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Season 17: An Ancient & Primal Guide

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With the Season of Nightmares in full swing, Blizzard posted a guide on Ancient and Primal items, where they highlight the difference between them and talk about the ongoing Seasonal bonus, which increases your damage dealt and reduces damage taken by a percentage for each Ancient you equip.

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Ancient items truly shine in Season 17: so long as you have no Set bonuses equipped, each Ancient you equip will provide you with a massive 750% boost to damage dealt and 4% reduction in damage taken. For those of you who may have taken a break from gathering loot recently, we thought a quick refresher was in order to clear up any confusion about the differences between Legendary, Ancient, and Primal Ancient items.

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In general, Ancient and Primal Ancient items are more powerful versions of Legendary items. They are identical to Legendary items except that their base attributes (damage or armor) and all non-percentile affixes roll higher values for both minimum and maximum possible rolls.

Ancient & Primal Ancient Items

  • The stats on these items will (generally) be tailored to the character class you are playing when the item drops
  • Set items are also able to roll as both Ancient and Primal Ancient
  • You can’t equip more than one item with the same name, even if one is Ancient and the other isn’t
  • Any percentage-based affix will not be boosted (such as Attack Speed, bonus % to skills or % Critical Hit Chance/Damage)

Ancient Items

  • Only drop for characters who have reached level 70, and only on Torment level difficulties
  • When dropped, Ancient items share the same orange glow as regular Legendaries
    • You must identify the item to see if it’s an Ancient
    • Once identified, Ancient items have an orange border (or green for Set items) around the item tooltip and say "Ancient" in the item description.
  • They drop from all sources including monsters, chests, Kadala, Horadric Caches, Kanai's Cube, and even crafting at the Blacksmith or Jeweler

Primal Ancient Items

  • When dropped, Primal Ancient items have a red beam and glow
  • Drops from any source of Legendary item in the game, including Horadric Caches, Kadala, and Kanai's Cube, but only after having successfully completed at least a level 70 Greater Rift solo
  • These items are much rarer than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power

Primal Ancients & Developer Philosophy

Primal Ancients are for players who have largely completed gearing for their build or finished their Season Journey but want to continue playing. They’re also for non-Seasonal players who have great gear and spend most of their time gaining Paragon Levels and upgrading Legendary Gems. We wanted to extend the excitement of seeing gear drop or spending Blood Shards at Kadala beyond obtaining Ancients in every slot. Primals provide an avenue for dedicated players to complete a build, without feeling like required upgrades.

We hope that answers any questions you may have about Ancients and Primal Ancients. Now go get ‘em!

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Primal ancients don't really have any use beyond looking cool. The problem is that even if u get a useful primal, it's likely to be worse than the regular ancient u have, because of a wrong stat. They should make primal always reforge to primal. Or come up with another way to make them relevant but not required. Instead they made them not required by making them irrelevant. Fail.

Edited by pwnz0r

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8 hours ago, pwnz0r said:

Primal ancients don't really have any use beyond looking cool. The problem is that even if u get a useful primal, it's likely to be worse than the regular ancient u have, because of a wrong stat. They should make primal always reforge to primal. Or come up with another way to make them relevant but not required. Instead they made them not required by making them irrelevant. Fail.

I disagree with this. Even with imperfect stats, a primal weapon is still amazing because of max main stat, max damage range and max legendary affix. Especially on items that have massive ranges, things like Deathwish, for example.

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You can disagree all you want, but i'm telling you, by the time you get such a primal, you'll already have a very close to primal rolled ancient with the right stats. Also, read better my previous post 'cos i clearly stated my point there already, which you clearly missed.

Which is like super lame 'cos, if you think about it, a regular ancient can be an upgrade to a primal.

Although, primal were meant to be more powerful (rolling higher min-max values, like with ancients vs normal legs), but because botters and ppl playing 18h/day would have had an unfair advantage vs casuals, 'cos of the low drop rate, blizz backtracked after community backlash, and did some cheapo damage control by making them useless.

Edited by pwnz0r

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16 hours ago, pwnz0r said:

You can disagree all you want, but i'm telling you, by the time you get such a primal, you'll already have a very close to primal rolled ancient with the right stats. Also, read better my previous post 'cos i clearly stated my point there already, which you clearly missed.

 

Maybe you have some problems with the English language (like I have myself), but your post said: Primals are likely to be worse then ancient items.

And Blainie is correct: With weapons that is definitly not the case.

Primal weapons are almost always better then ancient ones. Because they have perfect weapon range, perfect main attribute and perfect affix (if the weapon has such a thing).

Since those are in most cases the most important stuff for a weapon, you automatically fullfill most of what a weapon needs to have.

Then you can switch one attribute you do not like and you have:

1 perfect weapon range

1 perfect attribute of your choice

1 perfect main attribute

1 perfect affix (if avaiable)

Chances of this being better then any ancient item you have are huge.

