Jump to content
FORUMS
Sign in to follow this  
Stan

WoW Classic Realms Population Report: August 16th

Recommended Posts

QulErF2.jpg

Faerlina, Herod, and Whitemane are going to be a nightmare when it comes to queue times. The same goes for Shazzrah, and possibly, Golemagg in EU.

Check out our short guide about Classic realms to determine which server best suits you.

Welcome to the third Classic realm population report. In these articles, we go over the latest news about server population based on available data. If you're interested in reading our previews reports, feel free to visit the articles listed below:

Full Realms Expect Long Queues

UPDATE: Blizzard urged players to stay away from Herod (US) and Shazzrah (EU). The realms are extremely overpopulated and you can expect 10K+ queues if all existing players remain there.

If you've created your characters on Faerlina, Herod, and Whitemane, expect long queue times when the game launches. This also applies to EU realms, namely Golemagg and Shazzrah.

Blizzard LogoBlizzard (Source)

Faerlina - PvP is now showing as Full in the realm selection screen.

As of now, a large number of WoW Classic characters have been created on the following realms. Players with characters on this realm are likely to experience severe queues at release.

  • Faerlina - PvP
  • Herod - PvP
  • Whitemane - PvP

We have updated the algorithm for the realm population tags so they more accurately reflect the expected population for that realm. The realms that are listed as “Full” are where we expect to see extended queues. If you’re concerned about long queue times affecting your play experience, you may want to consider creating characters on a lower population realm before the game releases on August 26 at 3:00 p.m. PDT.

EU Realms

The population on Mirage Raceway (EN), Sulfuron (FR), and Flamegor (RU) increased from Medium to High. We have 5 realms at Medium, 4 at High, 4 at Full, and none is currently sitting at Low in EU.

Name Type Language Population
Gehennas (New) PvP English Medium
Golemagg PvP English Full
Hydraxian Waterlords RP English Medium
Mirage Raceway Normal English Medium High
Pyrewood Village Normal English High
Shazzrah PvP English Full
Zandalar Tribe RP-PvP English Medium
Auberdine Normal French Medium
Sulfuron PvP French Medium High
Everlook Normal German Full
Lucifron PvP German Full
Хроми (Chromie) Normal Russian Medium
Пламегор (Flamegor) PvP Russian Medium High

US Realms

Stalagg's population increased to Medium and there are no realms with Low population in the region right now. We have three realms with Medium population, 5 at High and 3 at Full in the US.

Name Type Time Zone Population
Atiesh Normal Pacific High
Mankrik Normal Eastern High
Myzrael Normal Pacific Medium
Pagle Normal Eastern High
Stalagg (New) PvP Eastern Low Medium
Faerlina PvP Eastern Full
Fairbanks PvP Pacific Medium High
Herod PvP Eastern Full
Whitemane PvP Pacific Full
Bloodsail Buccanneers RP Eastern Medium
Grobbulus RP-PvP Pacific Medium
Thalnos PvP Eastern High

Oceanic Realms

There have been no changes to the population of Oceanic realms.

Name Type Time Zone Population
Arugal PvP Australian Eastern Time Medium
Remulos Normal Australian Eastern Time Medium

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Achievements have come to Classic! Well, sort of, and not all of them. RinesThaix has put together about 140 achievements to collect, but the mod is constantly being updated so there should be more soon.
      The Classic Achievements addon lets you not only gather those points up but also share and compare them, as you can link them in chat!

      English and other languages are also supported.
      If you want to check out how it looks in action, here's MrGM taking it for a spin:
    • By Starym
      Blizzard have stated that the BC Classic beta is coming soon, but didn't specify when exactly. Today the Battle.net launcher's app catalog was updated with the TBC Internal Alpha, visible only to Blizzard but datamineable nonetheless!
      Right at the bottom there, the Internal Alpha most likely won't last too long and many have speculated that the beta won't be too long either, as there aren't as many issues to be dealt with as there were for Vanilla Classic. The release date is up in the air but hopefully Blizzard won't put it too close to patch 9.1, as many players will want to play both.
      In any case all we can do now is make sure we've opted-in to the beta (here) and wait!
      Source.
    • By Staff
      The level 58 boost option that is offered with the arrival of  Burning Crusade Classic has caused quite a bit of controversy and Blizzard have now tried to clarify the details on it a little, clarifying that the boosts will only be available on the new BC realms, while the Classic Era realms (where characters will stay if they don't transfer to the new BC  realms) will not have the boost available.
      Boost (source)
      Hello.
      I think it might be helpful to note that what we’re now calling WoW Classic Era realms start at Level 1, and we feel the same as we did two years ago: no Boost would ever be needed (or appropriate) there. When we originally laid out our principles for WoW Classic, the 1-60 experience was the only thing to which we could refer.
      Burning Crusade Classic begins at level 58, and we’re configuring this new Boost service to avoid minimizing the accomplishments of existing players or skipping any new content at launch. It’s for players who want a way to quickly join their friends in Outland.
    • By Staff
      While BlizzConline may be done, the interviews sure aren't, and we got a lot of new info on the Burning Crusade Classic from MrGM's interview with John Hight and Brian Birmingham!
      The biggest takeway from the interview is the fact that BC Classsic will work in the newest Shadowlands client, meaning we may get new graphical options like Ray Tracing and other goodies!  Raid attunements will mostly work as they did, but there will also be improvements, like everyone getting attuned instead of 1 person, and possibly non-current raids no longer requiring attunement at all.  The release Phases themselves aren't 100% set in stone, there's still room to tweak them depending on community feedback. Fresh Classic servers (meaning starting at Phase 1 of Vanilla) may happen, but not until after launch. They did not mention fresh BC Classic servers, however (meaning new servers that you can start on when BC launches). Leatherworking Drums will be changed/nerfed as they feel too powerful and mandatory. The fact that the whole expansion is based on the final patch, 2.4.3 was reiterated, and it was chosen because they felt that was the best balance the expansion had. We hope it won't have similar adverse effects they way Vanilla Classic's class tuning did. The XP curve will also be as it was in 2.4.3. There will be other quality of life improvements that came either with the final patch or even beyond it, like mounts at level 30. Collector's Edition items from the original Burning Crusade will be given to accounts that have it in Classic as well. And here's the full interview, very helpfully marked with each question in the video timeline/progress bar!
       
    • By Staff
      The Burning Crusade Classic will follow the same route Vanilla Classic did but with a twist, with a lot of the game being based off of the expansion's final patch.
      As talked about in many in panels and interviews, the approach to BC Classic is different than Vanilla Classic, with a new motto to replace "no changes". "Some changes" means that class balance will be based on patch 2.4.3 of BC, but the rest of the game's features might not. The developers talked about quality of life improvement changes from the final patch and beyond, but not everything will be taken from it - attunements will still be needed for current phase content for example, as well as both Paladin seals being availabe to both factions. The XP curve will also use the final patch changes instead of the BC start values.
      Luckily, the raid bosses themselves will actually be in their pre-nerf states (although we're unsure to what degree, as some were potentially impossible), so the difficulty should be significantly greater than in Vanilla Classic, where everything was much easier than the original, with more powerful classes due to the final patch tuning and some extremely nerfed bosses. 
      So the approach and "some changes" mantra seems like a good one, as each improvement/change is individually vetted and then added to the game if it fits and is a quality of life improvement. Not all details are clear yet as Blizzard are still deciding on what goes in and what doesn't.
×
×
  • Create New...