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Stan

Tencent's Diablo Immortal Clone Hated in China

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NetEase's rival Tencent has released a Diablo Immortal clone in China titled Raziel, but the game has already received poor ratings due to its pay-to-win elements and horrible loot drop rate.

Tencent managed to release a mobile action RPG ahead of Blizzard and NetEase. The game is called Raziel and the company reportedly spent four years developing the dungeon crawler.

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It didn't take long for the game to become one of China's most downloaded mobile games in the first week, but players are now starting to realize how low the drop rate for items is and how aggressively it incentivizes pay-to-win.

Rhykker also discusses Raziel in his latest video and one reviewer says:

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"After I reached level 60, I still couldn't collect a basic build of equipment after spending a week fighting monsters."

Another review comes from a player who has spent 80 hours playing the game:

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"The game is trying very hard to make you pay. I feel like it's urging you to quit."

Hence on TapTap, a popular site for ranking mobile games in China, the game received a very low rating of 4/10.

Blizzard and NetEase are obviously taking their time to release Diablo Immortal and while NetEase said they were done with the development on their end, maybe Blizzard's just careful and waiting to see how things pan out for Tencent's Raziel before releasing Diablo Immortal.

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It's not the first nor the last ARPG on mobile. Still any mobile game relies heavily on micro transactions (some priced higher than a full AAA PC/console game) so it is no surprise. But considering how blizz pissed off the consumers last blizzcon, so many of them would nuke the product with negative reviews that a  4/10 rating will be seen as a success. 

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I am amazed that such a game failed so badly in China where pay to win is pretty much the norm.   Then again Tencent seems to be moving all those games that way and I have a feeling the company will pay for that.

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4 hours ago, Stan said:

Diablo Immortal clone

Ok, so it's a clone of an unreleased game, that they started over 4 years ago............ Right!

So, a mobile ARPG tangentially like Diablo Immortal is *filtered*, and this is news on a Blizzard focused site.............

Slow day today? 

Edited by Boothyp

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80 hours is barely anything for gaming. Even less for mobile which can be played far far longer thanks to not even having to stop playing to take a *filtered*. :p

Seriously. Mobile games that don't want you to just move on are going to need you to invest rediculous amounts of time for rewards or just lots of money. Otherwise they just won't be worth making.

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20 hours ago, Boothyp said:

Ok, so it's a clone of an unreleased game, that they started over 4 years ago............ Right!

So, a mobile ARPG tangentially like Diablo Immortal is *filtered*, and this is news on a Blizzard focused site.............

Slow day today? 

Diablo Immortal is made by a competitor company featuring the same pay to play mechanics. With China being the area where these kind of games do best, and the competitor failing miserably, its reasonable to extrapolate that diablo immortal would fail for the exact same reason and should be re-worked/ re-considered. 

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