 

However, with other equipment it is different - there is a high chance you have 2 (or even 3) attributes you do not want. Even with changing one it you still miss at least one important attribute. -> making it worse then a well rolled ancient item.

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That's not true, you guys don't play the game, that's evident by your faulty reasoning. Especially for weapons, you lose a lot more dps by having a wrong stat (eg. missing area damage, cdr, rcr, attack speed etc.), than having the min-max ranges a little lower than primal. Just run any build on d3planner and you'll see.

I don't have much of a problem with english, read better:

On 5/27/2019 at 9:53 AM, pwnz0r said:

The problem is that even if u get a useful primal, it's likely to be worse than the regular ancient u have, because of a wrong stat.

On 5/27/2019 at 6:26 PM, pwnz0r said:

by the time you get such a primal, you'll already have a very close to primal rolled ancient with the right stats.

Maybe i failed to point out that i meant having a wrong stat after you already rolled one on the primal. Which means it originally drops with more than one wrong stat, but that is pretty much implied, if one knows the game.

EDIT: Also, almost everyone sees a legendary affix roll of 400% vs 300% as giving double, 100% more, increased damage. When in fact it's just 25% effective damage boost. Even less % if you have equipped more than one item that are adding to the same affix.

Edited by pwnz0r

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Let's take a look at the necessary stats.

IK Hammer of the Ancients Barb:

  •  
  1. Socket (preferably from Ramaladni's GiftRamaladni's Gift)
  2. Weapon Damage
  3. Strength
  4. Area Damage
  5. Increased Attack Speed
  6. Damage %

Your primal will give you:

1, check

2, check

3, check

4 in doubt

5 in doubt

6 in doubt

even if you are extremly unlucky, you can reroll one into are damage.

Giving you the first 4 stats.

 

Wizard, ARchon, Vyr

  •  
  1. High Base Weapon Damage
  2. Intelligence
  3. Socket (preferably from Ramaladni's GiftRamaladni's Gift)
  4. Cooldown Reduction
  5. % Weapon Damage
  6. Life per Hit

 

1. check

2. check

3. check

4 in doubt

5. in doubt

6. in doubt

 

again, by even if you are unlucky with the stats you have at least the 4 most important stats

 

Deamon Hunter, Nataliya Marauder Sentry:

  •  
  1. Socket (preferably from Ramaladni's GiftRamaladni's Gift)
  2. Weapon Damage
  3. Dexterity
  4. % Weapon Damage
  5. Vitality
  6. Resource Cost Reduction

 

1. check

2. check

3. check

4. in doubt

5. in doubt

6. in doubt

 

and - what a huge surprise - we have again the first 4 stats guaranteed.

 

All 3 examples are some of the strongest builds avaiable at the moment.

 

But hey, why am I waisting my time? Obviously you are not interested in facts.

What you say is true for non-weapon items.

For weapons, an ancient one is almost always better then a non-ancient one.

 

23 hours ago, pwnz0r said:

 

EDIT: Also, almost everyone sees a legendary affix roll of 400% vs 300% as giving double, 100% more, increased damage. When in fact it's just 25% effective damage boost. Even less % if you have equipped more than one item that are adding to the same affix.

 

 

Thank you for stating something obvious.

And yeah, 15-25% damage increase is absolutly nothing, yeah sure.

 

Edited by Guest

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You just confirmed what i was saying, having an ancient with perfect attributes and above average mi-max values, will always beat a primal that does not have perfect attributes. Just run it on d3planner and the numbers will show.

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On 5/29/2019 at 12:07 PM, pwnz0r said:

You just confirmed what i was saying, having an ancient with perfect attributes and above average mi-max values, will always beat a primal that does not have perfect attributes. Just run it on d3planner and the numbers will show.

Well yeah.

If you comapre it to a (close to) perfectly rolled ancient: Perfect stats, near perfect values, high min-max range.

Sure, Primal can't be better then.

But: What are your chances of a "perfect" ancient? I played quite a lot (several hundred hours) of D3 and I have decent ancient weapons. (3 chars)

But not perfect ones. After several hundred hours.

Maybe your chance of getting a perfect ancient is higher then getting a primal weapon.

But how many players have a "perfect" ancient? I have no idea, but it won't be that many.

 

And for every other player (which will be how many? 95%?) a primal weapon will be better and a great find.

Are primals absolutly awesome? Are they as game-changing as ancient have been when they were implemented?

No, absolutly not. Not enough impact, way too rare and in most cases worse then ancients.

Are they completly useless?

Not as a weapon, as a weapon they will benefit most players.

For other gear-slots: Yeah, they are useless.

 

However, I totally agree with one thing: Reforging a primal should definitly result in a primal again.

