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Blizzard had a surprise for us with a new patch released today, right after a Developer Update from Jeff Kaplan (who expertly hinted nothing about the release date). The patch contains the Baptiste Reunion Challenge event, as well as everything that was added in the last PTR build.
With a Baptiste short story just released, it is time for Overwatch's newest hero to get some attention. Jeff announced a themed event, similar to the Bastet and the Nano-Cola one, which is called Baptiste Reunion Challenge. You will unlock an Epic Baptiste skin by winning 9 matches in any mode and there will be other rewards too!
The newly released patch contains some new features and changes, with the most important ones being Replays. You can access them from your Career Profile: you will be able to view your last 10 played matches by any angle you want, you can use all spectator tools, as well as the spectator overlay (similar to the OWL broadcast).
Moreover, on PC you will be able to rewatch OWL matches shortly after they have happened on the special Overwatch League viewer.
The patch includes some minor balance changes, that are already available on the PTR.
Changes have been made on Assault mode: after you've captured Point A, you will have 1 minute less (compared to now) to capture Point B. In addition, immediately after wiping on Point A with the other team capturing it, you will spawn on Point B.
Lastly, the new competitive season approaches and with it, there will also be a competitive free-for-all death-match season.
And here are the patch notes:
Baptiste's Reunion Challenge
We’re bringing Baptiste's journey in the short story “What You Left Behind” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you themed sprays, a player icon, and a new epic skin – MEDIC BAPTISTE!
Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through July 2 to earn six Baptiste's Reunion Challenge sprays!
To learn more about Baptiste's Reunion Challenge, click here.
New Feature: Replays
Experience your past Overwatch games from a whole new perspective with Replays. Replays allows you to watch your ten most recent matches from any vantage point. Whether you want a first-person, third-person, or bird's-eye view, you can see it all with this tool. Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely.
Learn more about Replays: Blizz.ly/OverwatchReplays
Increased heal ammo from 10 to 12. Amplification Matrix
Ultimate duration increased from 8 seconds to 10 seconds. Developer Comments: Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it.
Reduced length of Defense Matrix from 15 meters to 10 meters. Developer Comments: Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects.
Primary fire recovery reduced from 0.5 seconds to 0.42 seconds. Developer Comments: On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy.
Barrier can be deployed without interrupting reload. Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.
Teleporter interact range increased from 1 meter to 1.5 meters. Developer Comments: This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it.
Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot). Developer Comments: The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability.
GAME MODE UPDATES
Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes. Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds. Developer Comments: Assault match lengths are averaging higher than we're happy with, particularly in Competitive where there are multiple rounds. We're also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense.
Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn't punish players so harshly for wanting to defend Point A.
Visual update applied Check boxes added to support operations on multiple conditions/actions/rules. You can now disable conditions/actions/rules without deleting them. (PC) When copying conditions/actions/rules, the contents will also be copied to your clipboard in a text format. (PC) When pasting conditions/actions/rules, the editor will use the text from your clipboard. Increased maximum number of effects from 64 -> 128. Added ‘Modify Global Variable At Index’. Added ‘Modify Player Variable At Index’. BUG FIXES
Communication Wheel: “Acknowledge” pings triggered through the Communication Wheel can now target objectives. Fixed a bug where explosions could play in the wrong position if a mispredicted impact happened on the client. Fixed an issue where some UI effects weren't being properly colored when color blind settings are set on console. Tutorial: Weapon UI is now hidden until your weapon is available. Havana PvP – Fixed a bug that could cause the payload to get stuck leaving the Distillery checkpoint. Fixed a bug that could cause the Play of the Game animation to be cut off before it ends. Fixed a bug that could limit the number of effects displayed on screen at the same time.
