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Starym

The New Role Queue Matchmaking System - Now on PTR

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Overwatch is massively shaking up it's matchmaking system with this new update, where you'll be able to select which role you want to play as before entering matchmaking! The system will then match 2 tanks 2 support and 2 damage characters and once in a game you'll be able to select appropriate Heroes! You'll get time estimates for the individual roles and additional rewards for playing roles that are especially needed.

You can also check out the patch notes for more details on the many Hero changes.

Some Heroes are also getting significantly reworked, since they wouldn't otherwise fit the new system, Brigitte being an example, as she's changed to be more of a support than tank. There's also changes coming to the quickplay and competitive playlists you can check out below.

The new system is live on the PTR now and will be coming to live in the form of a "beta" season on August 13th.

Blizzard LogoRole Queue (source)

The Overwatch community is always evolving alongside the game, becoming more in tune with the game’s intricacies and discovering and sharing new high-level approaches to play. Today we’re introducing a brand-new Role Queue system to help ensure Overwatch matches continue to be fair and fun well into the future, and create an environment that fosters teamwork and encourages players to bring their very best to every match.

Currently in Quick Play and Competitive Play, a lot of important decision-making happens in the 40 seconds before a match even begins, as everyone selects their heroes and responds to others’ role choices. It’s not uncommon for players—who may all have different goals and play styles—to feel tension, pressure, disappointment, or even hostility as a team composition comes together. The Role Queue system is designed to help take the edge off this process, ultimately leading to matches that feel fairer and more fun, where players are in roles that they want to be in.

How Role Queue Works

With Role Queue, we’re updating the matchmaking and queuing systems in Competitive Play and Quick Play so that players choose which role they want to play—tank, support, or damage—before a match even begins. The matchmaking system will then match two tanks, two supports, and two damage heroes to create a team, and upon entering match, players will select heroes within their chosen roles. At the end of a match (in both Competitive Play and Quick Play), players will return to the main menu and select their role before queuing for the next game.

Role Incentives and Queue Times

Each of the three roles will have its own queue, and players will be able to see estimates for the wait time for each at the role-selection screen. Several factors go into those estimates, but they’ll generally reflect the number of players queuing for a particular role. To help incentivize a more even distribution of players across all roles, players who queue for roles that are currently in high demand may get a reward.

We believe that Role Queue will improve match quality, give players more control over their gameplay experience, and provide more positive social experiences between teammates.

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Hero Updates

While Role Queue will shake up the team composition meta-game, we also wanted to do a balance pass to make sure every hero is still viable and useful to play. Role Queue affects hero balance significantly, especially for heroes such as Brigitte who was most potent as a third Healer or Tank. With our Role Queue hero updates, we’re updating Brigitte’s kit to provide more healing overall while decreasing her survivability to help solidify her as a Support hero. Read more about Brigitte’s changes and all hero updates in the Patch Notes.

Quick Play Updates

In Quick Play, the Role Queue system will allow us to determine each player’s matchmaking rating (MMR) on a per-role basis. This enables us to matchmake Quick Play games based on the MMR for each player’s chosen role. In addition to giving players more freedom to play the roles they want, we believe this will also result in games that are fairer, more appropriately matched, and ultimately more fun overall.

Competitive Play Updates

Role-specific Skill Ratings

Once Role Queue is live, players will earn separate skill ratings (SR) for each role in Competitive Play, for a total of three distinct SRs. This rating will be a number between 1 and 5000, with higher values indicating a greater skill level. Players will also be assigned a tier per role based on their rating—Bronze, Silver, Gold, Platinum, Diamond, Master, or Grandmaster.

As player’s skill rating between roles can vary widely with Role Queue, matchmaking will be calculated using the SR of players’ selected roles. We believe this change will help players feel freer to choose different roles while also creating matches that are fairer and more fun.

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Placement Matches

Once Role Queue is in the game, players will be required to complete five placement matches in a selected role to obtain their seasonal skill rating for that role at the start of each Competitive Season. If a player would like to earn their seasonal SR for all three roles, they will need to complete 15 placement matches in total—five each per role.

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Competitive Rewards

Anyone who completes their placement matches in any role during a Competitive Season will receive a special spray and player icon. And as before, players who complete competitive matches will earn Competitive Points (CP) to spend on golden versions of their favorite heroes’ weapons.

