Jump to content
FORUMS
positiv2

Heroes of the Storm Anduin

Recommended Posts

played both and did well with both.  he's pretty fun to play overall.  he is more of a sustained healing hero though, you can't burst heal like a morales or whitemane.  he works really well in a 5 man team fight though to keep everyone topped off

Share this post


Link to post
Share on other sites

Great to hear Anduin is doing work for ya! 

On 4/30/2019 at 11:12 PM, ArtVandelay said:

played both and did well with both.  he's pretty fun to play overall.  he is more of a sustained healing hero though, you can't burst heal like a morales or whitemane.  he works really well in a 5 man team fight though to keep everyone topped off

 

Share this post


Link to post
Share on other sites
On 4/30/2019 at 6:12 PM, ArtVandelay said:

played both and did well with both.  he's pretty fun to play overall.  he is more of a sustained healing hero though, you can't burst heal like a morales or whitemane.  he works really well in a 5 man team fight though to keep everyone topped off

He actually can do a nasty single target heal with the following rotation:

Flash HealFlash Heal > Inner FocusInner Focus + Flash Heal Desperate PrayerDesperate Prayer > Divine StarDivine Star > Inner Focus + Flash Heal

Assuming you hit two enemy Heroes with the Divine Star, you'll reset the cooldown of Inner Focus, allowing you to do another Flash Heal.

In fact, I can predict (and lament) that they will nerf Inner FocusInner Focus, for sure. It is way too good. I also won't be surprised if they nerf Bold StrategyBold Strategy and add another second to Flash Heal's cooldown.

 

On another note, I have a question for you, @KendricSwissh. Won't you consider adding Moral CompassMoral Compass as a situational talent? There are times where you can't afford to Basic Attack opponents to get the bonus from RenewRenew, and Holy Reach launches two basic attacks, which procs the talent. When you're facing teams with heavy poke and/or dangerous frontlines that makes approaches risky even Inner FireInner Fire, Holy Reach does quite a good job at ensuring those empowered Flash Heals, which is the main selling point of the talent, in my opinion (the bonus damage is more of an extra). What are your thoughts on it?

Edited by Valhalen

Share this post


Link to post
Share on other sites
Guest Azgard

Hey guys, can someone please explain to me, what spells do i get by taking the 1st lvl talent, which prolongs the renew? Thanks a lot

 

Share this post


Link to post
Share on other sites
9 hours ago, Guest Azgard said:

Hey guys, can someone please explain to me, what spells do i get by taking the 1st lvl talent, which prolongs the renew? Thanks a lot

 

To prolong the "Renew" (Flash Heal) you have to Auto Attack an enemy Hero first. 

Share this post


Link to post
Share on other sites
10 hours ago, Valhalen said:

He actually can do a nasty single target heal with the following rotation:

Flash HealFlash Heal > Inner FocusInner Focus + Flash Heal Desperate PrayerDesperate Prayer > Divine StarDivine Star > Inner Focus + Flash Heal

Assuming you hit two enemy Heroes with the Divine Star, you'll reset the cooldown of Inner Focus, allowing you to do another Flash Heal.

In fact, I can predict (and lament) that they will nerf Inner FocusInner Focus, for sure. It is way too good. I also won't be surprised if they nerf Bold StrategyBold Strategy and add another second to Flash Heal's cooldown.

 

On another note, I have a question for you, @KendricSwissh. Won't you consider adding Moral CompassMoral Compass as a situational talent? There are times where you can't afford to Basic Attack opponents to get the bonus from RenewRenew, and Holy Reach launches two basic attacks, which procs the talent. When you're facing teams with heavy poke and/or dangerous frontlines that makes approaches risky even Inner FireInner Fire, Holy Reach does quite a good job at ensuring those empowered Flash Heals, which is the main selling point of the talent, in my opinion (the bonus damage is more of an extra). What are your thoughts on it?

Hey man! 

First off, thanks for commenting! I found Moral Compass to be so-so. I definitely think Inner Fire is the best one, as it allows you to get Auto Attacks in consistently, thanks to the superior range, but you're right Moral Compass is probably better than Holy Reach, which I am going to update asap! 

