Jump to content
FORUMS
Sign in to follow this  
Stan

Artifact Power and Artifact Knowledge in Patch 8.2

Recommended Posts

41355-artifact-power-catchup-disabled-un

The amount of Artifact Power needed to level up your Heart of Azeroth is increasing in Patch 8.2, but Artifact Knowledge will be more powerful.

Heart of Azeroth progression is shifting to a different system similar to Legion Artifacts and you will be collecting Artifact Power to level it up in Rise of Azshara. Blizzard increased the amount of Artifact Power needed to level up your Heart of Azeroth, but increased Artifact Power catchup to offset the change in Patch 8.2.

The biggest spike is going to occur in the ~50-60 HoA level range.

Heart of Azeroth (Artifact Power Required Per Level)

Heart of Azeroth Level New XP (Patch 8.2)
10 1,000
11 1,000
12 1,000
13 1,000
14 1,000
15 1,000
16 1,000
17 1,000
18 1,000
19 1,000
20 1,000
21 1,000
22 1,000
23 1,000
24 1,000
25 1,000
26 1,000
27 1,000
28 1,000
29 1,000
30 1,000
31 1,000
32 1,000
33 1,000
34 1,000
35 1,000
36 1,000
37 1,270
38 1,660
39 2,150
40 2,800
41 3,640
42 4,730
43 6,140
44 7,990
45 10,380
46 13,500
47 17,550
48 22,820
49 29,660
50 38,560
51 85,210
52 127,820
53 191,730
54 287,600
55 431,400
56 647,100
57 970,650
58 1,455,980
59 2,183,970
60 3,275,950
61 4,913,920
62 7,370,880
63 11,056,320
64 16,584,490
65 24,876,730
66 37,315,090
67 55,972,640
68 83,958,960
69 125,938,430
70 188,907,650

Artifact Knowledge

The amount of Artifact Power needed to level up the Heart of Azeroth decreases each week thanks to Artifact Knowledge. We currently don't know when they're going to activate Artifact Knowledge in Patch 8.2, but it's going to be more powerful than in the previous patch, based on the 8.2 multiplier.

Artifact Knowledge Rank Reduction Multiplier (Patch 8.2)
1 1
2 0.666666667
3 0.444444444
4 0.296296296
5 0.197530864
6 0.131687243
7 0.087791495
8 0.058527663
9 0.039018442
10 0.026012295
11 0.01734153

Heart of Azeroth Slot Unlocks

  • You will unlock one Major Power slot at Heart of Azeroth Level 35 after completing the Essence intro questline.
  • You will unlock two Minor Power slots at
    • Heart of Azeroth Level 55
    • Heart of Azeroth Level 65
  • Minor Power nodes grant 3% Stamina each and unlock at
    • Heart of Azeroth Level 52
    • Heart of Azeroth Level 57
    • Heart of Azeroth Level 62
    • Heart of Azeroth Level 67

HeartOfAzerothUI.jpg

Check out our Heart of Azeroth Essence Guide for more information about the new system.

  • Like 1

Share this post


Link to post
Share on other sites
31 minutes ago, Ragingwolf said:

Instead of stopping at 65 I see we are going to Lv.70 

I've only seen 70 mentioned anywhere in the PTR too, what made you think 65?

 

From week 11, it'll look like the below at best guess. Which isn't bad with the increase to AP gain 

https://www.icy-veins.com/forums/topic/43963-weekly-quest-emissary-quest-changes-in-patch-82/

51 1478
52 2217
53 3325
54 4987
55 7481
56 11222
57 16833
58 25249
59 37873
60 56810
61 85215
62 127822
63 191734
64 287600
65 431401
66 647101
67 970651
68 1455977
69 2183965
70

3275948

 

Share this post


Link to post
Share on other sites
2 hours ago, Bobbis said:

I've only seen 70 mentioned anywhere in the PTR too, what made you think 65?

 

From week 11, it'll look like the below at best guess. Which isn't bad with the increase to AP gain 

https://www.icy-veins.com/forums/topic/43963-weekly-quest-emissary-quest-changes-in-patch-82/

51 1478
52 2217
53 3325
54 4987
55 7481
56 11222
57 16833
58 25249
59 37873
60 56810
61 85215
62 127822
63 191734
64 287600
65 431401
66 647101
67 970651
68 1455977
69 2183965
70

3275948

 

From vids and slight mentions of the HoA going to 65 on Icyveins and on Youtube also along the lines of something similar to Concordance like in Legion.  But it was still unknown and the subject was only touched slightly from Blizzard directly during the first several months after the release of BFA.  Instead of just another 15 levels to grind for AP I now know I will be working more on 20 on the Main.  My alts I could care less.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The side effects you get from Corrupted Items have changed on 8.3 PTR again.
      As you probably know, Corrupted Items are making their way into the game in Visions of N'Zoth. These items come with a Benthic-like buff and +Corruption, which activates various side effects based on your current level of Total Corruption. Cleansing the item not only removes the +Corruption stat, but also its beneficial effect.

      Blizzard has been working with multiple iterations of Corrupted Items on 8.3 PTR and side-effect ranges. Here's what we currently have on the PTR:
      Corrupted Items
      Items touched by N'Zoth's influence grant great power, but expose bearers to dangers of increasing severity.
      Grasping Tendrils (1 Corruption) - Taking damage has a chance to reduce your movement speed for 5 sec. The magintude of the snare increases with further Corruption. Eye of Corruption (20 Corruption) - Your spells and abilities have a chance to summon an Eye of Corruption for 8 sec. The Eye inflicts increasing Shadow damage to you every 2 sec while you remain in range. Range and damage increase with further Corruption. Grand Delusions (40 Corruption) - Taking damage has a chance to summon a Thing From Beyond, which pursues you for 8 seconds. Its speed increases with further Corruption.
      Cascading Disaster (60 Corruption) - If you are struck by the Thing From Beyond, you will be immediately aflicted by Grasping Tendrils and Eye of Corruption. Recent 8.3 Changes
      Previously, we had the effects activate at 10/20/40/60 Corruption as opposed to 1/20/40/60.  Eye of Corruption previously summoned a corrupted zone, but the eye is much more visible. Inevitable Doom which was available at 60 Corruption was removed and replaced with Cascading Disaster. You can find more details about Corrupted Items here.
    • By Stan
      Mechagnomes, on top of having limited customization options, also come with transmog restrictions that you should be aware of before creating one in Patch 8.3.
      Transmog Restrictions
      If you plan on creating a Mechagnome, note that you won't be able to transmog Wrist, Hand, and Feet slots, because their modifications cannot be covered by armor.

      The Legs slot is also somewhat limited because it does not cover up the limbs and Redditor EntropicReaver compared most of the armor to diapers. 

      Except for their Heritage Armor, which looks cool, because it's designed around the modifications, most of the armor looks incomplete on Mechagnomes.

      Customization Options
      Mechagnome modifications can't be covered up by armor, and you'd think there would be at least a toggle to turn that on and off or perhaps more customization options available to the Allied Race to make up for it.
      Unfortunately, Mechagnomes only have four Arm Upgrade and two Leg Upgrade options this late in the cycle, and we don't know if they plan to ship more with the release of Patch 8.3 in early 2020.

      Will you be creating a Mechagnome despite the limitations? Let us know in the comments down below!
    • By Starym
      We have one more addition to the 8.3 class changes list, since the last update on November 20th, as Disc Priests are getting more tuning, with Penance getting buffed by 15%. We've also added the full 8.3 class changes below.
      December 4th (source)
      We’ve added this change to the PTR:
      Priest Discipline Penance healing increased by 15%. Full list of changes:
      Full class changes:
      Full 8.3 Class Changes (source)
      In our next major content update, Visions of N’Zoth, we’re working on some tuning updates to a few specs that are under- and over-performing in various ways.
      Developers’ notes: Specs which excel at DoTs on multiple targets have, over the course of many tiers of content, generally had very high performance on the average. Their DPS advantage in raid encounters that play into their multi-target strength (which are relatively common) is not balanced by a comparable disadvantage in other areas. A small reduction in damage on these specs will leave them noticeably strong in the situations in which they’re strong (albeit slightly less than before), and give other specs more opportunity to stand out at other times. At the same time, a few of the Essences added in Rise of Azshara are not performing as well as we would have liked, so we’re increasing the effectiveness of some parts of them to help keep them competitive with the other Essences available.
      With the first build of the update on our Public Test Realm (PTR), you will see the following changes:
      Classes
      Druid Balance Moonfire damage and periodic damage reduced by 10%. Sunfire damage and periodic damage reduced by 10%. High Noon (Azerite Trait) damage increased by 11%. Power of the Moon (Azerite Trait) damage increased by 11%. Restoration Mastery: Harmony healing bonus reduced by 9%. High Noon (Azerite Trait) damage reduced by 34%. Developers’ note: Restoration Druid has an overall package of healing, damage, and utility that is very hard to compete with in solo-healed content. Two things that stand out in particular are the efficiency of focused healing on a single target with high Mastery, and the ease of contributing DPS with very little GCD usage on Sunfire. Mage Frost Ice Lance damage increased by 20%. Developers’ note: Ice Lance damage hasn’t kept up with Icicles scaling, making builds that ignore Ice Lance possible. The intent of this change is to give Frost Mages a better incentive to use Ice Lance within their rotation, as a DPS net gain. Monk Brewmaster Stamina bonus reduced to 30% (was 35%). Stagger percentage reduced to 90% of Agility (was 105%). High Tolerance now increases the effectiveness of Stagger by 5% (was 8%). Developers’ notes: Brewmaster’s extremely high effective health against Physical damage meant that they are rarely in danger against spike damage that threatens other tanks. This should still be a strength of Brewmaster, but not by such a wide margin. Fixed a bug causing Gift of the Ox orbs to spawn too often for players with high amounts of Stamina. Mistweaver Rising Mist healing increased 30% 66% 33%, and now extends Heal-over-time effects by 3 4 seconds (was 2 seconds). Developers’ note: This talent is currently overshadowed on its row, and we want to make sure it’s competitive enough to make its unique playstyle a viable option. Life Cocoon now absorbs for 55% of the caster’s maximum health (was 1100% of the caster’s spellpower). [Coming in a future PTR build] Developers’ note: This ability had gotten weaker compared to player health pools since the start of the expansion, and this will help it better maintain its value. Windwalker Rising Sun Kick damage increased by 25%. Blackout Kick damage increased by 10%. Developers’ note: These changes are intended to help Windwalkers perform better in single-target fights. Paladin Holy Glimmer of Light (Azerite Trait) healing reduced 12% Glimmer of Light (Azerite Trait) may now be applied to a maximum of 8 targets. Developers’ notes: Over the past year, builds centered around this trait have steadily pulled ahead of all other Holy Paladin playstyles, and to some extent all other healers in high-end content. This change is meant to preserve the gameplay of the trait, but limit the ability to increase its value drastically by stacking every possible bonus that reduces Holy Shock cooldown Priest Discipline Penance healing increased by 15%. Purge the Wicked damage reduced 10%. Power Word: Solace damage reduced 10%. Shadow Word: Pain damage reduced 9%. Atonement healing reduced to 50% (was 55%). Mastery: Grace effectiveness increased by 12%. Developers’ notes: Discipline’s ability to contribute both damage and healing is slightly too high for what one character can bring to a group composition. At the same time, we’re making their Mastery stat slightly more attractive. Schism now increases damage done from Priest spells and abilities only. Developers’ notes: This is intended to be consistent with other class cooldowns. Shadow Auspicious Spirits damage bonus reduced to 25% (was 50%). Fixed a bug causing Spiteful Apparitions (Azerite Trait) to be increased by 75% if you do not have Auspicious Spirits talented. Developers’ notes: The multiplicative interaction between Auspicious Spirits, Spiteful Apparitions, and Chorus of Insanity has specifically been a big part of Shadow’s damage scaling somewhat out of control at high target counts. Chorus of Insanity critical strike bonus reduced by 25%. Shadow Word: Pain damage reduced by 8%. Vampiric Touch damage reduced by 8%. Warlock Affliction Deathbolt now deals 20% of the total remaining damage of the Warlock’s damage over time effects on the target (was 30%). Drain Soul damage increased by 50%. Nightfall now increases the damage of Shadow Bolt by 50% (was 25%), and now activates 33% more often. Developers’ notes: One of the key concepts about Affliction Warlock is spreading damage over time spells on a number of different targets. While Deathbolt keys off these types of spells, it provides more-than-expected burst damage and outperforms the other two talents in every situation. In addition to reducing Deathbolt’s effectiveness, we’re improving the other two options to give more options to Affliction Warlocks. Essences
      Condensed Life-Force The damage debuff applied by your Guardian’s Azerite Spikes has been reduced to 3% increased damage (was 5%). Worldvein Resonance Major rank 1, when used, now additionally causes you to gain +50% bonus to stats from Lifeblood Shards for 10 seconds. Vision of Perfection Proc rate increased by 12%. The Unbound Force Major rank 1 damage increased by 40%. Minor rank 1 duration increased to 4 seconds (was 3 seconds). Minor rank 3 increase of duration increased to 2 seconds (was 1 second). Purification Protocol Major rank 1 damage increased by 15%. Major rank 2 now has the potential work on targets that are part of raid and dungeon encounters. Vitality Conduit We’ve rebuilt the way this Essences works, and it should be visually more impactful, as you will now see healing on your targets. As always, changes like these are a work in progress. We are likely to make further adjustments for testing throughout the PTR.
      Thank you very much for your testing and feedback!
    • By Stan
      The Vulpera Bag of Tricks racial has been updated in this week's Patch 8.3 PTR build to function similar to Mole Machine, allowing players to uncover hidden tricks in the open world.
      Rummage Your Bag now spawns a bag you can interact with at your location.