 

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As someone who plays seasons almost exclusively, averaging around 100 hours per season (casual player category obviously), if a primal weapon of a top tier spec drops, it get's used.  I switch to that spec if needed - it makes that much of a difference given my level of play.  100 hours is just not enough time, on average, to get the high quality ancient that would be required to replace it.  Regardless, given enough time a primal that was better than a perfect ancient would eventually drop. 

I think the strongest evidence against your argument are the leaderboards.  I just went and checked the seasonal boards for the top players among DH, WD, Crusader and Barbs (I'm not going to check them all) and I see a lot of primals being used.  When I check the normal boards, I see even more primals in use on average.

 

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Sure, but you can't draw conclusions from some data that's circumstantial at best. So, it happens that, this season, some meta builds benefit from those weapons' guaranteed (to drop with) attributes. So every primal is basically (almost) guaranteed to be better (vs ancients) for some meta builds, for the current season. Next season, patch, who knows.

Still, even without counting the cost to benefit of primals, it feels lame that a 'perfect attributes' ancient can easily beat a 'crappy attributes' primal.

Edited by pwnz0r

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Hey guys, i read the topic and some comments here, you are all telling right about ancients and primals, but there is something that we are not paying attention, the primals are the ancients with max stats,

so if you are comparing a primal with an "ideal" ancient item, ofc that ancient item is better.

But if we compare casual drops for primals vs normal ancients that we get, primals are better. Unless the stats you want has some priority. Sometimes i do not change my normal legendary item with ancients with bad rolls, its a huge damage drop. Unless i get the stats that i want.

And i do not compare the case that both are "ideal" so we know the answer already.

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      Patterns of Justice (6-piece bonus): Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 20,000. Raiment of Thousand Storms (4-piece bonus): Dashing Strike spends 25 Spirit but refunds a Charge when it does. Necromancer
      Masquerade of the Burning Carnival (6-piece bonus): Bone Spear deals 9,000% increased damage. Simulacrums gain triple this bonus. Witch Doctor
      Spirit Barrage: Manitou Rune: Summon a specter that hovers over you, unleashing spirit bolts at nearby enemies for 6,000% 14,000% weapon damage as Cold over 20 seconds. Wizard
      The Typhon’s Veil (6-piece-bonus): Hydras deal 4,000% increased damage for each Hydra head alive. Return to Top
    • By Staff
      Season 28 will start in Diablo 3 on February 24 with the patch hitting live servers on February 21. Here are the updated patch notes with more information about the Season theme, cosmetics, Haedrig's Gift sets, and more.
      (Source)
      Power from the days of yore rests silently across Sanctuary, waiting to be uncovered once more. To what ends is for you to decide, Nephalem. Season 28: Rites of Sanctuary, goes live on February 24 at 5 p.m. PST/CET/KST. For an in-depth look at the seasonal theme, rewards, and the balance changes made between the end of the Patch 2.7.5 PTR and now, take a gander below.

      Seasonal Journey
      Season 28 Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch Notes
      Primordial Ashes Feature
      Bug Fixes
      Monk Skill Change
      Item Changes
      Season 28 Theme
      “Oh, the pursuit of coin makes you do the most foolish things, but mining is profitable. Our search for ancient Nephalem artifacts forces us to enter a mangled mass of corroding foliage and decaying flora. We chipped away at stone after stone until my tool made a hardy thunk into the rock and the foulest stream of gas spewed out. The other miners helped me dig out the biggest artifact I've ever seen—an ominous-looking altar. As we began to investigate this curious find, a faint whisper infiltrated my thoughts. It was not one voice, but a collective. Who they are I'm unsure of, but I can be certain that we must share our discovery with others. We began the long haul back to New Tristram with our prized discovery. A few days passed, many townsfolk came to view the Altar and left. Then, the Nephalem marched into town and requested to see the Altar. . .”
      -New Tristram Miner
      Season 28 introduces Rites of Sanctuary, our new seasonal theme. Using the ancient Altar of Rites, curious Nephalem can follow the instructions, sacrificing various materials for unspeakable power that lasts the entire season.
      Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began reintroducing previous rewards to make them available to players who may have missed them the first time around. For Season 28, this means rewards originally available from Season 16 are returning. In addition to the Helm and Shoulder slots of the exclusive Conqueror Set, players can earn a brand-new series of portrait frames themed around the clarion call of adventure. For the most devoted cosmetic collectors, we have a pair of wings fit for a monarch. The Wings of Lempo draw inspiration from some of the noblest creatures in Sanctuary, and aside from a cosmically rare drop, few other wings are quite as lovely.

