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Heroes of the Storm Patch Notes: April 30th

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The latest Heroes of the Storm patch with Anduin and changes to Battlefield of Eternity and Volskaya Foundry is now live and here are the official patch notes.

Check out the official Hero Spotlight and our Anduin Build Guide!

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch is now live and brings several bug fixes, a few map updates, and a brand new hero, Anduin, King of Stormwind! Read on for more information.

General

  • Ranked Battlegrounds
    • The Ranked Battleground rotation has been updated
      • Added to Rotation
        • Garden of Terror
        • Hanamura Temple
      • Removed from Rotation
        • Braxis Holdout
        • Volskaya Foundry
      • The full Ranked Battleground Rotation is now as follows:
        • Alterac Pass
        • Battlefield of Eternity
        • Cursed Hollow
        • Dragon Shire
        • Garden of Terror
        • Hanamura Temple
        • Infernal Shrines
        • Tomb of the Spider Queen
        • Towers of Doom
  • The Log Out button has been disabled after being matched for matchmade games
    • Developer Comment: This is to prevent players from dodging quick matches after checking hero composition

New Hero: Anduin, King of Stormwind

With Shalamayne by his side, Anduin, King of Stormwind, has entered the Nexus to take his place by his warrior father's side. Anduin is a Ranged Healer who comes with an arsenal of abilities aimed at keeping his teammtes alive, but also has the potential to unlease the Light's swift justice to enemies on the battlefield.

Trait

  • Leap of FaithLeap of Faith (D)
    • Faith instantly pulls an allied Hero to Anduin's location, granting them Unstoppable while they travel 
      • Cooldown: 80 seconds

Basic Abilities

  • Flash HealFlash Heal (Q)
    • Cast for 0.75 seconds to heal an allied Hero for 260. 
      • Cost: 30 mana
      • Cooldown: 4 seconds
  • Divine StarDivine Star (W)
    • Send light that deals 140 damage to enemies and then returns to Anduin, healing allied Heroes for 130 in a wider path. Healing increases by 25% per enemy Hero hit. 
      • Cost: 45 mana
      • Cooldown: 9 seconds
  • ChastiseChastise (E)
    • Shove a swell of light forward, dealing 145 damage to the first enemy Hero hit and Rooting them for 1.25 seconds 
      • Cost: 40 mana
      • Cooldown: 10 seconds

Heroic Abilities

  • Holy Word: SalvationHoly Word: Salvation (R1)
    • After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 25% of their max Health and are Protected. 
      • Cost: 70 mana
      • Cooldown: 80 seconds
  • LightbombLightbomb (R2)
    • Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds. The target gains a Shield that absorbs 140 damage per enemy Hero hit. Lasts for 5 seconds. 
      • Cost: 70 mana
      • Cooldown: 60 seconds

