]

  • While moving alongside terrain, activate to slide towards a targeted location. Enemies hit take 100 damage and are Slowed by 75% for 1 second.

Basic Abilities

SoundwaveSoundwave [Q] (Mana: 30, Cooldown: 7 seconds)

  • Deal 105 damage to enemies in an area and knock them back.

Crossfade [W]

  • Play one of two music tracks for Lucio and his allies.
    • Crossfade - Healing BoostCrossfade - Healing Boost: Passively heal Lucio and nearby allied Heroes for 15 health per second.
    • Crossfade - Speed BoostCrossfade - Speed Boost: Increase the Movement Speed of Lucio and nearby allied Heroes by 10%.

Amp It UpAmp It Up [E] (Mana: 90, Cooldown: 13 seconds)

  • Raise Lucios Crossfade track volume for 3 seconds, amping Healing Boost to 112 health per second and Speed Boost to 30% increased Movement Speed.

Heroic Abilities

Sound BarrierSound Barrier [R1] (Mana: 100, Cooldown: 80 seconds)

  • After 1 secnd, Lucio and nearby Allied Heroes gain a 1296 point Shield that rapidly decays over 6 seconds.

High Five [R2] (Mana 50, Cooldown: 15 seconds per ally)

  • Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250.

Talents

Level 1

Party Mix [W]

  • Quest: Play Lucio's Crossfade tracks to nearby allies for a total of 8 minutes. Multiple allies provide additional time.
  • Reward: Permanently increase Crossfade's range by 20%.

Accelerando [Z]

  • Wall Ride's Movement Speed bonus gradually increases to 40% over 4 seconds while Lucio maintains its effect.

Smooth Moves [Z]

  • While Wall Ride is active, Basic Attacks heal for 30% of the damage dealt and restore 0.5 Mana.
  • Passive: Increase Wall Ride duration by 1 second.

Level 4

Subwoofer [Q]

  • Enemies within the first half of Soundwave's range are knocked back 75% further.
  • Quest: Hit 3 enemy Heroes with a single Soundwave.
  • Reward: Increase Soundwave's arc by 50% and its range by 20%.

Off the Wall [Q]

  • Hitting an enemy with Soundwave while Wall Ride is active reduces its cooldown by 3 seconds.

Supersonic [D]

  • While Wall Ride is active, Push Off's cooldown recharges 100% faster.

Level 7

Good Vibrations [Q]

  • Hitting an enemy with Soundwave grants Lucio a 35 Shield for 7 seconds. Hitting enemy Heroes grants 3 times this amount.

Reverse Amp [W]

  • Blast Lucio's active Crossfade track at enemy Heroes. While Amp It Up is active, Healing Boost deals 50 damage per second and Speed Boost Slows by 20%.
  • This ability is unaffected by Crossfade talents

Boombox [Active, Cooldown: 20 seconds)

  • Place a boombox that plays Lucio's active Crossfade track for 30 seconds. Its volume adjusts with Amp It Up.
  • Crossfade tracks do not stack.

Level 10

Sound BarrierSound Barrier [R1] (Mana: 100, Cooldown: 80 seconds)

  • After 1 secnd, Lucio and nearby Allied Heroes gain a 1296 point Shield that rapidly decays over 6 seconds.

High Five [R2] (Mana 50, Cooldown: 15 seconds per ally)

  • Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250.

Level 13

All Together [W]

  • For each ally affected by Crossfade, Lucio gains 5% Movement Speed that stacks with other bonuses.

Heavy Casters [D]

  • Push Off no longer Slows enemies, and instead Stuns them for 0.5 seconds.

Slip [Z]

  • While Wall Ride is active, passing near an enemy Hero increases its Movement Speed bonus to 40% for 1 second.
  • Passive: Wall Ride grants 20 Armor.

Level 16

Rejuvenescencia [E]

While Amp It Up is active, Crossfade's Healing Boost heals for an additional 2.5% of the target's maximum Health each second.

Up the Frequency [E]

  • Hitting enemy Heroes with Basic Attacks reduces the cooldown of Amp It Up by 0.45 seconds.
  • Passive: Wall Ride increases Basic Attack range by 2.2.

