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Patch 8.2: An Introduction to Essences

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In Patch 8.2, all Azerite powers will be unlocked instantly and the progression will shift into Essences that empower your Heart of Azeroth.

Table of Contents

Introduction 

We expect a big overhaul to the Heart of Azeroth Heart of Azeroth in Rise of Azshara. As a result, Azerite powers will be unlocked instantly and progression is shifting to the neckpiece itself. You will be collecting Essences to gain active abilities and passives. You can find more details in the official preview.

Components 

All Essences have two components:

  • Major Power Component: Mostly active abilities that are added directly to your spellbook. Note that there are some exceptions and for some Essences, the Major Power can be a passive effect.
  • Minor Power Component: All minor powers are passive effects.

Ranks 

All Essences have four ranks, with the final one being of Legendary quality and purely cosmetic. You currently don't need to earn the previous rank to level them up, so you can learn a Rank 3 Essence immediately, before learning Ranks 1 & 2.

Heart of Azeroth Slots 

The plan for Patch 8.2 is to have a single major slot and two minor slots. The second minor slot unlocks at Heart of Azeroth Level 65. An additional major slot will be added later in Battle for Azeroth.

Major Slot

  • If you insert an Essence into the slot, you will benefit from both its Major & Minor Powers.

Minor Slot

  • Only the Minor Power of an Essence will work when inserted in this slot.

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Note: You can't insert two of the same Essences into the Heart of Azeroth.

All Essences 

Here's a list of all Essences as of Patch 8.2 Build 30262.

2. Azeroth's Undying Gift

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1 Claim a weekly PvP War Chest in Season 3 or later. Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift
2 Reach 1000+ rating then claim your next weekly PvP War Chest in Season 3 or later. Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift
3 Collect Burgeoning Battlefield Furor from your weekly War Chest. Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift
4 Reach Gladiator in the week then claim your next weekly PvP War Chest in Season 3 or later. Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift

3. Sphere of Suppression

Swirling with heavy arcane energies, giving you a greater feeling of control.

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1 Complete the quest "Storming the Battlefields." Suppressing Pulse Suppressing Pulse Sphere of Suppression Sphere of Suppression Suppressing Pulse Suppressing Pulse Sphere of Suppression Sphere of Suppression
2

Vendor - Marshal Gabriel - Ashvane Docks Boralus

Vendor - Xander Silberman - Mugambala

Sphere of Suppression Sphere of Suppression Sphere of Suppression Sphere of Suppression Suppressing Pulse Suppressing Pulse Sphere of Suppression Sphere of Suppression
3 Collect Coalescing Blood of the Vanquished from PVP Island Expedition, Brawl, BG, and Epic BG Wins. Sphere of Suppression Sphere of Suppression Sphere of Suppression Sphere of Suppression Suppressing Pulse Suppressing Pulse Sphere of Suppression Sphere of Suppression
4 PVP Island Expeditions, Battlegrounds and Brawl wins in Season 3 or 4. Sphere of Suppression Sphere of Suppression Sphere of Suppression Sphere of Suppression Suppressing Pulse Suppressing Pulse Sphere of Suppression Sphere of Suppression

4. Worldvein Boon

When Sargeras wounded Azeroth at the end of the third Burning Legion invasion, Azerite began to bleed from the planet.

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1 Complete the quest "Azerite for the Alliance" // "Azerite for the Horde" and the Mysterious Treasure Map Mission rewarded. Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon
2 Combine fragments of Zem'lan's Lost Treasure Map from Island Expeditions, then complete the mission "Lost Treasure of the Pirate King". Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon
3 Recruit a captain follower and complete the mission chain starting with "A Disturbing Rumor". Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon
4 Mysterious Treasure Map missions. Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon

5. Essence of the Focusing Iris

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1 Complete a dungeon at Mythic Level 4 or higher in Season 3 or later. Focused Azerite Beam Focused Azerite Beam Essence of the Focusing Iris Essence of the Focusing Iris Focused Azerite Beam Focused Azerite Beam Essence of the Focusing Iris Essence of the Focusing Iris
2 Complete a dungeon at Mythic Level 7 or higher in Season 3 or later. Focused Azerite Beam Focused Azerite Beam Essence of the Focusing Iris Essence of the Focusing Iris Focused Azerite Beam Focused Azerite Beam Essence of the Focusing Iris Essence of the Focusing Iris
3 Combine Focused Life Anima from your Grand Challenger's Bounty. Focused Azerite Beam Focused Azerite Beam Essence of the Focusing Iris Essence of the Focusing Iris Focused Azerite Beam Focused Azerite Beam Essence of the Focusing Iris Essence of the Focusing Iris
4 Complete achievement "Keystone Master" in Season 3 or later. Focused Azerite Beam Focused Azerite Beam Essence of the Focusing Iris Essence of the Focusing Iris Focused Azerite Beam Focused Azerite Beam Essence of the Focusing Iris Essence of the Focusing Iris

6. Purification Protocol

With the corruption in Uldir being eliminated, MOTHER was tasked to research ways to repair Azeroth.

