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Starym

The Mounts, Pets, Toys and Heritage Armor of 8.2 (Official)

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Here comes a huge rundown of the many, many mounts, pets, toys and the two sets of Heritage Armor that are coming with patch 8.2: Rise of Azshara, collected by Blizzard themselves. Not all the mounts etc. are present here, however, from the now legendary Bee mount and the already mentioned mechanical parrot you get for unlocking flying. It's still a lot to take in, however, so let's get to it:

Blizzard LogoThe Treasures of 8.2 (source)

Table of Contents
Mounts Pets Toys Heritage Armor

Mounts

alternate-image-name
Pictured — Snapback Scuttler
Source: Reputation
  • Ankoan Waveray: Exalted With Ankoan (Vendor: Artisan Okata)
    The Ankoan have been battling the naga for years, and with a natural affinity for the sea, training the local wildlife was a natural strategy.
  • Dusky Waycrest Gryphon: Exalted With Order of Embers (Vendor: Quartermaster Alcorn)
    Common to the dark forests of Drustvar, these gryphon are silent and swift. Their prowess at operating on their own or as mounts lends them to be used for ambush and shock tactics.
  • Proudmoore Sea Scout: Exalted With Proudmoore Admiralty (Vendor: Provisioner Fray)
    Only a few gryphons are selected to be Sea Scouts operating from flag ships in the fleet. Their long-range reconnaissance is an integral part of Kul Tiran sea dominance.
  • Captured Swampstalker: Exalted With Talanji’s Expedition (Vendor: Provisioner Lija)
    A swamp-dwelling subspecies of pterrodax known to feast on young bloodfeasters.
  • Spectral Pterrowing: Exalted With Zandalari Empire (Vendor: Natal’hakata)
    Vengeful spectres abound in the spirit realm surrounding Dazar’alor.
  • Voldunai Dunescraper: Exalted With Voldunai (Vendor: Hoarder Jena)
    These brightly-colored fliers are rarely captured in the wild due to their naturally untrusting natures.
  • Rustbolt Resistor: Exalted With Rustbolt Resistance (Vendor: Stolen Royal Vendorbot)
    “R E S I S T” is carved into the seat in crude letters, along with several, more profane things.
  • Stormsong Coastwatcher: Exalted With Storm’s Wake (Vendor: Sister Lilyana)
    Tasked with keeping watch on the seas for approaching dangers, the Stormsong Coastwatchers fly constant patrols.
  • Unshackled Waveray: Exalted With Unshackled (Vendor: Finder Pruc)
    The Unshackled have a natural kinship with the species of the deep seas that have seen cruelty at the hands of the naga.
Source: Achievements
  • Snapback Scuttler: Achievement (Undersea Usurper)
    Giant crabs are native to Nazjatar and a favored food of the naga. This one must have been well-kept to grow this large.
  • Azshari Bloatray: Achievement (Glory of the Palace Raider)
    The naga raised these rays in captivity, harvesting their gas organs to craft alchemy which allowed them to breathe air more easily.
  • Mechacycle Model W: Achievement (Mecha-Done)
    The rapid technological evolution of the descendants of Mimiron began with the introduction of a new gear, leading to such wonders as the tragically underproduced Model W.
Source: Professions
  • Xiwyllag ATV: Profession (Blacksmithing and Engineering)
    It was said that this invention was modeled after the likeness of a very wealthy goblin—although others don’t really see the resemblance.
Source: Quests
  • Scrapforged Mechaspider: Quest: Mechagon (Drive It Away Today)
    You built this yourself, you should be proud; even though it’s smoky, sparky, and loud.
  • Snapdragon Kelpstalker: Quest: Nazjatar (Good Girl)
    When a snapdragon bites you, the worry isn’t about the bite itself, but the poison that will begin to eat away at the wound.
  • Child of Torcali: Quest: Zuldazar (Wander Not Alone)
    This daughter of the great direhorn loa, Torcali, never lost faith that her keeper would help her grow to her full potential.
  • Deepcoral Snapdragon: Quest: Nazjatar (Wild Tame)
    The snapdragon is a quiet hunter in the water but is far less stealthy on land.
Source: Raid and Dungeon
  • Aerial Unit R-2/1X: Drop (King Mechagon – Operation Mechagon)
    King Mechagon’s private aerial unit, complete with deployable blast cannon and foot warmers.
  • Mechagon Peacekeeper: Drop (HK-8 Aerial Oppression Unit – Operation Mechagon)
    Keeps the peace by turning you into pieces.
Source: Rare Creatures
  • Fabious: Drop (Fabious)
    He emerges from the water, fins swaying lazily in the breeze, sun-kissed scales glittering. He is. . .  Fabious. (Underwater Only)
  • Royal Snapdragon: Drop (Nazjatar)
    Captured at a young age and raised to serve naga hunters, snapdragons are loyal and fierce companions.
  • Junkheap Drifter: Drop (Mechagon: Rustfeather)
    When you really want to be noticed. . .  and don’t mind strapping yourself to a giant, barely-held-together wheel.
  • Rusty Mechanocrawler: Drop (Mechagon)
    The check engine light is always on. It’s when it goes off that you should be worried.
Source: Vendors
  • Inkscale Deepseeker: Vendor (Nazjatar: Crafticus Mindbender)
    Schools of tidestallions will viciously slam their muscular chests into their prey to take them down. (Underwater Only)
  • X-995 Mechanocat: Vendor (Mechagon: Pascal-K1N6)
    The X-995 is the ultimate in customizable feline robo-companionship.
  • Crimson Tidestallion: Vendor (Nazjatar: Mrrl)
    The blood-red coloration of these creatures is ideal for hiding in large coral formations. (Underwater Only)