Custom Game: Fixed a bug where AI Soldier: 76 wouldn’t fire his Helix Rocket at the same target twice. Custom Game: Fixed an issue where ‘Nearest Walkable Position’ would use a location in a spawn room instead of the specified location when the spawn room doors were closed. Custom Game: Fixed a bug that could cause AI Soldier: 76 to be unable to use Biotic Field. Custom Game: Fixed a bug where disabling primary fire doesn't disable it for transform effects like Hanzo's Storm Arrows, Genji's Dragonblade, Soldier: 76's Tactical Visor, Torbjörn's Molten Core, Bastion's Configuration: Tank, and Winston's Primal Rage. Fixed a bug that prevented Sombra and D.Va from using their Ultimate abilities when using the ‘Set Ultimate Charge’ action to grant 100% Ultimate charge. Fixed a bug that prevented players from focusing on the Rule checkbox when using a controller. Fixed a bug that prevented the "Stop holding button" from clearing the action when using a wait before the action. Fixed a bug that caused players to always be returned to the Custom Game Browser when backing out of any game, if the player had been to the Custom Game Browser previously. Fixed a bug that forced Console Players to press the button twice when attempting to enter a numerical value when using a controller. Console Players are now able to bring up the virtual keyboard for manual numerical entry via one button press when using controller. Fixed a bug that could cause variable values displayed in the Inspector to fail to update after making changes and restarting the match.
Anti-Heal will be cleared when Sombra uses her translocator to teleport. Baptiste
Fixed a bug that caused Ana's shot sound effects to be played on Baptiste when his Immortality Field is hit by her Primary Fire. Brigitte
Enemy barriers now block line-of-sight for Brigitte's Rally. Fixed a bug where armor damage mitigation was too effective when multiple instances of armor were stacked on top of each other. Doomfist
Fixed a bug that allowed Doomfist to access out-of-bounds areas of the the Havana map during his ultimate. Fixed an issue where Doomfist's Rocket Punch would sometimes impact stairs. Fixed issue where Doomfist's Seismic Slam was not showing its electricity effect on affected entities. Fixed a bug that could result in Seismic Slam not hitting targets when it should. Genji
Fixed a bug that prevented Genji’s damage boost from being applied to deflected projectiles. Hanzo
Fixed a bug that caused Hanzo's targeting reticle to appear on kill cam for players killed by his Dragonstrike Ultimate. Fixed a bug that caused Hanzo's hands to clip into his legs during the Meditate emote on several skins (Cyberninja, Lone Wolf, Scion, Young Master). Lucio
Fixed a bug that prevented portions of Lucio's 2019 Pacific All-Stars skin from being visible in highlight and in-game portraits. Orisa
Fixed a bug that caused Supercharger to self-destruct when placed in certain locations. Roadhog
Fixed a bug that allowed Roadhog's hook to function when he was hacked by Sombra. Sombra
Translocator will now escape slippery surfaces more easily and not be able to be stuck to them. Fixed an issue where a material effect on Sombra’s hair would cause it to cast a shadow while invisible. Symmetra
Resolved an issue where Enemy and Friendly UI color options were incorrectly being applied to Symmetra’s Photon Barrier. Torbjörn
Fixed a bug that prevented some of Torbjörn's visual effects from being applied when he used Overload with certain skins equipped. Fixed a bug that caused Torbjörn's turret to sometimes destroy itself. (source)
A small patch has hit the PTR with only bug fixes, for Havana, the Workshop and Genji!
PTR May 31 (source)
Havana PvP – Fixed a bug that could cause the payload to get stuck leaving the Distillery checkpoint. Fixed a bug that could cause the Play of the Game animation to be cut off before it ends. Workshop
Fixed a bug that prevented Sombra and D.Va from using their Ultimate abilities when using the ‘Set Ultimate Charge’ action to grant 100% Ultimate charge Fixed a bug that prevented players from focusing on the Rule checkbox when using a controller. Fixed a bug that prevented the "Stop holding button" from clearing the action when using a wait before the action. Fixed a bug that caused players to always be returned to the Custom Game Browser when backing out of any game, if the player had been to the Custom Game Browser previously. Heroes
Genji Fixed a bug that prevented Genji’s damage boost from being applied to deflected projectiles.
