Jump to content
FORUMS
Stan

Patch 8.2: Heart of Azeroth Updates

Recommended Posts

QpsKFXU.jpg

Heart of Azeroth is going to be updated with a new Essence system, allowing you to unlock combat-related powers (an active ability and passives). You can learn more about Essences in our guide. Here's the official blog post explaining changes coming to the legendary neckpiece.

Blizzard recently unveiled improvements coming to the Heart of Azeroth system in Rise of Azshara and you can find the recap here.

Magni and MOTHER are going to rebuild the Chamber of Heart in Patch 8.2, because Titanic Essences begin to coalesce everywhere in Azeroth. You, as a player, will begin collecting these Essences and unlock new powerful customization options for your Heart of Azeroth.

The Heart Forge will be usable right after you unlock your base in Nazjatar. Essences can be used at the Heart Forge to unlock various abilities and function pretty much like talents. There's a new interface which allows you to swap out the abilities/passives. Each essence has a Major slot component (active ability) and a passive one. 

Click here to learn how Essences work!

custom.JPG.f203fc3b2233e9752765315ab5a7a

The Major slot opens right after you complete Magni's questline in Patch 8.2. The two Minor slots will open at Heart of Azeroth level 55, and 65 respectively. Essences can be obtained through world quests, PvP, and raids.

Essences will have four ranks.

essences.JPG.d269e04bf3e3af6bb8d5feeb915

  • Rank 1 provides an ability based on your role (tank, damage dealer, healer).
  • Rank 2 & 3 enhance your Essence's Major & Minor effects (e.g. more charges).
  • Rank 4 adds a flashy visual to the spell that will make you stand out.

The new system will restrict characters from collecting Essences meant for roles their Class cannot fill, meaning a Death Knight can't collect a healer Essence, but a Paladin will be able to collect all three.

The new system looks really promising and we can't wait to test it out on PTR starting next week! We'll be posting all unlockable Essences and spells soon. Until then, tell us what you think about the system and partial return of Legion Artifacts!

Blizzard LogoBlizzard (Source)

Azeroth’s need has never been greater—and now more than ever, Speaker Magni Bronzebeard and the titan watcher MOTHER need your help to heal the world’s grievous wounds.

In Rise of Azshara, we’re introducing a new system for the Heart of Azeroth that will provide additional power customization options: Essences. You’ll collect these Essences by taking part in a variety of content, and infuse them into the Heart of Azeroth using the new Heart Forge in Silithus, giving you access to new abilities and bonuses. 

The Speaker’s Quest Continues

Once you’ve established a new hub in Nazjatar, one of the new areas in Rise of Azshara, you’ll receive a summons from Magni to join him at the Chamber of Heart. There, you’ll learn that MOTHER has completed her calculations related to what's plaguing Azeroth, and determined a way to heal her well ahead of her original 77-cycle estimate. New forms of power have begun to coalesce and manifest around Azeroth’s wounds, and MOTHER has discovered that these “Essences” are compatible with the Heart of Azeroth. To make use of them, she has created a new device in the Chamber of Heart that can harness that incredible power: the Heart Forge.

The Essence of the Heart Forge

The Heart Forge lets players infuse their Heart of Azeroth with Essences to grant new combat-related powers. Once you’ve collected a new Essence—obtained by participating in a wide variety of content—you’ll head to the Heart Forge to infuse your Heart of Azeroth with it, “learning” the Essence and permanently adding it to your collection. Much like Talents, once you’ve learned an Essence, you’ll be able to apply it or swap it out through a new Heart of Azeroth interface within rest areas, cities, or when using items such as the Tome of Quiet Mind.

Each Essence has both Major (generally active) and Minor (passive) abilities. Upon completing the initial quest from Magni, you’ll open a single Major slot in the Heart of Azeroth. Placing an Essence in the Major slot grants you that Essence’s Major active ability, which is added to your Spellbook. You’ll also gain the benefit of any Minor passive abilities from the Essence.

