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Patch 8.2: Heart of Azeroth Updates

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Heart of Azeroth is going to be updated with a new Essence system, allowing you to unlock combat-related powers (an active ability and passives). You can learn more about Essences in our guide. Here's the official blog post explaining changes coming to the legendary neckpiece.

Blizzard recently unveiled improvements coming to the Heart of Azeroth system in Rise of Azshara and you can find the recap here.

Magni and MOTHER are going to rebuild the Chamber of Heart in Patch 8.2, because Titanic Essences begin to coalesce everywhere in Azeroth. You, as a player, will begin collecting these Essences and unlock new powerful customization options for your Heart of Azeroth.

The Heart Forge will be usable right after you unlock your base in Nazjatar. Essences can be used at the Heart Forge to unlock various abilities and function pretty much like talents. There's a new interface which allows you to swap out the abilities/passives. Each essence has a Major slot component (active ability) and a passive one. 

Click here to learn how Essences work!

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The Major slot opens right after you complete Magni's questline in Patch 8.2. The two Minor slots will open at Heart of Azeroth level 55, and 65 respectively. Essences can be obtained through world quests, PvP, and raids.

Essences will have four ranks.

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  • Rank 1 provides an ability based on your role (tank, damage dealer, healer).
  • Rank 2 & 3 enhance your Essence's Major & Minor effects (e.g. more charges).
  • Rank 4 adds a flashy visual to the spell that will make you stand out.

The new system will restrict characters from collecting Essences meant for roles their Class cannot fill, meaning a Death Knight can't collect a healer Essence, but a Paladin will be able to collect all three.

The new system looks really promising and we can't wait to test it out on PTR starting next week! We'll be posting all unlockable Essences and spells soon. Until then, tell us what you think about the system and partial return of Legion Artifacts!

Blizzard LogoBlizzard (Source)

Azeroth’s need has never been greater—and now more than ever, Speaker Magni Bronzebeard and the titan watcher MOTHER need your help to heal the world’s grievous wounds.

In Rise of Azshara, we’re introducing a new system for the Heart of Azeroth that will provide additional power customization options: Essences. You’ll collect these Essences by taking part in a variety of content, and infuse them into the Heart of Azeroth using the new Heart Forge in Silithus, giving you access to new abilities and bonuses. 

The Speaker’s Quest Continues

Once you’ve established a new hub in Nazjatar, one of the new areas in Rise of Azshara, you’ll receive a summons from Magni to join him at the Chamber of Heart. There, you’ll learn that MOTHER has completed her calculations related to what's plaguing Azeroth, and determined a way to heal her well ahead of her original 77-cycle estimate. New forms of power have begun to coalesce and manifest around Azeroth’s wounds, and MOTHER has discovered that these “Essences” are compatible with the Heart of Azeroth. To make use of them, she has created a new device in the Chamber of Heart that can harness that incredible power: the Heart Forge.

The Essence of the Heart Forge

The Heart Forge lets players infuse their Heart of Azeroth with Essences to grant new combat-related powers. Once you’ve collected a new Essence—obtained by participating in a wide variety of content—you’ll head to the Heart Forge to infuse your Heart of Azeroth with it, “learning” the Essence and permanently adding it to your collection. Much like Talents, once you’ve learned an Essence, you’ll be able to apply it or swap it out through a new Heart of Azeroth interface within rest areas, cities, or when using items such as the Tome of Quiet Mind.

Each Essence has both Major (generally active) and Minor (passive) abilities. Upon completing the initial quest from Magni, you’ll open a single Major slot in the Heart of Azeroth. Placing an Essence in the Major slot grants you that Essence’s Major active ability, which is added to your Spellbook. You’ll also gain the benefit of any Minor passive abilities from the Essence.

There are also two additional Minor slots in the Heart of Azeroth that will activate the Minor (passive) abilities of any Essences added to them. The first Minor slot will become available at Heart of Azeroth level 55, and the second Minor slot will become available at Heart of Azeroth level 65.

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In Essence

Essences are acquired from a variety of content in Battle for Azeroth. You’ll earn your first one by completing the quest line with Magni, but you’ll be able to earn others through completing specific activities, such as PvP, raids, or World Quests.

Each Essence has four ranks that provide new effects. Rank 1 provides a unique ability based on your role (damage dealer, tank, or healer), while rank 2 and rank 3 provide enhancements to both the Essence’s Major and Minor effects. Rank 4 adds a flashier cosmetic effect to the spell, providing a unique visual that will make you stand out from the crowd. Once an Essence is learned, you’ll be able to hover your mouse over the Essence in the user interface to see what you get with the next rank. And because of how Essences are collected, it’s possible to receive and infuse a rank 3 Essence without having learned rank 1 or 2.

