Jump to content
FORUMS
Sign in to follow this  
Starym

Method and the Future of the World First Race Coverage

Recommended Posts

lmGUqi3.jpg
 

In a very frank tweet today, Method GM Sco addressed plans for their Mythic progress stream coverage of the Eternal Palace raid and, more interestingly, talked about what happened between Method and Red Bull and how the latter might be trying to hijack the community-focused race.

First things first, it's possible that we'll be getting a much bigger event for the Azshara race this time around, as Method might be involving multiple guilds in their stream coverage:

Quote

Method is in the early stages of communicating with other top guilds on a collective agreement that will have the Race to World First remain in the hands of the community. An agreement that will prevent exploitation of the guilds.

Early stages seems to imply the agreements may not be ready for this raid, but the fact Sco is talking about it now might also mean we're getting something really special when Mythic opens.

Now, the other interesting part of the tweet talks about Red Bull and how they tried to take over the race coverage completely in Battle of Dazar'alor (by having it hosted on their own twitch channel and more) and once that failed are now going to be hosting their own event, possibly with Limit and Pieces.

Quote

Nothing materialized after BoD. Instead, Red Bull continued to pursue the route of trying to take ownership of the Race to World First events. It was very disappointing for us at Method as I think anyone who tuned into the last 2 RWF events at this point can appreciate how much value Red Bull has gained from their involvement, as The Esports Observer put it “The stream featured a constant presence from Red Bull, giving the brand access to millions of hours of viewership".

While dialogue remained open it was leaked to us that Red Bull reached out to Limit and Pieces to plan an event called “Red Bull’s World First” (https://i.imgur.com/6UahKQF.jpg). Red Bull had gone behind our back, and after seeing their presentation to Limit and Pieces it was apparent that they had taken a lot of our ideas and concepts for expanding the RWF.

Red Bull will therefore likely be putting on their own event for 8.2 The Eternal Palace with Limit and Pieces this time around, but Method will have no involvement with the event.

The tweet itself has a lot more details both on the Red Bull matter and Method's stance, involvement and plans for the World First race, so if you're even marginally interested in the subject, it's a very interesting read.

In any case this next raid was always going to be an interesting and intense one on the playing field, with the penultimate raid of an expansion usually being both very well made and a tight race (Throne of Thunder, Blackrock Foundry, etc), it seems it will now also be much more interesting for us viewers as well!

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Full disclosure, I also work for Method on the site part of the WF race coverage, but have little to no involvement with the stream event itself.

  • Like 1

Share this post


Link to post
Share on other sites

Any word yet in regards to Azshara's Palace coverage? Will it be just individual player streams, or will there be a commentary/analysis stream as well?

Share this post


Link to post
Share on other sites
1 hour ago, Kuarinofu said:

These guys actually look younger than I thought. I pictured WoW veterans who are still really into the game in 2019 looking at least 35+ y.o.

Holy *filtered* this methodjosh guy:

https://www.google.com/search?q=Method+Josh&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiSlfPosaHjAhUvw8QBHVmBCN4Q_AUIECgB&biw=1920&bih=1057

He could be around 20. He looks like he never went outside. Bone and face structure of a teen. Somehow disturbing. But if he is having fun I guess thats fine.

  • Haha 1

Share this post


Link to post
Share on other sites
1 hour ago, Amateurpeeweeeeh said:

Weird flex but okay.

Dunno, just felt it was proper to mention it since there's accusations in the article etc, I doubt any bias is in there, but always better to disclose that kinda stuff.

  • Like 1

Share this post


Link to post
Share on other sites

Totally understand Method's stand on this one. I first-handedly experienced the rise of energy drink companies in motorsport myself, and they do not operate like traditional sponsors. So their business model is not like "show sugary coffeinated drink advertisemenets -> profit from selling them", but "appear in the show -> become one with the show -> own the show". Everyone can have their opinion about this, but no wonder Red Bull owns a bunch of sport teams and events, they really want a bit more control than traditional sponsors, which may not be for everyone.

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Quiz said:

Looking forward to watching the Redbull World First show!

Generally speaking, the more options the better for us viewers, but I'm not a big fan of this development, could have been handled much better. But hey, some people really don't like the Method commentators so this will definitely be useful to them.

At least for me this adds a whole new layer of competition between Limit, Pieces and Method, which is great for the race itself (which is really the only thing I'm actually invested/interested in).

