Recently Browsing 0 members
No registered users viewing this page.
Here comes a big update after the new footage we saw earlier, with Wyatt Cheng, the lead dev, giving us the overview on updates for the game. Similar to the recent Diablo 4 update, this one focuses on the internal playtest, where other Blizzard staff from across the world get to try the game out. We get some nice new images and gifs to check out as well:
Mid-year Update (source)
Greetings Diablo Immortal Community!
It’s been a little while since you’ve heard from us, so we wanted check in and share an update on how development has been progressing for Diablo Immortal. We have seen many burning questions about the status of development on Diablo Immortal and rest assured, the team has been hard at work.
We have transitioned to working from home, the team is still making good progress, and we are delighted to be marching toward key development milestones. One of the most important milestones for every new game at Blizzard is the internal company playtest. Blizzard is full of passionate gamers with a diverse range of playstyles and gaming tastes—the internal company playtest allows the development team to access that deep well of feedback.
The Diablo Immortal team is eager to see how our Blizzard colleagues around the world experience our game. From the very first login to choosing a Legendary item to perfectly complement your build, we’ll be soliciting feedback to guide our decisions as we iterate on the game before it goes beyond Blizzard’s walls. In our quest to reimagine what is possible on mobile, we want to make sure the game delivers authentic Diablo combat with traditional Blizzard polish in a way that is natively intuitive on the platform.
Once our playtest concludes, the team will focus on working through the feedback. This milestone is crucial to our team because we want to ensure that Diablo Immortal is the best experience for our players when we’re ready to share it with the world. Getting the game into the hands of more of us at Blizzard is a major step toward getting it into yours.
Diablo Immortal is coming together, and we can’t wait to share more details about our ongoing testing and release plans as development progresses. On a personal note, I also wanted to take a moment to thank you for your continued support and patience. On behalf of the Diablo Immortal team, we are grateful that you have been on this journey with us so far and we appreciate all of the interest for our game. Know that the minions of hell are hard at work and we can’t wait to show you everything we’ve been doing when the time is right.
Lead Designer, Diablo Immortal Team
A company playtest for Diablo Immortal is coming soon.
At ChinaJoy 2020, we only saw a new Diablo: Immortal trailer, but there were no words on when the game would enter testing.
Diablo Immortal was announced almost two years ago and Blizzard revealed in the Q2 2020 Earnings Call that the game is due to expand internal testing with a company playtest in the coming weeks.
ChinaJoy 2020 bring us a new trailer for Diablo: Immortal, with plenty of new stuff to see. The biggest change is the new class models, as well as plenty of UI improvements, but the best surprise comes at the end as we get another glimpse at Baal, as we know he'll play a significant role in the game.
ChinaJoy 2020 is just a few days away, and attending the event are Blizzard and NetEase, so we may get some sort of Diablo Immortal announcement.
During the Activision Blizzard Q4 2019 Earnings Call, Blizzard mentioned that Diablo Immortal would become available for testing for the first time in Mid-2020, but the testing phase has not begun yet, even though NetEase said back in April 2019 that the upcoming mobile title was pretty much ready from their perspective.
ChinaJoy 2020 runs from July 31 through August 3. Attending the event are both Blizzard and NetEase, co-developer of Diablo Immortal, so we might get an announcement, tied explicitly to Diablo Immortal, what do you think?
We have another great Games Beat interview, this time on Diablo: Immortal. Among the big things that have come out of it are how the game design is different from Diablo 4, why there was so little focus on it at BlizzCon, the way combat works, skills, ultimates, items and a whole lot more new info. It's a very detailed and exhaustive interview, so definitely check it out if you're interested in the game.
Here are the topics they talk about:
Immortal wasn't a big focus at BlizzCon to leave room for Diablo 4 and to not have a "confusing message of having a bunch of Diablo up there from a couple different games." The two Diablo teams do talk, but each does what is right for their game. Spell combos are in the game (for example you can create a firestorm by casting a fire spell at a tornado spell), but for now only spells from your own character can interact. They might make other players' spells interactable too but aren't quite sure which way to go yet. Legendary items work like runes from D3 - rather than getting these options on level up, you'll get them in item form. For now, the game drops a smaller amount of loot, but of higher quality. There is a lot of story interaction in the game. 6 classes at launch, but more will be added later. They don't know what the monetization system will be like yet. No mana/resources, various skill systems like charges, longer cooldowns the longer you channel etc. 8 outdoor zones. Basic attacks are powerful and they charge up ultimates - each class has 2 basic attacks to choose from as well as 2 corresponding ultimates.