There are also two additional Minor slots in the Heart of Azeroth that will activate the Minor (passive) abilities of any Essences added to them. The first Minor slot will become available at Heart of Azeroth level 55, and the second Minor slot will become available at Heart of Azeroth level 65.

artifact.JPG

In Essence

Essences are acquired from a variety of content in Battle for Azeroth. You’ll earn your first one by completing the quest line with Magni, but you’ll be able to earn others through completing specific activities, such as PvP, raids, or World Quests.

Each Essence has four ranks that provide new effects. Rank 1 provides a unique ability based on your role (damage dealer, tank, or healer), while rank 2 and rank 3 provide enhancements to both the Essence’s Major and Minor effects. Rank 4 adds a flashier cosmetic effect to the spell, providing a unique visual that will make you stand out from the crowd. Once an Essence is learned, you’ll be able to hover your mouse over the Essence in the user interface to see what you get with the next rank. And because of how Essences are collected, it’s possible to receive and infuse a rank 3 Essence without having learned rank 1 or 2.

It’s important to note that while many Essences are role-agnostic, some of these are only usable by a specific role (tank, healer, or damage dealer). Characters who can spec into multiple roles can collect any Essences that are appropriate for those roles, but the system will restrict characters from collecting Essences meant for roles their class can’t fill—for example, a Warrior couldn’t collect a healer Essence.

More Azerite Gear Ahead?

Essences add a whole new layer to the Heart of Azeroth system, in addition to the Azerite Armor that you already have. With all the content coming in Rise of Azshara, there’s  are sure to be some new Traits to discover and gear to collect along the way.

Last Update: May 10th

  • Like 3

Share this post


Link to post
Share on other sites

i fear we will have the same problem like  in legion

 

as soon as every problem was fixes in legion ( legendary drops, artefact grind ) it was over

now we get 8.2, and the game starts to be fun again, and after some time, we have 8.3 and its over again ...

Share this post


Link to post
Share on other sites

I'm not looking forward to that Azerite grind to 55, let alone 65 😞

It's already an absolute nightmare of complete boredom on alts and I honestly just gave up. My main and alts are all low 40s and I just don't care anymore. 

 

Share this post


Link to post
Share on other sites
25 minutes ago, OxO said:

I'm not looking forward to that Azerite grind to 55, let alone 65 😞

It's already an absolute nightmare of complete boredom on alts and I honestly just gave up. My main and alts are all low 40s and I just don't care anymore. 

 

Azerite Knowledge is there to help you with it. The amount of Artifact Power needed to reach a certain HoA level decreases each week. By the time Patch 8.2 is live, I think you will be able to quickly farm the rank required to unlock the first major slot.

  • Like 3

Share this post


Link to post
Share on other sites

this is weak af . other stuff from 8.2 looks good but this is just as bad as azertite super unfun makes the neck even shittier . gg 8.3 q and a ion says " we *filtered* up again lol"

 

Share this post


Link to post
Share on other sites
3 hours ago, Stan said:

Azerite Knowledge is there to help you with it. The amount of Artifact Power needed to reach a certain HoA level decreases each week. By the time Patch 8.2 is live, I think you will be able to quickly farm the rank required to unlock the first major slot.

Still, it's going to take a while for people who stopped doing WQs, or might rarely do one emissary once. After so many months, it's just boring.

Nothing interesting about this new system, quite similar to Legion artifacts, giving extra ability and some passives.

Share this post


Link to post
Share on other sites
28 minutes ago, Arcling said:

Nothing interesting about this new system, quite similar to Legion artifacts, giving extra ability and some passives.

I'm personally fine with that. For me, the AP system has always been nothing more than a nice bonus on top of whatever I've been doing. It's never been anything I actively persued. As long as they don't repeat the same mistake of making a certain amount of unreasonable grind necessary to not feel scuffed, it's fine.

37 minutes ago, elmurufdd said:

this is just as bad as azertite super unfun makes the neck even shittier

care to elaborate? also kudos for somehow getting around the word filter.

Share this post


Link to post
Share on other sites

I don't like the possibility that when I change from DPS to Tank I'm going to have to sit in a rested zone and switch traits on the damn HoA not to mention grind another lengthy ways to 65 on 1 character.  Where as in Legion when I wanted to switch I auto equipped the Tanking Glaives with traits already auto selected and go on my merry way.