      As in past seasons, two new End of Journey cosmetic rewards will be obtainable during Season 28. Gaze upon the Taennin the Tiny pet as she shimmers among the stars, leaving ripples of the purest light behind, and tap into your wild side with the Primal Hunter portrait.
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      Season Journey Rewards
      If you’ve been diligently slaying demons to reach Conquerer in the Season Journey previously, you’ve surely accrued extra stash tabs. You’ll earn one additional tab each Season by finishing the Conquerer tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. In For the Kill: Kill Azmodan at level 70 in under 30 seconds on Torment X difficulty. Money Ain’t a Thang: Slay Greed on Torment X difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Speaking of Conquests, we’re rotating those, too! Here’s all the conquests returning for Season 28:
      Speed Demon and Need for Speed (Hardcore) - Complete a Nephalem Rift at max level on Torment X within 2 minutes. On a Good Day and I Can't Stop (Hardcore) - Level three Legendary Gems to level 65. Boss Mode and Worlds Apart (Hardcore) - Kill the following bosses at max level on Torment X within 20 minutes of the start of the game. Curses! and Stars Align (Hardcore) - Kill 350 or more monsters in a Cursed Chest event at level 70 on Torment X difficulty. Years of War and Dynasty (Hardcore) - Reach Greater Rift Level 55 Solo without the bonuses of six of the following Class sets. Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 28:
      Barbarian – Horde of the Ninety Savages Crusader – Aegis of Valor Demon Hunter – Gears of Dreadlands Monk – Patterns of Justice Witch Doctor – Mundunugu’s Regalia Wizard – Typhon’s Veil Necromancer – Masquerade of the Burning Carnival Return to Top
      Patch Notes
      Below you’ll find the patch notes for the upcoming update to Diablo III: Patch 2.7.5. This patch goes live on February 21 at 11:30 a.m. PST.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      Season 28: Rites of Sanctuary

      For Season 28, Rites of Sanctuary, we’re travelling deep into the mysterious ruins of the Festering Woods. Amid a mining expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, they’ve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to time—the Altar of Rites.
      Home to power thought to be extinct from Sanctuary, the Altar of Rites will bestow these mystic forces upon worthy Nephalem. . .after a sacrifice is offered. You can begin interacting with the Altar of Rites at Level one.
      Upon arrival at the Altar of Rites, players will see 26 icons called Seals and three Legendary Potion Powers. Take a moment to familiarize yourself with the elements below.

      Seal and Legendary Potion Powers
      Seal Power A Your Kill Streak timer duration and reward bonus are doubled. B Pools of Reflection last for the entire Season and are not removed by death. C Items have no level requirement. D +200 Damage E +25% Missile Damage Reduction F +25% Movement Speed (Uncapped) G Increase damage against elites by 15%. H Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5. I +25% Melee Damage Reduction. J Increases your highest elemental skill damage bonus by 10%. K Increase damage against elites by 20%. L +10% Damage +20% Damage M Double the amount of Death's Breaths that drop. N Critical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5. O Double the amount of Bounty Caches that drop from completing bounties. P Progress orbs from Nephalem and Greater Rifts are automatically picked up.
      Progress orbs from Nephalem and Greater Rifts are automatically picked up within 60 yards. Q Reduces the damage taken from elites by 25%. R 15% Damage +30% Damage S Gain immunity to crowd-controlling effects. T Gain passability. U Pets pick up Death's Breath. V Elite packs drop one additional progress orb. W Increase damage done to Bosses by 25%. X Pets pick up and salvage common, magic, and rare items. Y Increase your chance to Dodge by 15%. Z Double the chance to find a legendary item purchased from Kadala. Potion AA When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction. Potion AB When you drink your health potion, all enemies within 25 yards deal 25% less damage. Potion AC When you drink your health potion, gain a random shrine or pylon effect.
      When you drink your health potion, gain a random shrine or the Dimensional Power pylon effect. AD When a primal item drops, a second random primal item drops as well. How Seals and Potions Work
      As you can see, after unlocking the first Seal, the order in which you unlock additional Seals and obtain their powers is entirely up to you and which powers align with your character’s build the most. Once a Seal or Legendary Potion Power is unlocked, you’ll immediately receive that Seal or Potion’s power and will have the ability to unlock connected Seals or Potions once you have the required materials. All Seals and Potions can be unlocked by players and the powers apply to all your characters—these powers last for the entirety of Season 28.

