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Purported Stormwind Harbor Screenshot Hints at the Shadowlands

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An alleged screenshot of Stormwind Harbor hints at the Shadowlands and what is to come in Patch 8.3 and beyond.

In July, we looked at the Shadowlands leak in more detail. What we had back then was a work-in-progress map of Shadowlands from a developer meeting, which showed the new 9.0 zones and Ny'alotha as a "pocket realm."

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On August 28, someone on 4chan posted a high-resolution screenshot of Stormwind Harbor, which builds upon the Shadowlands leak. This is currently discussed on both the official forums and MMO-Champion.

leaked shadowlands.jpg

The person also talked about Patch 8.3 and a rumored Stormwind raid. You can read the full version here. We highlighted all the relevant information below, but it's 4chan, so take everything with a grain of salt:

Patch 8.3

  • We'll be fighting Azshara and N'Zoth in the next expansion.
  • The final boss of BfA is more metaphorical than people realize, it's us, the Alliance and the Horde, as indicated by the last shot of Jaina and Lor'themar in the Azshara Defeat Trailer.
  • After both factions freed Baine, Sylvanas prepares a strike against Thunder Bluff, tricking both factions into defending it. During the distraction, she will conquer Stormwind.
  • It was always the plan to end the expansion with a raid on the capital city of Humans. The raid takes place in Elwynn and the city itself.
  • A new 40-player battleground is allegedly coming in Patch 8.3.

Stormwind Raid

  • The raid is about defeating Sylvanas and reclaiming Stormwind.
  • The first boss is a caravan-escort scenario. Players will escort an azerite-fueled battling ram starting at Goldshire that will travel slowly towards the gates of the city.
  • The second boss is related to an Old God who has enslaved city guards and famous NPCs like Topper McNabb.
  • Anduin is also a boss in the raid. He will succumb to N'Zoth's whispers, and we must fight him until he returns to his former self. Wrathion makes an appearance during this fight.
  • N'Zoth is trying hard to keep us from reaching Sylvanas.
  • The eighth boss is Nathanos. The encounter takes place in Cathedral Square. Tyrande decapitates him at the end of the fight.
  • The penultimate boss is Sylvanas, and she awaits us at Stormwind Harbor (see leaked screenshot above).
  • Sylvanas is the first of two encounters. Alliance and Horde will fight side by side against Sylvanas until Nolvar appears and starts killing Horde leaders. First to go is Lor'themar. Bolvar will then side with Taelia and the Alliance. Sylvanas will shoot Genn in response, prompting an intermission.
  • During the intermission, Horde leaders will rejoin Sylvanas. Genn dies, Anduin and Jaina declare war on the Horde.
  • The final fight begins, and the final boss is "The Alliance" or "The Horde." The encounter is cosmetically unique to each faction. The Alliance will win once Sylvanas is dead. Horde will win when Anduin is dead.
  • The encounter has been designed to have your faction's leaders die one by one as the opposing faction's health goes down. Anduin and Sylvanas are the last ones standing.
  • A cinematic will play when the fight is over. Anduin ends up killing Sylvanas and vice versa, only to die of his/her wounds.
  • In the end, everyone will be dead, and Stormwind Harbor is silent. Characters will wake up in the Shadowlands, and a ghostly fleet of Helya's ships awaits us in the death version of Stormwind Harbor.
  • Sylvanas declares that we're now strong enough to face the real Battle for Azeroth.
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Uncommon Patron

Fake if not for this one line alone 

Quote

The eighth boss is Nathanos. The encounter takes place in Cathedral Square. Tyrande decapitates him at the end of the fight.

There is no way Blizzard would risk an M rating to show that, we've never seen anything as gorey in Warcraft games as a live decapitation. the worst we've ever got is grom being vaguely...burned? by manaroth and a shadow of arthas stabbing his dad, even if it's just in-game models we're not going to see anyone lose their head in this game besides the HH during hallows end. Not only that but this story leads to the whole baine/saurfang/zappy boi plot being meaningless.

Edited by Grumar

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1 hour ago, Grumar said:

There is no way Blizzard would risk an M rating to show that, we've never seen anything as gorey in Warcraft games as a live decapitation. the worst we've ever got is grom being vaguely...burned? by manaroth and a shadow of arthas stabbing his dad, even if it's just in-game models we're not going to see anyone lose their head in this game besides the HH during hallows end. Not only that but this story leads to the whole baine/saurfang/zappy boi plot being meaningless.

Probably not shown directly, but rather as shadow. As for the rest... Wouldn't be the first time some story parts ended up being meaningless.

