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Diablo Immortal: Potential Monetization Model

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Diablo Immortal is pretty much ready, according to NetEase and Blizzard is putting finishing touches to the game. What remains still unknown is the monetization model of the mobile title and today, we're looking at a leaked screenshot from a meeting between Blizzard and NetEase.

Even though the picture is quite old, it's the only sign of a possible monetization model for the upcoming mobile title we have to this day.

In the picture, we can see Li Yang, Diablo Immortal Producer for NetEase and Blizzard's Wyatt Cheng. Redditor Ikeda_kouji says what we're seeing on the display is a currency, which can be purchased to increase the chance of item upgrades (Veiled CrystalVeiled Crystal) not to fail.

Apparently, you'll be able to upgrade items in the game, and with increasing ranks, the chance for upgrades to fail increases. Just think of Legendary Gems from Diablo 3, where you have a 1% chance to upgrade them when running low level Greater Rifts. 

Veiled CrystalVeiled Crystals are here to reduce or completely eliminate the chance of upgrades failing and they are a potential Diablo Immortal currency.

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Image courtesy of Ikeda_kouji (Source)

The image was posted and later taken down from the NetEase's website, according to this Taiwanese blog.

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You forgot the purchasable health potions from the demo trailer. The button had a 99 on it which implies that they are purchasable and I doubt it will be with gold...

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Problem with this news, being old or new, is that it implies that Diablo Immortal will be pay2win. I know and understand many of the mobile games work this ways as RL money can be used to speed up thing in most games. But having the capability to simply increase your power by spending RL money in a Diablo game is a strong NO for me. If Blizzard will use this form of monetization Diablo Immortal will not be for me. Guess there is nothing else to do then keep playing D3 till we get a decent D4.

Edited by Jorno

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On 5/22/2019 at 4:44 AM, Jorno said:

Problem with this news, being old or new, is that it implies that Diablo Immortal will be pay2win. I know and understand many of the mobile games work this ways as RL money can be used to speed up thing in most games. But having the capability to simply increase your power by spending RL money in a Diablo game is a strong NO for me. If Blizzard will use this form of monetization Diablo Immortal will not be for me. Guess there is nothing else to do then keep playing D3 till we get a decent D4.

It has and always will be about pay2win and how many dollars they can suck out of you every time you log in. Anything related to NetEase has always cost a ton just to stay remotely competitive so why would the change now? It costs you 10 bucks per 100 gems in their Crusaders of Light game which will barely buy you 3 chests and the drop rate for anything good in them is insane.

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Diablo 3 is already P2W in China where you can buy XP boosts, gold and crafting materials with RL money. I wouldn't be surprised if this monetisation method was used in D:I for the Chinese market where P2W is normal gaming practice. In the west however I think this will be done differently, perhaps the D:I store will sell cosmetics and pets instead....

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