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LoN WoL Monk

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Guest Owwl

Don't these items have to be "ancient" to get the damage bonus?  Not just "legendary"?

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3 hours ago, Guest Owwl said:

Don't these items have to be "ancient" to get the damage bonus?  Not just "legendary"?

That's somewhat implied by this being a LoN build, as you only get the LoN effect per ancient item equipped.

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How viable is this build outside of season 17? I am mostly looking at solid GR progression.

 

Edit: For clarification, I really just wonder if this build pumps out enough damage or damage reduction when not being able to use one of CoE or Zodiac Ring.

Edited by Tasandmnm

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Guest VeryTallMidget35

Wouldn't there be like an anti-synergy between Rabid Strike and Tzo Krin's Grace? I dunno, I just feel like something is off there, so are there any alternatives to Rabid Strike? 

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15 hours ago, Guest VeryTallMidget35 said:

Wouldn't there be like an anti-synergy between Rabid Strike and Tzo Krin's Grace? I dunno, I just feel like something is off there, so are there any alternatives to Rabid Strike? 

It works just fine, RS still mimicks WoL if Tzo Krin is equipped. The weapon's effect also counts as a Mystic ally (if you look closely, when it procs, a shadowy figure appears, casts WoL then despawns). This is synergized with the Mystic Ally bracers and Enforcer gem, further Cementing the fist weapon into the build. 

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On 6/20/2019 at 9:43 PM, Tasandmnm said:

How viable is this build outside of season 17? I am mostly looking at solid GR progression.

 

Edit: For clarification, I really just wonder if this build pumps out enough damage or damage reduction when not being able to use one of CoE or Zodiac Ring.

For me I focused heavily on spirit regen and didn't even use a primary, making sure epiphany is constant of course is the main thing for that. But you still need everything possible for spirit, rolls, runes etc. Zodiac becomes the obvious ring choice. The only other decent ring skill for a monk without a primary is CoE, which is X3 dmg for 4 out of every 20 seconds. Considering it is a spam build and you don't try to time anything with CoE like you would some builds, it translates to a more modest average of 75% or X1.75 extra dmg. So of course CoE is still huge, but the choice to let go. You need the spirit regen from epiphany even more for dmg, and get the 50% dmg reduction to boot if you can get epiphany constant. The other choice is somehow between every possible roll, rune and passive, getting enough cooldown to stay in epiphany all the time or very close too without zodiac. Would take 75% cooldown lol. Then you can keep CoE. Maybe even the gem of swiftness, but it can't really beat the other gems, maybe close though if it makes the 75% from CoE viable. So hard to get enough cooldown and spirit regen or cost reduction to get CoE in though, maybe with perfect gear and loads of paragon and cladessan's for main stats. I also question the bindings of the lesser gods. Not enough added offence to make up for either aquilla cuirass if you get enough spirit regen, or nemesis. Suppose spirit guards and replacing cyclone strike with a primary is also an option if you'd rather as well, gives more rolls for cooldown and main stats like dex and crits if you don't need as much spirit, seems easy enough on xbox 1 at least, to spam both at once. Also it is nice not to waste such a large amount of spirit on the Cyclone strike, when you have the helmet making WoL a ranged skill anyway, gain spirit and the better dmg reduction instead. Even sweeping wind for 8 extra SpiritPS is an idea in that skill slot combined with a more easily viable Aquilla cuirass. But with the zodiac ring you can ease up on cooldown rolls and get better Crits, dext, and almost make up for CoE. Not as good as having both of course. 

Loads of options, to tweak the build how you see fit with minimal loss in potential. The monk being what it is, sure it is viable outside of season, it's still one of the best, because monks don't have any of the best builds as far as I can tell.  So there is my rant on how much I hate Monks lol. I set a recent goal of getting past GR 100 with each class on Hardcore, and the Monk just doesn't look possible. Not at 1200 paragon anyway. Maybe after another 1200 Paragon and full Caldessan's using this build. 

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As always w/ LoN season builds, the damage will be significantly lower in Non season. Your best option for Ring is Obsidian ring, because epiphany gives a huge damage spike, and if you dont have perfect gear rolls, its borderline impossible to get 75% CDR. 

