Jump to content
FORUMS
Sign in to follow this  
Stan

Blizzard Urges Players to Stay Away from Herod (US) & Shazzrah (EU)

Recommended Posts

0zjQsmY.png

Herod (US) and Shazzrah (EU) appear to be massively overpopulated and Blizzard advises players to move to other realms, as they anticipate login queues in excess of 10K players, and possibly more.

To provide the best play experience, Blizzard wants players who created their characters on Herod to move to Stalagg before opening up more PvP realms. The goal is to have the player population evenly distributed across realms so that there are no dead realms.

You can read more about realm population in our latest report!

Blizzard LogoBlizzard (Source)

Based on name reservations so far, the Herod realm is looking to be massively overpopulated. If all existing players on this server remain there, login queues in excess of 10,000 players are a certainty, and possibly much higher than that.

We recently opened up the Stalagg realm, and we urge players on Herod to consider moving there. There are a lot of players currently on Herod and we want Stalagg to fill up before we open any new PvP realms. This is so that player population is spread as evenly as possible before launch, in order to provide the best play experience.

While we are able to fit several times more players on a single realm in 2019 than was the case in 2006, we are not going to raise that cap any further, even though we have the technical capacity to do so. Raising realm caps would simply forestall the problem, letting more players in at launch but creating an unsustainable situation down the line, with severe queues when we turn off layering permanently before Phase 2 of our content unlock plan.

Please also note that our realm population estimates of Low, Medium, High, and Full are based on this increased capacity – a Medium realm today already has more characters on it than even the most crowded realms did back in 2006.

Our top priority in planning for WoW Classic’s launch has been ensuring that we are laying the groundwork for strong realm communities that will endure over the months and years to follow, which is why we’re cautiously opening new servers to meet demand.

The same thing applies to Shazzrah in EU. Thanks to @Seksi for bringing this up!

Blizzard LogoBlizzard (Source)

Based on name reservations so far, the Shazzrah realm is looking to be massively overpopulated. If all existing players on this server remain there, login queues in excess of 10,000 players are a certainty, and possibly much higher than that.

We recently opened up the Gehennas realm, and we urge players on Shazzrah to consider moving there. There are a lot of players currently on Shazzrah and we want Gehennas to fill up before we open any new PvP realms. This is so that player population is spread as evenly as possible before launch, in order to provide the best play experience.

While we are able to fit several times more players on a single realm in 2019 than was the case in 2006, we are not going to raise that cap any further, even though we have the technical capacity to do so. Raising realm caps would simply forestall the problem, letting more players in at launch but creating an unsustainable situation down the line, with severe queues when we turn off layering permanently before Phase 2 of our content unlock plan.

Please also note that our realm population estimates of Low, Medium, High, and Full are based on this increased capacity – a Medium realm today already has more characters on it than even the most crowded realms did back in 2006.

Our top priority in planning for WoW Classic’s launch has been ensuring that we are laying the groundwork for strong realm communities that will endure over the months and years to follow, which is why we’re cautiously opening new servers to meet demand.

Share this post


Link to post
Share on other sites

blizz is in a tough spot right now, sure these servers are overpopulated right now, you may say just make more servers, but what about after a few weeks/months when the initial wave of players coming into classic start dropping off, we'll be stuck with too many low pop servers if they just keep making them, but on the other hand the launch situation will be a disaster if log in ques exist....well really at all. 

Best thing they could do imo, make an extra 2 or 3 servers with stated purpose of being merged into other servers in few months if needed, that way it's not years worth of a community being thrust into another years worth of community, would only be 2 or 3 months worth of being separate would have much longer future than they would have separate past. is it the best idea, probably not but it's something.

  • Haha 1

Share this post


Link to post
Share on other sites

Me and a bunch of my friends are going to play on Shazzrah, but the decision to do that was before blizzard made Gehennas (or whatever the name was). Had a discussion and we´re still rolling Shazzrah.. so lets hope some people move 😂😅

Share this post


Link to post
Share on other sites
12 minutes ago, Hoods said:

Me and a bunch of my friends are going to play on Shazzrah, but the decision to do that was before blizzard made Gehennas (or whatever the name was). Had a discussion and we´re still rolling Shazzrah.. so lets hope some people move 😂😅

Welcome to what other 40k people are thinking judging by the discords xD

  • Like 1

Share this post


Link to post
Share on other sites

Man...everyones talking about 2 out of 3 english PVP-Servers...What about the German Situation? Both the PVE- and the PVP-Servers are full...

