Jump to content
FORUMS
Starym

Season 17 Has Me Coming Back to D3 in a Big Way

Recommended Posts

Also, let me know if you'd like more "editorial" type articles like this and if there's any subject you might be interested in. (Hint: I'm dying to talk about Lost Ark 😄 )

  • Like 5
  • Thanks 1

Share this post


Link to post
Share on other sites

While I am excited to see what builds will surface from the LoN effect with free ring slots (I can see every class benefiting from those slots fairly enough) the ancient gating is just like meh, combined with it being seasonal-only you are now "free to enjoy mindless grind till you have every slot ancient (thus start being 10% as a efficient as with an actual set), now get out there and find those BiS^2 GL to you all!"
But then I am just a filthy casual who never really gets every slot ancient even on sets.
I graze the top of the leaderboards in the first week and bail without even getting para 1K. I have little say.

I am eager to try the PTR though, once the servers are actually up when I attempt to. Absurd PTR droprates will remedy every problem I have.

Simple solution? Give the LoN half effect for non-ancients too, this is how you actually get people to try new things instead of "oh I wish I could try that out, but meh, gated."

  • Like 1

Share this post


Link to post
Share on other sites
22 minutes ago, Koxsos said:

Simple solution? Give the LoN half effect for non-ancients too, this is how you actually get people to try new things instead of "oh I wish I could try that out, but meh, gated."

I totally agree.

And on top of that: I never had enough space in my inventory. That's why I destroyed lots of items, and ancients too.

Because I never imagined being able to use them because sets were always stronger.

If we had unlimited space I would have saved all my ancient items - maybe I would have quite a lot to use this build.

Then I may be interested in farming some more.

I never understood the limited space - where is the harm in giving people as much space as they want?

D3 is about loot for fucks sake, let people keep as much of them as they like.

Not as much as the developers see fit.

  • Like 1

Share this post


Link to post
Share on other sites

Honestly, while I totally understand your issues, there will be easy ancients. The 3 new torments will see SO many legendaries dropping that getting an ancient now will be basically the same as getting a normal legendary was back when t6 was the max difficulty.

Share this post


Link to post
Share on other sites

Do you know anything about droprates of the new torments?

If you take GR as an example, there drop more legendaries the higher the GR - but the percentage of Ancient is still the same.

Approx. 10%. At most 1 per run. And most of the time (at least that is my feeling) it is a weapon...

Sure, you can farm it, it wont take ages.

But my motivation of refarming items is not really high.

However, I totally agree with you that the LoN buff is great. I am sure you won't be the only one who is hyped about it 🙂

  • Like 1

Share this post


Link to post
Share on other sites

Here's the thing @WedgeAntilles, even if it's 1 per GR run that's plenty for me. Basically my aim/point in the articke isn't that we'll get the full LoN build ultra fast and destroy with it, it's that EACH new ancient you get adds to your build. Basically I plan to swap instantly when i have like 3 ancients and then every one that drops after that will massively enhance my char and change my build. So it won't really matter if they're relatively infrequent, in fact that might actually be a plus. Because it's the journey to the full ancient max GR farm that I'm looking forward to. Once i get the full set of ancients needed for the perfect build I'll basically stop playing and move on to another class.

  • Like 1

Share this post


Link to post
Share on other sites

If you really like combat so much I envy you. Sure I enjoy smoothness of controls and movement but when it comes to endgame... All these builds where we have to run around waiting for 10 sec dmg and even being glass cannon getting 1 shot makes me frustrated and sick. These are broken playstyles, not fun and main issue with the game for me. I prefer to be able to constantly deal damage not rely on some weird cooldown mechanics and be more tanky without risk of getting one shot on every mob. No such problems in other arpgs.

Edited by Kaelos

Share this post


Link to post
Share on other sites
1 hour ago, Kaelos said:

If you really like combat so much I envy you. Sure I enjoy smoothness of controls and movement but when it comes to endgame... All these builds where we have to run around waiting for 10 sec dmg and even being glass cannon getting 1 shot makes me frustrated and sick. These are broken playstyles, not fun and main issue with the game for me. I prefer to be able to constantly deal damage not rely on some weird cooldown mechanics and be more tanky without risk of getting one shot on every mob. No such problems in other arpgs.