Jeff Kaplan took to the forums to talk about the success of the Workshop and the custom game modes players have been coming up with, focusing on how many hours have been spent in the top ones for NA, EU and Korean servers! Unfortunately these stats only cover the live version of the Workshop, which has only been around for 10 days, but the numbers are pretty impressive nonetheless.
Apparently Uno is very popular in the US particularly, as it's topping the charts for both western regions combined. Here a video showcasing the mode in action:
And here are the stats themselves, including the codes so you can check the modes yourselves in the game. Korean players seem to really be enjoying the Workshop creations, as they've spent a lot of time on them in these 10 days:
Live Workshop Stats (source)
Wow, the response to the Workshop has been overwhelming. You all are creating some amazing content!
We just got some stats that I figured you’d all be interested in.
Thanks so much for all of this great content!
First off, here are the NA/EU Charts:
link duration hours num matches avg players desc WMVZC 1370 1556 11.3 uno 9DFF3 1246 899 8.2 floor is lava parkour 9J4NE 1048 1261 8.2 mcree hot potato JWY47 942 1271 9.5 hammond racing 9655A 940 1469 8.2 gun game 6ZBX5 897 1094 8.2 dva bumperkart 4QY7N 765 1966 8.2 flappy bird TGT12 681 823 9.0 floor is lava BD9WP 633 1291 8.2 dva racing PJTY1 598 493 9.0 endgame 0V9FF 598 657 8.5 emote to kill W2ZMG 596 843 9.0 dva space battle Y1S15 586 817 11.3 play as two heroes BE2J7 550 726 8.2 portal gun R98SS 540 592 9.0 “tea” mode 7KR0G 519 641 8.2 top down overwatch 8E1CK 503 708 8.2 bastion turret ffa P3DNC 491 1010 9.0 flappy bird NVFTS 423 753 9.0 3rd person mode 2SQKT 394 574 8.2 super smash bros E5NGZ 389 698 8.2 helicopter mode JBWH8 386 660 8.2 surfer mei PH0BJ 340 558 9.0 lucio racing 7DC42 328 491 8.2 hero gauntlet From our Global Insights group:
"In NA, someone has managed to recreate UNO, the card game. Surprisingly, it has the most hours played out of any link. This may be a result of consolidation; there is only 1 version of UNO floating around, but hundreds of accuracy trainer variations.
Workshop has been extremely well received in KR; the most popular game mode in KR has a total of 5667 hours played so far, more than 4x the top link in NA. It is called “High Blood Pressure Marathon” (혈압마라톤) which is a mode with no cooldowns, infinite ultimates, and some other crazy things mixed in."
And here are the KR top charts (forgive any localization issues or typos here):
link total hours num matches avg players english korean BJFYV 5447 4870 18.6 High Blood Pressure Marathon 혈압마라톤 XSC7P 4858 8994 21.0 RPG w/shop RPG 상점모드 NMJZD 3098 3129 14.0 Infinity Stones 흙수저 맥크리 1T630 2873 2996 15.1 Crossy Road 길건너 친구들 9H9N7 2245 3814 20.6 RPG w/shop, no cheat key RPG 상점모드 키트키X 07CDJ 1943 1734 12.6 Ratating Bomb 폭탄돌리기 V42EB 1813 2205 12.8 Death Jump Rope 죽음의 줄넘기 PDQXT 1648 1533 17.6 Freeze tag 얼음땡 YD66G 1640 1674 18.2 Cop and Thief 경찰과 도둑 9YV2E 1640 2628 12.0 battle royale battle royal
Here come the patch notes for today's update, featuring the already announced Anniversary event, but also bringing the biggest update to Overwatch in a long time to live servers - the Workshop has arrived! You can check out a detailed walkthrough for the new tool here.