Map Updates

  • Battlefield of Eternity
    • The gate near each team's Summoner Mercenary Camp now has two Towers on either side of it
    • Developer Comment: We've added Towers near each team's central Healing Well to prevent certain Heroes from being able to destroy them too easily
  • Dragon Shire
    • Dragon Shire has received a significant update to its art
  • Infernal Shrines
    • Re-tuned the damage across all three Punisher types to bring them closer in parity
      • Arcane Punisher
        • Arcane damage increased from 52 to 53
        • Arcane damage scaling reduced from 11 to 8 per minute
      • Frozen Punisher
        • Frozen damage base increased from 110 to 120
        • Frozen area increased from 3 to 3.25
        • Number of Frozen explosions reduced from 6 to 5
        • When Frozen explosions damage an enemy Structure, they are disabled for 3 seconds
      • Mortar Punisher
        • Mortar damage base increased from 90 to 115
        • Mortar damage scaling increased from 5 to 17 per minute
      • Developer Comment: These changes are designed to bring the 3 types of Punishers more closely aligned in power, while preserving what makes them special. Mortar is now a properly scary amount of damage up front, while Arcane had its damage reduced but maintains the highest damage over a long period of time. Frozen has had structure disabled added to it, further encouraging teams to dive into enemy towns alongside him.
  • Volskaya Foundry
    • Triglav Protector
      • Swap Vehicle (R)
        • Removed
      • Pilot
        • Now properly scales Health and Basic Attack damage at the first minute of a game
        • Basic Attacks
          • Starting damage reduced from 200 to 140
          • Scaling damage reduced from 10 to 7 from minutes 1 to 5
          • Scaling damage reduced from 15 to 10.5 from minutes 6 to 10
          • Scaling damage reduced from 20 to 14 from minutes 11 to 15
          • Scaling damage reduced from 25 to 17.5 from minutes 16 to 20
          • Scaling damage reduced from 30 to 21 from minutes 21 to 60
          • Now deal 50% bonus damage to Structures
        • Health
          • Health scaling increased from 1100 to 1375 from minutes 16 to 20
          • Health scaling increased from 1375 to 1650 from minutes 21 to 25
        • Charge (Q)
          • Impact radius reduced from 2.5 to 2
          • Starting damage decreased from 225 to 140
          • Scaling damage decreased from 20 to 14 per minute
          • Damage bonus to non-Heroes increased from 200% to 400%
        • Rocket Fist (W)
          • Width increased from 1 to 1.5
          • No longer roots Heroes, but knocks them back equal to the full distance the Rocket Fist would travel instead
          • Starting damage reduced from 200 to 150
          • Scaling damage increased from 10 to 15 per minute
      • Gunner
        • Particle Cannon (Q)
          • Starting damage decreased from  225 to 190
          • Scaling damage increased from 15 to 19 per minute
        • Gatling Cannon (W)
          • Impact radius reduced from 0.5 to 0.3
          • Starting damage reduced from 45 to 38
          • Scaling damage increased from 3.5 to 3.8 per minute
        • Scorching Laser (E)
          • Impact radius reduced from 2.25 to 1.25
          • Starting primary impact damage reduced 75 to 60
          • Scaling primary impact damage increased from 3 to 6 per minute
          • Starting delayed explosion damage reduced from 500 to 380
          • Scaling delayed explosion damage increased from 25 to 38 per minute
      • Developer Comment: We’re making these changes to the Triglav Protector to shift a little of the vehicles power out of its team fight potential, and into its pushing power (particularly in the early game).  We believe that it has to has some teeth to discourage enemies from committing to a team fight when it pushes, but its capability to nuke someone from almost full health was a little too powerful.  We’ve changed Rocket Fist’s root into a knockback to make landing all its abilities more difficult as well, but still force enemies to disengage when it connects.  We’ve also taken this time to adjust some of the scaling of the Protector, so that it follows a more typical power curve in relation to Heroes, Minions, and Mercenaries.  We’ve removed the Swap Vehicle button as well.  While it was cool, it was a hold out from the previous undesired gameplay of a solo player controlling both seats of a vehicle that we discouraged via the Spell Power buff to both seats being occupied.

Collection

New Bundles

  • The following new bundles are only available for a limited time!
    • Anduin Heroic Bundle
    • Footman Varian Skin Pack

New Announcer

  • Anduin Announcer

New Mount

  • Reverence
  • Redridge Reverence
  • Darkshire Reverence

New Skins

  • Anduin
    • Elwynn Anduin
    • Westfall Anduin
    • Neo-President Anduin
    • Neo-Steel Anduin
    • Neo-Vigilante Anduin
  • Varian
    • Stormwind Footman Varian
    • Stromgarde Footman Varian
    • Kul Tiras Footman Varian

New Portraits, Sprays, and Emojis

  • Several new emoji packs, sprays, and portraits have also been added to the game

Bug Fixes

General

  • Players can no longer view the profile of Storm League enemies by using the Whisper system

Cosmetics

  • Fixed an issue where Genie Chromie's hourglass would not animate during the draft cutscene
  • Fixed an issue where Watergun Tychus would call on unavailable SFX
  • Fixed an issue where the Horns of the Cyber Oni Warboard would clip into its mane when coming to a stop
  • Fixed an issue where Cyber Oni Warboar's front left leg would pop during its run animation
  • Fixed an issue where Cyber Oni Warboar's shoulder would slide when coming to a stop