That's not an issue of the combat/builds though, it's because of the stupid endlessly scaling GR system. Basically you're either an indestructable god with *filtered* damage or 1 shottable infinite damage dude. It's just a flawed concept and has nothing to do with the actual combat. And I absolutely agree with you the edngame is bad, but that's why it's all about the builds for me, not pushing some pointless GR13034324324. Basically finding a cool and interesting build IS the endgame for me. Once i get it and have fun with it I move on to the next one/next class.

  • Like 2

Share this post


Link to post
Share on other sites

People expect too much for a game that has no way of receiving financial gains after it has been sold.

 

 

For a game with no way for people to financially support this game through microtransactions, Blizzard has been doing an excellent job and have been generous.

 

 

 

 

Some of you really expect people will bills and a family to create you the best game forever and ever when you only pay them like $ 60 up front ? Depending on when you got into d3. 

Edited by greatCraft

Share this post


Link to post
Share on other sites

Honestly, I 100% relate to this article. Diablo has been an amazing series that I've been involved with since I was a child. And I have a love/hate relationship with Diablo 3 due to how glaring the issues are, despite how fun and addicting the gameplay can be. Much like you, the different legendaries, kanais cube, LoN were my favorite additions to the game due to how diverse and cheesy the builds can be. Don't get me wrong, set items can be fun, but it limits creativity by a good margin and becomes boring real fast. The only set item i really enjoyed was the Monkey King Garb for the monk because you had varying paths to choose from. My only complaint about this season is that the seasonal buff is the exact same as the ring set, if maybe they increased by 250% more as an additional incentive I probably would be back to play the season. But two extra ring slots is not enough. Maybe I'll check it out, but I've exhausted every ounce of creativity I had. 

 

This was a great article and refreshing to see due to the overwhelmingly amount of hate the game received after launch.

Edited by Rhondis
  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, greatCraft said:

People expect too much for a game that has no way of receiving financial gains after it has been sold

For a game with no way for people to financially support this game through microtransactions, Blizzard has been doing an excellent job and have been generous.

Some of you really expect people will bills and a family to create you the best game forever and ever when you only pay them like $ 60 up front ? Depending on when you got into d3. 

Yea it's been getting really weird with people's complaints lately. It's either unreasonable defense of games because people like them OR absolute blinding hatered based on a couple of good points and then nothing else. Diablo 3 has made so little money after it's initial release it's not even funny. If Reaper of Souls sold even half the number of copies d3 vanilla did, we'd have 3 more expansions already. So basically it's been like 5 years of 0 profit (the Necro didn't make any money, let's be real here) and yet everyone expects levels of quality update that rival games that have constant microtransactions that have had them forever. Now of course lack of funds doesn't excuse any poor game design decisions, but honestly, if this was 10 years ago, no one would bat an eye. How many updates did Diablo 2 get?

42 minutes ago, Rhondis said:

Honestly, I 100% relate to this article. Diablo has been an amazing series that I've been involved with since I was a child. And I have a love/hate relationship with Diablo 3 due to how glaring the issues are, despite how fun and addicting the gameplay can be. Much like you, the different legendaries, kanais cube, LoN were my favorite additions to the game due to how diverse and cheesy the builds can be. Don't get me wrong, set items can be fun, but it limits creativity by a good margin and becomes boring real fast. The only set item i really enjoyed was the Monkey King Garb for the monk because you had varying paths to choose from. My only complaint about this season is that the seasonal buff is the exact same as the ring set, if maybe they increased by 250% more as an additional incentive I probably would be back to play the season. But two extra ring slots is not enough. Maybe I'll check it out, but I've exhausted every ounce of creativity I had. 

 

This was a great article and refreshing to see due to the overwhelmingly amount of hate the game received after launch.

