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Heroes of the Storm Anduin

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played both and did well with both.  he's pretty fun to play overall.  he is more of a sustained healing hero though, you can't burst heal like a morales or whitemane.  he works really well in a 5 man team fight though to keep everyone topped off

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Great to hear Anduin is doing work for ya! 

On 4/30/2019 at 11:12 PM, ArtVandelay said:

played both and did well with both.  he's pretty fun to play overall.  he is more of a sustained healing hero though, you can't burst heal like a morales or whitemane.  he works really well in a 5 man team fight though to keep everyone topped off

 

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On 4/30/2019 at 6:12 PM, ArtVandelay said:

played both and did well with both.  he's pretty fun to play overall.  he is more of a sustained healing hero though, you can't burst heal like a morales or whitemane.  he works really well in a 5 man team fight though to keep everyone topped off

He actually can do a nasty single target heal with the following rotation:

Flash HealFlash Heal > Inner FocusInner Focus + Flash Heal Desperate PrayerDesperate Prayer > Divine StarDivine Star > Inner Focus + Flash Heal

Assuming you hit two enemy Heroes with the Divine Star, you'll reset the cooldown of Inner Focus, allowing you to do another Flash Heal.

In fact, I can predict (and lament) that they will nerf Inner FocusInner Focus, for sure. It is way too good. I also won't be surprised if they nerf Bold StrategyBold Strategy and add another second to Flash Heal's cooldown.

 

On another note, I have a question for you, @KendricSwissh. Won't you consider adding Moral CompassMoral Compass as a situational talent? There are times where you can't afford to Basic Attack opponents to get the bonus from RenewRenew, and Holy Reach launches two basic attacks, which procs the talent. When you're facing teams with heavy poke and/or dangerous frontlines that makes approaches risky even Inner FireInner Fire, Holy Reach does quite a good job at ensuring those empowered Flash Heals, which is the main selling point of the talent, in my opinion (the bonus damage is more of an extra). What are your thoughts on it?

Edited by Valhalen

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Guest Azgard

Hey guys, can someone please explain to me, what spells do i get by taking the 1st lvl talent, which prolongs the renew? Thanks a lot

 

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9 hours ago, Guest Azgard said:

Hey guys, can someone please explain to me, what spells do i get by taking the 1st lvl talent, which prolongs the renew? Thanks a lot

 

To prolong the "Renew" (Flash Heal) you have to Auto Attack an enemy Hero first. 

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10 hours ago, Valhalen said:

He actually can do a nasty single target heal with the following rotation:

Flash HealFlash Heal > Inner FocusInner Focus + Flash Heal Desperate PrayerDesperate Prayer > Divine StarDivine Star > Inner Focus + Flash Heal

Assuming you hit two enemy Heroes with the Divine Star, you'll reset the cooldown of Inner Focus, allowing you to do another Flash Heal.

In fact, I can predict (and lament) that they will nerf Inner FocusInner Focus, for sure. It is way too good. I also won't be surprised if they nerf Bold StrategyBold Strategy and add another second to Flash Heal's cooldown.

 

On another note, I have a question for you, @KendricSwissh. Won't you consider adding Moral CompassMoral Compass as a situational talent? There are times where you can't afford to Basic Attack opponents to get the bonus from RenewRenew, and Holy Reach launches two basic attacks, which procs the talent. When you're facing teams with heavy poke and/or dangerous frontlines that makes approaches risky even Inner FireInner Fire, Holy Reach does quite a good job at ensuring those empowered Flash Heals, which is the main selling point of the talent, in my opinion (the bonus damage is more of an extra). What are your thoughts on it?

Hey man! 

First off, thanks for commenting! I found Moral Compass to be so-so. I definitely think Inner Fire is the best one, as it allows you to get Auto Attacks in consistently, thanks to the superior range, but you're right Moral Compass is probably better than Holy Reach, which I am going to update asap! 

 

Inner Focus is insane, I agree, the CD is very very low on this talent if you hit your W. 

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18 hours ago, KendricSwissh said:

Hey man! 

First off, thanks for commenting! I found Moral Compass to be so-so. I definitely think Inner Fire is the best one, as it allows you to get Auto Attacks in consistently, thanks to the superior range, but you're right Moral Compass is probably better than Holy Reach, which I am going to update asap! 

