Jump to content
FORUMS
Starym

Officially Licensed Fine Art Prints for WoW, Diablo and StarCraft

Recommended Posts

TYVwljl.jpg
 

The amazing art of Blizzard games we all know and love is getting the fine art treatment, as Dutch online art dealership Cook and Becker has added three Blizzard franchises to their growing videogame collection. Said collection already consists of over 60 titles including Bloodborne, Cyberpunk 2077, Dark Souls, Dragon Age, Fallout, Uncharted and many more.

World of Warcraft already has a collection available and Diablo and StarCraft will be following soon:

The-Lich-King_world-of-warcraft_1920.jpg

WoW_TheLichKing_L_DD_angle_1.png   WoW_TheLichKing_L_DD_basic-1_1.jpg

Quote
We're pleased to announce that Cook and Becker will release a series of beautiful prints from Blizzard’s iconic game universes. These art prints are officially licensed and will be released in several sets over time. The first set of prints, from Blizzard’s legendary massively multiplayer online role-playing game World of Warcraft, are available today, with work by artists from Blizzard and around the world who have helped bring the game to life for millions of players and art fans globally.

The eye-catching and vibrant artwork of these talented artists has helped shape Blizzard’s iconic worlds. At Cook and Becker, we are very proud to work with Blizzard on these official fine art print collections, which have been reproduced to the highest standards with details that are as close to the artist's intentions as possible. Our reproductions are of archival quality, intended to help preserve the history and legacy of these culturally significant games, and Blizzard fans are sure to be pleased with these productions.

The World of Warcraft, StarCraft, and Diablo prints to be released by Cook and Becker are all limited-edition Certified Art Giclees™. The prints are available for purchase unframed, or with a high-quality frame or finish.

illidan-kaelthas-world-of-warcraft.jpg

About Cook and Becker:

Quote
We have a passion for next-gen art, and artists and studio's that represent the best of the international video game and entertainment industries.

We started Cook and Becker in 2011 because we thought that the art world wasn't paying enough attention to the creators of video games and pop culture, and how these artists and designers are shaping our time and visual culture. We also saw that while artists and buyers were embracing the digital world, the art world seemed stuck in the previous century. We wanted to change that.

Since our foundation Cook and Becker has grown into a specialist for art prints and the world's leading (online) art gallery and concept store for video game art. We also publish and produce art books and beautiful design products. We work together with the best artists and designers and the biggest video game studios, to create the best art prints and art books and valuable products based on video games and digital culture. We focus both on fine art and applied art and design and on both individual projects as well as commercial blockbusters. All these forms contribute to our visual language and culture and we want to share that with you.

Cook and Becker has also become a quality hallmark. We continue to strive to improve the presentation and (re)production of digital and digitally enhanced art. We therefore work closely with artists to produce their art at a museum-grade levels so that we can offer enthusiasts and collectors, art prints, books and objects that last a lifetime and retain their value.

Blood-Elf-vs-Night-Elf_world-of-warcraft

So, for those fine art collectors among you, you may want to look in to one of these, but they will set you back a bit, with all of the pieces going for $100+.

Dwarven-Gryphon-Rider_world-of-warcraft_

  • Like 1

Share this post


Link to post
Share on other sites

Hi there, 

I'm with the gallery Cook and Becker! Thank you for the write-up. We're very excited about this collaboration with Blizzard and I hope fans will enjoy the prints. If there are any questions, I'd be happy to answer them!

  • Like 2

Share this post


Link to post
Share on other sites
On 5/10/2019 at 8:12 PM, justjude said:

Idd ... the Illidan one is now my desktop 🙂

Yeah, the pictures are shown 1920px at 72dpi on our site so great desktop sizes 🙂