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1 Rustbolt Resistance - Honored. Purifying Blast Purifying Blast Purification Protocol Purification Protocol Purifying Blast Purifying Blast Purification Protocol Purification Protocol
2 Rustbolt Resistance - Revered. Purifying Blast Purifying Blast Purification Protocol Purification Protocol Purifying Blast Purifying Blast Purification Protocol Purification Protocol
3 Rustbolt Resistance - Exalted. Purifying Blast Purifying Blast Purification Protocol Purification Protocol Purifying Blast Purifying Blast Purification Protocol Purification Protocol
4 Rustbolt Requisition Crates earned through Paragon reputation. Purifying Blast Purifying Blast Purification Protocol Purification Protocol Purifying Blast Purifying Blast Purification Protocol Purification Protocol

7. Anima of Life and Death

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1 Complete a dungeon at Mythic Level 4 or higher in Season 3 or later. Anima of Death Anima of Death Anima of Life Anima of Life Anima of Death Anima of Death Anima of Life Anima of Life
2 Complete a dungeon at Mythic Level 7 or higher in Season 3 or later. Burning Embrace Burning Embrace Burning Embrace Burning Embrace Anima of Death Anima of Death Anima of Life Anima of Life
3 Complete achievement "Keystone Master" in Season 3 or later. Anima of Death Anima of Death Burning Embrace Burning Embrace Anima of Death Anima of Death Anima of Life Anima of Life
4 Combine Focused Life Anima from your Grand Challenger's Bounty. Anima of Death Anima of Death Burning Embrace Burning Embrace Anima of Death Anima of Death Anima of Life Anima of Life

8. Touch of the Everlasting

Time is not important. Only life is important.

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1 Defeat Queen Azshara - Normal. Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting
2 Defeat Queen Azshara - Heroic. Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting
3 Combine Aqueous Reliquaries from Queen Azshara. Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting
4 Defeat Queen Azshara - Mythic. Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting

12. The Crucible of Flame

A raging fire is a force of massive destruction, and the bringer of new life.

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1 Complete the quest "MOTHER Knows Best" in the Chamber of Heart. Concentrated Flame Concentrated Flame Ancient Flame Ancient Flame Concentrated Flame Concentrated Flame Ancient Flame Ancient Flame
2 Reach Heart of Azeroth level 54 then complete the quest "In Darkness, I Dream" in the Chamber of Heart. Concentrated Flame Concentrated Flame Ancient Flame Ancient Flame Concentrated Flame Concentrated Flame Ancient Flame Ancient Flame
3 Reach Heart of Azeroth level 58 then complete the quest "Investigating the Highlands" in the Chamber of Heart. Concentrated Flame Concentrated Flame Ancient Flame Ancient Flame Concentrated Flame Concentrated Flame Ancient Flame Ancient Flame
4 Raise your Heart of Azeroth to max level, then complete the quest "Heart of Azeroth: Essential Power" in the Chamber of Heart. Concentrated Flame Concentrated Flame Ancient Flame Ancient Flame Concentrated Flame Concentrated Flame Ancient Flame Ancient Flame

13. Nullification Dynamo

The inside feels completely void of energy and matter, yet heavy.

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1 Rustbolt Resistance - Honored. Empowered Null Barrier Empowered Null Barrier Null Barrier Null Barrier Empowered Null Barrier Empowered Null Barrier Null Barrier Null Barrier
2 Rustbolt Resistance - Revered. Null Dynamo Null Dynamo Null Dynamo Null Dynamo Empowered Null Barrier Empowered Null Barrier Null Dynamo Null Dynamo
3 Rustbolt Resistance - Exalted. Null Dynamo Null Dynamo Null Dynamo Null Dynamo Empowered Null Barrier Empowered Null Barrier Null Dynamo Null Dynamo
4 Rustbolt Requisition Crates earned through Paragon reputation. Null Barrier Null Barrier Null Dynamo Null Dynamo Empowered Null Barrier Empowered Null Barrier Null Dynamo Null Dynamo

14. Condensed Life-Force

The Heart of Azeroth is capable of maipulating Azerite in ways never thought possible.