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Pets

alternate-image-name
Pictured — Lost Robogrip, Kelpfin, Rustyroot Snooter
Source: Achievements
  • Burnout: Achievement (Malowned)
    “Burnout always has a supply of well-toasted marshmallows.”
  • Kelpfin: Achievement (Team Aquashock)
    “Don’t let the cuteness fool you, this little monster will jab your ankles the second you’re not looking.”
Source: Island Expeditions
  • Adventurous Hopling: Drop (Island Expeditions)
    “The last thing that tried to look in its tiny pack was never seen again.”
  • Ghostly Whelpling: Drop (Island Expeditions)
    “Unkillable dragons, what could go wrong?
Source: Pet Battles
  • Rustbolt Clucker: Pet Battle (Mechagon)
    “Some of the few remaining fleshy creatures on Mechagon, they provide food and even companionship for the citizens of Rustbolt.”
  • Rustyroot Snooter: Pet Battle (Mechagon)
    "Snooters have a very good sense of smell and can easily find grass and seeds buried under snow or scrap."
Source: Reputation
  • Damplight Slug: Revered With Unshackled (Vendor: Atolia Seapearl)
    “The bright coloration of this deep water slug seems to give off a soft, warm glow.”
  • Prismatic Softshell: Revered With Ankoan (Vendor: Speaker Utia)
    “Even with its softer juvenile shell, a young prismatic spireshell still glitters like a diamond.”
  • Mustyfur Snooter: Honored With Rustbolt Resistance (Vendor: Stolen Royal Vendorbot)
    “A rare snooter, and hard to find, it’s known for burrowing itself deep under wet foliage to nest.”
Source: Quests
  • Brilliant Glimmershell: Quest (Beauty in the Deeps)
    “A gift, found one day and saved for a meaningful occasion, should things ever turn around.”
  • Lustrous Glimmershell: Quest (Glittering Shell)
    “A gift, found one day and saved for a meaningful occasion, should things ever turn around.”
Source: New: Junkyard Tinkering
  • Microbot XD: Profession (Junkyard Tinkering)
    “One of the microbots used to guard the city of Rustbolt, now purchasable for a reasonable price.”
  • Utility Mechanoclaw: Profession (Junkyard Tinkering)
    “As handy as this invention is, it was also programmed to absolutely despise hand puns.”
Source: Raid and Dungeon
Operation: Mechagon
  • Golden Snorf: Drop (King Mechagon)
    “The birth of an exceptionally rare Golden Snorf was such an abnormality that not even King Mechagon could force himself to mechanize his beloved, fuzzy friend.”
  • Microbot 8D: Drop (HK-8 Aerial Oppression Unit – Operation: Mechagon)
    “He’s just so happy to be programmed to exist.”
The Eternal Palace
  • Lightless Ambusher: Drop (Lady Ashvane)
    “In the lightless caverns, a bright shell color doesn’t make you any worse at ambushing.”
  • Mindlost Bloodfrenzy: Drop (Blackwater Behemoth)
    “In the fathomless depths beyond the Eternal Palace, minds are lost in the blackness.”
  • Nameless Octopode: Drop (Za’qul)
    “The influence of the Old Gods on the aquatic life of Nazjatar is unmistakable, as many simply wander as mindless eyes of N’Zoth.”
  • Zanj’ir Poker: Treasure (Azshara’s Chest)
    “Master of poking, stabbing, thrusting, jabbing, and gouging.”
Source: Rare Creatures
Nazjatar
  • Amethyst Softshell: Drop (Amethyst Spireshell)
    “Spireshells produce a softer shell when young which will be grown out of quickly.”
  • Brinestone Algan: Drop (Avarius)
    “Standing next to a brinestone algan will remind you of the smell of the sea, mixed with rotting kelp.”
  • Budding Algan: Drop (Rockweed Shambler)
    “There is no mistaking the evidence—algan breed by budding. We can all put this argument to rest now.”
  • Caverndark Nightmare: Drop (Caverndark Terror)
    “As if a dark, underwater cave wasn’t nightmarish enough, these things exist – and they love it there.”
  • Chitterspine Needler: Drop (Needlespine)
    “A rare evolution of chitterspine, with elongated spines to pierce soft flesh and eyes.”
  • Coral Lashling: Drop (Carnivorous Lasher)
    “The predatory coral of Nazjatar can grow incredibly quickly given the right conditions.”
  • Daggertooth Frenzy: Drop (Daggertooth Terror)
    “Frenzies in Nazjatar have learned to operate in large schools or face consumption by the many predators of the deeps.”
  • Glittering Diamondshell: Drop (Sandclaw Stoneshell)
