Jump to content
FORUMS
Sign in to follow this  
Stan

Mike Morhaime Gamelab Interviews

Recommended Posts

pSO5PzO.jpg

Ex-Blizzard President Mike Morhaime talked to multiple sites about why 50% of Blizzard's projects do not get to see the light of day, why Heroes of the Storm failed, and more.

Mike Morhaime recently talked at Gamelab in Barcelona on a variety of topics.

VG247 asked him why he thought Heroes of the Storm had failed. Morhaime said he thinks it's a great game, but they didn't pursue Dota early enough, because they were all focusing on World of Warcraft.

Quote

“But the community was doing a great job supporting it and we didn’t want to disrupt that,” Morhaime continued. “And frankly we had our hands full trying to support the growth of World of Warcraft. We felt like focusing on Warcraft was the right call at the time. In retrospect – boy, if I could go back in time and say, ‘You know what? Why don’t we have a small team that’s focused on doing something with Dota? Or why don’t we include Dota with the launch of StarCraft 2 and have a mode or something?’ I’d love to try doing that a little bit earlier. I think Heroes was probably too late.”

Mike Morhaime

Click here to read the full interview.

Eurogamer also had the chance to talk to the Ex-President of Blizzard and found out that:

  • Morhaime left Blizzard to spend more time with his family.
  • Approximately 50% of the games developed by Blizzard will never ship, because the company is known for its renowned quality. 
Quote

"I've gone back every few years and checked the math on that, and it's pretty consistent," Morhaime said today. "It's like half the titles we work on never make it."

"There's a saying that 'perfect is the enemy of great', because if you strive for perfection you'll never ship. But I do think that there's so much competition out there,"

Mike Morhaime

  • Blizzard's canceled Titan was a follow-up to World of Warcraft, but they failed to control the scope. It was an ambitious next-gen MMO, but Blizzard struggled to wrangle Titan's engine into a workable enough state, so they made Overwatch out of it.
Quote

"The pitch was basically an evolution of a sort of Team Fortress-style game in a superhero universe,"

"It was going to leverage some of our best technology from Titan and World of Warcraft. We were going to take some characters and worlds from the Titan universe design.

"We thought we could make a really compelling game with much tighter scope control. And I think it was probably one of the best decisions that we made. We took something that wasn't going to ship for a very long time, might never have shipped, and turned it into an awesome game."

Mike Morhaime

Other discussed subjects include Diablo III's RMAH, and Diablo: Immortal. You can read the full interview at Eurogamer.

  • Thanks 1

Share this post


Link to post
Share on other sites

Heroes of the Storm was never supposed to be a standalone game. Blizzard originally planned it as a custom game for Starcraft 2. I wonder if Morhaime forgot about that.

HotS just became its own game because the community supported the "Blizzard DotA" minigame idea. It still came further than it was ever supposed to be. So in that case it did not really fail. They just pushed this idea too far with expensive tournaments and and too many development goals.

Resources that could have been spend on their main projects.
 

 

Edited by Alkasar
  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Alkasar said:

HotS just became its own game because the community supported the "Blizzard DotA" minigame idea. It still came further than it was ever supposed to be. So in that case it did not really fail. They just pushed this idea too far with expensive tournaments and and too many development goals.

Indeed, they have invested too much into e-sports as they wanted every of their current games to become an e-sport. It was forced, instead of allowing a rather small scene to grow organically. This is rather worrying about Overwatch too, where there is also a heavy push for e-sport, way too much (imo) invested into it, again forced through heavy marketing, instead of letting people organise it themselves with maybe some smaller financial support. Many casuals are leaving that game as well. I can see OWL running for like 1 or 2 years more, but after that? I'm not sure.

Another thing was that HotS initially scared away many casual players (which was a targeted audience at the beginning), there were no skins for f2p players to unlock, long grind to get heroes (when DotA 2 had heroes for free). I still remember how people who tried HotS with me (things like Oni Genji OW challenge) left early, because "29,99 unicorn" and other stuff locked behind paywall. It seems they had overestimated how much value their trademarks had to players unfamiliar with Blizzard characters. For many, playing classic heroes was what had drawn them into the game, but for others (on top of nothing cosmetic available for f2p player) it did nothing. It was rather bizarre watching people claim characters like Kael etc., were cloned from other mobas.