Thanks. TO be fair some of the criticism at launch was warranted, but the funny part is that it was the WRONG criticism that got the most attention (cartoony gfx etc). The item system was a disaster and the RMAH just made it worse and worse. I remember i was the only one out of my group of friends playing that got his items self-found with no AH, everyone else just shopped cheap upgrades and if they got a really good drop, they'd sell it either for tons of gold (with which they'd buy more upgrades) or cash. But the core was always there and was really amazing.

It's just SO sad to me that they didn't do 1-2 more big expansions, they couldn've made a truly amazing game out of it. Nowadays every game only finds its true self after an expansion or two since the base game always caters to the masses and it *filtered* for it *cough*Destiny 2*cough*.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Starym said:

Thanks. TO be fair some of the criticism at launch was warranted, but the funny part is that it was the WRONG criticism that got the most attention (cartoony gfx etc). The item system was a disaster and the RMAH just made it worse and worse. I remember i was the only one out of my group of friends playing that got his items self-found with no AH, everyone else just shopped cheap upgrades and if they got a really good drop, they'd sell it either for tons of gold (with which they'd buy more upgrades) or cash. But the core was always there and was really amazing.

Honestly I never found graphics to be that big of an issue. Sure they are not as "dark" and "gloomy" as it's past predecessors, but people have to remember that the graphics back then are completely different, so of course D1 and D2 will have that dark gritty look compared to D3's more polished and brighter look. But yea, at launch D3 did have many many issues. RoS arguably saved the game in my opinion, I didn't get back into D3 until RoS dropped along with the bountiful of large patches that added more and more to the game as time went on. But yet people still complained for the same exact reasons. It's so bad that even when they post an update or create a post on any social media, they can't be helped by getting swarmed by mainly haters who have quit D3 when it first launched and never once touched an RoS era of D3. 

1 hour ago, Starym said:

t's just SO sad to me that they didn't do 1-2 more big expansions, they couldn've made a truly amazing game out of it. Nowadays every game only finds its true self after an expansion or two since the base game always caters to the masses and it *filtered* for it *cough*Destiny 2*cough*.

Man, you have no idea how high my hopes were about the addition of another expansion. I was very convinced and optimistic of a second expansion due to RoS's success but as each year passes by with little to no information regarding the future of one of my beloved games I just ended up disappointed and frustrated at Blizzard. I agree, with another expansion they could have made the game even more enjoyable, they could have fixed more glaring issues, they could have polished the game even further but alas I guess that will not be the case this time around.

  • Like 1

Share this post


Link to post
Share on other sites

@Starym

I would have liked you to have gone more in-depth about why you think the new torment levels coming in the patch to be a good or bad thing. Rhykker for example mentioned he thinks it's a bad thing because there will be less builds that are viable to handle torment 16 (grift 75) and thus discourage build diversity (at least until everyone has their LoN active, I suppose!).

But on the other hand, most builds were already able to spam t13 in under a minute and a half; having higher torments to reward with (we can fairly assume although it hasn't been explicitly stated) more death breaths per elite pack is also nice. In the worst case, I guess, there's always the sage set (but that invalidates LoN, but still absolutely worth the offset to farm) buff that doubles DB drops instead of just +1.

 

What are your thoughts on these parts of S17 and does this also play a role in your motivation to come back to D3 for Season 17?

  • Like 1

Share this post


Link to post
Share on other sites

As someone who still plays, but doesn't push to get leaderboard achievements, this is exciting. Its not going to be about pushing to find the best set pieces in as liftle time as possible. I still play this game with friends, and its genuinely some of the most fun I've ever had. If leaderboard progression isn't for you, then fine. Dont do it. If you don't want to push GR100+, then don't. Play the game how you want to play it. If the continued seasons don't give you anymore enjoyment, you can always pick up another game. You should be spending your time how you want to, and I plan to do it by playing a game with some friends. 😉

  • Like 1

Share this post


Link to post
Share on other sites

Fantastic article, @Starym. I liked seeing your perspective, and I also agree that Season of Nightmares could be the best season yet as it doesn't force you into using Sets and enforcing a specific gameplay style. I really hope they get rid of Sets in D4, because that streamlines the gameplay so much (even though Leapquake is my favorite gameplay style ever).