    “A rare species of crab found mostly in Nazjatar, it hides easily amongst the ample kelp and coral of the area.”
  • Murgle: Drop (King Gakula)
    “The murloc tribe that Murgle belongs to is one of a few that have resisted the naga’s enslavement”
  • Necrofin Tadpole: Drop (Blindlight)
    “Legend has it that the necrofin tribe found necromancy on a series of runed tablets at the bottom of the sea.”
  • Pearlescent Glimmershell: Drop* (Irridescent Glimmershel)
    “When the sun shines on its shell just right, the light scatters in a thousand different directions.” *See also Vendor information.
  • Scalebrood Hydra: Drop
    “The hydra matriarchs of Nazjatar steal and destroy one another’s eggs constantly, so you can never really know what will hatch out of one.”
  • Seafury: Drop (Prince Typhonus)
    “The elements clash and battle for relics constantly, but few moreso than the Tidestone.”
  • Skittering Eel: Drop (Vor’koth)
    “The eels of Nazjatar are experts at hiding in the many cracks and rocks of the sea floor.”
  • Spawn of Nalaada: Drop (Elderspawn Nalaada)
    “In a dark place unknown to all, the seabed writhes with the children of Nalaada, a carpet of life and death.”
  • Stormwrath: Drop (Prince Vortran – Nazjatar)
    “The Tidestone would empower minions of both the storm and the sea, and is sought after by both parties.”
  • Wriggler: Drop (Mirecrawler – Nazjatar)
    “Watch your ears.”
Mechagon
  • Arachnoid Skitterbot: Drop (Mecharantula)
    “No one knows who made these mechanical spiders, but everyone hates them.”
  • Bonebiter: Drop (Bonepicker)
    “Absolutely do not let him bite your bones.”
  • Lost Robogrip: Drop (Malfunctioning Beastbot)
    “It’s not clear who the original owner of this arm was, but they’re not getting it back now.”
  • OOX-35/MG: Drop (Mechagon)
    “Many advancements have been made to the initial prototype homing beacon over the years.”
  • Snowsoft Nibbler: Drop (Fungarian Furor)
    “Of all snooters, this one has the softest fur. Ironically, it does not like to be pet very much.”
  • Spraybot OD: Drop (The Kleptoboss)
    “Even he cannot put out the fire in my heart.”
Source: Treasures
  • Slimy Sea Slug: Treasure (Nazjatar)
    “Slimy sea slugs secrete slimy sea slug slime on the slimy sea floor.”
  • Echoing Oozeling: Item (Irradiated Box of Assorted Parts)
    “It doesn’t take a very large ooze to eat a gnome.”
  • Slimy Darkhunter: Treasure (Slimy Cocoon – Nazjatar)
    “Living so deep within the seas has made this species very sensitive to light.”
  • Slimy Eel: Treasure (Slimy Cocoon – Nazjatar)
    “Eels are already slimy. This one is extra slimy.”
  • Slimy Fangtooth: Treasure (Slimy Cocoon  – Nazjatar)
    “A fully grown Fangtooth has a bite strong enough to go right through a platinum fishing pole. Watch your fingers.”
  • Slimy Hermit Crab: Treasure (Slimy Cocoon – Nazjatar)
    “The slime on this provides essential nutrients to the hermit crab within, allowing it to go years without eating anything if it chooses.”
  • Slimy Octopode: Treasure (Slimy Cocoon – Nazjatar)
    “This little octopode squirts slime out instead of ink.”
  • Slimy Otter: Treasure (Slimy Cocoon – Nazjatar)
    “The slimy coating on this otter provides excellent protection against sunburns.”
  • Sandclaw Nestseeker: Treasure (Glimmering Chest – Nazjatar)
    “Anything can be a nest if you try hard enough.”
Source: Vendors
  • Chitterspine Devourer: Vendor (Crafticus Mindbender – Nazjatar )
    “These gruesome crabs are attracted to the scent of blood and seem to revel in combat.”
  • Crypt Fiend: Vendor (Sean Wilkers – Eastern Plaguelands)
    “Six legs, two claws, multiple eyes, spiked body? This thing has it all!”
  • Drowned Hatchling: Vendor (Feylana the Handler – Nazjatar)
    “When the waves crashed down around the city, not all were fortunate enough to receive N’zoth’s gift.”
  • Pearlescent Glimmershell: Vendor** (Vendors Artisan Okata and Finder Pruc – Nazjatar )
    “When the sun shines on its shell just right, the light scatters in a thousand different directions.” **See also Rare Creatures – Nazjatar section.
  • Ziggy: Vendor (Sean Wilkers – Eastern Plaguelands)
    “Every time the mandibles on this vibrate slightly, it is because it gave someone a nightmare.”

