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The Mounts, Pets, Toys and Heritage Armor of 8.2 (Official)

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Here comes a huge rundown of the many, many mounts, pets, toys and the two sets of Heritage Armor that are coming with patch 8.2: Rise of Azshara, collected by Blizzard themselves. Not all the mounts etc. are present here, however, from the now legendary Bee mount and the already mentioned mechanical parrot you get for unlocking flying. It's still a lot to take in, however, so let's get to it:

Blizzard LogoThe Treasures of 8.2 (source)

Table of Contents
Mounts Pets Toys Heritage Armor

Mounts

alternate-image-name
Pictured — Snapback Scuttler
Source: Reputation
  • Ankoan Waveray: Exalted With Ankoan (Vendor: Artisan Okata)
    The Ankoan have been battling the naga for years, and with a natural affinity for the sea, training the local wildlife was a natural strategy.
  • Dusky Waycrest Gryphon: Exalted With Order of Embers (Vendor: Quartermaster Alcorn)
    Common to the dark forests of Drustvar, these gryphon are silent and swift. Their prowess at operating on their own or as mounts lends them to be used for ambush and shock tactics.
  • Proudmoore Sea Scout: Exalted With Proudmoore Admiralty (Vendor: Provisioner Fray)
    Only a few gryphons are selected to be Sea Scouts operating from flag ships in the fleet. Their long-range reconnaissance is an integral part of Kul Tiran sea dominance.
  • Captured Swampstalker: Exalted With Talanji’s Expedition (Vendor: Provisioner Lija)
    A swamp-dwelling subspecies of pterrodax known to feast on young bloodfeasters.
  • Spectral Pterrowing: Exalted With Zandalari Empire (Vendor: Natal’hakata)
    Vengeful spectres abound in the spirit realm surrounding Dazar’alor.
  • Voldunai Dunescraper: Exalted With Voldunai (Vendor: Hoarder Jena)
    These brightly-colored fliers are rarely captured in the wild due to their naturally untrusting natures.
  • Rustbolt Resistor: Exalted With Rustbolt Resistance (Vendor: Stolen Royal Vendorbot)
    “R E S I S T” is carved into the seat in crude letters, along with several, more profane things.
  • Stormsong Coastwatcher: Exalted With Storm’s Wake (Vendor: Sister Lilyana)
    Tasked with keeping watch on the seas for approaching dangers, the Stormsong Coastwatchers fly constant patrols.
  • Unshackled Waveray: Exalted With Unshackled (Vendor: Finder Pruc)
    The Unshackled have a natural kinship with the species of the deep seas that have seen cruelty at the hands of the naga.
Source: Achievements
  • Snapback Scuttler: Achievement (Undersea Usurper)
    Giant crabs are native to Nazjatar and a favored food of the naga. This one must have been well-kept to grow this large.
  • Azshari Bloatray: Achievement (Glory of the Palace Raider)
    The naga raised these rays in captivity, harvesting their gas organs to craft alchemy which allowed them to breathe air more easily.
  • Mechacycle Model W: Achievement (Mecha-Done)
    The rapid technological evolution of the descendants of Mimiron began with the introduction of a new gear, leading to such wonders as the tragically underproduced Model W.
Source: Professions
  • Xiwyllag ATV: Profession (Blacksmithing and Engineering)
    It was said that this invention was modeled after the likeness of a very wealthy goblin—although others don’t really see the resemblance.
Source: Quests
  • Scrapforged Mechaspider: Quest: Mechagon (Drive It Away Today)
    You built this yourself, you should be proud; even though it’s smoky, sparky, and loud.
  • Snapdragon Kelpstalker: Quest: Nazjatar (Good Girl)
    When a snapdragon bites you, the worry isn’t about the bite itself, but the poison that will begin to eat away at the wound.
  • Child of Torcali: Quest: Zuldazar (Wander Not Alone)
    This daughter of the great direhorn loa, Torcali, never lost faith that her keeper would help her grow to her full potential.
  • Deepcoral Snapdragon: Quest: Nazjatar (Wild Tame)
    The snapdragon is a quiet hunter in the water but is far less stealthy on land.
Source: Raid and Dungeon
  • Aerial Unit R-2/1X: Drop (King Mechagon – Operation Mechagon)
    King Mechagon’s private aerial unit, complete with deployable blast cannon and foot warmers.
  • Mechagon Peacekeeper: Drop (HK-8 Aerial Oppression Unit – Operation Mechagon)
    Keeps the peace by turning you into pieces.
Source: Rare Creatures
  • Fabious: Drop (Fabious)
    He emerges from the water, fins swaying lazily in the breeze, sun-kissed scales glittering. He is. . .  Fabious. (Underwater Only)
  • Royal Snapdragon: Drop (Nazjatar)
    Captured at a young age and raised to serve naga hunters, snapdragons are loyal and fierce companions.
  • Junkheap Drifter: Drop (Mechagon: Rustfeather)
    When you really want to be noticed. . .  and don’t mind strapping yourself to a giant, barely-held-together wheel.
  • Rusty Mechanocrawler: Drop (Mechagon)
    The check engine light is always on. It’s when it goes off that you should be worried.
Source: Vendors
  • Inkscale Deepseeker: Vendor (Nazjatar: Crafticus Mindbender)
    Schools of tidestallions will viciously slam their muscular chests into their prey to take them down. (Underwater Only)
  • X-995 Mechanocat: Vendor (Mechagon: Pascal-K1N6)
    The X-995 is the ultimate in customizable feline robo-companionship.
  • Crimson Tidestallion: Vendor (Nazjatar: Mrrl)
    The blood-red coloration of these creatures is ideal for hiding in large coral formations. (Underwater Only)