Bindings of the Lesser Gods should more than double your damage (triples the damage your RS mimick deals, which increased by the enforcer gem) as i mentioned above. Its more than enough added offense ?

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Guest GMcDowellJr

What level greater rift should this be able to clear? I’m clearing in the 80’s without optimized gear (though with a pretty dang high paragon level).

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Uncommon Patron

Hypothetically assuming everything else is equal in terms of item quality/stats/augments, is this build stronger than Sunwuko WoL? Sheet damage doesn't change when I equip my level 99 LoD, so I'm not sure how to compare the two WoL builds...

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On 12/5/2019 at 11:49 PM, artlessknave said:
Amulet
  1. Socket (guaranteed)

I'm not sure how this this can be guaranteed, I have one that has no socket.

 

the flavor of time no socket.png

These builds have been edited and copied and pasted so many times that they all have errors like this.

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Guest AlbBalk

The preferred stats for swampland waders are missing fire% damage

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Guest Jarhead

This build isnt viable for PlayStation unless I’m doing something wrong.   Epiphany mystic ally and cyclone strike are used on the same button.  I can’t rearrange them to other buttons. 

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On 8/26/2022 at 7:16 PM, Guest Jarhead said:

This build isnt viable for PlayStation unless I’m doing something wrong.   Epiphany mystic ally and cyclone strike are used on the same button.  I can’t rearrange them to other buttons. 

Allowing skills on other buttons is an option enabled in the menu called "elective mode", and is necessary of just about 95% of all end game builds. I'm not exactly sure where it's located on the PS, but it should be somewhere under gameplay options.

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      Season 27 called "Lightning's Calling" begins on August 26 at 5 p.m. PDT/CEST/KST. Check out the official preview for more details.
      Season 27 Theme
      Players who recover Angelic Crucibles, a new consumable item, can use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random Below is an example of an item empowered using an Angelic Crucible.

      Season 27 Cosmetic Rewards
      The rewards from Season 15 are returning. You can get the Corvus Cadaverous pet and the Laurels of Knowledge portrait in Season 27.
      Season 27 Haedrig's Gift Sets
      Haedrig's Gift in Season 27 rewards the following sets:
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements For more details check out the official blog post below.
      (Source)
      Hear, hear, Nephalem!
      The light beckons for your faithful return to Sanctuary—Season 27, Light’s Calling, will begin on August 26 at 5 p.m. PDT/CEST/KST. For an in-depth look at the seasonal theme, rewards, and the balance changes made between the end of the Patch 2.7.4 PTR and now, take a gander below.

      Seasonal Journey
      Season 27 Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Season Conquest
      Haedrig’s Gift
      Patch Notes
      Season 27 Class-Specific Sanctified Powers General Updates Item Changes Bug Fixes Season 27 Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 27 introduces Light’s Calling, our new seasonal theme. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
      Example of creating a Sanctified item (right) using an Angelic Crucible.
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      Season Cosmetic Rewards
      Beginning with Season 17, we began reintroducing previous rewards to make them available to players who may have missed them the first time around. For Season 27, this means awards originally available from Season 15 are returning. In addition to the Chest and Glove slots of the exclusive Conqueror Set, a series of portrait frames themed around the struggle of the Eternal Conflict will be available. For the eager cosmetic pet collectors, Belphegor is keen to keep a grip on your coin as it accompanies you on your adventures across Sanctuary!
      As in past seasons, two new End of Journey cosmetic rewards will be obtainable during Season 27. Stand hand-in-hand against demonic threats with the Corvus Cadaverous pet and emphasize your cerebral nature with the Laurels of Knowledge portrait.