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Yridaa said:

@Starym

I would have liked you to have gone more in-depth about why you think the new torment levels coming in the patch to be a good or bad thing. Rhykker for example mentioned he thinks it's a bad thing because there will be less builds that are viable to handle torment 16 (grift 75) and thus discourage build diversity (at least until everyone has their LoN active, I suppose!).

But on the other hand, most builds were already able to spam t13 in under a minute and a half; having higher torments to reward with (we can fairly assume although it hasn't been explicitly stated) more death breaths per elite pack is also nice. In the worst case, I guess, there's always the sage set (but that invalidates LoN, but still absolutely worth the offset to farm) buff that doubles DB drops instead of just +1.

 

What are your thoughts on these parts of S17 and does this also play a role in your motivation to come back to D3 for Season 17?

Can't say I understand that logic tbh. I suppose it's one of those "If I'm not optimized for the absolute hardest/best farm thing ever then I won't play my build" thing, but I'm not sure that's that relevant for the majority of the playerbase. Personally I'll simply play the highest possible torment I can with the build I find most fun.

Also, with the changes coming to the Sage set (DOUBLE the death's breath's dropped) I feel farming will not be an issue whatsoever on whichever pos-6 torment you choose.

Actually, you know what? I'll write up another article going more in-depth on what I plan to do in the season at least in terms of gearing up, maybe outline the many various ways we'll be able to play to get to those optimal Lon builds (which I have to say I couldn't give less of a *filtered* about. Being optimized is ruining Diablo for me.) I skipped a lot of that here cos the article was already getting really big.

Share this post


Link to post
Share on other sites
1 hour ago, Valhalen said:

Fantastic article, @Starym. I liked seeing your perspective, and I also agree that Season of Nightmares could be the best season yet as it doesn't force you into using Sets and enforcing a specific gameplay style. I really hope they get rid of Sets in D4, because that streamlines the gameplay so much (even though Leapquake is my favorite gameplay style ever).

They can make leapquake style builds work with simple legendaries as well. You just dont add the 1283721837218732817% damage bonus and slap the earthquake on leap effect on 1 legendary (maybe even have it reduce eq damage for balance) and voila, it opens up 5 slots for additional legendary fun and build making.

I mean look, i TOTALLY understand why sets are a thing. Balancing this amount of abilities is a NIGHTMARE, but I'd rather have an unbalanced game with many options, than a balanced one with few.

Share this post


Link to post
Share on other sites
4 minutes ago, Starym said:

They can make leapquake style builds work with simple legendaries as well. You just dont add the 1283721837218732817% damage bonus and slap the earthquake on leap effect on 1 legendary (maybe even have it reduce eq damage for balance) and voila, it opens up 5 slots for additional legendary fun and build making.

I mean look, i TOTALLY understand why sets are a thing. Balancing this amount of abilities is a NIGHTMARE, but I'd rather have an unbalanced game with many options, than a balanced one with few.

It is the godamn Leaderboards. People care about that way too much. D2 was an unbalanced mess, but it was fun as heck.

Share this post


Link to post
Share on other sites
19 minutes ago, Starym said:

Balancing this amount of abilities is a NIGHTMARE, but I'd rather have an unbalanced game with many options, than a balanced one with few.

 

14 minutes ago, Valhalen said:

It is the godamn Leaderboards. People care about that way too much. D2 was an unbalanced mess, but it was fun as heck.

 

This, totally this.

It was just fun to create your own builds of which some blew away Blizzard's expectations of what numbers would show up in D2. In D3 things are much more "tight" in terms of what you can do. Take the Twister sword for example in D3; people figured out a way to keep the stacks rolling and blizzard says "hey, that's cool and all, but we're going to cap the amount of stacks you can have now to 5".

I understand why they do it (leaderboards) but it goes to show that Blizzard clearly doesn't want you to exceed any of their expectations by X Y or Z margins, they'll just cut it right down.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Yridaa said:

This, totally this.

