Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 8.2: The Story of Baine Bloodhoof - Rise of Azshara War Campaign

Recommended Posts

jdly5pT.jpg

Learn more about what happens to Baine Bloodhoof in Patch 8.2 after being taken into custody by Sylvanas for treason in Tides of Vengeance. This article contains spoilers related to Baine, Azshara, and N'Zoth!

Tides of Vengeance Ending

In the latest War Campaign chapter, Baine together with Zelling returned Derek Proudmoore to Jaina and the Alliance. Sylvanas later finds out and arrests Baine for treason, while Nathanos kills Zelling.

(Sylvanas Arrests Traitor Baine Cutscene -- Credit: Athelarius)

Patch 8.2 Screen Time

Nazjatar revolves around First Arcanist Thalyssra, Oculeth, and Lor'themar Theron on the Horde side, and Jaina, Genn, and Mathias Shaw will get their screen time on the Alliance side of the story, trying to defeat Azshara.

We've played through the Horde side of the campaign. The Alliance perspective is virtually the same, as both factions meet under Orgrimmar to save Baine.

1. Visions of Danger

The questline starts with Lor'themar in Nazjatar, you're supposed to talk to Spiritwalker Ussoh who had a vision he wished to share with you regarding Baine. The time is apparently running out and he will be executed by Sylvanas before the next sunrise.

Quote

Spiritwalker Ussoh: I saw a vision of Baine. He was imprisoned. Suffering. Surrounded by enemies.

Spiritwalker Ussoh: A figure emerged from the shadows. Angry. Vengeful. The warchief.

Spiritwalker Ussoh: She spoke but a word, and Baine's life... flickered out.

Spiritwalker Ussoh: The spirits whisper that this vision will come to pass before the next sunrise.

Lor'themar Theron: By the Sunwell... We have to stop this!

2. Old Allies

Sylvanas Windrunner was once my ranger-general. Now she is my warchief. Through peacetime and war, I followed her orders. Until now. Bane is a noble soul. His execution would drive a blade into the very heart of the Horde. We must save him, $Name. It is the only way to preserve who we are. What we stand for. I have reached out to allies who will help you. But in siding with them, you will put your own life in peril. If you feel as I do, then meet them in the Cleft of Shadows. Good luck.

Quote

Lor'themar Theron: Baine Bloodhoof represents all that is best in the Horde. We cannot stand by and let his light be snuffed out.

Lor'themar Theron: But know this: When the warchief leams of our defiance, her wrath will be swift... and terrible.

Lor'themar Theron: In the end, we al must choose our path. And that choice will have consequences.

If you're a Sylvanas loyalist, you must report to Nathanos about Lor'themar's betrayal before going to the Cleft of Shadows.

There, you'll find Rokhan, Varok Saurfang and Thrall, all ready to save Baine.

Quote

Rokhan: And take this. I have a feelin' ye be needin' it.

Rokhan: You do what'chu gotta do. I be keeping an eye out for ya. Spirits be wit' ya mon.

Thrall: Baine will be executed within hours. We must act now. Many will see this as treason. But if we fail to act, all that the Horde stands for will be lost. Are you with us, $name?

  • > I am with you. (Gossip text)

3. Stay of Execution

Come. It is time to save a friend.

Accept the final quest and talk to Thrall to be teleported under and enter the Baine Rescue Scenario.

Baine Rescue Scenario

Stage #1: It Begins (Defeat 2 Guards)

Quote

Thrall: I have not walked these halls since we faced Garrosh.

Varok Saurfang: Vol'jin reopened these halls to provide shelter when the Legion invaded.

Varok Saurfang: Now Sylvanas uses them to train her elite soldiers and build her Azerite weapons.

Underhold Elite Guard: Halt! This area is off limits!

Thrall: Stay your hand. We're only here to--

Underhold Elite Guard: That's Saurfang! Kill the traitors!

Stage #2: Under Watchful Eyes (Speak with Thrall, Cross the room)

Thrall: With Saurfang branded a traitor by Sylvanas, the guards will attack us on sight. Rokhan provided a totem that can conceal us for a time. Even so, wary guards may spot us. Go carefully, $name. I don't want to leave a rail of bodies in our wake. These loyalists are still part of the Horde.

  • > Understood. I'll stick close. (Gossip text)
Quote

Thrall: Stay close. We'll sneak past the guards together.

This stage is very similar to the Stormwind Scenario, where you sneaked past guards and saved Talanji and Zul from the Stockades.

Stage #3: Devise a Plan (Devise a plan with Thrall)

ThrallWe've gotten this far, but the power of Rokhan's totem is fading. Saurfand and I need another way to avoid being noticed. Even these loyalists know you as a champion of the Horde, $name. Perhaps you could provide a distraction.