Share this post


Link to post
Share on other sites
9 hours ago, Grumar said:

blizz is in a tough spot right now, sure these servers are overpopulated right now, you may say just make more servers, but what about after a few weeks/months when the initial wave of players coming into classic start dropping off, we'll be stuck with too many low pop servers if they just keep making them, but on the other hand the launch situation will be a disaster if log in ques exist....well really at all. 

Pretty much their only choice will be to do what they did on retail, connected realms for those with low population. They shouldn't make even more servers right now, queues might last for first few days, it will only go down from there.

Share this post


Link to post
Share on other sites

..and why exactly some queuing is a bad thing? It was part of each launch. They wanted to replicate how it used to be... There used to be queues. Better than being left on a dead server...

Share this post


Link to post
Share on other sites
Uncommon Patron
11 hours ago, Grumar said:

blizz is in a tough spot right now, sure these servers are overpopulated right now, you may say just make more servers, but what about after a few weeks/months when the initial wave of players coming into classic start dropping off, we'll be stuck with too many low pop servers if they just keep making them, but on the other hand the launch situation will be a disaster if log in ques exist....well really at all. 

Best thing they could do imo, make an extra 2 or 3 servers with stated purpose of being merged into other servers in few months if needed, that way it's not years worth of a community being thrust into another years worth of community, would only be 2 or 3 months worth of being separate would have much longer future than they would have separate past. is it the best idea, probably not but it's something.

That's not a bad idea. I'm with you in thinking that there will be a big drop off after a few months. Knowing ahead of time that your (added) server will probably be merged to another eliminates the frustration of when it finally happens. Or maybe I'm kidding myself that people would be reasonable and remember they accepted that at the start?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      We've just updated our WoW Classic guide section with a General Professions Guide, where you can find detailed information about each Profession, and a Goldmaking Guide, which offers insight into the most profitable Professions in WoW Classic.
      General Professions Guide
      In the General Professions Guide, you will learn more about leveling Professions in WoW Classic, Profession ranks, and types of Professions, with links to the individual guides.
      Professions Tier List 
      Our Goldmaking Guide comes with a Tier List of Professions and we rank them based on profitability.
      S-Tier: Skinning A-Tier: Alchemy, Herbalism, Mining B-Tier: Leatherworking C-Tier: Enchanting, Engineering D-Tier: Tailoring, Blacksmithing To learn more about the rationale behind our ranking, check out the guide here.
      The latest WoW Classic guides include a General Professions Guide and a Goldmaking Guide with a Profession Tier List.
    • By Starym
      Update: apologies for the headline, it should have read WEST first - with the leveling and raid race for Classic we used West as we didn't have info from Asia servers so I made the mistake of lumping it in as a "World First". Apologies!
      Here's the article about the real World First, Chinese player LongDD.

      Original article:
      We already reported on the World First Eye of Sulfuras drop some 2 weeks ago, but actually crafting the thing takes a whole lot of time and resources, so it's only now that the actual weapon has popped up in the game! The original first drop came for the guild Venture from Flamelash EU, but it seems Senseless from Firemaw EU focused more on acquiring all the mats and most of all transmutes needed to get the thing assembled! Big congratulations to the guild and Kembria in particular!

      It's impressive that the guild and Kembria specifically managed to get all the mats together so quickly, especially the Sulfuron Ingots, which the warrior apparently got all on his own, save the 1 that the guild provided, simply by getting enough gold to shop Firemaw's Auction House (for around 400-500 gold per ingot). Since there have been around 3-4 viable raid lockouts since the game arrived, it seems there are plenty of guilds heading to Molten Core on the server, which helped get the AH stocked.
      Perhaps unsurprisingly this achievement brought up the layering discussion again in the reddit thread, from the large amount of mats needed from the open world, to even accusations of exploits via the raid resets server-wide, due to the scarcity of Sulfuron Ingots. There doesn't see to be any indication for any of that, and 3-4 weeks is plenty for an entire server to get the open world mats together with Firemaw being as active a server as it is. On a brighter note, there are also the very standard Vanilla call-outs of "it should have gone to a shaman"!
      If you want to see more details on just what exactly it takes to craft Sulfuras, Hand of Ragnaros, as well as the long-running discussion on whether it's the best weapon for warriors in Vanilla launch and overall, head on over to our spotlight article for the weapon, or check out our guide to acquiring it right here.
      Source: r/WoW.
    • By Starym
      It seems we spoke too soon when we announced the first Sulfuras today, as a Chinese player actually completed it 4 days ago! With Classic it's a little harder to track exactly who got a WF, and in our previous post the comment linking the earlier completion wasn't in yet at the time of posting. As we weren't getting a lot of information out of the Asian Classic scene during the leveling stage we consequently missed this one as well. Apologies to LongDD who got the legendary mace first, on September 17th to be exact, and here's the video to commemorate the crafting:
      You can read more about LongDD and his fellow Dota2 veteran players getting the mace right here. And huge congrats to LongDD for the achievement!
    • By Starym
      We have another official tour of a capital city, and this time it's the Horde that's getting a look around their home. With a whole lot of class and profession trainers and vendors marked, and each part of the city mapped, the only other thing you really need to know is how long to spend running around the bank roof. The correct answer is: forever.

