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While we usually post great fan art directly over on our facebook page, I thought this one deserved a bit more focus, and would alleviate the wait for Classic tomorrow at least a little! Redditor SharkRaptor took the Classic/Vanilla login screen and applied his own artistic touch, coming up with this amazing rendition:
Imgur link for the full resolution image (6000x3375)
It only took 4 hours to paint and perhaps one of the main reasons it's really evocative is because he listened to the OG login music while creating it! I don't know about you but I can definitely hear that classic Vanilla music playing in my head right now. We have less than 28 hours to go until we get to relive the original World of Warcraft, so let's get this in as many desktop wallpapers as we can!
Blizzard today provided more information about, layering, the new technology invented specifically for WoW Classic, to clear up some common misconceptions surrounding it.
Check out our WoW Classic Hub for the latest Classic news!
We posted about the downsides to layering a while ago, and during the latest Reddit AMA, Blizzard provided more details about how the technology is going to work and it seems they've fixed plenty of bugs that we previously saw on Beta.
The team is committed to reducing to one layer per realm before the second content phase goes live. The reason why they're implementing layering is because of overcrowded starting zones. They expect things to get better a few days after launch and will reduce the number of layers that will be needed for the initial hours of launch. There were bugs that caused players to switch to a layer for no apparent reason, but those were fixed on Beta. After accepting an invite, the layer transfer won't happen automatically. They don't want you to transfer in the middle of combat before you receive loot. This transfer delay is non-existent at entrances to capital cities. They've implemented a separate and longer transfer delay following any PvP combat, so as to avoid switching between layers while PvPing. Your layer assignment will persist for a few minutes between logouts. Click here to read our Reddit AMA Recap!
Blizzard (Source )
Could you reiterate and clarify this and your current intentions and plans with layering, server caps and handling population at launch and in the future now that you've had the chance to study and tweak it during the stress test?
I'm so glad you asked this question.
We’ve seen some confusion about layering, both about how it helps support our launch, and how it’s supposed to behave while it's active, so I’d like to both speak to it and clear up some misconceptions about it.
First, we’re absolutely committed to reducing to one layer per realm before our second content phase goes live, and the sooner we can get there, the better. The reason we can’t do that initially is that on launch day, everybody will be clustered in the starting zones, and having players so close together causes an exponential drain on server resources. In fact, the same number of players cause more server problems crammed into Northshire than they do spread across all of Elwynn Forest. We expect that even after the first couple of days, we’ll need fewer layers than we need for the initial hours of launch, and our stress tests have confirmed that expectation.
A related concern that was raised during our pre-launch test was that capital cities felt empty, but that only occurred because we left the pre-launch test running two days past its original end date, and we didn’t reduce the number of layers at all during that test. During our launch week, as the players spread out across the world, we’ll monitor activity and reduce layers as necessary, so the world continues to feel full.
Some players have suggested using sharding in low-level zones to address launch demand, both because we talked about that at Blizzcon, and because it’s what they’re used to from our modern expansions. Unfortunately, while modern WoW has content designed to work with sharding, WoW Classic does not. The most obvious example of incompatible content is Rexxar’s famously long patrol path, but there are lots of other examples throughout WoW Classic. Since we want all that content to work as it was originally designed, we’ve made sure that every layer is a copy of the entire world, so you can kite Anachronos all the way to Orgrimmar, and you can ride the boat from Ratchet to Booty Bay with the same people alongside you the whole way.
Some players have asked us to use realm caps and login queues to handle the demand, and while those are tools we have at our disposal, we don’t want to rely on them exclusively, because they keep people from playing the game.
One of the most frequently reported problems during our tests was players transferring to a layer for what seemed like no reason. There were several bugs that caused this, and we’re confident we’ve fixed them. At this point, the only thing that should cause you to change layers is accepting an invite from a player on another layer. Additionally, it should always transfer the player who was invited to the layer of the player who invited them.
Nonetheless, after accepting an invite, the layer transfer doesn’t always happen immediately, because we don’t want to transfer you in the middle of combat, or before you get a chance to loot. During our pre-launch test, we saw a few reports of what seemed like random layer transfers, but when we investigated, we realized this was due to us making that transfer delay too long. The delay was so long that players could unintentionally chain one delay into another by starting combat immediately after looting. Because of those reports, we’ve fixed the transfer delay to give you enough time to loot, without being so long that you’re left wondering why you can’t join your friend. We’ll keep an eye on that, and we may decide to reduce it further.
