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WoW Classic Spotlight: Thunderfury, Blessed Blade of the Windseeker

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News image courtesy of redditor Kicktoria1989.

In the second installment of our Classic spotlight series, we're looking at Thunderfury, Blessed Blade of the Windseeker.

You can check out our first spotlight covering Anathema/Benediction here.

Thunderfury, Blessed Blade of the Windseeker

Thunderfury, Blessed Blade of the Windseeker Thunderfury, Blessed Blade of the Windseeker is a one-hand legendary sword added to the game in Vanilla. Players who were able to equip it were granted the Thunderfury, Blessed Blade of the Windseeker Thunderfury, Blessed Blade of the Windseeker Feat of Strength in the live version of the game.

It comes with a unique effect (Thunderfury Thunderfury) which deals Nature damage to enemies and affects up to 5 targets. In addition to that, the primary target's Attack Speed is reduced by 20% for 12 seconds.

Thunderfury, Blessed Blade of the Windseeker Thunderfury, Blessed Blade of the Windseeker

WoWScrnShot_060119_184903.jpg

Requirements

It was no easy task to get the sword in Vanilla, because it required items from Molten Core and Blackwing Lair. The item will be obtainable by Hunters, Paladins, Rogues, and Warriors in Classic WoW.

To start the quest chain for Thunderfury, Blessed Blade of the Windseeker Thunderfury, Blessed Blade of the Windseeker, you must first obtain one of the two bindings either Baron Geddon (Bindings of the Windseeker Bindings of the Windseeker) or Garr (Bindings of the Windseeker Bindings of the Windseeker). Both bosses can be found in Molten Core and the items have a low drop chance, so expect this to take an eternity.

Once you obtain either of the bindings, you must talk to Highlord Demitrian in Silithus who will give you Vessel of Rebirth Vessel of Rebirth to start the quest line for the weapon.

Thunderaan the Windseeker is the next quest and you will need the following items to complete it:

When you return to Highlord Demitrian in Silithus with everything, he will summon Thunderaan and you must defeat him, but you'll need a raid to do that. Thunderaan drops Dormant Wind Kissed Blade Dormant Wind Kissed Blade for the final quest (Rise, Thunderfury!) which rewards Thunderfury, Blessed Blade of the Windseeker Thunderfury, Blessed Blade of the Windseeker.

Are you looking forward to getting the weapon in Classic? Let us know in the comments!

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Ah yes, I remember when everyone gave this to rogues until someone finally came out and said... wait... the attack speed stats and effects are all terrible for rogues... this is actually a tank weapon... then everyone went ... holy *filtered* youre right

 

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4 hours ago, OldManKrypton said:

Calling it now: hunter weapon.

Had someone try to explain to me that this weapon benefited hunters better then Warriors and Rogues for about 1 hour, called them out on having low IQ and he left the Ventrilo and never came back. Hunters will go to any lenght to get ahold of a weapon of legendary status

Edited by Hoods
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1 hour ago, Hoods said:

Had someone try to explain to me that this weapon benefited hunters better then Warriors and Rogues for about 1 hour, called them out on having low IQ and he left the Ventrio and never came back. Hunters will go to any lenght to get ahold of a weapon of legendary status

As they should. All loot is hunter loot. 

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don't forget all harvesting nodes will despawn after depleted, so no bots/alts mining runs. Good luck getting the 100 Arcane Crystals. Didn't making 1 Arcanite Bar also had 1 day cooldown?

Edited by Keller
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Think so yeah. But if you are getting Thunderfury, you surely have at least your guild behind your back and can rally a ton of people's help ?

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A few things people tend to forget:

1) Thunderfury was originally stupidly, stupidly OP.    It was nerfed several times over (the proc could proc on a proc, procception!) and still was the BIS all the way up to SSC where you could get a (marginal) upgrade.     The true upgrade didn't occur till Black Temple.

2) It was stupid to give it to anyone but a Warrior tank.     Vanilla raiding was almost defined by threat generation for about 2/3 of the fights.    Many fights had a knockback or similar mechanic that literally was a numerical loss to threat (BWL Dragons/Dragonkin bosses), others had a fear or complete threat dump periodically (Shazzrah, others).    Thunderfury in a guild tank's hands made those fights immeasurably easier as the tank could build up threat -much much- faster.

Meanwhile giving it to a hunter/rogue was basically telling them to commit suicide.     Again, threat mattered and a crit+multiple procs would ensure the boss was firmly on them (and often as not, cleaving/firebreathing the raid).     Having said that a rogue with tier 3 and thunderfury was unbeatable in PVP, but his PVE guild that got him TF would suffer for his PVP glory.

3) The Bindings were stupid rng.    I got Garr's binding about 2 months in to molten core.    It took over a year and a half for the other to drop off baron geddon.    Think about how that would translate in today's WoW, you'd get something in Uldir and need another piece that wouldn't drop till the next expansion.     The rest of it was a also a grind.    Hope you have mining, and 10 guildies who'll mine arcane crystals with you for months on end.   

4) The procs on thunderfury actually happened enough to allow warriors to not bother with thunderclap.     This was a big deal as it was a necessary part of the rotation to lower attack speed.

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On 6/1/2019 at 5:13 PM, OldManKrypton said:

As they should. All loot is hunter loot. 

But you won't be able to loot it, as all your bags will be filled with arrows and pet food... :)

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1 hour ago, Ariecho said:

But you won't be able to loot it, as all your bags will be filled with arrows and pet food... ?

TOUCHE! Seriously, well played. I laughed multiple times.

Edited by OldManKrypton
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