Up To Eleven [Active, Cooldown: 60 seconds]

  • Activate to extend the duration of Amp It Up by 2 seconds.

Level 20

Boss Nova [R1]

  • Reduce the cooldown of Sound Barrier to 30 seconds, but the Shield now decays over 4 seconds.

Mixing Fire [R2]

  • High Five can now be cast on enemy Heroes, dealing 225 damage and reducing all healing received by 50% for 3 seconds.
  • Passive: Increase the duration of Amp It Up by 1 second.

House Party [W]

  • For each ally affected by Crossfade, Lucio gains 10% increased healing.

Summer Anthem [Active, Cooldown: 75 seconds]

  • Activate for all other allies affected by Crossfade to become Unkillable for 1.5 seconds.
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I like how Chromie now brings a lot of utility to the team instead of raw damage. The new functionality of Time TrapTime Trap is very impactful, as essentially allows Chromie to "Ice Block" herself and allies, which is a pretty big deal. And "Blessing of the Bronze" is simpy bonkers of a late game talent.

Lúcio is now the best Healer in the game, hands down. His rework is insane, which at the same time makes me sad because he outclasses the vast majority of other healers without effort. On the other hand, more love to Healers, hell yeah!

Edited by Valhalen
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 New Lúcio is stronger than he used to be (and a lot stronger, too), but no way he's going to be the best healer. He still has too many weaknesses that just get punished too hard.

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3 hours ago, Valhalen said:

I like how Chromie now brings a lot of utility to the team instead of raw damage. The new functionality of Time TrapTime Trap is very impactful, as essentially allows Chromie to "Ice Block" herself and allies, which is a pretty big deal. And "Blessing of the Bronze" is simpy bonkers of a late game talent.

Lúcio is now the best Healer in the game, hands down. His rework is insane, which at the same time makes me sad because he outclasses the vast majority of other healers without effort. On the other hand, more love to Healers, hell yeah!

Yeah... higher skill is rewarded with chromie too 

 

Time will tell.. almost all heroes reworked seem OP at first glance

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7 minutes ago, greatCraft said:

Yeah... higher skill is rewarded with chromie too 

 

Time will tell.. almost all heroes reworked seem OP at first glance

Lately all Hero reworks made them substancially more powerful. Sylvanas, Stitches, Ana... None of them were OP though; neither does Chromie's. Now Lúcio is a whole new talk.

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Chromie totally become different hero at all. From release until now, lose so much things while only give a few to compensate back.

Early: lose long range, stack, dmg. Gain time stop reset, time trap cast range.

Later: lose long range again, stack, dmg. Gain bonus attack after Q. Reveal of W hit area.

Now:

Lose stack and dmg.

Spell cooldown increase

W mana increase.

Time trap reset and cast range gone plus cooldown reduce also gone. Denote make it hard to stop those genji E and butcher charge which last time guarantee can stop. Denote also denote all 3 together rather than can choose which one which make that talent is useless. Work on teammate which will cause those troll/spoil player keep denote on teammate and make them caught by enemy. Time trap talent last time split into 3 tier and now become 1 tier to choose either one plus some take out. Time trap slow 35% become slow 25% only and duration from 4 sec to 3 sec only.

Temp loop range nerf.

Here and there range nerf. (30 sec cooldown already make this hard to use and now still nerf the range)

Bye Bye gone.

 

Gain echo and also 1 more echo for talent one.

W no longer able to see by enemy, W got 3 hits so it can hit more heroes.

Time trap can work on group if all near rather than hit on 1 hero only. Time trap can buff teammate 25% move speed or 20 armor. Time trap can reduce enemy 20 armor (Anyone can test it work on big vehicle? Dragon/Robot those that can pilot by ppl and also can time stop by time trap)

Time trap also can use to save teammate from pyro/triple tap if you act fast.

 

With talent "A Proper Greeting" gain 25 % dmg.

Gain/Lose: Q able to hit unit which also unit can save enemy hero from getting hit by Q. Same as structure can save hero but also can dmg by Q with 50%

Gnome Speed Ahead! increaes hp and mana regeneration and 20movespeed.