 

Inner Focus is insane, I agree, the CD is very very low on this talent if you hit your W. 

  • Thanks 1

Share this post


Link to post
Share on other sites
18 hours ago, KendricSwissh said:

Hey man! 

First off, thanks for commenting! I found Moral Compass to be so-so. I definitely think Inner Fire is the best one, as it allows you to get Auto Attacks in consistently, thanks to the superior range, but you're right Moral Compass is probably better than Holy Reach, which I am going to update asap! 

 

Inner Focus is insane, I agree, the CD is very very low on this talent if you hit your W. 

Hey man, thanks for the reply! I really appreciate!

I completely agree with you that Inner FireInner Fire is the best option, but Moral CompassMoral Compass can be quite useful against teams that feature scary frontline (i.e. Garrosh, Diablo, Stitches) and/or nasty backline poking (Chromie, Hanzo, Sgt. Hammer, Kael'thas), where even the extra basic attack range is not enough to keep Anduin safe from harm.

Also, I find Holy ReachHoly Reach to be the one not recommended. Landing ChastiseChastise is quite hard to land already to make this talent very useful. I find the other two options to provide more consistent results.

Also, also, I have been getting pretty good results with Speed of the PiousSpeed of the Pious. Given that Divine StarDivine Star has low cooldown, this talent is quite handy to give him a massive burst of speed, as he becomes as fast as mounted Heroes.

Anyway, great guide, as always. I've been playing a lot with Anduin, and he is really intuitive to use without being downright brokenly overpowered like Whitemane on her launch (but Inner FocusInner Focus will definitely get nerfed hard). Fun times ensured!

Edited by Valhalen

Share this post


Link to post
Share on other sites

https://hots.heroeshearth.com/b/critickitten/read/april-30th-2019-patch-7-days-later/

Some statistics for Anduin:

- win rate is below 50% but increasing gradually

- Always Bold Strategy

- Holy Reach is underperforming

- Blessed Recovery is generally the strongest, and Binding Heal seems weaker than others

- both heroics are viable

- Push Forward! is likely the strongest 13 talent

- any 16 talent besides Holy Nova is viable

- heroic upgrade is the weakest storm talent

Source: HeroesHearth

Edited by ShadowerDerek

Share this post


Link to post
Share on other sites
7 hours ago, ShadowerDerek said:

https://hots.heroeshearth.com/b/critickitten/read/april-30th-2019-patch-7-days-later/

Some statistics for Anduin:

- win rate is below 50% but increasing gradually

- Always Bold Strategy

- Holy Reach is underperforming

- Blessed Recovery is generally the strongest, and Binding Heal seems weaker than others

- both heroics are viable

- Push Forward! is likely the strongest 13 talent

- any 16 talent besides Holy Nova is viable

- heroic upgrade is the weakest storm talent

Source: HeroesHearth

Interesting data. I think Anduin could use some tweaks and buffs, actually. He falls in a similar category as Whitemane, with his early game being relatively weak, but becoming very powerful on level 16.

I personally disagree with Push Forward!Push Forward! being the best level 13 talent. I've been running some tests with Speed of the PiousSpeed of the Pious, which makes Anduin as fast as mounted Heroes, and I had much better results by fleeing from enemies, or reaching allies in need. The instant 30% movement speed is way too good.

Also, I think that Inner FocusInner Focus is mandatory for any build. It is way too powerful to be skipped. Also, the cooldown starts running after you activate the talent, and not after casting Flash HealFlash Heal. With that in mind, you can preemptively have the 40% extra bonus before a teamfight, and activate Inner Focus to have it again.

Edited by Valhalen

Share this post


Link to post
Share on other sites

I have a GM main healer friend that says the level 1 Bold Strategy is not worth the 1 sec CD loss.  He goes Renew only as you don't get much benefit from the 28 heal (maybe it is better if you take other AA talents) compared to the %20 increase to flash heal (by not increasing down time).

 

Maybe if you were facing more AA the bold strategy wins out.  But I can see where the increase to burst heal may outweigh taking bold strategy when facing burst damage.

