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5 Things That I Miss from Legion

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1 hour ago, Dractus said:

Artifact weapons were horrid, Class halls pointless, and Legendary items where CANCER

Well, at least you went into detail as to why you think those were so bad, otherwise your post would be a completely waste of space. /s

I'm personally not a huge fan of Class Halls either, or spreading the player base over multiple locations in general. It always seems like a desperate act to not have another Northrend-Dalaran situation where the game just could not handle all the players in one location. That's why we see the same thing again now, where everything in our faction capitals is just miles apart. Other than that, at least Order Halls worked pretty well story- and themewise.

The real problem I find with legendaries was their implementation. Making it a random drop was doomed from the start, even with bad luck protection, because you would still end up with trash like pre-buff Sephuz. And honestly, the idea behind them is weird. So you have items that change your abilities with special effects, and you can only wear one (later two) of them at the same time... why not just make a new talent row? If it's for that carrot on the stick, well it didn't work. No one I played with farmed emissaries or low-tier raids just for legendaries. And even if, that's just recycling of already irrelevant content, which just burns out players.

Tier sets need to come back. If you wanna shut up the M+ players, just give them some Dungeon sets that are specifically tailored for that content, or just block the set boni in M+.

Storywise, I'd rather not be part of badly animated cutscenes... it feels half-assed, especially when you have games like SWTOR who do a significantly better job at story telling. Also, please stop calling me "Champion"... that title is meaningless when you grant it to anyone who manages to create a character.

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You also forgot a Suramar like zone with a storyline that advances through weeks, and the BfA equivalent of a Mage tower challenge. It could give us some cool transmog sets (since mounts at this point don't really feel that special)

Some of the things you mentioned had flaws, for example the AP grind or the Legendary system as a whole, but I agree on the last two parts.

In a way, I'm starting to get why Sylvanas behaves the way she does and that being a pacifists is just being a massive hypocrite, but it could have been done a lot better.Plus the fact that Azerite is basically the Azerothian version of the splitting of the atom. And neither Alliance or the Horde are completely innocent. It always baffled why Blizz never hired some Black Library writers like Aaron Dembski Bowden or dan Abnett, instead of fanfic tier Kristie Golden 

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The excuse blizzard gave for dropping tier is bullshit simply because the 2 boss raid coming this month is just reusing the armor art from BfD.

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2 hours ago, Dractus said:

Artifact weapons were horrid, Class halls pointless, and Legendary items where CANCER (oh you do horrible DPS because you can't get lucky getting a random drop once every 2 weeks? o super fun). The last 2 are different. I miss teir a TON!! and the story was being better-built in legion but the first 3 Oh god no! put the booze down before you write stuff.

liked the Legendaries as a fire mage because you had a little bit more variations in play style. Also Def Legendaries had been great for higher M+ (when you also could change your equipt in M+ what im really missing) and raid progress

Edited by ResoWho

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Artifacts and AP grinds were boring. Being a "hero" didn't really mean anything, if every average Joe had a copy of some well known weapons like Ashbringer or Doomhammer. These IMO should have stayed in possession of lore characters. I prefer when game acknowledges there are multiple heroes/champions working together. That, and they should finally remove mission table, as these are just boring leftovers from garrisons/class halls. What I liked in Legion the most were it's zones (most of them), overall climate and several plot lines, even though some of them could have been written better (example: whole Greymane/Sylvanas thing felt rather disjointed, as if cut from something larger, it ended so abruptly without direct follow up).

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legendarys were awesome, best idea in a long time..

it was just not balanced...

if every legendary had the same strenght nobody would criy about it

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I actually enjoyed the Legion content for the most part of it.  It was actually a breath of fresh air from playing other MMO's like ArcheAge, Tera, and Aion where it literally would take me 7 months to 2 years doing endgame content for a weapon or gear upgrade for my Main Character.  Loved the Mage Tower challenge when it was available and thought it was very unique and finding the hidden appearances via random item drops to start a chain quest for several of the classes I did played.  Tier sets were nice and started me wanting to raid again in an MMO.  Some of the Legendaries I did like and there was some that just collected dust in my bags that I didn't care for.