      You can reach into your Bag of Tricks and pick a trick to either harm your foes or help your allies. If you have more than one active trick, you will randomly select one when you use Bag of Tricks.

      A fresh character will start with one harmful (Corrosive Vial) and one helpful trick (Healing Vial). The updated racial is similar to Mole Machine which has 

      The Vulpera received a new racial which increases their backpack size by 8 (Alpaca Saddlebags) in the previous 8.3 PTR build and no doubt the race has one of the best racials available right now.
      You can find a full list of their racial abilities and passives in our preview.
    • By Stan
      Blackrock Depths is the latest Pet Battle Dungeon added in Visions of N'Zoth and here's the official preview detailing the new pets, toys, and achievements that you can earn.
      Two difficulties of the Pet Battle Dungeon will be available - Normal, and Challenge difficulty. Clearing Normal rewards one Ultimate Battle-Training Stone and unlocks Challenge difficulty. You will be able to resurrect your pets between each of the stages in Normal difficulty, but not in Challenge difficulty. Completing Challenge difficulty rewards Pet Battle Challenge: Blackrock Depths along with Shadowy Disguise. Collect Shadowy Gem to purchase an  Unopened Blackrock Supply Crate which has a chance to contain Wailing Lasher, Experiment 13, and Tinyclaw. If you complete all five Pet Battle Dungeons in Patch 8.3 on Challenge difficulty, you will be able to earn the new The Shadows Revealed achievement and obtain the Mayhem Mind Melder toy. Blizzard (Source)
      It’s time to marshal your menagerie and put your best battle pets forward in the volcanic labyrinth of Blackrock Depths, a new Pet Battle Dungeon with Normal and Challenge difficulties available with the release of Visions of N’Zoth.
      At long last, we’ve discovered the secret headquarters of the sinister group that has been conducting vile experiments on critters across Azeroth. Soon, Pet Battle Dungeon challengers will be able to embark on the final fight to stop their machinations and reveal the truth behind this shadowy organization.
      To get started on your journey, you’ll need to have completed the four previous Pet Battle Dungeon quests: “Wailing Critters,” “The Deadmines Strike Back,” “Gnomeregan’s New Guardians,” and “Tiny Terrors of Stratholme.” Once all four quest lines have been completed at Normal or Challenge difficulty, you’ll be able to accept a new quest from Tizzy Gearjolt in Boralus or Radek Fuselock in Dazar’alor and begin your Blackrock Depths pet battle journey.
      Pets from just about every family will stand against you in Blackrock Depths, so you’ll need to come prepared with a variety of your own to succeed. You’ll be able to heal and revive your pets between each of the 9 stages in Normal difficulty, but not in Challenge difficulty.
      Defeating the dungeon on Normal difficulty will earn players an Ultimate Battle-Training Stone and unlock Challenge difficulty. You’ll also be able to avail yourself of Manapoof’s aid to teleport directly to Blackrock Depths’ dungeon entrance as a part of the quest reward.
      Those who prove themselves to be the very best on Challenge difficulty will earn the achievementPet Battle Challenge: Blackrock Depths along with Shadowy Disguise, a toy that disguises you as a shadowy figure for 15 seconds.
      Completing Challenge difficulty will count toward a weekly quest that rewards Shadowy Gems, an account-bound currency that you redeem for an Unopened Blackrock Supply Crate filled with pet supplies, or for three new pets—Wailing Lasher, Experiment 13, and Tinyclaw. Speak with Burt Macklyn at the entrance of the dungeon to add one of these powerful fiends to your ranks.
      Completing all five Pet Battle Dungeons (Wailing Caverns, The Deadmines, Gnomeregan, Stratholme, and Blackrock Depths) on Challenge difficulty will reward you with The Shadows Revealed achievement and the Mayhem Mind Melder toy which lets you take control of your companion pet for 30 seconds.
      Whether you’re new to pet battle dungeons or a companion-combat veteran, you’ll want to get in on the ongoing story as it unfolds. Who are the shadowy figures that keep appearing in each pet battle dungeon? What exactly have they been building with all of the parts they’ve collected from Pet Battle Dungeons over the years?
      Discover what awaits your critter pals next in Blackrock Depths!
×
×
  • Create New...