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Toys

alternate-image-name
Pictured — Hyper-Compressed Ocean
Source: Achievements
  • Hyper-Compressed Ocean: Achievement (Secret Fish and Where to Find Them)
    “A world of fish all in one place.”
Source: Nazjatar PvP Rewards
  • Alliance War Banner—Nazjatar PvP Reward
    Carry an Alliance War Banner. Can be used while mounted. Entering combat will remove the banner.
  • Horde War Banner—Nazjatar PvP Reward
    Carry a Horde War Banner. Can be used while mounted. Entering combat will remove the banner.
  • Alliance War Standard—Nazjatar PvP Reward
    Carry an Alliance War Standard. Your movement speed is slightly hindered. Entering combat will remove the banner.
  • Horde War Standard—Nazjatar PvP Reward
    Carry a Horde War Standard. Your movement speed is slightly hindered. Entering combat will remove the banner.
Source: Quest
  • Ancient Tauren Talisman: Quest (Thank Your Guide)
    Summons your spirit guide for a moment. Show your ancestral pride! (Tauren only)
  • Book of the Unshackled: Quest (Tome of Tears)
    Use: Read the book and recall the memories of the Unshackled.
    “A tome containing names of members of the Unshackled that lost their lives in the fight against the naga.”
  • Heart of a Champion: Quest (We Stand United)
    Use: Hold the Heart of Azeroth in your hand.
  • Azeroth Mini Collection: Mechagon (This item begins a quest.)
    Summon the base and display a figure from your collection.
    Collection of Minis includes: Izira Gearsworn, Gazlowe, Prince Erazmin, Cork Stuttguard, Naeno Megacrash, HK-8, King Mechagon, Wrenchbot, Overspark, Bondo Bigblock, Roadtrogg, Cogstar, Blastatron, Sapphironetta (Collecting all the available minis rewards the achievement, “Most Minis Wins”)
Source: Professions
  • Holographic Digitalization Hearthstone: Junkyard Tinkering
    Use: Returns you to the Great Seal. Speak to an Innkeeper in a different place to change your home location.
    “Upload complete!”
  • Wormhole Generator: Kul Tiras (Engineering)
    Use: Teleports the player to a random location on Kul Tiras.
    The user is responsible for final destinations teleported to, and may not take any legal action against the maker of this device.”
  • Wormhole Generator: Zandalar (Engineering)
    Use: Teleports the player to a random location on Zandalar.
    “The user is responsible for final destinations teleported to, and may not take any legal action against the maker of this device.”

 

Source: Reputation
  • Rustbolt Banner: Revered with Rustbolt Resistance (Vendor: Stolen Royal Vendorbot)
    Use: Deploy a holographic Rustbolt banner.
Source: Treasures and Rare Creatures
  • Eternal Palace Dining Set: Drop (Nazjatar)
    Use: Prepare for dinner.
  • Flopping Fish: Drop (Ankoan Supplies or Unshackled Supplies)
    Use: Place the fish down and kick it around.
  • Judgment of Mechagon: Drop
    Use:
    Create a hologram of King Mechagon.
  • Mechagonian Sawblades: Drop  (Kill Saw)
    Use: Equipped with Mechagonian Steel Sawblades.
    “Cutting Edge Technology.”
  • Memento of the Deeps: Drop (Ankoan Supplies and Unshackled Supplies)
    Use: Place a seashell on the ground. Interacting with the memento fills you with memories of adventures in Nazjatar with your allies.
  • Ocean Simulator: Treasure (World Arcane Chest Drop)
    Use: Immerse yourself in the sounds of the ocean.
    “No matter where you are, find a moment of peace. Enjoy the soothing sounds of the seashore.”
  • Pearl of the Abyss: Drop
    Use: You feel compelled to place the dark pearl upon your head. . .  why would you do that?!
  • Shadescale: Drop (Nazjatar: Shassera)
    Use: Grasp the shadows around the scale, and perceive the world as if it were midnight.