BFA is just meh due to very little self progression for the individual.  "Congrats you finally reached Lv.120 now go grind Artifact Power to unlock your Azerite Traits and yes you are going to have to keep upgrading your Azerite Gear to be beneficial in Raiding and Mythic Keystone Dungeons enjoy your current End Game stand still till patch 8.2.? is released and do it all over again till the end of this expansion.  Sincerely Blizzard...p.s. we will have Concordance 2.0 again but this time for your HoA."

Edited by Ragingwolf
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I really enjoyed Legion and I tested every class just to how their story starts and despite some people didn´t like the Artifactweapon I liked it a lot. It gave me the feeling that my Character got stronger when I activated a trait and with the Mage tower you even got a special Skin for it as well wich frustraded me until I finally completed the challange and it felt great .

The Legendries were not well balanced but still the idea was a good one since you can mog them now

The Class odere Halls were blessing and curse at the same time but the way we obtained them made sense and went well with the story.

I also miss the Tier set since they were very important and possesing them made you stronger now every armor looks the same for each class and that´s really boring. And I don´t understand why they removed them.  So far BfA has failed to impress since Blizzard removed most of the good features from Legion but I´m still interested in how the story of this addon will end.

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What I miss about Legion was how every bit of content was relevant all the way to the end. AP came from everything, not just Islands and World Quests, hell you got it from archaeology (until people complained and it was nerfed). No matter the content you did you got a decent chunk of AP, now doing a Mythic 15 gives less than clearing two brainless world quests.

On top of that, despite the problems with legendaries (which was mainly the inability to target what you wanted) it meant that even if you were running older or lower content, such as the original world bosses or a M4, you were still upping your BLP, so you could help out your friends and other people without feeling like there was nothing in it for you.

The other thing I miss is value of alts. If I was feeling a little bored with my main I could level up another character and bamn, there was a new story to see! Over the course of Legion I got every class to 110 (and got 33 of the 36 mage tower appearances, another great system. The healing one was awful though so once I did it on Druid and Priest I never did it again). BFA? I've gotten six there and the idea of levelling through that content again makes me want to vomit. It's all the same, completely the same.

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Missing these:
+Class order hall. Not the place (I can always go back to it), but the absence of class involvment. Though I don't want to be a leader of my class, I would be okay with being just an apprentice mage/paladin/etc. that is eager to learn from Khadgar or carries the weapon-bag for Liadrin.
+Fishing artifact (only artifact I'm really missing)
+As above mentioned: Suramar. Though I think it had the disadvantage that it released very early into the expansion and became a pointless zone to visit by the end of Legion. Mechagon may play a similar role in BfA, let's hope it can deliver.

Not missing them at all:
-Dalaran. Content reusal at it's worst, BfA faction hubs (especially Boralus) feel superior and blend with the continent.
-The way they killed off artifacts. Artifact system indeed was nice, but wielding so powerful weapons yields the obvious question: why won't we use them to fight the next enemy? Having to sacrifice them kind of meant even Blizzard didn't bothered planning ahead - it was an utter disappointment.
-Seperate PvE/PvP realms. Best thing gone from the game.

I have indifferent feeling towards tier sets: they were nice for transmogrification purposes, but having to plan around fixed bonuses sucked. I may be alone with this - but I prefer the switchable azerite gear bonuses over them any day. If it returns it will be probably some mix of the two system.

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Missing these:

  • Class Order Hall:  I really liked that I was able to play content specific to the class I was playing.  It brought a whole new level to the game.
    • Alongside this, the Champions I spent so much time developing, maybe even some attained in WoD... Leeroy Jenkins!!!!!!
  • Artifact Weapons:  Losing this really upset me.  I really liked not having to change weapons every level or so.  I wish they could have left it in the game and added more looks to the artifact.  As my main is a Shaman, I loved having Doomhammer in one hand and Andoros in the other.  Now, however, I can't change the off hand to Andoros, leaving me to give up using Doomhammer as a look.
  • Locations:  I loved Highmountain, Stormheim, and Suramar.
  • Tier Sets:  If I choose to play as a Shaman or Paladin, etc. Then I want transmog for that specific class, not a generic one.  

Don't miss:

- Like Badadada said, "The way they killed off artifacts. Artifact system indeed was nice, but wielding so powerful weapons yields the obvious question: why don't we use them to fight the next enemy? Having to sacrifice them kind of meant even Blizzard didn't bother planning ahead - it was an utter disappointment."

Honestly, I am finding it tedious trying to attain anything in BfA.  The only thing I actually like is the Allied Races, and the Volpera, (I hope they become available as an allied race).  As it is, Blizzard being owned by Activision, has seriously taken the enjoyment out of the game.

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Legion brought me back to WoW.  I loved being able to wield Doomhammer and I still use the transmogs on my shaman.  Artifacts were a great progression chase, because you could see actual results.  As stated above, you received ap from all forms of content and that help make the chase feel worth while.

The order halls were pretty cool.  I enjoyed the themes for each class.  It is a shame that they aren't still being used.

Legendary items were interesting and also a cool chase feature.  However, as mentioned, they were terribly imbalanced overall.  I did enjoy getting smoldering heart on my shaman. It was fun randomly having ascendance.

The only differences between tier gear and azerite gear is a gui and a boring grind.  

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The class halls alone made the leveling and story experience so much more flexible, that legion made me get all classes to max level.

And i agree with all the other points as well. I know that the legendaries were a annoying for most players, because there were a few incredible and a few really bad ones, and not being able to earn the specific one you want, is tiring, buuuut the excitement was real.

For me those two systems made me stick to legion consistently. class halls to get me startetd, and legendaries to give me a goal. Legion was by far the best expansion for me personally.

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To the Legion haters I have to say : haters gonna hate, but lovers gonna love.

And imho, the topic creator is SPOT ON on what made Legion great and what I miss the most.
The legendaries and the artifact weapon made a sens of purpose and something that I miss a lot : ability points.

I'm not fan at all of this whole tier level choice between 3 things.
I loved the "get one level, get one point to put somewhere".
Because of this I played Skyforge a lot because of their Atlas system, but the 2.0 patch killed all that and got streamlined to "get a tier level choice" ...

The current Azerite trait system should have been an evolution of our artifact weapons, making them new traits to earn and learn.
The class Halls should have stayed something where we could have class-flavored war campaigns.

The current system albeit having me playing a lot , is "meh" compared to the Legion "hero" experience.

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I liked Legion, at least the first half of it. I leveled multiple classes just to see the story lines of obtaining the artifact weapons and have a glance inside the various class halls.

The priest's class hall was gorgeous. The lock's own little planet was very funny.

Opening an emissary chest was like opening the weekly m+ chest cuz of the legendaries.

Suramar, Argus both are unique and  very rich zones and they should be part of the leveling zones at least between 105 and 110.

The invasion made it easy to level alts plus the AK books.

Plus the concept of defeating the greatest evil (forget voidlords) was inspiring. 

BfA is far from the feeling i had in Legion. Due to the current HoA system as soon as I have a new lvl 120 alt, I leave it alone.

Profession is boring. Being alchemist serves me one purpose: monthly token.

Island exp is a joke. The only thing I like in bfa is the PvP talent

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I hope never in the history of this game we see legendary itens like it was in legion.

the narrative of legion, it was the boring, better than "healing azeroth", because for real, i cant care less about magni questlines, they are soo dull, "rise your whatever and see it shine, now you are more powerfull", very lame, in both expansions, but in bfa its the necklace.

Classhalls means more meaningfull quests, some were just to fill holes like getting the artifact quests from that dude in karazhan.

I didnt care about the artifacts after a few days, but atleast were better than the necklace.

plus the burning legion for the first patches felt like iron horde, like it didnt exists.

 

I miss the reforging, gems, this kind of stuff that was until pandaria, and the wod pvp itens, dks frost 2h.

from legion i just miss the instanced pvp item balacing.

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15 hours ago, Dractus said:

Artifact weapons were horrid, Class halls pointless, and Legendary items where CANCER (oh you do horrible DPS because you can't get lucky getting a random drop once every 2 weeks? o super fun). The last 2 are different. I miss teir a TON!! and the story was being better-built in legion but the first 3 Oh god no! put the booze down before you write stuff.

If you don't enjoy the game why are you even playing I like the grind it shows you have worked hard I find a lot of quest are to easy .to many people take the game to serious  they get so up set doing runs calm down take a chill pill it's ment to be fun not idiots who only complain about the game and say they hate it but still play .you hardly find many people who just like to help others what I find  i funny is people are more worried about there dps insted of work as a group the ones who dont get what they want abuse others then leave

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100% agree, Legendaries made everything you did exciting, sure it could be frustrating (I didn't get 2 of my best 3 on my main till my last 2 legos, which was also the week before I went travelling for a year so didn't even get to play with them) but it made everything you did feel valuable. I just don't care about doing anything in BFA other than raiding, no reason to do easier raid difficulties, no real reason to do world quests now my neck is at 44. Less of a reason to do my weekly M+ now my ilevel is 412. Sure I can still get small upgrades, but the chance of a lego was super exciting. Unless I'm trying to push raider io score there's no reason for me to do anything outside of my main raid nights at the minute other than play alts. 

