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Heroes of the Storm PTR Patch Notes: September 16th

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SVR8D7VWHIZZ1538765823812.jpg

The Scarlet Heist content patch comes with Junkrat and Whitemane reworks. The update will go live next week.

Patch Highlights

  • The latest patch is available for playtesting until the week of September 23.
  • Junkrat and Whitemane have been reworked (see patch notes below for more details).
  • The Scarlet Heist is a new event with skins for Junkrat, Orphea, Sgt. Hammer, and Whitemane. Players will be able to acquire Scarlet Heist Loot Chests, which contain the new event items. Check out the official trailer here.

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of September 23rd. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

General

  •  MacOS Update:
    • With this patch, Heroes of the Storm will use Metal for rendering on macOS. This change ensures that Heroes is compatible with macOS Catalina and that it continues to be compatible with macOS for a long time to come. As a result, the minimum required version of macOS to run Heroes of the Storm is being increased to macOS 10.12 Sierra
    • There are a few known issues in this release:
      • Stuttering and stalling may be experienced early on in a game, particularly when the game first loads in and when the enemy team is first encountered. These stalls will get better over the course of a game and over the course of several games as macOS optimizes Heroes of the Storm behind the scenes
      • Some outlines render black
      • Some outlines and team color-based textures may render using colors from the color blind palette when color blind mode is disabled

Developer Comment: We will continue to work hard to resolve these and any other issues as we commit to providing a quality experience for our macOS players.

  • Free Loot Chest with 30 Day Boost Promotion (Twitch Promotion)
    • Until October 22nd, receive a free Legendary Scarlet Heist Chest when you purchase a 30 day boost!

New Event: The Scarlet Heist 

New Tirisfal City. A town where every cop is on the take and every crook pays their dues. From her penthouse suite atop the Scarlet Monastery Casino, Whitemane runs the largest criminal empire this side of Tirisfal. There isn't a deal that gets made, a job that gets pulled, a scam that gets run without Whitemane giving her blessing and getting her cut. Until now.

Scarlet Heist Event Dates

  • The Scarlet Heist is the fall event for Heroes of the Storm running from the week of September 24 – December 3. You’ll be able to equip skins for Junkrat, Orphea, Sgt. Hammer, and Whitemane, and complete quests to unlock Portraits, Sprays, Emojis, and special Mounts.

Scarlet Heist Loot Chests

  • During the Scarlet Heist event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be Scarlet Heist Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Scarlet Heist Loot Chests only. You can also score Items from previous years’ limited-time Fall of King's Crest event in Scarlet Heist Loot Chests!

Scarlet Heist Quests

  • Orphea's plan is simple: she grabs the safe while Junkrat brings the firepower and Bama provides the getaway. Whitemane would never expect anyone to be bold (or stupid) enough to steal from the Scarlet Mafia. And that's the best thing that Orphea's crew has going for them. As you complete quests you will unlock rewards and if you can pull off the heist you’ll unlock the Royal Getaway Sidecar mount.

Whitemane Rework

Divider_Hero_Whitemane_crop.png

Base

  • Weapon
    • Damage from 60 to 55
  • Desperate PleaDesperate Plea [Q]
    • Range from 7.5 to 8
    • Mana cost from 30 to 45
    • Compounding Mana cost from 60 to 45
  • InquisitionInquisition [W]
    • Damage from 350 to 329
  • Searing LashSearing Lash [E]
    • Range from 8.5 to 8
    • Damage from 82 to 75
  • ClemencyClemency [1]
    • Now available baseline
    • Now costs 75 Mana

