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Starym

Season 17 Has Me Coming Back to D3 in a Big Way

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Also, let me know if you'd like more "editorial" type articles like this and if there's any subject you might be interested in. (Hint: I'm dying to talk about Lost Ark ? )

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While I am excited to see what builds will surface from the LoN effect with free ring slots (I can see every class benefiting from those slots fairly enough) the ancient gating is just like meh, combined with it being seasonal-only you are now "free to enjoy mindless grind till you have every slot ancient (thus start being 10% as a efficient as with an actual set), now get out there and find those BiS^2 GL to you all!"
But then I am just a filthy casual who never really gets every slot ancient even on sets.
I graze the top of the leaderboards in the first week and bail without even getting para 1K. I have little say.

I am eager to try the PTR though, once the servers are actually up when I attempt to. Absurd PTR droprates will remedy every problem I have.

Simple solution? Give the LoN half effect for non-ancients too, this is how you actually get people to try new things instead of "oh I wish I could try that out, but meh, gated."

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22 minutes ago, Koxsos said:

Simple solution? Give the LoN half effect for non-ancients too, this is how you actually get people to try new things instead of "oh I wish I could try that out, but meh, gated."

I totally agree.

And on top of that: I never had enough space in my inventory. That's why I destroyed lots of items, and ancients too.

Because I never imagined being able to use them because sets were always stronger.

If we had unlimited space I would have saved all my ancient items - maybe I would have quite a lot to use this build.

Then I may be interested in farming some more.

I never understood the limited space - where is the harm in giving people as much space as they want?

D3 is about loot for fucks sake, let people keep as much of them as they like.

Not as much as the developers see fit.

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Honestly, while I totally understand your issues, there will be easy ancients. The 3 new torments will see SO many legendaries dropping that getting an ancient now will be basically the same as getting a normal legendary was back when t6 was the max difficulty.

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Do you know anything about droprates of the new torments?

If you take GR as an example, there drop more legendaries the higher the GR - but the percentage of Ancient is still the same.

Approx. 10%. At most 1 per run. And most of the time (at least that is my feeling) it is a weapon...

Sure, you can farm it, it wont take ages.

But my motivation of refarming items is not really high.

However, I totally agree with you that the LoN buff is great. I am sure you won't be the only one who is hyped about it ?

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Here's the thing @WedgeAntilles, even if it's 1 per GR run that's plenty for me. Basically my aim/point in the articke isn't that we'll get the full LoN build ultra fast and destroy with it, it's that EACH new ancient you get adds to your build. Basically I plan to swap instantly when i have like 3 ancients and then every one that drops after that will massively enhance my char and change my build. So it won't really matter if they're relatively infrequent, in fact that might actually be a plus. Because it's the journey to the full ancient max GR farm that I'm looking forward to. Once i get the full set of ancients needed for the perfect build I'll basically stop playing and move on to another class.

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If you really like combat so much I envy you. Sure I enjoy smoothness of controls and movement but when it comes to endgame... All these builds where we have to run around waiting for 10 sec dmg and even being glass cannon getting 1 shot makes me frustrated and sick. These are broken playstyles, not fun and main issue with the game for me. I prefer to be able to constantly deal damage not rely on some weird cooldown mechanics and be more tanky without risk of getting one shot on every mob. No such problems in other arpgs.

Edited by Kaelos

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1 hour ago, Kaelos said:

If you really like combat so much I envy you. Sure I enjoy smoothness of controls and movement but when it comes to endgame... All these builds where we have to run around waiting for 10 sec dmg and even being glass cannon getting 1 shot makes me frustrated and sick. These are broken playstyles, not fun and main issue with the game for me. I prefer to be able to constantly deal damage not rely on some weird cooldown mechanics and be more tanky without risk of getting one shot on every mob. No such problems in other arpgs.

That's not an issue of the combat/builds though, it's because of the stupid endlessly scaling GR system. Basically you're either an indestructable god with *filtered* damage or 1 shottable infinite damage dude. It's just a flawed concept and has nothing to do with the actual combat. And I absolutely agree with you the edngame is bad, but that's why it's all about the builds for me, not pushing some pointless GR13034324324. Basically finding a cool and interesting build IS the endgame for me. Once i get it and have fun with it I move on to the next one/next class.