Heroes, Abilities, & Talents

  • Adjusted the intensity of Tyrael's Holy GroundHoly Ground ability on low settings to be more visible
  • Fixed an issue where Leoric's Basic Attack and Wrath of the Bone King animations would desync with his attack cycle
  • Fixed an issue where Orphea's Eternal FeastEternal Feast would continue bouncing if an Abathur Ultimate Evolution clone expired in the area
  • Fixed an issue where Orphea's Eternal FeastEternal Feast tooltip data reference for repeat duration was not functioning
  • Fixed an issue where the Butcher's FX would appear outside of his model while cocooned

User Interface

  • Fixed an issue where the Target Info Panel was using an old version of the Dragon Knight portrait

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> Players can no longer view the profile of Storm League enemies by using the Whisper system

*filtered*, this was my favorite way of banning people's most played heroes.

 

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Fixed an issue where Leoric's Basic Attack and Wrath of the Bone King animations would desync with his attack cycle

Finally, this has bothering me for months.

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20 hours ago, Kuarinofu said:

> Players can no longer view the profile of Storm League enemies by using the Whisper system

*filtered*, this was my favorite way of banning people's most played heroes.

 

I am not familiar with that, how do you even do that?

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On 4/30/2019 at 11:55 PM, Kuarinofu said:

> Players can no longer view the profile of Storm League enemies by using the Whisper system

*filtered*, this was my favorite way of banning people's most played heroes.

 

This explains so much :thinking:

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      Diablo
      Talents
      Level 7 Eternal Flames [W] Additional functionality: Reduce the cooldown of Fire Stomp by 1 second. Mana return when Stunning enemy Heroes with Shadow Charge or Overpower increased from 35 to 45. Diabolical Momentum [Passive] No longer reduces the cooldown of Fire Stomp. Level 13 Hellfire [W] Bonus Spell Power per stack increased from 2% to 3%. Maximum stacks for bonus damage per second to nearby enemies reduced from 15 to 10. Return to Top
      E.T.C.
      Base
      Rockstar [Trait] Armor bonus reduced from 25 to 20. Talents
      Level 13 Encore [W] Cooldown reduction reduced from 6% to 5%. Return to Top
      Bruiser
      Deathwing
      Base
      Incinerate [W] Energy cost increased from 15 to 20. Damage reduced from 70 to 65. Lava Burst [W] Energy cost reduced from 20 to 15. Periodic Damage increased from 5 to 6. Talents
      Level 4 Infernus [Q] Adjusted functionality: Increase the damage of Molten Flame against enemy Heroes by 25%. Increase this bonus damage to 75% when Molten Flame is cast at 75% Energy or higher. Level 7 Firestorm [Z] Meteor damage increased from 65 to 70. Return to Top
      D.va
      Base
      Mech weapon damage reduced from 23 to 22. Talents
      Level 4 Rush-down [Q] Bonus damage to non-Heroic enemies reduced from 100% to 75%. Damage and healing against enemy Heroes reduced from 4% to 3% maximum Health. Aggression Matrix [W] Cooldown reduction increased from .125 seconds to .1875 seconds. Level 10 Bunny Hop [R1] Cooldown reduced from 80 to 70 seconds. Micro Missiles [R2] Damage reduced from 44 to 40. Level 13 Target Locked [W] Requirement for Armor and Movement Speed Slow to activate reduced from 1.5 to 1.25 seconds. Return to Top
      Gazlowe
      Base
      Health increased from 2275 to 2375. Health Regeneration increased from 4.74 to 4.95. Rock-It! Turret [Q] Damage increased from 36 to 40. Deth Lazor [W] Damage increased from 174 to 184. Xplodium Charge [E] Range increased from 7 to 8. Talents
      Level 1 Rocket Boots [E] Damage bonus increased from 20% to 35%. One Man Wrecking Crew [Passive] Damage bonus increased from 45% to 60%. Level 4 EZ-PZ Dimensional Ripper [Active] Cooldown reduced from 40 to 30 seconds. Armor bonus increased from 35 to 40. Level 7 Overload [W] Cooldown reduction increased from .5 to .75 seconds. Master Blaster [Passive] Slow duration increased from 2.5 to 3 seconds. Slow duration increased from Rock-It! Turrets increased from .25 to .5 seconds. Level 10 Robo-Goblin [R1] Damage per second increased from 8 to 9. Now has Crit kickers when dealing 3 stacks of damage. Grav-O-Bomb 3000 [R2] Damage increased from 220 to 235. Level 20 Bomb Toss [E] Additional functionality: Xplodium Charge gains a 2nd charge with a 3 second cooldown between uses. Return to Top
      Imperius
      Talents
      Level 7 Flash of Anger [Q] Shield amount reduced from 275 to 250. Damage reduced from 165 to 150. Holy Fervor [Active] Cooldown from 30 to 25 seconds. Level 16 Celestial Swiftness [Q] Movement Speed bonus reduced from 25% to 20%. Return to Top
      Yrel
      Talents
      Level 4 Hand of Freedom [Active] Cooldown increased from 20 to 30 seconds. Movement Speed bonus reduced from 35% to 30%. Return to Top
      Healer
      Alexstrasza
      Talents
      Level 1 Circle of Life [W] Regeneration Globe collection quest requirements reduced from 15/25 to 10/20. Level 7 Verdant Flourish [W] Healing for Alexstrasza increased from 30% to 40%. Level 10 Life-Binder [R1] Cooldown reduced from 60 to 50 seconds. Mana cost reduced from 60 to 50. Level 16 Tough Love [Q] Armor bonus increased from 25 to 30. Overprotective [W] Shield amount increased from 60% to 70% of the amount healed. Return to Top
      Ana
      Base
      Biotic Grenade [W] Healing reduction duration reduced from 2 to 1.75 seconds. Talents
      Level 1 Slumber Shells [E] Cooldown reduction on Sleep Dart reduced from 4 to 2 seconds. Level 7 Anti-Healer [W] Healing reduction duration bonus changed from 25% to .75 seconds. Night Terrors [E] Damage dealt reduced from 10% to 8% maximum Health. Return to Top
      Anduin
      Base
      Flash Heal [Q] Healing increased from 260 to 270. Chastise [E] Damage increased from 155 to 175. Leap of Faith [Trait] Cooldown reduced from 80 to 70 seconds. Talents
      Level 10 Holy Word: Salvation [R1] Healing increased from 25% to 30% maximum Health. Return to Top
      Uther
      Talents
      Level 4 Holy Fire [Passive] Now has Crit kickers when dealing bonus damage. Level 7 Guardian of Ancient Kings [Trait] Adjusted functionality: Healing a Hero that is Stunned, Rooted, or Silenced grants them 50 Armor for 3 seconds. Return to Top