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We've seen close kills with the last player coming back via Ankh or the Bonesmith, kills with literally nobody left alive and very close wipes going below 0.1%, but we've never seen one as close as this.
      So how close was it really? Well, Clementos11 and crew were having a bit of a rough time on Huntsman Altimor Mythic, and even though it was looking to be pretty tight, the kill was surely there. Perhaps it's better to take a look at the actual clip first, and keep in mind the boss has 24.6 million HP. Also, the name is pretty on point:
      Yep, that's right. 8. Eight hit points. If you wanted that in %, it's 0.00000324543611% (or  3.24543611×10−6%). We can't be 100% sure that this is THE lowest wipe ever in WoW history (and it's almost 100% the lowest relative to the amount of HP the boss has), but it just might be, and if it's not, we'd sure like to see it! This may not even be limited to Mythic, but all raid bosses ever!
    • By Staff
      Heroic Sanctum of Domination raid testing continues on April 22 with two new encounters—The Nine and Soulrender Dormazain.
      (Source)
      On Thursday, April 22nd, we will be continuing our raid tests in the Sanctum of Domination.
      Thursday, April 22nd
      Soulrender Dormazain - Heroic Sanctum of Domination
      13:00 PDT (16:00 EDT, 22:00 CEST)
      The Nine - Heroic Sanctum of Domination
      14:00 PDT (17:00 EDT, 23:00 CEST)
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Oribos, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade IV in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players’ effective level to 60 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
      We appreciate you taking the time to test our content and look forward to reading your feedback.
    • By Starym
      Well, it was bound to happen, as two popular recent WoW reddit threads from two talented contributors have merged into one, creating perhaps the perfect solution to player housing in the game?
      We recently talked about the Deathwing drama concerning his dimensions and how many Godzillas and bananas his actual size is, as Tauralt took us through the numbers. But we also had two posts with fan made mounts, one of which was a literal gnome you would punt into the air, jump onto and get a flying mount.
      Well, the brilliant JuaninLAdP aka Juan Castro is back with another mount/housing/the best idea ever concept, with sizes for everything included! So, a heliport, personal arena, store rooms, lava hotspring, secret Pepe (of course) and a training dummy? AND an Ahead of the Curve-only fountain?! Sounds pretty solid, and aside from the standard banana measurement, we also get a horse on Deathwing's head where we can actually use the mount and for scale. Mr. Castro, you have outdone yourself.
      This is truly the most wonderful reddit singularity yet, as two very weird posts converge and create something... well even weirder, but also wonderful!
    • By Starym
      We're going to be taking a look at the specs that have received the most changes on the PTR so far, with our class guide writers taking in-depth looks at what Blizzard are tuning and the implications of those changes. Today we're starting with Fire Mages, as Dutchmagoz takes us through it all.
      PvE
      For PvE, Fire currently has no planned mechanical changes for 9.1, and the changes on the 9.1 PTR are purely focused on numbers. It is getting multiple nerfs to both its single target and its AoE damage, most likely largely inspired by its Mythic+ performance.
      The Flamestrike  + Flame Patch nerf of 10% were quite obviously coming with how strong Fire is on AoE, however, I think Fire's real strength comes from the fact that both Flamestrike and Flame Patch have no AoE cap. Due to no AoE cap, Fire does exceptionally well on more than 5 targets compared to other classes, while the nerf also impacts Fire's AoE DPS on fewer than 5 targets. I personally would prefer to bring other classes up to par with Fire by removing AoE caps across the board, instead of nerfing the damage of uncapped spells. That's because these uncapped spells will remain fundamentally hard to balance, as any nerf to them also impacts the AoE DPS on less than 5 targets, when the real goal of nerfing these spells is to nerf the 5+ target AoE DPS. This nerf will also hit all the Fire Mages who do not have predetermined Mythic+ groups and do relatively small pulls, while the nerf is aimed at the well coordinated groups.

      The Kindling nerf (1 sec reduction instead of 1.5 sec per crit) makes sense from a talent balance perspective, as Kindling is by far the best talent on that row in all situations. On single target, the nerf causes Combustion to have around a 10-12 second longer cooldown on average. Since you want to align trinkets/racials with Combustion, this nerf also effectively increases the cooldown of trinkets/racials by ~10-12 seconds. This nerf is a significant decrease to Fire's DPS (~5%), which, if applied to live servers, would cause Fire to become quite weak on single target encounters, especially combined with the Infernal Cascade nerf.
      Infernal Cascade is also getting nerfed by 20%. The spell is absolutely an outlier is terms of strength compared to other Conduits, and not just compared to other Fire, but conduits across all specs and classes. Thus it makes sense that this gets nerfed to bring it more in line with other Conduits (it will however still remain by far the best pick).

      Conclusion: Fire is getting hit quite significantly on the PTR, and if these nerfs would go live right now with our current gear and raid fights, it would make the spec significantly less attractive on a lot of fights in Castle Nathria. In my opinion, these nerfs are a little bit overboard and probably largely driven by Fire's performance in Mythic+ and MDI, more so than in raiding. However, we can't only look at these nerfs in isolation. 9.1 will bring new gear, higher level conduits, different fight timings, etc. Additionally, most of the other ranged classes that are doing well are also getting nerfed.
       