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1 Defeat Queen Azshara - Normal. Guardian of Azeroth Guardian of Azeroth Condensed Life-Force Condensed Life-Force Guardian of Azeroth Guardian of Azeroth Condensed Life-Force Condensed Life-Force
2 Defeat Queen Azshara - Heroic. Guardian of Azeroth Guardian of Azeroth Condensed Life-Force Condensed Life-Force Guardian of Azeroth Guardian of Azeroth Condensed Life-Force Condensed Life-Force
3 Combine Aqueous Reliquaries from Queen Azshara. Guardian of Azeroth Guardian of Azeroth Condensed Life-Force Condensed Life-Force Guardian of Azeroth Guardian of Azeroth Condensed Life-Force Condensed Life-Force
4 Defeat Queen Azshara - Mythic. Condensed Life-Force Condensed Life-Force Condensed Life-Force Condensed Life-Force Guardian of Azeroth Guardian of Azeroth Condensed Life-Force Condensed Life-Force

15. Engine of Ceaseless Progress

Mysterious power surges through the Heart of Azeroth that occasionally flares up into a magnificent glowing light.

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1

Complete the quest "Drowning the Horde" from Crafticus Mindbender in Mezzamere.

Complete the quest "Drowning the Alliance" from Dazzerian in Newhome.

Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress
2 Vendor - Crafticus Mindbender - Mezzamere Vendor - Dazzerian - Newhome Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress
3

Vendor - Crafticus Mindbender - Mezzamere

Vendor - Dazzerian - Newhome

Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress
4 Warmode Bounty Targets in Nazjatar. Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress

17. The Ever-Rising Tide

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1

Ankoan - Honored.

Unshackled - Honored.

The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide
2

Ankoan - Revered.

Unshackled - Revered.

The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide
3

Ankoan - Exalted.

Unshackled - Exalted.

The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide
4

Ankoan Supply Caches earned through Paragon reputation.

Unshackled Salvage Crates earned through Paragon reputation.

The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide

18. Artifice of Time

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1 Complete the quest "Storming the Battlefields." Standstill Standstill Artifice of Time Artifice of Time Standstill Standstill Artifice of Time Artifice of Time
2

Vendor - Marshal Gabriel - Ashvane Docks Boralus

Vendor - Xander Silberman - Mugambala

Artifice of Time Artifice of Time Artifice of Time Artifice of Time Standstill Standstill Artifice of Time Artifice of Time
3 Collect Coalescing Blood of the Vanquished from PVP Island Expedition, Brawl, BG and Epic BG Wins. Artifice of Time Artifice of Time Artifice of Time Artifice of Time Standstill Standstill Artifice of Time Artifice of Time
4 PVP Island Expeditions, Battlegrounds and Brawl wins in Season 3 or 4. Artifice of Time Artifice of Time Artifice of Time Artifice of Time Standstill Standstill Artifice of Time Artifice of Time

19. The Well of Existence

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1 Rustbolt Resistance - Honored. The Well of Existence The Well of Existence The Well of Existence The Well of Existence The Well of Existence The Well of Existence The Well of Existence The Well of Existence
2 Rustbolt Resistance - Revered. The Well of Existence The Well of Existence The Well of Existence The Well of Existence The Well of Existence The Well of Existence The Well of Existence The Well of Existence
3 Rustbolt Resistance - Exalted. The Well of Existence The Well of Existence The Well of Existence The Well of Existence The Well of Existence The Well of Existence The Well of Existence The Well of Existence
4 Rustbolt Requisition Crates earned through Paragon reputation. The Well of Existence The Well of Existence The Well of Existence The Well of Existence The Well of Existence The Well of Existence The Well of Existence The Well of Existence

20. Life-Binder's Invocation

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1 Complete a dungeon at Mythic Level 4 or higher in Season 3 or later. Life-Binder's Invocation Life-Binder's Invocation Seed of Eonar Seed of Eonar Life-Binder's Invocation Life-Binder's Invocation Seed of Eonar Seed of Eonar
2 Complete a dungeon at Mythic Level 7 or higher in Season 3 or later. Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Seed of Eonar Seed of Eonar
3 Combine Focused Life Anima from your Grand Challenger's Bounty. Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Seed of Eonar Seed of Eonar
4 Complete achievement "Keystone Master" in Season 3 or later. Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Seed of Eonar Seed of Eonar

21. Vitality Conduit

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1 Defeat Queen Azshara - Normal. Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit
2 Defeat Queen Azshara - Heroic. Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit
3 Combine Aqueous Reliquaries from Queen Azshara. Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit
4 Defeat Queen Azshara - Mythic. Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit

22. Vision of Perfection

Dream of the future, concentrate on the moment.