  • > I can keep them busy. (Gossip text)

Stage #4: Fight Me! (Challenge Elite Horde warriors to provide a distraction)

Approach Dark Ranger Lenara and duel her.

Stage #5: Inspect the Troops (Inspect the troops)

Lenara tells you it was an honor to spar with you and now you must inspect the form of 4 troops.

Stage #6: Unlikely Alliance (Rejoin Thrall and Saurfang and continue deeper into the underhold)

RTC PLAYS HERE

Stage #7: Truce and Consequences (Talk to Thrall and reach the end of corridor)

This is probably a cinematic that won't be implemented until after Patch 8.2 goes live, but you suddenly stumble upon Jaina, Shaw, and Genn Greymane. From here on, you can only side with the Alliance. Sylvanas loyalists are asked to trust the warchief's plans and play along.

2imt2At.jpg

Quote

Varok Saurfang: Stay on your guard, $name.

Varok Saurfang: I did not expect the Alliance to be here.

Master Mathias Shaw: Not the first time we've had to move against a corrupt warchief.

Varok Saurfang: Or a sovereign king. Slain in his own home.

Master Mathias Shaw: A home that still stands. Can you stand the same for Teldrassil?

Lady Jaina Proudmoore: Enough! We aren't here to fight eah other.

Thrall: Stay focused. Baine's life is all that matters right now.

Stage #8: Strike Them Down! (Defeat Rowa Bloodstrike)

Quote

Master Mathias Shaw: Looks like Baine is being held just ahead.

Varok Saurfang: It seems we must get past her first.

Stage #9: Check on Baine Bloodhoof (Go to Baine Bloodhoof)

As you reach Baine, there's another not yet implemented RTC that's supposed to play.

Stage #10: It's a Trap (Defend Baine and destroy the inhibitor crystals)

This stage is a trap set up by Sylvanas loyalists that told Nathanos that Lor'themar and his party infiltrated Orgrimmar to save Baine.

Wdatamined broadcast text which hints at Sunreavers' presence in this scenario that hasn't been implemented yet and makes sense at this stage.

Quote
  • Baine!
  • Th--Thrall? Jaina?
  • These chains are warded against magic. I'll need time to pick the lock.
  • This feels wrong. Sylvanas must have known we were coming.
  • "Indeed she did, traitor. You and Lady Proudmoore."
  • I have no quarrel with you.
  • "Have you forgotten the purge of Dalaran, murderer?  Today, the Sunreavers will be avenged."
  • "Then your vendetta is with me, and me alone!"
  • No! You will watch your friends die--just as I did!
  • Rangers! Kill them all! FOR THE SUNREAVERS!
  • Can you get us to safety?
  • She is... preventing teleportation...
  • Jaina... we need a way out!
  • She's... blocking teleportation...

As a Saurfang loyalist, you'll notice that Baine is being held by some sort of magic and must disable the crystals and kill Blood Elf forces to save him.

Quote

Varok Saurfang: We will need an escape route once Baine is free.

Jaina Proudmoore: I can get us out, but not while these crystals are blocking my teleportation spells.

Varok Saurfang: Then we must destroy them. Go, $name!

Stage #11: Destination: Anywhere But Here (Take the portal out)

After you destroy the crystals and save Baine, you will be teleported out of the scenario to Nazjatar.

Next you return to Newhome, where Lor'themar learns that Jaina came to aid the Horde in saving Baine.

Quote

Lor'themar Theron: Proudmoore and Shaw risked their lives to rescue Baine? Unexpected.

Lor'themar Theron: Cooperation between our sides has been the exception, not the rule. More often, we are at each other's throats.

First Arcanist Thalyssra: That animosity only benefits Azshara. Her power is considerable. Divided, we are no match for her--or the master she serves.

Lor'themar Theron: Sylvanas has the loyalty of the people. So long as she is warchief, this war will rage within their hearts. We cannot stop it.

First Arcanist Thalyssra: Perhaps we do not need to. It might be enough to direct our attacks against Azshara rather than the Alliance.

Lor'themar Theron: A lesson once taught to Jaina Proudmoore and me. Your counsel is wise, Thalyssra. Our focus must be on ending Azshara's reign.

Lor'themar Theron: But if the Alliance undermines our efforts, the flames of war will rise again.

Conclusion

Player Choice in Patch 8.2

I think both factions should get their player choices in Patch 8.2:

  • Alliance should decide whether or not they want to help save Baine for what the Horde has done to Teldrassil and on the opposite side of the spectrum, Horde players (mainly speaking of Sylvanas loyalists here) should have the choice not to betray their warchief, whilst they're only given the choice to play along.