I've seen this leak several days ago, hopefully it's not real. It sounds dumb enough to be probable. Again, most important characters aren't really dead (Old Gods/Void Lords not feeling like the biggest remaining threat), as everyone who "dies" there wakes up in Shadowlands, so by the end of expansion they could get out. Sylvanas' plan doesn't even make sense, as her goal has been to defeat Alliance, even book confirmed that, so she would have to lie in her own thoughts.

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Ok so the final raid ending with everyone dead stuck in the shadowlands awaiting the next expansion seems pretty unlikely. Sylvannas being killed and mocking from beyond the grave to find her in the shadowlands could be possible.

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Those ghost ships don't look anything like the Forsaken galleons used to date, they're far too primitive and remind me more of the vrykul than they do the Forsaken. I would say this has more to do with Syvlanas tipping the balance that was mentioned by Bwonsamdi et. al, and we get a Ghostbusters II Titanic style event.

I also see some discrepancies, the Sanctum of Elune is in a zone called Darkfront, but the Elunian Meadows is in a zone called Xiros? Would think that the Sanctum of Elune would be smack dab in the middle of the Elunian Meadows?

p.s. I bank more on Alleria Windrunner being the reason behind a ghost invasion in Stormwind than I do Sylvanas.

Edited by SidonisAntares

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1 hour ago, durdyenglish said:

There's way too much going on for this to be accurate. There's like 3 potential plots all mashed together here.

 

Too much plot is actually what makes me think this is possible, even if not 100% accurate.

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It's in the "it's so bad it might be the actual plot" range

 

But seriously no.    They've screamed that Sylvannas won't be Garrosh 2.0 for over a year, and have already failed on several aspects (the failed assassination of dissidents leading to rebellion, leader falls to a dark power's corruption, etc etc).     But making it literally Siege of Stormwind with Sylvannas as the boss?    That'd be so beyond stupid

Edited by Migol

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8 hours ago, Grumar said:

Fake if not for this one line alone 

There is no way Blizzard would risk an M rating to show that, we've never seen anything as gorey in Warcraft games as a live decapitation. the worst we've ever got is grom being vaguely...burned? by manaroth and a shadow of arthas stabbing his dad, even if it's just in-game models we're not going to see anyone lose their head in this game besides the HH during hallows end. Not only that but this story leads to the whole baine/saurfang/zappy boi plot being meaningless.

She literally threw a decapitated orc head into a Moonwell during one of the Darkshore related cinematics when she became the night warrior.

There's also Wrathgate. during that cinematic, we saw orcs and humans alike flesh melt off their bodies.

But, it's fake anyway. It's from 4chan.

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5 minutes ago, Borgoff33 said:

funny how many of you think this is not real. blizz needs hype they will "leak" what ever they need to to get people back

Except this is a bad leak, if it was one.

There's no "Hype" in Blizzard showing that they lied and Sylvannas TOTALLY is Garrosh 2.0, right down to "Siege of Stormwind".    There's no hype to already paper thin (with holes!) plot being even more ridiculous, throwing out all the work on Baine/Thrall/Saurfang's horde rebellion as if it didn't matter.    And the idea that Sylvannas is really trying to save us after all we've seen is just laughable as hell

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14 minutes ago, Migol said:

Except this is a bad leak, if it was one.

There's no "Hype" in Blizzard showing that they lied and Sylvannas TOTALLY is Garrosh 2.0, right down to "Siege of Stormwind".    There's no hype to already paper thin (with holes!) plot being even more ridiculous, throwing out all the work on Baine/Thrall/Saurfang's horde rebellion as if it didn't matter.    And the idea that Sylvannas is really trying to save us after all we've seen is just laughable as hell

1. yes plenty of Hype for Blizz atm

2. at no point has Sylv ever become Garrosh

3. Sylv has never tried to help anyone but herself so if killing all the "Heroes" will save the planet she will do it

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This seems cool and all but I dont rly know the consequences of killing off the faction leaders like that, will they return? Will they stay dead? I just think about the comic where Anduin is old and talking to Velen about fightning the last battle, This seems to go in a different direction then that. Blizzard can obviously change the story in whatever direction they want. But seems kinda wierd we all have to die. How awkward it must be for the civilians left alive in stormwind going to the harbor and everyone is dead.

What about the faction rebellion within the Horde? Saurfang, Thrall, Sappyboii and now Lor´themar and Bain ofc. That seems like something that got thrown out the window since it says all the faction leaders join Sylvanas. And if this was her plan all along, couldnt she have used the plague in the Undercity siege to kill all the leaders and soliders of both factions at once? I see plot holes.