Share this post


Link to post
Share on other sites
14 minutes ago, ArtVandelay said:

I have a GM main healer friend that says the level 1 Bold Strategy is not worth the 1 sec CD loss.  He goes Renew only as you don't get much benefit from the 28 heal (maybe it is better if you take other AA talents) compared to the %20 increase to flash heal (by not increasing down time).

Maybe if you were facing more AA the bold strategy wins out.  But I can see where the increase to burst heal may outweigh taking bold strategy when facing burst damage.

All his level 4 talents have interactions with Basic Attack, so Bold StrategyBold Strategy ends up giving a solid advantage nevertheless. Pursued by GracePursued by Grace might seem a small heal (it actually heals slightly more than Li Li's Cloud SerpentCloud Serpent), but it is a beast in the endgame if you pick Varian's LegacyVarian's Legacy because every tick of the damage-over-time will proc Pursued by Grace.

Overall, I think Anduin is bound to some buffs. He is not a bad healer per se, but his win-rate is the lowest in the game right now, according to HotS Logs. Many of his talents do not feel very impactful aside from his Heroics, Level 16 and Level 20.

Also, @KendricSwissh, won't you consider adding Stukov as one of Anduin's counters in the strategy page? He can frustrate Anduin's Holy Word: SalvationHoly Word: Salvation in many many ways with Lurking ArmLurking Arm and both Heroics.

Share this post


Link to post
Share on other sites

For the Alliance above all!

Finally get the chance to try Anduin thanks to the free rotation (yes I'm too poor to afford him). But I gotta say, I think I've some very unique opinion about his talents and builds.

I run 2 builds: Divine Star build and Flash Heal build. 

Divine Star build is the more versatile build out of these 2 builds. Take this build when:

1) you're new to him;

2) you're facing dive heroes; or

3) you don't believe you have enough peel from your team to run the other build.

When you're using this build, you'll want to spam Divine Star during teamfight since this is your main healing source. Aim the apex in the middle of the enemy team to get the most benefit from it.

Lv 1: Bold Strategy is the pick here. Since you can rarely spam Flash Heal on cooldown when running this build, so the cooldown increase won't hurt you much. Both Renew and Pursued by Grace have some really nice synergy with the later talents.

Lv 4: Moral Compass is much more versatile than you think. First of all, you get 2 more hero damage ticks from your Divine Star pretty reliably (since it only aims for heroes), you get 2 more Pursued by Grace heals. Second, its range is much larger than your basic attack range, you can proc Renew from a much safer distance. Third, it 'spreads' your basic attacks, which is pretty important for a later talent. 

Lv 7: Blessed Recovery is actually quite easy to proc. Most damaging heroics and mages' damage spell can deal more than 8% of your total health. So you can usually benefits from it quite often since its cooldown is quite low too. Power Word: Shield is also quite good if you're not sure about Blessed Recovery's consistency. Don't pick Binding Heal with this build since Bold Strategy increased Flash Heal's cooldown. 

Lv 10: I have a very different take about his heroic choice: ALWAYS Lightbomb. Lightbomb is very versatile: it's your only interrupt, it's your CC chain, it's your diver protection, it's your self peel...... You can do so many things with Lightbomb, and it's cooldown is pretty low for such a versatile heroic. I've never found a game where I regret taking it. Holy Word: Salvation is probably one of the most overrated heroics in the game. It just gets interrupted way too easily. And it also puts you out of position if you can't turn the fight around. 

Lv 13: I really like Speed of the Pious. Sure it doesn't give you value constantly like the other 2 options, but it's super useful when it matters the most. It's a very strong kite against divers, and it allows you to position for better Divine Star heals. It isn't that good for chasing though, so you'll want Push Forward! if you're on the aggressive side. 

Lv 16: Lightwell has some really nice synergies with rest of the build, particularly Bold Strategy, Moral Compass, and the Lv 20 talent of this build. And it also serves well as a strong single-target heal: just drop it on top of your target if they're CC'ed, or on his retreat path if he's not. You can also use it as a healing totem for sieging or anything actually. 

Lv 20: I've been teasing this talent for so long now, but here it comes: Varian's Legacy. This talent actually has insane value if you think about it: 

- it gives you better PvE damage;

- it gives you better self-sustain, so you can focus your Flash Heal on your allies;

- it's a damage-over-time, so you get multiple Pursued by Grace heals from it (also Push Forward!'s stacks if you took it);

- it's a healing-over-time, so you can reduce Lightwell's cooldown significantly; 

When you add these up together, you'll realise that it gives you significantly more healing output, even better than Desperate Prayer.