      Legendaries
      Additionally, 9.1 is introducing new Covenant specific Legendaries.
      Kyrian, Harmonic Echo: Damage dealt to enemies affected by Radiant Spark's vulnerability echo to 4 nearby enemies for 25% of the damage dealt. This Legendary increases Fire's cleave DPS for 4 spells in a row. Generally, this is probably not going to be very strong, as it only works for 4 spells in a row, whereas Fire's burst lasts a lot longer than those 4 spells. This most likely does not compete with Disciplinary Command even on cleave. It also has the downside of being Kyrian, making it relatively unlikely that Fire Mages will have access to this.
      Necrolord, Death's Fathom: Your Fireball, Frostbolt, and Arcane Blast have a chance to grant  Deathborne for 8 sec. While in the form of a skeletal mage the spell damage granted is increased by 1% for each enemy hit by Fireball, Frostbolt, and Arcane Blast. Since this is a random proc, it will be hard to get this proc active during Combustion. Getting it outside of Combustion is going to do very little for Fire, which means that this Legendary is most likely going to be weak for Fire.

      Venthyr, Sinful Delight: Consuming Brain Freeze, a Fire Blast charge, Clearcasting reduces Mirrors of Torment cooldown by 3 sec. If  Mirrors of Torment is dispelled the cooldown is reduced by 45 sec. This Legendary actually synergises quite well with itself, since Mirrors of Torment reduces the cooldown of Fire Blast, which in turn reduces the cooldown of Mirrors of Torment. Mirrors is quite a good spell for Fire, and this Legendary will most likely reduce the cooldown of by around 30 seconds, reducing it from 1.5 minutes to 1 minute. Depending on what type of cooldown usage ends up being relevant for the upcoming raid, and whether or not Fire will still play Kindling, will determine whether or not this Legendary is going to be relevant.
      Night Fae: The Night Fae Legendary is currently unknown.

       
      Conclusion: I believe that Covenant specific Legendaries are not a good addition to the game, as it makes it even harder to swap Covenants. At first glance, it seems unlikely that any of these new Legendaries are better than the current best one (Disciplinary Command), and even more unlikely that they will make people swap Covenants for a specific Legendary.
       
      PvP
      Ring of Fire is a new PvP talent, which is cast in the same way and is named after Ring of Frost, but has a very different purpose. Instead of CC'ing when people run into or out of the circle, it instead applies a (Magic) damage-over-time effect, causing them to burn for 24% of their max health over 6 seconds. This largely looks like a (rated) Battleground talent, as placing this around objectives or on large groups of enemies should be able to apply a significant amount of damage, especially against tanks. I think this is an interesting talent and think it fills a very interesting purpose.

      Controlled Burn got reworked. Instead of Ignite doing its damage 100% faster, it will make Ignite do 100% more damage outside of Combustion. Ignite does effectively no damage outside of Combustion, and even if you spread it to other targets, it will still do basically no meaningful damage and apply almost no additional pressure. The only real use case I see for this talent is if you are able to spread the Ignite from Combustion to a lot of nearby targets, right as Combustion ends. This talent might see some situational use in (rated) Battlegrounds if you can reproduce that specific situation consistently. However, this comes at the cost of a nerf to Fire's Arena (especially 2v2) burst DPS, as the old Controlled Burn was sometimes taken in 2v2 Arena to increase Fire's burst DPS further. This new version seems rather weak on first sight and is probably not going to be picked very often, unless Ignite turns into a meaningful source of damage again later in the expansion.

      The final change is a reworked World in Flames. It now makes it so Flamestrike is only quicker and does more damage when cast after a previous Flamestrike. However, it instead deals more damage and reduces its cast time more than before. This looks like a really strong (rated) Battleground talent, especially combined with Flame Patch and Ring of Fire. If you throw a Ring of Fire or Ring of Frost around a group of opponents and chaincast Flamestrikes on them you apply enormous pressure to the entire group. Worth noting, you can use an instant Flamestrike (via Hot Streak) to trigger the quicker cast and higher damage of Flamestrike, so you do not first have to cast the long version of Flamestrike to start chaincast very quick Flamestrikes.
       
      Thanks a lot to Dutchmagoz for this overview of Fire Mages, and you can check out more from him here:
      Twitter Fire Mage Class Guide
    • By Stan
      Torghast, Sanctum of Domination, is coming in Patch 9.1, so we're looking at the item level of loot for each difficulty.
      In total, the new raid houses 10 bosses. The last two bosses (Kel'Thuzad and Sylvanas) drop better loot from the remaining 8 bosses. 
      Item Level of Loot in Sanctum of Domination
      Difficulty Item Level (Bosses 1-8) Item Level (Bosses 9-10) Raid Finder 213 220 Normal 226 233 Heroic 239 246 Mythic 252 259 Item Level of Loot in Castle Nathria
      For comparison, Castle Nathria loot from Mythic difficulty ranges from 226-233, so it's comparable to Sanctum of Domination Normal difficulty gear.
      Difficulty Item Level (Bosses 1-8) Item Level (Bosses 9-10) Raid Finder 187 194 Normal 200 207 Heroic 213 220 Mythic 226 233
×
×
  • Create New...