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Stan

Patch 2.6.5: Torment Difficulty & Rewards

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In Patch 2.6.5, we have three new Torment difficulties and while we previewed increased Gold and Experience bonuses, now we've got the more relevant numbers, including increased Legendary drop rate, and Monster health.

If you're planning to farm Ancient Legendaries for your LoN set in Season 17, Torment 16 is the best diffficulty to go, because the Legendary drop rate is increased by 1,221%. Below, we have all the relevant info that you need to know about the new Torment difficulties of Patch 2.6.5. A big thanks to Diablo Wiki for providing the exact numbers!

Torment Level Monster Health Monster Damage Extra Bonus XP Extra Gold Bonus Increased Legendary Drop Rate

Torment 14 (Greater Rift 65)

4,623,011% 40,775% 10,500% 5,200% 781%

Torment 15 (Greater Rift 70)

10,135,711% 57,664% 13,400% 6,050% 977%

Torment 16 (Greater Rift 75)

22,222,020% 81,549%
17,000%
7,000% 1,221%

Check out our Patch 2.6.5 hub for more details about Season 17 and the patch!

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1 hour ago, Stan said:

If you're planning to farm Ancient Legendaries for your LoN set in Season 17, Torment 16 is the best diffficulty to go, because the Legendary drop rate is increased by 1,221%. 


!

Thank you for the numbers!

Just one small thing: You should only farm in Torment 16 if your killspeed isn't reduced significantly.

I admit, that is not a big problem for Tier1 builds, however it is important to keep in mind, that monster HP more then doubles from Torment 15 to 16. But legendary drop-rate increases only by appros. 1/3.

If you struggle, it is more efficient to farm lower Torment tiers.

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To be more specific, if your kill speed is reduced by more then 20%, it's better to farm in 1 tier lower.

 

ATM, T16 gives 2x more legendaries than T13, and slightly over 2x more XP (Gold Find is lower, but eh). However, T16 mobs have 10x more health, and deal 4x more damage.

 

For rough notes, if you can speed-farm GR80, you can speed-farm TXVI. While GR 75 solo is the "required" to pug TXVI, mob HP is more equivalent to what you find in GR 78-79.

 

A little bit more detail on Torment lvls - You'll want to get to T7 as fast as possible, since the increase in number of legendaries rises at a higher rate. After that though, every increase in torment lvl results in almost exactly 20% more legendaries over the previous lvl, with experience having a 22% increase over the previous level. So as long as your speed doesn't drop 20%, increase your torment lvl for more XP and lewtz! (Gold is a pitiful amount of increase, as is DBs)

Edited by Frogspoison
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Killing speed probably won't be an issue if you can qualify for T16 (clear GR75) and queue into a public rift, especially later in the season.  Just find a group with a speedfarming DH and/or Monk and enjoy the ride.  

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5 hours ago, JestersTear said:

What's the current drop rate % for Ancient Legendary?  

Each legendary has a 10% chance of being ancient.

And a 1% chance of being primal.

 

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7 hours ago, WedgeAntilles said:

Each legendary has a 10% chance of being ancient.

And a 1% chance of being primal.

 

Does that mean that 89% of Legendaries are normal-tier? Or 90% because the 1% Primal eats at the Ancients’ 10%, which is then effectively 9%?

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12 hours ago, WedgeAntilles said:

Each legendary has a 10% chance of being ancient.

And a 1% chance of being primal.

 

The Primal drop rate is actually much lower. It's estimated at 1/450 or about a 0.2% chance.

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4 hours ago, Infinal said:

Does that mean that 89% of Legendaries are normal-tier? Or 90% because the 1% Primal eats at the Ancients’ 10%, which is then effectively 9%?

The way gear drops work in Diablo 3 is that it rolls to check if it's the highest "tier" first, then if it fails the next highest tier. The Primal rate is actually much lower than that though, closer to 0.2%. So 89.8% of legendary items will be "normal."

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11 hours ago, raptir said:

The Primal drop rate is actually much lower. It's estimated at 1/450 or about a 0.2% chance.

Thank you for the clarification.

Somehow I had the "10 times more rare then ancient" in my head.

But after thinking about it you should definitly be right: You do not get an primal item every 10-12 Greater Rift runs.

Not even close. But you would have to if the drop chance was 1%. -> It needs to be much lower.

Again, thank you for pointing out my error!

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