Talents

  • Level 1
    • Righteous FlameRighteous Flame
      • Changed Functionality: Increase the damage of Searing Lash by 25%. Increase this to 50% if the target is Stunned, Rooted, Silenced, or Slowed
    • Pity the FrailPity the Frail
      • Changed Functionality: Enemy Heroes hit by Searing Lash reduce the Cooldown of Inquisition by 1 second. All of your Healing is increased by 25% on targets below 25% Health
    • [New Talent] - Inquisitor's Prayer  
      • Quest: Hit Heroes with Searing Lash
      • Reward: Each Hero hit grants 3 permanent Health and 2 permanent Mana. Heroes hit with the second strike count as 2 hits
  • Level 4
    • High InquisitorHigh Inquisitor
      • Removed
    • Unwavering FaithUnwavering Faith
      • New Functionality: Gain 20% Basic Attack range. Each active Zeal buff increases your Basic Attack damage by 20%
    • MartyrdomMartyrdom
      • Moved from Level 1
      • Changed Functionality: Increase Desperate Prayer’s healing by 10%. Each active Zeal buff increases this by an additional 10%
    • IndulgenceIndulgence
      • New Functionality: Gain 5% Movement Speed. Each active Zeal buff increases this by an additional 5%
  • Level 7
    • IntercessionIntercession
      • Cooldown from 60 to 45 seconds
    • [New Talent] - Scarlet Wrath 
      • Basic Attacks against enemy Heroes increase the duration of Zeal by .75 seconds
  • Level 10
    • Scarlet AegisScarlet Aegis
      • Cooldown from 60 to 90 seconds
    • Divine ReckoningDivine Reckoning
      • Cooldown from 100 to 75 seconds
      • Added Functionality: Restore Mana equal to 25% of the damage dealt to Heroes
  • Level 13
    • Self-RighteousSelf-Righteous
      • Removed
    • Guiding LightGuiding Light
      • Removed
    • SubjugationSubjugation
      • Moved from Level 20
      • Damage reduction from 75 to 50%
    • Lashing OutLashing Out
      • Moved from Level 16
      • Removed Functionality: No longer grants bonus damage on the second strike of Searing Lash
    • [New Talent]: Saintly Greatstafff  
      • Zeal heals for an additional 100% from Basic Attacks
  • Level 16
    • Harsh DisciplineHarsh Discipline
      • Moved from Level 13
    • Shared PunishmentShared Punishment
      • Added Functionality: Enemies affected by Inquisition lose 10 Armor
  • Level 20
    • Judgment DayJudgment Day
      • Bonus damage from 30 to 50%
    • Fanatical PowerFanatical Power
      • Moved from Level 7
      • New Functionality: Activate to grant target ally a permanent Zeal. Only one Hero can have this at a time (15 second CD)

Junkrat Rework

divider_hero_Junkrat.png

Base

  • Basic Attack damage reduced from 116 to 110
  • Frag LauncherFrag Launcher [Q]
    • Damage reduced from 128 to 118