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1 Complete Operation: Mechagon. Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection
2 Obtain and complete the Perfectly Timed Differential Blueprint from King Mechagon. Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection
3 Combine Progression Sprockets from King Mechagon. Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection
4 Complete the achievement 'Keep DPS-ing and Nobody Explodes', then complete Operation: Mechagon. Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection

23. Blood of the Enemy

Your Heart of Azeroth seethes with anger.

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1 Complete the quest "Storming the Battlefields." Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy
2

Vendor - Marshal Gabriel - Ashvane Docks Boralus

Vendor - Xander Silberman - Mugambala

Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy
3 Collect Coalescing Blood of the Vanquished from PVP Island Expedition, Brawl, BG and Epic BG Wins. Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy
4 PVP Island Expeditions, Battlegrounds and Brawl wins in Season 3 or 4. Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy

25. Aegis of the Deep

Imbues you with the protection of the elements.

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1

Ankoan - Honored.

Unshackled - Honored.

Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep
2

Ankoan - Revered.

Unshackled - Revered.

Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep
3

Ankoan - Exalted.

Unshackled - Exalted.

Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep
4

Ankoan Supply Caches earned through Paragon reputation.

Unshackled Salvage Crates earned through Paragon reputation.

Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep

27. Memory of Lucid Dreams

An empty mind is a wasted tool.

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1

Complete the quest "A Brief Respite."

Complete the quest "Down into Nazjatar."

Memory of Lucid Dreams Memory of Lucid Dreams Lucid Dreams Lucid Dreams Memory of Lucid Dreams Memory of Lucid Dreams Lucid Dreams Lucid Dreams
2

Vendor - Speaker Utia - Mezzamere

Vendor - Atolia Seapearl - Newhome

Memory of Lucid Dreams Memory of Lucid Dreams Lucid Dreams Lucid Dreams Memory of Lucid Dreams Memory of Lucid Dreams Lucid Dreams Lucid Dreams
3

Vendor - Speaker Utia - Mezzamere

Vendor - Atolia Seapearl - Newhome

Memory of Lucid Dreams Memory of Lucid Dreams Lucid Dreams Lucid Dreams Memory of Lucid Dreams Memory of Lucid Dreams Lucid Dreams Lucid Dreams
4

Vendor - Speaker Utia - Mezzamere

Vendor - Atolia Seapearl - Newhome

Lucid Dreams Lucid Dreams Lucid Dreams Lucid Dreams Memory of Lucid Dreams Memory of Lucid Dreams Lucid Dreams Lucid Dreams

28. The Unbound Force

Destructive forces swirl around violently, waiting to be released.

Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual
1

Ankoan - Honored.

Unshackled - Honored.

The Unbound Force The Unbound Force The Unbound Force The Unbound Force The Unbound Force The Unbound Force The Unbound Force The Unbound Force
2

Ankoan - Revered.

Unshackled - Revered.

The Unbound Force The Unbound Force The Unbound Force The Unbound Force The Unbound Force The Unbound Force The Unbound Force The Unbound Force
3

Ankoan - Exalted.

Unshackled - Exalted.

The Unbound Force The Unbound Force The Unbound Force The Unbound Force The Unbound Force The Unbound Force The Unbound Force The Unbound Force
4

Ankoan Supply Caches earned through Paragon reputation.

Unshackled Salvage Crates earned through Paragon reputation.

The Unbound Force The Unbound Force The Unbound Force The Unbound Force The Unbound Force The Unbound Force The Unbound Force The Unbound Force
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I think Blizzard is trying to make players care more for their Heart of Azeroth much like they did with Artifact Weapons.

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52 minutes ago, Valhalen said:

I think Blizzard is trying to make players care more for their Heart of Azeroth much like they did with Artifact Weapons.

I really like their approach of doing so, hope more stuff like that comes.

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4 hours ago, Valhalen said:

I think Blizzard is trying to make players care more for their Heart of Azeroth much like they did with Artifact Weapons.

I don't know, I think it's too little too late to be honest.

