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Class & Mythic Changes Coming in Patch 8.2

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Sloot talked about Class changes and updates to Mythic+ coming in Rise of Azshara on his stream. Check them out!

Check out the official Patch 8.2 Content Preview for more information about Rise of Azshara!

Upcoming Class Changes in Patch 8.2

Class changes listed below were discussed on Slootbag's stream and include nerfs to Outlaw Rogues and Protection Warriors in Patch 8.2 as well as buffs to underperforming tank specializations. Nothing has been officially confirmed by Blizzard and the list is incomplete. We need to wait until next week for 8.2 PTR to go live to confirm any of these.

  • Vengeance Demon Hunters and Guardian Druids will be buffed in the coming patch.
    • Guardian Druids will have a reduced cost of Ironfur Ironfur and increased Rage generation.
    • Vengeance Demon Hunters will have increased survivability outside of Demon Spikes Demon Spikes in the form of passives.
    • They're fixing tanks by increasing their survivability, no substantial changes are planned.
  • Outlaw Rogues and Protection Warriors will be nerfed, Blizzard realizes they are currently overpowered. While there are no specifics to share right now, it appears that certain Rogues Azerite traits and Warrior talents will be looked into.

Upcoming Mythic+ Changes in Patch 8.2

  • Blizzard feels that in the majority of dungeons, players don't kill enough trash and there's going to be a fairly large trash percentage rebalance to dungeons in terms of what awards what and how much you need to clear. This obviously does not affect THE MOTHERLODE!!
  • Players are skipping the majority of mini-bosses (think of Shrine), because they're dangerous and not worth it and they're likely going make them give more percent for trash.
  • They went down the rabbit hole with THE MOTHERLODE that is hard to get out of and it ended up the way it is.
  • They're strictly against invisible walls before bosses. That's not the approach they're going to take.
  • The WoW Team is looking into Seasonal Mythic+ rewards (titles, mounts). No ETA, maybe in Patch 9.0, maybe Season 3.
  • No new affixes are planned until Patch 9.0, except Seasonal.
  • The kiss/curse affix would require them to rebuild the bucket of the +7 affixes that are here to make things harder for your Class each week. They're not off the table, but we won't see them before 9.0.
  • In the current 12-week cycle there are two affix combinations they want to get completely rid of. It's a major problem when you're able to clear +15 one week and have issues clearing +12 the week after.
  • They think Reaping is too easy and not challenging. The Night Elf racial Shadowmeld Shadowmeld is on their radar.

VoD

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1 hour ago, Stan said:

In the current 12-week cycle there are two affix combinations they want to get completely rid of. It's a major problem when you're able to clear +15 one week and have issues clearing +12 the week after.

Anybody know those two?

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1 hour ago, Stan said:

Blizzard feels that in the majority of dungeons, players don't kill enough trash and there's going to be a fairly large trash percentage rebalance to dungeons in terms of what awards what and how much you need to clear. 

Sounds like we really will be clearing all of Motherload and KR now.

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Balancing is good but don't make it so tanks can't die.

Also, understand that certain classes are better at certain things. Some classes AOE better and that's always been OK. Some classes single target better and that's always been OK too.

Let's not homogenize everything.

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Stopped playing early Uldir because of a lack of time, and generally got bored of BfA, one reason was there was no quick dungeon, i.e Maw of souls, or HoV on certain weeks, they all seemed to take an age and had so much trash, HOW do they need more? I do keep getting the itch to come back, and the .2 patch usually fixes things for the expansion when it's been poor, but that just put me right off...

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4 hours ago, Prophet001 said:

Balancing is good but don't make it so tanks can't die.

Speaking as a Demon Hunter main... We need fixing. My character is 415, I have perfect Azerite for tanking, I have a 49 neck, I have great trinkets, and great itemised gear... But when my friends need a tank do you know what I play? My 398 Brew Master Monk with hodgepodge gear. Why? Because I'm far less likely to get turned into red goo at any moment.

Oh I can tank on my DH, I do decently, but the amount of work I need to put in compared to other tanks is amazing and the healers still complain about how squishy and spiky I am.

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2 hours ago, tkioz said:

Speaking as a Demon Hunter main... We need fixing. My character is 415, I have perfect Azerite for tanking, I have a 49 neck, I have great trinkets, and great itemised gear... But when my friends need a tank do you know what I play? My 398 Brew Master Monk with hodgepodge gear. Why? Because I'm far less likely to get turned into red goo at any moment.

Oh I can tank on my DH, I do decently, but the amount of work I need to put in compared to other tanks is amazing and the healers still complain about how squishy and spiky I am.

They just released some interesting mitigation notes for the PTR for DH along with a few other classes.

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On 4/12/2019 at 10:35 PM, Prophet001 said:

Balancing is good but don't make it so tanks can't die.

Also, understand that certain classes are better at certain things. Some classes AOE better and that's always been OK. Some classes single target better and that's always been OK too.

Let's not homogenize everything.

You really think that some classes / specs deserve to be absolute trash in raiding, while shining in boring dungeons? And some classes do the absolute opposite? You have actually no clue about how to make a game appeal to players. Any option with classes they make should be viable in any kind of content whatsoever.

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perhaps while nerfing outlaw azurite traits can make a slice and dice build easier I noticed a lot of traits revolved around between the eyes mostly.

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13 hours ago, Disadadi said:

You really think that some classes / specs deserve to be absolute trash in raiding, while shining in boring dungeons? [...] Any option with classes they make should be viable in any kind of content whatsoever.

Just because something isn't the best in a certain situation doesn't make it non-viable or "absolute trash".

I for one remember when they tried to make all healers exactly the same back in Cata. It was dreadful, and I certainly wasn't the only one who hated it.

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