It was just fun to create your own builds of which some blew away Blizzard's expectations of what numbers would show up in D2. In D3 things are much more "tight" in terms of what you can do. Take the Twister sword for example in D3; people figured out a way to keep the stacks rolling and blizzard says "hey, that's cool and all, but we're going to cap the amount of stacks you can have now to 5".

I understand why they do it (leaderboards) but it goes to show that Blizzard clearly doesn't want you to exceed any of their expectations by X Y or Z margins, they'll just cut it right down.

The leaderboards thing is also just a red herring imo. It's really easy to just make them a separate mode aka you just "ban" powerful items from them or you can choose to play "non leaderboards" mode at char creation (like 99% of people would chose non leaderboard) and then you don't have to nerf anything in that one. Sure that makes for a mess in terms of same items with different stats and abiltities but so what.

Share this post


Link to post
Share on other sites

What really needs to be done is add a few new characters to the game.

We have so many builds but no new characters in the game,that's what Blizzard need to do and maybe the game will become fun again,also they need to add is a few more lvls of torment.

Share this post


Link to post
Share on other sites

Season 16 has been incredible, even though yet again the WW barb was very weak.

Sadly, Season 17 looks even worse for the WW barb. Losing the RoRG will mean bye-bye hexing pants (or swamp waders) so less damage and no LoN option for WW (the sword set is absolutely required for WW, and the Wastes armor set is pretty close as well).

As someone who has loved WW barb since D2, it is a bummer that this iconic and amazingly fun build/character continues to be ignored and left so weak and cruddy. 