We’ve also seen reports of people transferring suddenly at the entrances to capital cities, which was related to the transfer delays. If you’re waiting to transfer to your friend’s layer, and you enter a capital city, we ignore the delay and transfer you immediately. The long delays were making it more likely that you’d enter a capital with a transfer pending, and now that we’ve reduced the transfer delay, it will be a bit more clear that your transfer was the result of accepting a group invitation.
Regarding PvP, we saw many posts from players wondering if getting invited to a party is a good way to escape from PvP combat. I’m pleased to say there’s actually a separate, longer transfer delay following any PvP combat. We know a lot of world PvP enthusiasts are excited for WoW Classic, and we don’t want the additional layers to feel like they’re robbing you of your kills. When the time comes to withdraw from the fight, you’ll have to escape from your enemies and get to a safe place before you’re able to join your friends on another layer.
I’d also like to clarify how multiple layers work with logout. Early in our stress testing, players reported that logging out and back in would let you hop to a new layer to farm the same mineral or herb node on different layers. That was a bug, and we’ve fixed it. Your layer assignment now persists for a few minutes between logouts, long enough that by the time the game would choose a new layer for you, that node would have respawned on its own anyway.
I hope that all makes things a bit more clear.
It seems the uproar over the ClassicLFG addon has reached Blizzard's ears and they agree with most of the community! The addon and ones like it will be "severely limited" in a patch a few weeks after Classic launch and Blizzard clarified that even though the addon goes against the intention of Classic itself, the author certainly had no ill will and was just trying to help. They also pointed out that they'll be keeping an eye on similar social-network creating addons in the future.
Classic LFG (source)
We’ve been closely following the community discussion around this add-on for WoW Classic, as well as analyzing it to make sure we understand how it works. After careful examination, we believe the nature of ClassicLFG is incompatible with our social design for Classic. Thus, in an upcoming patch (in the weeks following launch), we will be adding restrictions to the Classic add-on API that will significantly limit this add-on and others like it.
In line with what we shared at BlizzCon last year, we intend to be very careful about allowing add-on functionality that might undermine aspects of the social dynamics that are core to the Classic experience, even in cases like this where it’s clear that the addon author had no ill intent and was simply trying to provide a service to the Classic community. Ultimately, if a streamlined group-finding system was something we considered compatible with Classic, we would have kept the modern Premade Group Finder tool rather than choosing to remove it from the Classic client.
It’s difficult to articulate a clear-cut rule for exactly when an add-on crosses the line. However, when an add-on goes beyond presenting information or providing aesthetic customization, and attempts to create an interconnected social network that relies on other players also using that same add-on, we are likely to scrutinize it particularly closely.
Classic LFG and similar addons will be severely limited after launch.
We've put up a hub for our realm population reports so that you can quickly find updates about Classic population.
We've created this hub to house the latest realm population reports. Initially, the plan was to have these updates in the How to Pick a Realm and Create a Character in WoW Classic, but since we're posting the reports separately, we figured it would be better to just create a hub for them and add it to our Classic News Menu.
Latest Realm Population Updates
In this section, you're going to find short updates about server population, links to blue posts, etc.
August 22nd: Blizzard announced new realms for EU and the US launching Monday.
August 20th: Classic WoW AMA Recap - Blizzard discussed launch and population here. Free character transfers will be available to players on overpopulated realms after launch. August 19th: New Realms Announced - Two new German and an English realm have been announced. Blizzard is also launching two new servers in the US. ________________________________________________________________
August 16th: Blizzard Urges Players to Stay Away from Herod (US) & Shazzrah (EU) - Long queues are expected on select realms at launch. ________________________________________________________________
August 13th: Faerlina Will Be the Main Streamer Realm - Most streamers decided to play on Faerlina (US). August 11th: Avoid Streamers in WoW Classic - A project with the goal to help you avoid streamers in WoW Classic. ________________________________________________________________
Latest Realm Population Reports
Here, you will find links to our latest realm population reports that we normally do a daily basis.
Realm Population Report #1: August 14th Realm Population Report #2: August 15th Realm Population Report #3: August 16th Realm Population Report #4: August 17th Realm Population Report #5: August 21st Realm Population Report #6: August 22nd Realm Population Report #7: August 23rd A place for all our latest Classic realm population reports!
WoW Classic is nearly upon us and here's our Classic hub to help you out!
Welcome to our WoW Classic content hub! Here, you will find links to our latest Classic news coverage and guides.
WoW Classic is set to launch on August 26 in the US // August 27.