      How to Unlock Seals and Potions
      Unlocking Seals and Potions will be no easy feat, especially after multiple sacrifices—you’ll find yourself rummaging across Sanctuary slaying scores of demons hellbent on preventing you from acquiring the Altar of Rites’ full power.
      Players must gather materials listed in the Altar of Rites menu and sacrifice them in order to gain a Seal or Potion’s power. In addition to receiving the power after unlocking, you’ll notice the generic text previously displayed has been swapped with a small story scrap about Sanctuary’s tumultuous past.
      To unlock a Seal, the one preceding it must be unlocked first (this does not apply to Seals R, S, and T because of how they’re positioned within the Altar). For example, if you want to unlock Seal B or C, Seal A must already be unlocked. There is no limit to how many Seals or Potions can be unlocked within a given time period, if you have the required materials to sacrifice to the Altar. Regardless of the order in which you unlock Seals and Potions, the cost will increase as shown below.
      Study the cost of each sacrifice and theorize where within Sanctuary you can find some of these rare materials.
      Costs to Unlock a Seal or Legendary Potion Power
      # Cost 1 10 Reusable Parts 2 1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts 3 1 Greater Rift Key, 10 Death's Breaths 4 Any Class Specific Set Helm 5 20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water 6 1 Leoric's Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright 7 Reaper's Wraps 8 30 Forgotten Souls 9 1,100 Bloodshards 10 1 Flawless Royal Ruby, 20 Death's Breaths, Ring of Royal Grandeur 11 1 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water 12 20 Greater Rift Keys, 1 Ramaladni's Gift 13 1,300 Bloodshards 14 Petrified Scream 15 Challenge Rift Cache 16 250 Forgotten Souls 17 1,400 Bloodshards 18 Ancient Hellfire Amulet 19 One Never Ending Questions
      Four Tome of Set Dungeon Pages from your class. See the chart below for more information. 20 Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water 21 500 Death's Breaths, 300 Forgotten Souls 22 1,500 Bloodshards 23 Whisper of Atonement Rank 125 24 Any Augmented Weapon 25 Staff of Herding 26 1,600 Bloodshards Potion 1 55 Primordial Ashes Potion 2 110 Primordial Ashes Potion 3 165 Primordial Ashes Completing this sacrifice does so for all other character classes on your account.
      Barbarian: 12, 14, 18, 22 Crusader: 31, 35, 37, 40 Demon Hunter: 52, 56, 60, 63 Monk: 71, 74, 78, 83 Necromancer: 85, 86, 90, 92 Witch Doctor: 93, 97, 101, 106 Wizard: 112, 121, 126, 130 Uncover an Ancient Legend—Unlock All Seals

      After you’ve conquered the armies of Hell and acquired the needed materials to unlock all 26 Seals and three Potions, you’ll receive a reward truly fitting of an unstoppable force—the Wings of Terror Cosmetic, Seal AD. We recommend you unlock all Seals and Potions within the Altar of Rites, not only to inspire terror within your foes, but also to piece together the fragments of Sanctuary’s past.
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      Primordial Ashes Feature

      Acquiring Primal Items is no small task. That’s why we are adding a new Primordial Ashes feature with this patch to aid in your quest. At the Blacksmith, you can now salvage a Primal Item for 55 Primordial Ashes.
      We have also added a Primal Item recipe to Kanai’s Cube, allowing you to upgrade any non-crafted legendary item to a Primal Item for 100 Primordial Ashes. Only one upgraded Primal Item may be worn at a time and upgraded Primal Items do not retain the properties of the Legendary Item that was used. New affixes are rolled for all upgraded Primal Items.
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      Bug Fixes
      Altar of Rites
      The power description for Seal N has been updated for increased clarity. Pets will no longer pick up and salvage other players’ common, magic, and rare items because of the power from Seal X. Fixed an issue where Seal V caused more progress orbs to drop than intended. Return to Top
      Monk Skill Changes
      Combination Strike Passive Skill: Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds. Crippling Wave Skill: Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds. Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for 10 seconds. Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for 10 seconds. Deadly Reach Skill: Foresight Rune: Every third hit also increases the damage of all your attacks by 15% for 10 seconds. Way of the Hundred Fists: Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 10 seconds. Return to Top
      Item Changes
      Barbarian
      Horde of the Ninety Savages (6-piece bonus): Frenzy deals 2,000% increased damage per stack. Demon Hunter
      Chanon Bolter: Your Spike Traps lure enemies to them and deal 150-200% increased damage. Enemies may be taunted once every 10 seconds. The Demon’s Demise: Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage. Natalya’s Slayer: Increases Spike Trap Damage by 10 -15%. Natalya’s Vengeance (2-piece bonus): Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline. Spike Trap deals 100% increased damage to enemies affected by Caltrops. Spike Trap now instantly refreshes charges on use, no longer cost resources, and each detonation restores 2 Discipline. Natalya’s Vengeance (4-piece bonus): Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds. Spike Trap explosions will blast affected enemies towards the nearest set Caltrops. Laying a Spike Trap grants 75% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds. Natalya’s Vengeance (6-piece bonus): Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast. Spike Trap deals 10,000% increased damage, and each consecutive explosion from the detonated chain reaction will deal 25% more damage than the previous blast. Gears of Dreadlands: Your primary skills deal 15,000% increased damage. Your primary skills deal 27,500% increased damage. The Shadow’s Mantle (2-piece bonus): While equipped with a melee weapon, the damage of your Bolas, Chakram, Fan of Knives, and Impale is increased by 6,000%. The Shadow’s Mantle 2-piece bonus no longer benefits Spike Trap. Trag’oul Coils: Spike Traps gain the Scatter Rune, are deployed twice as fast, and deal 150-200% increased damage. Unhallowed Essence (6-piece bonus): Hatred generators, Vengeance attacks, and Multishot deal 1700% increased damage per point of discipline the Demon Hunter currently has. Monk
      Patterns of Justice (6-piece bonus): Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 20,000. Raiment of Thousand Storms (4-piece bonus): Dashing Strike spends 25 Spirit but refunds a Charge when it does. Necromancer
      Masquerade of the Burning Carnival (6-piece bonus): Bone Spear deals 9,000% increased damage. Simulacrums gain triple this bonus. Witch Doctor
      Spirit Barrage: Manitou Rune: Summon a specter that hovers over you, unleashing spirit bolts at nearby enemies for 6,000% 14,000% weapon damage as Cold over 20 seconds. Wizard
      The Typhon’s Veil (6-piece-bonus): Hydras deal 4,000% increased damage for each Hydra head alive. Return to Top
    • By Staff
      Season 27 in Diablo 3 is coming to an end on February 19 at 5:00 PM PST.
      Blizzard will reveal the Season 28 start date in an upcoming Season preview blog post.
      (Source)
      Hello all -
      Season 27 is coming to a close. Below are the times when Season 27 will end for each region.
      We will be providing a Season 28 preview soon which will include the start time for the next season. Stay Tuned!
    • By Staff
      The Diablo 3 Patch 2.7.5 PTR begins on January 31st and will last 1 week. Find out more about the Rites of Sanctuary seasonal theme, Primordial Ashes feature, and class/item changes in the official PTR notes!
      Season 28, dubbed the Season of Rites, will bring a monolith to the Festering Woods called the Altar of Rites. Upon arrival, players will see 26 icons called Seals and 3 Legendary Potion Powers.