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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs by now. But players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:
      Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Level three Legendary Gems to level 55. Complete two Conquests this Season. Kill Malthael at level 70 in one minute and 30 seconds on Torment XIII difficulty. Slay Greed on Torment XIII difficulty. Reach Greater Rift level 60 Solo. Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Season Conquest
      Speaking of Conquests, we’re rotating those, too! Returning for Season 27 is Sprinter/Speed Racer, where you’re challenged to complete all of Diablo III’s campaign from Act I to Act V at level 70 in under one hour! Next, we have Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million gold streak outside of The Vault or its Inner Sanctum. Boss Mode/Worlds Apart is a different kind of race; destroy all the bosses in Diablo III at max level on Torment X before your 20-minute timer ends! A fan-favorite for those who enjoy unconventional builds, The Thrill/Superhuman requires completion of a Greater Rift level 45 to be completed Solo, but without any Set items equipped. Finally, Masters of the Universe/Masters of Sets stretches your class set knowledge by requiring a Mastery Rank completion of eight different Set Dungeons; get ready to start collecting!
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      Haedrig’s Gift

      Finally, the Class Sets available for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 27:
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements Return to Top
      Patch Notes
      Below you will find the patch notes for the upcoming update to Diablo III: Patch 2.7.4.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      Season 27

      Season 27 introduces a new type of consumable item called Angelic Crucibles. Once uncovered by Nephalem, these heavenly artifacts can be used to Sanctify any equippable Legendary item. Sanctifying an item reforges it to have perfect Ancient-level stats on all affixes while also preserving the item's Legendary Power. In addition, this process adds one of three new powers unique to each class.
      Season Theme Details:
      Angelic Crucibles and Sanctified items can only be acquired in Seasonal play and will not transfer to your non-seasonal character when the season ends. Angelic Crucibles can drop anywhere in Sanctuary at level 70. Players can obtain as many Sanctified items as they would like, however, only one Sanctified item can be equipped at a time. Sanctified items can be Sanctified again using another Angelic Crucible. No stats are preserved when Sanctifying an item. Only level 70 equippable items can be Sanctified—crafted items cannot be Sanctified. Followers cannot equip Sanctified items. The drop rate of Angelic Crucibles has been doubled. New Class-Specific Sanctified Powers
      Barbarian
      Whirlwind pulls in and holds all enemies within 25 yards. Hammer of the Ancients hits in all directions around the Barbarian. Every tenth cast of Hammer of the Ancients unleashes a powerful shockwave. The shockwave now deals 10x damage. Hitting enemies generates stacks of Tempest Rhythm. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 2% increased damage per stack for 20 seconds. Max 50 stacks. Crusader
      Blessed Hammer now crackles with energy, damaging enemies within 15 yards of its path. All runes but Dominion now throw the hammer in a direct path in front of the Crusader. Fixed a bug that caused Blessed Hammer to stop when hitting allies. Every two seconds, call down Fist of the Heavens on a random nearby enemy. After casting Steed Charge, this effect occurs more rapidly for five seconds. Updated the visual effects of the Fist of the Heavens Sanctified power to differentiate it from Fist of the Heavens cast by players. After casting Falling Sword, you descend from the sky with two Archangels that can cast Consecration and Condemn. Updated the Archangels abilities to not benefit from bonuses and removed the Heaven's Fury skill. Archangels no longer take damage. Removed the cooldown to spawn Archangels when casting Falling Sword. A maximum of two Archangels can be present at a time. The damage done by Archangels has been reduced. The Archangels will no longer cast Condemn and Consecration immediately upon being summoned. The Archangels damage has been reduced 33% of its previous value. Demon Hunter