It’s important to note that while many Essences are role-agnostic, some of these are only usable by a specific role (tank, healer, or damage dealer). Characters who can spec into multiple roles can collect any Essences that are appropriate for those roles, but the system will restrict characters from collecting Essences meant for roles their class can’t fill—for example, a Warrior couldn’t collect a healer Essence.

More Azerite Gear Ahead?

Essences add a whole new layer to the Heart of Azeroth system, in addition to the Azerite Armor that you already have. With all the content coming in Rise of Azshara, there’s  are sure to be some new Traits to discover and gear to collect along the way.

Last Update: May 10th

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i fear we will have the same problem like  in legion

 

as soon as every problem was fixes in legion ( legendary drops, artefact grind ) it was over

now we get 8.2, and the game starts to be fun again, and after some time, we have 8.3 and its over again ...

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I'm not looking forward to that Azerite grind to 55, let alone 65 😞

It's already an absolute nightmare of complete boredom on alts and I honestly just gave up. My main and alts are all low 40s and I just don't care anymore. 

 

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25 minutes ago, OxO said:

I'm not looking forward to that Azerite grind to 55, let alone 65 😞

It's already an absolute nightmare of complete boredom on alts and I honestly just gave up. My main and alts are all low 40s and I just don't care anymore. 

 

Azerite Knowledge is there to help you with it. The amount of Artifact Power needed to reach a certain HoA level decreases each week. By the time Patch 8.2 is live, I think you will be able to quickly farm the rank required to unlock the first major slot.

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this is weak af . other stuff from 8.2 looks good but this is just as bad as azertite super unfun makes the neck even shittier . gg 8.3 q and a ion says " we *filtered* up again lol"

 

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3 hours ago, Stan said:

Azerite Knowledge is there to help you with it. The amount of Artifact Power needed to reach a certain HoA level decreases each week. By the time Patch 8.2 is live, I think you will be able to quickly farm the rank required to unlock the first major slot.

Still, it's going to take a while for people who stopped doing WQs, or might rarely do one emissary once. After so many months, it's just boring.

Nothing interesting about this new system, quite similar to Legion artifacts, giving extra ability and some passives.

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28 minutes ago, Arcling said:

Nothing interesting about this new system, quite similar to Legion artifacts, giving extra ability and some passives.

I'm personally fine with that. For me, the AP system has always been nothing more than a nice bonus on top of whatever I've been doing. It's never been anything I actively persued. As long as they don't repeat the same mistake of making a certain amount of unreasonable grind necessary to not feel scuffed, it's fine.

37 minutes ago, elmurufdd said:

this is just as bad as azertite super unfun makes the neck even shittier

care to elaborate? also kudos for somehow getting around the word filter.

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I don't like the possibility that when I change from DPS to Tank I'm going to have to sit in a rested zone and switch traits on the damn HoA not to mention grind another lengthy ways to 65 on 1 character.  Where as in Legion when I wanted to switch I auto equipped the Tanking Glaives with traits already auto selected and go on my merry way.

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1 hour ago, jinsu2301 said:

I'm personally fine with that. For me, the AP system has always been nothing more than a nice bonus on top of whatever I've been doing. It's never been anything I actively persued. As long as they don't repeat the same mistake of making a certain amount of unreasonable grind necessary to not feel scuffed, it's fine.

care to elaborate? also kudos for somehow getting around the word filter.

neck is supposed to be passive these active abilities make it way harder to play demo lock or surv hunter or any class with alto fo buttons im alrdy out of key binds as it is adding th ese in only makes it worse also they seems very very weak and only realy workable in mythic plus were u have tons of adds . also its legion all over again cuz u will have to grind ur bis one which we know will takes ages for some this proves blizzard didnt learn from their mistakes and u can save this ion will say they made msitakes with 8.2 just liek he did about azertie system at launch . ist a system that cant be fixed they r trying to hard to fix a broken system . just get rid if it 

 

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40 minutes ago, Ragingwolf said:

I don't like the possibility that when I change from DPS to Tank I'm going to have to sit in a rested zone and switch traits on the damn HoA not to mention grind another lengthy ways to 65 on 1 character.  Where as in Legion when I wanted to switch I auto equipped the Tanking Glaives with traits already auto selected and go on my merry way.

Its ok. Just use a tome. I think youre also forgetting about the fact that in Legion you had to grind that AP for each spec on top of each character.