When the season concludes, players also receive CP based on the highest Skill Tier they obtained during the season per role. Instead of granting a single pool of Competitive Points, we’re separating the total across three pools earned by completing placement matches in each role. This change allows for players to earn more Competitive Points overall if they complete their placements in all three roles.

 

Skill Tier Before After New Total
Bronze 65 25 75
Silver 125 50 150
Gold 250 100 300
Platinum 500 200 600
Diamond 750 300 900
Master 1200 450 1350
Grandmaster 1750 650 1950

 

Top 500 Leaderboards

The best of the best players will now be tracked across four separate Top 500 Leaderboards—one for each role, along with an additional combined average leaderboard. The combined Top 500 Leaderboard will be based on the player’s average skill rating across all three roles. To be eligible for a role-specific leaderboard, players must complete at least 25 games in that role (down from 50 games). To qualify for the combined Top 500 Leaderboard, players must be eligible for all three role-specific leaderboards. At the end of the season, players who earn a spot within the Top 500 players for any of these leaderboards on their platform and region will receive an additional player icon and animated spray.

When is Role Queue available?

Role Queue is currently available on the public test region on PC, and will be coming to live servers starting with a Role Queue Beta Season in Patch 1.39. In an effort to give time for additional testing and feedback, we’ll be running the two-week Role Queue Beta Season from August 13 to September 1. Players can earn Competitive Points similar to other competitive mini seasons and qualify for Top 500 Leaderboards during the beta season. However, beta season stats will only be available for a limited time and will not count toward a player’s permanent Competitive Season stats. (Note: Competitive Season 17 will be shortened by approximately two weeks in order to accommodate the Role Queue Beta Season.)

Role Queue will be fully available for Quick Play and Competitive Play beginning on September 1 for the start of Competitive Season 18.

Esports Changes

A 2-2-2 role lock will be implemented for all Overwatch League matches in Stage 4, which starts Thursday, July 25. To learn more about how 2-2-2 works in OWL, please visit their full blog here.

 

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Getting this new Role Queue system right has been a huge priority for us—and after more than a year’s worth of work, we’re excited to finally make it happen. As you’re playing, please bear in mind that this is a brand new skill rating system—you shouldn’t compare it directly to your previous SR, and it may take a while for your role-specific ratings to properly adjust.

As any new feature as significant and complex as Role Queue, we’ll be actively iterating on and improving the system over time. We’ll also be actively monitoring and collecting data throughout the public test region and the Role Queue Beta Season—and as ever, we’re always eager to hear feedback from the community.

We hope that you enjoy the new Role Queue feature—please let us know what you think!

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Last time i played OW was around a year ago (not counting time when i went in, felt the universal jump height "thing" and deleted OW for good) so my voice here is pretty low, but this looks... Kinda gloomy. Any kind of meta enforcement requires a freakton of research, investment and understanding of the game, and i'm not sure that blizz is up to this. I mean, it's their game, but still this is kinda disturbing. It will definitely be easier to balance around a set in stone setup, but also will block any kind of non-conventional setups, including with all the future heroes, and that's a "freedom of imagination" that i tend to like in mobas. 

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14 hours ago, MrOger said:

Last time i played OW was around a year ago (not counting time when i went in, felt the universal jump height "thing" and deleted OW for good) so my voice here is pretty low, but this looks... Kinda gloomy. Any kind of meta enforcement requires a freakton of research, investment and understanding of the game, and i'm not sure that blizz is up to this. I mean, it's their game, but still this is kinda disturbing. It will definitely be easier to balance around a set in stone setup, but also will block any kind of non-conventional setups, including with all the future heroes, and that's a "freedom of imagination" that i tend to like in mobas. 

Well, this isn't really a MOBA, so...

Also, in competitive now, the vast majority of teams you end up on want a 2-2-2 setup anyways.  Try bringing a third anything, and you'll either get yelled at and told to switch, or someone else playing that same role will switch off to fill the gap.

They already do this kind of controlled setup with WoW LFG systems anyways.  Can't imagine they wouldn't be "up to this".

Finally, let's face it...GOATS is boring as all hell to watch in Esports.  The people watching go apeshit when there's an actual DPS player not involving Sombra.  This would breathe new life into OWL and force the teams to prove that they can adapt, and make it exciting to watch again.

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