Edited by Cambios

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      This week, we have LoN Witch Doctors in both regions. Check out the latest community guides to complete your weekly clear!
      Challenge Rift 104 EU Guide
      Gear
      Mempo of Twilight Haunt of Vaxo + Mirinae, Teardrop of the Starweaver (Rank 30) Cindercoat Spaulders of Zakara St. Archew's Gage Cord of the Sherma Justice Lantern + Esoteric Alteration (Rank 30) Focus + Enforcer (Rank 48) Custerian Wristguards Zunimassa's Cloth Fire Walkers Shard of Hate + Stormshield Kanai's Cube Powers
      Soulsmasher Tasker and Theo Obsidian Ring of the Zodiac Skills
      Poison DartSplinters HauntPoisoned Spirit Summon Zombie DogsBurning Dogs GargantuanBruiser Spirit WalkSeverance Acid CloudSlow Burn Passives
      Spiritual Attunement Fierce Loyalty Zombie Handler Midnight Feast  You will be using Spirit WalkSeverance to rush through the rift. Don't forget to summon your Gargantuan and Zombie Dogs at the start of the rift, because they will be up permanently. Use Acid CloudSlow Burn to kill larger packs of mobs. Check out Mnemonic's clear for more info!
      Challenge Rift 104 US Guide
      Gear
      Blind Faith Mantle of Channeling Golden Gorget of Leoric Cindercoat Penders Purchase Ashnagarr's Blood Bracer Harrington Waistguard Unity + Gem of Efficacious Toxin (Rank 57) Krede's Flame + Pain Enhancer (Rank 71) Hexing Pants of Mr. Yan Illusory Boots The Barber + Gazing Demise Kanai's Cube Powers
      The Gidbinn Belt of Transcendence The Tall Man's Finger Skills
      FirebatsCloud of Bats Spirit BarrageWell of Souls Summon Zombie DogsBurning Dogs Soul HarvestLanguish Spirit WalkJaunt GargantuanBruiser Passives
      Fierce Loyalty Confidence Ritual Grave Injustice Rush of Essence Raxx advises everyone to kill enemies within 20 yards to reduce cooldowns of your spells with Grave Injustice. He rushed through the rift using mostly Spirit WalkJaunt, Soul HarvestLanguish for increased damage, killing enemies with Spirit BarrageWell of Souls. You can remove FirebatsCloud of Bats from the action bar. Summon Zombie DogsBurning Dogs and GargantuanBruiser are only used on the Rift Guardian.
    • By Stan
      In Challenge Rift 103, we've got Sunwuko Monk in EU and a Spirit Generator Monk in NA.
      Challenge Rift 103 EU Guide
      Gear
      Monkey King's Garb Set (6/6) Includes Sunwuko's Shines + Bane of the Powerful (Rank 45) The Witching Hour Bindings of the Lesser Gods Convention of Elements + Bane of the Stricken (Rank 28) Leoric's Signet Kyoshiro's Blade + Empyrean Messenger Kanai's Cube Powers
      Incense Torch of the Grand Temple Spirit Guards Ring of Royal Grandeur Skills
      Crippling WaveTsunami Wave of LightExplosive Light Dashing StrikeBlinding Speed Sweeping WindInner Storm Mystic AllyAir Ally Mantra of SalvationAgility Passives
      Seize the Initiative Sixth Sense Harmony The Guardian's Path In EU, we have a Sunwuko Monk and Mnemonic_1 will take you through the run in the latest video.
      Challenge Rift 103 US Guide
      Gear
      Raiment of a Thousand Storms Set (5/6) The Ess of Johan + Molten Wildebeest's Gizzard (Rank 70) Magefist Bindings of the Lesser Gods Sash of Knives Bul-Kathos's Wedding Band + Gogok of Swiftness (Rank 36) Leoric's Signet + Simplicity's Strength (Rank 70) Shenlong's Fist of Legend + Shenlong's Relentless Assault Kanai's Cube Powers
      Incense Torch of the Grand Temple Depth Diggers Ring of Royal Grandeur Skills
      Way of the Hundred FistsAssimilation Crippling WaveMangle Dashing StrikeRadiance Breath of HeavenInfused with Light SerenityAscension Mantra of SalvationAgility Passives
      Harmony Exalted Soul Alacrity Seize the Initiative To guide you through the Spirit Generator Monk we have Raxx. What you need to do is Dash often and use Crippling Wave on enemies. When elites explode pop Serenity for immunity and you're good to go. 
    • By Stan
      It's time for Challenge Rift #102! In Europe, we've got a Firebird's Wizard, and in the US, players need to complete the clear with a LoN Archon Wizard build.
      Challenge Rift 102 EU Guide
      Gear
      Firebird's Finery 6/7 Ouroboros Ashnagarr's Blood Bracer Bul-Kathos's Wedding Band Justice Lantern + Mutilation Guard (Rank 31) Wand of Woh + Orb of Infinite Depth Kanai's Cube Powers
      Azurewrath Leoric's Crown Obsidian Ring of the Zodiac Skills
      Arcane TorrentFlame Ward BlizzardApocalypse Magic WeaponIgnite Energy ArmorPrismatic Armor Explosive BlastShort Fuse Wave of ForceHeat Wave Passives
      Blur Astral Presence Conflagration Elemental Exposure In EU, we've got a Firebird's Wizard and Mnemonic_1's guide will help you clear the Challenge Rift.
      Challenge Rift 102 US Guide
      Gear
      Crown of the Primus Spaulders of Zakara Ouroboros Aquila Cuirass Gladiator Gauntlets Krelm's Buff Bracers Hergbrash's Binding Halo of Karini + Bane of the Stricken (Rank 8 ) Obsidian Ring of the Zodiac + Gogok of Swiftness (Rank 25) Vyr's Fantastic Finery Fire Walkers Genzaniku + Primordial Soul Kanai's Cube Powers
      The Furnace The Swami Manald Heal Skills
      Arcane TorrentStatic Discharge Black HoleAbsolute Zero ArchonSlow Time TeleportWormhole Energy ArmorForce Armor Magic WeaponDeflection Passives
      Paralysis Evocation Audacity Unstable Anomaly Here's the weekly clear by Zanthyst Gaming, running a LoN Archon Wizard build on the NA side.
    • By Stan
      The latest Challenge Rift #101 revolves around Barbarians. We have Immortal King's Barbarian in Europe and a Glass Cannon Barbarian in North America. Check out the video guides and claim your reward!
      Challenge Rift 101 EU Guide
      Gear
      Immortal King's Call (6/7) The Traveler's Pledge Mantle of Channeling Stone of Jordan + Taeguk (Rank 38) Avarice Band + Pain Enhancer (Rank 25) Bul-Kathos's Warrior Blood + Bul-Kathos's Solemn Vow Kanai's Cube Powers
      The Furnace Aquila Cuirass Obsidian Ring of the Zodiac Skills
      Ignore PainIron Hide WhirlwindDust Devils Wrath of the BerserkerThrive on Chaos Call of the AncientsTogether as One Sprint Battle RageMarauder's Rage Passives
      Berserker Rage Weapons Master Brawler Animosity Mnemonic is here with a guide covering the latest EU Challenge Rift.
      Challenge Rift 101 US Guide
      Gear
      Deathseer's Cowl Fury of the Ancients Mara's Kaleidoscope + Boyarsky's Chip (Rank 3) Magefist Tyrael's Might Vambraces of Sescheron Girdle of Giants Wyrdward + Bane of the Stricken (Rank 25) Rogar's Huge Stone + Simplicity's Strength (Rank 6) Weight of the Earth Blackthorne's Spurs Doombringer + Utar's Roar Kanai's Cube Powers
      Bastion's Revered The Undisputed Champion N/A Skills
      FrenzyManiac Ignore PainIron Hide Furious ChargeMerciless Assault Threatening ShoutFalter War CryVeteran's Warning Wrath of the BerserkerInsanity Passives
      Ruthless Berserker Rage Boon of Bul-Kathos Tough as Nails Raxx is back with his #2 NA clear of the weekly Challenge Rift.
    • By Stan
      With the Season of Nightmares in full swing, Blizzard posted a guide on Ancient and Primal items, where they highlight the difference between them and talk about the ongoing Seasonal bonus, which increases your damage dealt and reduces damage taken by a percentage for each Ancient you equip.
      Blizzard (Source)
      Ancient items truly shine in Season 17: so long as you have no Set bonuses equipped, each Ancient you equip will provide you with a massive 750% boost to damage dealt and 4% reduction in damage taken. For those of you who may have taken a break from gathering loot recently, we thought a quick refresher was in order to clear up any confusion about the differences between Legendary, Ancient, and Primal Ancient items.