And there's one thing I want to emphasise: Moral Compass has better synergy with Varian's Legacy than Inner Fire because of how Varian's Legacy functions.

The damage-over-time doesn't stack if you attack the same target before it expires, unlike Lunara's poison. So instead of attacking the same enemy constantly, you want to 'spread' your basic attacks to different heroes. Moral Compass does exactly that. On the other hand, Inner Fire's attack speed buff doesn't really allow you to do so, because even with the additional attack range, you still aren't gonna reach the backline, which Moral Compass can.

Now onto the other build: Flash Heal build. This build excels at sustain healing, both in-combat and out-of combat. It requires you to spam Flash Heal, which means you have to be really safe at all time. Only take this build if the enemy team can't dive and threaten you, but you still require good peeling from your frontline.

Lv 1: Renew is the choice here. It empowers your Flash Heal without increasing its cooldown. 

Lv 4: You want Inner Fire in this build since you need to constantly proccing Renew. Moral Compass's cooldown is too long for that. Inner Fire gives you safer positioning with the attack range increase. 

Lv 7: Binding Heal is actually pretty good in this build because you're using Flash Heal a lot. But Blessed Recovery is still very good if you need it. 

Lv 10: Lightbomb usually, but Holy Word: Salvation can be good if you feels really safe to cast it without getting interrupted. 

Lv 13: Enchant Boots: Lion Speed is pretty good in this build since it gives you constant speed boost to help your positioning, especially if you're like me who always forget about the trait (LUL). 

Lv 16: Evenhanded Blessings is the key talent of this build. If you're playing it right, you'll have a Renew-procced Flash Heal every 2s. This doubles your sustain healing, even when out-of-combat, at the cost of your single-target healing output. You still have your Divine Star if you really need the heal. 

Lv 20: Glyph of Faith will always give you value without any downsides, and synergise really well with Enchant Boots: Lion Speed to maintain your 20% movement speed boost. The other choices aren't that good actually: Varian's Legacy doesn't do anything without Pursued by Grace and Lightwell; Desperate Prayer is a bad talent in my opinion: the 2s self-stun is extremely detrimental in late game teamfights, which can easily results in a loss if your opponents can take advantage of it, not to mention it puts your Flash Heal on a very long cooldown. Light of Stormwind doesn't really do anything meaningful, especially when Holy Word: Salvation isn't recommended in most situations. 

Anduin is pretty strong if you build him correctly, but I often see people mess up on the talent synergies. He's a really fun healer to play, because you have to play on the aggressive side to get the most out of him. And please try out Lightbomb instead of picking Holy Word: Salvation mindlessly every match. 

Share this post


Link to post
Share on other sites

I prefer Divine Star. Flash Heal is exhausting for such little reward. The root which I forget the name of is very nice to have and the pull works well for not just saving allies but securing them new attack positions after a root or stun wears off. I often run ahead after rooting to then pull an ally from one side of the enemy to the other as they try and run away. Very useful in keep damage up. The speed boost when not using the wing ability also makes Anduin a pain in the *filtered* to hit, lol.

Share this post


Link to post
Share on other sites

Build Anduin like a disc priest,  B i S

1 - Bold Strategy

4 - Moral Compass

7 - Power Word: Shield

10 - Holy Word: Sanctification  ; or Lightbomb

13 - Speed of the Pious

16 - Lightwell ; or Inner Focus

20 - Desperate Prayer ; or Varian

Edited by Wowgodx

Share this post


Link to post
Share on other sites

 

I've been seeing a lot more Renew Anduin recently, and it seems pretty good.

This build is very similar to my Flash Heal build, but with W talents on 4 and 13. I'm gonna test them to see how they perform. 

Share this post


Link to post
Share on other sites
On 8/28/2019 at 2:14 PM, ShadowerDerek said:

 

I've been seeing a lot more Renew Anduin recently, and it seems pretty good.

