Jump to content
FORUMS
Starym

Officially Licensed Fine Art Prints for WoW, Diablo and StarCraft

Recommended Posts

TYVwljl.jpg
 

The amazing art of Blizzard games we all know and love is getting the fine art treatment, as Dutch online art dealership Cook and Becker has added three Blizzard franchises to their growing videogame collection. Said collection already consists of over 60 titles including Bloodborne, Cyberpunk 2077, Dark Souls, Dragon Age, Fallout, Uncharted and many more.

World of Warcraft already has a collection available and Diablo and StarCraft will be following soon:

The-Lich-King_world-of-warcraft_1920.jpg

WoW_TheLichKing_L_DD_angle_1.png   WoW_TheLichKing_L_DD_basic-1_1.jpg

Quote
We're pleased to announce that Cook and Becker will release a series of beautiful prints from Blizzard’s iconic game universes. These art prints are officially licensed and will be released in several sets over time. The first set of prints, from Blizzard’s legendary massively multiplayer online role-playing game World of Warcraft, are available today, with work by artists from Blizzard and around the world who have helped bring the game to life for millions of players and art fans globally.

The eye-catching and vibrant artwork of these talented artists has helped shape Blizzard’s iconic worlds. At Cook and Becker, we are very proud to work with Blizzard on these official fine art print collections, which have been reproduced to the highest standards with details that are as close to the artist's intentions as possible. Our reproductions are of archival quality, intended to help preserve the history and legacy of these culturally significant games, and Blizzard fans are sure to be pleased with these productions.

The World of Warcraft, StarCraft, and Diablo prints to be released by Cook and Becker are all limited-edition Certified Art Giclees™. The prints are available for purchase unframed, or with a high-quality frame or finish.

illidan-kaelthas-world-of-warcraft.jpg

About Cook and Becker:

Quote
We have a passion for next-gen art, and artists and studio's that represent the best of the international video game and entertainment industries.

We started Cook and Becker in 2011 because we thought that the art world wasn't paying enough attention to the creators of video games and pop culture, and how these artists and designers are shaping our time and visual culture. We also saw that while artists and buyers were embracing the digital world, the art world seemed stuck in the previous century. We wanted to change that.

Since our foundation Cook and Becker has grown into a specialist for art prints and the world's leading (online) art gallery and concept store for video game art. We also publish and produce art books and beautiful design products. We work together with the best artists and designers and the biggest video game studios, to create the best art prints and art books and valuable products based on video games and digital culture. We focus both on fine art and applied art and design and on both individual projects as well as commercial blockbusters. All these forms contribute to our visual language and culture and we want to share that with you.

Cook and Becker has also become a quality hallmark. We continue to strive to improve the presentation and (re)production of digital and digitally enhanced art. We therefore work closely with artists to produce their art at a museum-grade levels so that we can offer enthusiasts and collectors, art prints, books and objects that last a lifetime and retain their value.

Blood-Elf-vs-Night-Elf_world-of-warcraft

So, for those fine art collectors among you, you may want to look in to one of these, but they will set you back a bit, with all of the pieces going for $100+.

Dwarven-Gryphon-Rider_world-of-warcraft_

  • Like 1

Share this post


Link to post
Share on other sites
Guest

Blizzard really does have some great Art-work.

Personally, I won't buy it, but you can definitly spent more money for much worse stuff.

Share this post


Link to post
Share on other sites

Hi there, 

I'm with the gallery Cook and Becker! Thank you for the write-up. We're very excited about this collaboration with Blizzard and I hope fans will enjoy the prints. If there are any questions, I'd be happy to answer them!