There's a NPC on PTR called Choicetauren, but it won't reset your War Campaign choices just yet, so I think Blizzard may add more choices in future 8.2 builds.

WoWScrnShot_050319_123829.jpg

Thoughts on 8.2 Story

I've played through all Nazjatar and both factions are cooperating here as well as during the Baine Rescue Scenario. The main goal of 8.2 is to fight together against a common enemy (Queen Azshara) and a corrupt warchief (Sylvanas). I don't know what Blizzard has in store for Sylvanas, be it a redemption arc (similar to what we saw with Illidan in Legion), or a Garrosh 2.0 scenario, even though Blizzard clearly stated that Sylvanas won't be a raid boss in Battle for Azeroth, we need to keep in mind that after the events of Crucible of Storms, she is now wielding Xal'atath, Blade of the Black Empire Xal'atath, Blade of the Black Empire and from Dungeon Journal entries, it's clear that Azshara will free N'Zoth during her fight against us. The final wing of the raid is called The Circle of Stars for a reason. There are titan devices holding N'Zoth imprisoned.

WoWScrnShot_050319_130944.jpg

Finally, here's a playthrough of the 8.2 War Campaign from the perspective of a Saurfang loyalist.

Share this post


Link to post
Share on other sites

Pfft.

I hope Blizzard doesn't try to get away with a technicality "Oh, she won't be a RAID BOSS, that means she's not Garrosh 2.0!"

It's been exactly Garrosh 2.0 already.    A corrupt, warmongering horde leader goes too far, betrays a more honorable horde leader, who goes on to lead a resistance that will ultimately culminate in the Horde's redemption with the overthrow of the now-corrupted by an old god leader.  

  • Confused 1

Share this post


Link to post
Share on other sites

But Sylvanas is not being controlled by the old gods, she is controlling them for added power, as a weapon!

...wait that's exactly what they said about Garrosh's relationship with Y'shaarj 🤔

Share this post


Link to post
Share on other sites
Rare Patron

It's worth remembering that, per Chronicle vol 1, there are 6 cosmic forces, 3 distinct sets of opposing pairs, at play in the Warcraft universe:

Life vs. Death

Order vs. Disorder

Light vs. Shadow

The various powers that threaten all life on Azeroth have tended to represent only one of these basic forces, and the players act to balance out the concentration cosmic forces, and the collateral damage these these concentrations inflict on reality itself as they all compete for superiority.

Thus, without a prime deity, the basic system of morality for Warcraft is then found in a balance of the forces, where no one of them ever truly "wins" against the rest, and "evil" is in actions that disrupt the balance, regardless of what cosmic force is the source driving those actions.

This is ultimately how they could finally "do away" with the current faction system, in that if PC are tasked with keeping all the cosmic forces in check, any logical splits between players would no longer be due to antagonism, but because everyone will have a different specialization with respect to the cosmic forces they either represent or keep in check. The mortal races then become the centralized balance point, the prime deity, which the other cosmic forces are judged against. Players then assist each other in helping ensure the balance of power is sustained. The mortal races wouldn't be bound by their finite nature anymore either by that point, and so struggles over finite resources like food, water, land, etc. will no longer be necessary, meaning that the only reason for the mortals to fight is to sustain their own skills and cultivate new ones, like sparring with a friend rather than destroying a hated enemy.

But how to prompt the mortal races to keep collecting power unto themselves to rival, and no longer just be pawns for, such cosmic forces?

If Sylvanas saw such writing on the wall, that a push for "peace" would prevent the mortal races from proactively growing, instead continuing the pattern of always being reactive and suffering greatly for letting their enemies make the first move, then her actions take on a different moral character, in that while still evil, a necessary evil. She forces everyone to "level up" and grow in power so that the mortal races can be one step closer to truly being free.

Sylvanas wouldn't then be a re-hash of Garrosh, but a gender-swapped Leto Atreides II, the God-Emperor of Dune, who embraced the role of messiah/tyrant to ensure humanity could survive into the future. Or, perhaps postulating a considerably less noble route, perhaps she believes that if the mortal races cannot ever truly break free from the cosmic forces, why not at least become the most powerful avatar of death and see what happens along the way?

I know a lot of folks think the story and lore are terrible, and it's certainly very easy to frame it that way, but it wouldn't take much to redeem the story arcs that Blizzard has started, and bridge into new opportunities and stories beyond Azeroth, let alone the ever-shortening roster of characters that anyone recognizes or cares about.