This build is very similar to my Flash Heal build, but with W talents on 4 and 13. I'm gonna test them to see how they perform. 

Sadly Bold StrategyBold Strategy is no longer viable in my eyes. After they added another 1 second cooldown, it is really not worth it. This talent would be good if Pursued by GracePursued by Grace procced on minions and structures for reduced heals, to make it balanced. That would make the extra 1 second cooldown not as penalting. On Level 4 I still use Inner FireInner Fire to get the RenewRenew bonuses from a safer distance without having to waste Divine StarDivine Star.

On Level 7 I always pick Blessed RecoveryBlessed Recovery, hands down the best talent in that Tier. That way you can worry less about yourself and more on keeping the rest of the team alive; the cooldown is pretty short.

On Level 13 I used to roll with Speed of the PiousSpeed of the Pious before, but after they buffed Enchant Boots - Lion's SpeedEnchant Boots - Lion's Speed I always pick that one. It is very good now.

I disagree with Paradox's points on Level 16, even with the nerfs Inner FocusInner Focus is way too good to ignore, and allows do a massive amount of burst heal in seconds, specially if you get the bonus from Renew for both casts.

Edited by Valhalen

Share this post


Link to post
Share on other sites

I have mainly two builds for Anduin.

If I assume I will be able to AA safely, or if they have multiple meele: Bold StrategyBold Strategy; Inner FireInner Fire; Blessed RecoveryBlessed Recovery; either ult; either 13; LightwellLightwell; Varian's LegacyVarian's Legacy. It still has great synergy, and cuts down the CD of lightwell a ton.

If I won't be able to AA, if my team won't stay close for lightwell or if I want to tryhard: RenewRenewMoral CompassMoral Compass; Binding HealBinding Heal;  either ult; Enchant Boots - Lion's SpeedEnchant Boots - Lion's Speed; Evenhanded BlessingsEvenhanded Blessings; Glyph of FaithGlyph of Faith.

Edited by lChronosl

Share this post


Link to post
Share on other sites
On 2019年8月29日 at 1:14 AM, ShadowerDerek said:

 

I've been seeing a lot more Renew Anduin recently, and it seems pretty good.

This build is very similar to my Flash Heal build, but with W talents on 4 and 13. I'm gonna test them to see how they perform. 

After some play-testing for a few days, I'd say this build is pretty good, IF you have a strong and trustworthy frontline. 

In this video, he has Johanna and Arthas as his frontliners, 2 of the best peeling tanks in the game. And he's playing at a high level rank, which means those players should know how to play tank properly. That way, he can have a lot of space and safety to cast Flash Heal at will, which makes this build really good to top his team off. 

That being said, I still prefer my Divine Star build, because I can rarely find a trustable tank who will peel for me and not dive into the enemy team 24/7. Bold Strategy still provide more burst heal than Renew, and is much safer because you don't need to channel Flash Heal all the time. If a Skullcracker Muradin jumps on you, you're screwed if you rely on Flash Heal to heal. I personally have more success with the Divine Star build, and have more fun as well. I often top hero damage during early-mid game as Bold Strategy let me trade more efficiently. 

https://heroesprofile.com/Global/Talents/?hero=Anduin

Statistics shows that Bold Strategy has the highest pick rate AND win rate out of the 3 choices. Blessed Recovery's win rate is noticeably higher than the others, meaning it's possibly the best choice. Lightbomb is the less popular but more successful heroic. And Varian's Legacy's win rate is much higher than the alternatives. 

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      20 February 2026: After releasing a hotfix, Muradin has been enabled again.
      19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Balance Update Bug Fixes Balance Updates
      Deathwing
      Base
      Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
      Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
      Base
      Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Toon'Dan Gul'Dan
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Creep Tumors, Demon Lieutenants, Demon Warriors, Gargantuan, Ghouls, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Ultralisk, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Triglav Protector Basic Attacks increased from +50% damage to structures to +100%. Triglav Protector Basic Attack damage decreased from 155 to 130. Triglav Protector Basic Attacks scale increased from +25% to +50% with 2 players. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes Minions and Mercenaries. Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds. Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 85 53 . Now deals half damage to Heroes Now deals double damage to Minions and Mercenaries. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
      Base
      Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
×
×
  • Create New...