      In general, Ancient and Primal Ancient items are more powerful versions of Legendary items. They are identical to Legendary items except that their base attributes (damage or armor) and all non-percentile affixes roll higher values for both minimum and maximum possible rolls.
      Ancient & Primal Ancient Items
      The stats on these items will (generally) be tailored to the character class you are playing when the item drops Set items are also able to roll as both Ancient and Primal Ancient You can’t equip more than one item with the same name, even if one is Ancient and the other isn’t Any percentage-based affix will not be boosted (such as Attack Speed, bonus % to skills or % Critical Hit Chance/Damage) Ancient Items
      Only drop for characters who have reached level 70, and only on Torment level difficulties When dropped, Ancient items share the same orange glow as regular Legendaries You must identify the item to see if it’s an Ancient Once identified, Ancient items have an orange border (or green for Set items) around the item tooltip and say "Ancient" in the item description. They drop from all sources including monsters, chests, Kadala, Horadric Caches, Kanai's Cube, and even crafting at the Blacksmith or Jeweler Primal Ancient Items
      When dropped, Primal Ancient items have a red beam and glow Drops from any source of Legendary item in the game, including Horadric Caches, Kadala, and Kanai's Cube, but only after having successfully completed at least a level 70 Greater Rift solo These items are much rarer than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power Primal Ancients & Developer Philosophy
      Primal Ancients are for players who have largely completed gearing for their build or finished their Season Journey but want to continue playing. They’re also for non-Seasonal players who have great gear and spend most of their time gaining Paragon Levels and upgrading Legendary Gems. We wanted to extend the excitement of seeing gear drop or spending Blood Shards at Kadala beyond obtaining Ancients in every slot. Primals provide an avenue for dedicated players to complete a build, without feeling like required upgrades.
      We hope that answers any questions you may have about Ancients and Primal Ancients. Now go get ‘em!
×
×
  • Create New...