Talents

  • Level 1
    • Put Some English On ItPut Some English On It [Q]
      • Removed
    • Bouncy BouncyBouncy Bouncy[Q]
      • Removed
    • Tricky ShufflesTricky Shuffles [Q]
      • Moved from Level 7
      • Bonus Movement Speed reduced from 15% to 10%
      • Additional functionality: While Frag Launcher has no charges left, Junkrat gains 15% bonus Basic Attack damage
    • Extra-Wound TimersExtra-Wound Timers [Q]
      • Additional Functionality: The final grenade from Frag Launcher deals 60% bonus damage
    • [New Talent]: Blow 'Em Up! [W]
      • Hitting an enemy hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds
  • Level 4
    • Bonzer HitsBonzer Hits [W]
      • Removed
    • Chattering TeethChattering Teeth [E]
      • Moved to Level 13
    • BOOM POWBOOM POW [W]
      • Moved from Level 20
      • Cooldown reduction reduced from 12 to 8 seconds
    • Taste For ExplosionsTaste For Explosions [Q]
      • Damage scaling changed from .5 per stack to .2%
      • Maximum bonus damage changed from 100 to 40%
  • Level 7
    • Bogged DownBogged Down [W]
      • Moved from Level 13
      • Slow amount reduced from 60% to 40%
      • Slow Duration increased from 2 to 2.5 seconds
    • Big AsBig As [E]
      • Additional Functionality: Enemy Heroes who are hit by Steel Trap have their Armor lowered by 10 to 3.5 seconds
    • Sticky WicketSticky Wicket [E]
      • New Functionality: Enemy Heroes who are hit by Steel Trap are Silenced for 2.5 seconds
    • [New Talent]: Dirty Trickster [Trait]
      • Increase the explosion radius of Total Mayhem by 20%.  When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 Grenades at his feet, dealing damage to nearby enemies;12-second CD
  • Level 10
    • RIP-TireRIP-Tire [R1]
      • Cooldown reduced from 80 seconds to 75 seconds
    • Rocket RideRocket Ride [R2]
      • Movement Speed increased from 5.5 to 6
      • Impact damage increased from 750 to 815
  • Level 13
    • Gotta Trap 'Em All!Gotta Trap 'Em All!
      • Moved to Level 4
      • No longer has a quest component to gain benefits
      • Maximum number of Traps reduced from 3 to 2
      • Cooldown reduction increased from 3 to 5 seconds
    • [New Talent]: Bombs Away [Q]
      • Increase Junkrat’s Basic Attack range by 1. Frag Launcher grenades fired within .5 seconds of using a Basic Attack deal 25% bonus damage
  • Level 20
    • Extra OomphExtra Oomph [R1]
      • Cooldown reduction increased from 20 to 25 seconds
    • Puckish ScampPuckish Scamp [R2]
      • New Functionality: Junkrat gains the ability to use RIP-Tire.  Each time he uses his Heroic, it swaps to the alternate ability.  Each Heroic has its own separate cooldown
    • [New Talent]: I Hate Waiting! [Z]
      • Junkrat always rides his Rocket mount, which moves at an additional 150% Movement Speed, but his mount cooldown is increased to 12 seconds

Kel'Thuzad

Divider_Hero_Kel'Thuzad.png

Talents

  • Level 10
    • Shadow FissureShadow Fissure [R2]
      • Hitting an enemy Hero no longer instantly resets the cooldown of Shadow Fissure, but instead sets it to 1.5 seconds

Developer Comment: Talk about fireworks?! With our last balance patch, we introduced some changes to Shadow FissureShadow Fissure that ended up causing a bit more mayhem than we had expected. While we like rewarding players for hitting their abilities, a full instant reset of the ability ended up feeling pretty bad to play against in a lot of circumstances. This was compounded with the changes we also made to Might of the ScourgeMight of the Scourge, so instead of a full reset, we decided to dial it back a notch and set the cooldown to 1.5 seconds instead.

Collection 

Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!

For the duration of the Scarlet Heist event, the Legendary Scarlet Heist loot chest will be available for purchase for 12,000 gold! (Limit 1 per region per account)

New Bundles (Limited Time Only!)

  • Scarlet Heist Bundle
  • Showstopper Whitemane Bundle
  • Big Shot Sgt. Hammer Bundle
  • Wiseguy Junkrat Bundle
  • Baby-Face Orphea Bundle
  • Raccoon Bundle
  • Getaway Sidecar Bundle
  • Fall of King’s Crest Bundle

New Skins (Limited Time Only!)

  • Showstopper Whitemane
    • Noir Showstopper Whitemane
    • Idol Showstopper Whitemane
    • Diamond Dust Showstopper Whitemane
    • Silver Screen Showstopper Whitemane
  • Big Shot Sgt. Hammer
    • Cabbie Big Shot Sgt. Hammer
    • Hot Shot Sgt. Hammer
    • Untouchable Big Shot Sgt. Hammer
    • Dragster Big Shot Sgt. Hammer
  • Wiseguy Junkrat
    • Slick Wiseguy Junkrat
    • Henchman Wiseguy Junkrat
    • High Roller Wiseguy Junkrat
    • Prankster Wiseguy Junkrat
  • Baby-Face Orphea
    • Honey Baby-Face Orphea
    • Lovely Baby-Face Orphea
    • Sly Baby-Face Orphea
    • Devious Baby-Face Orphea

New Mounts (Limited Time Only!)