    Holding the scale clouds your eyes in otherworldly night.”
  • Shirakess Warning Sign: Drop (Nazjatar: Tidemistress Leth’sindra)
    Use: Place a Warning Sign that lasts for 1 minute.  A message can be carved into the sign, causing it to last for 1 hour and making it visible to other players.
  • Underlight Sealamp: Drop (Nazjatar)
    Use: Place the lamp.
  • Zanj’ir Weapon Rack: Drop (Nazjatar)
    Use: Equip a naga weapon.
Source: Vendors
  • Jar of Sunwarmed Sand: Vendor (Otela – Tanaris)
    Use: Sprinkle the dust, and perceive the world as if it were midday.
    “This sand has seen the noon sun of thousands of days.”
  • Symbol of Gral: Vendor (Nazjatar: Finder Pruc or Artisan Okata)
    Believe in Gral and be blessed. “The more that carry Gral’s symbol, the stronger the presence of the lost one grows.”

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Tauren and Gnome Heritage Armor

Players with maximum-level (120) gnomes or tauren who are Exalted with their faction (Gnomeregan or Thunder Bluff respectively) will be able to embark on a new quest line for each race to learn more about their history. Once you complete your quest, you’ll gain a new Heritage Armor transmogrification set unique to your race and be able to show off your pride.

Players will also first need to complete the War Campaign quest Stay of Execution, on any character regardless of faction. Stay of Execution will be available shortly after the launch of Rise of Azshara.

Gnome Heritage Armor
Rise up to any challenge and show off the cog-nitive prowess of gnomish technology as you get ready to bolt into action in Mechagon and beyond.
Tauren Heritage Armor
Stand proud as you reconnect with your ancestors through a spirit journey to honor your tauren heritage.

Begin your journey by visiting the embassy in Orgrimmar or Stormwind after Rise of Azshara arrives.

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      Abilities summary
      Some of the changes like Charge / Intervene separation just seem to be made to give us more action bar bloat. Other changes like Thunder Clap damage being reduced and Revenge damage increased make more sense due to the builder/spender mentality. Whirlwind being added to Protection is just straight useless currently, and gives us nothing but an extra icon in our Spellbooks. Execute on the other hand is a welcome addition and provides us with a meaningful choice of spending our Rage on either a high damaging ability or on our defensives.
      Gameplay wise these changes/additions will not influence a lot, as our main goal is still to generate rage and spend it on either defensive or offensive abilities. As our rotational Rage builders are still the familiar Shield Slam and Thunder Clap, we will still prioritize these abilities and then decide what to use the Rage on. It will just feel a little bit slower due to how our Talents got shuffled around.
       

      Talents
      Level 15 Talents: War Machine / Punish / Devastator
      Level 25 Talents: Double Time / Rumbling Earth / Storm Bolt
      Level 30 Talents: Best Served Cold / Booming Voice / Dragon Roar
      Level 35 Talents: Crackling Thunder / Bounding Stride / Menace
      Level 40 Talents: Never Surrender / Indomitable / Impending Victory
      Level 45 Talents: Into the Fray / Unstoppable Force / Ravager
      Level 50 Talents: Anger Management / Heavy Repercussions / Bolster
       
      Removed talents
      Safeguard - Removed and partially worked into Intervene.
      Vengeance - Removed.
       