Share this post


Link to post
Share on other sites
1 hour ago, jinsu2301 said:

I'm personally fine with that. For me, the AP system has always been nothing more than a nice bonus on top of whatever I've been doing. It's never been anything I actively persued. As long as they don't repeat the same mistake of making a certain amount of unreasonable grind necessary to not feel scuffed, it's fine.

care to elaborate? also kudos for somehow getting around the word filter.

neck is supposed to be passive these active abilities make it way harder to play demo lock or surv hunter or any class with alto fo buttons im alrdy out of key binds as it is adding th ese in only makes it worse also they seems very very weak and only realy workable in mythic plus were u have tons of adds . also its legion all over again cuz u will have to grind ur bis one which we know will takes ages for some this proves blizzard didnt learn from their mistakes and u can save this ion will say they made msitakes with 8.2 just liek he did about azertie system at launch . ist a system that cant be fixed they r trying to hard to fix a broken system . just get rid if it 

 

  • Like 1

Share this post


Link to post
Share on other sites
40 minutes ago, Ragingwolf said:

I don't like the possibility that when I change from DPS to Tank I'm going to have to sit in a rested zone and switch traits on the damn HoA not to mention grind another lengthy ways to 65 on 1 character.  Where as in Legion when I wanted to switch I auto equipped the Tanking Glaives with traits already auto selected and go on my merry way.

Its ok. Just use a tome. I think youre also forgetting about the fact that in Legion you had to grind that AP for each spec on top of each character.

Edited by Xaethron

Share this post


Link to post
Share on other sites
9 hours ago, elmurufdd said:

neck is supposed to be passive these active abilities make it way harder to play demo lock or surv hunter or any class with alto fo buttons im alrdy out of key binds

people have been asking for more active abilities...

9 hours ago, elmurufdd said:

they seems very very weak and only realy workable in mythic plus were u have tons of adds .

you have only seen three essences so far...

9 hours ago, elmurufdd said:

its legion all over again cuz u will have to grind ur bis one which we know will takes ages

no, we don't know that yet.

 

don't paint the devil on the wall. wait until we've seen it on the PTR, then we can still complain if things aren't right.

  • Thanks 1

Share this post


Link to post
Share on other sites
4 hours ago, jinsu2301 said:

people have been asking for more active abilities...

iTS ALMOST LIKE SOME PEOPLE ARENT EVER HAPPY

Whodathunkit really...

 

14 hours ago, Xaethron said:

I think youre also forgetting about the fact that in Legion you had to grind that AP for each spec on top of each character.

some people dont take off the rose-colored glasses even at night.

Share this post


Link to post
Share on other sites

I personally didnt like the legion artifact and so i dont like hoa. I just dont like to have slots "locked" to one item. This whole progression doesnt make it better. I mostly feel forced instead rewarded. I unlock some abilities and so everyone does. It leads blizzard into balancing problems and it seems they try it over and over again. Even without such additional abilities balacing seems challenging.

So in summary, it probably will lead to more problems then anything else. But well blizzard, surprise me. 

Share this post


Link to post
Share on other sites

I can see that Burning Embrace trait being standard issue for tanks, and healers hating our guts for using it on Grievous week.

Share this post


Link to post
Share on other sites

I think more active abilities that are in no way linked to our class will not be fun to use.

Personally I was looking for something that made sense on the classes I play, someting that interacts with other abilities I use, even if it was passively.