      Seal and Legendary Potion Powers
      Seal
      Power
      A Your Kill Streak timer duration and reward bonus are doubled. B Pools of Reflection last for the entire Season and are not removed by death. C Items have no level requirement. D +200 Damage E +25% Missile Damage Reduction F +25% Movement Speed (Uncapped) G Increase damage against elites by 15%. H Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5. I +25% Melee Damage Reduction. J Increases your highest elemental skill damage bonus by 10%. K Increase damage against elites by 20%. L +10% Damage M Double the amount of Death's Breaths that drop. N Critical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5. O Double the amount of Bounty Caches that drop from completing bounties. P Progress orbs from Nephalem and Greater Rifts are picked up automatically. Q Reduces the damage taken from elites by 25%. R +15% Damage S Gain immunity to crowd-controlling effects. T Gain passability. U Pets pick up Death's Breath. V Elite packs drop one additional progress orb. W Increase damage done to Bosses by 25%. X Pets pick up and salvage common, magic, and rare items. Y Increase your chance to Dodge by 15%. Z Double the chance to find a legendary item purchased from Kadala. Potion AA When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction. Potion AB When you drink your health potion, all enemies within 25 yards deal 25% less damage. Potion AC When you drink your health potion, gain a random shrine or pylon effect. AD When a primal item drops, a second random primal item drops as well. As you can see above, Seals provide players with various powers for the whole duration of Season 28. The goal is to unlock all the powers, which according to Blizzard, "is no easy task". You'll have to gather materials and sacrifice them to gain a Seal or Potion's Power. The order in which you unlock Seals and Potions increases as shown in the image. 
      Costs to Unlock a Seal or Legendary Potion Power
      #
      Cost
      1 10 Reusable Parts 2 1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts 3 1 Greater Rift Key, 10 Death's Breaths 4 Any Class Specific Set Helm 5 20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water 6 1 Leoric's Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright 7 Reaper's Wraps 8 30 Forgotten Souls 9 1,100 Bloodshards 10 1 Flawless Royal Ruby, 20 Death's Breaths, Ring of Royal Grandeur 11 1 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water 12 20 Greater Rift Keys, 1 Ramaladni's Gift 13 1,300 Bloodshards 14 Petrified Scream 15 Challenge Rift Cache 16 250 Forgotten Souls 17 1,400 Bloodshards 18 Ancient Hellfire Amulet 19 Never Ending Questions 20 Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water 21 500 Death's Breaths, 300 Forgotten Souls 22 1,500 Bloodshards 23 Whisper of Atonement Rank 125 24 Any Augmented Weapon 25 Staff of Herding 26 1,600 Bloodshards Potion 1 55 Primordial Ashes Potion 2 110 Primordial Ashes Potion 3 165 Primordial Ashes When you unlock all Seals and Potions, you will receive the Wings of Terror Cosmetic.