 

Inner Focus is insane, I agree, the CD is very very low on this talent if you hit your W. 

Hey man, thanks for the reply! I really appreciate!

I completely agree with you that Inner FireInner Fire is the best option, but Moral CompassMoral Compass can be quite useful against teams that feature scary frontline (i.e. Garrosh, Diablo, Stitches) and/or nasty backline poking (Chromie, Hanzo, Sgt. Hammer, Kael'thas), where even the extra basic attack range is not enough to keep Anduin safe from harm.

Also, I find Holy ReachHoly Reach to be the one not recommended. Landing ChastiseChastise is quite hard to land already to make this talent very useful. I find the other two options to provide more consistent results.

Also, also, I have been getting pretty good results with Speed of the PiousSpeed of the Pious. Given that Divine StarDivine Star has low cooldown, this talent is quite handy to give him a massive burst of speed, as he becomes as fast as mounted Heroes.

Anyway, great guide, as always. I've been playing a lot with Anduin, and he is really intuitive to use without being downright brokenly overpowered like Whitemane on her launch (but Inner FocusInner Focus will definitely get nerfed hard). Fun times ensured!

Edited by Valhalen

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https://hots.heroeshearth.com/b/critickitten/read/april-30th-2019-patch-7-days-later/

Some statistics for Anduin:

- win rate is below 50% but increasing gradually

- Always Bold Strategy

- Holy Reach is underperforming

- Blessed Recovery is generally the strongest, and Binding Heal seems weaker than others

- both heroics are viable

- Push Forward! is likely the strongest 13 talent

- any 16 talent besides Holy Nova is viable

- heroic upgrade is the weakest storm talent

Source: HeroesHearth

Edited by ShadowerDerek

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7 hours ago, ShadowerDerek said:

https://hots.heroeshearth.com/b/critickitten/read/april-30th-2019-patch-7-days-later/

Some statistics for Anduin:

- win rate is below 50% but increasing gradually

- Always Bold Strategy

- Holy Reach is underperforming

- Blessed Recovery is generally the strongest, and Binding Heal seems weaker than others

- both heroics are viable

- Push Forward! is likely the strongest 13 talent

- any 16 talent besides Holy Nova is viable

- heroic upgrade is the weakest storm talent

Source: HeroesHearth

Interesting data. I think Anduin could use some tweaks and buffs, actually. He falls in a similar category as Whitemane, with his early game being relatively weak, but becoming very powerful on level 16.

I personally disagree with Push Forward!Push Forward! being the best level 13 talent. I've been running some tests with Speed of the PiousSpeed of the Pious, which makes Anduin as fast as mounted Heroes, and I had much better results by fleeing from enemies, or reaching allies in need. The instant 30% movement speed is way too good.

Also, I think that Inner FocusInner Focus is mandatory for any build. It is way too powerful to be skipped. Also, the cooldown starts running after you activate the talent, and not after casting Flash HealFlash Heal. With that in mind, you can preemptively have the 40% extra bonus before a teamfight, and activate Inner Focus to have it again.

Edited by Valhalen

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I have a GM main healer friend that says the level 1 Bold Strategy is not worth the 1 sec CD loss.  He goes Renew only as you don't get much benefit from the 28 heal (maybe it is better if you take other AA talents) compared to the %20 increase to flash heal (by not increasing down time).

 

Maybe if you were facing more AA the bold strategy wins out.  But I can see where the increase to burst heal may outweigh taking bold strategy when facing burst damage.

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14 minutes ago, ArtVandelay said:

I have a GM main healer friend that says the level 1 Bold Strategy is not worth the 1 sec CD loss.  He goes Renew only as you don't get much benefit from the 28 heal (maybe it is better if you take other AA talents) compared to the %20 increase to flash heal (by not increasing down time).

Maybe if you were facing more AA the bold strategy wins out.  But I can see where the increase to burst heal may outweigh taking bold strategy when facing burst damage.

All his level 4 talents have interactions with Basic Attack, so Bold StrategyBold Strategy ends up giving a solid advantage nevertheless. Pursued by GracePursued by Grace might seem a small heal (it actually heals slightly more than Li Li's Cloud SerpentCloud Serpent), but it is a beast in the endgame if you pick Varian's LegacyVarian's Legacy because every tick of the damage-over-time will proc Pursued by Grace.