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Have to say, a number of these seem a lot more promising than the initial reactions seemed to indicate. Some of these are going to change how some classes play fundamentally, and others go beyond simply push the button on CD. They also have a variety of ways to acquire them, with the legendary versions in particular seeming like a fun challenge. I hope they keep working on some of them to bring them in-line engagement wise but this seems like the start of a good system. As far as mid-expansion systems go at least.

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11 hours ago, Arcnail said:

I don't know, I think it's too little too late to be honest.

We will still be a year away from the next expansion when 8.2 goes live and honestly, this is a big improvement over the system we have today. I just hope it won't be scrapped and replaced with a half-baked system beyond BfA, but rather built upon.

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vision of perfection looks amazing , the  rest make me sad . could care less about the extra visual effects seen that before in high school its called "busy work " something completely useless to keep ppl busy lol . i think last years blizzcon def proved they r out of touch with their player based and this cements it . come on 8.3 for the final fixes of this car crash of a xpac.

Edited by elmurufdd

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This is really nothing compared to how much care they spent on artifact weapons' abilities and looks. There has never been an expansion that took that much care to making weapons look good (though of course there's always some better looking than others, eye of the beholder and all that.)

Have fun with this neckpiece that'll be thrown in the trash just like everything else before it come the next expansion. You won't even have amazing "artifact" transmog to compensate this time, though.

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On 5/3/2019 at 10:24 PM, Rag said:

Have to say, a number of these seem a lot more promising than the initial reactions seemed to indicate. Some of these are going to change how some classes play fundamentally, and others go beyond simply push the button on CD. They also have a variety of ways to acquire them, with the legendary versions in particular seeming like a fun challenge. I hope they keep working on some of them to bring them in-line engagement wise but this seems like the start of a good system. As far as mid-expansion systems go at least.

I can see arcane mage being OP AF with a couple of these. I'll let you guys figure out witch ones and yes I do think some classes will benefit more from these than others.

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8 hours ago, Yridaa said:

This is really nothing compared to how much care they spent on artifact weapons' abilities and looks. There has never been an expansion that took that much care to making weapons look good (though of course there's always some better looking than others, eye of the beholder and all that.)

Have fun with this neckpiece that'll be thrown in the trash just like everything else before it come the next expansion. You won't even have amazing "artifact" transmog to compensate this time, though.

Agreed on the looks department. If we ignore the obvious difference in the visuals on armour sets, the artifact skins looked incredible in Legion compared to weapons in BoD. At least from a Mage perspective, the skins for the weapons looked amazing and I can't think of one that I didn't like. They also gave a whole new visual feel, if you look at Outlaw Rogue for example. 

I know they can't add visuals to the Heart in the same way they could the artifacts, but I'd love to see something that fits specs in particular, especially with tier sets having disappeared. You could have Azerite auras based on your spec and the level of your Heart, you could have wings, armour trims, etc.

There's plenty of possibilities, some obviously better than others, but I just think when they took away artifacts and class-specific sets at the same time, you immediately lost the visual "identity" of your spec. 

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Balancingwise i think this will be a nightmare. Artifact weapons in legion were better in that regard, since everything was classtailored.

Buuuut, i really like this approach of slowly upgrading additional procs and skills. You automatically build a little relationship to them and the names will probably stick with you. The best thing ist the last upgrade. No power gained, just style. The mage tower showed us, what people are willing to achieve with "just" a visual price in the end.

choose skills and procs to your liking -> upgrade them -> care for them -> achieve the visual upgrade

I wish they would have had stuff like this earlier in bfa, but i really like that it's coming. 🙂