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People expect too much for a game that has no way of receiving financial gains after it has been sold.

 

 

For a game with no way for people to financially support this game through microtransactions, Blizzard has been doing an excellent job and have been generous.

 

 

 

 

Some of you really expect people will bills and a family to create you the best game forever and ever when you only pay them like $ 60 up front ? Depending on when you got into d3. 

Edited by greatCraft

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Honestly, I 100% relate to this article. Diablo has been an amazing series that I've been involved with since I was a child. And I have a love/hate relationship with Diablo 3 due to how glaring the issues are, despite how fun and addicting the gameplay can be. Much like you, the different legendaries, kanais cube, LoN were my favorite additions to the game due to how diverse and cheesy the builds can be. Don't get me wrong, set items can be fun, but it limits creativity by a good margin and becomes boring real fast. The only set item i really enjoyed was the Monkey King Garb for the monk because you had varying paths to choose from. My only complaint about this season is that the seasonal buff is the exact same as the ring set, if maybe they increased by 250% more as an additional incentive I probably would be back to play the season. But two extra ring slots is not enough. Maybe I'll check it out, but I've exhausted every ounce of creativity I had. 

 

This was a great article and refreshing to see due to the overwhelmingly amount of hate the game received after launch.

Edited by Rhondis
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3 hours ago, greatCraft said:

People expect too much for a game that has no way of receiving financial gains after it has been sold

For a game with no way for people to financially support this game through microtransactions, Blizzard has been doing an excellent job and have been generous.

Some of you really expect people will bills and a family to create you the best game forever and ever when you only pay them like $ 60 up front ? Depending on when you got into d3. 

Yea it's been getting really weird with people's complaints lately. It's either unreasonable defense of games because people like them OR absolute blinding hatered based on a couple of good points and then nothing else. Diablo 3 has made so little money after it's initial release it's not even funny. If Reaper of Souls sold even half the number of copies d3 vanilla did, we'd have 3 more expansions already. So basically it's been like 5 years of 0 profit (the Necro didn't make any money, let's be real here) and yet everyone expects levels of quality update that rival games that have constant microtransactions that have had them forever. Now of course lack of funds doesn't excuse any poor game design decisions, but honestly, if this was 10 years ago, no one would bat an eye. How many updates did Diablo 2 get?

42 minutes ago, Rhondis said:

Honestly, I 100% relate to this article. Diablo has been an amazing series that I've been involved with since I was a child. And I have a love/hate relationship with Diablo 3 due to how glaring the issues are, despite how fun and addicting the gameplay can be. Much like you, the different legendaries, kanais cube, LoN were my favorite additions to the game due to how diverse and cheesy the builds can be. Don't get me wrong, set items can be fun, but it limits creativity by a good margin and becomes boring real fast. The only set item i really enjoyed was the Monkey King Garb for the monk because you had varying paths to choose from. My only complaint about this season is that the seasonal buff is the exact same as the ring set, if maybe they increased by 250% more as an additional incentive I probably would be back to play the season. But two extra ring slots is not enough. Maybe I'll check it out, but I've exhausted every ounce of creativity I had. 

 

This was a great article and refreshing to see due to the overwhelmingly amount of hate the game received after launch.

Thanks. TO be fair some of the criticism at launch was warranted, but the funny part is that it was the WRONG criticism that got the most attention (cartoony gfx etc). The item system was a disaster and the RMAH just made it worse and worse. I remember i was the only one out of my group of friends playing that got his items self-found with no AH, everyone else just shopped cheap upgrades and if they got a really good drop, they'd sell it either for tons of gold (with which they'd buy more upgrades) or cash. But the core was always there and was really amazing.

It's just SO sad to me that they didn't do 1-2 more big expansions, they couldn've made a truly amazing game out of it. Nowadays every game only finds its true self after an expansion or two since the base game always caters to the masses and it *filtered* for it *cough*Destiny 2*cough*.