Overall, I think Anduin is bound to some buffs. He is not a bad healer per se, but his win-rate is the lowest in the game right now, according to HotS Logs. Many of his talents do not feel very impactful aside from his Heroics, Level 16 and Level 20.

Also, @KendricSwissh, won't you consider adding Stukov as one of Anduin's counters in the strategy page? He can frustrate Anduin's Holy Word: SalvationHoly Word: Salvation in many many ways with Lurking ArmLurking Arm and both Heroics.

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For the Alliance above all!

Finally get the chance to try Anduin thanks to the free rotation (yes I'm too poor to afford him). But I gotta say, I think I've some very unique opinion about his talents and builds.

I run 2 builds: Divine Star build and Flash Heal build. 

Divine Star build is the more versatile build out of these 2 builds. Take this build when:

1) you're new to him;

2) you're facing dive heroes; or

3) you don't believe you have enough peel from your team to run the other build.

When you're using this build, you'll want to spam Divine Star during teamfight since this is your main healing source. Aim the apex in the middle of the enemy team to get the most benefit from it.

Lv 1: Bold Strategy is the pick here. Since you can rarely spam Flash Heal on cooldown when running this build, so the cooldown increase won't hurt you much. Both Renew and Pursued by Grace have some really nice synergy with the later talents.

Lv 4: Moral Compass is much more versatile than you think. First of all, you get 2 more hero damage ticks from your Divine Star pretty reliably (since it only aims for heroes), you get 2 more Pursued by Grace heals. Second, its range is much larger than your basic attack range, you can proc Renew from a much safer distance. Third, it 'spreads' your basic attacks, which is pretty important for a later talent. 

Lv 7: Blessed Recovery is actually quite easy to proc. Most damaging heroics and mages' damage spell can deal more than 8% of your total health. So you can usually benefits from it quite often since its cooldown is quite low too. Power Word: Shield is also quite good if you're not sure about Blessed Recovery's consistency. Don't pick Binding Heal with this build since Bold Strategy increased Flash Heal's cooldown. 

Lv 10: I have a very different take about his heroic choice: ALWAYS Lightbomb. Lightbomb is very versatile: it's your only interrupt, it's your CC chain, it's your diver protection, it's your self peel...... You can do so many things with Lightbomb, and it's cooldown is pretty low for such a versatile heroic. I've never found a game where I regret taking it. Holy Word: Salvation is probably one of the most overrated heroics in the game. It just gets interrupted way too easily. And it also puts you out of position if you can't turn the fight around. 

Lv 13: I really like Speed of the Pious. Sure it doesn't give you value constantly like the other 2 options, but it's super useful when it matters the most. It's a very strong kite against divers, and it allows you to position for better Divine Star heals. It isn't that good for chasing though, so you'll want Push Forward! if you're on the aggressive side. 

Lv 16: Lightwell has some really nice synergies with rest of the build, particularly Bold Strategy, Moral Compass, and the Lv 20 talent of this build. And it also serves well as a strong single-target heal: just drop it on top of your target if they're CC'ed, or on his retreat path if he's not. You can also use it as a healing totem for sieging or anything actually. 

Lv 20: I've been teasing this talent for so long now, but here it comes: Varian's Legacy. This talent actually has insane value if you think about it: 

- it gives you better PvE damage;

- it gives you better self-sustain, so you can focus your Flash Heal on your allies;

- it's a damage-over-time, so you get multiple Pursued by Grace heals from it (also Push Forward!'s stacks if you took it);

- it's a healing-over-time, so you can reduce Lightwell's cooldown significantly; 

When you add these up together, you'll realise that it gives you significantly more healing output, even better than Desperate Prayer.

And there's one thing I want to emphasise: Moral Compass has better synergy with Varian's Legacy than Inner Fire because of how Varian's Legacy functions.

The damage-over-time doesn't stack if you attack the same target before it expires, unlike Lunara's poison. So instead of attacking the same enemy constantly, you want to 'spread' your basic attacks to different heroes. Moral Compass does exactly that. On the other hand, Inner Fire's attack speed buff doesn't really allow you to do so, because even with the additional attack range, you still aren't gonna reach the backline, which Moral Compass can.

