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Starym

Patch 2.6.5 Now Live + Patch Notes

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Patch 2.6.5 is finally here! While we have to wait another 3 days for Season 17, the item and set changes, new Torment Difficulties, new Potion, Ancient Vault of Greed, UI improvements and much more are live now. Check out the patch notes below, although they're much the same as the las PTR update.

You can also check out our patch/season hub for all the new additions.

Blizzard LogoPatch 2.6.5 (source)

An update to Diablo III patch 2.6.5 is now live in the Americas for PC / Mac! Check out the full patch notes below to learn about all the latest changes.

Important: Please note that you will not be prompted to download the patch until it is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after the update is live until those regions have also patched.

Last updated May 14 @ 10:00 a.m. PDT. 


PATCH 2.6.5

Visit our Bug Report forum for a list of known issues. If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated.


General

  • Torment 14, 15, and 16 have been added to the game
    • Reward and difficulty levels of all new Torments closely match Greater Rift 65, 70, and 75 respectively
  • Portals left behind by Treasure Goblins may occasionally lead somewhere udderly ridiculous
  • Using an Ancient or Primal Puzzle RingPuzzle Ring in Kanai’s Cube will produce a new result
  • Party portraits now display if a player’s Cheat Death buff has been recently used (PC Only)
  • When a boss is killed in a Nephalem Rift, a permanent ping will mark the location of the boss’ death until the Rift is closed
  • The Boss Notification screen has received a rework (PC Only)
  • The Greater Rift Notification screen has received a rework (PC Only)
  • The Greater Rift Completion screen has received a rework (PC Only)
  • Matchmaking no longer prevents players from joining a game while a Greater Rift is already in progress
    • Players who join the game will still be unable to join a Greater Rift in progress
  • The progress bar for a Greater Rift is now visible to all players in the game, regardless of whether they are participating in the Rift or not
  • Challenge Rifts
    • The amount of Death's BreathDeath's Breath rewarded by completing a Challenge Rift has been increased

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Quality of Life

  • Seasons
    • The cap for earning additional stash tabs through the Season Journey has been raised from 4 to 5 (PC Only)
  • Search functionality has been added to Stash (PC Only)
  • All Crafters now have an Expand/Collapse All button for recipes (PC Only)
  • Most Bounty indicators are now displayed immediately after entering the Bounty area
  • Death’s Breath now drop in Horadric Caches

Developer Comment: With 2.6.5, we’re aiming to address some of the longest standing and most desired quality of life features the community has brought to us. We’ve hit a little bit of everything, from adding additional Torment levels, making Ancient/Primal Puzzle Rings feel rewarding, and adding some Stash space improvements. Other changes were made to help smooth out overall gameplay, such as making Bounties feel like less of a chore and more rewarding and reworking a few of our notification screens.

In addition, we encountered a lot of technical issues with increasing overall stash space for players. Unfortunately, as these issues caused significant degredation of the overall gameplay experience, we ultimately had to take a step back on this quality of life improvement and table it for now.

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Seasons

  • The Season Journey Journal now displays all chapters, regardless of current progression
  • There is a new reward for completing the entirety of the Season Journey (Guardian)
    • For Season 17, the Galactic Wings are available
  • Added the buff for Season 17
    • Player’s damage dealt is increased by 750% and damage taken is reduced by 4% for every Ancient Item they have equipped while having no Set Bonuses Active

Developer’s Comment: The Season of Grandeur was by far our most popular Themed Season yet. In the wake of having a free Ring of Royal Grandeur active, we saw a lot of requests to try the same thing with the Legacy of Nightmares set power. We had been toying with the same idea internally, and the community request really nudged us over the edge of giving it a go!

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Items

Developer’s Comment: With Patch 2.6.4, we focused on making a lot of changes to different class sets to open up build diversity and level out the comparable power between classes. With 2.6.5, we’re continuing that trend through adjustments to (mostly) Legendary powers we feel have a very strong, fun fantasy, but needed some damage bumps.

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Bug Fixes

  • Necromancer SimulacrumSimulacrums now benefit from the Trag'Oul's Avatar 6-Piece Bonus
  • Fixed and issue where Xbox One/PS4 Voice Chat within public games was failing to work (Xbox One and PS4 Only)
  • Fixed an issue where The Immortal King’s Set Dungeon objective numbers were incorrect
  • Fixed an issue where Greater Rift 70 first-time completion Primal drops were occurring for players even if they did not succeed at the 15-minute completion time
  • Fixed an issue where Bounties that required interacting with an object would not update the next objective immediately after completing one
  • Fixed an issue where a second Puzzle RingPuzzle Ring tab would be shown in the Kanai’s Cube UI when a Puzzle RingPuzzle Ring was equipped (Console Only)
  • Fixed an issue where Keywarden icons would not show up on the map in Torment level games (Switch Only)
  • Fixed an issue where some subtitles in the Taiwan localization would exceed the screen limit (Switch only)
  • Fixed an issue where the mouse cursor may be hidden when launching the client (Mac only)

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