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1 hour ago, Starym said:

Thanks. TO be fair some of the criticism at launch was warranted, but the funny part is that it was the WRONG criticism that got the most attention (cartoony gfx etc). The item system was a disaster and the RMAH just made it worse and worse. I remember i was the only one out of my group of friends playing that got his items self-found with no AH, everyone else just shopped cheap upgrades and if they got a really good drop, they'd sell it either for tons of gold (with which they'd buy more upgrades) or cash. But the core was always there and was really amazing.

Honestly I never found graphics to be that big of an issue. Sure they are not as "dark" and "gloomy" as it's past predecessors, but people have to remember that the graphics back then are completely different, so of course D1 and D2 will have that dark gritty look compared to D3's more polished and brighter look. But yea, at launch D3 did have many many issues. RoS arguably saved the game in my opinion, I didn't get back into D3 until RoS dropped along with the bountiful of large patches that added more and more to the game as time went on. But yet people still complained for the same exact reasons. It's so bad that even when they post an update or create a post on any social media, they can't be helped by getting swarmed by mainly haters who have quit D3 when it first launched and never once touched an RoS era of D3. 

1 hour ago, Starym said:

t's just SO sad to me that they didn't do 1-2 more big expansions, they couldn've made a truly amazing game out of it. Nowadays every game only finds its true self after an expansion or two since the base game always caters to the masses and it *filtered* for it *cough*Destiny 2*cough*.

Man, you have no idea how high my hopes were about the addition of another expansion. I was very convinced and optimistic of a second expansion due to RoS's success but as each year passes by with little to no information regarding the future of one of my beloved games I just ended up disappointed and frustrated at Blizzard. I agree, with another expansion they could have made the game even more enjoyable, they could have fixed more glaring issues, they could have polished the game even further but alas I guess that will not be the case this time around.

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@Starym

I would have liked you to have gone more in-depth about why you think the new torment levels coming in the patch to be a good or bad thing. Rhykker for example mentioned he thinks it's a bad thing because there will be less builds that are viable to handle torment 16 (grift 75) and thus discourage build diversity (at least until everyone has their LoN active, I suppose!).

But on the other hand, most builds were already able to spam t13 in under a minute and a half; having higher torments to reward with (we can fairly assume although it hasn't been explicitly stated) more death breaths per elite pack is also nice. In the worst case, I guess, there's always the sage set (but that invalidates LoN, but still absolutely worth the offset to farm) buff that doubles DB drops instead of just +1.

 

What are your thoughts on these parts of S17 and does this also play a role in your motivation to come back to D3 for Season 17?

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As someone who still plays, but doesn't push to get leaderboard achievements, this is exciting. Its not going to be about pushing to find the best set pieces in as liftle time as possible. I still play this game with friends, and its genuinely some of the most fun I've ever had. If leaderboard progression isn't for you, then fine. Dont do it. If you don't want to push GR100+, then don't. Play the game how you want to play it. If the continued seasons don't give you anymore enjoyment, you can always pick up another game. You should be spending your time how you want to, and I plan to do it by playing a game with some friends. ?

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Fantastic article, @Starym. I liked seeing your perspective, and I also agree that Season of Nightmares could be the best season yet as it doesn't force you into using Sets and enforcing a specific gameplay style. I really hope they get rid of Sets in D4, because that streamlines the gameplay so much (even though Leapquake is my favorite gameplay style ever).

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2 hours ago, Yridaa said:

@Starym

I would have liked you to have gone more in-depth about why you think the new torment levels coming in the patch to be a good or bad thing. Rhykker for example mentioned he thinks it's a bad thing because there will be less builds that are viable to handle torment 16 (grift 75) and thus discourage build diversity (at least until everyone has their LoN active, I suppose!).

But on the other hand, most builds were already able to spam t13 in under a minute and a half; having higher torments to reward with (we can fairly assume although it hasn't been explicitly stated) more death breaths per elite pack is also nice. In the worst case, I guess, there's always the sage set (but that invalidates LoN, but still absolutely worth the offset to farm) buff that doubles DB drops instead of just +1.

 

What are your thoughts on these parts of S17 and does this also play a role in your motivation to come back to D3 for Season 17?