      Talent changes
      Punish -  The damage reduction part of Punish can now overlap. This works like current Brace for Impact so it will be separate applications that all have their own timers. It is a nice addition to the previously “dead” talent and will definitely make it competitive in the row.
      Best Served Cold - Revenge will now deal 20% more damage or 50% more when it is free. This talent makes the already buffed Revenge hit even harder and makes for a really great synergy together with Seismic Reverberation. The downside is that it is on a really competitive row with Dragon Roar and Booming Voice.
      Dragon Roar - No longer slows your enemies but now gives 20 Rage and critically strikes 3 times normal damage and also had its cooldown reduced by 5 seconds. While it was a dead talent in BfA, it is a really solid option right now for AoE.
      Menace - Instead of just disorienting your enemies it now also makes Intimidating Shout knock back all enemies except your primary target.
      Indomitable - Still increases your max HP by 10% but now also heals you for 1% of your max HP for every 10 Rage you spend. This is one of the best changes in our talents and amounts to quite a lot of healing over the course of an encounter.
      Impending Victory - The heal is increased by 10% meaning that it will now heal you for 30% of your max HP. The damage is also increased a little but it is nothing game changing.
      Never Surrender - Makes Ignore Pain prevent 40% to 100% more damage based on your missing health. Still a dead talent.
      Into the Fray - Now gives 2% haste per stack instead of 3% so it is a straight out nerf. Unfortunately it is also on the same row as Unstoppable Force and Ravager which are both really strong.
      Ravager - Instead of increasing your parry chance it now generates 10 Rage every time it deals damage and chases your enemies. Also had its cooldown reduced by 15 seconds. Overall these changes are very welcome and make this a solid choice for AoE encounters. Pair this together with other abilities like Dragon Roar or Booming Voice and you will be doing a lot of burst damage on a fairly short CD.
      Anger Management - No longer reduces the cooldown of Demoralizing Shout and Last Stand. This is a very hefty nerf and will definitely take some time getting used to. You can still use this talent and pair it together with Booming Voice and Unstoppable Force for the familiar BfA play style if you prefer, but you will be giving up precious Block up-time that Bolster and Heavy Repercussions would provide. This is by no means a useless talent, but the changes do make the other options on the row a lot more appealing and suitable for more situations.
      Bolster - While no real changes were made to this talent it is now working a bit differently. Currently when you cast Last Stand with Bolster talented it will just make you block all the attacks while giving you the Last Stand buff. In Shadowlands, if you have Bolster talented you will actually get a separate Shield Block buff for the duration of Last Stand. This means that talents/abilities that interact with Shield Block will now also interact with Bolster. These include increased Shield Slam damage while Shield Block is up and Heavy Repercussions making Shield Slam increase the duration of your active Shield Block.
      Heavy Repercussions - Now makes Shield Slam generate 3 extra Rage instead of increasing its  damage by an additional 30%. It still makes Shield Slam extend the duration of your Shield Block by 1 second.
       
      New talents
      Double Time - Charge now has 2 charges and has its cooldown reduced by 3 seconds. This is something we currently have baseline in BfA so seeing it as a talent is very disappointing.
      War Machine - Auto attacks generate 1 more Rage, killing enemies grants 10 Rage and some movement speed. A very-very-very lackluster talent that is generally not worth picking unless you are farming old content and want the movement speed.
       
      Talent summary
      The new talent tree provides us with a lot more variety and it is good that they have buffed and moved around previously dead talents like Ravager and Dragon Roar. The only issue with Dragon Roar, Ravager and Booming Voice is that they do not all line up with with each other, especially if we take Covenant abilities (Spear of Bastion / Ancient Aftershock ) and Thunderlord into account. Booming Voice will most likely still be the default choice since paired together with Thunderlord it will provide us with a lot of extra Rage. The BfA playstyle of Unstoppable Force / Anger Management is still playable but only up until the point where you start needing Block more.
       

      Covenants
      Kyrian
      Spear of Bastion - 1 min CD, instant cast
      Throw a Kyrian spear at the target location, dealing (110% of Attack power) Arcane damage instantly and an additional (120% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets.
      Enemies hit are tethered to Spear of Bastion's location for the duration.
      Generates 25 Rage.
      One of the strongest covenant abilities. It deals decent damage while also tethering enemies to the spear's location. It also generates 25 rage instantly which is a solid amount. Protection Warriors lack any real enemy displacement abilities, so being able to tether them to a certain location is a welcome addition. It also interacts well with some of our talent choices like Ravager / Dragon Roar / Booming Voice but lining them up can be tricky since it has a 1 minute CD, so you would have to postpone casting some of your abilities which is not ideal. While its main strength is shown in AoE, it can still be used in ST situations like raiding for the burst damage and Rage. 
      Summon Steward - Variable CD, instant cast
      Call your steward to bring you a Phial of Serenity that can be consumed to restore 20% health and remove all Curse, Disease, Poison, and Bleed effects. Your Steward additionally offers access to a selection of useful amenities for 4 min.
      This little guy will provide you with various services, but the strongest of these will be the Phial of Serenity. Needless to say that as Warriors we are relying on our healers/party members when it comes to dispelling negative effects. Having the ability to do this ourselves is very beneficial as it lets us ignore certain mechanics completely. This has the potential to be really strong in some Raid fights.

