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The mono-class raids are back in full swing it seems, after yesterday's (almost) all mage Ny'alotha, except this time it's on Classic (and there's not that 1 Demon Hunter a lot of the other "mono" raids tend to use, which would be somewhat difficult to pull of in Classic anyway). Хасу (Hasu), GM of <Нам Везёт Мы Играем> took 39 more shamans into Ragnaros' lair and came out victorious!
The full clear took them around 3 hours, with the DPS consisting of mostly elemental specs, the tank obviously being enhancement, and the fights starting at 8 restos and ending at 12 at Majordomo and Rag.
Here's the full Ragnaros run, and you can check out the rest of the raid by skipping through the VoD. Enjoy the FULL RP section, in Russian, because I'm feeling cranky!
And here are some comments from one of the raiders, from before the run took place:
And here's another shaman art piece by Peter Lee, because Tauren shaman > all! And also because I couldn't find the author (D.H.) of the header image to source it.
Blizzard has enabled a second layer for Herod and Whitemane in the North American region.
Over the next few minutes, we’re enabling a second layer for the Herod and Whitemane realms. This is a step we’re taking very carefully to make it so that players can enjoy playing on those realms during peak hours.
It has been a very high priority for us to understand why, after we de-layered ten realms on May 14, these two realms reversed course and experienced this, while the others did not. We will continue to pay very close attention to this situation and make adjustments to the game service as necessary.
As before, Herod and Whitemane remain restricted from the Character Transfer service.
We have some crazy pulls today as both a mage and a paladin have been doing some massive mob gatherings over in Sunken Temple, downing almost all the dungeon's mobs in 1 pull (with around 100 elites for the mage and 72 for the paladin. First off we have Taiwaneseninja using the mage's frost spells to control the pull and get pretty much all the dragonkin and trolls in the temple to 1 location, while using the many ledges/glitch spots to better bunch the mobs up (and manage to use a bandage or two).
But that wasn't quite enough for the mage, as he decided to get some nature resist gear and head back in for a faster clear time:
Then we have the same principle, but a paladin has to be a bit less enthusiastic, since he can "only" manage all of the dragonkin at once, and also has to rely on some engineering bombs to get the job done (he also explains how to get some non-engineer bombs in the video/description as well).
Both of the players have been optimizing this for boosting purposes, with 1-3 other players just sitting at the entrance and getting quite a bit of XP.
Blizzard posted an updated list of Classic realms that are restricted from character transfers. These include Faerlina, Herod, Pagle, Sulfuras, Whitemane, Golemagg, Sulfuron, and other realms.
At this time, the following realms are temporarily restricted from character transfers. You cannot purchase a Paid Character Transfer to:
Realm Locale Type Arugal Oceanic PvP Benediction Eastern PvP Earthfury Eastern PvP Faerlina Eastern PvP Fairbanks Pacific PvP Grobbulus Pacific RP-PvP Herod Eastern PvP Pagle Eastern Normal Sulfuras Eastern PvP Whitemane Pacific PvP EU Realms
Realm Locale Type Ashbringer English PvP Auberdine French Normal Firemaw English PvP Flamegor Russian PvP Gehennas English PvP Golemagg English PvP Mograine English PvP Sulfuron French PvP Venoxis German PvP Zandalar Tribe English RP-PVP Restrictions may be added or lifted as necessary at any time, without warning.
As always, we suggest that players who wish to avoid queues on the most popular realms select a different realm than those listed above.
Blizzard is working on a series of hotfixes that they hope to release in the next few days. First, they are increasing the spawn rate of Black Lotus. The second hotfix affects some Warsong Gulch places that should not be accessed by players. The final hotfix tags you as busy if someone else tries to start a trade with you if you are engaged with the mailbox or bank.
Via hotfixes, we’re working on several quality-of-life improvements that should go live in the next few days.
Black Lotus scarcity has been consistently among the top issues we’ve seen player feedback about, so we’ve decided to update how we handle Black Lotus spawns. Since the launch of WoW Classic, the game has used the spawn times and locations from original World of Warcraft, but population and social factors have led to Black Lotus being much more scarce than it was in original WoW. While these issues affect all mining and herb nodes to some degree, Black Lotus is especially affected because it has the special property of only having one spawn up at a time in each of the zones it spawns in.
In original WoW, designers planned Black Lotus around a technical limitation – only 10 spawn locations per node type could be active at the same time in the same zone. We no longer have that limitation, but it gives us a design intention that we can work with: Black Lotus was supposed to spawn in the widest variety of locations, while there could only be one up at a time in each zone. As always, our goal is to minimize differences from original World of Warcraft, and we feel this is a case where we can follow that design intention in a way that is warranted by modern conditions as well as beneficial to players.
We’re going to increase the spawn rate of Black Lotus, and we’re going to add many additional possible spawn locations in each of the Black Lotus zones. With a different hotfix, we’re working on making it so that a player cannot see a Black Lotus on-screen or on their minimap if they’re dead, unless they have 300 Herbalism.
For Warsong Gulch, we’ve identified a number of locations in the battleground where clever players have found ways to get to a place they were never intended to go. These exploits are decidedly unfair, so we’re putting a stop to them. In most cases, the way we prevent such things is to place an invisible gate that blocks the unintended path. However, that’s sometimes impossible, so we make the out-of-bounds location fatal.
We’re also working on a hotfix that should put a stop to one small annoyance – now, if a player is actively engaged with the mailbox or bank, they will be considered “busy” if someone else tries to initiate a trade with them.
We’ll have all of these changes noted for you in the next Hotfixes Update that follows them going live.