I like the idéa about the Raid though, we start in Thunder Bluff defending it from a small army of Undead / Horde Soldiers and then learning about the Stormwind occupation and we going there to liberate it. Throwing N´zoth in there seems random, sure he has recently been freed and is trying to exert control of those he can but it seems almost abit random to me. Nathanos getting decapitated also seems abit to gory for what WoW is these days.

 

 

Edited by Hoods

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6 hours ago, durdyenglish said:

There's way too much going on for this to be accurate. There's like 3 potential plots all mashed together here.

 

Well there have been like 3 plots going on the whole expansion. Alliance Vs Horde war, the sylvanas actions and unknown motives, and most recently the horde leaders splitting off. They all have to come to a conclusion by the end of 8.3. The problem with this "leak" is it ignores the latter 2 conflicts.

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Where is Chris Metzen to make this announcements? Like he have done with Mop and WoD... It was awesome, no one had any idea about next xpac  or things like this. So I am one who doesn't like leaks. 

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22 minutes ago, CaperfinWoW said:

Im calling it right now... Shadow Hunter the new class.

Im calling it right now ... icecream is on sale till the 1st of November.

 

edit.:

No harassement, i could also write "Lets wait till Blizzcon and drink some tea meanwhile"

Edited by Baharok

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19 hours ago, Stan said:

Sylvanas is the first of two encounters. Alliance and Horde will fight side by side against Sylvanas until Nolvar appears and starts killing Horde leaders. First to go is Lor'themar. Bolvar will then side with Taelia and the Alliance. Sylvanas will shoot Genn in response, prompting an intermission.

You mean Bolvar?

And what about Thrall in this whole story? They made a cinematic just to bring him back from Farmville.

Edited by Valhalen

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10 hours ago, Borgoff33 said:

2. at no point has Sylv ever become Garrosh

Previously, on World of Warcraft:

The previous Warchief promotes a very questionable person to be his successor.    That person already has a very checkered past and obvious character flaws.    They ascend to Warchief, but make no bones about being aggressive and paranoid to the extreme...only placing some value in their own racial faction and subtly mocking others and their notable characters.     Blizzard tells fans that the story is meant to convey that they're new and learning, not evil just morally grey.   Despite this reassurance, this Warchief commits some very morally sketchy  moves against the alliance, including the massacre of an entire city including all the civilians in one action caused by magic weaponry.   

Some of the Horde leaders object to this honorless (and somewhat strategically questionable) course of action.    The warchief tries to get them killed.    They defy the odds and escape into hiding.   Rebellion begins to form against the Warchief.    Former warchief is also going around now and is not happy with his successor.    Shocking to everyone, it is revealed that the new warchief is being tempted by a dark, ancient power that they're trying to use to their own advantage.     The Alliance and Horde band together and attack this threat in a raid on the capital city.

So tell me, am I talking about Garrosh or Sylvannas (positing the leaks are true about her being the boss of a Stormwind Raid)?

 

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25 minutes ago, Migol said:

Previously, on World of Warcraft:

The previous Warchief promotes a very questionable person to be his successor.    That person already has a very checkered past and obvious character flaws.    They ascend to Warchief, but make no bones about being aggressive and paranoid to the extreme...only placing some value in their own racial faction and subtly mocking others and their notable characters.     Blizzard tells fans that the story is meant to convey that they're new and learning, not evil just morally grey.   Despite this reassurance, this Warchief commits some very morally sketchy  moves against the alliance, including the massacre of an entire city including all the civilians in one action caused by magic weaponry.   

Some of the Horde leaders object to this honorless (and somewhat strategically questionable) course of action.    The warchief tries to get them killed.    They defy the odds and escape into hiding.   Rebellion begins to form against the Warchief.    Former warchief is also going around now and is not happy with his successor.    Shocking to everyone, it is revealed that the new warchief is being tempted by a dark, ancient power that they're trying to use to their own advantage.     The Alliance and Horde band together and attack this threat in a raid on the capital city.

So tell me, am I talking about Garrosh or Sylvannas (positing the leaks are true about her being the boss of a Stormwind Raid)?

 

Well, I guess history repeats itself. /shrug

Also, why do you add three spaces after ending each sentence? Not nitpicking, just curious.

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Think that's a formatting thing, I add two, maybe it adds one by default as well to compensate for people who don't?  (shrug)

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Okay, okay, the details may be all over the place, specially concerning Sylvannas. But I would still like to see the next expansion somehow based on this "shadowlands" concept. The overall theme is pretty interesting and innovative, if we are talking about WoW, shrug (I guess this is a thing now?).