      Night Fae
      Ancient Aftershock - 1.5 min CD, Instant cast
      Unleash a wave of anima, dealing (220% of Attack power) Nature damage to up to 5 enemies and knocking them down for 1.5 sec. The ground will continue to expel anima, dealing [4 * (35% of Attack power)] Nature damage to up to 5 enemies and generating 16 Rage per enemy over 12 sec. Every 3 sec, targets are briefly knocked down.
      Another strong Covenant ability that is really good for us. It generates 16 Rage per enemy over 12 seconds, so 80 rage in total. The Rage generation of this ability is far better than that of Spear of Bastion , the only downside to this is that the Rage gain will be spread over the 12 seconds instead of being instant like Spear's. The CD of Ancient Aftershock is also a bit longer, but this does not have to be a bad thing as it aligns well with some of our other CDs like Avatar and Ravager.  If you decide to use Destructive Reverberations the CDs will not sink up anymore, so it is something to keep in mind. Another important thing to keep in mind is that in order to get the maximum out of this ability you need to keep the enemies inside the ground effect after you cast it. The knockdown effect is especially strong in Mythic+ where it can constantly keep on interrupting casters.
      Soulshape - 1.5 min CD, instant cast
      Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area.
      While Ancient Aftershock  was pretty good we can not say the same about Soulshape. This is a simple movement ability that does not provide us with anything spectacular. We already have Intervene /Heroic Leap and these 2 will cover most of our movement needs. It could potentially be used to cheese some certain Raid/Mythic+ mechanics that require movement or help you kite your enemies when needed.
       
      Venthyr
      Condemn - Replaces Execute . 
      Condemn a foe to suffer for their sins, causing X Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing up to X damage they would deal to you.
      Probably the best pure Single Target Covenant ability. While being strong in ST, this does not find a lot of use in AoE, compared to Spear of Bastion and Ancient Aftershock . Another negative part is that it still costs Rage to cast which we will have to use on Shield Block in order to survive in the first place, limiting the use of this ability even further. 
      Door of Shadows  - 1 min CD, 1.5 sec cast
      Wend through the shadows, appearing at the targeted location.
      Another movement ability, but this time it also has a 1.5s cast time and a 1 minute CD. The positive side to this is that you can choose where you teleport to and the range is fairly long. Could possibly be used to skip some mechanics or some packs in Mythic+.
       
      Necrolord
      Conqueror's Frenzy - 3 min CD, instant cast
      Plant the Conqueror's Banner in the ground, granting 20% maximum health and 10% critical strike chance to you and 2 allies within 15 yds of the banner for 20 sec. While active, spending 20 Rage and killing enemies grants you Glory. Glory increases your critical strike damage by 1% per stack, up to 30%, for 30 sec.
      This requires some setup to get the most out of. You need to use this when you know you can generate a lot of rage or when a lot of enemies are going to die in a 20s window to get the maximum out of both buffs. This ability will undoubtedly get stronger the more critical strike chance we get, but in general it seems lacking compared to the other choices out there, especially when also considering Fleshcraft. It also only affects you and your 2 closest allies, which means you will have to keep a close eye on when you will drop it so the right people get the buff.
      Fleshcraft - 2 min CD, up to 4 sec channel time
      Form a shield of flesh and bone over 4 sec that absorbs damage equal to 20% of your maximum health for 2 min. Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.
      While this might sound amazing it is actually really, really lackluster. It does scale with our maximum HP so the shield will increases in time as our gear gets better, but it will not be anything significant. The worst part of this is unfortunately the 4 second channel time which makes you stay behind while the rest of your group moves ahead. Not to mention that using this mid combat when tanking something is not optimal.
       

      Covenant summary
      Kyrian and Night Fae are the 2 best all-rounders for us that will perform exceptionally in AoE and solid in ST. Spear of Bastion and Ancient Aftershock both provide us with a AoE damaging ability which has utility and Rage gain tied to it. This makes them the best options for us in most content. The only issue is that they do not line up well with any of our other CDs. Out of the secondary abilities I would rate Summon Steward higher than Soulshape, as we already have Heroic Leap / Intervene when needed to get out of sticky situations, and having a on-demand debuff dispel can be life saving. This is not to say that Soulshape is useless, it will definitely have its uses in some high mobility scenarios.
      Venthyr's Condemn is great in ST situations but is hindered by our Rage generation, making it compete with Shield Block and Ignore Pain. It is also pretty awful in any AoE situations, when compared to Kyrian/Night Fae. Door of Shadows can have its uses but it is not worth taking Venthyr just for this ability.
      Necrolords' Conqueror's Frenzy takes some setup and is more of a support option -  you will be better off with either Kyrian or Night Fae for now. Fleshcraft is also really weak. On the upside..they do have a cool looking Plate Transmog set.
      While deciding on a Covenant is a big thing in Shadowlands, and each provides you with their own pluses and minuses, remember that whichever one you pick you will still be able to do most of the content including your weekly +15’s and Mythic Raiding. 
       