  • Like 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard had 32 million monthly active users in the first quarter of 2020. WoW's community increased further driven by both new and returning players. Shadowlands is still planned for 2020.
      Q1 2020 Highlights
      Blizzard had 32 million monthly active users in Q1 2020. Even though the majority of employees are currently working from home, there are no plans to change key content releases this year, meaning Shadowlands will still be released in 2020. They saw continued momentum for World of Warcraft during the first quarter of 2020. Hearthstone continues to perform well thanks to the Battlegrounds game mode that launched in November 2019. Overwatch engagement also increased in March whilst the Overwatch League sucessfully moved to online play and remote production.  You can find the full report here.
      (Source)
      COVID-19 Response
      At Activision Blizzard, our number one priority is the health and safety of our employees and their families. All of our offices moved to work-from-home environments by mid-March. We are covering all costs of testing and treatment for affected employees and their families, and we have increased access to tele-health resources and contracted private doctors and medical support in regions where our employees live and work. And we are continuing to find other ways to support our employees and their families as we navigate through this unprecedented situation, including services to help families balance work and home life.
      The digital nature of our content means our creative talent can continue to work on our product pipeline from home. While the shift to remote working adds complexity and challenges in some areas of the game development process, we are implementing mitigation measures to address these areas and, based on the work to date, we still expect to deliver a robust slate of content over the remainder of the year.
      We have leveraged our game platforms to disseminate critical health and safety information while offering in-game events and rewards to promote social distancing. We have made donations to world class health organizations and medical centers in cities where our employees live and work, funding promising convalescent blood therapies and drug trials. And we have made an additional contribution to our own Call of Duty Endowment to continue placing veterans into high-quality jobs.
      The increasingly digital, recurring and cash-generative nature of our operations remains one of our fundamental strengths. With a strong balance sheet, low capital intensity and a track record of disciplined capital allocation, we have substantial flexibility as we navigate through an uncertain environment.
      Selected Business Highlights
      Activision Blizzard exceeded its first-quarter outlook, driven primarily by our investment in creative and commercial initiatives for Call of Duty® delivering better-than-expected results throughout the quarter. We also saw continued momentum for World of Warcraft® and better-than-expected results for other key franchises, as populations sheltering at home turned to our content for entertainment and social connection. These trends have continued so far in the second quarter, with business momentum accelerating further in April. In the current environment, we are fortunate to still be in a position to enable some of the world’s best gaming experiences through our direct digital connection to hundreds of millions of people.
      Activision
      Activision had 102 million MAUsD in the first quarter. Call of Duty: Warzone launched on March 10, 2020 and has reached over 60 million players to date. Life-to-date, Modern Warfare has sold through more units and has more players than any prior Call of Duty title at this point after its release. In the first quarter, Call of Duty: Modern Warfare®unit sell-through was the highest for the franchise outside of a launch quarter. Following substantial year-over-year growth versus the prior title in January and February, unit sell-through accelerated in March, driven by upgrades from Warzone as well as rising demand amidst shelter-at-home conditions. Also in the first quarter, Modern Warfare in-game net bookingsC more than doubled year-over-year versus Black Ops 4. Call of Duty Mobile continued to build on last October’s breakout launch with new content, features and events aimed at optimizing engagement, retention and player investment. The game saw increased reach and engagement in March, driven by an increased cadence of compelling content and events as well as shelter-at-home tailwinds. Originally planned in a local city-based homestand format, the inaugural season of the professional Call of Duty LeagueTM pivoted all matches to online play and remote production for the remainder of the regular season, to keep players and fans safe while still delivering premium esports content to a global audience. Blizzard 
      Blizzard had 32 million MAUsD in the first quarter. After doubling in the second half of 2019, World of Warcraft’s active player community increased further in the first quarter, driven by both new and returning players, as the team continued to deliver more content between expansions than ever before. Each of Blizzard’s key franchises experienced a month-on-month increase in MAUsD in March as a result of shelter-at-home tailwinds. Hearthstone® engagement improved sequentially, driven by the new Battlegrounds game mode launched in November, and strong execution in live operations. Overwatch®engagement increased meaningfully in March and the Overwatch LeagueTM successfully moved to online play and remote production during the quarter. King
      King had 273 million MAUsD in the first quarter. MAUsD grew month-over-month in both January and February, and further accelerated in March as shelter-at-home conditions came into effect. Candy CrushTM franchise MAUsD grew year-over-year in each month of the quarter, with double-digit growth in March. Within the franchise, the community played more game rounds than in any quarter since Activision Blizzard’s acquisition of King. Candy Crush SagaTM and the wider Candy Crush franchise were once again the top-grossing title and franchise in the U.S. mobile app stores. Advertising net bookingsB grew over 75% year-over-year, even against the backdrop of the sudden decline in demand across the digital advertising sector in March. Company Outlook
      Our business exhibited accelerating momentum entering the second quarter from the dual tailwinds of strong execution in the Call of Duty franchise following last year’s increased investment, and increased engagement as people turned to our interactive content as they sheltered at home. The full extent of the impact of the COVID-19 pandemic on our business, operations, and financial results will depend on numerous evolving factors that we are not able to fully predict at this time. While there are risks related to global economic weakness, rising unemployment, pressures on the retail channel, pricing and other potential factors, we also see many positive opportunities for our operating performance this year, including the potential for continued heightened engagement in our content well beyond the second quarter. We have aimed to be prudent in our guidance to account for these effects, and we believe there is potential for overperformance if these risks do not materialize.
      Regarding product development, the majority of our employees are currently working from home, which while adding complexity to some areas of the game development process, has not currently changed our plans for our key content releases this year.
      Since we provided our initial guidance in February, the strengthening dollar has resulted in an additional FX headwind to full year net bookings of approximately $100 million. Further, the strengthening dollar and lower interest income from the current interest rate environment represent an additional headwind to full-year GAAP and non-GAAP EPS of approximately $0.08 versus our prior outlook. Nonetheless, with strong momentum across the business we are raising our outlook for net revenues and EPS for the year, more than passing through the Q1 earnings outperformance despite these headwinds.
    • By Stan
      Last Thursday was Take Your Child to Work Day and Blizzard initially planned on hosting on-campus activities for Blizzard's parents and their kids, but due to COVID-19, they had to get creative and host it online, so they've come up with some epic art tutorials with Samwise Didier and storytelling by Chris Metzen.
      (Source)
      This past Thursday was Take Your Child to Work Day, and prior to COVID-19, we were planning a big day of fun and enriching on-campus activities for Blizzard’s parents and their kids. After the company shifted to work-from-home mode, we had to get creative.
      Thanks to the help of talented folks across the company, we were able to put together a cool virtual program aimed at giving Blizzard’s kids an entertaining and educational glimpse into what goes into our games. We’re thrilled to share some highlights with you!
      Art Tutorials with Samwise Didier
      Join veteran Blizzard artist Samwise Didier for some sketching tutorials centered on iconic Warcraft races.
      And for some extra credit, download this PDF guide to drawing your favorite characters from across the Blizzard multiverse!
      Story Time with Chris Metzen
      Blizzard alumnus Chris Metzen reads from his children’s book Snow Fight: A Warcraft Tale. A treat for kids (and adults!) regardless of age.
      From artists and game designers, to engineers, HR professionals, and more, folks from all across Blizzard shared lessons, lectures, and tutorials designed to provide kids with insights and skills that’ll equip them for a bright future. We hope you enjoyed this glimpse into some of our extracurricular Take Your Child to Work Day activities, and as always, stay happy, healthy, and safe!
    • By Starym
      This was an unexpected treat, as Benmonor surprised us with Diablo Respawned, a full and actual true remake of the Diablo 1 trailer! From its start you might assume it's just a remaster with improved graphics (which we've already seen), but we not only get new parts added to the original, but also an entirely new second half! It's even more impressive when you find out that the project took him 40 days to make and he did it all alone.
      Benmonor is an independent game developer at Forbidden Realms Studio and made this as a passion project, and it's really massively impressive. I particularly love the second part, with the shadowy Diablo lurking in the Cathedral, and the Tristram zoom-out at the end. We even get some "behind the scenes" stuff as well:


      For more BTS images like the above, check out the reddit post.
      Check out this truly impressive D1 trailer remake with a ton of new stuff added.
    • By Starym
      The last few Upscale videos haven't been that impressive, as the newer things they upgraded were already pretty good to start with, and I assumed this one would be the same. But, as the video has plenty of footage from older games, it's very much worth taking a look at, especially the comparison in the second half. Also it's a pretty good video in general, so why not check it out again:
       
      Other Upscaled Remasters
      MoP and WC3: Reforged Warcraft 3 E3 Trailer, Diablo 2 LoD Final Cinematic and Overwatch 2 Battle for Azeroth and Diablo 1 WoW Cataclysm and Starcraft: Ghost Diablo 3 Tyrael's Sacrifice Cinematic Burning Crusade Intro Wrath of the Lich King Intro Vanilla WoW Intro Diablo 2 Intro Diablo 2 E3 Teaser and Lord of Destruction Intro
    • By Starym
      After the recent re-emergence of the one day a year that's officially allowed to be funny and the official Blizzard patch notes that came with it, we wanted to go back and check out older editions of this now tradition. It turns out Blizzard actually has an archive for their April Fools posts, which is good news, but they also stopped updating it in 2015, which is bad news.
      In any case we poked around it for some fond memories and picked out some milestones, but you should definitely head on over and check it out yourselves as well. Unfortunately some of the entries there have broken links so we don't get to see all the content, but we do at least get a general idea of what it was and can search it elsewhere if it gets interesting.
      It seems the one Prince song may have been referring to Blizzard, as they started their April Fools shenanigans in 1999, with the original StarCraft and DIablo 2! And what a start it was, as it was the one that cemented the secret cow level as the most enduring joke of the Diablo franchise. You can read more about the exact origins of the cow level, but this April 1st screenshot of D2, while it was still being developed, reignited the fires of the cow level craze!

      Now we did end up actually getting a cow level in Diablo 2, so I'm not quite sure this one counts as a "fool" anymore, since it's basically just normal promotion art (ok, so the cows don't show up in the Den of Evil, but they might have back then!). The other entry in this very first April Fools Blizzard edition was StarCraft's Biggest Game Hunters map, based on the very popular Big Game Hunters one from the original game, except with... a few... more crystals:

      2002 was another of Blizzard's strangely predictive jokes, as they announced the Pandaren were coming to WarCraft 3, including their Shodo-pan warriors.

      Then WoW arrived on the scene and we immediately got one of the better ones, with the 2-player controlled Ogre race (which would later become a pretty great hero in Heroes of the Storm... wait, are Blizzard just using April Fools jokes to test the waters for their really weird ideas that they'll eventually implement?!)

      This next one is definitely one of my favorites, as Blizzard announced a brand new game set in the World of Warcraft universe, and it was a prequel to boot!

      Wait, was that one actually just another pre-concept-testing for Reforged?! I'm so confused right now.
      Then came one of the most famous ones of all time, 2008's Bard announcement!
        

      The same year had the impressive console off-shoot of WoW, the Molten Core:
      These following ones are really making me doubt these are jokes at all, as they're clearly just the shape of things to come, as 2010 saw the first whiff of Diablo: Immortal and the EPEEN system:
        

      There are plenty more awesome entries in the archive, so head on over there and remind yourselves of some of the cooler things Blizzard have done over the years, and definitely post some of the better ones we missed below!
×
×
  • Create New...