      Melee Assassin
      Kerrigan
      Talents
      Level 1 Siphoning Impact [Q] Shield amount increased from 90 to 100. Assimilation Mastery [Trait] Shields granted increased from 45 to 50. Level 4 Psionic Pulse [E] Second explosion time reduced from 2.5 to 2 seconds. Level 7 Queen of Blades [Q] New functionality: Reduce the cooldown of Ravage by 2 seconds and increase its damage to Minions and Mercenaries by 50%. Level 10 Maelstrom [R1] Mana cost reduced from 100 to 80. Range increased from 4 to 4.5. Summon Ultralisk [R2] Mana cost reduced from 100 to 75. Level 20 Torrasque [R2] Additional functionality: Increase the Health and Attack damage of Ultralisk by 20%. Return to Top
      Samuro
      Base
      Wind Walk [E] Bonus Movement Speed reduced from 25% to 20%. Talents
      Level 7 Crushing Blows [W] Bonus damage reduced from 15% to 10% per stack. Level 20 Dance Of Death [R1] Mirror Image Bladestorm damage increased from 30% to 45%. Three Blade Style [R2] Bonus Mirror Image Health reduced from 50% to 25%. Return to Top
      Ranged Assassin
      Gall
      Talents
      Level 4 Rising Dread [W] Damage bonus per bounce reduced from 25% to 15%. Level 13 Twilight Nova [W] No longer passively reduces the cooldown of Dread Orb. Level 16 Leaden Orb [W] Stun duration reduced from 1 to .75 seconds. Return to Top
      Jaina
      Talents
      Level 4 Arcane Intellect [Trait] Additional functionality: While above 75% Mana, gain 10% Spell Power. Frost Armor [Passive] Physical Armor amount increased from 50 to 75. Level 7 Icefury Wand [Passive] Cooldown reduction increased from 2 to 2.5 seconds. Return to Top
      Mephisto
      Talents
      Level 4 Hateful Mending [Q] Healing increased from 60% to 70% of damage dealt to enemy Heroes. Additional functionality: Enemy Heroes hit by Skull Missile grant 10 Mana. Level 16 Animosity [W] Maximum Lightning Nova damage increased from 36% to 42%. Level 20 Unspeakable Horror [R2] Additional functionality: Enemies are also Silenced while they are Rooted. Shade Lord [Active] Cooldown reduced from 40 to 20 seconds. Return to Top
      Sylvanas
      Talents
      Level 7 Lost Soul [W] Additional functionality: Increase Shadow Dagger’s damage by 10%. Festering Wounds [E] Bonus damage to Haunting Wave reduced from 25% to 15%. Level 10 Mind Control [R2] Additional functionality: Enemy Heroes hit have 3 stacks of Banshee’s Curse applied to them. Return to Top
      Tassadar
      Talents
      Level 4 Plasma Shield [Trait] Maximum Shield amount reduced from 15% to 12% maximum Health. Level 10 Black Hole [R2] Cooldown reduced from 70 to 60 seconds. Mana cost reduced from 80 to 60. Level 20 Kugelblitz [R2] Additional functionality: Reduce the Armor of enemy Heroes hit by the center of Black Hole by 20 for 3 seconds. Return to Top
      Tracer
      Base
      Basic Attack damage reduced from 24 to 23. Talents
      Level 4 Leeching Rounds [Trait] Adjusted functionality: Increase the healing from Basic Attacks against enemy Heroes by an additional 5%. This bonus is further increased by 5% for each Blink charge you currently have. Is That a Health Pack?! [Passive] Cooldown reduction on the Healing Fountain when gathering a Regeneration Globe increased from 10 to 15 seconds. Level 13 Telefrag [E] Cooldown reduction increased from .25 seconds to .3125 seconds. Return to Top
      Tychus
      Talents
      Level 1 Quarterback [W] Moved from Level 7. Press the Advantage [Passive] New functionality: Increase Tychus’s Basic Attack range by 1. Level 4 The Bigger They Are... [Trait] No longer reduces the cooldown of Minigun. Health threshold for dealing bonus damage changed from 35% to 30%. Master Assassin [Passive] Adjusted functionality: Gain 10% Attack Speed. Quest: After getting 15 Takedowns, gain an additional 15% Attack Speed. Level 7 Concussion Grenade [W] Removed. Combat Tactician [Trait] Moved from Level 1. New functionality: Reduce the cooldown of Minigun by 4 seconds. Reduce Minigun’s cooldown by an additional 4 seconds after using Run and Gun. New talent: Melting Point [W] After hitting enemies, Frag Grenade deals 75 bonus damage over 3 seconds. This damage is increased by 100% against Minions, Mercenaries, and Monsters. Level 20 Can Do This All Day [Q] Cooldown reduction increased from 4 to 5 seconds. Bob and Weave [E] No longer passively increases Tychus’s Basic Attack range by 1.5. Additional functionality: After using Run and Gun, Increase Tychus’s Basic Attack range by 1.5 for 4 seconds. Return to Top
      Bug Fixes
      Heroes
      D.Va D.Va's Micro Missiles launch and impact sounds should play at an appropriate volume for enemies and allies. Return to Top
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