      Strafe now casts the last non-channeled Hatred spending ability cast. Fixed a bug that sometimes caused the Strafe sanctified power to stop casting the Hatred spending ability. Fixed a bug that caused the Multishot visual effects to fire in the wrong direction. Casting Vengeance unleashes a barrage of rockets that deal damage equal to a percentage of the maximum life enemies possess. The number of rockets fired increases over 30 seconds. Elites and Bosses receive less damage per rocket. Fixed a bug in the tooltip to correctly state that damage is equal to a percentage of maximum life, not current life. Firing Cluster Arrow no longer drops explosive ordinance. Instead, it concentrates its explosive force into piercing rays of light. Updated the Cluster Arrow tooltip to clarify the power and potential interactions with other skills. Adjusted the animation to feel more fluid. Updated the Cluster Arrow visual effects and sounds. Fixed a bug that prevented Cluster Arrow from proccing Restraint and Thrill of the Hunt. Fixed a bug where Cluster Arrow didn’t properly cost 40 Hatred. Monk
      Casting Wave of Light now summons a bell at the target location that deals damage when any player attacks the bell. Up to five bells can be active at one time. The Shattering Light rune now respects which way you’re facing when you strike the bell, and your bells can no longer proc your own bells. Updated the tooltip to reflect that other players can attack summoned bells. Added sounds to the Wave of Light Sanctified power. Bells no longer count as kills to other players. Bells now despawn if not destroyed within 10 seconds. All Way of the Hundred Fists combo punches use the second stage combo punch. Consecutive hits from Way of the Hundred Fists increases its damage by 2%. Max 350 stacks. The target of your Seven-Sided Strike is barraged with spiritual punches for 15 seconds. This can only affect one enemy at a time. Necromancer
      Your Golem now picks up corpses within 20 yards. Each corpse it stores allows you to cast any corpse spending ability with the max number of corpses consumed per cast. Up to 30 corpses can be stored. Updated the tooltip to clarify which Corpse skills are impacted by the Sanctified power. Enemies within 50 yards are constantly assaulted by the Army of the Dead - Unconventional Warfare while this item is equipped. Fixed a bug that caused an unintended interaction with Fate's Vow and the Army of the Dead Sanctified power. Hitting enemies with Death Nova five consecutive times adds a spirit that afflicts an enemy every fifth cast of Death Nova. Up to three spirits can be sent at a time. Witch Doctor
      Enemies affected by Locust Swarm are also Haunted. When you cast Piranhas, all Haunted enemies within 60 yards are pulled into the pool. A lesser enemy stunned by Bogadile is instantly killed. Elites and Bosses stunned by Bogadile take massive damage. Added a visual effect to indicate the area where monsters are pulled in by Piranhas. Horrify becomes an aura that causes enemies to receive 100% more damage and deal 15% less damage in addition to its other effects. You summon two Gargantuans and three Zombie Dogs periodically. Gargantuans gain the effect of the Restless Giant rune. Zombie Dogs gain the effect of all runes. Enemies hit by Sacrifice are Immolated, causing them to take 100% more damage from your Pets. Wizard
      Your Storm Armor charges over 30 seconds. Casting Storm Armor at full charge releases a powerful thunderbolt, instantly killing a random enemy within 30 yards. Bosses and Elites are not killed but take significant damage. Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time. Magic Missile fires 10 missiles and gains the effect of the Seeker rune. Reduced the number of Magic Missiles from 20 to 10. General Updates
      Adventure Mode is now unlocked for all accounts by default. Players are no longer required to complete the Campaign to access Adventure mode. Default difficulty selection has been updated to be consistent for all players and platforms. All players now have access to Normal-Torment 6 difficulties by default, and upon reaching level 70 with a character, players gain access to Torment 7–Torment 16. Uber Boss Realms now automatically close 60 seconds after the Uber Bosses have been defeated. Additional portals to the same Uber Boss Realm can now be opened in a single game session. The Experience rewarded upon completion of an Echoing Nightmare has been reduced by 83%. Item Changes
      General
      Guardian's Jeopardy (2-piece bonus): Your melee damage reduction is increased by 1% per 1000 base Vitality from equipped items. Your missile damage reduction is increased by 1% per 1000 base Strength, Dexterity, or Intelligence from equipped items depending on your class. Guardian's Jeopardy (3-piece bonus): You gain an additional 100% of your base Strength, Dexterity, Intelligence, and Vitality attributes from equipped items. Crusader