Edited by Arcling

Share this post


Link to post
Share on other sites

For OWL to pay back properly it will have to go on way longer than that, so lets hope it doesn't go out that fast, for the game (and Blizzard's reputation with everyone who bought teams) sake.

I think a lot of new life, and even quite a bit of what Titan was all about, as a MMO, can be injected into Overwatch if they make compelling PvE content for it...in the style that Destiny 2 and WoW itself are well known for. Can't wait for developments in that side of things :) especially now that Destiny 2 is abandoning Battle.net (rip WoW Tokens).

Share this post


Link to post
Share on other sites
On 6/30/2019 at 3:11 AM, Stan said:

Blizzard's canceled Titan was a follow-up to World of Warcraft, but they failed to control the scope. It was an ambitious next-gen MMO, but Blizzard struggled to wrangle Titan's engine into a workable enough state, so they made Overwatch out of it.

well if it was going to be anything like Overwatch, Im glad they kept up WoW instead.  100%.

  • Like 1

Share this post


Link to post
Share on other sites
20 hours ago, Arcling said:

For many, playing classic heroes was what had drawn them into the game,

Thats actually what drew me in, and continues to make me pick up the matches a few times a month, just kill a couple daily quests and call it a day.  

Share this post


Link to post
Share on other sites

Kinda sucks to see them say the game "failed" and that they "stopped supporting" it, neither of which is technically true even if it did turn out to be something of a disappointment for the studio. It does little more than fuel the fire for internet poo stains.

Share this post


Link to post
Share on other sites
Guest
21 hours ago, Arcling said:

Indeed, they have invested too much into e-sports as they wanted every of their current games to become an e-sport.

I never understood why HotS should be an e-sport game.  It is the opposite and everybody who had just the slightest idea about Esport HAD to know, that HotS would have no chance against Dota or LOL.

HotS is just a noob-friendly game that you could play casually. That sounds why worse then it is.

I have played Dota for a long time and have thousands of games, but I got tired of it after a few years.
I played HotS for some time with a few friends - never close to the number of Dota, just a few casual games.

And that's a good thing. If you want a highly competetive game, where a more skilled opponent will *filtered* you hard - you can play LoL or Dota.
But if you want just a more casual game? Then Dota + LoL are horrible for you. If a teammate plays badly and feeds the enemy you can forfeit the game fast.

If you are worse then your opponent you get outleveled, outskilled and outgeared - and a higher opponent with more gold (better items) and more skill? The game snowballs out of control fast. He kills you one or two times, he last hits creeps and he denies -> after a few minutes the game is effectively over.

In HotS there is no gold -> Being better won't result in having better items and better stats.

Outleveling is way slower, because of team-experience. There is no need for last hitting / denying.

All this is much more "noob-friendly" - and like I said, that's a good thing. Because the "hardcore" gamer can choose between LoL + Dota. (and that's why I played quite a few games with friends - we wouldn't have played Dota or Lol, becaus it would be much too stressfull.)

BUT: All this makes HotS the oppositite of what is attractive to e-sport. HotS HAD to fail as e-sport-title, there was no other outcome.

And everybdoy had to know that. Well, everybody except blizzard. No idea why, probably dellusions of grandeur.

Share this post


Link to post
Share on other sites
1 hour ago, WedgeAntilles said:

All this is much more "noob-friendly" - and like I said, that's a good thing. Because the "hardcore" gamer can choose between LoL + Dota. (and that's why I played quite a few games with friends - we wouldn't have played Dota or Lol, becaus it would be much too stressfull.)

BUT: All this makes HotS the oppositite of what is attractive to e-sport. HotS HAD to fail as e-sport-title, there was no other outcome.

And everybdoy had to know that. Well, everybody except blizzard. No idea why, probably dellusions of grandeur.