The unique class order halls with the actually worthwhile rewards were great as well, unique mounts and artifact skins and generally just good story made you actually want to play through as multiple classes. 

Don't forget the mage tower as well! That was awesome and with some excellent rewards with the skins. 

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16 hours ago, Stan said:

I don't really know why Blizzard constantly feels the urge to reinvent the wheel with major features of the game that are well received among the community.

Because otherwise people will whine that they're paying full price for an expansion where nothing changes. So they're kinda forced to make new mechanics for each expansion to make them compelling and different from one another. I agree with you, though, that they could have kept some stuff from Legion and embedded better in Battle for Azeroth.

I also agree that they should have kept the Artifact Weapons given how customizable they were in terms of appearance (plus there is Transmogrification already). Having an Artifact Weapon gave players a sense of scale in terms of power. Even if the rest of your gear was *filtered*, you at least had your weapon to rely on.

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Legion had its flaws early on but around 1/4 of the way through it everything started to come together and come together it did, beautifully. I wonder from time to time why Blizzard didn't just introduce 6 new skins for your artifact weapon, give every class 15-20 new legendaries and continue the class hall into BFA (Have new locations for class halls on Boralus and Zandalar but still make the old ones relevant, maybe missions connecting the 2). I hate it when blizz has something that works and is really good then the next expac comes out and its erased. Even worse they keep all the stuff that didn't work or make new stuff for ppl to do that is garbage (island expos). Why they do this I'll never know. I can only hope going forward they have learned from their mistakes. 

Probably the #1 feature from Legion I miss is the ability to change your playstyle  through the use of Leggos. I would go as far as to say I miss that more than anything taken from WOW ever. Those leggos made playing my character fun, something in bfa that my characters are in desperate need of. Ion said in a interview they were looking at how the artifact weapons worked for inspiration on developing the Heart of Azeroth progression path. I hope they get it right. Fingers crossed.

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Piercing Shard impact area reduced by 25%. Conjured Lasher Mystic Vapors will now be cast less frequently. Arcane Tender's Erratic Growth cast time increased to 3.5 seconds (was 2.5 seconds). Unstable Curator's Heavy Tome will now be cast less frequently. Drakonid Breaker Shoulder Slam's knockback has been removed. Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%. Shoulder Slam will now be cast less frequently. Encounters Leymor Erupting Fissures now follows current target player. Azureblade Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds). Umbrelskul Oppressive Miasma removed in Mythic difficulty. Crystalize now pulses Arcane damage while the crystal is shielded. Crackling Vortex now has a larger movement radius. Detonating Crystals and Hardened Crystal now spawn closer to Umbrelskul's location Addressed an issue where Detonating Crystals can fail to spawn. BRACKENHIDE HOLLOW General Withering debuff No longer stacks. Periodic damage reduced by 16%. Haste reduction increased to 10% (was 2%). Movement reduction increased to 10% (was 2%). Fetid Rotsinger Decay Totem health reduced by 20%. Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources. Rotbow Stalker Renamed to Rotbow Ranger. Shoot now has a recast of 6 seconds. Diseased Meat renamed to Rotten Meat, and is now a Poison dispel. Brackenhide Shaper Summon Lashers and Touch of Decay have been removed. Stinkbreath Violent Whirlwind radius reduced to 6 yards (was 7 yards). Stink Breath now locks facing after targeting a player. Stink Breath now has a visual while casting. Wilted Oak Necrotic Breath's casting visual has been updated. Necrotic Breath's cone width has been adjusted to match with the new visual. Gutstabber Withering Poison has been removed. Bracken Warscourge Bloody Bite has been removed. Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      More Classes for the Dracthyr Race in The War Within (New) Stacking XP Buff From Warbands in War Within (New) More Classes for the Dracthyr Race in The War Within (New) Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      Mole Mounts in the War Within (New) War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
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