Baptiste and Hammond also receive some fixes to how their abilities interact with moving platforms and there's a whole lot of bug fixes as usual.
May 21 (source)
New Seasonal Event: Overwatch Anniversary 2019
Celebrate Overwatch’s third anniversary with brand new items, including Legendary and Epic skins like Riot Police Brigitte, Academy D.Va, Carbon Fiber Doomfist, Honeydew Mei, Orbital Pharah, Gargoyle Winston, and many more! Did you miss any Overwatch festivities over the previous years? Don’t worry—you’ll be able to unlock items from past events using credits (or by opening Loot Boxes!) Relive the thrill of previous seasonal brawls in the Arcade, with a brawl of the day rotating throughout the Anniversary celebration. Thank you so much for playing Overwatch with us over the past three years! Your continued support and enthusiasm help drive us to keep creating. We look forward to celebrating with you in-game!
We’re excited to share a new in-game feature called the Workshop! The Workshop greatly expands the game customization features available in the Game Browser by providing a simplified game scripting system. Enhance the Overwatch game modes you know and love with new game rules, new victory conditions, adjustments to the hero movement and abilities, and much more. Once you’ve designed an awesome new game mode, create a code to share it with your friends or the whole community*! To get started using the Workshop, see our Workshop blog post. We’re excited to see what you come up with! (* Codes created in China cannot be shared with the rest of the world. Codes created outside of China can’t be used by players in China.) Note that Workshop is a complex feature that we’re still iterating on, so we may need to adjust or turn it off as we work to improve it. Please post any questions or issues in the Workshop forum.
Immortality Field If it lands on a moving platform, it will move along with the platform
Minefield If a mine lands on a moving platform, it will move along with the platform BUG FIXES
Fixed a bug where Immortality Field would become stuck under some objects Fixed a bug where Immortality Field would behave oddly when placed on a moving platform Fixed a bug where a healing grenade would appear in his Biotic Launcher when it is out of ammo Fixed a bug where the healing grenades from the Biotic Launcher wouldn’t hit teammates when deflected by Genji’s Deflect D.Va
Fixed a bug where D.Va’s speed when using Boosters decreased dramatically when flying over some platforms Genji
Fixed a bug where Genji couldn’t climb up certain pillars on the Havana map Hanzo
Fixed a bug where Hanzo couldn’t climb up certain pillars on the Havana map Moira
Fixed a bug with Moira’s Scientist skin where her lab coat would clip into itself while using the Erlenmeyer victory pose Orisa
Fixed a bug where damage boosting from a teammate’s ability (such as Baptiste’s Amplification Matrix) would count towards Orisa’s damage amplified statistic when using Supercharger
Some event rewards (Skins, Icons, etc.) aren’t translated into Japanese. We’re working on finishing up these translations. We’ll add these translations in an upcoming release. Workshop
The in-game link to the Workshop Forum will currently send you to the English, Chinese, or Korean forum, depending on your region. This will be fixed in an upcoming release. Workshop isn’t completely translated into Japanese. We’re working on finishing up the translations. We’ll add these translations in an upcoming release.
The 2019 Anniversary event has arrived! We have all the brawls returning, a whole lot of old and new skins and dances, and a whole lot more. First off there's this great intro video featuring a lot of stats from last year:
Earn a Legendary Anniversary Loot Box Just for Logging In!
To celebrate Overwatch’s third anniversary, we’re adding a cavalcade of new skins, highlight intros, emotes, and sprays, plus making all seasonal brawls and items from past years available once again! That’s not all: log in between May 21 and June 10 to earn a Legendary Anniversary Loot Box containing at least one legendary item. Don’t miss Overwatch’s biggest anniversary celebration yet!
THE BRAWLS ARE BACK
PLAY YOUR FAVORITES OUT OF SEASON!
A different seasonal brawl will be featured in the Arcade each day (full schedule here).
Lunar New Year
And here come the new skins for this year, featuring possibly the best skin of all time, the new Winston Gargoyle: