Jump to content
FORUMS
Stan

Vulpera Coming in Patch 8.2.5?

Recommended Posts

39772-brewfest-2018-september-20th-octob

Brewfest will be overhauled in Patch 8.2 and while we don't know the exact details yet, Blizzard added mug icons for multiple Allied Races in the initial Build 30080, including the Vulpera. They confirmed no new Allied Races would be coming in Rise of Azshara, so we assume they're leaving them for .5 patches in Battle for Azeroth.

New Brewfest Icons

We've got new Brewfest icons for Dark Iron Dwarves, Lightforged Draenei, Highmountain Tauren, Mag'har Orcs, the Nightborne, Void Elves and the Vulpera.

inv_holiday_beerfest_darkiron.pnginv_holiday_beerfest_draenei.pnginv_holiday_beerfest_highmountain.pnginv_holiday_beerfest_maghar.pnginv_holiday_beerfest_nightborn.pnginv_holiday_beerfest_voidelf.pnginv_holiday_beerfest_vulpera.png

At the same time, Blizzard added Mechagnomes to the table of playable races in Patch 8.2, so we can speculate that Alliance counterpart of Vulperas will be them.

lols.JPG.cd174776db671a479b51e0bb35ea5dc

You can check out our preview of the Vulpera here

  • Like 3

Share this post


Link to post
Share on other sites

The Vulpera was speculated to be a Allied Race back in beta even, seeing them coming soon (™) isnt that much of a surprice to me. The "Goblin" version of Allied races instead of the Vulpera could just have been another of the goblin trading companies like the Venture CO or something alike so im happy with something different like the Vulpera even though im prob not going to bother leveling one or race swap.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

lols.JPG.cd174776db671a479b51e0bb35ea5dc

I was expecting something more like Jeeves and Mimiron, but this looks pretty darn nice.

Share this post


Link to post
Share on other sites
1 hour ago, Valhalen said:

I was expecting something more like Jeeves and Mimiron, but this looks pretty darn nice.

Agreed, a bit disappointed they still got some fleshy bits.

I am more hyped for the Vulpera, since they would be the only truly "new" race of all the allied so far. I hope they use this opportunity to flesh them out some more.

Share this post


Link to post
Share on other sites
40 minutes ago, lChronosl said:

Agreed, a bit disappointed they still got some fleshy bits.

I am more hyped for the Vulpera, since they would be the only truly "new" race of all the allied so far. I hope they use this opportunity to flesh them out some more.

Yeah that would look better

Share this post


Link to post
Share on other sites

I was really hyped for this feature before release, but it seems to be getting a bit out of control. If they keep allied races coming in the current pace in a few expansions time we will have 40+ playable race in total and 20/faction! That's crazy and while they all had some nice introduction quest to them so far, they certainly don't have such an epic entry to the world as say pandas had (I'm not a fan of pandaren, but they had their own dedicated starting zone, lore, art, etc. to make them feel relevant). I don't know how will they try to develop the story of the races in the future, but they surely don't make it easy with such a multi-cultural setting.

  • Thanks 1

Share this post


Link to post
Share on other sites

Mechagnomes are again, just another reskin of something that we got. Vulpera on the other hand is completely new. It uses the goblin skeleton but it looks 100% new. The better counter for that would be those snake people for alliance, the sethrak. 

Share this post


Link to post
Share on other sites

Hope we get something like the Mok'Nathal or the Broken one day. And if the leak is right, we might get a playable race based on the worgens (cat trolls a la Claws of Shirvallah)

Share this post


Link to post
Share on other sites

Vulpera seem to be like many other races that will be forgotten after recent expansion is over, they don't have anything interesting going on with them. Good for people wanting to play something small and (I guess) somewhat cute.

Many people seem to be hyped about them, but forums aren't to be trusted with, because also according to these same forums no one wanted and asked about void elves, they are the worst addition ever etc. Yet they are the 4th most played race on Alliance... Mechagnomes likely won't be popular, as even normal gnomes are one of the least played races. Vulpera probably more popular, but few people would end up maining them, unlike the cases with void and blood elves, which to this day remain popular.