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    • By Starym
      With the Classic beta now out it seems every related article somehow manages to spark the eternal war of "Vanilla was the best WoW sucks now" and "lol nostalgia goggles, Vanilla sucked, enjoy your two weeks of Classic". I have to say, even though I understand the principles behind the battle and the reasons people behave and talk this way... I actually REALLY don't get it on a deeper level.
      I've been playing the Classic beta a little (and I do mean a little, the new Diablo season has me in its grips hard) and I can't see what the big fuss is about. It's Vanilla. That's what it is, that's what it was, that's what was expected and that's what we're getting. Sure there are bugs, upgrades some people didn't want and upgrades other people did want but didn't get, but in the greater scheme of things that's such a small part of the whole, it's barely worth talking about. So why are some people so insanely intent on ruining others' fun?
      Ok, so read the sentence above and tell me which WoW you think I was talking about?
      Because the thing is, that sentence applies to both sides and it drives me crazy. Most comments about either Classic or Battle for Azeroth end up in mud-slinging matches for no real reason other then one side is being negative about the other side's favorite version of WoW. And the funny thing is, there are way, WAY more commonalities than differences in there, after you remove the ego of "my WoW is/was better yours sucks". In the end, no matter what anyone says, they are talking and arguing and fighting about it because they care about WoW.
      To get back to Classic for a bit, this is what I think is happening. Players who prefer the old ways (and full disclosure, I'd count myself among them, but to a smaller degree than most) complain/talk about the negative sides of modern WoW and Battle for Azeroth in general. While they do this they also talk about how things were better before and often mention Vanilla as a reference point. People who enjoy BfA now feel attacked by this and so they retaliate. Hence, liking Classic means you either have nostalgia goggles on or have no idea what you're talking about and will hate the same things you say you want 2 weeks after you start playing it. It's an amazing thing, where literally each side is doing to the other what they feel is being (wrongly) done to them. I feel like writing this is the most redundant thing I've ever done, and yet I also feel that it needs to be said, because it seems some people just don't get what they're doing, or at least I hope they don't (some do and are doing it on purpose but there's trolls everywhere so there's no point in even discussing them).
      But let's actually talk a bit about Classic, shall we?
       
      Nostalgia?

      I was actually a warrior in Vanilla, but the lure of 2h Windfury is too strong
      Well, yes.
      Logging in for the first time, being welcomed by THAT login screen and THAT music... You can't not be taken back if you've played Vanilla, and especially if you've played 2 years of it non-stop all day every day. I probably stayed 10 minutes in character creation just because of the music alone (and trying to get my character looking exactly as it did back then - although I wasn't a shaman then). The whole intro experience was especially amazing for me since the Tauren starting zone was my first encounter with WoW in the EU beta, and a little bit of that spark did return. But is that all Classic has to offer? A trip back in time when we were wowed by the game for the very first time?
      Well, no.
       
      Difficulty or Tedium?
      The main topic for Classic at the moment would be whether the game is actually harder or just has more redundant activities you have to do before doing the stuff that's really fun. This is actually a good discussion to have, and not just for WoW, but gaming in general. The main sticking point for now, as most people are on (relatively) low levels is the breaks between killing mobs, especially for mana users. In the beginning it's actually refreshing having to think about what you can and can't pull, not just running into a bunch of mobs and killing them in *insert current optimal time to kill Blizzard determined is the most fun*. The food/drink breaks after a few (or even one) mobs provide time to actually look around the scenery and the mobs you're facing, and while there isn't much strategy involved at these levels, you still at least pretend to plan out how you're going to get to that quest mob without being killed by the 4 random ones surrounding them. Not being able to pull whatever mob you want, and actually having to check what mobs are there when you don't have interrupts yet (casters tend to be a nightmare) is definitely more difficult in a real way than what we have today. As a caster, having to actually think about which spells to use based on mana cost (and perhaps even using lower ranked ones) is definitely more difficult and requires more engagement with your character than we have in modern WoW.

      Me after 1 plainstrider
      However, after a while the novelty of it wears off and you do start getting a little bored of all the eating and drinking (and wondering why your character isn't getting to Kul Tiran levels of fat), especially if you hop on to BfA for a bit in between. The difference is huge and once you're used to just slamming into 5 mobs and downing them quickly it can get a bit boring to just pull 1 mob at a time and then wait and wait. The really low levels aren't that different between live and Classic in terms of gameplay however, as the small amount of abilities means combat isn't exactly the most exciting thing in either. On live you get past that pretty quickly, but it takes a while longer in Classic (especially if you're playing solo).
      In Classic, playing different classes actually feels different in more ways than just their abilities, at least if you think about it a little. Playing a priest, you really want to find a group because that's what the class was designed for, which is both good and bad - you're stuck very slowly leveling if you're solo, emphasizing the frustration of the slow pulling, but having different classes require different gameplay can be good. If you want to play a priest you're going to have to be more social by default, just whisper the guy you see killing stuff next to you and go level together, you'll immediately have a better time of it (this part is particularly exacerbated in the beta, as there are fewer players).
      In the end, while it may be a huge cop-out, it really does come down to personal preference. Some people will simply not be able to handle the huge downtime between pulls, not being able to buy a new skill rank because you spent all your money on food and drinks (mages were popular for a reason back then), the very slow pace of leveling, and a whole lot more frustrations and not user-friendly features. On the other hand, the experience really is significantly different enough from modern WoW that it does feel enough like a "new" game, or at least a new and different expansion. An expansion that has many more differences than the last 3 or so, something that's both new and old and familiar. And, yes, it also offers massive quantities of nostalgia for those of us that played Vanilla, but what's so wrong about that?

