Recently Browsing 0 members
No registered users viewing this page.
As pointed out in the latest Torghast Development Update, new Anima Powers were added for Death Knights, Paladins, and Warlocks on Shadowlands Alpha in Build 34490, so we're looking at them in more detail.
Death Knight Anima Powers
Death Knights can enter Torghast as of the latest Alpha build, so they received some initial new Anima Powers.
Ancient Drake Breath - Icebound Fortitude unleashes an Ancient Drake, freezing all nearby enemies for 8 seconds. Ancient Drake Breath - Summons a frostwyrm who breathes on all enemies within 40 yards in front of you, stunning them for 1.5 seconds. Animate Armaments - Death Grip strips your enemy of their weapon, animating it to fight by your side for 6 seconds. Blood-tinged Poker - Sacrificial Pact has no cooldown, and Raise Dead's cooldown is reduced to 25 seconds. Bone Growing Juice - During Summon Gargoyle, Empower Rune Weapon, or Dancing Rune Weapon your size, Strength, and Stamina is increased by 50%. Bone Harvest - Death Coil afflicts enemies with Bone Harves, dealing 60% of Death Coil's damage over 5 seconds. Targets killed during Bone Harvest are reanimated as a Risen Skulker or a Magus of the Dead. Boundless Fortitude - Mind Freezing a spell cast activates Icebound Fortitude. Creeping Decay - Death and Decay's radius is increased by 3 yards. Darkreaver's Lens - Anti-Magic Zone reflects harmful magical effects back at the caster. Darkreaver's Ward - Anti-Magic Zone lasts 5 seconds longer and the radius is increased by 1 yard. Death Turf - You and your minions gain 10% Haste while you are inside your Death and Decay. Entropic Pool - Death and Decay gains an additional charge. Exterminator - Death Gripping a Maw Rat causes it to explode and resets the cooldown of Death Grip. Chains of Anguish - Chains of Ice blinds enemies' health together, causing them to share 50% of damage taken. Lich Robes - Lichborne's cooldown is reduced by 10 seconds when you cast Chains of Ice. Monstrous Concoction - Death Coil's healing infuses you or your minions with monstrous power, increasing Attack Speed and damage by 15% for 60 seconds. Stacks twice. Necromantic Bile - Sacrificial Pact deals 100% more damage. Phearomones - Enemies damaged by your Death and Decay have a chance to cower in place for 3 seconds. Plaguebringer - Marrowrend, Obliterate, and Festering Strike cause your disease damage to occur 150% more quickly for 5 seconds. Rune of Razorice - Affixes your weapon with a rune that causes (1.05% of Attack Power]% extra damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times. Slick Ice - Path of Frost increases Movement Speed by 30%. Unbreakable Cuffs - Chains of Ice lasts an additional 3 seconds. Unquenchable Blade - Summon Gargoyle, Empower Rune Weapon, and Dancing Rune Weapon cooldowns are decreased by 15 seconds. Demon Hunter Anima Powers
Deadly Toll - Fodder to the Flame cooldown reduced by 0.1 seconds. Fallen Comrade's Blindfold Vengeance: Casting Fel Devastation summons an Allied Havoc Demon Hunter who casts Eye Beam. Havoc: Casting Eye Beam summons an Allied Vengeance Demon Hunter who casts Fel Devastation. Stalker Sling - The Hunt cooldown reduced by 0.1 seconds. Paladin Anima Powers
Most of the new Paladin Anima Powers have placeholder names based on their rarity. This happened with Druid Anima Powers too and they got renamed in a consequent Alpha build.
True Judgment - The first time you Judge a target, it has a 50% chance to be deemed Unworthy, permanently reducing its damage and health by 20%. Paladin Common 1 - Holy Power abilities are 30% more effective. Paladin Common 2 - Every 10 seconds in combat, you gain 1 Holy Power. Paladin Common 2 - When an enemy dies within Consecration, you gain 20% damage and healing for 10 seconds. Paladin Common 3 - Hammer of Wrath deals 60% increased damage. Paladin Common 4 - The cooldowns of Judgment and Holy Shock are reduced by 1.5 seconds. Paladin Common 5 - The cooldowns of Blessings are reduced by 25%. Paladin Common 7 - For the first 30 seconds of each floor, you have Avenging Wrath. Paladin Common 8 - When an enemy dies within Consecration, you gain 20% damage and healing for 10 seconds. Paladin Common 9 - Grand Crusader, Art of War, and Infusion of Light reduce the remaining cooldown of Divine Steed by 5 seconds. Paladin Epic 2 - Hammer of Wrath extends Avenging Wrath by 4 seconds. Paladin Epic 3 - Divine Shield protects everyone in your party. Paladin Epic 5 - Holy Power abilities cost 1 less. Paladin Epic 6 - During Avenging Wrath, prevent 50% of incoming damage. That damage will be dealt to you when Avenging Wrath ends, if the enemy that dealt it is alive. Paladin Rare 1 - The cooldown of Divine Steed is reduced by 60%. Paladin Rare 3 - Hammer of Wrath makes your next Holy Power ability 100% more effective. Paladin Rare 5 - Once every 45 seconds, Word of Glory applies Blessing of Spellwarding. Paladin Uncommon 4 - Forbearance increases damage dealt by 25%. Paladin Uncommon 5 - When a party member is damaged below 50% health, you cast Blessing of Sacrifice on them. Cannot happen more than once every 45 seconds. Theory of Justice - Hammer of Wrath has a 30% chance to cast Hammer of Justice on the target. Warlock Anima Powers
Blood-Stained Dagger - Health Funnel also reduces your pet's damage taken by 10% for 10 seconds. Bottled Shadow - Gaining a stack of Soul's Blessing increases your pet's damage by 200% for 15 seconds. Crystal of Perpetual Displacement - Reduce the cooldown of Demonic Circle: Teleport by 8 seconds. Smoking Shard of Teleportation - Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 50% for 10 seconds. Tainted Blood Vial - Your Malefic Rapture (Affliction), Hand of Gul'dan (Demonology), Chaos Bolt (Destruction) no longer consume any Soul Shards, but instead cost you 50% of your current remaining health. Void Etched Talisman - Using a Healthstone increases all healing taken by 50% for 30 seconds. All Anima Powers
You can find links to all class-specific Anima Powers below.