      You can also check out the Stormwind tour and the various ways you can get around Azeroth.
      Orgrimmar (source)
      Finding trainers and supplies can take a little extra time to adjust to in WoW Classic, but we’ve got a handy guide to help you get around the Horde capital city of Orgrimmar.
      Quick Index of Locations
      *Weapon Trainer: (22) There are two Weapon Trainers located in the Valley of Honor—Weapon Master Hanashi and Weapon Master Sayoc.
      Weapon Master Hanashi can teach bows, one- and two-handed axes, staves, and all manner of thrown weapons. Weapon Master Sayoc can teach bows, daggers, fist weapons, one- and two-handed axes, and thrown weapons. Profession Trainers Class Trainers and Supplies Alchemy–The Drag (13) Hunter–The Valley of Honor (24)  Blacksmithing–The Valley of Honor (21) Mage–The Valley of Spirits (3) Engineering–The Valley of Honor (20) Priest–The Valley of Spirits (4) Enchanting–The Drag (12) Rogue–The Cleft of Shadow (5) Leatherworking–The Drag (14) Shaman–The Valley of Wisdom (10) Tailoring–The Drag (15) Warlock–Cleft of Shadow (8) Cooking–The Drag (16) Warrior–The Valley of Honor (18) First Aid–The Valley of Spirits (4b) Poison Supplies–The Cleft of Shadow (6) Fishing–The Valley of Honor (23) Stable–The Valley of Honor (25) Herbalism–The Drag (17) General Trade Goods–The Valley of Strength (1) Mining–The Valley of Honor (19) Reagents Vendor–The Valley of Strength (2) and The Valley of Wisdom (11) Skinning–The Drag (14)   Full Index of Locations 
      The Valley of Strength Location
      Category
      NPC Type
      NPC Name
      1–Orgrimmar General Store Profession Supplies General Trade Goods Merchant Shimra 2–Spirit Fury Reagents  
      Class Reagents
      Reagents Vendor
      Horthus
      The Valley of Spirits Location Category NPC Type NPC Name 3–Darkbriar Lodge Class Trainer Mage Trainer Uthel'nay   Class Trainer Mage Trainer Enyo   Class Trainer Mage Trainer Deino   Class Trainer Mage Trainer Pephredo   Class Trainer Portal Trainer Thuul 4–Spirit Lodge Class Trainer Priest Trainer Ur'kyo   Class Trainer Priest Trainer X'year 4b–Survival of the Fittest Profession Trainer First Aid Trainer Arnok The Cleft of Shadow Location Category NPC Type NPC Name 5–Shadowswift Brotherhood Class Trainer RogueTrainer Ormok   Class Trainer RogueTrainer Shenthul   Class Trainer RogueTrainer Gest 6–Rekkul's Poisons Class Supplies Rogue Poison Vendor Rekkul 7–Shadowdeep Reagents Class Supplies Reagents Vendor Hagrus 8–Darkfire Enclave Class Pet Trainer Demon Trainer Kurgul   Class Trainer Warlock Trainer Grol'dar   Class Trainer Warlock Trainer Zevrost   Class Trainer Warlock Trainer Mirket 9–Ragefire Cavern Dungeon (Level 13-18)
      The Valley of Wisdom Location Category NPC Type NPC Name 10–Grommash Hold Class Trainer Shaman Trainer Kardris Dreamseeker   Class Trainer Shaman Trainer Sagorne Crestrider   Class Trainer Shaman Trainer Sian'tsu 11–Asoran's Market Class Reagents Reagents Vendor Magenius The Drag Location Category NPC Type NPC Name 12–Godan's Runeworks Profession Supplies Enchanting Supplies Kithas   Profession Trainer Journeyman Enchanter Jhag   Profession Trainer Expert Enchanter Godan 13–Yelmak's Alchemy and Potions Profession Supplies Alchemy Supplies Kor'geld   Profession Trainer Journeyman Alchemist Whuut   Profession Trainer Expert Alchemist Yelmak 14–Kodohide Leatherworkers Profession Trainer Expert Leatherworker Karolek   Profession Leatherworker Journeyman Leatherworker Kamari   Profession Trainer Skinning Trainer Thuwd   Profession Supplies Leatherworking Supplies Tamar 15–Magar's Cloth Goods Profession Trainer Journeyman Tailor Snang   Profession Trainer  