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Pets

alternate-image-name
Pictured — Lost Robogrip, Kelpfin, Rustyroot Snooter
Source: Achievements
  • Burnout: Achievement (Malowned)
    “Burnout always has a supply of well-toasted marshmallows.”
  • Kelpfin: Achievement (Team Aquashock)
    “Don’t let the cuteness fool you, this little monster will jab your ankles the second you’re not looking.”
Source: Island Expeditions
  • Adventurous Hopling: Drop (Island Expeditions)
    “The last thing that tried to look in its tiny pack was never seen again.”
  • Ghostly Whelpling: Drop (Island Expeditions)
    “Unkillable dragons, what could go wrong?
Source: Pet Battles
  • Rustbolt Clucker: Pet Battle (Mechagon)
    “Some of the few remaining fleshy creatures on Mechagon, they provide food and even companionship for the citizens of Rustbolt.”
  • Rustyroot Snooter: Pet Battle (Mechagon)
    "Snooters have a very good sense of smell and can easily find grass and seeds buried under snow or scrap."
Source: Reputation
  • Damplight Slug: Revered With Unshackled (Vendor: Atolia Seapearl)
    “The bright coloration of this deep water slug seems to give off a soft, warm glow.”
  • Prismatic Softshell: Revered With Ankoan (Vendor: Speaker Utia)
    “Even with its softer juvenile shell, a young prismatic spireshell still glitters like a diamond.”
  • Mustyfur Snooter: Honored With Rustbolt Resistance (Vendor: Stolen Royal Vendorbot)
    “A rare snooter, and hard to find, it’s known for burrowing itself deep under wet foliage to nest.”
Source: Quests
  • Brilliant Glimmershell: Quest (Beauty in the Deeps)
    “A gift, found one day and saved for a meaningful occasion, should things ever turn around.”
  • Lustrous Glimmershell: Quest (Glittering Shell)
    “A gift, found one day and saved for a meaningful occasion, should things ever turn around.”
Source: New: Junkyard Tinkering
  • Microbot XD: Profession (Junkyard Tinkering)
    “One of the microbots used to guard the city of Rustbolt, now purchasable for a reasonable price.”
  • Utility Mechanoclaw: Profession (Junkyard Tinkering)
    “As handy as this invention is, it was also programmed to absolutely despise hand puns.”
Source: Raid and Dungeon
Operation: Mechagon
  • Golden Snorf: Drop (King Mechagon)
    “The birth of an exceptionally rare Golden Snorf was such an abnormality that not even King Mechagon could force himself to mechanize his beloved, fuzzy friend.”
  • Microbot 8D: Drop (HK-8 Aerial Oppression Unit – Operation: Mechagon)
    “He’s just so happy to be programmed to exist.”
The Eternal Palace
  • Lightless Ambusher: Drop (Lady Ashvane)
    “In the lightless caverns, a bright shell color doesn’t make you any worse at ambushing.”
  • Mindlost Bloodfrenzy: Drop (Blackwater Behemoth)
    “In the fathomless depths beyond the Eternal Palace, minds are lost in the blackness.”
  • Nameless Octopode: Drop (Za’qul)
    “The influence of the Old Gods on the aquatic life of Nazjatar is unmistakable, as many simply wander as mindless eyes of N’Zoth.”
  • Zanj’ir Poker: Treasure (Azshara’s Chest)
    “Master of poking, stabbing, thrusting, jabbing, and gouging.”
Source: Rare Creatures
Nazjatar
  • Amethyst Softshell: Drop (Amethyst Spireshell)
    “Spireshells produce a softer shell when young which will be grown out of quickly.”
  • Brinestone Algan: Drop (Avarius)
    “Standing next to a brinestone algan will remind you of the smell of the sea, mixed with rotting kelp.”
  • Budding Algan: Drop (Rockweed Shambler)
    “There is no mistaking the evidence—algan breed by budding. We can all put this argument to rest now.”
  • Caverndark Nightmare: Drop (Caverndark Terror)
    “As if a dark, underwater cave wasn’t nightmarish enough, these things exist – and they love it there.”
  • Chitterspine Needler: Drop (Needlespine)
    “A rare evolution of chitterspine, with elongated spines to pierce soft flesh and eyes.”
  • Coral Lashling: Drop (Carnivorous Lasher)
    “The predatory coral of Nazjatar can grow incredibly quickly given the right conditions.”
  • Daggertooth Frenzy: Drop (Daggertooth Terror)
    “Frenzies in Nazjatar have learned to operate in large schools or face consumption by the many predators of the deeps.”
  • Glittering Diamondshell: Drop (Sandclaw Stoneshell)