      After the first 2, I actually forgot to take more screenshots, so here's Stan barely being able to afford skills because of his nasty water addiction.
      A simple truth
      The simple truth behind all of this bickering and squabbling is that there really isn't a bad way to enjoy a game. You like the feeling of Classic taking you back to your young(er) days and that rush of falling in love with WoW for the first time? You like the slower pace of both combat and leveling? You like that the social aspects of the game take a front seat? Good, enjoy it! You prefer moder WoW and BfA with it's tons of improvements, smoother design and more player-friendly features? Great, enjoy it! It doesn't matter whether you prefer modern WoW or Classic or WotLK or whichever your personal high-point was (it was Burning Crusade and Legion for me), you're not wrong. You literally can't be. No matter what anyone says in all these heated discussions, they care about WoW, in whatever form they prefer it. So why can't this be enough of a commonality for us to have a civil discourse?
      I wanted to talk more about Classic here and my experience with it, especially relating to my Vanilla days, but somehow I kept writing about this rift that's forming in the WoW community. I can't seem to shake it, and for all the many, MANY times WoW was diagnosed as "dying" (and never did/never will), this one actually worries me. Some people have worried that Classic servers will split the community because BfA and Classic can't play together and few people will have the time to play both, but I'm worried it will REALLY split the community on a more philosophical level. At the moment WoW is back to being the most watched game on Twitch, beating out Fortnite and the rest, so shouldn't this be a happy moment for all of us that care about the game? Regardless of whether you enjoy BfA, or are holding on for the next expansion to fix things, or can't wait for Classic, can we at least TRY to keep things civil? We can disagree all day long, and I'm the first to put my opinions out there, but just don't accuse people of being... whatever it is you think they are. Argue facts, discuss calmly (or well, at least try to), and if you see the other person isn't doing the same, just politely stop talking to them. It's that simple.
      Next time I'll hopefully be talking more about the game itself than the narrative around it, but until then: enjoy what you enjoy and don't get sucked in to discussions about how you're wrong to do so.
      What is Classic really like and why is it causing such a rift in the WoW community?
    • By Stan
      When it comes to Classic, Blizzard's goal is to provide an authentic Vanilla experience, but they also needed to come up with technology to handle many players at launch, which is similar to sharding. While the use of this technology will be limited to the first month following launch, many players are questioning this decision and wouldn't like to see layering in the game at all.
      Sharding
      Before we talk about layering, it's important to talk about the sharding technology used in modern-day World of Warcraft. When a zone in the game becomes overpopulated, players will be seamlessly moved onto a different shard, which is essentially another instance of the same zone. It is important to note that you will still be able to play with your friends, because you are moved to the same shard when you create a party.
      Sharding should not be confused with phasing, where a zone gets substantially altered due to in-game changes (think talking to Zidormi to visit various zones before and prior to these kind of changes), like Tirisfal Glades or Darkshore.
      Advantages of Sharding
      Sharding eliminates server load and realm stability. Cross-realm sharding is here so that players are evenly distributed across realms and helps combat underpopulation. Sharding at launch is vital to ensure a stable launch of an expansion. Starting zones would be filled with millions of people and that would turn even accepting a quest into a nightmare. Disadvantages of Sharding
      Sharding causes a lot of problems, especially in Battle for Azeroth with War Mode on and when players join parties to take down world bosses. There are multiple reports of entire raids sharding away. Blizzard's Stance on Sharding in Classic WOW
      Community Manager Lore talked about sharding in the Classic Demo back at last year's BlizzCon, where they believe some form of sharding may be helpful at launch.
      Blizzard (Source)
      As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way. 

      Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

      We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you. Layering in Classic WoW
      Recently, Game Director Ion Hazzikostas talked about layering in Classic WoW. This is a limited form of sharding, invented specifically for the launch of Classic.
      Instead of sharding the zones, their plan is to shard the entire continent at launch. In Classic WoW, there are no dynamic spawns and questing in starting zones would quickly become annoying, so it's understandable that the game is all but fun when there are no mobs to kill, but layering will also cause you to see new players, every time you sign in to the game, which is a clear downside of the tech. 
      There will be multiple layers of the same continent at Classic WoW launch, but Ion said the technology is going to collapse few weeks after launch, eventually merging all layers into a single unibody realm.
      Layering for How Long?
      The technology is there only for launch and will fade away in about a month, albeit it's still hard to determine if this is true, but it should definitely be gone before Phase 2 and world bosses become available in Classic.
      Advantages of Layering
      As mentioned before, Vanilla had no dynamic spawns, so people would need to wait for mobs to respawn at Classic launch, which could lead to frustration and an overall unpleasant gameplay experience. Layering will be gone in a few weeks after launch, merging all layers of the same continents into a single realm. Disadvantages of Layering
      You will be assigned a layer at random upon logging in to the game, so before the tech is gone, chances are you won't be able to see the opposing faction's guild which ganked your guildie. It's too early to predict, but we don't know what effect layering is going to have on Classic economy. Sharding Versus Layering
      Redditor Salvage_di_macaroni came up with an image, where he highlighted the differences between sharding and layering. 

      What do you think about layering? Do you not mind at all or would you rather not see it in Classic, because you think it strays away from the authentic Vanilla experience?
      Layering is limited scope sharding invented for Classic WoW. Read on for more details!
    • By Stan
      Keys to the Model W is a new mount coming in Patch, rewarded from the Mechagon meta achievement (Mecha-Done).
      This tme around, the achievement shouldn't be too hard to complete, because Mechagon is enabled for flying and Blizzard is adding Broken Isles Pathfinder, Part Two in Rise of Azshara.
      Mechacycle Model W
      The rapid technological evolution of the descendents of Mimiron began with the introduction of a new gear, leading to such wonders as the tragically under-produced Model W.

      Animations (Run / Mount Special)
      Do you like the mount?
    • By Stan
      Players are currently reporting instances of sharding on Classic Beta. Blizzard confirmed this to be a bug, as they're not planning to use sharding in Classic and they came up with a completely new technology to ensure a smooth launch and an authentic Vanilla experience.
      Blizzard (Source)
      Seen a couple instances of sharding happening since the last server restart about an hour ago. Blizz, what did you do?
      This is a known issue that we are actively investigating. Please continue to report these types of mob-behavior if they are happening in other locations.
      They just said it was a bug tho, it’s a beta, this is what we test in a beta.
      This is definitely why we do a beta test. We can also do things like reset the realm at a busy time like 4:30pm PDT to try and find the source of a certain issue where a crocolisk is losing it’s brain due to how multiple processes are interacting and mirroring code to form a cohesive world. There were similar types of issues like this back in 2004 but we wanted to try and resolve this one before the weekend for the folks who are testing.
    • By Starym
      It seems some Vanilla features that weren't that logical but were kept in for Classic are confusing some beta players, as there's a whole lot of issues being reported that aren't actually bugs or issues at all!

      Things like Tauren melee reach being bigger, which is something I experienced going away live during Black Temple Illidan progression (at least for that particular encounter), is confusing to players as it's a significant advantage over other races in some instances. No quest tracking is another apparently confusing issue, as many Mankirk's WIfe seekers well know, and there's a whole lot more where that came from:
      Not Bugs (source)
      As we’ve discussed before, the nature of WoW Classic sometimes invokes different memories for different players, and this leads to certain misconceptions for some about what is or isn’t working as intended.
      The following is a list of commonly-reported gameplay in WoW Classic that is not actually a bug, and is working as we expect it to:
      Tauren’s hitboxes and their melee reach is slightly larger than other races. Being critically struck while using /sit to sit does not cause abilities like Enrage, Blood Craze, and Reckoning to activate. Using the “Automatic Quest Tracking” option does not auto-track newly accepted quests. (It instead will start to track an existing quest once progress towards an objective is started.) Warrior health Regeneration is working at the expected rate. Quests objectives and points of interests are not tracked on the map or minimap. Completed quests are marked on the minimap with a dot. (and not a “?”) Feared players and NPCs run fast. Standing on top of other players while facing away allows spells and attacks to be used. Creature respawn rates are much slower than in Battle for Azeroth. NPCs which offer multiple quests may inconsistently display them as a dot or a “!” on the available quests list. They were inconsistent in 1.12, and we’ve reproduced the exact inconsistency they had back then. Quests that are too low level for do not show up as a “!” in the game world. Available quests do not display a “!” on the minimap. On level up, the message: “Your skill in Protection increased to 15” was added in 1.12.1, and we’re intending to keep that. We appreciate all of your feedback!
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