      Leatherworking Supplies Jillian Tanner   Profession Trainer Expert Tailor Magar   Profession Supplies Tailoring Supplies Borya 16–Borstan's Firepit Profession Trainer Cooking Trainer Zamja   Profession Supplies Cooking Supplier Xen'to 17–Jandi's Arboretum Profession Trainer Herbalism Trainer Jandi The Valley of Honor Location Category NPC Type NPC Name 18–Hall of the Brave Class Trainer Warrior Trainer Grezz Ragefist   Class Trainer Warrior Trainer Sorek   Class Trainer Warrior Trainer Zel'mak 19–Red Canyon Mining Profession Trainer Mining Trainer Makaru   Profession Trainer Mining Trainer Gorina 20–Nogg's Machine Shop Profession Supplies Engineering Supplies Sovik   Profession Trainer Expert Engineer Nogg   Profession Trainer Artisan Engineer Roxxik   Profession Trainer Journeyman Engineer Thund 21–The Burning Anvil Profession Trainer Expert Blacksmith Snarl   Profession Trainer Journeyman Blacksmith Ug'thok   Profession Trainer Armor Crafter Shayis Steelfury   Profession Trainer Armorsmith Okothos Ironrager   Profession Trainer Weaponsmith Borgosh Corebender   Profession Trainer Artisan Blacksmith Saru Steelfury   Profession Supplies Blacksmithing Supplier Sumi 22–Arms Legend Weapon Trainer Weapon Master Hanashi   Weapon Trainer Weapon Master Sayoc 23–Lumak's Fishing Profession Supplies Fishing Supplies Shankys   Profession Trainer Fishing Trainer Lumak 24–Hunter's Hall Class Trainer Hunter Trainer Sian'dur   Class Trainer Hunter Trainer Xor'juul   Class Trainer Hunter Trainer Ormak Grimshot   Class Pet Trainer Hunter Pet Trainer Xoa'stu 25–Stable Area Stable Stable Master Xon'cha
    • By Starym
      Here come some more Classic hotfixes, as Blizzard have found at least part of the issue that was causing problems with hunters' Feign Death. It seems the spell cancelling for turning is more sensitive in Classic than it was in 1.12, so it's much easier for the Feign to cancel out. The hotfix will address this issue, but excessive turning both during and after the cast will still cause it to fail, but it will be less likely after the hotfix.
      There are other issues also being investigated regarding combat engagement during Feign Death:
      Feign Death (source)
      Hey everybody, I wanted to take a minute to talk about Feign Death. Hunters are understandably very concerned about the behavior of such an iconic ability, with a variety of important uses, and I want to assure you that we’re aware of your reports and we’re investigating. This one isn’t easy at all. In our reference builds, many of the same behaviors that players are reporting do occur, but sometimes with slight differences in timing or consistency, which makes it really difficult to even identify a clear bug in the first place. However, despite this difficulty we have made some progress here.
      The first issue is that Feign Death cancels when you move, including if you turn, and very often high-skill hunters are running from an opponent, turning to shoot behind them, and then Feign Death to drop a trap. It some of these cases, Feign Death is failing because the spell-cancel on turning is more sensitive in WoW Classic than it was in 1.12. We’ve tracked down why it’s more sensitive, and we’re testing a change now that relaxes the spell cancellation to make it less likely that you’ll inadvertently trigger this if you’re trying to stop turning to cast Feign Death. That said, if you continue turning after the cast, or keep turning during the cast, you can still cause Feign Death to be cancelled. This fix will go out soon as a hotfix.
      There are other reports about it taking too long to drop combat, or having combat re-activated because your pet is getting attacked, and we’re still looking at those issues. We’re tracking a couple of leads there, but we haven’t got this bug in our sights yet, so it may take a bit more time to figure out what’s really going on here.
      I’m sorry it’s not a silver bullet, but hopefully it gives you some peace of mind to know we’re listening, and still investigating the issues.
×
×
  • Create New...