Edited by Arcling
  • Thanks 1

Share this post


Link to post
Share on other sites
24 minutes ago, PatrickHenry said:

...dat racial tho

And visuals! Small part of playerbase cares about racials (even though that's what mainly affected faction balance in the beginning), but they also look better in transmogs than most of the other races, less clipping due to their posture etc.

Edited by Arcling
  • Thanks 1

Share this post


Link to post
Share on other sites

Currently in the game we have the following:

2 Versions of Humans (Alliance Only)

2 Versions of Dranei (Alliance Only)

2 Versions of Dwarf (Alliance Only)

2 Versions of Tauren (Horde Only)

2 Versions of Orcs (Horde Only)

2 Versions of Trolls (Horde Only)

1 Version of Pandarean (Neutral)

1 Version of Goblin (Horde Only)

1 Version of Gnome (Alliance Only)

1 Version of Worgen (Alliance Only)

1 Version of Forsaken Undead (Horde Only)

4 Variations of Elves (2 for the Alliance: Night Elves and Void Elves/ 2 for the Horde: Blood Elves and the Nightborne)

Do we honestly need another Allied Race?  To be honest I rather Blizzard focus on updating the character models and for some the animations for the Goblin, Worgen, Forsaken, and the Gnomes before contemplating on releasing a brand spanking new race anywhere in the near future.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
42 minutes ago, Ragingwolf said:

4 Variations of Elves (2 for the Alliance: Night Elves and Void Elves/ 2 for the Horde: Blood Elves and the Nightborne)

Do we honestly need another Allied Race?  To be honest I rather Blizzard focus on updating the character models and for some the animations for the Goblin, Worgen, Forsaken, and the Gnomes before contemplating on releasing a brand spanking new race anywhere in the near future.

Depends how you count it, we've also got 4 versions of humans in total (counting Worgen, since they are cursed humans) and Forsaken (only undead humans available to play). Yeah, some races could use more customisation options instead of adding it as "new races". At least elves are somewhat justified by "faction swap", giving playable model previously exclusive to that faction. Something like Lightforged or Highmountain technically isn't a new race. Neither are Kul Tirans, who aren't biologically different (with playables only offering a different body type) than other humans, just a different nation, like worgen/Gilneans.

Edited by Arcling
  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Arcling said:

but they also look better in transmogs than most of the other races, less clipping due to their posture etc.

oh psh, who cares about spending 450g on a sweet xmog only to find out the one helmet is the size of the front end of a toyota carolla on your Cow's skull?

  • Haha 1

Share this post


Link to post
Share on other sites

Mehhhh.....

I just can't get behind the Vulpera.    Lorewise "Once upon a time, a few Vulpera helped a few Horde and Zandalari who got lost in the desert.    This was enough for King Anduin of the third reich to create Vulpera Purge squads."    

I wish I was joking, but that's literally the lore behind them joining the horde.     They are desert nomads, with no central authority figures (in fact, most have children's voices with the occasional young adult thrown in, there are no "old" Vulepera).    They have no cities, control no important territories, and their reasons for joining the horde are extremely sketchy.

  • Thanks 1

Share this post


Link to post
Share on other sites
2 hours ago, Ragingwolf said:

Currently in the game we have the following:

2 Versions of Humans (Alliance Only)

2 Versions of Dranei (Alliance Only)

2 Versions of Dwarf (Alliance Only)

2 Versions of Tauren (Horde Only)

2 Versions of Orcs (Horde Only)

2 Versions of Trolls (Horde Only)

1 Version of Pandarean (Neutral)

1 Version of Goblin (Horde Only)

1 Version of Gnome (Alliance Only)

1 Version of Worgen (Alliance Only)

1 Version of Forsaken Undead (Horde Only)

4 Variations of Elves (2 for the Alliance: Night Elves and Void Elves/ 2 for the Horde: Blood Elves and the Nightborne)

Do we honestly need another Allied Race?  To be honest I rather Blizzard focus on updating the character models and for some the animations for the Goblin, Worgen, Forsaken, and the Gnomes before contemplating on releasing a brand spanking new race anywhere in the near future.