  • Like 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Ex-Blizzard President Mike Morhaime talked to multiple sites about why 50% of Blizzard's projects do not get to see the light of day, why Heroes of the Storm failed, and more.
      Mike Morhaime recently talked at Gamelab in Barcelona on a variety of topics.
      VG247 asked him why he thought Heroes of the Storm had failed. Morhaime said he thinks it's a great game, but they didn't pursue Dota early enough, because they were all focusing on World of Warcraft.
      Click here to read the full interview.
      Eurogamer also had the chance to talk to the Ex-President of Blizzard and found out that:
      Morhaime left Blizzard to spend more time with his family. Approximately 50% of the games developed by Blizzard will never ship, because the company is known for its renowned quality.  Blizzard's canceled Titan was a follow-up to World of Warcraft, but they failed to control the scope. It was an ambitious next-gen MMO, but Blizzard struggled to wrangle Titan's engine into a workable enough state, so they made Overwatch out of it. Other discussed subjects include Diablo III's RMAH, and Diablo: Immortal. You can read the full interview at Eurogamer.
    • By Damien
      Le Monde, one of France's most respected publications, said in a piece published yesterday (full content for subscribers only) about the layoffs at Blizzard Europe and that Diablo 4 was shown to Blizzard employees.
      The article focuses mostly on the struggles at Blizzard Europe caused by the process of laying off 30% of the employees, which has apparently not been completed yet. Later in the article, the author starts explaining Blizzard's current situation, with most of its titles reaching the end of their lives or having not performed as expected. The following paragraph then follows about the future of the company.
      This translates as:
      What about the future? Teams at Blizzard Entertainment have already been presented with the long-awaited Diablo 4 and know that a new Overwatch game is in development. But neither of these two games will be released before 2020, at the very best, and employees at Versailles have no idea if they will still be around when they eventually release. « Activision Blizzard will be making less of a profit, but this will still amount to a lot of profit », says a veteran employee.
      In a piece about Blizzard's layoffs in France, Le Monde says that Diablo 4 has been shown to Blizzard employees.
    • By Starym
      It's Ghost all over again, it seems, as multiple sources have told Kotaku that Blizzard has cancelled project "Ares", apparently a first person shooter that's "like Battlefield in the StarCraft universe". The project was some 2 years along and, depending on which source you ask, was either looking good or that progress was coming along slowly.
      As we all remember, StarCraft Ghost had a similar fate, although it made it through 4 years of development before being cancelled. The reported reason this new project was cancelled was so that Blizzard could put more focus into developing Diablo 4 and Overwatch 2 (which are both expected to be announced at this year's BlizzCon), and the cancellation came as a "massive shock" to at least one of the developers when it was announced a few weeks ago.

      StarCraft: Ghost
      The lead designer on Ares was Dustin Browder  (he was also the lead for SC2: Wings of Liberty and Heroes of the Storm) and it began as "an experiment to see what the team could do with StarCraft on the Overwatch engine" There were already prototypes set up where Terran marines could shoot Zerg, and there was even talk of potential playable Zerg as well.
      This tweet is almost certainly related to the cancelled project, but the dev here wasn't necessarily one of the ones talking to Kotaku:
      Blizzard also had this to say to Kotaku in reference to the cancelled game, but they didn't acknowledge any specifics or even that anything has been cancelled:
      You should definitely head on over to the original Kotaku article and read it in full, as there's more detailed info about the whole matter.
    • By Stan
      Republican Senator Josh Howley has proposed a ban on loot boxes and pay-to-win microtransactions in titles for minors, claiming they are preying on user addiction and exploiting children.
      The Chinese government has restricted the number of loot boxes players can open each day and the government of Belgium said they were in violation of its gambling laws, according to BBC.
      Numerous countries including Australia, Denmark, Germany, and the UK had determined that loot boxes had nothing to do with gambling.
      On the other side of the spectrum, there's a chance loot boxes will be ruled illegal in the US in titles popular with minors.
      Republican Senator Howley said of his proposed Protecting Children from Abusive Games Bill:
      As a prime example, Howley singled out King's Candy Crush, where players can purchase a $149 bundle that comes with 1,000 units of its in-game currency.
      The problem, however, does not only affect Candy Crush. The issue of loot boxes first came into light with Battlefront 2. Currently, a large portion of popular games, including Overwatch, PUBG, and Rocket League, all encourage microtransactions.
      The bill first needs to pass the Senate and the House of Representatives, before potentially becoming a law, says Gamespot.
      (Source)
      Protecting Children from Abusive Games Bill

    • By Stan
      Results for the Q1 2019 Activison Blizzard Earnings Call are here and Blizzard is down to 32 million monthly active users (MAUs), since Q4 2018 when they announced layoffs and got rid of 8% of their non-development employees.
      Highlights
      Activision Blizzard Activision Blizzard delivered approximately $800 million of in-game net bookings in Q1 2019. For each of Activision, Blizzard and King, daily time spent per user playing their games increased Y/Y. For Activision Blizzard overall, average daily time spent per user was approximately 50 minutes. Blizzard Blizzard had 32 million MAUs in this quarter (down from 35 million MAUs in Q4 2018 and 37 million MAUs in Q3 2018). Segment revenues were in-line with expectations. ($344million) Segement operating margin of 16% ($55 million) was lower Y/Y due to decline in segment in-game revenues, partially offset by lower costs. Overwatch League The second season of the Overwatch League commenced in February to sell-out crownds at the Blizzard Arena. Viewership hours are over 30% higher than in the first season. Dallas Fuel hosted the league's first home games in front of a sell-out crown of thousands of fans. They have four key areas of focus include which include: Major Content Releases: "We are focused on delivering a strong cadence of major content releases, where we meet the growing demand of the industry's gaming communities and release our high-quality content more frequently." Live Operations: "We continue to grow our live operations capabilities, to deliver great content, services, features, and events that continuously engage our communities and drive in-game revenues." Franchise Expansion onto Mobile: "We are building on our existing mobile leadership as we extend our acclaimed console and PC franchises to the largest and fastest-growing gaming platform." New Engagement Models: "We are expanding the reach, engagement and our monetization of our francihses as we build on early success in esports, in-game advertising, and consumer initiatives." Presentation

      (Source)
×
×
  • Create New...