Not just another random "click here and do 100 damage" button.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The amount of Artifact Power needed to level up your Heart of Azeroth is increasing in Patch 8.2, but Artifact Knowledge will be more powerful.
      Heart of Azeroth progression is shifting to a different system similar to Legion Artifacts and you will be collecting Artifact Power to level it up in Rise of Azshara. Blizzard increased the amount of Artifact Power needed to level up your Heart of Azeroth, but increased Artifact Power catchup to offset the change in Patch 8.2.
      The biggest spike is going to occur in the ~50-60 HoA level range.
      Heart of Azeroth (Artifact Power Required Per Level)
      Heart of Azeroth Level New XP (Patch 8.2) 10 1,000 11 1,000 12 1,000 13 1,000 14 1,000 15 1,000 16 1,000 17 1,000 18 1,000 19 1,000 20 1,000 21 1,000 22 1,000 23 1,000 24 1,000 25 1,000 26 1,000 27 1,000 28 1,000 29 1,000 30 1,000 31 1,000 32 1,000 33 1,000 34 1,000 35 1,000 36 1,000 37 1,270 38 1,660 39 2,150 40 2,800 41 3,640 42 4,730 43 6,140 44 7,990 45 10,380 46 13,500 47 17,550 48 22,820 49 29,660 50 38,560 51 85,210 52 127,820 53 191,730 54 287,600 55 431,400 56 647,100 57 970,650 58 1,455,980 59 2,183,970 60 3,275,950 61 4,913,920 62 7,370,880 63 11,056,320 64 16,584,490 65 24,876,730 66 37,315,090 67 55,972,640 68 83,958,960 69 125,938,430 70 188,907,650 Artifact Knowledge
      The amount of Artifact Power needed to level up the Heart of Azeroth decreases each week thanks to Artifact Knowledge. We currently don't know when they're going to activate Artifact Knowledge in Patch 8.2, but it's going to be more powerful than in the previous patch, based on the 8.2 multiplier.
      Artifact Knowledge Rank Reduction Multiplier (Patch 8.2) 1 1 2 0.666666667 3 0.444444444 4 0.296296296 5 0.197530864 6 0.131687243 7 0.087791495 8 0.058527663 9 0.039018442 10 0.026012295 11 0.01734153 Heart of Azeroth Slot Unlocks
      You will unlock one Major Power slot at Heart of Azeroth Level 35 after completing the Essence intro questline. You will unlock two Minor Power slots at Heart of Azeroth Level 55 Heart of Azeroth Level 65 Minor Power nodes grant 3% Stamina each and unlock at Heart of Azeroth Level 52 Heart of Azeroth Level 57 Heart of Azeroth Level 62 Heart of Azeroth Level 67
      Check out our Heart of Azeroth Essence Guide for more information about the new system.
    • By Stan
      An overview of hotfixes for Ripple in Space, Memory of Lucid Dreams, and Vision of Perfection Essences that will go live on 8.2 PTR soon.
      Blizzard today revealed some tuning coming down the line on 8.2 PTR for the following Essences:
      Ripple in Space (Major power, all ranks) cooldown reduced to 60 secs (down from 1.5 min). Memory of Lucid Dreams (Major rank 1 power) cooldown reduced to 2 min (down from 3 min) and rank 1 duration increased to 12 sec (up from 10 sec). Memory of Lucid Dreams (Major rank 2 power) adds 3 more secs (up from 2 secs). Lucid Dreams (Minor rank 3 power) Versatility decreased by 35%. Patch 8.2 is going live next week on June 25th.
      Blizzard (Source)
      Some Essence tuning changes that are in the process of being hotfixed:
      Ripple in Space
      Major effect cooldown lowered from 90 to 60 seconds at all ranks. Memory of Lucid Dreams
      Major effect cooldown lowered from 180 to 120 seconds at all ranks. Major effect at rank 1 duration increased to 12 seconds, up from 10 seconds. Major effect at rank 2 is now +3 additional seconds, up from +2 additional seconds. This means the whole buff effect will now last 15 seconds at rank 2 or higher, up from 12 seconds. Minor effect rank 3 Versatility buff reduced by 35% These changes should be on the PTR soon.
      Another hotfix that is on the way regarding Vision of Perfection,
      Talents or Azerite traits that were increasing the base duration of the specific cooldown that is being activated by Vision of Perfection are no longer incorrectly being counted when determining the duration of the buff granted by Vision of Perfection.
      For example, a Holy Paladin with Sanctified Wrath talented will receive the same duration of Avenging Wrath from Vision of Perfection as another Holy Paladin with a different talent chosen on that row.
    • By Stan
      The Eternal Palace opens on July 9th on live servers and Blizzard is conducting a raid test of Queen Azshara on Friday. The raid will remain open over the weekend on Normal mode with all bosses minus the last one being available for testing.
      Blizzard (Source)
      On Friday June 21st, we will be conducting a raid test of Heroic Queen Azshara in The Eternal Palace. After Heroic testing has ended, the Eternal Palace will be available on Normal difficulty over the weekend.
      June, 21st
      Queen Azshara - Heroic Eternal Palace
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Normal Eternal Palace
      15:00 PDT (18:00 EDT, 24:00 CEST)
      All bosses will be available on Normal mode with the exception of Queen Azshara.
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players’ effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
    • By Stan
      Mechagon Isle is a small zone located off the coast of Kul Tiras intended for roaming and exploration. Players work with Prince Erazmin and the Rustbolt Resistance to stop the reign of King Mechagon who wants to cure Azeroth of the Curse of Flesh, stripping away organic life and replacing it with purer, more efficient mechanical forms. Here is the official preview of the zone.
      Blizzard (Source)
      Legends speak of a place off the craggy coast of Kul Tiras whose denizens have replaced blood and bones with bolts and brass: Mechagon Island, home of a society of mechanically augmented gnomes and their iron-fisted ruler King Mechagon.
      Legends say that long, long ago, King Mechagon, set out on a journey to find a mythical land full of wondrous technological marvels . . . and was never heard from again. Centuries later, an astounding discovery sparks an expedition to find out what happened to the king and his subjects on the remote Mechagon Island.
      Your adventure to Mechagon begins after establishing your hub in Nazjatar and powering up your Heart of Azeroth. Soon after, you will receive a summons from one of the most renowned tinkerers of Azeroth—Gazlowe for the Horde, and Tinkmaster Overspark for the Alliance—directing you to a newly opened vault in Tiragarde Sound. Inside, you will find technology that has never been seen on Azeroth, and the location of the fabled island.
      Upon arriving in Mechagon, you’ll meet the scrappy and resourceful mechagnomes, whose fleshy forms have been improved with cybernetic enhancements. But as you’ll soon find out, this is not the technological paradise you may have been expecting. The mechagnomes on the island’s surface are fighting against a foe with twisted designs for Azeroth: the legendary King Mechagon himself, who rules the subterranean metropolis of Mechagon City with an iron fist. Within the wondrous city’s walls and workshops, the mad king has spent the past centuries consumed with an obsession to “cure” Azeroth of the Curse of Flesh—stripping away organic life and replacing it with purer, more efficient mechanical forms.
      WELCOME TO THE RUSTBOLT RESISTANCE
      At the forefront of the battle against the twisted tyrant is his son, Prince Erazmin, leader of the Rustbolt Resistance. As you learn more about what’s happening on the island, you’ll be recruited to join the fight to overthrow his tyrannical father and put an end to his mad designs. But you’ll need more than resolve to stand against King Mechagon’s might; if you have any hope of succeeding, you’ll need to bolster the resistance forces by taking part in the myriad events and activities you’ll discover around the island, including collecting scrap to build tools and weapons, assisting the island’s daily visitors with their personal quests, constructing a trinket to give you an edge in combat, and more.
      JUNKYARD TINKERING
      One of the many mechanical marvels you’ll encounter on the island is Pascal-K1N6, a giant iron robot who will help players craft an arsenal full of equipment, mounts, toys, consumables, and more in exchange for Spare Parts and Energy Cells found across Mechagon.
      As you explore the island, you’ll discover blueprints that Pascal-K1N6 can use to craft these items. One particularly curious blueprint for can be found at the scrap heap known as Bondo’s Yard—pick up the plans for a Mechanocat Laser Pointer, and you’ll soon be able to call in a X-995 Mechanocat to ride around the island. As you continue sifting through the island’s scrap, be sure to keep an eye out for paint you can use to customize your new robo-kitty’s color.
      CONSTRUCTION PROJECTS