Now onto the other build: Flash Heal build. This build excels at sustain healing, both in-combat and out-of combat. It requires you to spam Flash Heal, which means you have to be really safe at all time. Only take this build if the enemy team can't dive and threaten you, but you still require good peeling from your frontline.

Lv 1: Renew is the choice here. It empowers your Flash Heal without increasing its cooldown. 

Lv 4: You want Inner Fire in this build since you need to constantly proccing Renew. Moral Compass's cooldown is too long for that. Inner Fire gives you safer positioning with the attack range increase. 

Lv 7: Binding Heal is actually pretty good in this build because you're using Flash Heal a lot. But Blessed Recovery is still very good if you need it. 

Lv 10: Lightbomb usually, but Holy Word: Salvation can be good if you feels really safe to cast it without getting interrupted. 

Lv 13: Enchant Boots: Lion Speed is pretty good in this build since it gives you constant speed boost to help your positioning, especially if you're like me who always forget about the trait (LUL). 

Lv 16: Evenhanded Blessings is the key talent of this build. If you're playing it right, you'll have a Renew-procced Flash Heal every 2s. This doubles your sustain healing, even when out-of-combat, at the cost of your single-target healing output. You still have your Divine Star if you really need the heal. 

Lv 20: Glyph of Faith will always give you value without any downsides, and synergise really well with Enchant Boots: Lion Speed to maintain your 20% movement speed boost. The other choices aren't that good actually: Varian's Legacy doesn't do anything without Pursued by Grace and Lightwell; Desperate Prayer is a bad talent in my opinion: the 2s self-stun is extremely detrimental in late game teamfights, which can easily results in a loss if your opponents can take advantage of it, not to mention it puts your Flash Heal on a very long cooldown. Light of Stormwind doesn't really do anything meaningful, especially when Holy Word: Salvation isn't recommended in most situations. 

Anduin is pretty strong if you build him correctly, but I often see people mess up on the talent synergies. He's a really fun healer to play, because you have to play on the aggressive side to get the most out of him. And please try out Lightbomb instead of picking Holy Word: Salvation mindlessly every match. 

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I prefer Divine Star. Flash Heal is exhausting for such little reward. The root which I forget the name of is very nice to have and the pull works well for not just saving allies but securing them new attack positions after a root or stun wears off. I often run ahead after rooting to then pull an ally from one side of the enemy to the other as they try and run away. Very useful in keep damage up. The speed boost when not using the wing ability also makes Anduin a pain in the *filtered* to hit, lol.

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      General
      Heroes, Abilities, & Talents
      FIXED: Tassadar displays the 'Support' role icon, and is not selected as a valid healer pick when both sides are given a Healer in Shuffle Pick. FIXED: Mercenary Camp captures will show Score Credit Tracking to always match the amount of experience that is being awarded.  FIXED: Minions on Tomb of the Spider Queen no longer gain an extra minute of scaling at the start of the game. FIXED: Players will get credit for capturing a Mercenary Camp if you are within an extra 5 radius of the capture point (and on the same team) FIXED: TargetUnit Abilities that can be placed on allies no longer appear invisible to enemy Heroes hit by their area. FIXED: Respec on Try Me Mode map now respawns the player Hero to properly reset all Talents and Quests that Hero had chosen. Jaina: Jaina's Water Elemental mimic damage from Wintermute now correctly reflects the tooltip and Balance Update. 50% of Jaina's Basic Frostbolt and Cone of Cold damage is mimicked by the Water Elemental. D.Va: D.Va's Mech is no longer immune to friendly abilities. Chromie: Here and There no longer requires Chromie to have vision of her target location, or the clone she is swapping with.  Sylvanas: Minions who are Possessed now properly remove all friendly damaging abilities that were applied before they were Possessed.  Raynor: Raynor's Hyperion Splat now properly matches both its warning splat and its targeting guide. Anub’arak: Cocoon is no longer disjointed by teleports. Cocoon will now redirect, similarly to pyroblast, and fall off if the teleport is far enough away. The long-awaited Chen rework is here with a new MechaStorm II event coming to the Nexus next week.
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