Can't say I understand that logic tbh. I suppose it's one of those "If I'm not optimized for the absolute hardest/best farm thing ever then I won't play my build" thing, but I'm not sure that's that relevant for the majority of the playerbase. Personally I'll simply play the highest possible torment I can with the build I find most fun.

Also, with the changes coming to the Sage set (DOUBLE the death's breath's dropped) I feel farming will not be an issue whatsoever on whichever pos-6 torment you choose.

Actually, you know what? I'll write up another article going more in-depth on what I plan to do in the season at least in terms of gearing up, maybe outline the many various ways we'll be able to play to get to those optimal Lon builds (which I have to say I couldn't give less of a *filtered* about. Being optimized is ruining Diablo for me.) I skipped a lot of that here cos the article was already getting really big.

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1 hour ago, Valhalen said:

Fantastic article, @Starym. I liked seeing your perspective, and I also agree that Season of Nightmares could be the best season yet as it doesn't force you into using Sets and enforcing a specific gameplay style. I really hope they get rid of Sets in D4, because that streamlines the gameplay so much (even though Leapquake is my favorite gameplay style ever).

They can make leapquake style builds work with simple legendaries as well. You just dont add the 1283721837218732817% damage bonus and slap the earthquake on leap effect on 1 legendary (maybe even have it reduce eq damage for balance) and voila, it opens up 5 slots for additional legendary fun and build making.

I mean look, i TOTALLY understand why sets are a thing. Balancing this amount of abilities is a NIGHTMARE, but I'd rather have an unbalanced game with many options, than a balanced one with few.

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4 minutes ago, Starym said:

They can make leapquake style builds work with simple legendaries as well. You just dont add the 1283721837218732817% damage bonus and slap the earthquake on leap effect on 1 legendary (maybe even have it reduce eq damage for balance) and voila, it opens up 5 slots for additional legendary fun and build making.

I mean look, i TOTALLY understand why sets are a thing. Balancing this amount of abilities is a NIGHTMARE, but I'd rather have an unbalanced game with many options, than a balanced one with few.

It is the godamn Leaderboards. People care about that way too much. D2 was an unbalanced mess, but it was fun as heck.

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19 minutes ago, Starym said:

Balancing this amount of abilities is a NIGHTMARE, but I'd rather have an unbalanced game with many options, than a balanced one with few.

 

14 minutes ago, Valhalen said:

It is the godamn Leaderboards. People care about that way too much. D2 was an unbalanced mess, but it was fun as heck.

 

This, totally this.

It was just fun to create your own builds of which some blew away Blizzard's expectations of what numbers would show up in D2. In D3 things are much more "tight" in terms of what you can do. Take the Twister sword for example in D3; people figured out a way to keep the stacks rolling and blizzard says "hey, that's cool and all, but we're going to cap the amount of stacks you can have now to 5".

I understand why they do it (leaderboards) but it goes to show that Blizzard clearly doesn't want you to exceed any of their expectations by X Y or Z margins, they'll just cut it right down.

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1 hour ago, Yridaa said:

This, totally this.

It was just fun to create your own builds of which some blew away Blizzard's expectations of what numbers would show up in D2. In D3 things are much more "tight" in terms of what you can do. Take the Twister sword for example in D3; people figured out a way to keep the stacks rolling and blizzard says "hey, that's cool and all, but we're going to cap the amount of stacks you can have now to 5".

I understand why they do it (leaderboards) but it goes to show that Blizzard clearly doesn't want you to exceed any of their expectations by X Y or Z margins, they'll just cut it right down.

The leaderboards thing is also just a red herring imo. It's really easy to just make them a separate mode aka you just "ban" powerful items from them or you can choose to play "non leaderboards" mode at char creation (like 99% of people would chose non leaderboard) and then you don't have to nerf anything in that one. Sure that makes for a mess in terms of same items with different stats and abiltities but so what.

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What really needs to be done is add a few new characters to the game.

We have so many builds but no new characters in the game,that's what Blizzard need to do and maybe the game will become fun again,also they need to add is a few more lvls of torment.

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Season 16 has been incredible, even though yet again the WW barb was very weak.