Edited by Xaethron

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9 hours ago, elmurufdd said:

neck is supposed to be passive these active abilities make it way harder to play demo lock or surv hunter or any class with alto fo buttons im alrdy out of key binds

people have been asking for more active abilities...

9 hours ago, elmurufdd said:

they seems very very weak and only realy workable in mythic plus were u have tons of adds .

you have only seen three essences so far...

9 hours ago, elmurufdd said:

its legion all over again cuz u will have to grind ur bis one which we know will takes ages

no, we don't know that yet.

 

don't paint the devil on the wall. wait until we've seen it on the PTR, then we can still complain if things aren't right.

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4 hours ago, jinsu2301 said:

people have been asking for more active abilities...

iTS ALMOST LIKE SOME PEOPLE ARENT EVER HAPPY

Whodathunkit really...

 

14 hours ago, Xaethron said:

I think youre also forgetting about the fact that in Legion you had to grind that AP for each spec on top of each character.

some people dont take off the rose-colored glasses even at night.

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I personally didnt like the legion artifact and so i dont like hoa. I just dont like to have slots "locked" to one item. This whole progression doesnt make it better. I mostly feel forced instead rewarded. I unlock some abilities and so everyone does. It leads blizzard into balancing problems and it seems they try it over and over again. Even without such additional abilities balacing seems challenging.

So in summary, it probably will lead to more problems then anything else. But well blizzard, surprise me. 

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I can see that Burning Embrace trait being standard issue for tanks, and healers hating our guts for using it on Grievous week.

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I think more active abilities that are in no way linked to our class will not be fun to use.

Personally I was looking for something that made sense on the classes I play, someting that interacts with other abilities I use, even if it was passively.

Not just another random "click here and do 100 damage" button.

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      Soulshape - 1.5 min CD, instant cast
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      Covenant summary
      Kyrian and Night Fae are the 2 best all-rounders for us that will perform exceptionally in AoE and solid in ST. Spear of Bastion and Ancient Aftershock both provide us with a AoE damaging ability which has utility and Rage gain tied to it. This makes them the best options for us in most content. The only issue is that they do not line up well with any of our other CDs. Out of the secondary abilities I would rate Summon Steward higher than Soulshape, as we already have Heroic Leap / Intervene when needed to get out of sticky situations, and having a on-demand debuff dispel can be life saving. This is not to say that Soulshape is useless, it will definitely have its uses in some high mobility scenarios.
      Venthyr's Condemn is great in ST situations but is hindered by our Rage generation, making it compete with Shield Block and Ignore Pain. It is also pretty awful in any AoE situations, when compared to Kyrian/Night Fae. Door of Shadows can have its uses but it is not worth taking Venthyr just for this ability.
      Necrolords' Conqueror's Frenzy takes some setup and is more of a support option -  you will be better off with either Kyrian or Night Fae for now. Fleshcraft is also really weak. On the upside..they do have a cool looking Plate Transmog set.
      While deciding on a Covenant is a big thing in Shadowlands, and each provides you with their own pluses and minuses, remember that whichever one you pick you will still be able to do most of the content including your weekly +15’s and Mythic Raiding. 
       

      Legendaries
      General Legendary powers
      Leaper - Heroic Leap gains 2 additional charges. This is a fun mobility Legendary that lets you leap 3 times in a row. Unfortunately, this is also very lackluster compared to the other choices when it comes to actual combat benefits.
      Misshapen Mirror - This Legendary has the potential to be really good in fights where there are many Reflectable casts that target the tank and allies alike. You can also use this to reduce the magic damage taken by you and your nearest ally so the healer has a easier time dealing with the incoming damage. In general it is a solid choice in the right situations but you have to do your homework regarding Reflectable spells to get the most out of it.
      Seismic Reverberation - If Revenge or Whirlwind hits 3 or more enemies, it hits them 1 additional time. Sounds pretty lackluster but when you combine the talent Best Served Cold with this, it makes Revenge hit like a truck in any AoE situation as long as you have the Rage and at least 3 targets. Your potential damage is very high when running this but it comes with the downside of having to use a lot of your Rage on Revenge instead of Ignore Pain on top of maintaining Shield Block.
      Signet of Tormented Kings - Casting Avatar makes you either use Bladestorm or Recklessness. As cool as this sounds it is actually a pretty bad legendary. You do not want to Charge into a pack, press Avatar and start spinning. The reduced effectiveness on both of these abilities makes it even less appealing.
       