  • Timmy Raccon
    • Bobby Raccoon
    • Frankie Raccoon
    • Joey Raccoon
    • Escobar Racoon
    • Tommy Raccoon
  • Getaway Sidecar
    • Classic Getaway Sidecar
    • Blazing Getaway Sidecar
    • Smooth Getaway Sidecar
    • Swell Getaway Sidecar
  • Revered Tombstone
  • Venomous Tombstone

New Content (Limited Time Only!)

  • Several new sprays and portraits have also been added to the game

Bug Fixes

General

  • Fixed an issue where purchasing items in the Store can cause the Blizzard Checkout screen to display as black
  • Fixed an issue where Loot Chests can fail to open when you use Loot Chest award notification on end of game screen to navigate to Loot screen
  • Removed Minion flag from Mercenaries and Monsters
  • [Score Screen Updates]: Self Healing/Shielding score is no longer being added to Healing/Shielding score and will instead become its own score that replaces Damage Taken in the Tab Score Screen
  • [Try Me Mode]: Cassia's Titan's RevengeTitan's Revenge armor will now fully reset when resetting Talents in Try Me Mode
  • Abilities learned while the Hero is disabled due to crowd control effects will not be usable while the Hero is disabled by channeling or other Crowd Control effects

Heroes, Abilities, & Talents

  • Leoric: Updated Wraith WalkWraith Walk’s Movement Speed to correctly get up to a 50% bonus
  • [Rework] Junkrat: Concussion MineConcussion Mines will now always knock back all enemy types and Junkrat when they explode
  • Stitches: Shambling HorrorShambling Horror's movement speed has been updated to match the new base Hero move speed
  • Li Li: Blinding WindBlinding Wind can no longer target and blind Immune targets
  • Artanis: Interupting Blade DashBlade Dash before a second missle is launched no longer places in Artanis in unpathable terrain
  • Azmodan: All Shall BurnAll Shall Burn no longer continues to cast on targets in Post-Death states
  • Orphea: Orphea is now granted Mana when she uses Shadow WaltzShadow Waltz
  • Yrel:
    • Yrel will now automatically mount after Hearthing back to base after using Bubble HearthBubble Hearth
    • Yrel can no longer become temporarily stuck channeling a Basic Ability by using her remaining Mana on Ardent DefenderArdent Defender
  • Qhira: 
    • Updated No SanctuaryNo Sanctuary to include a 20% damage bonus to Blood RageBlood Rage, Pulsing PainPulsing Pain, and Final StrikeFinal Strike
    • Grappling HookGrappling Hook chain will no longer sometimes remain after casting the hook against Terrain
    • Swing Life AwaySwing Life Away no longer gives Spell Armor even if Revolving SweepRevolving Sweep ends
    • The ThirstThe Thirst no longer heals Qhira after CarnageCarnage has hit non-Heroic targets
    • Qhira no longer pops at the end of her dance animation

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Wasn't expecting a Junkrat rework, but his new Q, W and E build paths all look interesting. The new Whitemane has a better flow to her, not having to abuse High Inquisitor.

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Didn't expect reworks for Whitemane and Junkrat, but they are a welcome sight. Junkrat seems much stronger with those changes, being able to rotate his heroic at 20 makes picking Rocket Ride more viable. 