      Armor of Akkhan (2-piece bonus): Judgment has no cooldown and gains the effect of every rune. Armor of Akkhan (4-piece bonus): Attacks from Phalanx Avatars reduce the cooldown of Akarat's Champion by 0.5 seconds, and also apply Condemn when attacking enemies that is affected by Judgment. Fixed a typo in the Armor of Akkhan 4-piece bonus. Fixed a bug that allowed any attack to proc the 4-piece bonus to reduce the cooldown of Akarat's Champion. Fixed a bug that caused the damage bonus of Akkhan's 6-piece to sometimes not work with Phalanx Avatars. Updated the visual effect of Phalanx Avatars proccing Condemn to reduce visual clutter. Updated the AI of Phalanx Avatars to prioritize targets around the player. “Increases Phalanx Damage” affixes and the Enforcer Legendary Gem can now benefit Phalanx Condemns. Eternal Union: Increases the duration of summoned Phalanx Bowmen and Bodyguard indefinitely. Necromancer
      Trag'Oul's Avatar (2-piece bonus): Blood Rush and Siphon Blood gains the effect of every rune. Your Life-spending abilities no longer cost Essence. Fixed a bug that caused the Siphon Blood - Power Shift rune damage bonus to be multiplicative. Trag'Oul's Avatar (4-piece bonus): While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 300% more. Trag'Oul's Avatar (6-piece bonus): Your Life-spending abilities deal 10,000% increased damage and your healing from skills is increased by 100%. Iron Rose: Attacking with Siphon Blood has a 100% chance to cast a free Blood Nova. After cumulatively losing 10% of your maximum Life, your Death Nova deals 40% increased damage for 60 seconds. This effect stacks up to 10 times. Bloodtide Blade: Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 25 enemies. Funerary Pick: Siphon Blood drains blood from 2 additional targets. Each target takes 250-300% increased damage from you unless there is only 1 target, then it gains double the increased damage. The bonus from Siphon Blood - Power shift is now 20% per stack and benefits all skills. Wizard
      Delsere's Magnum Opus (2-piece bonus): Casting Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, or Arcane Torrent also casts Slow Time at them. This effect will not trigger if the target is already inside a Slow Time bubble. The cooldown of Teleport will reset while you're inside bubbles generated from this set or cast by you. Delsere's Magnum Opus (4-piece bonus): You take 75% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit. Delsere's Magnum Opus (6-piece bonus): Enemies affected by your Slow Time and for 5 seconds after exiting take 12,500% increased damage from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Crown of the Primus: Slow Time gains the effect of every rune except Point of No Return and permanently follows you. Tal Rasha's Elements (2-piece bonus): Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. The same meteor cannot happen twice in a row. Tal Rasha's Elements (4-piece bonus): Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 50% for 8 seconds. The Smoldering Core: Lesser enemies are now lured to your Meteor impact areas. Meteors deals 40-50% increased damage on consecutive hits to the same target. This stacks up to 10 times. Fixed a typo in The Smoldering Core's tooltip. Mirror Ball: Magic Missile fires 2 extra missiles and deals 400-500% increased damage. Mempo of Twilight: Meteor Shower rune is now applied to all casted Meteors and deals 300–400% increased damage. Monk
      Inna's Mantra (6-piece bonus): Gain the passive abilities of the five runed Mystic Allies at all times. Attacking enemies creates your chosen Mystic Ally that lasts 15 seconds, up to 10 Mystic Allys. The damage of your Mystic Allies is increased by 900% for each Mystic Ally you have out. Bindings of the Lesser Gods: Enemies hit by your Cyclone Strike take 150-200% increased damage from your Mystic Ally for 5 seconds. Split Fire Allies gain 3 times this bonus. Demon Hunter
      Strafe: Updated base skill to allow any equipped weapon, rather than requiring a Bow. Bug Fixes
      Fixed a bug that prevented the Legendary Spear Empyrean Messenger from dropping. Captain Crimson's Trimmings: Fixed a bug that caused the 3-piece set bonus to occasionally drop off. Updated Bone Spike and Siphon Blood tooltips to reflect the appropriate damage values. Fixed a bug that caused Sanctified items to not always roll with Ancient-level stats. Fixed a bug where Slow Time and Archon Slow Time stacked. We’ll see you in Sanctuary, Nephalem!
      -The Diablo III Team
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    • By Staff
      The ongoing Season 26 ends on August 21, 2022.
      Blizzard on Twitter confirmed the end date of Season 26 in Diablo 3. Season 26 began on April 15, 2022.
      Placeholder for tweet 1555612625425383427
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