      Legendaries
      General Legendary powers
      Leaper - Heroic Leap gains 2 additional charges. This is a fun mobility Legendary that lets you leap 3 times in a row. Unfortunately, this is also very lackluster compared to the other choices when it comes to actual combat benefits.
      Misshapen Mirror - This Legendary has the potential to be really good in fights where there are many Reflectable casts that target the tank and allies alike. You can also use this to reduce the magic damage taken by you and your nearest ally so the healer has a easier time dealing with the incoming damage. In general it is a solid choice in the right situations but you have to do your homework regarding Reflectable spells to get the most out of it.
      Seismic Reverberation - If Revenge or Whirlwind hits 3 or more enemies, it hits them 1 additional time. Sounds pretty lackluster but when you combine the talent Best Served Cold with this, it makes Revenge hit like a truck in any AoE situation as long as you have the Rage and at least 3 targets. Your potential damage is very high when running this but it comes with the downside of having to use a lot of your Rage on Revenge instead of Ignore Pain on top of maintaining Shield Block.
      Signet of Tormented Kings - Casting Avatar makes you either use Bladestorm or Recklessness. As cool as this sounds it is actually a pretty bad legendary. You do not want to Charge into a pack, press Avatar and start spinning. The reduced effectiveness on both of these abilities makes it even less appealing.
       
      Protection specific Legendary powers
      Reprisal - Makes Intervene's first intercepted attack grant you Ignore Pain and your next Revenge cost no Rage. Just a bit more defensive value when you are taking the Intervened hits.
      The Wall - Shield Slam generates 2 more Rage and reduces the remaining CD of Shield Wall by 4 sec. Has the potential to be really strong when used together with Devastator and Stalwart Guardian. Definitely a situational legendary but a strong choice none the less.
      Thunderlord - Reduces the cooldown of your Demoralizing Shout by 3 seconds for each enemy you hit with Thunder Clap. Amazing effect and probably the strongest overall Legenedary we have. This especially shines in Mythic+ when paired together with Booming Voice /Indomitable /Unstoppable Force /Anger Management - which creates the Rage loop that a lot of the people loved about the BfA playstyle. You can also use this together with any other talent setup and it will still be a solid choice. The main thing is that while running this Legendary you want to also run Booming Voice for the extra Rage - the other talents are all situational.
      Unbreakable Will - Your Shield Wall now grants 50% of its effect to all party members. Generally a lackluster choice as the Shield Wall cooldown by itself is very long.
       
      Legendary summary
      There are only 2 Legendary powers that you should worry about getting as fast as possible and those are Misshapen Mirror and Thunderlord. Thunderlord should be the first one as it provides a lot of benefit in all scenarios, meanwhile Misshapen Mirror is a lot more situational but can still be strong. All the other Legendaries are either very lackluster or too situational and you can just obtain them somewhere down the road.
       

      Conclusion
      Protection Warrior received a lot of changes in Shadowlands to their baseline toolkit and talents. Even with all the changes mentioned above we are in a really solid state as of right now. If you enjoyed playing Protection Warrior in BfA then definitely try it out in Shadowlands! The gameplay might feel slower and clunkier in the beginning, but will start feeling better as you get access to Covenant abilities and Legendaries. Thunderlord will probably be the biggest difference you notice in terms of how the class plays, since it provides us with a lot of extra Rage together with Booming Voice in any encounter. 
      Nothing has really changed with our rotation as our main Rage generating abilities are still the same. Talent wise we have a lot more choices now than we had in BfA, which is a great thing as they influence how you play the class. Adding the Covenant abilities and various Legendary effects on top of all these changes I can say that the class has a lot more viable options overall which is a great thing.

      Problem wise, we do have some gaps in our mitigation currently, but these can be covered via proper CD management. It should also get easier as we get more gear and Haste to help reduce the CD of Shield Block. Another issue is that while we have a lot of strong cooldowns like Ravager, Booming Voice, Dragon Roar, Spear of Bastion / Ancient Aftershock, Avatar etc. they do not actually line up with each other making using them a real hassle. 
       

      Other Spec Highlights:
      Balance Druid Restoration Druid Beast Mastery Hunter Arcane Mage Outlaw Rogue Elemental Shaman Enhancement Shaman Shadow Priest
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