Death Knight Mage Rogue Death Knight Anima Powers
Mage Anima Powers
Rogue Anima Powers
Demon Hunter Monk Shaman Demon Hunter Anima Powers
Monk Anima Powers
Shaman Anima Powers
Druid Paladin Warlock Druid Anima Powers
Paladin Anima Powers
Warlock Anima Powers
Hunter Priest Warrior Hunter Anima Powers
Priest Anima Powers
Warrior Anima Powers
Latest Shadowlands Alpha 9.0.1 Build 34490 News
Possible Druid Bear & Cat Form Customization Options Coming in Shadowlands New Undead Customization Options in Shadowlands Oribos, the Eternal City Zone Preview Oribos Skybox Explained PvP Vendors Added on Shadowlands Alpha Transmogrify Each Shoulder Separately in Shadowlands Torghast Development Update: Build 34490
Today, we're looking at the Shade Beast mount that is themed after Torghast, Tower of the Damned.
The mount has five different tints and no drop source for now, but we assume it's either going to be rewarded from Torghast play or through a 9.0 reputation at Exalted.
Note that the model is not final and may change at any time throughout Alpha testing. The wings are slightly off right now and will likely be fixed in the next build.
Shadowlands Mount Previews
So far, we previewed the vast majority of mounts added in the Shadowlands expansion and you can find links to these posts below.
Shadowlands Mounts: Part One Shadowlands Mounts: Part Two Shadowlands Mounts: Part Three Decomposer Mount in Shadowlands
It appears that Druids will be able to customize their Bear and Cat Form in Shadowlands independently of their weapons.
Currently, on live servers, you need to transmogrify a specific Artifact weapon to get the forms you want.
As of the latest Shadowlands Alpha 9.0.1 Build 34490, Blizzard added new options to the database of character customization categories that include Druid Bear and Cat Forms, suggesting that Druids may be able to transmog their forms independently of their weapons in Shadowlands.
No new Druid forms have been added so far on Alpha, and we're not sure how the Firelands cat form would be handled, because it's been transformed into a toy (Fandral's Seed Pouch) and you no longer get it from Fandral's Flamescythe.
Latest Shadowlands Alpha 9.0.1 Build 34490 News
New Undead Customization Options in Shadowlands Oribos, the Eternal City Zone Preview Oribos Skybox Explained PvP Vendors Added on Shadowlands Alpha Transmogrify Each Shoulder Separately in Shadowlands Torghast Development Update: Build 34490
The latest video released by Ready Check Pull is a quick guide for Mists of Tirna Scithe, a new three-boss dungeon located in Ardenweald that has been enabled for testing on Shadowlands Alpha a while ago.
Mists of Tirna Scithe houses just three bosses, so the dungeon is not lengthy at all. Encounters include Ingra Maloch, Mistcaller, and Tred'ova. There's an interesting maze that leads to Mistcaller, which is also used as a mechanic in the fight!
Ready Check Pull Quick Guide for Mists of Tirna Scithe
Necrotic Wake Quick Guide Halls of Atonement Quick Guide
Redditor Luphiaz came up with an interesting theory, where he draws parallels between Icecrown Citadel and the new Shadowlands zones.
Luphiaz posted an image on Reddit that depicts the individual boss quarters in Icecrown Citadel and pointed out that they are very similar to the new zones added in the Shadowlands.
According to him:
The Plagueworks, where you fight Rotface, Festergut, and Professor Putricide, are similar to Maldraxxus; The Crimson Hall, where you fight the Blood Prince Council and Blood-Queen Lana'thel, are similar to Revendreth; The Frostwing Halls, with the skippable dragon boss Valithiria Dreamwalker, would be themed after Ardenweald.
Map of the Icecrown Citadel quarters with matching Shadowlands zones
Here, we have images of Ardenweald, Maldraxxus, and Revendreth recently shared by Blizzard.
Redditor ladestes added that the middle area of Icecrown Citadel with the Val'kyr could correspond to Oribos, the new Shadowlands hub, where all souls are sent in the afterlife to be judged by the Arbiter.
Here is the circular map of the main Oribos floor which looks just like the center of Icecrown Citadel
The theory is very interesting because we know that there is a connection between Icecrown Citadel and the Shadowlands. In the new expansion, we will learn more about who created the Lich King's Helm of Dominion, and perhaps, even reforge it now that it has been destroyed.
In the Shadowlands cinematic, Sylvanas confronted Bolvar Fordragon, rupturing the very veil between life and death.
Blizzard also updated Icecrown's skybox in Shadowlands, making the Jailer's Tower of the Damned (Torghast) visible in the sky.
Updated Icecrown skybox in the Shadowlands
Do you think the similarities between the Shadowlands zones and Icecrown Citadel are purely coincidental, or is there more to it than meets the eye?