That's why I like HotS, it's faster and I don't have to bother about things like last-hitting and so on. I know LoL and DotA players certainly hated these aspects of HotS, most of them also didn't like how you can't solo carry in this game. HotS is more team dependent, both teams might have potatoes, but the one with the worst potato is bound to lose and others don't have much control to change the outcome, which is especially annoying in ranked (that's why I stick to qm and it's fine).

They even didn't market this properly to casual playerbase, bad monetisation at launch etc. 

Share this post


Link to post
Share on other sites

LoL is boring as fk. I don't understand how people can spend so much time just walking around at such a slow pace. It feels a lot like an RPG PvP zone to me from bigger MMOs. Haven't played Dota since the Warcraft 3 mod first came out where you could play as the cat lady or a troll so no clue about it as it currently is.

Share this post


Link to post
Share on other sites

I think they could help out HotS a lot by just advocating for the existing streamers and bigger matches.  

Go a long way for legimizing and growing a organic base.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Some great news for Chinese players, as Blizzard have signed a new agreement with NetEase, and players will be returning to their games as early as summer 2024! 
      Most Blizzard games were suspended in January of 2023, with players losing access to their characters and being unable to play World of Warcraft, Hearthstone, Warcraft III: Reforged, Overwatch, the StarCraft series, Diablo III, and Heroes of the Storm, due to an expired licensing agreement. Luckily, a new deal has now been made!
      A lot of WoW players decided to re-roll brand new characters on Taiwanese and Korean servers after the old deal stopped. Their old character data is saved, however, but it will be from back before patch 10.1, so it's going to be a tough decision on how to proceed for them. Perhaps Blizzard can come up with a solution to merge the accounts?
      Here's the full press release:
      (Source)
      BLIZZARD ENTERTAINMENT AND NETEASE RENEW AGREEMENT TO BRING BELOVED TITLES BACK TO CHINA; MICROSOFT GAMING, NETEASE ENTER BROADER COLLABORATION
      Blizzard titles to return to mainland China beginning summer 2024

      Microsoft Gaming and NetEase deepen their relationship, with a strategic partnership based on their shared desire to bring new gaming experiences to players across platforms and markets
      IRVINE, Calif., REDMOND, Wash., AND HANGZHOU, Zhejiang [April 9 PT, April 10 CT] / -- Beloved video game titles from Blizzard Entertainment that captivated millions of players in China will return to the market sequentially, beginning this summer, under a renewed publishing deal Blizzard Entertainment, Microsoft Gaming, and NetEase (NASDAQ: NTES and HKEX: 9999) announced today.
      After continuing discussions over the past year, both Blizzard Entertainment and NetEase are thrilled to align on a path forward to once again support players in mainland China and are proud to reaffirm their commitment to delivering exceptional gaming experiences. 
      The renewed publishing agreement will encompass games Chinese players had access to under the previous agreement: World of Warcraft®, Hearthstone®, and other titles in the Warcraft®, Overwatch®, Diablo®, and StarCraft® universes. Building upon more than 15 years of past collaboration, Blizzard and NetEase are working diligently on relaunch plans, with further details to be shared at a later date.
      Separately, Microsoft Gaming and NetEase have also entered into an agreement to explore bringing new NetEase titles to Xbox consoles and other platforms. 
      “We at Blizzard are thrilled to reestablish our partnership with NetEase and to work together, with deep appreciation for the collaboration between our teams, to deliver legendary gaming experiences to players in China,” said Johanna Faries, President of Blizzard Entertainment. “We are immensely grateful for the passion the Chinese community has shown for Blizzard games throughout the years, and we are focused on bringing our universes back to players with excellence and dedication.” 
      “Celebrating our collaborations, we are thrilled to embark on the next chapter, built on trust and mutual respect, to serve our users in this unique community that we’ve built together.” said William Ding, Chief Executive Officer and Director, NetEase. “Our commitment to providing more exhilarating and creative entertainment experience remains unwavering, and we are excited to see positive synergies fostered to encourage and empower collaborations to bring the joy of gaming to a broad community.” 
      “Blizzard and NetEase have done incredible work to renew our commitment to players – Blizzard’s universes have been part of players’ lives in the region for many years. Returning Blizzard’s legendary games to players in China while exploring ways to bring more new titles to Xbox demonstrates our commitment to bringing more games to more players around the world,” said Phil Spencer, CEO of Microsoft Gaming.
      About Blizzard Entertainment, Inc.
      Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
      About Microsoft
      Microsoft (NASDAQ “MSFT” @microsoft) enables digital transformation for the era of an intelligent cloud and an intelligent edge. Its mission is to empower every person and every organization on the planet to achieve more.
      About NetEase, Inc.
      NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, "NetEase") is a leading internet and game services provider centered around premium content. With extensive offerings across its expanding gaming ecosystem, the Company develops and operates some of the most popular and longest running mobile and PC games available in China and globally.
      Powered by one of the largest in-house game R&D teams focused on mobile, PC and console, NetEase creates superior gaming experiences, inspires players, and passionately delivers value for its thriving community worldwide. By infusing play with culture, and education with technology, NetEase transforms gaming into a meaningful vehicle to build a more entertaining and enlightened world.
      Beyond games, NetEase service offerings include its majority-controlled subsidiaries Youdao (NYSE: DAO), an intelligent learning company with industry-leading technology, and Cloud Music (HKEX: 9899), a well-known online music platform featuring a vibrant content community, as well as Yanxuan, NetEase's private label consumer lifestyle brand. For more information, please visit: http://ir.netease.com/.
    • By Staff
      As the Microsoft-Activision deal closes, Bobby Kotick will only stay on as CEO through the end of the year and leave on January 1, 2024.
      Placeholder for tweet 1712818483442987422 Based on the value of his shares, Robert Kotick will leave with around $400 million and if Microsoft/Xbox wants to get rid of Kotick, he will also receive a minimum payout of $250 million.