      Primordial Ashes Feature
      Blacksmiths can salvage Primal items for 55 Primordial Ashes. A Primal Item recipe was added to Kanai's Cube. It costs 100 Primordial Ashes and any non-crafted Legendary.
      Class Changes
      The patch brings a ton of class changes that you will find in the official PTR notes below.
      (Source)
      Nephalem, we welcome you to our seven-day PTR for the 2.7.5 update. Beginning on January 31st, we’ll need your help in testing the Rites of Sanctuary seasonal theme, Primordial Ashes feature, and changes to both Class Skills and items. Take time to acquaint yourself with these patch notes—we have some substantial new features in store.
      Seasonal Journey
      PTR Focus and Details PTR Testing Tips Season 28: Rites of Sanctuary Primordial Ashes Feature Monk Skill Change Item Changes Bug Fixes How to Participate in PTR PTR Character Copy Please note that this is a preview for PTR content, which is subject to change.
      PTR Focus and Details
      We’ll be conducting the Patch 2.7.5 PTR starting Tuesday, January 31st. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.
      There will be PTR-unique buffs active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! Read down below to learn more on the new vendor updates that have been implemented to assist in the PTR experience starting with PTR 2.7.5. Class Balance and Item Changes: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the skill changes to the Monk class and item changes for the Barbarian, Demon Hunter, Monk, Necromancer, and Wizard classes. New Season Theme Testing: We're looking to gather feedback on the seasonal content around Rites of Sanctuary. So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.
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      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Return to Top
      Season 28: Rites of Sanctuary

      For Season 28, Rites of Sanctuary, we’re travelling deep into the mysterious ruins of the Festering Woods. Amid a hunting expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, they’ve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to time—the Altar of Rites.
      Home to power thought to be extinct from Sanctuary, the Altar of Rites will bestow these mystic forces upon worthy Nephalem. . .after a sacrifice is offered.
      Upon arrival at the Altar of Rites, players will see 26 icons called Seals and three Legendary Potion Powers. Take a moment to familiarize yourself with the elements below.

      Seal and Legendary Potion Powers
      Seal
      Power
      A Your Kill Streak timer duration and reward bonus are doubled. B Pools of Reflection last for the entire Season and are not removed by death. C Items have no level requirement. D +200 Damage E +25% Missile Damage Reduction F +25% Movement Speed (Uncapped) G Increase damage against elites by 15%. H Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5. I +25% Melee Damage Reduction. J Increases your highest elemental skill damage bonus by 10%. K Increase damage against elites by 20%. L +10% Damage M Double the amount of Death's Breaths that drop. N Critical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5. O Double the amount of Bounty Caches that drop from completing bounties. P Progress orbs from Nephalem and Greater Rifts are picked up automatically. Q Reduces the damage taken from elites by 25%. R +15% Damage S Gain immunity to crowd-controlling effects. T Gain passability. U Pets pick up Death's Breath. V Elite packs drop one additional progress orb. W Increase damage done to Bosses by 25%. X Pets pick up and salvage common, magic, and rare items. Y Increase your chance to Dodge by 15%. Z Double the chance to find a legendary item purchased from Kadala. Potion AA When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction. Potion AB When you drink your health potion, all enemies within 25 yards deal 25% less damage. Potion AC When you drink your health potion, gain a random shrine or pylon effect. AD When a primal item drops, a second random primal item drops as well. How Seals and Potions Work
      As you can see, after unlocking the first Seal, the order in which you unlock additional Seals and obtain their powers is entirely up to you and which powers align with your character’s build the most. Once a Seal or Legendary Potion Power is unlocked, you’ll immediately receive that Seal or Potion’s power and will have the ability to unlock connected Seals or Potions once you have the required materials—unlocked powers apply to all your characters and last for the entirety of Season 28.