      As you explore Mechagon, you’ll be able to contribute resources to Construction Projects that create a variety of powerful constructs. These projects provide a variety of bonsues to give you and your fellow adventurers an edge on the island, including experimental equipment weapons and equipement to wield while on the island, flame turrets that help clear an area of foes, a drill rig that can uncover a cave full of treasures (and maybe uncover something best left uncovered), and more.
      POCKET-SIZED COMPUTATION DEVICE
      One of the most fascinating pieces of technology waiting to be discovered in Mechagon is the Pocket-Sized Computation Device, a trinket that players can customize to suit their adventuring needs. The device houses three Punchcard Sockets, into which players can insert one Red, Yellow, and Blue Punch Card. Punch Cards provide a variety of different bonuses, and can be collected by questing, exploring the Mechagon zone, and advancing through the new Mythic-only dungeon Operation: Mechagon. Players will receive their Pocket-Sized Computation Device after completing the Upgraded quest, available shortly after landing in Mechagon.
      NEW DUNGEON: OPERATION MECHAGON
      Once you’re feeling properly upgraded, it’s time to begin your bid to shut down King Mechagon once and for all and free the mechagnomes from his tyranny. Get ready for Operation Mechagon!
      Operation Mechagon  Prince Erazmin leads a group of unlikely allies on a desperate mission into the heart of Mechagon. In a race against time, they must overcome King Mechagon’s army of mechanized monstrosities and defeat the mad genius before his doomsday device purges all organic life from Azeroth.
      Dungeon Bosses: 8
      Difficulties: Mythic
      Level: 120 for Alliance and Horde
      King Gobbamak: Obsessed with hoarding dangerous technology found amongst the scrap, King Gobbamak sits upon a pile of doomsday weapons that he lacks the intelligence to operate or understand.
      Gunker: After years of coalescing into a concentrated cesspool. Mechagon's toxic waste has gained malevolent sentience. With the sanitation systems disabled, Gunker is free to ooze across all of Azeroth.
      Trixie & Naeno: Trixie and Naeno, two of Bondo’s top lieutenants, have a turbulent relationship. While Trixie prides herself on ruthless efficiency, Naeno is the embodiment of chaos while behind the wheel. The only thing they have in common is their penchant for senseless violence, which they enjoy dispensing on anyone foolish enough to wander into their territory.
      HK-8 Aerial Oppression Unit: Predator of the skies, the HK-8 Aerial Oppression Unit soars over the yard executing its prime directive, disintegrating all trespassers. With impenetrable armor and a lethal host of weapons, it annihilates all who are caught in its shadow.
      Tussle Tonks: Mechagon’s premier mechgineers test their mettle (and metal) by building customized combat robots. While these tonks typically battle each other for glory, they combine their efforts to repel foolhardy organic intruders who dare venture into Mechagon.
      K.U.-J.O.: As the repository for the city’s refuse, the Under Junk is a prime target for gnomes from Bondo’s gang who intend to steal valuable mechanical components. While Trash Mistress Wendy Cogsworth ceaselessly sorts the city’s junk, her loyal guard dog, K.U.-J.0., keeps out unwelcome intruders—mechagnomes and adventurers alike.
      Machinist's Garden: Beautiful and dangerous, Head Machinist Sparkflux's metallic gardens are designed for both recreation and retribution. With a flick of a switch, the idyllic scenery transforms into a death trap from which no interloper can escape.
      King Mechagon: As maniacal as he is brilliant, King Mechagon despises all organic life. With his mechoriginator primed and ready, nothing stands in the way of his scheme to purge the curse of flesh from Azeroth and mechanize the entire world.
      Get ready to face the danger within beginning July 9.
      There’s plenty to discover as you make your way through Mechagon Island. Get ready to rally the resistance, turn one gnome’s junk into another gnome’s treasure, and put an end to the mad king’s mechanations once and for all when Rise of Azshara arrives on June 25!
    • By Stan
      Mechagon Peacekeeper is a new ground mount from the Operation: Mechagon dungeon that will open July 9th.
      With Patch 8.2 coming next week, we still have some mounts to go through! Today, we’re looking at Mechagon Peacekeeper, a ground mount which drops from HK-8 Aerial Opression Unit boss in the Operation: Mechagon dungeon.
      "Keeps the peace by turning you into pieces."

      Animations (MountSpecial/Run)

×
×
  • Create New...