    “A rare species of crab found mostly in Nazjatar, it hides easily amongst the ample kelp and coral of the area.”
  • Murgle: Drop (King Gakula)
    “The murloc tribe that Murgle belongs to is one of a few that have resisted the naga’s enslavement”
  • Necrofin Tadpole: Drop (Blindlight)
    “Legend has it that the necrofin tribe found necromancy on a series of runed tablets at the bottom of the sea.”
  • Pearlescent Glimmershell: Drop* (Irridescent Glimmershel)
    “When the sun shines on its shell just right, the light scatters in a thousand different directions.” *See also Vendor information.
  • Scalebrood Hydra: Drop
    “The hydra matriarchs of Nazjatar steal and destroy one another’s eggs constantly, so you can never really know what will hatch out of one.”
  • Seafury: Drop (Prince Typhonus)
    “The elements clash and battle for relics constantly, but few moreso than the Tidestone.”
  • Skittering Eel: Drop (Vor’koth)
    “The eels of Nazjatar are experts at hiding in the many cracks and rocks of the sea floor.”
  • Spawn of Nalaada: Drop (Elderspawn Nalaada)
    “In a dark place unknown to all, the seabed writhes with the children of Nalaada, a carpet of life and death.”
  • Stormwrath: Drop (Prince Vortran – Nazjatar)
    “The Tidestone would empower minions of both the storm and the sea, and is sought after by both parties.”
  • Wriggler: Drop (Mirecrawler – Nazjatar)
    “Watch your ears.”
Mechagon
  • Arachnoid Skitterbot: Drop (Mecharantula)
    “No one knows who made these mechanical spiders, but everyone hates them.”
  • Bonebiter: Drop (Bonepicker)
    “Absolutely do not let him bite your bones.”
  • Lost Robogrip: Drop (Malfunctioning Beastbot)
    “It’s not clear who the original owner of this arm was, but they’re not getting it back now.”
  • OOX-35/MG: Drop (Mechagon)
    “Many advancements have been made to the initial prototype homing beacon over the years.”
  • Snowsoft Nibbler: Drop (Fungarian Furor)
    “Of all snooters, this one has the softest fur. Ironically, it does not like to be pet very much.”
  • Spraybot OD: Drop (The Kleptoboss)
    “Even he cannot put out the fire in my heart.”
Source: Treasures
  • Slimy Sea Slug: Treasure (Nazjatar)
    “Slimy sea slugs secrete slimy sea slug slime on the slimy sea floor.”
  • Echoing Oozeling: Item (Irradiated Box of Assorted Parts)
    “It doesn’t take a very large ooze to eat a gnome.”
  • Slimy Darkhunter: Treasure (Slimy Cocoon – Nazjatar)
    “Living so deep within the seas has made this species very sensitive to light.”
  • Slimy Eel: Treasure (Slimy Cocoon – Nazjatar)
    “Eels are already slimy. This one is extra slimy.”
  • Slimy Fangtooth: Treasure (Slimy Cocoon  – Nazjatar)
    “A fully grown Fangtooth has a bite strong enough to go right through a platinum fishing pole. Watch your fingers.”
  • Slimy Hermit Crab: Treasure (Slimy Cocoon – Nazjatar)
    “The slime on this provides essential nutrients to the hermit crab within, allowing it to go years without eating anything if it chooses.”
  • Slimy Octopode: Treasure (Slimy Cocoon – Nazjatar)
    “This little octopode squirts slime out instead of ink.”
  • Slimy Otter: Treasure (Slimy Cocoon – Nazjatar)
    “The slimy coating on this otter provides excellent protection against sunburns.”
  • Sandclaw Nestseeker: Treasure (Glimmering Chest – Nazjatar)
    “Anything can be a nest if you try hard enough.”
Source: Vendors
  • Chitterspine Devourer: Vendor (Crafticus Mindbender – Nazjatar )
    “These gruesome crabs are attracted to the scent of blood and seem to revel in combat.”
  • Crypt Fiend: Vendor (Sean Wilkers – Eastern Plaguelands)
    “Six legs, two claws, multiple eyes, spiked body? This thing has it all!”
  • Drowned Hatchling: Vendor (Feylana the Handler – Nazjatar)
    “When the waves crashed down around the city, not all were fortunate enough to receive N’zoth’s gift.”
  • Pearlescent Glimmershell: Vendor** (Vendors Artisan Okata and Finder Pruc – Nazjatar )
    “When the sun shines on its shell just right, the light scatters in a thousand different directions.” **See also Rare Creatures – Nazjatar section.
  • Ziggy: Vendor (Sean Wilkers – Eastern Plaguelands)
    “Every time the mandibles on this vibrate slightly, it is because it gave someone a nightmare.”

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Toys

alternate-image-name
Pictured — Hyper-Compressed Ocean
Source: Achievements
  • Hyper-Compressed Ocean: Achievement (Secret Fish and Where to Find Them)
    “A world of fish all in one place.”
Source: Nazjatar PvP Rewards
  • Alliance War Banner—Nazjatar PvP Reward
    Carry an Alliance War Banner. Can be used while mounted. Entering combat will remove the banner.
  • Horde War Banner—Nazjatar PvP Reward
    Carry a Horde War Banner. Can be used while mounted. Entering combat will remove the banner.
  • Alliance War Standard—Nazjatar PvP Reward
    Carry an Alliance War Standard. Your movement speed is slightly hindered. Entering combat will remove the banner.
  • Horde War Standard—Nazjatar PvP Reward
    Carry a Horde War Standard. Your movement speed is slightly hindered. Entering combat will remove the banner.
Source: Quest
  • Ancient Tauren Talisman: Quest (Thank Your Guide)
    Summons your spirit guide for a moment. Show your ancestral pride! (Tauren only)
  • Book of the Unshackled: Quest (Tome of Tears)
    Use: Read the book and recall the memories of the Unshackled.
    “A tome containing names of members of the Unshackled that lost their lives in the fight against the naga.”
  • Heart of a Champion: Quest (We Stand United)
    Use: Hold the Heart of Azeroth in your hand.
  • Azeroth Mini Collection: Mechagon (This item begins a quest.)
    Summon the base and display a figure from your collection.
    Collection of Minis includes: Izira Gearsworn, Gazlowe, Prince Erazmin, Cork Stuttguard, Naeno Megacrash, HK-8, King Mechagon, Wrenchbot, Overspark, Bondo Bigblock, Roadtrogg, Cogstar, Blastatron, Sapphironetta (Collecting all the available minis rewards the achievement, “Most Minis Wins”)
Source: Professions
  • Holographic Digitalization Hearthstone: Junkyard Tinkering
    Use: Returns you to the Great Seal. Speak to an Innkeeper in a different place to change your home location.
    “Upload complete!”
  • Wormhole Generator: Kul Tiras (Engineering)
    Use: Teleports the player to a random location on Kul Tiras.
    The user is responsible for final destinations teleported to, and may not take any legal action against the maker of this device.”
  • Wormhole Generator: Zandalar (Engineering)
    Use: Teleports the player to a random location on Zandalar.
    “The user is responsible for final destinations teleported to, and may not take any legal action against the maker of this device.”

 

Source: Reputation
  • Rustbolt Banner: Revered with Rustbolt Resistance (Vendor: Stolen Royal Vendorbot)
    Use: Deploy a holographic Rustbolt banner.
Source: Treasures and Rare Creatures
  • Eternal Palace Dining Set: Drop (Nazjatar)
    Use: Prepare for dinner.
  • Flopping Fish: Drop (Ankoan Supplies or Unshackled Supplies)
    Use: Place the fish down and kick it around.
  • Judgment of Mechagon: Drop
    Use:
    Create a hologram of King Mechagon.
  • Mechagonian Sawblades: Drop  (Kill Saw)
    Use: Equipped with Mechagonian Steel Sawblades.
    “Cutting Edge Technology.”
  • Memento of the Deeps: Drop (Ankoan Supplies and Unshackled Supplies)
    Use: Place a seashell on the ground. Interacting with the memento fills you with memories of adventures in Nazjatar with your allies.
  • Ocean Simulator: Treasure (World Arcane Chest Drop)
    Use: Immerse yourself in the sounds of the ocean.
    “No matter where you are, find a moment of peace. Enjoy the soothing sounds of the seashore.”
  • Pearl of the Abyss: Drop
    Use: You feel compelled to place the dark pearl upon your head. . .  why would you do that?!
  • Shadescale: Drop (Nazjatar: Shassera)
    Use: Grasp the shadows around the scale, and perceive the world as if it were midnight.

    Holding the scale clouds your eyes in otherworldly night.”
  • Shirakess Warning Sign: Drop (Nazjatar: Tidemistress Leth’sindra)
    Use: Place a Warning Sign that lasts for 1 minute.  A message can be carved into the sign, causing it to last for 1 hour and making it visible to other players.
  • Underlight Sealamp: Drop (Nazjatar)
    Use: Place the lamp.
  • Zanj’ir Weapon Rack: Drop (Nazjatar)
    Use: Equip a naga weapon.
Source: Vendors
  • Jar of Sunwarmed Sand: Vendor (Otela – Tanaris)
    Use: Sprinkle the dust, and perceive the world as if it were midday.
    “This sand has seen the noon sun of thousands of days.”
  • Symbol of Gral: Vendor (Nazjatar: Finder Pruc or Artisan Okata)
    Believe in Gral and be blessed. “The more that carry Gral’s symbol, the stronger the presence of the lost one grows.”

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Tauren and Gnome Heritage Armor

Players with maximum-level (120) gnomes or tauren who are Exalted with their faction (Gnomeregan or Thunder Bluff respectively) will be able to embark on a new quest line for each race to learn more about their history. Once you complete your quest, you’ll gain a new Heritage Armor transmogrification set unique to your race and be able to show off your pride.

Players will also first need to complete the War Campaign quest Stay of Execution, on any character regardless of faction. Stay of Execution will be available shortly after the launch of Rise of Azshara.

Gnome Heritage Armor
Rise up to any challenge and show off the cog-nitive prowess of gnomish technology as you get ready to bolt into action in Mechagon and beyond.
Tauren Heritage Armor
Stand proud as you reconnect with your ancestors through a spirit journey to honor your tauren heritage.

Begin your journey by visiting the embassy in Orgrimmar or Stormwind after Rise of Azshara arrives.

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      One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills. Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly. Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy - numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit). The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today. Normal This difficulty is unchanged. Heroic The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system. Mythic difficulty changes and mechanics will not be present in this difficulty. This remains a queueable experience. Mythic The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system. There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon. The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system. Mythic 0 is still on a weekly lockout under this model. Mythic+ The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system. A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc. Affixes would slot in at +2, +5, and +10 +2 - Fortified/Tyrannical +5 - Entangling / Incorporeal etc. +10 - Bursting / Bolstering etc. Dungeon ratings should be equivalent to what they represent in the current system. There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level. At the beginning of Season 4, all Keystones will be reset to level 2, regardless of levels. This is done due to our difficulty refactoring of Mythic and Mythic+. It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead.  Crest and Flightstone rewards are changing to match the same difficulty with only some minor adjustments. Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes. Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged. Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources. Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat. Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons. Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons. NORTHREND CUP
      On April 30 through May 14, soar through the Northrend skies with the dragonrider racing event, Northrend Cup.
      Challenge twelve races across Northrend in Normal, Advanced, and Reverse variations to earn Riders of Azeroth Badges to exchange for rewards with Maztha in Valdrakken. Complete all Northrend Cup races on Gold to earn the achievement Northrend Racing Completionist: Gold, Northrend Racer title, and Ruby Riders of Azeroth tabard. Head to Valdrakken and speak to Lord Andestrasz near the Rostrum of Transformation to pick up the initial quest.
      New rewards are available for purchase with Riders of Azeroth Badges: Icy Drake Racer's transmog set and Checkered Pennant.
      CLASSES
      Developer's note: In Season 4, we're reducing the overall throughput of some healers to better align with our tuning goals as well as increase the comparative power of Holy Paladin, Preservation Evoker, and Holy Priest without needing to further escalate the capabilities of healers.
      DRUID Restoration All healing done reduced by 5%. Does not apply in PvP combat. MONK Mistweaver All healing done reduced by 13%. Does not apply in PvP combat. PRIEST Discipline Developer's note: As part of our goal for balancing healers in raids, we would like to reduce raid healing output for Discipline Priest without affecting them in other content. Atonement transfers 35% of damage to healing (was 40%). Atonement healing increased by 70% outside of raids (was 50%). SHAMAN Restoration All healing done reduced by 5%. Does not apply in PvP combat. DUNGEONS AND RAIDS
      LOOKING FOR RAID In-combat resurrection spells in Looking for Raid difficulty now use the same shared-charge system as other raid difficulties. Groups in Looking for Raid difficulty now start combat with six in-combat resurrection charges, and gain a charge every 90-150 seconds, depending on group size. ABERRUS, THE SHADOWED CRUCIBLE Echo of Neltharion Volcanic Heart now targets 4 players on Mythic difficulty (was 5). VAULT OF THE INCARNATES Raszageth Hurricane Wing's pushback strength reduced by 10% on all difficulties. Lightning Devastation cast time increased to 4 seconds (was 3 seconds). Flame Shield reduced by 23%. Shattering Shroud healing absorb reduced by 20%. DAWN OF THE INFINITE: HARD MODE Dawn of the Infinite: Hard Mode tuning and rewards have been updated. Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon. ALGETH’AR ACADEMY General Spellbound Scepter Arcane Rain has been removed. Spellbound Scepter Mystic Blast can no longer be interrupted. Spectral Invoker's Arcane Missiles damage reduced by 50%. Encounters Crawth Firestorm frequency reduced to 8 seconds (was 5 seconds). Savage Peck's initial damage reduced by 13%. Savage Peck's periodic damage reduced by 33%. Addressed an issue where Deafening Screech can go off after the cast is interrupted. Vexamus Mana Bomb periodic damage reduced by 20%. Corrupted Mana now has a slight delay before inflicting damage to players inside of its effect. Echo of Doragosa New Mythic mechanic: Unleash Energy – The Echo of Doragosa unleashes powerful arcane energy, inflicting Arcane damage to all players and opening Arcane Rifts in nearby locations. Astral Breath cast time has been increased to 3 seconds (was 2 seconds). THE AZURE VAULT General Increased the Mythic+ timer by 2 minutes. Crystal Fury Piercing Shard now has a precast visual. Piercing Shard impact area reduced by 25%. Conjured Lasher Mystic Vapors will now be cast less frequently. Arcane Tender's Erratic Growth cast time increased to 3.5 seconds (was 2.5 seconds). Unstable Curator's Heavy Tome will now be cast less frequently. Drakonid Breaker Shoulder Slam's knockback has been removed. Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%. Shoulder Slam will now be cast less frequently. Encounters Leymor Erupting Fissures now follows current target player. Azureblade Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds). Umbrelskul Oppressive Miasma removed in Mythic difficulty. Crystalize now pulses Arcane damage while the crystal is shielded. Crackling Vortex now has a larger movement radius. Detonating Crystals and Hardened Crystal now spawn closer to Umbrelskul's location Addressed an issue where Detonating Crystals can fail to spawn. BRACKENHIDE HOLLOW General Withering debuff No longer stacks. Periodic damage reduced by 16%. Haste reduction increased to 10% (was 2%). Movement reduction increased to 10% (was 2%). Fetid Rotsinger Decay Totem health reduced by 20%. Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources. Rotbow Stalker Renamed to Rotbow Ranger. Shoot now has a recast of 6 seconds. Diseased Meat renamed to Rotten Meat, and is now a Poison dispel. Brackenhide Shaper Summon Lashers and Touch of Decay have been removed. Stinkbreath Violent Whirlwind radius reduced to 6 yards (was 7 yards). Stink Breath now locks facing after targeting a player. Stink Breath now has a visual while casting. Wilted Oak Necrotic Breath's casting visual has been updated. Necrotic Breath's cone width has been adjusted to match with the new visual. Gutstabber Withering Poison has been removed. Bracken Warscourge Bloody Bite has been removed. Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      More Classes for the Dracthyr Race in The War Within (New) Stacking XP Buff From Warbands in War Within (New) More Classes for the Dracthyr Race in The War Within (New) Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      Mole Mounts in the War Within (New) War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
    • By Staff
      We have a detailed explanation of one of the big changes to professions in the upcoming expansion. Inspiration is being removed and replaced by Concentration, which is an actual resource you'll be spending to improve your crafting. You will automatically gain Concentration over time, and you can refund it in other ways a well. Check out all the details below. 
      (Source)
      Greetings members of the Artisan’s Consortium!
      As we reveal much of the content coming in The War Within, we’d like discuss a new system we’re cooking up for professions.
      Inspiration
      We added Inspiration in Dragonflight to try and capture the fantasy of critical hits while crafting. If you weren’t quite capped out on your gear and specializations for a given craft, or if you weren’t using max quality reagents to guarantee that max quality item, Inspiration was a way to get that lucky crit. It could save you some money (by using lower-quality reagents) and you could craft a better item than you would otherwise.
      That was the hope at least, but it ended up (understandably) becoming a situation where crafters take this luck-based system, tell their customers that they would recraft an item an indeterminate number of times, and summarily charge a specific price per recraft until their Inspiration struck.
      So we’re making changes, because:
      There’s a lack of decision making and agency for the crafter. There’s a lack of clarity for customers who just want items made. It’s based heavily in RNG, which was never the goal of the Professions revamp. In The War Within, we’re removing Inspiration. In its place, we have a new ability for crafters to utilize.
      Concentration
      Concentration is a resource, and you’ll have a separate pool of Concentration for each crafting profession.
      It represents your ability to heavily focus on your recipes and exceed your normal capabilities. You choose when you want to Concentrate using a button in the crafting window, empowering your next craft(s). Doing so will cause the craft to automatically reach the next level of quality, no questions asked.
      However, such heavy focus can take a toll, costing you some of your profession’s Concentration resource. The cost is determined by how far away you are from crafting that next quality tier and is modified by a few variables such as Profession Specializations, Finishing Reagents, and whether you are crafting consumables, reagents, or actual equipment.
      For example, if you’re incredibly close to being able to craft a max-quality sword, you won’t need to Concentrate too hard to finish that project. However, if you’re just barely able to craft that same sword at quality 3, you will likely have to devote most of your Concentration to craft it at quality 4.
      For those who want to focus on ingenious breakthroughs when concentrating, we also have a new stat to support your endeavors. This is Ingenuity, which gives you a chance to refund the Concentration spent on a craft. The more Ingenuity you have, the higher your chance to get that full refund. Outside of these Ingenuity-fueled refunds, Concentration will also automatically regenerate over time when you aren’t sitting at its cap.
      Our goal is to provide crafters with a more deterministic way to accomplish the original objectives and intent behind Inspiration. You can use it to shore up a lack of skill, gear, or max-quality reagents while still making higher-quality crafts. Maybe you just want to save some money by using lower-quality reagents in a craft you can otherwise guarantee at maximum quality. Either way, we want to give crafters more agency over their crafting, provide more room for decision-making in the professions ecosystem, and provide a resource that you can use without having to give your customers a full statistical breakdown.
      Please note that much of this system is currently being implemented, and will become available for testing in future builds of the War Within Alpha.
      Thank you very much!
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