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      We wanted to distribute our annual gameplay updates throughout the year, giving us the freedom to try exploratory changes that we weren’t committed to if they ended up not working out. Previously, we introduced all our gameplay updates each year around BlizzCon. These updates were usually fairly impactful, and many players had trouble adjusting to the large amount of sudden change. We wanted Heroes to have an exciting, fun change for players to look forward to every season. As far as what exactly each Anomaly would entail, we did not have too many set rules, largely to ensure that we had the creative freedom to try bold ideas. So far, we believe our Anomalies have largely been successful, particularly after we had some time to iterate on them.
      With Climate Phenomena, we wanted to play with two ideas. The first was introducing a new Hero to the Nexus with an accompanying theme, and the second was the prospect of changing game states throughout a match, with a minor impact on gameplay. Unfortunately, we’ve found that these changes were too disruptive to the normal flow of the game, and they didn’t add enough fun factor to account for how much they impacted the player experience. Some players also reported frame-per-second (FPS) issues due to the Anomaly, which we found to be unacceptable.
      Moving forward, we intend to finish the year with one more Anomaly, released alongside the final season of 2020. After that, we have decided that we will not be pursuing Anomalies at a set cadence like we did this year. We still plan on regular gameplay updates, and will continue to experiment with ways to make Heroes a better game, so you can count on that still happening. In the future, we want to take a bit more time and release updates only when we feel they are in a more polished state, and we want to give the members of the Development Team the freedom to explore certain longstanding issues that we think are important to the community. For example, we’re considering large updates to maps that we feel could use some design improvements.
      As always, thank you for taking the time to read through our thoughts, and for the years playing this game, which we love so much, alongside us. We’ll see you… in the Nexus!
    • By Stan
      The Heroes team will be hosting their next AMA and answer your questions on Thursday, July 16. Feel free to submit your questions here in the meantime. We will be back with a recap as usual.
      (Source)
      Greetings, Heroes!
      We’re going to host our next AMA on Thursday, July 16, 2020, PDT.
      The following Heroes developers will join the thread and answer your questions starting around 10:00 a.m. PDT (7:00 p.m. CET) until 12:00 p.m. PDT (9:00 p.m. CET).
      Adam Z. Jackson (/u/BlizzAZJackson) Andrew Kinabrew (/u/Blizz_KinaBREW) Brett Crawford (/u/Blizz_Daybringer) David P Warner (/u/Blizz_DWarner) Dorothy Sheng (/u/BlizzDorothy) Joshua Kofalt – (/u/BlizzKofalt) Kaeo Milker (/u/KaeoMilker) Kevin Gu (/u/BlizzKGu) Kyle Dates (/u/BlizzKyle) Sergey Morozov (/u/Blizz_SMorozov) Taylor Hankins (/u/Blizz_Hankins) When posting multiple AMA questions: Please make an effort to post one question per comment. This will make it easier for others to read through the thread, and will help the developers focus on one question at a time. However, please feel free to comment as many times as you'd like in order to get your questions posted.
      You can start posting your questions right now, and we'll see you on Thursday!
    • By Oxygen
      Our thirtieth Heroes of the Storm Meta Tier list for June 2020 is here!
      The latest meta tier list for June 2020 is here!
      Welcome to another Icy Veins's Meta Tier List for the June 3 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).
      A new format, soon™
      First off: sorry for taking so long to update the list. We're in the final stage of a complete (and overdue) redesign of our tier lists. While I can't say for sure when we'll be showcasing it, it'll make both the updating process and your browsing experience that much better. In the meantime, I've restricted the class system to the system used in-game so as to reduce confusion. Stay tuned!
      Current ranked mode map rotation
      Current anomaly
      A Call For Help!. For more information about this Anomaly, simply refer to our Anomaly guide.
       

      S-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support E.T.C.   Cassia       Johanna   Mephisto        

      High-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Blaze Sonya Falstad Ragnaros Deckard Abathur Garrosh Xul Fenix Samuro Lùcio   Mal'Ganis Yrel Greymane Thrall Rehgar       Jaina   Stukov       Kael'thas   Whitemane       Raynor           Sylvanas           Tassadar           Tracer        

      Mid-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Arthas Artanis Azmodan Alarak Alexstrasza Zarya Anub'arak Chen Chromie Gazlowe Ana   Diablo Deathwing Hanzo Kerrigan Anduin   Muradin Dehaka Kel'Thuzad Maiev Auriel   Varian (Taunt) Leoric Li-Ming Qhira Brightwing     Malthael Lunara Zeratul Lt. Morales     Varian (Blades) Nazeebo   Malfurion     Varian (Smash) Orphea   Tyrande       Sgt. Hammer   Uther       Tychus           Valla           Zagara           Zul'jin        

      Low-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Cho D.Va Gall Illidan Kharazim Medivh Stitches Rexxar Genji Murky   TLV Tyrael   Nova The Butcher         Probius Valeera    
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