WoW Classic Launch Date: August 27th See below for details on the exact time you can log in and experience the origins of World of Warcraft.
Blizzard will use a new technology called layering to ensure a smooth launch. They've fixed a lot of bugs since we last looked at layering and provided more clarifications in the latest Reddit AMA.
Layering Technology in WoW Classic Clearing Up Layering Misconceptions Character Creation
An active subscription is required to play the game and to reserve up to three characters ahead of launch. We've created a short guide, where we go through how to install the game, realm types and differences to help you pick the best server.
Avoid Streamers in WoW Classic Faerlina Will Be the Main Streamer Realm in WoW Classic How to Pick a Realm and Create a Character in WoW Classic Realm Population Reports
We also post realm population reports on a regular basis to inform you about the current realm population, based on available data.
Classic Realm Population Hub Realm Population Report #1: August 14th Realm Population Report #2: August 15th Realm Population Report #3: August 16th Blizzard Urges Players to Stay Away from Herod (US) & Shazzrah (EU) Realm Population Report #4: August 17th New Realms Coming in WoW Classic: August 19th Realm Population Report #5: August 21st Realm Population Report #6: August 22nd New Realms Coming on August 26th Realm Population Report #7: August 23rd New & Returning Players
It doesn't matter if you're completely new to the game or a veteran, here are some interesting links to get you started with Classic WoW
WoW Classic Frequently Asked Questions (FAQs) WoW Classic Official Survival Guide Glossary of Classic WoW Terms Reconnect with Friends
If you're looking for old friends that you played Vanilla with, the community resources listed below may prove to be useful:
Introducing Vanilla Friends WoW Classic Connections WoW Classic Guides
Our team has been hard at work to bring you guides for WoW Classic before launch! The goal is to have Class, Dungeon, Profession, and Reputation guides up as soon as possible with Raid guides and more to follow in the coming weeks.
WoW Classic Class Guides WoW Classic Dungeon Guides Which Profession is the Best for My Class? WoW Classic Profession Guides WoW Classic Reputation Guides Content Release Phases
To allow for meaningful progression, Classic will have 6 content phases that will be released over the course of the game to mimic Vanilla patches. In the initial phase, players will be able to access Molten Core, Onyxia's Lair, and Maraudon.
Phase 1 (Launch) Molten Core
Open World PvP only (no honor or rewards) Phase 2 Dire Maul
Honor System (including Dishonorable Kills)
PvP Rank Rewards Phase 3 Blackwing Lair
Darkmoon Faire deck drops begin
Alterac Valley (version 1.12 4.1k)
Warsong Gulch Phase 4 Zul'Gurub
Arathi Basin Phase 5 Ahn Qiraj War Effort begins
Ahn'Qiraj raids open when the war effort dictates
Dungeon loot reconfiguration: Tier 0.5 dungeon gear, Relics, drop rates, and location changes Phase 6 Naxxramas
World PvP objectives in Silithus and Eastern Plaguelands WoW Classic Addons
Nobody is forcing you to use addons for Classic, but for those of you who don't want to waste their time with searching for every single quest, here's a list of addons that we previewed throughout Beta:
AtlasLootClassic (Loot Helper) Classic Addon Azeroth Auto Pilot Classic Addon IAmAMerchant Classic Addon ClassicLFG Addon Details (Damage Meter), Vendor Price, WeekAuras2 Classic Questie (Classic Quest Helper) Classic Addon TukUI (Classic User Interface) WoW Classic AMAs & Interviews
On August 20, Blizzard conducted an AMA on Reddit and we've learned more about the intended player cap for dungeons, loot tables, and other sub
WoW Classic Reddit AMA Recap: August 20th Eurogamer Wow Classic Interview WoW Classic "Not a Bug List"
Here we have a list of the most common misconceptions. Features that are perceived by players as bugs.
Not a Bug List (Final) WoW Classic "Fixed Bugs List"
A list of bugs that have been fixed thanks to thousands of detailed bug reports sent by beta and stress testers who provided invaluable feedback over the course of testing!
Fixed Bugs List Classic Spotlights
Links to articles that cover a variety of Classic topics.
Anathema/Benediction Atiesh, Greatstaff of the Guardian Classic WoW Racials and Passives Players Form Lines to Complete Quests on Beta Riding Skill & Cost in Classic WoW Sulfuras, Hand of Ragnaros Thunderfury, Blessed Blade of the Windseeker It's almost time for Classic and our content hub has you covered with the latest news and guides!