Sadly, Season 17 looks even worse for the WW barb. Losing the RoRG will mean bye-bye hexing pants (or swamp waders) so less damage and no LoN option for WW (the sword set is absolutely required for WW, and the Wastes armor set is pretty close as well).

As someone who has loved WW barb since D2, it is a bummer that this iconic and amazingly fun build/character continues to be ignored and left so weak and cruddy. 

Edited by Cambios

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      Item Changes
      Bones of Rathma 2-Piece Set: Your minions reduce the cooldown of Army of the Dead by 1 second each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire. Bones of Rathma 4-Piece Set: Your minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Maximum of 75 stacks. Bones of Rathma 6-Piece Set: Each active minion increases the damage of Army of the Dead and Bone Spirit by 1000%. Defiler Cuisses: Bone Spirit's damage is increased by 400% to 500% for every second it is active and will also freeze enemies on impact. New item* Bonds of C'Lena: Army of the Dead and Bone Spirit deal 300% to 400% increased damage. Bone Spirit deals an additional 2% increased damage for 5 seconds each time Army of the Dead hits an enemy. Developer's Note: We recognize that the Bones of Rathma set plays similarly to other Necromancer builds. Our goal is to preserve the fantasy of the set while maintaining diversity among the Necromancer sets.
      Firebird's Finery 2-Piece Set: When you die, a meteor falls from the sky and revives you. Disintegrate Ignites enemies, causing them to take 3000% weapon damage per second until they die. Firebird's Finery 4-Piece Set: You gain 80% damage reduction and 4000% increased damage while Ignite is applied to a target. Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. Firebird's Finery 6-Piece Set: Hitting an Ignited enemy with a fire spell other than Disintegrate deals Ignite damage multiplied by Combustion stacks. Developer's Note: Firebird’s Finery is due for a rebirth. We have overhauled the set to breathe new life into it while still allowing the player to incinerate the forces of Hell.
      Gears of Dreadlands 6-Piece Set: Hungering Arrow pierces a maximum of 2 times while wearing the Gears of Dreadlands Developer's Note: We toned down the number of pierces Hungering Arrow can perform while Gears of Dreadlands is equipped to address concerns when interacting with Missile Dampening.
      Gazing Demise: The damage of Spirit Barrage is increased by 100% to 150%. Spirit Barrage gains the Phantasm rune that lasts twice as long, and the attack rate from Manitou spectres is increased. Developer's Note: Mundunugu’s Regalia is overperforming compared to other sets. This change to Gazing Demise should simplify the gameplay mechanic while reducing its damage output.
      Blackthorn's Jousting Mail: Replaced one primary property with a random elemental damage affix. Class Set Dungeon Update
      To account for the Necromancer redesign of the Bones of Rathma set, we have updated the objective to "Revive 100 Corpses" from the current "Raise 100 Skeletal Mages". Return to Top
      Bug Fixes
      Return to Top
      How to Participate
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Return to Top
      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      Return to Top
      As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
    • By Staff
      There's more loot to be had in Season 22, as Blizzard have just doubled (most of) trasure goblin spawns for the remainder of the season!
      Goblins (source)
      For the rest of Season 22, all Treasure Goblin spawns will be doubled. This means that each time you encounter a Treasure Goblin in the wild, they’ll be accompanied by an exact duplicate of themselves for two times the loot, chaos, and fun!
      There are a few important details to keep in mind with this effect:
      This does not affect goblins encountered via Bandit Shrines, Goblin “Rift” packs, or in the Realm of Greed. Duplicate Whimsydale portals created by the Rainbow Goblin will enter the same instance of Whimsydale. The Insufferable Miscreant is not affected by this buff; this is intended. Need a refresher on the various types of Treasure Goblins and what they do? Be sure to check out our Game Guide 43 for more information. We’ll otherwise see you in Sanctuary!
    • By Staff
      Diablo's anniversary event, the Darkening of Tristram ends January 31.
      (Source)
      Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      Diablo's anniversary is almost here and the Darkening of Tristam event returns January 3.
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Damien
      This thread is for comments about our Frenzy HotNS Barbarian build.
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