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10 hours ago, Migol said:

Previously, on World of Warcraft:

The previous Warchief promotes a very questionable person to be his successor.    That person already has a very checkered past and obvious character flaws.    They ascend to Warchief, but make no bones about being aggressive and paranoid to the extreme...only placing some value in their own racial faction and subtly mocking others and their notable characters.     Blizzard tells fans that the story is meant to convey that they're new and learning, not evil just morally grey.   Despite this reassurance, this Warchief commits some very morally sketchy  moves against the alliance, including the massacre of an entire city including all the civilians in one action caused by magic weaponry.   

Some of the Horde leaders object to this honorless (and somewhat strategically questionable) course of action.    The warchief tries to get them killed.    They defy the odds and escape into hiding.   Rebellion begins to form against the Warchief.    Former warchief is also going around now and is not happy with his successor.    Shocking to everyone, it is revealed that the new warchief is being tempted by a dark, ancient power that they're trying to use to their own advantage.     The Alliance and Horde band together and attack this threat in a raid on the capital city.

So tell me, am I talking about Garrosh or Sylvannas (positing the leaks are true about her being the boss of a Stormwind Raid)?

 

1. what magic weaponry did they both use to "massacre an entire city"?

2. who are the Horde leaders they tried to kill?

3. "The Alliance and Horde band together and attack this threat in a raid on the capital city" tell me when this happens in BFA ( cause it wont)

