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This Week in WoW: August 6th

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Events for this week include Cataclysm Timewalking, the final WoW Classic stress test, and more.

Highlights

  • The latest round of hotfixes includes nerfs for the penultimate boss of The Eternal Palace raid. Check out the official hotfix notes for more details.
  • Cataclysm Timewalking is up, allowing you to quickly gear up your characters. The base item level is 395.
  • The final WoW Classic stress test is scheduled for August 8th.

Mythic Keystone Affixes

Weekly Quests

Nazjatar World Boss

Players can kill Ulmath, the Soulbinder located in Nazjatar this week. The boss drops ilvl 415 loot.

World Events

Cataclysm Timewalking (August 6th - August 13th)

Timewalking's back this week and players can gear up their characters in Timewalking dungeons. Reins of the Infinite Timereaver Reins of the Infinite Timereaver has a chance to drop from any Timewalking dungeon as personal loot. The base item level of Timewalking dungeons is 395.

Blizzard LogoBlizzard (Source)

For the next seven days, take a trip back to when Deathwing ruled the skies over Azeroth—it’s time to delve back into the dungeons of Cataclysm.

This Week

All week, open Group Finder (default hotkey: i) and then select Dungeon Finder and Timewalking in the Type dropdown. When you hit ‘Find Group’, you’ll be matched up with other players and sent to one of the following Heroic dungeons:

  • End Time
  • Grim Batol
  • The Stonecore
  • Lost City of Tol’vir
  • The Vortex Pinnacle
  • Throne of the Tides

Your character and items will be scaled down to a power level fitting for the challenge at hand, but bosses will yield loot appropriate for your natural level. Timewalking dungeons also have a chance to drop items that usually drop when you run them on Heroic, and you’ll earn reputation with a faction that is interested in the dungeon. For example, you can earn Ramkahen reputation and the right to purchase Brown and Tan Riding Camels.

Look for the following all week long:

  • Chronicler Shoopa in Zuldazar and Chronicler Toopa in Boralus has a quest for you–A Shattered Path Through Time. Or, if you forget to pick it up there, you can start it from within the Adventure Journal.
    • Quest requirement: Complete 5 Timewalking dungeons.
    • Rewards: Artifact Power and one loot box containing a piece of gear from Normal difficulty The Eternal Palace.

Every Week

The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

PvP Brawl: Deep Six (August 6th - August 13th)

Blizzard LogoBlizzard (Source)

Deep Six pits teams of six players against each other in three iconic Battlegrounds: Warsong Gulch, Silvershard Mines, and Temple of Kotmogu. Each Battleground offers a little variation on the traditional format, such as flags that are a bit closer in Warsong Gulch, less carts to keep track of in Silvershard Mines, and only two orbs within the Temple of Kotmogu.

WoW Classic Global Stress Test (August 8th)

Players from all around the world will be able to log into the Beta once more and participate in the final stress test.

For a complete overview of events taking place this month check out this article.

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Uncommon Patron

6 vs 6 is fun, but I do notice gear difference. Some maps allow smart plays over raw dps, but on some I just take the loss because of this imbalance.

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3 hours ago, Keller said:

6 vs 6 is fun, but I do notice gear difference. Some maps allow smart plays over raw dps, but on some I just take the loss because of this imbalance.

Valid point about the gear difference - in general when it comes to PvP, as gear matter a lot now. Sadly it's a hard one. In a MMORPG I'd say it's our drive to gear up that makes us play more. Which means, making gear not matter in PvP removes the major insentive to gear up and become powerful in the game. On the other side, it makes it hard for new players and alts to defeat people with way better gear than themselves, regardless of skill (tho it is possible). 

I tilt towards the - let gear matter in PvP - cause it makes my time spent farming gear worth something. I think in an MMORPG it has to be like this, even if it makes things harder for those gearing up. But as said, it's not an easy one. 

EDIT:

Throwing in some experience from a Rumble game yesterday:

Me and my friend played Rumble on Silverhand Mines and got stomped until the horde had 80% cap. We had no healers, but they had one, thus 4 out of 6 left our grp. Me and my friend refused to lose, and decided to tryhard which is why we did not leave (heck we never leave). 

My friend started playing WoW not long ago and has low gear, and I have a 432 ilvl DH. Simply put: clueless players die fairly quickly when i focus them, but so do I if they play good as a team - which they did to begin with. 

New people eventually joined to fill the missing ranks, and we got a healer. We managed to turn it around and win. Heck we turned it so hard, that we endend up spawncamping them. Now I'd say our victory was a mix of our overall ilvl increasing when new people joined, better players, and we got a healer (which the enemy team always had). Gear matters, but I don't think it makes you win all by itself. It nudges you towards victory, unless the other team has starter gear ofc...

Edited by Znifler

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Frankly, I have no idea why they moved away from PvP templates. They made the decision to throw away a system that worked and try something new in the templates, and even if it wasn't perfect, at least they were making PvP more accessible and alt friendly and all that. Some people complained because their template was garbage, but they could have fixed that. But instead of trying to rework it for BFA and War Mode so that it actually matched their design intentions, they went back to honor/conq, but with a completely inept and thoughtless implementation that disregarded what they'd learned in the 10 years prior to Legion. Then they added powerful essences for PvE that could only be earned in PvP, ensuring that raiders would dominate the PvP scene because the progression rate for PvP armor is pretty terrible.

If they'd kept templates, then playing in War Mode could be really great. As it is, people swallow hard and bear it for the extra rewards only, but the only people enjoying it are the ones roaming around in gank squads.

Edited by Tarazet

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8 hours ago, Tarazet said:

Frankly, I have no idea why they moved away from PvP templates. They made the decision to throw away a system that worked and try something new in the templates, and even if it wasn't perfect, at least they were making PvP more accessible and alt friendly and all that. Some people complained because their template was garbage, but they could have fixed that. But instead of trying to rework it for BFA and War Mode so that it actually matched their design intentions, they went back to honor/conq, but with a completely inept and thoughtless implementation that disregarded what they'd learned in the 10 years prior to Legion. Then they added powerful essences for PvE that could only be earned in PvP, ensuring that raiders would dominate the PvP scene because the progression rate for PvP armor is pretty terrible.

If they'd kept templates, then playing in War Mode could be really great. As it is, people swallow hard and bear it for the extra rewards only, but the only people enjoying it are the ones roaming around in gank squads.

I'd refer to my post right above yours as a reply, tho I get your point. It ain't fun getting stomped by a 440 ilvl dude when one is 380 ilvl (for example). But I stand by my conclusion that it is an MMORPG and gearing up is the very core of it (other than ofc playing with people). But yeah, won't post all of the stuff i wrote above once more. 

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