      Image courtesy of Dexterto.
    • By Staff
      According to WSJ, Bobby Kotick, former CEO of Activision Blizzard, has floated the idea of buying TikTok to potential partners.
      Former Activision Blizzard CEO Bobby Kotick has reportedly shown interest in purchasing TikTok, as legislation in the U.S. threatens to ban or force the sale of the popular app over national security concerns.
      Kotick is said to be seeking partners for the potential acquisition, discussing the opportunity with notable figures including OpenAI CEO Sam Altman. The move comes amid growing scrutiny over TikTok's data privacy practices and its ties to China, with U.S. lawmakers pushing for decisive action.
      You can read the whole news piece over at WSJ.
      Bobby Kotick left his position at Activision Blizzard in December 2023 after Microsoft finalized its purchase of the company. Post-acquisition, he reportedly received over $375 million, as detailed by Forbes.
      Source: WSJ 
    • By Staff
      Blizzard games like World of Warcraft, Hearthstone, and Overwatch 2 might soon make a comeback in China, thanks to Blizzard reportedly teaming up again with NetEase.
      The news comes from Core Esports, which suggests Blizzard's game services could be back by the end of March or the beginning of April.
      After 14 years of partnership, Blizzard and NetEase hit a rough patch in 2022, leading to failed negotiations. Consequently, when the licensing agreement concluded on January 23, 2023, Blizzard's game services were suspended across mainland China.
      For more details, you can check out the article in Chinese or find an English translation by Amy Chen on esports.gg.
    • By Stan
      With Johanna Faires recently taking on the role of the new President at Blizzard, let's delve into the history of Blizzard Presidents from 1991 up to the present.
      Allen Adham served as President from 1991 to 1998. Mike Morhaime held the position of President and CEO from 1998 to 2018. J. Allen Brack assumed the role of President between 2018 and 2021. In 2021, Jen O'neal was named Co-Leader of Blizzard alongside Mike Ybarra. However, she chose to leave the company after just three months. Following her departure, Mike Ybarra took over as President until a few weeks ago when he also announced his departure from the company on January 25, 2024. Johanna Faires was appointed as Blizzard's President on January 29, 2024.
      We've come across a Reddit post where someone alleges to have worked at Blizzard during Mike Morhaime's tenure as President, continuing through Ybarra's leadership. We can't vouch for the accuracy of their statement, but here's what they had to share with the community.
      Source: Reddit
×
×
  • Create New...