6 Versions of trolls since all elves are just mutations of trolls and mutations of other mutations

  • Like 1
  • Haha 2

Share this post


Link to post
Share on other sites

I don't mind allied races, There could be a 100 for all I care. What I do care about though is, if a race is added make it relivant to the warcraft story and lore. Don't just add a race because it looks cool (plus a OP racial). Like someone said earlier, Panda ppl (IMO suck) but they have great lore and the story to back them up. As long as we get interesting races that expand the warcraft mythos Im all for it. 

Share this post


Link to post
Share on other sites
2 hours ago, Borgoff33 said:

6 Versions of trolls since all elves are just mutations of trolls and mutations of other mutations

Humans

     -Worgen

     -Forsaken

     -Kultiran

Zandalar Trolls ------Blood Trolls

    -Trolls (Forest, Ice, Jungle, and Sand)

        -Dark Trolls

            -Night Elves------Nightborne

                    * Blood Elves

                            *Void Elves

Dranei

    -Lightforged Dranei

Tauren

  - Highmountain Tauren

Mag'har Orcs

    -Orcs

Dwarves

   -Iron Forge

   -Wild Hammer

   -Dark Iron

Gnomes

     -Mechagnomes

Goblins

Pandaren

 

Not on the bullseye but close enough if we have to get 'technical' about the races of WoW.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The remasters and upscales keep on coming, as we have the Burning Crusade's intro cinematic in up to 8K resolution now!
      While BC is my favorite expansion ever, I was never a fan of the cinematic, as it's just a collection of various clips that don't have much of anything to do with Illidan's narration, until the very end. Obviously the two new races deserved screen time, but we didn't even get to see the Dranei's ship(s) in there, and then it's straight on to random battle clips. It obviously takes its cue from the Vanilla cinematic, as far as the clips go, but where it worked for Vanilla, which was simply setting the stage for the world itself, it falls a little flat here. But at least it does end on a high note, with the green horned one making a proper appearance.
       
      Related articles:
      Upscale AI remasters
      Wrath of the Lich King Intro
      Vanilla WoW Intro
      Diablo 2 Intro
      Diablo 2 E3 Teaser and Lord of Destruction Intro
      IKedit remakes
      Fall of the Lich King
      The Wrathgate
      Fury of the Sunwell
      The Black Temple
      The Gods of Zul'Aman
    • By Starym
      We have more Ivan Kuzkin goodness for you today, as he's put together a highlight reel of his 2019 Arena cinematic footage!
      We'll also be taking a look at his previous PvP videos, including a really old one from 4 years ago which is particularly impressive (and longer). Here's "The Rhythm of Chaos":
      And here's two earlier video trailers for the 2019 spring and fall seasons:
       
      Impressive stuff as always. Which cinematic would you wish IKedit would remaster next? Or should he go back to his earlier class series or other original machinimas?
       

