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LoN LTK Monk

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seems there are WoL and LTK builds mixed together in its current version... thanks again this will be a popular page

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Guest Shaddock

Yes the gear page link from the LTK links to the WoL at the moment and its very confusing. Otherwise looks great.

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11 hours ago, Guest Jones said:

If I'm playing with a party, whats a good alternative for unity?

A fire-rolled Stone of Jordan is a really good alternative for damage, or you can go with Band of Rue Chambers for increased Spirit Generation (More LTKs in the long run). If you aren't going with a support, you can wear Oculus Ring. 

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3 hours ago, Guest iSimeon said:

I do not understand why item? Where is Mystic Ally used in this build? 

There's a bug, or maybe it's working as intended, that causes abilities copied by Rabid StrikeRabid Strike benefit from the damage bonus provided by Bindings.

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Guest RandomPlayer

Hi everyone,

can you please give me advice for a pant for this build because the one given is for (Witch Doctor Only) .

Thank you.

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On 10/22/2019 at 3:16 PM, Guest RandomPlayer said:

Hi everyone,

can you please give me advice for a pant for this build because the one given is for (Witch Doctor Only) .

Thank you.

Given by the fact that there are very few Pants for LoN/LoD, and none of them give any good damage bonus, These Witch Doctor Pants are the best option, because they roll with Elemental damage bonus. You can wear them on any character, only the unique ability is WD only. To get them, roll a WD to level 50 (cakewalk with a gem of ease in a lvl 70 two handed weapon), go for Pants from Kadala. Once aquired, it can be reforged in the cube on the character you want to wear it, till it gets the desired Ancient state and one Stat away from best combination. Enchant and enjoy your BiS. 

Until then, any Pants that do not form a bonus and are Ancient would suffice. 

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I have a variation of this build for group play where I wear the squirts necklace, drop spirit guards and replace with the laws of seph spirit stone in the cube. Wear stone of jordan in place of unity. Replace magefist with stone gauntlets (optional). Replace spirit generator skill with blinding flash with rune for 29% damage increase. Legendary gems are LoD, stricken, gogok. Must have 45% cdr before gogok and 40+ RCR. If cdr and rcr are sufficient, the 165 spirit per blind cast is all the spirit you need to unleash a never ending hail of LTK as long as you have an enemy to hit for obsidian ring procs. The build starts out doing roughly 35T damage per second outside of coe rotation, and 105T dps in fire rotation. After 1 minute of sustained attacks, it can yield 350T dps out of coe and 1,050T dps in fire coe. 2 minutes into rg fight yields 700T dps out of coe and 2,100T dps in fire coe. These numbers are based on my current setup and only on the highest dmg number seen. It does not factor in all 3 ltk damage types.

Edited by eXisFOHDR

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On 8/5/2020 at 5:33 PM, eXisFOHDR said:

I have a variation of this build for group (...)

Hey! This is a really cool variant, I can imagine it works out real nice and you have put some very sensible changes into the build to accommodate party play. Are you playing a premade, since I imagine most random player groups will frown upon such a non-meta choice? How far have you taken the build in GRs?

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@Deadset 

Well I play on Xbox 1, so console player here. Our community is much smaller, even more so on hardcore, so definitely playing with a dedicated group of players.

season 21 brings several frustrations with the season theme for us; it isn't reliable or consistent and bugs out 10 different ways. That being said, using season theme in 4 man does not result in consistent gr 140 clears for paragon farming. We have decided to fall back on typical 2 support trash killer and RGK. With the latest nerf, our crusader only does roughly 1/3 of the damage it was capable of last season; this makes the sader pretty much a no go, especially since we could never stutter step. I was going through thinking of different RGK builds and remembered playing the lon ltk back in season 10 and how fast it could take down a RG. Given all of the changes to gear since season 10, It looked promising. At 7.5 attacks per second, its hard to beat its stricken stacking capability, especially when the build never stops using LTK. It may not be the best RGK out there, but is definitely fun.

I'm still waiting on a couple pieces and full augments before we attempt using it in 4 man. I have cleared a gr 110 solo in 7:38 with no augments and  1500 paragon at the time.

Something to note: in group with a zbarb with 2 piece savage, the build's total dodge chance goes to 88%. Add in a bubble support monk, and the squirts stays up.

Edited by eXisFOHDR
Typos

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Oh, you mean for console play! I sometimes hear of group meta alterations on console due to the way the game is altered for controller play, but I have limited exposure/knowledge of what you guys are doing. It's really cool to hear you can use a very unconventional build (by current Season and PC standards) and do so well, kudos ?

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Gear page says that helm and boots must have "Wave of Light Damage %".

First of all, why must they have it if this is Lashing Tail Kick build?

Seconds, the Gyana Na Kashu helmet cannot have "Wave of Light Damage %" rolled on it, because of its legendary roll occupying the skill dmg roll.

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23 hours ago, DarkNero said:

Gear page says that helm and boots must have "Wave of Light Damage %".

First of all, why must they have it if this is Lashing Tail Kick build?

Seconds, the Gyana Na Kashu helmet cannot have "Wave of Light Damage %" rolled on it, because of its legendary roll occupying the skill dmg roll.

Hey there, this should be fixed in an update of the guide that will be up on the website shortly. You are correct and should be rolling for Lashing Tail Kick damage across both the Spirit Stone (natural roll due to the legendary) and the boots.

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