      Protection specific Legendary powers
      Reprisal - Makes Intervene's first intercepted attack grant you Ignore Pain and your next Revenge cost no Rage. Just a bit more defensive value when you are taking the Intervened hits.
      The Wall - Shield Slam generates 2 more Rage and reduces the remaining CD of Shield Wall by 4 sec. Has the potential to be really strong when used together with Devastator and Stalwart Guardian. Definitely a situational legendary but a strong choice none the less.
      Thunderlord - Reduces the cooldown of your Demoralizing Shout by 3 seconds for each enemy you hit with Thunder Clap. Amazing effect and probably the strongest overall Legenedary we have. This especially shines in Mythic+ when paired together with Booming Voice /Indomitable /Unstoppable Force /Anger Management - which creates the Rage loop that a lot of the people loved about the BfA playstyle. You can also use this together with any other talent setup and it will still be a solid choice. The main thing is that while running this Legendary you want to also run Booming Voice for the extra Rage - the other talents are all situational.
      Unbreakable Will - Your Shield Wall now grants 50% of its effect to all party members. Generally a lackluster choice as the Shield Wall cooldown by itself is very long.
       
      Legendary summary
      There are only 2 Legendary powers that you should worry about getting as fast as possible and those are Misshapen Mirror and Thunderlord. Thunderlord should be the first one as it provides a lot of benefit in all scenarios, meanwhile Misshapen Mirror is a lot more situational but can still be strong. All the other Legendaries are either very lackluster or too situational and you can just obtain them somewhere down the road.
       

      Conclusion
      Protection Warrior received a lot of changes in Shadowlands to their baseline toolkit and talents. Even with all the changes mentioned above we are in a really solid state as of right now. If you enjoyed playing Protection Warrior in BfA then definitely try it out in Shadowlands! The gameplay might feel slower and clunkier in the beginning, but will start feeling better as you get access to Covenant abilities and Legendaries. Thunderlord will probably be the biggest difference you notice in terms of how the class plays, since it provides us with a lot of extra Rage together with Booming Voice in any encounter. 
      Nothing has really changed with our rotation as our main Rage generating abilities are still the same. Talent wise we have a lot more choices now than we had in BfA, which is a great thing as they influence how you play the class. Adding the Covenant abilities and various Legendary effects on top of all these changes I can say that the class has a lot more viable options overall which is a great thing.

      Problem wise, we do have some gaps in our mitigation currently, but these can be covered via proper CD management. It should also get easier as we get more gear and Haste to help reduce the CD of Shield Block. Another issue is that while we have a lot of strong cooldowns like Ravager, Booming Voice, Dragon Roar, Spear of Bastion / Ancient Aftershock, Avatar etc. they do not actually line up with each other making using them a real hassle. 
       

      Other Spec Highlights:
      Balance Druid Restoration Druid Beast Mastery Hunter Arcane Mage Outlaw Rogue Elemental Shaman Enhancement Shaman Shadow Priest
    • By Starym
      The reigning and two time MDI champions, Meeres, Naowh and Gingi, formerly Wunderbar/Method EU, now Echo,  have been poking around the Shadowlands beta Mythic+ content and have come upon a very specific strategy against some specific affixes, which might become the M+ meta if things stay as they are on the beta right now. The addition of a second tank was due to the difficulty of the Tyrannical affix (+ Grievous, but mostly the former, as it's problematic with other affixes as well), as the keys were really very problematic for even the best M+ players in the world. Tyrannical is really am issue as it stands on the beta right now, and the 2 tank solution isn't good for the game, according to them, but you should check out the video, as it's short and very informative.
    • By Starym
      It seems a new round of beta invites has arrived, or Blizzard has amped up the intensity of the handing out of access, as many players have noticed and encouraged other to check their inboxes on reddit! The number of players reporting getting an invite indicates this is a particularly large wave. In case you also just got into the beta, you can check out our Shadowlands guides to get a better grip on all the content available.
      Also, as noticed by twitter user @DoumStorm, also check your launcher first, as the mails tend to be slower than the invites themselves!
      Here are some of the responses to getting the key, with some interesting takes:
    • By Starym
      This week's beta class changes appear to be starting and Warriors get a change to a powerful legendary item, as the Mishapen Mirror gets nerfed. We recently talked about this legendary in particular in out Protection Warrior spec highlights, and it's was one of two top pics for the spec.
      September 30 (source)
      Hello.
      In this week’s build of the Shadowlands Beta, the Misshapen Mirror legendary has been changed. It now increases Spell Reflect duration by 60% and only affects your nearest ally.
      Previously, this legendary was proving to be stronger than intended.
      Thank you very much for your feedback.
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