The most big gain is Blessing of the Bronze-10% movespeed and reduce cooldown of basic ability for whole team.

Chromie from hero hitting and zoning type become 1/3 of pusher, 1/3 of dmg, 1/3 of support type.

From a few build path become only 1 build path for this version.

Talent 1-Once Again the First Time . This should be the best to choose as 2 echo and 1 chromie will give more dmg. Deep Breathing not so good as W nerf with high cooldown and reduce dmg.

Talent 2-Time Troubles will be the best for most situation 20 armor for own while reduce enemy 20 depend on the usage for assault or defend. Second choice will be Chronic Conditions to reduce opponent speed while give teammate speed to chase and flee.

Talent 3-A Proper Greeting, now got so many hero can stun slow root. That 25% can apply in most fight. Other 2 cannot compete with it in this tier.

Ulti should be slowing sands better because it can work with 25% dmg apply to slow plus that is the good zoning tool left for chromie.

Loop range nerf is a big hit while fast cooldown for that period can be good for certain situation. Just focus on fast cooldown and spam in fast with 3 ability to gain benefit. 1 of the use can be when opponent got medivh, just cast loop on anyone, he will waste protection on that person while you spam all dmg to other on that time. Use it as trick tool rather than focus tool.

Talent 5 Gnome Speed Ahead. 20% movespeed is the only escape way for chromie to run from diver. Time Out useless become can use time trap for time. (Only 2 sec of delay but if you expect enemy coming, you should put time trap behind you early ago so that you can denote when you flee.) Here and there range too short and cooldown still 30 sec. If make it 10 second and range got 20, then it can make use with talent 1 which got 2 echo to choose.

Talent 6 the best is Blessing of the Bronze. Then follow by Piercing Sands. Then follow by Unravelling.

 

 

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14 hours ago, Stan said:

 

Piercing Sands [Q]

  • Sand Blast now pierces all enemies hit.

Blessing of the Bronze [Passive]

  • While Chromie is alive, her all allied Heroes gain 10% Movement Speed and their Basic Abilities recharge 30% faster.

These 2 are gonna be interesting. The piercing sands will give her a good waveclear imo and the latter one can cause for some serious team battle epicness and combo potential if it stacks with stuff like nanboost. 

Excited to see where this will go

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2 hours ago, SuperKaioken said:

Did they just give baptistes immortality field without the destroyable drone to lucio at level 20? Thats both cool and scary for lucio in game. 

I'd call it anything but scary. Immortality for heroes affected by his aura for 1 second unlocked as lvl 20 talent, what a joke. Don't need to be pro to understand that it has no uses at all. Yeah and if someone will try to give the shitty examples of countering Chromie, Kaelthas's Pyroblast or Kelthuzad and so on, think about Medivh, who doesn't have to be 20lvl to do the same thing to begin with.

In general, as a person who plays mostly as healers (played Lucio a lot too), it is funny for me to watch those "Lucio is the best healer after rework" comments since nothing was really changed except for the Q talents and he actually got nerfed in everything - both healing, utility and survavibility. His healing from w got nerfed. Remember that passive shield Lucio gained forever when changing track from W? Yeah, now you have to hit enemies with Q to gain shield for 7 seconds. YAAAAY 

Edited by KvasTaras
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Both reworks look amazing, kudos to the devs again.

Chromie is now more of an enabler, specially since she is not able to delete heroes by herself, even with Temporal LoopTemporal Loop. Those new Time TrapTime Trap are very cool, I expect some amazing saves by good players. I am sure Blessing of the Bronze will not get like that to live servers, it's simply too broken. I love Piercing SandsPiercing Sands, but would never pick it against BotB.

I expect some Lúcio nerfs too, but right now he is the most fun hero to play for me. Damage Lúcio is here, High-fiveing people to death at lvl 20. Summer Anthem seems very niche. The only use I can think of for 1,5s unkillable is to give you time to drop you Sound BarrierSound Barrier.

Edited by lChronosl
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      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
      Base
      Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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