      Related articles:
      Extinction Machinima - Sargeras' Sword Vs. Azeroth
      Fall of the Lich King
      The Wrathgate
      Fury of the Sunwell
      The Black Temple
      The Gods of Zul'Aman
      Demon Hunters Machinima
      Class Series Machinima: Druid
    • By Stan
      Even though the Mighty Caravan Brutosaur is going away in Shadowlands, Blizzard has no intent to remove the Auction House vendor from this mount and they removed the Mystic Birdhat's Reforging from the Grand Expedition Yak only because Reforging was removed from the game.
      Mighty Caravan Brutosaur will be limited to the Black Market Auction House in Shadowlands and Blizzard today dispelled rumors about the removal of the AH vendor from the mount.
      Blizzard (Source)
      Trying to figure out where these people keep getting this idea that the AH vendor is being removed from the mount because that has been said nowhere and yet people are acting like this is common knowledge.
      We want to be perfectly clear on this – we do not intend to remove the AH vendor from this mount, especially when some players put in a great deal of effort to acquire this mount specifically for that functionality. Of course, we remember that we removed the Mystic Birdhat’s Reforging from the Reins of the Grand Expedition Yak, but that was because we removed Reforging from the game.
      The Mighty Caravan Brutosaur is something that fundamentally alters players’ flow around the world, and it’s a unique convenience, but it’s certainly not essential. We’ve seen how luxury mounts like the Reins of the Traveler's Tundra Mammoth started out as something special and rare: a repair vendor wherever you are! They were originally ultra-exclusive and mostly purchased by guild banks for convenient raid use, but then became increasingly commonplace due to gold inflation over time.
      We think that a moderate amount of gold inflation is healthy. It ensures that new or returning players can catch up and participate in server economies without having to put in a herculean effort to avoid being priced out of essential goods. In this case, we want to ensure that in the long run, years from now, we don’t find ourselves looking around and seeing AH mounts that are as common as repair mounts are today.
    • By Stan
      The side effects you get from Corrupted Items have changed on 8.3 PTR again.
      As you probably know, Corrupted Items are making their way into the game in Visions of N'Zoth. These items come with a Benthic-like buff and +Corruption, which activates various side effects based on your current level of Total Corruption. Cleansing the item not only removes the +Corruption stat, but also its beneficial effect.

      Blizzard has been working with multiple iterations of Corrupted Items on 8.3 PTR and side-effect ranges. Here's what we currently have on the PTR:
      Corrupted Items
      Items touched by N'Zoth's influence grant great power, but expose bearers to dangers of increasing severity.
      Grasping Tendrils (1 Corruption) - Taking damage has a chance to reduce your movement speed for 5 sec. The magintude of the snare increases with further Corruption. Eye of Corruption (20 Corruption) - Your spells and abilities have a chance to summon an Eye of Corruption for 8 sec. The Eye inflicts increasing Shadow damage to you every 2 sec while you remain in range. Range and damage increase with further Corruption. Grand Delusions (40 Corruption) - Taking damage has a chance to summon a Thing From Beyond, which pursues you for 8 seconds. Its speed increases with further Corruption.
      Cascading Disaster (60 Corruption) - If you are struck by the Thing From Beyond, you will be immediately aflicted by Grasping Tendrils and Eye of Corruption. Recent 8.3 Changes
      Previously, we had the effects activate at 10/20/40/60 Corruption as opposed to 1/20/40/60.  Eye of Corruption previously summoned a corrupted zone, but the eye is much more visible. Inevitable Doom which was available at 60 Corruption was removed and replaced with Cascading Disaster. You can find more details about Corrupted Items here.
    • By Stan
      Mechagnomes, on top of having limited customization options, also come with transmog restrictions that you should be aware of before creating one in Patch 8.3.
      Transmog Restrictions
      If you plan on creating a Mechagnome, note that you won't be able to transmog Wrist, Hand, and Feet slots, because their modifications cannot be covered by armor.

      The Legs slot is also somewhat limited because it does not cover up the limbs and Redditor EntropicReaver compared most of the armor to diapers. 

      Except for their Heritage Armor, which looks cool, because it's designed around the modifications, most of the armor looks incomplete on Mechagnomes.

      Customization Options
      Mechagnome modifications can't be covered up by armor, and you'd think there would be at least a toggle to turn that on and off or perhaps more customization options available to the Allied Race to make up for it.
      Unfortunately, Mechagnomes only have four Arm Upgrade and two Leg Upgrade options this late in the cycle, and we don't know if they plan to ship more with the release of Patch 8.3 in early 2020.

      Will you be creating a Mechagnome despite the limitations? Let us know in the comments down below!
×
×
  • Create New...