4. Anduin is also a final boss in the last raid is he also a Garrosh?

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      Windwalker (Source)
      Developers’ notes: Please note that not all of the below changes will be available in Public Alpha 2, but we want to give players a full picture our next planned update for Windwalker, so we’ve opted to include all of our changes.
      Windwalker Expel Harm no longer triggers combo strikes. Chi Wave no longer triggers combo strikes. Combat Wisdom now balances your Chi to 2 while out of combat. Developers’ notes: With the removal of Expel Harm from the list of combo strikes triggers, we’d like to naturally smooth out Windwalker’s opener by having them start each combat with some additional Chi. This also reduces the ramp-up steps for them to get going rotationally. Storm, Earth, and Fire now triggers Combo Strikes. Developers’ notes: Moving forward, we’d like for Combo Strikes to not trigger from spells that aren’t intuitive to mix into your rotation or aren’t directly under your control, such as Flying Serpent Kick and Chi Wave / Expel Harm procs. Along this line of thinking, we’re also adding Storm, Earth and Fire to the list of spells that can trigger Combo Strikes. We want the initiation of cooldowns to feel as smooth as possible, and we’d like to allow for Ordered Elements to feel easier to play around (also back to back Rising Sun Kicks are fun!). Ordered Elements now has a 7 sec duration (was 5). Jadefire Harmony now increases damage and healing taken by 8% for its duration (was 12%). Crane Vortex is now a 1 point talent and increases the radius of Spinning Crane Kick by 15%. Rising Star is now a 1 point talent. Vivify healing increased by 30% for Windwalker. Developers’ notes: With the removal of Expel Harm as an active button for Windwalker, we’d like Vivify to better fill the on-demand healing niche for them. Skytouch no longer increases the range of Tiger Palm, now increases critical strike chance by 15% (was 50%), and its lockout duration is 30 sec (was 60). Dance of Chi-Ji may now stack up to 2 times. Storm, Earth, and Fire clones will now copy your Tiger’s Lust casts. Developers’ notes: With the removal of Serenity in mind, we’re looking to open up counter play options for Windwalkers when their Storm, Earth, and Fire clones are crowd controlled in PvP. Flying Serpent Kick is now a 30 sec cooldown (was 20). Shadowboxing Tread’s extra Blackout Kicks are now 80% effective (was 100%). Developers’ notes: We’re adding a tuning knob to Shadowboxing Treads so we can more easily tune Blackout Kick’s damage between single target and AoE scenarios.
    • By Staff
      Blizzard have detailed the changes coming to Fire Mages in this War Within build, as we as their intentions behind them. There are many talent tree changes, with new talents aimed at more choices being available, especially in the AoE department.
      Fire (Source)
      Hello Mages!
      We have a lot of Fire Mage changes hitting the Alpha today, and we want to take some time to go over what changes were made and why. As mentioned in our update post last week, we have a few goals that span all mage specializations. These are:
      Allow you to acquire each specialization’s core gameplay with less talent point investment. Simplify rotational complexity. Provide new nodes that can help you adapt your damage profile to better match a given encounter’s demands. Provide competitive choice nodes that let you opt-out of complex gameplay. Since we’re talking about Fire only, we can get a bit more granular:
      Fire’s AOE
      The biggest issue we were looking to address with this iteration was giving you more ways to adjust your talents and rotation to better suit different profiles, which goes hand-in-hand with increasing the effectiveness and excitement of Flamestrike, Phoenix Flames, and Living Bomb. We’re excited to see what Fire Mages can cook up with the new talents. Our goal with these changes is to push Ignite-spreading out of the default playstyle in higher forms of content, especially above 3 targets-- but retain and add talent support for it so its still exciting to utilize when it makes sense.
      Sun King’s Blessing
      Sun King’s Blessing is a powerful and exciting capstone that Fire Mage players have been utilizing heavily for quite a while. We like the Sun King’s Blessing / Unleashed Inferno capstone choice node, but recognize that Unleashed Inferno still has some gaps to close, particularly in AOE.
      By increasing the stack requirement of Sun King’s Blessing to 10 and increasing Unleashed Inferno’s effectiveness in AOE, we’re hoping that the two talents can better coexist as a meaningful choice when going into an encounter.
      Maintenance Buffs
      Fire’s array of maintenance buffs has been a sore spot in Dragonflight, and its something we’re looking to address moving forward-- especially given the addition of the Aberrus tier set as talents in the Fire tree.
      Firemind is our first removal, but we’re also being sensitive to the fact that Firemind didn’t require you to play around it very much, so its removal might not be doing much to simplify the landscape of Fire’s maintenance buffs.
      We’re also simplifying Improved Scorch’s damage amplification effect to be less punishing when its dropped, but also allowing it to be opt-in complexity. Fire Mages who want increased execute damage without the addition of another maintenance buff should look towards Down in Flames, a new choice node against Improved Scorch.
      Feel the Burn is on our radar, but its output is impactful enough that it serves as a great way to express skill for Fire Mages who have mastered its gameplay. New talents along with effects from the Frostfire and Sunfury trees are increasing player’s access to Fire Blast and Phoenix Flames, so keeping Feel the Burn up should be easier than ever before.
      That’s all for this update. We’re excited to read all of your feedback on the new Fire talents!
      And here are the specific changes from the development notes:
      Fire (Source)
      Fire Fuel the Fire is now baseline New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further. New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%. New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health. New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%. New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target. New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness. New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames. New Talent - Charring Embers: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec. New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent. New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse. New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies. New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness. New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times. Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update. Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times. Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once. Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak. Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Call of the Sun King is now in Gate 1 Searing Touch has been removed. Searing Touch’s critical strike threshold functionality is now baseline to Scorch. Improved Scorch’s movement speed increase is now baseline to Scorch. Incendiary Eruptions, Firemind, and Tempered Flames removed. Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2. Flame On is now 1 point and no longer reduces the cooldown of Fire Blast. Critical Mass is now 1 point. Wildfire is now 1 point. Conflagration has been removed. Fevered Incantation is now 2 points Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks. Hyperthermia now has an activation overlay.
    • By Staff
      The Earthen join the Allied Race roster in this week's War Within Alpha build! Blizzard detail their current Alpha experience, as well as their racial abilities and future plans.
      Earthen (Source)
      Greetings, Alpha testers!
      With today’s Alpha update, testers can all rock the Earthen first hand.
      First, some context.
      To get right into the action, new Earthen on the Alpha bypass their starting quest experience. We also have abilities that are in the final stages of design but aren’t quite ready in terms of visuals or corner-case functionality. If you’d like a higher level experience, you can create a template character using an Earthen, but in this release, we’re particularly looking for your impressions of the extensive customization options the Earthen have to offer. Feel free to show us your awesome creations!
      We’re also looking for your thoughts on the set of racial abilities we’ve imbued in our rocky friends.
      Earthen’s active ability is Azerite Surge, an empower spell which has the following effects:
      (We’re still working on the visuals for this spell, so expect to see changes in the near future as we refine it.)
      Azerite Surge–
      Draw upon your inner strength. Release to invoke the power of Azerite, dealing $s1 Fire damage. Empowering has the following effects: Stage 1: Deals Fire damage to enemies. Stage 2: Heals allies for a moderate amount. Stage 3: Deals additional Fire damage to the highest health enemy. Additionally, Earthen have four other characteristics/traits:
      Ingest Minerals – You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed. Hyper Productive – Increases Finesse, which increases the chances of gathering additional materials. Titan-Wrought Frame – Base armor from items is increased by a moderate amount. Wide-Eyed Wonder – When you gain experience for exploring a location, gain additional exploration experience. Please let us know what you think in this thread. Thank you!
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