Share this post


Link to post
Share on other sites

At the same time, I have my doubts that Sylvanas is a force for death, because isn't undeath the ultimate opposite of death, when you think about it? Not even time can kill Sylvanas and the rest of the undead, and Bwonsamdi has mentioned several times in the past that he doesn't like what Sylvanas is doing to the balance by taking away his souls.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Hurricane released a teaser for the Black Temple trailer that will be slightly longer than his Naxxramas trailer released back in 2017.
      Hurricane has been working on the Black Temple trailer for the last three months and we will need to wait a little longer for the full video.
    • By Stan
      Ny'alotha raid testing continues this week with The Prophet Skitra on Mythic difficulty and Halls of Devotion, the second LFR wing of the raid.
      Blizzard (Source)
      On Friday, December 13th, we will be continuing our raid tests in Ny’alotha, the Waking City. After the test is complete we will make the second wing of Looking for Raid available for the weekend.
      Friday, December 13th
      The Prophet Skitra - Mythic Ny’alotha, the Waking City
      13:00 PST (16:00 EST, 22:00 CET)
      Halls of Devotion - Looking for Raid Ny’alotha, the Waking City
      14:00 PST (17:00 EST, 23:00 CET)
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players’ effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
    • By Stan
      It's time for Cataclysm Timewalking this week and players level 86 and above are eligible to enter the Firelands Timewalking raid for the very first time.
      Firelands, the new Timewalking raid, has been added to the game in Patch 8.2.5, and this week, it's the first time players can enter it and defeat the seven bosses for loot.
      You can find item level 395 loot in Timewalking dungeons and item level 415 loot dropping in the new raid. Completing 5 Timewalking dungeons for the weekly quest rewards Cache of Palace Treasures, a chest with one piece of gear from Normal difficulty The Eternal Palace.
      Don't forget that Reins of the Infinite Timereaver has a chance to drop from any Timewalking dungeon boss as Personal Loot and save up your Timewarped Badges for expensive mounts like Beastlord's Irontusk, Beastlord's Warwolf, Bridle of the Ironbound Wraithcharger, Yu'lei, Daughter of Jade, and more.
      Blizzard (Source)
      Gather your staunchest allies and head into the Firelands raid dungeon to take on the elemental lord Ragnaros and his cohorts—and take on six dungeons from Deathwing’s era— during Cataclysm Timewalking, running December 10–17.
      The Firelands is the molten domain forged by the titans to house Ragnaros and his wayward minions. Following Deathwing’s emergence into Azeroth, Ragnaros and his servants surged onto the slopes of Mount Hyjal before being driven back by the sacred mountain’s valiant defenders. Now Ragnaros is rallying his loyalists to defend the Firelands from Azeroth’s champions.
      When: The Firelands raid is available throughout the Cataclysm Timewalking event.
      Difficulty: The difficulty is set to Normal and, like any Normal level raid, will not be available through Raid Finder.
      Minimum Level: Players level 86 and above are eligible to participate.
      Bosses: (7) Beth’tilac, Lord Rhyolith, Alysrazor, Shannox, Baleroc, the Gatekeeper, Majordomo Staghelm, Ragnaros
      During Cataclysm Timewalking, you can assemble a raid group of between 1 and 30 players to step into the molten domain of Ragnaros. Don’t have a regular group? The Group Finder (I) can help. Create your own group in the Premade Groups section or search for like-minded adventurers.
      DUNGEONS IN CATACLYSM TIMEWALKING
      Grim Batol
      Don’t be fooled by Grim Batol’s humble exterior; many of this mountain fortress’s desecrated chambers are buried deep in the Twilight Highlands. Once the stronghold of the Wildhammer dwarves, and later seized by orcs as a prison for Alexstrasza, the city is now in the clutches of the Twilight’s Hammer cult.
      The Stonecore
      Within the Temple of Earth, locked in the heart of Deepholm, lies the Stonecore. It was inside these caverns that the Twilight’s Hammer toiled over Deathwing, hammering elementium plates to the Dragon Aspect’s body in an attempt to hold his tormented form together. With his renewal complete, Deathwing ascended into Azeroth, shattering the World Pillar and destabilizing the region of Deepholm.
      Lost City of theTol’vir
      The Lost City of the Tol’vir is the stronghold of the Neferset, a faction of the cat-like tol’vir who swore fealty to Deathwing in exchange for a cure to the curse of flesh, which had turned their rocky hides to soft skin. With the affliction expunged, the tol’vir have rebelled against the benefactor, although they remain irrevocably twisted and hostile due to the dark pact they made.
      The Vortex Pinnacle
      The Vortex Pinnacle exists within the elemental plane of Skywall. Its elegant structures, crowned with bronze and gold, sit atop platforms bridged by pure air. Yet behind its exterior beauty, the pinnacle harbors Neferset tol’vir, as well as Al’Akir the Windlord’s merciless elemental legions. As long as the barrier between Skywall and Azeroth remains open, terror will rain down on Uldum from the skies.
      Throne of the Tides
      Deep within the Abyssal Maw’s fathomless expanses lies the Throne of the Tides. From here, the great elemental lord Neptulon the Tidehunter has surveyed and protected his aquatic domain for ages. He now faces his greatest challenge as a force of serpentine naga and malefic faceless ones threaten to depose him, leaving his realm and its secrets ripe for the plundering.
      End Time
      One of an infinite number of potential outcomes, this timeway depicts the desolate future of Azeroth should Deathwing fail to be stopped. Nozdormu has identified a powerful anomaly that exists in this moment and bars access to the past—and hope of retrieving the Demon Soul. The powerful creature from out of time lives alone amidst the time-twisted echoes of the past.
      JUST THE FACTS
      Your character and items will be scaled down to a power level fitting for the challenge at hand, but bosses will yield loot appropriate for your regular level. Timewalking dungeons also have a chance to drop items that usually drop when you run them on Heroic, and you’ll earn reputation with a faction that is interested in the dungeon. For example, when you Timewalk through The Stonecore, Slabhide could drop the Reins of the Vitreous Stone Drake mount for you.
      Look for the following all week long:
      Chronicler Shoopa in Zuldazar and Chronicler Toopa in Boralus have a quest for you. You can also start the quest from within the Adventure Guide (Shift- J).
      Quest Requirement: Complete 5 Timewalking dungeons.
      Rewards: Artifact Power and one loot box containing a piece of gear from Normal difficulty The Eternal Palace.
      EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
    • By Stan
      Goblin and Worgen players will be able to embark on a new quest line for their Heritage Armor in Visions of N'Zoth.
      Requirements
      If you want to unlock new Heritage Armor in Patch 8.3, you must have a maximum-level goblin or worgen character and be Exalted with Bilgewater Carter or Gilneas to begin the quest line when the patch hits live servers.
      The Goblin set is comprised of the following items:
      X-52 Bomber Jacket X-52 Extreme Handgrips X-52 Fireproof Stompers X-52 Insulated Headgear X-52 Minesweeper Wristwraps X-52 Precision Goggles X-52 Reinforced Legguards X-52 Sapper's Shoulderguards X-52 Utility Belt The Worgen set includes the following:
      Greyguard Buckle Greyguard Ceremonial Shoulderguards Greyguard Dueling Gloves Greyguard Formal Overcoat Greyguard Formal Robe Greyguard Formal Trousers Greyguard Stompers Greyguard Tophat Greyguard Wristbands Blizzard (Source)
      Celebrate your legacy with two new Heritage Armor sets—one for goblins and one for worgen—coming in the release of the Visions of N’Zoth content update.
      Players with a maximum-level (120) goblin or worgen who are Exalted with their faction (Bilgewater Cartel or Gilneas respectively) will be able to embark on a new quest line for each race to learn more about their history. Once you complete your quest, you’ll gain a new Heritage Armor transmogrification set unique to your race and be able to show off your pride.