      How to Unlock Seals and Potions
      Unlocking Seals and Potions will be no easy feat, especially after multiple sacrifices—you’ll find yourself rummaging across Sanctuary slaying scores of demons hellbent on preventing you from acquiring the Altar of Rites’ full power.
      Players must gather materials listed in the Altar of Rites menu and sacrifice them in order to gain a Seal or Potion’s power. In addition to receiving the power after unlocking, you’ll notice the generic text previously displayed has been swapped with a small story scrap about Sanctuary’s tumultuous past.
      Regardless of the order in which you unlock Seals and Potions, the cost will increase as shown below. Study the cost of each sacrifice and theorize where within Sanctuary you can find some of these rare materials.
      Costs to Unlock a Seal or Legendary Potion Power
      #
      Cost
      1 10 Reusable Parts 2 1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts 3 1 Greater Rift Key, 10 Death's Breaths 4 Any Class Specific Set Helm 5 20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water 6 1 Leoric's Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright 7 Reaper's Wraps 8 30 Forgotten Souls 9 1,100 Bloodshards 10 1 Flawless Royal Ruby, 20 Death's Breaths, Ring of Royal Grandeur 11 1 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water 12 20 Greater Rift Keys, 1 Ramaladni's Gift 13 1,300 Bloodshards 14 Petrified Scream 15 Challenge Rift Cache 16 250 Forgotten Souls 17 1,400 Bloodshards 18 Ancient Hellfire Amulet 19 Never Ending Questions 20 Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water 21 500 Death's Breaths, 300 Forgotten Souls 22 1,500 Bloodshards 23 Whisper of Atonement Rank 125 24 Any Augmented Weapon 25 Staff of Herding 26 1,600 Bloodshards Potion 1 55 Primordial Ashes Potion 2 110 Primordial Ashes Potion 3 165 Primordial Ashes Uncover an Ancient Legend—Unlock All Seals

      After you’ve conquered the armies of Hell and acquired the needed materials to unlock all Seals and Potions, you’ll receive a reward truly fitting of an unstoppable force—the Wings of Terror Cosmetic. We recommend you unlock all Seals and Potions within the Altar of Rites, not only to inspire terror within your foes, but also to piece together the fragments of Sanctuary’s past.
      Return to Top
      Primordial Ashes Feature
      Acquiring enough Primordial Ashes to offer to the Altar of Rites is no small task. That’s why we are adding a new Primordial Ashes feature with this patch to aid in your quest.
      At the Blacksmith, you can now salvage a Primal Item for 55 Primordial Ashes. We have also added a Primal Item recipe to Kanai’s Cube—it will cost 100 Primordial Ashes and any non-crafted Legendary Item.
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      Monk Skill Changes
      Monk
      Combination Strike Passive Skill: Each different Spirit Generator you use increases your damage by 10% for three seconds. Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds. Crippling Wave Skill: Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for three seconds. Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds. Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for three 10 seconds. Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for three 10 seconds. Deadly Reach Skill: Foresight Rune: Every third hit also increases the damage of all your stacks by 15% for five seconds. Foresight Rune: Every enemy hit with the third hit increases your damage by 15% for 10 seconds. Way of the Hundred Fists: Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for five seconds. Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 10 seconds. Return to Top
      Item Changes
      Barbarian
      Horde of the Ninety Savages (6-piece bonus): Frenzy deals 1,000% increased damage per stack. Frenzy deals 2,000% increased damage per stack. Demon Hunter
      Chanon Bolter: Spike Traps lure enemies to them. Enemies may be taunted once every 12-16 seconds. Your Spike Traps lure enemies to them and deal 150-200% increased damage. Enemies may be taunted once every 10 seconds. The Demon’s Demise: The blast from Spike Trap will damage all enemies again after one second. Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage. Natalya’s Slayer: Increases Rain of Vengeance Damage by 20-25%. Increases Spike Trap Damage by 10 -15%. Natalya’s Vengeance (2-piece bonus): Reduce the cooldown of Rain of Vengeance by 4 seconds when you hit with a Hatred-generating attack or Hatred-spending attack. Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline. Natalya’s Vengeance (4-piece bonus): Rain of Vengeance deals 100% increased damage. Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds. Natalya’s Vengeance (6-piece bonus): After casting Rain of Vengeance, deal 14,000% increased damage and take 60% reduced damage for 10 seconds. Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast. Trag’oul Coils: Spike Traps gain the Impaling Spines Rune and are deployed twice as fast. Spike Traps gain the Scatter Rune, are deployed twice as fast, and deal 150-200% increased damage. Unhallowed Essence (6-piece bonus): Hatred generators, Vengeance attacks, and Multishot deal 350% increased damage per point of Discipline the Demon Hunter currently has. Hatred generators, Vengeance attacks, and Multishot deal 1700% increased damage per point of discipline the Demon Hunter currently has. Monk
      Patterns of Justice (6-piece bonus): Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage delt by 15,000%. Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 20,000. Raiment of Thousand Storms (4-piece bonus): Dashing Strike spends 75 Spirit but refunds a Charge when it does. Dashing Strike spends 25 Spirit but refunds a Charge when it does. Necromancer
      Masquerade of the Burning Carnival (6-piece bonus): Bone Spear deals 6,000% increased damage Bone Spear deals 9,000% increased damage. Simulacrums gain triple this bonus. Wizard
      The Typhon’s Veil (6-piece-bonus): Hydras deal 2,000% increased damage for each Hydra head alive. Hydras deal 4,000% increased damage for each Hydra head alive. Return to Top
      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Return to Top
      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      Return to Top
      As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
    • By Staff
      The Darkening of Tristram Anniversary Event returns to Diablo 3 on January 3.
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
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