      Crafted by the finest madmen and women, this explosive look is the glow up you need. Or, that could be a lit fuse—careful!
      Show off your noble roots by sporting this tailored velvety black and gold-trimmed attire complete with a dapper top hat. Snooty airs not required.
      Begin your journey by visiting the embassy in Orgrimmar or Stormwind once Visions of N’Zoth goes live.
    • By Starym
      The remasters and upscales keep on coming, as we have the Burning Crusade's intro cinematic in up to 8K resolution now!
      While BC is my favorite expansion ever, I was never a fan of the cinematic, as it's just a collection of various clips that don't have much of anything to do with Illidan's narration, until the very end. Obviously the two new races deserved screen time, but we didn't even get to see the Dranei's ship(s) in there, and then it's straight on to random battle clips. It obviously takes its cue from the Vanilla cinematic, as far as the clips go, but where it worked for Vanilla, which was simply setting the stage for the world itself, it falls a little flat here. But at least it does end on a high note, with the green horned one making a proper appearance.
       
      Related articles:
      Upscale AI remasters
      Wrath of the Lich King Intro
      Vanilla WoW Intro
      Diablo 2 Intro
      Diablo 2 E3 Teaser and Lord of Destruction Intro
      IKedit remakes
      Fall of the Lich King
      The Wrathgate
      Fury of the Sunwell
      The Black Temple
      The Gods of Zul'Aman
×
×
  • Create New...